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- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Humanoid = Character:FindFirstChildOfClass("Humanoid")
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
- local Torso = Character.HumanoidRootPart
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local RenderStepped = game:GetService("RunService").RenderStepped
- local Camera = Workspace.CurrentCamera
- Camera:ClearAllChildren()
- local Model = Instance.new("Model",Character)
- local IgnoreList = {Character,Workspace.Terrain}
- Instance.new("ForceField",Character).Visible = false
- local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*1.25)
- local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*1.25)
- local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0)
- local Gangster = false
- local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*1.25)
- local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*1.25)
- local RotationOffsetHead = CFrame.Angles(0,0,0)
- local Handle = Instance.new("Part",Model)
- Handle.CanCollide = false
- Handle.Name = "Handle"
- Handle.Position = Vector3.new(0,100,0)
- Handle:BreakJoints()
- Handle.FormFactor = "Custom"
- Handle.Size = Vector3.new(0.2,0.2,0.2)
- Handle.TopSurface = "SmoothNoOutlines"
- Handle.BottomSurface = "SmoothNoOutlines"
- Handle.FrontSurface = "SmoothNoOutlines"
- Handle.BackSurface = "SmoothNoOutlines"
- Handle.RightSurface = "SmoothNoOutlines"
- Handle.LeftSurface = "SmoothNoOutlines"
- Handle.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Handle)
- Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * math.random(-Scale,Scale)
- local HandleWeld = Instance.new("Motor6D")
- HandleWeld.Part0 = Character["Right Arm"]
- HandleWeld.Part1 = Handle
- HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*math.random(-Scale,Scale)) * CFrame.Angles(math.rad(-105),0,0)
- HandleWeld.Parent = Handle
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*math.random(-Scale,Scale)) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*math.random(-Scale,Scale)) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*math.random(-Scale,Scale)) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*math.random(-Scale,Scale)) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*math.random(-Scale,Scale)) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*math.random(-Scale,Scale)) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*math.random(-Scale,Scale)) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*math.random(-Scale,Scale)) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*math.random(-Scale,Scale)) * CFrame.Angles(math.rad(-10),0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*math.random(-Scale,Scale))
- PartWeld.Parent = Part
- for i = 0,80,10 do
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * math.random(-Scale,Scale)
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*math.random(-Scale,Scale)) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*math.random(-Scale,Scale))
- PartWeld.Parent = Part
- end
- local Barrel = Instance.new("Part",Model)
- Barrel.CanCollide = false
- Barrel.Position = Vector3.new(0,100,0)
- Barrel:BreakJoints()
- Barrel.FormFactor = "Custom"
- Barrel.Size = Vector3.new(0.2,0.2,0.2)
- Barrel.TopSurface = "SmoothNoOutlines"
- Barrel.BottomSurface = "SmoothNoOutlines"
- Barrel.FrontSurface = "SmoothNoOutlines"
- Barrel.BackSurface = "SmoothNoOutlines"
- Barrel.RightSurface = "SmoothNoOutlines"
- Barrel.LeftSurface = "SmoothNoOutlines"
- Barrel.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Barrel)
- Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * math.random(-Scale,Scale)
- local BarrelWeld = Instance.new("Motor6D")
- BarrelWeld.Part0 = Handle
- BarrelWeld.Part1 = Barrel
- BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*math.random(-Scale,Scale))
- BarrelWeld.Parent = Barrel
- local Barrel1 = Barrel
- local Barrel2 = Instance.new("Part",Model)
- Barrel2.CanCollide = false
- Barrel2.Position = Vector3.new(0,100,0)
- Barrel2:BreakJoints()
- Barrel2.FormFactor = "Custom"
- Barrel2.Size = Vector3.new(0.2,0.2,0.2)
- Barrel2.TopSurface = "SmoothNoOutlines"
- Barrel2.BottomSurface = "SmoothNoOutlines"
- Barrel2.FrontSurface = "SmoothNoOutlines"
- Barrel2.BackSurface = "SmoothNoOutlines"
- Barrel2.RightSurface = "SmoothNoOutlines"
- Barrel2.LeftSurface = "SmoothNoOutlines"
- Barrel2.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Barrel2)
- Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale
- local Barrel2Weld = Instance.new("Motor6D")
- Barrel2Weld.Part0 = Barrel
- Barrel2Weld.Part1 = Barrel2
- Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale)
- Barrel2Weld.Parent = Barrel2
- local RealBarrel = Instance.new("Part",Model)
- RealBarrel.CanCollide = false
- RealBarrel.Position = Vector3.new(0,100,0)
- RealBarrel:BreakJoints()
- RealBarrel.FormFactor = "Custom"
- RealBarrel.Size = Vector3.new(0.2,0.2,0.2)
- RealBarrel.TopSurface = "SmoothNoOutlines"
- RealBarrel.BottomSurface = "SmoothNoOutlines"
- RealBarrel.FrontSurface = "SmoothNoOutlines"
- RealBarrel.BackSurface = "SmoothNoOutlines"
- RealBarrel.RightSurface = "SmoothNoOutlines"
- RealBarrel.LeftSurface = "SmoothNoOutlines"
- RealBarrel.BrickColor = BrickColor.new("Dark grey metallic")
- local Mesh = Instance.new("CylinderMesh",RealBarrel)
- Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale
- local RealBarrelWeld = Instance.new("Motor6D")
- RealBarrelWeld.Part0 = Barrel
- RealBarrelWeld.Part1 = RealBarrel
- RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0)
- RealBarrelWeld.Parent = RealBarrel
- for i = 1,75,15 do
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale)
- PartWeld.Parent = Part
- end
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.Transparency = 1
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale)
- PartWeld.Parent = Part
- local Light = Instance.new("PointLight",Part)
- Light.Color = BrickColor.new("Gold").Color
- Light.Enabled = true
- Light.Shadows = true
- Light.Brightness = 0
- Light.Range = 6
- local Part = Instance.new("Part",Model)
- Part.Material = "Neon"
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Bright yellow")
- Part.Transparency = 0.25
- local RecoilMesh = Instance.new("SpecialMesh",Part)
- RecoilMesh.MeshType = "FileMesh"
- RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306"
- RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228"
- RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = RealBarrel
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale)
- PartWeld.Parent = Part
- function ShootBullet(Target,barrel)
- coroutine.resume(coroutine.create(function()
- local barrel = barrel or Barrel
- local Bullet = Instance.new("Part",Workspace)
- Barrel.CanCollide = false
- Bullet.FormFactor = "Custom"
- Bullet.Size = Vector3.new(math.random(5,10)/10,math.random(5,10)/10,math.random(30,50)/10)
- Bullet.TopSurface = "Smooth"
- Bullet.BottomSurface = "Smooth"
- Bullet.Anchored = false
- Bullet.CanCollide = true
- Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2)
- Bullet.BrickColor = BrickColor.new("Gold")
- Bullet:BreakJoints()
- IgnoreList[#IgnoreList+1] = Bullet
- Bullet.Touched:Connect(function(hit)
- hit:Explode()
- end)
- RenderStepped:wait()
- for i = 1,75,1 do -- Loop to do the bullet movement and stuff.
- Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)*CFrame.new(0,0,-Speed/1.2)
- RenderStepped:wait()
- end
- Bullet:Destroy()
- end))
- end
- Mouse.Button1Down:connect(function()
- if not Down and not DB then
- Down = true
- while Down do
- if Humanoid.Health == 0 then break end
- if not DB then
- DB = true
- coroutine.resume(coroutine.create(function()
- for i = 1,4 do
- ShootBullet(Mouse.Hit.p,Barrel1)
- end
- end))
- RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255)
- PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0)
- local Shell = Instance.new("Part",Workspace)
- Shell.FormFactor = "Custom"
- Shell.BrickColor = BrickColor.new("Bright yellow")
- Shell.Size = Vector3.new(5,1,5)*Scale
- Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0)
- Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale
- Spawn(function()
- wait(5)
- Shell:Destroy()
- end)
- RenderStepped:wait()
- DB = false
- end
- end
- end
- end)
- Mouse.Button1Up:connect(function()
- Down = false
- end)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Character["Right Arm"]
- Weld.Parent = Torso
- local Weld2 = Instance.new("Weld")
- Weld2.Part0 = Torso
- Weld2.Part1 = Character.Head
- Weld2.Parent = Torso
- local RA = Character["Right Arm"]
- local bestweld = Instance.new("Weld",Character)
- bestweld.Part0 = Character.Torso
- bestweld.Part1 = RA
- bestweld.C1 = CFrame.new(0,-.5,0)
- bestweld.C0 = CFrame.new(1.5,-.5,0)
- while true do
- Gravity = math.random(-1,1)*100
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("Part") and v.Name ~= "Head" and v.Parent.ClassName ~= "Accessory" then
- v.LocalTransparencyModifier = 0
- end
- end
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BlockMesh") or v:IsA("CylinderMesh") then
- v.Scale = v.Scale:Lerp(Vector3.new(math.random(3,20)/10,math.random(3,20)/10,math.random(3,20)/10),.3)
- v.Offset = v.Offset:Lerp(Vector3.new(math.random(3,20)/10,math.random(3,20)/10,math.random(3,20)/10),.3)
- end
- end
- local CFr = CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) * CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- Weld.C0 = Weld.C0:Lerp(Part0Joint * CFr,.3)
- Weld.C1 = Part1Joint
- Weld.Part0 = Torso
- Weld.Part1 = RA
- local CFr = CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) * CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- Weld2.C0 = Weld2.C0:Lerp(Part0Joint * CFr,.3)
- Weld2.C1 = Part1JointHead
- Weld2.Part0 = Torso
- Weld2.Part1 = Character.Head
- local Last = Scale
- Speed = 5
- bestweld.C0 = bestweld.C0:Lerp(CFrame.new(math.random(-15,15)/10,math.random(-5,5)/10,0) * CFrame.Angles(math.random(-15,15)/10,math.random(-15,15)/10,math.random(-15,15)/10),.3)
- HandleWeld.C0 = HandleWeld.C0:Lerp(CFrame.new(math.random(-20,20)/10,math.random(-20,20)/10,math.random(-20,20)/10) * CFrame.Angles(math.random(-20,20)/10,math.random(-20,20)/10,math.random(-20,20)/10),.3)
- game:GetService("RunService").Stepped:Wait()
- end
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