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- local Player = game.Players.LocalPlayer
- local Character = Player.Character or Player.CharacterAdded:Wait()
- local Humanoid = Character:WaitForChild("Humanoid")
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://2522658890"
- local PlayAnim = Humanoid:LoadAnimation(Anim)
- local HumaoidRP = Character:WaitForChild("HumanoidRootPart")
- local UIS = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local TapTime = .25
- local Tapped = false
- local Toggle = false
- UIS.InputBegan:Connect(function(Input)
- if Input.KeyCode == Enum.KeyCode.Space then
- if not Tapped then
- Tapped = true
- wait(TapTime)
- Tapped = false
- else
- if Toggle == false then
- local Jump = Instance.new("BodyVelocity",HumaoidRP)
- Jump.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- Jump.Velocity = Vector3.new(0,50,0)
- game.Debris:AddItem(Jump,.5)
- wait(.5)
- HumaoidRP.Anchored = true
- Toggle = true
- elseif Toggle == true then
- Toggle = false
- HumaoidRP.Anchored = false
- local Children = HumaoidRP:GetChildren()
- for i, child in pairs(Children) do
- if child:IsA("BodyVelocity") then
- child:Destroy()
- end
- end
- end
- end
- end
- end)
- UIS.InputBegan:Connect(function(Input)
- if Input.KeyCode == Enum.KeyCode.W then
- if Toggle == false then return end
- PlayAnim:Play()
- HumaoidRP.Anchored = false
- if HumaoidRP:FindFirstChildOfClass("BodyVelocity") then
- HumaoidRP:FindFirstChildOfClass("BodyVelocity"):Destroy()
- end
- local Forward = Instance.new("BodyVelocity",HumaoidRP)
- Forward.Name = "ForwardMovement"
- Forward.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local Gyro = Instance.new("BodyGyro",HumaoidRP)
- Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Gyro.D = 100
- Gyro.P = 10000
- while Toggle == true do
- Forward.Velocity = Mouse.Hit.lookVector*150
- Gyro.CFrame = Mouse.Hit
- wait()
- end
- end
- end)
- UIS.InputEnded:Connect(function(Input)
- if Input.KeyCode == Enum.KeyCode.W then
- if Toggle == false then return end
- if HumaoidRP:FindFirstChild("ForwardMovement") then
- HumaoidRP.ForwardMovement:Destroy()
- HumaoidRP.Anchored = true
- PlayAnim:Stop()
- if HumaoidRP:FindFirstChildOfClass("BodyGyro") then
- HumaoidRP:FindFirstChildOfClass("BodyGyro"):Destroy()
- end
- end
- end
- end)
- UIS.InputBegan:Connect(function(Input)
- if Input.KeyCode == Enum.KeyCode.S then
- if Toggle == false then return end
- HumaoidRP.Anchored = false
- if HumaoidRP:FindFirstChildOfClass("BodyVelocity") then
- HumaoidRP:FindFirstChildOfClass("BodyVelocity"):Destroy()
- end
- local Back = Instance.new("BodyVelocity",HumaoidRP)
- Back.Name = "BackMovement"
- Back.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local Gyro = Instance.new("BodyGyro",HumaoidRP)
- Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Gyro.D = 100
- Gyro.P = 10000
- while Toggle == true do
- Back.Velocity = Mouse.Hit.lookVector*-100
- Gyro.CFrame = Mouse.Hit
- wait()
- end
- end
- end)
- UIS.InputEnded:Connect(function(Input)
- if Input.KeyCode == Enum.KeyCode.S then
- if Toggle == false then return end
- if HumaoidRP:FindFirstChild("BackMovement") then
- HumaoidRP.BackMovement:Destroy()
- HumaoidRP.Anchored = true
- if HumaoidRP:FindFirstChildOfClass("BodyGyro") then
- HumaoidRP:FindFirstChildOfClass("BodyGyro"):Destroy()
- end
- end
- end
- end)
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