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- Player = owner
- Char = Player.Character
- Char.Animate.Parent = Player
- Char.Torso.Neck.C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- Char.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)* CFrame.Angles(math.rad(0),math.rad(-270),math.rad(0))
- Char.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)* CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
- Char.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(180),math.rad(0))
- Char.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
- Char.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- Char.Humanoid.HipHeight = -1.27
- Char.Torso["Right Hip"].C0 = CFrame.new(1,-0.8,0) * CFrame.Angles(math.rad(50),math.rad(-270),math.rad(0))
- Char.Torso["Left Hip"].C0 = CFrame.new(-1,-0.8,0) * CFrame.Angles(math.rad(50),math.rad(270),math.rad(0))
- Char.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,-0.6,0) * CFrame.Angles(math.rad(130),math.rad(180),math.rad(0))
- Char.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(-40),math.rad(270),math.rad(0))
- Char.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(-40),math.rad(90),math.rad(0))
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