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- // Enhanced Virtual Xbox Controller with Smooth Aim Assist and Advanced Features
- class VirtualController {
- constructor() {
- this.axes = [0, 0, 0, 0];
- this.buttons = Array(17).fill().map(() => ({ pressed: false, value: 0 }));
- this.connected = true;
- this.id = "Virtual Xbox Controller (Enhanced Pro)";
- this.index = 0;
- this.timestamp = performance.now();
- this.mapping = "standard";
- this.vibrationActuator = {
- type: "dual-rumble",
- startDelay: 0,
- strongMagnitude: 0,
- weakMagnitude: 0
- };
- }
- update(timestamp) {
- this.timestamp = timestamp;
- return this;
- }
- }
- // Main Application Class
- class GameControllerEnhancer {
- constructor() {
- // Controller state
- this.virtualController = new VirtualController();
- this.controllerInitialized = false;
- this.aimAssistEnabled = true;
- // Input state with advanced smoothing
- this.moveX = 0;
- this.moveY = 0;
- this.aimX = 0;
- this.aimY = 0;
- this.targetAimX = 0;
- this.targetAimY = 0;
- this.currentAimX = 0;
- this.currentAimY = 0;
- this.aimSmoothing = 0.2;
- this.aimAcceleration = 1.5;
- this.aimCurveFactor = 0.7; // New: Adds non-linear response curve
- // Feature toggles
- this.ultraLowDelay = false;
- this.highBitrate = false;
- this.zoomIn = false;
- this.crosshairOn = false;
- this.speedHack = false;
- this.zoomOut = false;
- this.zoomMore = false;
- this.macroEnabled = false;
- this.guiVisible = true;
- this.volumeBoost = false;
- this.performanceMode = false;
- // Macro configuration
- this.editBindKey = null;
- this.selectEditBindKey = null;
- this.configuringMacro = false;
- this.waitingForEditBind = false;
- this.waitingForSelectEditBind = false;
- this.macroActive = false;
- // Audio state
- this.audioContext = null;
- this.gainNode = null;
- this.bassFilter = null;
- this.audioSource = null;
- // UI elements
- this.gui = null;
- this.miniIndicator = null;
- this.enhancedCrosshair = null;
- this.notificationElement = null;
- // Performance tracking
- this.lastInputTime = 0;
- this.lastUpdateTime = 0;
- this.frameCount = 0;
- this.fps = 0;
- // Initialize everything
- this.init();
- }
- init() {
- this.setupAudio();
- this.createUI();
- this.overrideGamepadAPI();
- this.setupEventListeners();
- this.startUpdateLoop();
- // Show welcome notification
- this.showNotification("Cheat Activated", 3000);
- }
- // ========================
- // Core Functionality
- // ========================
- overrideGamepadAPI() {
- const originalGetGamepads = navigator.getGamepads;
- navigator.getGamepads = () => {
- const gamepads = Object.create(Array.prototype);
- if (this.aimAssistEnabled) {
- Object.defineProperty(gamepads, '0', {
- enumerable: true,
- value: this.virtualController.update(performance.now())
- });
- }
- for (let i = this.aimAssistEnabled ? 1 : 0; i < 4; i++) {
- Object.defineProperty(gamepads, i.toString(), {
- enumerable: true,
- value: null
- });
- }
- gamepads.length = 4;
- return gamepads;
- };
- }
- updateController() {
- // Apply non-linear response curve to aim inputs
- const applyResponseCurve = (value) => {
- return Math.sign(value) * Math.pow(Math.abs(value), this.aimCurveFactor);
- };
- // Smooth aiming with acceleration and response curve
- if (Math.abs(this.targetAimX - this.currentAimX) > 0.01 ||
- Math.abs(this.targetAimY - this.currentAimY) > 0.01) {
- const distX = this.targetAimX - this.currentAimX;
- const distY = this.targetAimY - this.currentAimY;
- const accelX = Math.sign(distX) * Math.min(
- Math.abs(distX) * this.aimAcceleration,
- Math.abs(distX)
- );
- const accelY = Math.sign(distY) * Math.min(
- Math.abs(distY) * this.aimAcceleration,
- Math.abs(distY)
- );
- this.currentAimX += accelX * this.aimSmoothing;
- this.currentAimY += accelY * this.aimSmoothing;
- }
- // Update controller axes with curved response
- this.virtualController.axes[0] = applyResponseCurve(this.moveX);
- this.virtualController.axes[1] = applyResponseCurve(this.moveY);
- this.virtualController.axes[2] = applyResponseCurve(this.currentAimX);
- this.virtualController.axes[3] = applyResponseCurve(this.currentAimY);
- // Initialize controller if needed
- if (this.aimAssistEnabled && !this.controllerInitialized) {
- this.initializeController();
- }
- }
- initializeController() {
- const connectEvent = new Event('gamepadconnected');
- Object.defineProperty(connectEvent, 'gamepad', {
- value: this.virtualController
- });
- window.dispatchEvent(connectEvent);
- this.controllerInitialized = true;
- this.showNotification("Virtual Controller Connected", 2000);
- }
- // ========================
- // Audio Enhancements
- // ========================
- setupAudio() {
- try {
- this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
- this.gainNode = this.audioContext.createGain();
- this.gainNode.gain.value = 1;
- this.bassFilter = this.audioContext.createBiquadFilter();
- this.bassFilter.type = 'lowshelf';
- this.bassFilter.frequency.value = 200;
- this.bassFilter.gain.value = 0;
- // Try to hook to video element first
- const videoHookAttempt = () => {
- const video = document.querySelector('video');
- if (video) {
- this.audioSource = this.audioContext.createMediaElementSource(video);
- this.audioSource.connect(this.gainNode)
- .connect(this.bassFilter)
- .connect(this.audioContext.destination);
- this.showNotification("Audio Hooked to Video Element", 2000);
- return true;
- }
- return false;
- };
- // Fallback to tab capture if no video found
- const tabCaptureFallback = () => {
- if (navigator.mediaDevices?.getUserMedia) {
- navigator.mediaDevices.getUserMedia({ audio: true })
- .then(stream => {
- this.audioSource = this.audioContext.createMediaStreamSource(stream);
- this.audioSource.connect(this.gainNode)
- .connect(this.bassFilter)
- .connect(this.audioContext.destination);
- this.showNotification("Audio Hooked via Tab Capture", 2000);
- })
- .catch(e => {
- console.error("Tab capture failed:", e);
- this.showNotification("Audio Hook Failed", 2000, true);
- });
- }
- };
- // Initial attempt
- if (!videoHookAttempt()) {
- // Schedule periodic attempts and final fallback
- const videoCheckInterval = setInterval(() => {
- if (videoHookAttempt()) {
- clearInterval(videoCheckInterval);
- }
- }, 500);
- setTimeout(() => {
- clearInterval(videoCheckInterval);
- tabCaptureFallback();
- }, 5000);
- }
- } catch (e) {
- console.error("Audio setup failed:", e);
- this.showNotification("Audio Setup Failed", 2000, true);
- }
- }
- toggleVolumeBoost() {
- this.volumeBoost = !this.volumeBoost;
- if (this.gainNode && this.bassFilter) {
- this.gainNode.gain.value = this.volumeBoost ? 2.5 : 1;
- this.bassFilter.gain.value = this.volumeBoost ? 15 : 0;
- this.showNotification(
- `Volume Boost ${this.volumeBoost ? "ON" : "OFF"}`,
- 1500
- );
- } else {
- this.showNotification("Audio Not Hooked Yet", 1500, true);
- }
- }
- // ========================
- // Performance Features
- // ========================
- setupKeepAlive() {
- if (!this._keepAliveAudio) {
- this._keepAliveAudio = new Audio('data:audio/wav;base64,UklGRiQAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQAAAAA=');
- this._keepAliveAudio.loop = true;
- this._keepAliveAudio.volume = 0.01;
- this._keepAliveCanvas = document.createElement('canvas');
- this._keepAliveCanvas.style.cssText = 'position:absolute; top:-9999px; left:-9999px;';
- document.body.appendChild(this._keepAliveCanvas);
- this._keepAliveCtx = this._keepAliveCanvas.getContext('2d');
- }
- if (this.ultraLowDelay) {
- this._keepAliveAudio.play().catch(e => console.log("Keep-alive audio:", e.message));
- if (!this._keepAliveAnimation) {
- const animateKeepAlive = () => {
- this._keepAliveCtx.clearRect(0, 0, 1, 1);
- this._keepAliveCtx.fillStyle = '#000';
- this._keepAliveCtx.fillRect(0, 0, 1, 1);
- this.virtualController.update(performance.now());
- if (this.ultraLowDelay) {
- this._keepAliveAnimation = requestAnimationFrame(animateKeepAlive);
- }
- };
- this._keepAliveAnimation = requestAnimationFrame(animateKeepAlive);
- }
- } else {
- this._keepAliveAudio.pause();
- if (this._keepAliveAnimation) {
- cancelAnimationFrame(this._keepAliveAnimation);
- this._keepAliveAnimation = null;
- }
- }
- }
- togglePerformanceMode() {
- this.performanceMode = !this.performanceMode;
- if (this.performanceMode) {
- // Apply performance optimizations
- document.body.classList.add('performance-mode');
- this.showNotification("Performance Mode ON", 2000);
- } else {
- // Revert optimizations
- document.body.classList.remove('performance-mode');
- this.showNotification("Performance Mode OFF", 2000);
- }
- }
- // ========================
- // Macro System
- // ========================
- executeMacro() {
- if (!this.macroEnabled || !this.editBindKey || !this.selectEditBindKey) return;
- const targetElement = document.activeElement || document.body;
- const dispatchKeyEvent = (type, key) => {
- const event = new KeyboardEvent(type, {
- key,
- code: `Key${key.toUpperCase()}`,
- keyCode: key.toUpperCase().charCodeAt(0),
- bubbles: true,
- cancelable: true
- });
- targetElement.dispatchEvent(event);
- };
- // Ultra-fast sequence with precise timing
- dispatchKeyEvent('keydown', this.editBindKey);
- setTimeout(() => {
- dispatchKeyEvent('keydown', this.selectEditBindKey);
- // Simulate click at screen center
- const clickEvent = new MouseEvent('click', {
- button: 0,
- buttons: 1,
- clientX: window.innerWidth / 2,
- clientY: window.innerHeight / 2,
- bubbles: true,
- cancelable: true
- });
- targetElement.dispatchEvent(clickEvent);
- setTimeout(() => {
- dispatchKeyEvent('keyup', this.editBindKey);
- dispatchKeyEvent('keyup', this.selectEditBindKey);
- this.showNotification("Macro Executed", 1000);
- }, 20);
- }, 5);
- }
- configureMacro() {
- if (!this.macroEnabled) return;
- if (!this.editBindKey) {
- this.waitingForEditBind = true;
- this.waitingForSelectEditBind = false;
- this.showNotification("Press Edit Key...", 3000);
- this.updateGUIDisplay();
- return;
- }
- if (!this.selectEditBindKey) {
- this.waitingForEditBind = false;
- this.waitingForSelectEditBind = true;
- this.showNotification("Press Select Key...", 3000);
- this.updateGUIDisplay();
- return;
- }
- this.waitingForEditBind = false;
- this.waitingForSelectEditBind = false;
- this.showNotification(`Macro Set: ${this.editBindKey}+${this.selectEditBindKey}`, 3000);
- this.updateGUIDisplay();
- }
- // ========================
- // Video Enhancements
- // ========================
- updateVideoStyle() {
- const videos = document.querySelectorAll('video');
- videos.forEach(video => {
- // Apply high bitrate enhancements
- if (this.highBitrate) {
- video.style.filter = 'contrast(115%) saturate(105%) brightness(102%)';
- video.style.imageRendering = 'crisp-edges';
- video.style.willChange = 'transform, filter';
- } else {
- video.style.filter = '';
- video.style.imageRendering = 'auto';
- }
- // Apply zoom level
- let scale = 1;
- if (this.zoomMore) scale = 2;
- else if (this.zoomIn) scale = 1.5;
- else if (this.zoomOut) scale = 0.75;
- video.style.transform = `scale(${scale})`;
- video.style.transition = this.ultraLowDelay ?
- 'transform 0.05s linear' :
- 'transform 0.1s ease';
- video.style.backfaceVisibility = 'hidden';
- video.style.transformStyle = 'preserve-3d';
- });
- }
- // ========================
- // User Interface
- // ========================
- createUI() {
- // Main GUI Panel
- this.gui = document.createElement('div');
- this.gui.id = 'game-controller-gui';
- this.gui.style.cssText = `
- position: fixed;
- top: 10px;
- right: 10px;
- background: rgba(20, 20, 25, 0.95);
- color: #e0e0e0;
- padding: 12px;
- z-index: 9999;
- font-family: 'Segoe UI', Arial, sans-serif;
- border-radius: 8px;
- box-shadow: 0 4px 15px rgba(0,0,0,0.3);
- border: 1px solid rgba(255,255,255,0.1);
- width: 280px;
- backdrop-filter: blur(8px);
- transition: all 0.2s ease;
- `;
- // Mini Indicator
- this.miniIndicator = document.createElement('div');
- this.miniIndicator.id = 'mini-indicator';
- this.miniIndicator.style.cssText = `
- position: fixed;
- top: 10px;
- right: 10px;
- background: rgba(20, 20, 25, 0.9);
- color: #00ffaa;
- padding: 6px 12px;
- z-index: 9998;
- font-family: 'Segoe UI', Arial, sans-serif;
- border-radius: 6px;
- box-shadow: 0 2px 8px rgba(0,0,0,0.2);
- font-size: 12px;
- display: none;
- border: 1px solid rgba(0,255,170,0.3);
- backdrop-filter: blur(4px);
- `;
- this.miniIndicator.innerHTML = 'Cheat [END]';
- // Enhanced Crosshair
- this.enhancedCrosshair = document.createElement('div');
- this.enhancedCrosshair.id = 'enhanced-crosshair';
- this.enhancedCrosshair.style.cssText = `
- position: fixed;
- top: 50%;
- left: 50%;
- width: 24px;
- height: 24px;
- transform: translate(-50%, -50%);
- z-index: 9997;
- pointer-events: none;
- display: none;
- `;
- this.enhancedCrosshair.innerHTML = `
- <div style="position:absolute; top:50%; left:0; width:100%; height:2px; background:rgba(0,255,170,0.8); transform:translateY(-50%);"></div>
- <div style="position:absolute; top:0; left:50%; width:2px; height:100%; background:rgba(0,255,170,0.8); transform:translateX(-50%);"></div>
- <div style="position:absolute; top:50%; left:50%; width:6px; height:6px; background:rgba(255,50,50,0.9); border-radius:50%; transform:translate(-50%, -50%);"></div>
- <div style="position:absolute; top:50%; left:50%; width:12px; height:12px; border:2px solid rgba(0,255,170,0.5); border-radius:50%; transform:translate(-50%, -50%);"></div>
- `;
- // Notification Element
- this.notificationElement = document.createElement('div');
- this.notificationElement.id = 'controller-notification';
- this.notificationElement.style.cssText = `
- position: fixed;
- bottom: 20px;
- left: 50%;
- transform: translateX(-50%);
- background: rgba(20, 20, 30, 0.9);
- color: white;
- padding: 10px 20px;
- border-radius: 6px;
- z-index: 9999;
- font-family: 'Segoe UI', Arial, sans-serif;
- box-shadow: 0 4px 12px rgba(0,0,0,0.3);
- opacity: 0;
- transition: opacity 0.3s ease;
- pointer-events: none;
- border: 1px solid rgba(0,255,170,0.3);
- backdrop-filter: blur(4px);
- max-width: 80%;
- text-align: center;
- `;
- // Add all elements to the DOM
- document.body.appendChild(this.gui);
- document.body.appendChild(this.miniIndicator);
- document.body.appendChild(this.enhancedCrosshair);
- document.body.appendChild(this.notificationElement);
- // Initial GUI update
- this.updateGUIDisplay();
- }
- showNotification(message, duration = 2000, isError = false) {
- const notification = this.notificationElement;
- if (isError) {
- notification.style.color = '#ff5555';
- notification.style.borderColor = 'rgba(255,85,85,0.3)';
- } else {
- notification.style.color = 'white';
- notification.style.borderColor = 'rgba(0,255,170,0.3)';
- }
- notification.textContent = message;
- notification.style.opacity = '1';
- setTimeout(() => {
- notification.style.opacity = '0';
- }, duration);
- }
- updateGUIDisplay() {
- const macroStatus = this.macroEnabled ?
- (this.waitingForEditBind ? 'PRESS EDIT KEY' :
- this.waitingForSelectEditBind ? 'PRESS SELECT KEY' :
- this.editBindKey && this.selectEditBindKey ?
- `SET (${this.editBindKey}+${this.selectEditBindKey})` : 'ON') :
- 'OFF';
- this.gui.innerHTML = `
- <div style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 8px;">
- <h3 style="margin: 0; font-size: 16px; color: #00ffaa; font-weight: 600;">XCloud Cheat</h3>
- <div style="font-size: 11px; color: #aaa;">FPS: ${this.fps}</div>
- </div>
- <div style="height: 1px; background: linear-gradient(to right, transparent, rgba(0,255,170,0.3), transparent); margin: 8px 0;"></div>
- <div style="display: grid; grid-template-columns: 1fr 1fr; gap: 8px;">
- <!-- Column 1 -->
- <div>
- <div class="gui-item">
- <span>Ultra Low Delay [I]</span>
- <span style="color: ${this.ultraLowDelay ? '#00ffaa' : '#ff5555'}">
- ${this.ultraLowDelay ? 'ON' : 'OFF'}
- </span>
- </div>
- <div class="gui-item">
- <span>High Bitrate [O]</span>
- <span style="color: ${this.highBitrate ? '#00ffaa' : '#ff5555'}">
- ${this.highBitrate ? 'ON' : 'OFF'}
- </span>
- </div>
- <div class="gui-item">
- <span>Zoom In [P]</span>
- <span style="color: ${this.zoomIn ? '#00ffaa' : '#ff5555'}">
- ${this.zoomIn ? 'ON' : 'OFF'}
- </span>
- </div>
- <div class="gui-item">
- <span>Zoom Out [L]</span>
- <span style="color: ${this.zoomOut ? '#00ffaa' : '#ff5555'}">
- ${this.zoomOut ? 'ON' : 'OFF'}
- </span>
- </div>
- <div class="gui-item">
- <span>Zoom 2x [;]</span>
- <span style="color: ${this.zoomMore ? '#00ffaa' : '#ff5555'}">
- ${this.zoomMore ? 'ON' : 'OFF'}
- </span>
- </div>
- </div>
- <!-- Column 2 -->
- <div>
- <div class="gui-item">
- <span>Crosshair [K]</span>
- <span style="color: ${this.crosshairOn ? '#00ffaa' : '#ff5555'}">
- ${this.crosshairOn ? 'ON' : 'OFF'}
- </span>
- </div>
- <div class="gui-item">
- <span>Speed Hack [U]</span>
- <span style="color: ${this.speedHack ? '#00ffaa' : '#ff5555'}">
- ${this.speedHack ? 'ON' : 'OFF'}
- </span>
- </div>
- <div class="gui-item">
- <span>Controller [J]</span>
- <span style="color: ${this.aimAssistEnabled ? '#00ffaa' : '#ff5555'}">
- ${this.aimAssistEnabled ? 'ON' : 'OFF'}
- </span>
- </div>
- <div class="gui-item">
- <span>Macro [M]</span>
- <span style="color: ${this.macroEnabled ? '#00ffaa' : '#ff5555'}">
- ${macroStatus}
- </span>
- </div>
- <div class="gui-item">
- <span>Perf Mode [F1]</span>
- <span style="color: ${this.performanceMode ? '#00ffaa' : '#ff5555'}">
- ${this.performanceMode ? 'ON' : 'OFF'}
- </span>
- </div>
- </div>
- </div>
- <div style="height: 1px; background: linear-gradient(to right, transparent, rgba(0,255,170,0.3), transparent); margin: 8px 0;"></div>
- <div style="font-size: 12px; color: #aaa; line-height: 1.4;">
- <div>Hold <span style="color: #00ffaa;">V</span> for Volume Boost</div>
- <div>Press <span style="color: #00ffaa;">G</span> to trigger macro</div>
- <div>Press <span style="color: #00ffaa;">END</span> to toggle UI</div>
- </div>
- `;
- // Add some CSS for the items
- const style = document.createElement('style');
- style.textContent = `
- .gui-item {
- display: flex;
- justify-content: space-between;
- margin-bottom: 6px;
- font-size: 13px;
- }
- .gui-item span:first-child {
- color: #ccc;
- }
- #game-controller-gui:hover {
- transform: translateY(-2px);
- box-shadow: 0 6px 20px rgba(0,0,0,0.4);
- }
- `;
- this.gui.appendChild(style);
- // Update crosshair visibility
- this.enhancedCrosshair.style.display = this.crosshairOn ? 'block' : 'none';
- }
- toggleGUI() {
- this.guiVisible = !this.guiVisible;
- this.gui.style.display = this.guiVisible ? 'block' : 'none';
- this.miniIndicator.style.display = this.guiVisible ? 'none' : 'block';
- this.showNotification(
- `UI ${this.guiVisible ? "Shown" : "Hidden"}`,
- 1500
- );
- }
- // ========================
- // Input Handling
- // ========================
- setupEventListeners() {
- document.addEventListener('keydown', this.handleKeyDown.bind(this));
- document.addEventListener('keyup', this.handleKeyUp.bind(this));
- // FPS counter
- setInterval(() => {
- this.fps = Math.round(this.frameCount / 0.5);
- this.frameCount = 0;
- this.updateGUIDisplay();
- }, 500);
- }
- handleKeyDown(e) {
- const now = performance.now();
- const debounceDelay = this.ultraLowDelay ? 2 : 5;
- if (now - this.lastInputTime < debounceDelay) return;
- this.lastInputTime = now;
- // UI toggle
- if (e.key === 'End') {
- this.toggleGUI();
- e.preventDefault();
- return;
- }
- // Macro key configuration
- if (this.waitingForEditBind) {
- this.editBindKey = e.key.toLowerCase();
- this.configureMacro();
- e.preventDefault();
- return;
- }
- if (this.waitingForSelectEditBind) {
- this.selectEditBindKey = e.key.toLowerCase();
- this.configureMacro();
- e.preventDefault();
- return;
- }
- // Macro activation
- if (e.key.toLowerCase() === 'g' && this.macroEnabled && this.editBindKey && this.selectEditBindKey) {
- this.macroActive = true;
- this.executeMacro();
- e.preventDefault();
- return;
- }
- e.preventDefault();
- switch (e.key.toLowerCase()) {
- case 'w': this.moveY = -1; break;
- case 's': this.moveY = 1; break;
- case 'a': this.moveX = -1; break;
- case 'd': this.moveX = 1; break;
- case 'shift':
- this.virtualController.buttons[10].pressed = true;
- this.virtualController.buttons[10].value = 1;
- break;
- case 't':
- this.virtualController.buttons[6].pressed = true;
- this.virtualController.buttons[6].value = 1;
- break;
- case 'arrowup': this.targetAimY = -1; break;
- case 'arrowdown': this.targetAimY = 1; break;
- case 'arrowleft': this.targetAimX = -1; break;
- case 'arrowright': this.targetAimX = 1; break;
- case ' ':
- this.virtualController.buttons[7].pressed = true;
- this.virtualController.buttons[7].value = 1;
- break;
- case 'v': this.toggleVolumeBoost(); break;
- case 'i':
- this.ultraLowDelay = !this.ultraLowDelay;
- this.setupKeepAlive();
- this.updateVideoStyle();
- this.showNotification(
- `Ultra Low Delay ${this.ultraLowDelay ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case 'o':
- this.highBitrate = !this.highBitrate;
- this.updateVideoStyle();
- this.showNotification(
- `High Bitrate ${this.highBitrate ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case 'p':
- this.zoomIn = !this.zoomIn;
- if (this.zoomIn) {
- this.zoomOut = false;
- this.zoomMore = false;
- }
- this.updateVideoStyle();
- this.showNotification(
- `Zoom In ${this.zoomIn ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case 'l':
- this.zoomOut = !this.zoomOut;
- if (this.zoomOut) {
- this.zoomIn = false;
- this.zoomMore = false;
- }
- this.updateVideoStyle();
- this.showNotification(
- `Zoom Out ${this.zoomOut ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case ';':
- this.zoomMore = !this.zoomMore;
- if (this.zoomMore) {
- this.zoomIn = false;
- this.zoomOut = false;
- }
- this.updateVideoStyle();
- this.showNotification(
- `Zoom 2x ${this.zoomMore ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case 'k':
- this.crosshairOn = !this.crosshairOn;
- this.enhancedCrosshair.style.display = this.crosshairOn ? 'block' : 'none';
- this.showNotification(
- `Crosshair ${this.crosshairOn ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case 'u':
- this.speedHack = !this.speedHack;
- document.querySelectorAll('video').forEach(v => {
- v.playbackRate = this.speedHack ? 1.5 : 1;
- });
- this.showNotification(
- `Speed Hack ${this.speedHack ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case 'j':
- this.aimAssistEnabled = !this.aimAssistEnabled;
- if (!this.aimAssistEnabled && this.controllerInitialized) {
- const disconnectEvent = new Event('gamepaddisconnected');
- Object.defineProperty(disconnectEvent, 'gamepad', {
- value: this.virtualController
- });
- window.dispatchEvent(disconnectEvent);
- this.controllerInitialized = false;
- }
- this.showNotification(
- `Controller ${this.aimAssistEnabled ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case 'm':
- this.macroEnabled = !this.macroEnabled;
- if (this.macroEnabled) {
- this.editBindKey = null;
- this.selectEditBindKey = null;
- this.configureMacro();
- } else {
- this.waitingForEditBind = false;
- this.waitingForSelectEditBind = false;
- }
- this.showNotification(
- `Macro ${this.macroEnabled ? "ON" : "OFF"}`,
- 2000
- );
- break;
- case 'f1':
- this.togglePerformanceMode();
- break;
- }
- this.updateGUIDisplay();
- this.updateController();
- }
- handleKeyUp(e) {
- const now = performance.now();
- const debounceDelay = this.ultraLowDelay ? 2 : 5;
- if (now - this.lastInputTime < debounceDelay) return;
- this.lastInputTime = now;
- if (e.key.toLowerCase() === 'g' && this.macroActive) {
- this.macroActive = false;
- }
- e.preventDefault();
- switch (e.key.toLowerCase()) {
- case 'w': case 's': this.moveY = 0; break;
- case 'a': case 'd': this.moveX = 0; break;
- case 'shift':
- this.virtualController.buttons[10].pressed = false;
- this.virtualController.buttons[10].value = 0;
- break;
- case 't':
- this.virtualController.buttons[6].pressed = false;
- this.virtualController.buttons[6].value = 0;
- break;
- case 'arrowup': case 'arrowdown': this.targetAimY = 0; break;
- case 'arrowleft': case 'arrowright': this.targetAimX = 0; break;
- case ' ':
- this.virtualController.buttons[7].pressed = false;
- this.virtualController.buttons[7].value = 0;
- break;
- case 'v':
- // Volume boost is toggled on keydown only
- break;
- }
- this.updateController();
- }
- // ========================
- // Main Loop
- // ========================
- startUpdateLoop() {
- const update = (timestamp) => {
- this.frameCount++;
- const timeDelta = timestamp - this.lastUpdateTime;
- const updateInterval = this.ultraLowDelay ? 8 : 16; // 125Hz vs 60Hz
- if (timeDelta >= updateInterval) {
- this.lastUpdateTime = timestamp;
- this.updateController();
- }
- requestAnimationFrame(update);
- };
- requestAnimationFrame(update);
- }
- }
- // Initialize the enhanced controller
- const controllerEnhancer = new GameControllerEnhancer();
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