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- local gun = Instance.new("Tool")
- gun.Name = "Gun Thingy"
- gun.TextureId = "http://www.roblox.com/asset/?id=187440610"
- gun.Parent = game.Players.LocalPlayer.Backpack
- local partgun = Instance.new("Part")
- partgun.Size = Vector3.new(1.29, 1, 0.05)
- partgun.Transparency = 1
- partgun.Name = "Handle"
- partgun.Parent = gun
- local decal = Instance.new("Decal")
- decal.Texture = "http://www.roblox.com/asset/?id=187440610"
- decal.Name = "GunDecal"
- decal.Face = "Front"
- decal.Parent = partgun
- function onEquipped()
- local me = game.Players.LocalPlayer.Character
- -- destroy pants or shirt if u dont have them
- -- like if u dont have a shirt destroy the line "me.Shirt:Destroy()"
- -- if u dont have any just destroy line "me.Shirt:Destroy()" & "me.Pants:Destroy()"
- me.Shirt:Destroy()
- me.Pants:Destroy()
- -- R6 ONLY
- me.Head.BrickColor = BrickColor.new("Pastel brown")
- me.Torso.BrickColor = BrickColor.new("Pastel brown")
- me['Left Arm'].BrickColor = BrickColor.new("Pastel brown")
- me['Left Leg'].BrickColor = BrickColor.new("Pastel brown")
- me['Right Arm'].BrickColor = BrickColor.new("Pastel brown")
- me['Right Leg'].BrickColor = BrickColor.new("Pastel brown")
- -- destroy this whole line down here V if u a girl k?
- plr = game.Players.LocalPlayer.Character
- stick = Instance.new("Part", plr.Torso)
- c = Instance.new("CylinderMesh", stick)
- stick.Size = Vector3.new(2,8.2,2)
- stick.BrickColor = BrickColor.new("Pastel brown")
- stick.BottomSurface = "Smooth"
- stick.TopSurface = "Smooth"
- stick.Position = plr.Torso.Position
- wstick = Instance.new("Weld",plr.Torso)
- wstick.Part0 = wstick.Parent
- wstick.Part1 = stick
- wstick.C1 = CFrame.new(Vector3.new(0,3.5,-1.5)) * CFrame.Angles(80,0,0)
- ball1 = Instance.new("Part",plr)
- ball1.BrickColor = stick.BrickColor
- ball1.Shape = "Ball"
- ball1.Size = Vector3.new(3,3,3)
- wb1 = Instance.new("Weld",plr.Torso)
- wb1.Part0 = wstick.Part0
- wb1.Part1 = ball1
- ball1.BottomSurface = "Smooth"
- ball1.TopSurface = "Smooth"
- wb1.C1 = CFrame.new(Vector3.new(-0.5,1.5,0))
- ball2 = ball1:clone()
- ball2.Parent = plr
- wb2 = Instance.new("Weld",plr.Torso)
- wb2.Part0 = wstick.Part0
- wb2.Part1 = ball2
- wb2.C1 = CFrame.new(Vector3.new(0.5,1.5,0))
- end
- gun.Equipped:connect(onEquipped)
- local part1 = Instance.new("Part")
- part1.CFrame = CFrame.new(35.074, 21.785, 56.125)
- part1.BackSurface = "SmoothNoOutlines"
- part1.BottomSurface = "SmoothNoOutlines"
- part1.FrontSurface = "SmoothNoOutlines"
- part1.LeftSurface = "SmoothNoOutlines"
- part1.RightSurface = "SmoothNoOutlines"
- part1.TopSurface = "SmoothNoOutlines"
- part1.Size = Vector3.new(45.46, 12.17, 0.05)
- part1.Parent = game.Workspace
- local part2 = Instance.new("Part")
- part2.CFrame = CFrame.new(21.491, 13.965, 56.125)
- part2.BackSurface = "SmoothNoOutlines"
- part2.BottomSurface = "SmoothNoOutlines"
- part2.FrontSurface = "SmoothNoOutlines"
- part2.LeftSurface = "SmoothNoOutlines"
- part2.RightSurface = "SmoothNoOutlines"
- part2.TopSurface = "SmoothNoOutlines"
- part2.Size = Vector3.new(18.8, 27.81, 0.05)
- part2.Parent = game.Workspace
- local part3 = Instance.new("Part")
- part3.CFrame = CFrame.new(48.404, 13.965, 56.125)
- part3.BackSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FrontSurface = "SmoothNoOutlines"
- part3.LeftSurface = "SmoothNoOutlines"
- part3.RightSurface = "SmoothNoOutlines"
- part3.TopSurface = "SmoothNoOutlines"
- part3.Size = Vector3.new(18.8, 27.81, 0.05)
- part3.Parent = game.Workspace
- local part4 = Instance.new("Part")
- part4.CFrame = CFrame.new(34.955, 0.025, 33.025)
- part4.BackSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FrontSurface = "SmoothNoOutlines"
- part4.LeftSurface = "SmoothNoOutlines"
- part4.RightSurface = "SmoothNoOutlines"
- part4.TopSurface = "SmoothNoOutlines"
- part4.Size = Vector3.new(45.69, 0.05, 46.25)
- part4.Parent = game.Workspace
- local part5 = Instance.new("Part")
- part5.CFrame = CFrame.new(12.135, 13.935, 33.025)
- part5.BackSurface = "SmoothNoOutlines"
- part5.BottomSurface = "SmoothNoOutlines"
- part5.FrontSurface = "SmoothNoOutlines"
- part5.LeftSurface = "SmoothNoOutlines"
- part5.RightSurface = "SmoothNoOutlines"
- part5.TopSurface = "SmoothNoOutlines"
- part5.Size = Vector3.new(0.05, 27.87, 46.25)
- part5.Parent = game.Workspace
- local part6 = Instance.new("Part")
- part6.CFrame = CFrame.new(34.965, 13.935, 9.925)
- part6.BackSurface = "SmoothNoOutlines"
- part6.BottomSurface = "SmoothNoOutlines"
- part6.FrontSurface = "SmoothNoOutlines"
- part6.LeftSurface = "SmoothNoOutlines"
- part6.RightSurface = "SmoothNoOutlines"
- part6.TopSurface = "SmoothNoOutlines"
- part6.Size = Vector3.new(45.71, 27.87, 0.05)
- part6.Parent = game.Workspace
- local part7 = Instance.new("Part")
- part7.CFrame = CFrame.new(57.779, 13.935, 33.025)
- part7.BackSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FrontSurface = "SmoothNoOutlines"
- part7.LeftSurface = "SmoothNoOutlines"
- part7.RightSurface = "SmoothNoOutlines"
- part7.TopSurface = "SmoothNoOutlines"
- part7.Size = Vector3.new(0.05, 27.87, 46.25)
- part7.Parent = game.Workspace
- local part8 = Instance.new("Part")
- part8.CFrame = CFrame.new(34.95, 27.845, 33.025)
- part8.BackSurface = "SmoothNoOutlines"
- part8.BottomSurface = "SmoothNoOutlines"
- part8.FrontSurface = "SmoothNoOutlines"
- part8.LeftSurface = "SmoothNoOutlines"
- part8.RightSurface = "SmoothNoOutlines"
- part8.TopSurface = "SmoothNoOutlines"
- part8.Size = Vector3.new(45.68, 0.05, 46.25)
- part8.Parent = game.Workspace
- part1.Anchored = true
- part2.Anchored = true
- part3.Anchored = true
- part4.Anchored = true
- part5.Anchored = true
- part6.Anchored = true
- part7.Anchored = true
- part8.Anchored = true
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