Dark_EccentricYT

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Jun 24th, 2020
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  1. --script made by kuraga#4659
  2. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  3. if v.ClassName == "Accessory" then v.Parent = workspace
  4. end
  5. end
  6. game.Players.LocalPlayer.Character:BreakJoints()
  7. wait(7)
  8. game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  9. game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  10. game:GetService("RunService").Stepped:wait()
  11. v = game.Workspace["LongStraightHair"].Handle
  12. local temp = Instance.new("BodyPosition")
  13. temp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  14. temp.Parent = v
  15. game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  16. game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  17. game:GetService("RunService").Stepped:wait()
  18. local temp1 = Instance.new("BodyThrust")
  19. temp1.Location = Vector3.new(5,0,0)
  20. temp1.Force = Vector3.new(4000,4000,4000)
  21. temp1.Parent = v
  22. v.CanCollide = false
  23. while wait() do
  24. temp.Position = game.Players.LocalPlayer:GetMouse().Hit.p + Vector3.new(0,1,0)
  25. end
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