Black_Magic

tail

Mar 7th, 2018
173
0
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  1. local Player = game.Players.localPlayer
  2. local Character = Player.Character
  3. local red = 0
  4. local green = 0
  5. local blue = 0
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new("Model", Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = "Idle"
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34. local lim = 0
  35. local st = 0
  36. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  37. local attacktype = 1
  38. local ZTarget, RocketTarget = nil, nil
  39. local euler = CFrame.fromEulerAnglesXYZ
  40. function clerp(a,b,t)
  41. local qa = {QuaternionFromCFrame(a)}
  42. local qb = {QuaternionFromCFrame(b)}
  43. local ax, ay, az = a.x, a.y, a.z
  44. local bx, by, bz = b.x, b.y, b.z
  45. local _t = 1-t
  46. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  47. end
  48.  
  49. function QuaternionFromCFrame(cf)
  50. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  51. local trace = m00 + m11 + m22
  52. if trace > 0 then
  53. local s = math.sqrt(1 + trace)
  54. local recip = 0.5/s
  55. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  56. else
  57. local i = 0
  58. if m11 > m00 then
  59. i = 1
  60. end
  61. if m22 > (i == 0 and m00 or m11) then
  62. i = 2
  63. end
  64. if i == 0 then
  65. local s = math.sqrt(m00-m11-m22+1)
  66. local recip = 0.5/s
  67. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  68. elseif i == 1 then
  69. local s = math.sqrt(m11-m22-m00+1)
  70. local recip = 0.5/s
  71. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  72. elseif i == 2 then
  73. local s = math.sqrt(m22-m00-m11+1)
  74. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  75. end
  76. end
  77. end
  78.  
  79. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  80. local xs, ys, zs = x + x, y + y, z + z
  81. local wx, wy, wz = w*xs, w*ys, w*zs
  82. local xx = x*xs
  83. local xy = x*ys
  84. local xz = x*zs
  85. local yy = y*ys
  86. local yz = y*zs
  87. local zz = z*zs
  88. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  89. end
  90.  
  91. function QuaternionSlerp(a, b, t)
  92. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  93. local startInterp, finishInterp;
  94. if cosTheta >= 0.0001 then
  95. if (1 - cosTheta) > 0.0001 then
  96. local theta = math.acos(cosTheta)
  97. local invSinTheta = 1/math.sin(theta)
  98. startInterp = math.sin((1-t)*theta)*invSinTheta
  99. finishInterp = math.sin(t*theta)*invSinTheta
  100. else
  101. startInterp = 1-t
  102. finishInterp = t
  103. end
  104. else
  105. if (1+cosTheta) > 0.0001 then
  106. local theta = math.acos(-cosTheta)
  107. local invSinTheta = 1/math.sin(theta)
  108. startInterp = math.sin((t-1)*theta)*invSinTheta
  109. finishInterp = math.sin(t*theta)*invSinTheta
  110. else
  111. startInterp = t-1
  112. finishInterp = t
  113. end
  114. end
  115. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  116. end
  117. rayCast = function(Position, Direction, Range, Ignore)
  118. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  119. end
  120. local v = game.Players.localPlayer
  121. local torso = v.Character.Torso
  122. wait(1)
  123. local p = Instance.new("Part", v.Character)
  124. p.Name = "kit"
  125. p.Anchored = true
  126. p.Transparency = 0
  127. p.Material = "Plastic"
  128. p.CanCollide = false
  129. p.TopSurface = 0
  130. p.BottomSurface = 0
  131. p.Size = Vector3.new(0.2, 0.2, 0.2)
  132. p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  133. local msh = Instance.new("SpecialMesh", p)
  134. msh.Scale = Vector3.new(-2, 2, 2)
  135. msh.MeshId = "http://www.roblox.com/asset/?id=188635159"
  136. msh.TextureId = "http://www.roblox.com/asset/?id=188539332"
  137. msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  138. local pn = Instance.new("Part", v.Character.kit)
  139. pn.Name = "tail"
  140. pn.Anchored = true
  141. pn.Transparency = 0
  142. pn.Material = "Plastic"
  143. pn.CanCollide = false
  144. pn.TopSurface = 0
  145. pn.BottomSurface = 0
  146. pn.Size = Vector3.new(5, 3, 3)
  147. pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  148. local mshn = Instance.new("SpecialMesh", pn)
  149. mshn.Scale = Vector3.new(2, 2, 2)
  150. mshn.MeshId = "http://www.roblox.com/asset/?id=188635159"
  151. mshn.TextureId = "http://www.roblox.com/asset/?id=188539332"
  152. mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  153. local pn3 = Instance.new("Part", v.Character.kit)
  154. pn3.Name = "tail"
  155. pn3.Anchored = true
  156. pn3.Transparency = 0
  157. pn3.Material = "Plastic"
  158. pn3.CanCollide = false
  159. pn3.TopSurface = 0
  160. pn3.BottomSurface = 0
  161. pn3.Size = Vector3.new(0.2, 0.2, 0.2)
  162. pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  163. local mshn3 = Instance.new("SpecialMesh", pn3)
  164. mshn3.Scale = Vector3.new(2, 2, 2)
  165. mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159"
  166. mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332"
  167. mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  168. local pn4 = Instance.new("Part", v.Character.kit)
  169. pn4.Name = "tail"
  170. pn4.Anchored = true
  171. pn4.Transparency = 0
  172. pn4.Material = "Plastic"
  173. pn4.CanCollide = false
  174. pn4.TopSurface = 0
  175. pn4.BottomSurface = 0
  176. pn4.Size = Vector3.new(0.2, 0.2, 0.2)
  177. pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  178. local mshn4 = Instance.new("SpecialMesh", pn4)
  179. mshn4.Scale = Vector3.new(-2, 2, 2)
  180. mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159"
  181. mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332"
  182. mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  183. local pn5 = Instance.new("Part", v.Character.kit)
  184. pn5.Name = "tail"
  185. pn5.Anchored = true
  186. pn5.Transparency = 0
  187. pn5.Material = "Plastic"
  188. pn5.CanCollide = false
  189. pn5.TopSurface = 0
  190. pn5.BottomSurface = 0
  191. pn5.Size = Vector3.new(0.2, 0.2, 0.2)
  192. pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  193. local mshn5 = Instance.new("SpecialMesh", pn5)
  194. mshn5.Scale = Vector3.new(2, 2, 2)
  195. mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
  196. mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332"
  197. mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  198. local pn6 = Instance.new("Part", v.Character.kit)
  199. pn6.Name = "tail"
  200. pn6.Anchored = true
  201. pn6.Transparency = 0
  202. pn6.Material = "Plastic"
  203. pn6.CanCollide = false
  204. pn6.TopSurface = 0
  205. pn6.BottomSurface = 0
  206. pn6.Size = Vector3.new(0.2, 0.2, 0.2)
  207. pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  208. local mshn6 = Instance.new("SpecialMesh", pn6)
  209. mshn6.Scale = Vector3.new(2, 2, 2)
  210. mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159"
  211. mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332"
  212. mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  213. local pn7 = Instance.new("Part", v.Character.kit)
  214. pn7.Name = "tail"
  215. pn7.Anchored = true
  216. pn7.Transparency = 0
  217. pn7.Material = "Plastic"
  218. pn7.CanCollide = false
  219. pn7.TopSurface = 0
  220. pn7.BottomSurface = 0
  221. pn7.Size = Vector3.new(0.2, 0.2, 0.2)
  222. pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  223. local mshn7 = Instance.new("SpecialMesh", pn7)
  224. mshn7.Scale = Vector3.new(2, 2, 2)
  225. mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
  226. mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332"
  227. mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  228. local pn8 = Instance.new("Part", v.Character.kit)
  229. pn8.Name = "tail"
  230. pn8.Anchored = true
  231. pn8.Transparency = 0
  232. pn8.Material = "Plastic"
  233. pn8.CanCollide = false
  234. pn8.TopSurface = 0
  235. pn8.BottomSurface = 0
  236. pn8.Size = Vector3.new(0.2, 0.2, 0.2)
  237. pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  238. local mshn8 = Instance.new("SpecialMesh", pn8)
  239. mshn8.Scale = Vector3.new(-2, 2, 2)
  240. mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
  241. mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332"
  242. mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  243. local pn9 = Instance.new("Part", v.Character.kit)
  244. pn9.Name = "tail"
  245. pn9.Anchored = true
  246. pn9.Transparency = 0
  247. pn9.Material = "Plastic"
  248. pn9.CanCollide = false
  249. pn9.TopSurface = 0
  250. pn9.BottomSurface = 0
  251. pn9.Size = Vector3.new(0.2, 0.2, 0.2)
  252. pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  253. local mshn9 = Instance.new("SpecialMesh", pn9)
  254. mshn9.Scale = Vector3.new(-2, 2, 2)
  255. mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
  256. mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332"
  257. mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  258. local pn0 = Instance.new("Part", v.Character.kit)
  259. pn0.Name = "ears"
  260. pn0.Anchored = true
  261. pn0.Transparency = 0
  262. pn0.Material = "Plastic"
  263. pn0.CanCollide = false
  264. pn0.TopSurface = 0
  265. pn0.BottomSurface = 0
  266. pn0.Size = Vector3.new(0.2, 0.2, 0.2)
  267. pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  268. local mshn0 = Instance.new("SpecialMesh", pn0)
  269. mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
  270. mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
  271. mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528"
  272. mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  273. p.Anchored = false
  274. local motor1 = Instance.new("Weld", p)
  275. motor1.Part0 = p
  276. motor1.Part1 = torso
  277. motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  278. motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  279. pn.Anchored = false
  280. local motor2 = Instance.new("Weld", pn)
  281. motor2.Part0 = pn
  282. motor2.Part1 = torso
  283. motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  284. motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  285. pn3.Anchored = false
  286. local motor3 = Instance.new("Weld", pn3)
  287. motor3.Part0 = pn3
  288. motor3.Part1 = torso
  289. motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  290. motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  291. pn4.Anchored = false
  292. local motor4 = Instance.new("Weld", pn4)
  293. motor4.Part0 = pn4
  294. motor4.Part1 = torso
  295. motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  296. motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  297. pn5.Anchored = false
  298. local motor5 = Instance.new("Weld", pn5)
  299. motor5.Part0 = pn5
  300. motor5.Part1 = torso
  301. motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  302. motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  303. pn6.Anchored = false
  304. local motor6 = Instance.new("Weld", pn6)
  305. motor6.Part0 = pn6
  306. motor6.Part1 = torso
  307. motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  308. motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  309. pn7.Anchored = false
  310. local motor7 = Instance.new("Weld", pn7)
  311. motor7.Part0 = pn7
  312. motor7.Part1 = torso
  313. motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  314. motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  315. pn8.Anchored = false
  316. local motor8 = Instance.new("Weld", pn8)
  317. motor8.Part0 = pn8
  318. motor8.Part1 = torso
  319. motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  320. motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  321. pn9.Anchored = false
  322. local motor9 = Instance.new("Weld", pn9)
  323. motor9.Part0 = pn9
  324. motor9.Part1 = torso
  325. motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  326. motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  327. pn0.Anchored = false
  328. local motor0 = Instance.new("Weld", pn0)
  329. motor0.Part0 = pn0
  330. motor0.Part1 = v.Character.Head
  331. motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  332. game:GetService("RunService").Stepped:connect(function()
  333. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  334. velocity = RootPart.Velocity.y
  335. sine = sine + change
  336. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  337. if equipped == true or equipped == false then
  338. if RootPart.Velocity.y > 1 and hit == nil then
  339. Anim = "Jump"
  340. if attack == false then
  341. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  342. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  343. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1)
  344. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1)
  345. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  346. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  347. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  348. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  349. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
  350. end
  351. else
  352. if RootPart.Velocity.y < -1 and hit == nil then
  353. Anim = "Fall"
  354. if attack == false then
  355. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  356. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  357. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  358. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  359. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  360. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  361. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  362. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  363. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
  364. end
  365. else
  366. if Torsovelocity < 1 and hit ~= nil then
  367. Anim = "Idle"
  368. if attack == false then
  369. change = 1
  370. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  371. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  372. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1)
  373. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1)
  374. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1)
  375. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  376. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
  377. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1)
  378. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1)
  379. end
  380. else
  381. if Torsovelocity > 2 and hit ~= nil then
  382. Anim = "Walk"
  383. if attack == false then
  384. motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  385. motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  386. motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  387. motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  388. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  389. motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  390. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  391. motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  392. motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
  393. end
  394. end
  395. end
  396. end
  397. end
  398. end
  399. end)
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