Josiahiscool73

cloud gaming cheat v3

Mar 25th, 2025
19
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.97 KB | None | 0 0
  1. // Enhanced Virtual Xbox Controller with Smooth Aim Assist and Advanced Features
  2. class VirtualController {
  3. constructor() {
  4. this.axes = [0, 0, 0, 0];
  5. this.buttons = Array(17).fill().map(() => ({ pressed: false, value: 0 }));
  6. this.connected = true;
  7. this.id = "Virtual Xbox Controller (Enhanced Pro)";
  8. this.index = 0;
  9. this.timestamp = performance.now();
  10. this.mapping = "standard";
  11. this.vibrationActuator = {
  12. type: "dual-rumble",
  13. startDelay: 0,
  14. strongMagnitude: 0,
  15. weakMagnitude: 0
  16. };
  17. }
  18.  
  19. update(timestamp) {
  20. this.timestamp = timestamp;
  21. return this;
  22. }
  23. }
  24.  
  25. // Main Application Class
  26. class GameControllerEnhancer {
  27. constructor() {
  28. // Controller state
  29. this.virtualController = new VirtualController();
  30. this.controllerInitialized = false;
  31. this.aimAssistEnabled = true;
  32.  
  33. // Input state with advanced smoothing
  34. this.moveX = 0;
  35. this.moveY = 0;
  36. this.aimX = 0;
  37. this.aimY = 0;
  38. this.targetAimX = 0;
  39. this.targetAimY = 0;
  40. this.currentAimX = 0;
  41. this.currentAimY = 0;
  42. this.aimSmoothing = 0.2;
  43. this.aimAcceleration = 1.5;
  44. this.aimCurveFactor = 0.7; // New: Adds non-linear response curve
  45.  
  46. // Feature toggles
  47. this.ultraLowDelay = false;
  48. this.highBitrate = false;
  49. this.zoomIn = false;
  50. this.crosshairOn = false;
  51. this.speedHack = false;
  52. this.zoomOut = false;
  53. this.zoomMore = false;
  54. this.macroEnabled = false;
  55. this.guiVisible = true;
  56. this.volumeBoost = false;
  57. this.performanceMode = false;
  58.  
  59. // Macro configuration
  60. this.editBindKey = null;
  61. this.selectEditBindKey = null;
  62. this.configuringMacro = false;
  63. this.waitingForEditBind = false;
  64. this.waitingForSelectEditBind = false;
  65. this.macroActive = false;
  66.  
  67. // Audio state
  68. this.audioContext = null;
  69. this.gainNode = null;
  70. this.bassFilter = null;
  71. this.audioSource = null;
  72.  
  73. // UI elements
  74. this.gui = null;
  75. this.miniIndicator = null;
  76. this.enhancedCrosshair = null;
  77. this.notificationElement = null;
  78.  
  79. // Performance tracking
  80. this.lastInputTime = 0;
  81. this.lastUpdateTime = 0;
  82. this.frameCount = 0;
  83. this.fps = 0;
  84.  
  85. // Initialize everything
  86. this.init();
  87. }
  88.  
  89. init() {
  90. this.setupAudio();
  91. this.createUI();
  92. this.overrideGamepadAPI();
  93. this.setupEventListeners();
  94. this.startUpdateLoop();
  95.  
  96. // Show welcome notification
  97. this.showNotification("Cheat Activated", 3000);
  98. }
  99.  
  100. // ========================
  101. // Core Functionality
  102. // ========================
  103.  
  104. overrideGamepadAPI() {
  105. const originalGetGamepads = navigator.getGamepads;
  106.  
  107. navigator.getGamepads = () => {
  108. const gamepads = Object.create(Array.prototype);
  109.  
  110. if (this.aimAssistEnabled) {
  111. Object.defineProperty(gamepads, '0', {
  112. enumerable: true,
  113. value: this.virtualController.update(performance.now())
  114. });
  115. }
  116.  
  117. for (let i = this.aimAssistEnabled ? 1 : 0; i < 4; i++) {
  118. Object.defineProperty(gamepads, i.toString(), {
  119. enumerable: true,
  120. value: null
  121. });
  122. }
  123.  
  124. gamepads.length = 4;
  125. return gamepads;
  126. };
  127. }
  128.  
  129. updateController() {
  130. // Apply non-linear response curve to aim inputs
  131. const applyResponseCurve = (value) => {
  132. return Math.sign(value) * Math.pow(Math.abs(value), this.aimCurveFactor);
  133. };
  134.  
  135. // Smooth aiming with acceleration and response curve
  136. if (Math.abs(this.targetAimX - this.currentAimX) > 0.01 ||
  137. Math.abs(this.targetAimY - this.currentAimY) > 0.01) {
  138.  
  139. const distX = this.targetAimX - this.currentAimX;
  140. const distY = this.targetAimY - this.currentAimY;
  141.  
  142. const accelX = Math.sign(distX) * Math.min(
  143. Math.abs(distX) * this.aimAcceleration,
  144. Math.abs(distX)
  145. );
  146. const accelY = Math.sign(distY) * Math.min(
  147. Math.abs(distY) * this.aimAcceleration,
  148. Math.abs(distY)
  149. );
  150.  
  151. this.currentAimX += accelX * this.aimSmoothing;
  152. this.currentAimY += accelY * this.aimSmoothing;
  153. }
  154.  
  155. // Update controller axes with curved response
  156. this.virtualController.axes[0] = applyResponseCurve(this.moveX);
  157. this.virtualController.axes[1] = applyResponseCurve(this.moveY);
  158. this.virtualController.axes[2] = applyResponseCurve(this.currentAimX);
  159. this.virtualController.axes[3] = applyResponseCurve(this.currentAimY);
  160.  
  161. // Initialize controller if needed
  162. if (this.aimAssistEnabled && !this.controllerInitialized) {
  163. this.initializeController();
  164. }
  165. }
  166.  
  167. initializeController() {
  168. const connectEvent = new Event('gamepadconnected');
  169. Object.defineProperty(connectEvent, 'gamepad', {
  170. value: this.virtualController
  171. });
  172. window.dispatchEvent(connectEvent);
  173. this.controllerInitialized = true;
  174. this.showNotification("Virtual Controller Connected", 2000);
  175. }
  176.  
  177. // ========================
  178. // Audio Enhancements
  179. // ========================
  180.  
  181. setupAudio() {
  182. try {
  183. this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
  184. this.gainNode = this.audioContext.createGain();
  185. this.gainNode.gain.value = 1;
  186.  
  187. this.bassFilter = this.audioContext.createBiquadFilter();
  188. this.bassFilter.type = 'lowshelf';
  189. this.bassFilter.frequency.value = 200;
  190. this.bassFilter.gain.value = 0;
  191.  
  192. // Try to hook to video element first
  193. const videoHookAttempt = () => {
  194. const video = document.querySelector('video');
  195. if (video) {
  196. this.audioSource = this.audioContext.createMediaElementSource(video);
  197. this.audioSource.connect(this.gainNode)
  198. .connect(this.bassFilter)
  199. .connect(this.audioContext.destination);
  200. this.showNotification("Audio Hooked to Video Element", 2000);
  201. return true;
  202. }
  203. return false;
  204. };
  205.  
  206. // Fallback to tab capture if no video found
  207. const tabCaptureFallback = () => {
  208. if (navigator.mediaDevices?.getUserMedia) {
  209. navigator.mediaDevices.getUserMedia({ audio: true })
  210. .then(stream => {
  211. this.audioSource = this.audioContext.createMediaStreamSource(stream);
  212. this.audioSource.connect(this.gainNode)
  213. .connect(this.bassFilter)
  214. .connect(this.audioContext.destination);
  215. this.showNotification("Audio Hooked via Tab Capture", 2000);
  216. })
  217. .catch(e => {
  218. console.error("Tab capture failed:", e);
  219. this.showNotification("Audio Hook Failed", 2000, true);
  220. });
  221. }
  222. };
  223.  
  224. // Initial attempt
  225. if (!videoHookAttempt()) {
  226. // Schedule periodic attempts and final fallback
  227. const videoCheckInterval = setInterval(() => {
  228. if (videoHookAttempt()) {
  229. clearInterval(videoCheckInterval);
  230. }
  231. }, 500);
  232.  
  233. setTimeout(() => {
  234. clearInterval(videoCheckInterval);
  235. tabCaptureFallback();
  236. }, 5000);
  237. }
  238. } catch (e) {
  239. console.error("Audio setup failed:", e);
  240. this.showNotification("Audio Setup Failed", 2000, true);
  241. }
  242. }
  243.  
  244. toggleVolumeBoost() {
  245. this.volumeBoost = !this.volumeBoost;
  246.  
  247. if (this.gainNode && this.bassFilter) {
  248. this.gainNode.gain.value = this.volumeBoost ? 2.5 : 1;
  249. this.bassFilter.gain.value = this.volumeBoost ? 15 : 0;
  250.  
  251. this.showNotification(
  252. `Volume Boost ${this.volumeBoost ? "ON" : "OFF"}`,
  253. 1500
  254. );
  255. } else {
  256. this.showNotification("Audio Not Hooked Yet", 1500, true);
  257. }
  258. }
  259.  
  260. // ========================
  261. // Performance Features
  262. // ========================
  263.  
  264. setupKeepAlive() {
  265. if (!this._keepAliveAudio) {
  266. this._keepAliveAudio = new Audio('data:audio/wav;base64,UklGRiQAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQAAAAA=');
  267. this._keepAliveAudio.loop = true;
  268. this._keepAliveAudio.volume = 0.01;
  269.  
  270. this._keepAliveCanvas = document.createElement('canvas');
  271. this._keepAliveCanvas.style.cssText = 'position:absolute; top:-9999px; left:-9999px;';
  272. document.body.appendChild(this._keepAliveCanvas);
  273. this._keepAliveCtx = this._keepAliveCanvas.getContext('2d');
  274. }
  275.  
  276. if (this.ultraLowDelay) {
  277. this._keepAliveAudio.play().catch(e => console.log("Keep-alive audio:", e.message));
  278.  
  279. if (!this._keepAliveAnimation) {
  280. const animateKeepAlive = () => {
  281. this._keepAliveCtx.clearRect(0, 0, 1, 1);
  282. this._keepAliveCtx.fillStyle = '#000';
  283. this._keepAliveCtx.fillRect(0, 0, 1, 1);
  284. this.virtualController.update(performance.now());
  285.  
  286. if (this.ultraLowDelay) {
  287. this._keepAliveAnimation = requestAnimationFrame(animateKeepAlive);
  288. }
  289. };
  290. this._keepAliveAnimation = requestAnimationFrame(animateKeepAlive);
  291. }
  292. } else {
  293. this._keepAliveAudio.pause();
  294.  
  295. if (this._keepAliveAnimation) {
  296. cancelAnimationFrame(this._keepAliveAnimation);
  297. this._keepAliveAnimation = null;
  298. }
  299. }
  300. }
  301.  
  302. togglePerformanceMode() {
  303. this.performanceMode = !this.performanceMode;
  304.  
  305. if (this.performanceMode) {
  306. // Apply performance optimizations
  307. document.body.classList.add('performance-mode');
  308. this.showNotification("Performance Mode ON", 2000);
  309. } else {
  310. // Revert optimizations
  311. document.body.classList.remove('performance-mode');
  312. this.showNotification("Performance Mode OFF", 2000);
  313. }
  314. }
  315.  
  316. // ========================
  317. // Macro System
  318. // ========================
  319.  
  320. executeMacro() {
  321. if (!this.macroEnabled || !this.editBindKey || !this.selectEditBindKey) return;
  322.  
  323. const targetElement = document.activeElement || document.body;
  324. const dispatchKeyEvent = (type, key) => {
  325. const event = new KeyboardEvent(type, {
  326. key,
  327. code: `Key${key.toUpperCase()}`,
  328. keyCode: key.toUpperCase().charCodeAt(0),
  329. bubbles: true,
  330. cancelable: true
  331. });
  332. targetElement.dispatchEvent(event);
  333. };
  334.  
  335. // Ultra-fast sequence with precise timing
  336. dispatchKeyEvent('keydown', this.editBindKey);
  337.  
  338. setTimeout(() => {
  339. dispatchKeyEvent('keydown', this.selectEditBindKey);
  340.  
  341. // Simulate click at screen center
  342. const clickEvent = new MouseEvent('click', {
  343. button: 0,
  344. buttons: 1,
  345. clientX: window.innerWidth / 2,
  346. clientY: window.innerHeight / 2,
  347. bubbles: true,
  348. cancelable: true
  349. });
  350. targetElement.dispatchEvent(clickEvent);
  351.  
  352. setTimeout(() => {
  353. dispatchKeyEvent('keyup', this.editBindKey);
  354. dispatchKeyEvent('keyup', this.selectEditBindKey);
  355. this.showNotification("Macro Executed", 1000);
  356. }, 20);
  357. }, 5);
  358. }
  359.  
  360. configureMacro() {
  361. if (!this.macroEnabled) return;
  362.  
  363. if (!this.editBindKey) {
  364. this.waitingForEditBind = true;
  365. this.waitingForSelectEditBind = false;
  366. this.showNotification("Press Edit Key...", 3000);
  367. this.updateGUIDisplay();
  368. return;
  369. }
  370.  
  371. if (!this.selectEditBindKey) {
  372. this.waitingForEditBind = false;
  373. this.waitingForSelectEditBind = true;
  374. this.showNotification("Press Select Key...", 3000);
  375. this.updateGUIDisplay();
  376. return;
  377. }
  378.  
  379. this.waitingForEditBind = false;
  380. this.waitingForSelectEditBind = false;
  381. this.showNotification(`Macro Set: ${this.editBindKey}+${this.selectEditBindKey}`, 3000);
  382. this.updateGUIDisplay();
  383. }
  384.  
  385. // ========================
  386. // Video Enhancements
  387. // ========================
  388.  
  389. updateVideoStyle() {
  390. const videos = document.querySelectorAll('video');
  391.  
  392. videos.forEach(video => {
  393. // Apply high bitrate enhancements
  394. if (this.highBitrate) {
  395. video.style.filter = 'contrast(115%) saturate(105%) brightness(102%)';
  396. video.style.imageRendering = 'crisp-edges';
  397. video.style.willChange = 'transform, filter';
  398. } else {
  399. video.style.filter = '';
  400. video.style.imageRendering = 'auto';
  401. }
  402.  
  403. // Apply zoom level
  404. let scale = 1;
  405. if (this.zoomMore) scale = 2;
  406. else if (this.zoomIn) scale = 1.5;
  407. else if (this.zoomOut) scale = 0.75;
  408.  
  409. video.style.transform = `scale(${scale})`;
  410. video.style.transition = this.ultraLowDelay ?
  411. 'transform 0.05s linear' :
  412. 'transform 0.1s ease';
  413. video.style.backfaceVisibility = 'hidden';
  414. video.style.transformStyle = 'preserve-3d';
  415. });
  416. }
  417.  
  418. // ========================
  419. // User Interface
  420. // ========================
  421.  
  422. createUI() {
  423. // Main GUI Panel
  424. this.gui = document.createElement('div');
  425. this.gui.id = 'game-controller-gui';
  426. this.gui.style.cssText = `
  427. position: fixed;
  428. top: 10px;
  429. right: 10px;
  430. background: rgba(20, 20, 25, 0.95);
  431. color: #e0e0e0;
  432. padding: 12px;
  433. z-index: 9999;
  434. font-family: 'Segoe UI', Arial, sans-serif;
  435. border-radius: 8px;
  436. box-shadow: 0 4px 15px rgba(0,0,0,0.3);
  437. border: 1px solid rgba(255,255,255,0.1);
  438. width: 280px;
  439. backdrop-filter: blur(8px);
  440. transition: all 0.2s ease;
  441. `;
  442.  
  443. // Mini Indicator
  444. this.miniIndicator = document.createElement('div');
  445. this.miniIndicator.id = 'mini-indicator';
  446. this.miniIndicator.style.cssText = `
  447. position: fixed;
  448. top: 10px;
  449. right: 10px;
  450. background: rgba(20, 20, 25, 0.9);
  451. color: #00ffaa;
  452. padding: 6px 12px;
  453. z-index: 9998;
  454. font-family: 'Segoe UI', Arial, sans-serif;
  455. border-radius: 6px;
  456. box-shadow: 0 2px 8px rgba(0,0,0,0.2);
  457. font-size: 12px;
  458. display: none;
  459. border: 1px solid rgba(0,255,170,0.3);
  460. backdrop-filter: blur(4px);
  461. `;
  462. this.miniIndicator.innerHTML = 'Cheat [END]';
  463.  
  464. // Enhanced Crosshair
  465. this.enhancedCrosshair = document.createElement('div');
  466. this.enhancedCrosshair.id = 'enhanced-crosshair';
  467. this.enhancedCrosshair.style.cssText = `
  468. position: fixed;
  469. top: 50%;
  470. left: 50%;
  471. width: 24px;
  472. height: 24px;
  473. transform: translate(-50%, -50%);
  474. z-index: 9997;
  475. pointer-events: none;
  476. display: none;
  477. `;
  478. this.enhancedCrosshair.innerHTML = `
  479. <div style="position:absolute; top:50%; left:0; width:100%; height:2px; background:rgba(0,255,170,0.8); transform:translateY(-50%);"></div>
  480. <div style="position:absolute; top:0; left:50%; width:2px; height:100%; background:rgba(0,255,170,0.8); transform:translateX(-50%);"></div>
  481. <div style="position:absolute; top:50%; left:50%; width:6px; height:6px; background:rgba(255,50,50,0.9); border-radius:50%; transform:translate(-50%, -50%);"></div>
  482. <div style="position:absolute; top:50%; left:50%; width:12px; height:12px; border:2px solid rgba(0,255,170,0.5); border-radius:50%; transform:translate(-50%, -50%);"></div>
  483. `;
  484.  
  485. // Notification Element
  486. this.notificationElement = document.createElement('div');
  487. this.notificationElement.id = 'controller-notification';
  488. this.notificationElement.style.cssText = `
  489. position: fixed;
  490. bottom: 20px;
  491. left: 50%;
  492. transform: translateX(-50%);
  493. background: rgba(20, 20, 30, 0.9);
  494. color: white;
  495. padding: 10px 20px;
  496. border-radius: 6px;
  497. z-index: 9999;
  498. font-family: 'Segoe UI', Arial, sans-serif;
  499. box-shadow: 0 4px 12px rgba(0,0,0,0.3);
  500. opacity: 0;
  501. transition: opacity 0.3s ease;
  502. pointer-events: none;
  503. border: 1px solid rgba(0,255,170,0.3);
  504. backdrop-filter: blur(4px);
  505. max-width: 80%;
  506. text-align: center;
  507. `;
  508.  
  509. // Add all elements to the DOM
  510. document.body.appendChild(this.gui);
  511. document.body.appendChild(this.miniIndicator);
  512. document.body.appendChild(this.enhancedCrosshair);
  513. document.body.appendChild(this.notificationElement);
  514.  
  515. // Initial GUI update
  516. this.updateGUIDisplay();
  517. }
  518.  
  519. showNotification(message, duration = 2000, isError = false) {
  520. const notification = this.notificationElement;
  521.  
  522. if (isError) {
  523. notification.style.color = '#ff5555';
  524. notification.style.borderColor = 'rgba(255,85,85,0.3)';
  525. } else {
  526. notification.style.color = 'white';
  527. notification.style.borderColor = 'rgba(0,255,170,0.3)';
  528. }
  529.  
  530. notification.textContent = message;
  531. notification.style.opacity = '1';
  532.  
  533. setTimeout(() => {
  534. notification.style.opacity = '0';
  535. }, duration);
  536. }
  537.  
  538. updateGUIDisplay() {
  539. const macroStatus = this.macroEnabled ?
  540. (this.waitingForEditBind ? 'PRESS EDIT KEY' :
  541. this.waitingForSelectEditBind ? 'PRESS SELECT KEY' :
  542. this.editBindKey && this.selectEditBindKey ?
  543. `SET (${this.editBindKey}+${this.selectEditBindKey})` : 'ON') :
  544. 'OFF';
  545.  
  546. this.gui.innerHTML = `
  547. <div style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 8px;">
  548. <h3 style="margin: 0; font-size: 16px; color: #00ffaa; font-weight: 600;">XCloud Cheat</h3>
  549. <div style="font-size: 11px; color: #aaa;">FPS: ${this.fps}</div>
  550. </div>
  551.  
  552. <div style="height: 1px; background: linear-gradient(to right, transparent, rgba(0,255,170,0.3), transparent); margin: 8px 0;"></div>
  553.  
  554. <div style="display: grid; grid-template-columns: 1fr 1fr; gap: 8px;">
  555. <!-- Column 1 -->
  556. <div>
  557. <div class="gui-item">
  558. <span>Ultra Low Delay [I]</span>
  559. <span style="color: ${this.ultraLowDelay ? '#00ffaa' : '#ff5555'}">
  560. ${this.ultraLowDelay ? 'ON' : 'OFF'}
  561. </span>
  562. </div>
  563.  
  564. <div class="gui-item">
  565. <span>High Bitrate [O]</span>
  566. <span style="color: ${this.highBitrate ? '#00ffaa' : '#ff5555'}">
  567. ${this.highBitrate ? 'ON' : 'OFF'}
  568. </span>
  569. </div>
  570.  
  571. <div class="gui-item">
  572. <span>Zoom In [P]</span>
  573. <span style="color: ${this.zoomIn ? '#00ffaa' : '#ff5555'}">
  574. ${this.zoomIn ? 'ON' : 'OFF'}
  575. </span>
  576. </div>
  577.  
  578. <div class="gui-item">
  579. <span>Zoom Out [L]</span>
  580. <span style="color: ${this.zoomOut ? '#00ffaa' : '#ff5555'}">
  581. ${this.zoomOut ? 'ON' : 'OFF'}
  582. </span>
  583. </div>
  584.  
  585. <div class="gui-item">
  586. <span>Zoom 2x [;]</span>
  587. <span style="color: ${this.zoomMore ? '#00ffaa' : '#ff5555'}">
  588. ${this.zoomMore ? 'ON' : 'OFF'}
  589. </span>
  590. </div>
  591. </div>
  592.  
  593. <!-- Column 2 -->
  594. <div>
  595. <div class="gui-item">
  596. <span>Crosshair [K]</span>
  597. <span style="color: ${this.crosshairOn ? '#00ffaa' : '#ff5555'}">
  598. ${this.crosshairOn ? 'ON' : 'OFF'}
  599. </span>
  600. </div>
  601.  
  602. <div class="gui-item">
  603. <span>Speed Hack [U]</span>
  604. <span style="color: ${this.speedHack ? '#00ffaa' : '#ff5555'}">
  605. ${this.speedHack ? 'ON' : 'OFF'}
  606. </span>
  607. </div>
  608.  
  609. <div class="gui-item">
  610. <span>Controller [J]</span>
  611. <span style="color: ${this.aimAssistEnabled ? '#00ffaa' : '#ff5555'}">
  612. ${this.aimAssistEnabled ? 'ON' : 'OFF'}
  613. </span>
  614. </div>
  615.  
  616. <div class="gui-item">
  617. <span>Macro [M]</span>
  618. <span style="color: ${this.macroEnabled ? '#00ffaa' : '#ff5555'}">
  619. ${macroStatus}
  620. </span>
  621. </div>
  622.  
  623. <div class="gui-item">
  624. <span>Perf Mode [F1]</span>
  625. <span style="color: ${this.performanceMode ? '#00ffaa' : '#ff5555'}">
  626. ${this.performanceMode ? 'ON' : 'OFF'}
  627. </span>
  628. </div>
  629. </div>
  630. </div>
  631.  
  632. <div style="height: 1px; background: linear-gradient(to right, transparent, rgba(0,255,170,0.3), transparent); margin: 8px 0;"></div>
  633.  
  634. <div style="font-size: 12px; color: #aaa; line-height: 1.4;">
  635. <div>Hold <span style="color: #00ffaa;">V</span> for Volume Boost</div>
  636. <div>Press <span style="color: #00ffaa;">G</span> to trigger macro</div>
  637. <div>Press <span style="color: #00ffaa;">END</span> to toggle UI</div>
  638. </div>
  639. `;
  640.  
  641. // Add some CSS for the items
  642. const style = document.createElement('style');
  643. style.textContent = `
  644. .gui-item {
  645. display: flex;
  646. justify-content: space-between;
  647. margin-bottom: 6px;
  648. font-size: 13px;
  649. }
  650. .gui-item span:first-child {
  651. color: #ccc;
  652. }
  653. #game-controller-gui:hover {
  654. transform: translateY(-2px);
  655. box-shadow: 0 6px 20px rgba(0,0,0,0.4);
  656. }
  657. `;
  658. this.gui.appendChild(style);
  659.  
  660. // Update crosshair visibility
  661. this.enhancedCrosshair.style.display = this.crosshairOn ? 'block' : 'none';
  662. }
  663.  
  664. toggleGUI() {
  665. this.guiVisible = !this.guiVisible;
  666. this.gui.style.display = this.guiVisible ? 'block' : 'none';
  667. this.miniIndicator.style.display = this.guiVisible ? 'none' : 'block';
  668.  
  669. this.showNotification(
  670. `UI ${this.guiVisible ? "Shown" : "Hidden"}`,
  671. 1500
  672. );
  673. }
  674.  
  675. // ========================
  676. // Input Handling
  677. // ========================
  678.  
  679. setupEventListeners() {
  680. document.addEventListener('keydown', this.handleKeyDown.bind(this));
  681. document.addEventListener('keyup', this.handleKeyUp.bind(this));
  682.  
  683. // FPS counter
  684. setInterval(() => {
  685. this.fps = Math.round(this.frameCount / 0.5);
  686. this.frameCount = 0;
  687. this.updateGUIDisplay();
  688. }, 500);
  689. }
  690.  
  691. handleKeyDown(e) {
  692. const now = performance.now();
  693. const debounceDelay = this.ultraLowDelay ? 2 : 5;
  694.  
  695. if (now - this.lastInputTime < debounceDelay) return;
  696. this.lastInputTime = now;
  697.  
  698. // UI toggle
  699. if (e.key === 'End') {
  700. this.toggleGUI();
  701. e.preventDefault();
  702. return;
  703. }
  704.  
  705. // Macro key configuration
  706. if (this.waitingForEditBind) {
  707. this.editBindKey = e.key.toLowerCase();
  708. this.configureMacro();
  709. e.preventDefault();
  710. return;
  711. }
  712.  
  713. if (this.waitingForSelectEditBind) {
  714. this.selectEditBindKey = e.key.toLowerCase();
  715. this.configureMacro();
  716. e.preventDefault();
  717. return;
  718. }
  719.  
  720. // Macro activation
  721. if (e.key.toLowerCase() === 'g' && this.macroEnabled && this.editBindKey && this.selectEditBindKey) {
  722. this.macroActive = true;
  723. this.executeMacro();
  724. e.preventDefault();
  725. return;
  726. }
  727.  
  728. e.preventDefault();
  729.  
  730. switch (e.key.toLowerCase()) {
  731. case 'w': this.moveY = -1; break;
  732. case 's': this.moveY = 1; break;
  733. case 'a': this.moveX = -1; break;
  734. case 'd': this.moveX = 1; break;
  735.  
  736. case 'shift':
  737. this.virtualController.buttons[10].pressed = true;
  738. this.virtualController.buttons[10].value = 1;
  739. break;
  740.  
  741. case 't':
  742. this.virtualController.buttons[6].pressed = true;
  743. this.virtualController.buttons[6].value = 1;
  744. break;
  745.  
  746. case 'arrowup': this.targetAimY = -1; break;
  747. case 'arrowdown': this.targetAimY = 1; break;
  748. case 'arrowleft': this.targetAimX = -1; break;
  749. case 'arrowright': this.targetAimX = 1; break;
  750.  
  751. case ' ':
  752. this.virtualController.buttons[7].pressed = true;
  753. this.virtualController.buttons[7].value = 1;
  754. break;
  755.  
  756. case 'v': this.toggleVolumeBoost(); break;
  757.  
  758. case 'i':
  759. this.ultraLowDelay = !this.ultraLowDelay;
  760. this.setupKeepAlive();
  761. this.updateVideoStyle();
  762. this.showNotification(
  763. `Ultra Low Delay ${this.ultraLowDelay ? "ON" : "OFF"}`,
  764. 2000
  765. );
  766. break;
  767.  
  768. case 'o':
  769. this.highBitrate = !this.highBitrate;
  770. this.updateVideoStyle();
  771. this.showNotification(
  772. `High Bitrate ${this.highBitrate ? "ON" : "OFF"}`,
  773. 2000
  774. );
  775. break;
  776.  
  777. case 'p':
  778. this.zoomIn = !this.zoomIn;
  779. if (this.zoomIn) {
  780. this.zoomOut = false;
  781. this.zoomMore = false;
  782. }
  783. this.updateVideoStyle();
  784. this.showNotification(
  785. `Zoom In ${this.zoomIn ? "ON" : "OFF"}`,
  786. 2000
  787. );
  788. break;
  789.  
  790. case 'l':
  791. this.zoomOut = !this.zoomOut;
  792. if (this.zoomOut) {
  793. this.zoomIn = false;
  794. this.zoomMore = false;
  795. }
  796. this.updateVideoStyle();
  797. this.showNotification(
  798. `Zoom Out ${this.zoomOut ? "ON" : "OFF"}`,
  799. 2000
  800. );
  801. break;
  802.  
  803. case ';':
  804. this.zoomMore = !this.zoomMore;
  805. if (this.zoomMore) {
  806. this.zoomIn = false;
  807. this.zoomOut = false;
  808. }
  809. this.updateVideoStyle();
  810. this.showNotification(
  811. `Zoom 2x ${this.zoomMore ? "ON" : "OFF"}`,
  812. 2000
  813. );
  814. break;
  815.  
  816. case 'k':
  817. this.crosshairOn = !this.crosshairOn;
  818. this.enhancedCrosshair.style.display = this.crosshairOn ? 'block' : 'none';
  819. this.showNotification(
  820. `Crosshair ${this.crosshairOn ? "ON" : "OFF"}`,
  821. 2000
  822. );
  823. break;
  824.  
  825. case 'u':
  826. this.speedHack = !this.speedHack;
  827. document.querySelectorAll('video').forEach(v => {
  828. v.playbackRate = this.speedHack ? 1.5 : 1;
  829. });
  830. this.showNotification(
  831. `Speed Hack ${this.speedHack ? "ON" : "OFF"}`,
  832. 2000
  833. );
  834. break;
  835.  
  836. case 'j':
  837. this.aimAssistEnabled = !this.aimAssistEnabled;
  838. if (!this.aimAssistEnabled && this.controllerInitialized) {
  839. const disconnectEvent = new Event('gamepaddisconnected');
  840. Object.defineProperty(disconnectEvent, 'gamepad', {
  841. value: this.virtualController
  842. });
  843. window.dispatchEvent(disconnectEvent);
  844. this.controllerInitialized = false;
  845. }
  846. this.showNotification(
  847. `Controller ${this.aimAssistEnabled ? "ON" : "OFF"}`,
  848. 2000
  849. );
  850. break;
  851.  
  852. case 'm':
  853. this.macroEnabled = !this.macroEnabled;
  854. if (this.macroEnabled) {
  855. this.editBindKey = null;
  856. this.selectEditBindKey = null;
  857. this.configureMacro();
  858. } else {
  859. this.waitingForEditBind = false;
  860. this.waitingForSelectEditBind = false;
  861. }
  862. this.showNotification(
  863. `Macro ${this.macroEnabled ? "ON" : "OFF"}`,
  864. 2000
  865. );
  866. break;
  867.  
  868. case 'f1':
  869. this.togglePerformanceMode();
  870. break;
  871. }
  872.  
  873. this.updateGUIDisplay();
  874. this.updateController();
  875. }
  876.  
  877. handleKeyUp(e) {
  878. const now = performance.now();
  879. const debounceDelay = this.ultraLowDelay ? 2 : 5;
  880.  
  881. if (now - this.lastInputTime < debounceDelay) return;
  882. this.lastInputTime = now;
  883.  
  884. if (e.key.toLowerCase() === 'g' && this.macroActive) {
  885. this.macroActive = false;
  886. }
  887.  
  888. e.preventDefault();
  889.  
  890. switch (e.key.toLowerCase()) {
  891. case 'w': case 's': this.moveY = 0; break;
  892. case 'a': case 'd': this.moveX = 0; break;
  893.  
  894. case 'shift':
  895. this.virtualController.buttons[10].pressed = false;
  896. this.virtualController.buttons[10].value = 0;
  897. break;
  898.  
  899. case 't':
  900. this.virtualController.buttons[6].pressed = false;
  901. this.virtualController.buttons[6].value = 0;
  902. break;
  903.  
  904. case 'arrowup': case 'arrowdown': this.targetAimY = 0; break;
  905. case 'arrowleft': case 'arrowright': this.targetAimX = 0; break;
  906.  
  907. case ' ':
  908. this.virtualController.buttons[7].pressed = false;
  909. this.virtualController.buttons[7].value = 0;
  910. break;
  911.  
  912. case 'v':
  913. // Volume boost is toggled on keydown only
  914. break;
  915. }
  916.  
  917. this.updateController();
  918. }
  919.  
  920. // ========================
  921. // Main Loop
  922. // ========================
  923.  
  924. startUpdateLoop() {
  925. const update = (timestamp) => {
  926. this.frameCount++;
  927.  
  928. const timeDelta = timestamp - this.lastUpdateTime;
  929. const updateInterval = this.ultraLowDelay ? 8 : 16; // 125Hz vs 60Hz
  930.  
  931. if (timeDelta >= updateInterval) {
  932. this.lastUpdateTime = timestamp;
  933. this.updateController();
  934. }
  935.  
  936. requestAnimationFrame(update);
  937. };
  938.  
  939. requestAnimationFrame(update);
  940. }
  941. }
  942.  
  943. // Initialize the enhanced controller
  944. const controllerEnhancer = new GameControllerEnhancer();
Add Comment
Please, Sign In to add comment