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Chaotic test

Mar 28th, 2019
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  1. -- put this in require
  2.  
  3. local Player = game:GetService("Players"seed_rememebrmesquid
  4.  
  5. local Mouse,mouse,UserInputService,ContextActionService
  6. do
  7. script.Parent = Player.Character
  8. local CAS = {Actions={}}
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11. Event.Parent = Player.Character
  12. local fakeEvent = function()
  13. local t = {_fakeEvent=true}
  14. t.Connect = function(self,f)self.Function=f end
  15. t.connect = t.Connect
  16. return t
  17. end
  18. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. function CAS:BindAction(name,fun,touch,...)
  21. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  22. end
  23. function CAS:UnbindAction(name)
  24. CAS.Actions[name] = nil
  25. end
  26. local function te(self,ev,...)
  27. local t = m[ev]
  28. if t and t._fakeEvent and t.Function then
  29. t.Function(...)
  30. end
  31. end
  32. m.TrigEvent = te
  33. UIS.TrigEvent = te
  34. Event.OnServerEvent:Connect(function(plr,io)
  35. if plr~=Player then return end
  36. if io.isMouse then
  37. m.Target = io.Target
  38. m.Hit = io.Hit
  39. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  40. if io.UserInputState == Enum.UserInputState.Begin then
  41. m:TrigEvent("Button1Down")
  42. else
  43. m:TrigEvent("Button1Up")
  44. end
  45. else
  46. for n,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. if io.UserInputState == Enum.UserInputState.Begin then
  54. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputBegan",io,false)
  56. else
  57. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent("InputEnded",io,false)
  59. end
  60. end
  61. end)
  62. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  63. end
  64.  
  65. --//====================================================\\--
  66. --|| CHAOTIC GLITCHER
  67. --|| ALL PURPOSE SWITCHER...
  68. --|| CHAOTIC GLITCHER BY WANTH092
  69. --|| HELPED BY KILLERZTH_1596
  70. --\\====================================================//--
  71.  
  72. game:GetService("StarterGui"):SetCore("SendNotification", {
  73. Title = "Chaotic Glitcher";
  74. Text = "Successfully Loaded Chaotic Glitcher!";
  75. })
  76.  
  77. wait(0.2)
  78.  
  79. Player = game:GetService("Players").seed_rememebrmesquid
  80. PlayerGui = Player.PlayerGui
  81. Cam = workspace.CurrentCamera
  82. Backpack = Player.Backpack
  83. Character = Player.Character
  84. Humanoid = Character.Humanoid
  85. RootPart = Character["HumanoidRootPart"]
  86. Torso = Character["Torso"]
  87. Head = Character["Head"]
  88. RightArm = Character["Right Arm"]
  89. LeftArm = Character["Left Arm"]
  90. RightLeg = Character["Right Leg"]
  91. LeftLeg = Character["Left Leg"]
  92. RootJoint = RootPart["RootJoint"]
  93. Neck = Torso["Neck"]
  94. RightShoulder = Torso["Right Shoulder"]
  95. LeftShoulder = Torso["Left Shoulder"]
  96. RightHip = Torso["Right Hip"]
  97. LeftHip = Torso["Left Hip"]
  98. local sick = Instance.new("Sound",Torso)
  99. local SONG = 561833161
  100. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  101. sick:Play()
  102.  
  103. IT = Instance.new
  104. CF = CFrame.new
  105. VT = Vector3.new
  106. RAD = math.rad
  107. C3 = Color3.new
  108. UD2 = UDim2.new
  109. BRICKC = BrickColor.new
  110. ANGLES = CFrame.Angles
  111. EULER = CFrame.fromEulerAnglesXYZ
  112. COS = math.cos
  113. ACOS = math.acos
  114. SIN = math.sin
  115. ASIN = math.asin
  116. ABS = math.abs
  117. MRANDOM = math.random
  118. FLOOR = math.floor
  119. local RCHOICE = MRANDOM(1,7)
  120.  
  121. --//=================================\\
  122. --|| USEFUL VALUES
  123. --\\=================================//
  124.  
  125. Animation_Speed = 3
  126. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  127. local Speed = 13
  128. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  129. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  131. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  132. local DAMAGEMULTIPLIER = 1
  133. local ANIM = "Idle"
  134. local ATTACK = false
  135. local EQUIPPED = false
  136. local HOLD = false
  137. local COMBO = 1
  138. local Rooted = false
  139. local SINE = 0
  140. local KEYHOLD = false
  141. local CHANGE = 2 / Animation_Speed
  142. local WALKINGANIM = false
  143. local VALUE1 = false
  144. local VALUE2 = false
  145. local ROBLOXIDLEANIMATION = IT("Animation")
  146. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  147. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  148. --ROBLOXIDLEANIMATION.Parent = Humanoid
  149. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  150. WEAPONGUI.Name = "Weapon GUI"
  151. local Effects = IT("Folder", Character)
  152. Effects.Name = "Effects"
  153. local BALL = IT("Folder", Character)
  154. BALL.Name = "BALL-EYE"
  155. local XEYE = IT("Folder", Character)
  156. XEYE.Name = "X - EYE"
  157. local ANIMATOR = Humanoid.Animator
  158. local ANIMATE = Character.Animate
  159. local UNANCHOR = true
  160. local WHITELIST = {}
  161. local TAUNT = false
  162. local OFFSET = 0
  163. local FULL = false
  164. local MODE = "Lunar"
  165. local PITCH = 1
  166. local VOLUME = 3
  167. local FACE = 176217464
  168. local SIZE = 1
  169.  
  170. --//=================================\\
  171. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  172. --\\=================================//
  173.  
  174. ArtificialHB = Instance.new("BindableEvent", script)
  175. ArtificialHB.Name = "ArtificialHB"
  176.  
  177. script:WaitForChild("ArtificialHB")
  178. Frame_Speed = 1 / 60
  179. frame = Frame_Speed
  180. tf = 0
  181. allowframeloss = false
  182. tossremainder = false
  183. lastframe = tick()
  184. script.ArtificialHB:Fire()
  185.  
  186. game:GetService("RunService").Heartbeat:connect(function(s, p)
  187. tf = tf + s
  188. if tf >= frame then
  189. if allowframeloss then
  190. script.ArtificialHB:Fire()
  191. lastframe = tick()
  192. else
  193. for i = 1, math.floor(tf / frame) do
  194. script.ArtificialHB:Fire()
  195. end
  196. lastframe = tick()
  197. end
  198. if tossremainder then
  199. tf = 0
  200. else
  201. tf = tf - frame * math.floor(tf / frame)
  202. end
  203. end
  204. end)
  205.  
  206. --//=================================\\
  207. --// NOOBYGAME12'S CODE
  208. --\\=================================//
  209.  
  210. plr = game:GetService("Players").seed_rememebrmesquid
  211. char = plr.Character
  212. hum = char.Humanoid
  213. local cam = game.Workspace.CurrentCamera
  214. Camera = cam
  215. local CamInterrupt = false
  216. local TwoD = false
  217. local TargetInfo = {nil, nil}
  218. cam.CameraType = "Custom"
  219. t = char.Torso
  220. h = char.Head
  221. ra = char["Right Arm"]
  222. la = char["Left Arm"]
  223. rl = char["Right Leg"]
  224. ll = char["Left Leg"]
  225. tors = char.Torso
  226. lleg = char["Left Leg"]
  227. root = char.HumanoidRootPart
  228. hed = char.Head
  229. rleg = char["Right Leg"]
  230. rarm = char["Right Arm"]
  231. larm = char["Left Arm"]
  232. Player = plr
  233. Character=Player.Character
  234. PlayerGui=Player.PlayerGui
  235. Backpack=Player.Backpack
  236. Torso=Character.Torso
  237. Head=Character.Head
  238. Humanoid=Character.Humanoid
  239. m=Instance.new('Model',Character)
  240. LeftArm=Character["Left Arm"]
  241. LeftLeg=Character["Left Leg"]
  242. RightArm=Character["Right Arm"]
  243. RightLeg=Character["Right Leg"]
  244. LS=Torso["Left Shoulder"]
  245. LH=Torso["Left Hip"]
  246. RS=Torso["Right Shoulder"]
  247. RH=Torso["Right Hip"]
  248. Face = Head.face
  249. Neck=Torso.Neck
  250. it=Instance.new
  251. attacktype=1
  252. vt=Vector3.new
  253. cf=CFrame.new
  254. euler=CFrame.fromEulerAnglesXYZ
  255. angles=CFrame.Angles
  256. cloaked=false
  257. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  258. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  259. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  260. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  261. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  262. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  263. RootPart=Character.HumanoidRootPart
  264. RootJoint=RootPart.RootJoint
  265. RootCF=euler(-1.57,0,3.14)
  266. radian = math.rad
  267. random = math.random
  268. Vec3 = Vector3.new
  269. Inst = Instance.new
  270. cFrame = CFrame.new
  271. Euler = CFrame.fromEulerAnglesXYZ
  272. vt = Vector3.new
  273. bc = BrickColor.new
  274. br = BrickColor.random
  275. it = Instance.new
  276. cf = CFrame.new
  277. local Player_Size = 0
  278. cam = game.Workspace.CurrentCamera
  279. CF = CFrame.new
  280. angles = CFrame.Angles
  281. attack = false
  282. Euler = CFrame.fromEulerAnglesXYZ
  283. Rad = math.rad
  284. IT = Instance.new
  285. BrickC = BrickColor.new
  286. Cos = math.cos
  287. Acos = math.acos
  288. Sin = math.sin
  289. Asin = math.asin
  290. Abs = math.abs
  291. Mrandom = math.random
  292. Floor = math.floor
  293. IT = Instance.new
  294. CF = CFrame.new
  295. VT = Vector3.new
  296. RAD = math.rad
  297. C3 = Color3.new
  298. UD2 = UDim2.new
  299. BRICKC = BrickColor.new
  300. ANGLES = CFrame.Angles
  301. EULER = CFrame.fromEulerAnglesXYZ
  302. COS = math.cos
  303. ACOS = math.acos
  304. SIN = math.sin
  305. ASIN = math.asin
  306. ABS = math.abs
  307. MRANDOM = math.random
  308. FLOOR = math.floor
  309.  
  310.  
  311. local Booleans = {
  312. CamFollow = true,
  313. GyroUse = true
  314. }
  315.  
  316. function lerp(object, newCFrame, alpha)
  317. return object:lerp(newCFrame, alpha)
  318. end
  319.  
  320. local Directer = Inst("BodyGyro", root)
  321. Directer.MaxTorque = Vec3(0, 0, 0)
  322. Directer.P = 600000
  323. local CPart = Inst("Part")
  324. CPart.Anchored = true
  325. CPart.CanCollide = false
  326. CPart.Locked = true
  327. CPart.Transparency = 1
  328.  
  329. local rainbowmode = false
  330. local chaosmode = false
  331.  
  332. local mutedtog = false
  333.  
  334. function CameraEnshaking(Length,Intensity)
  335. coroutine.resume(coroutine.create(function()
  336. local intensity = 1*Intensity
  337. local rotM = 0.01*Intensity
  338. for i = 0, Length, 0.1 do
  339. Swait()
  340. intensity = intensity - 0.05*Intensity/Length
  341. rotM = rotM - 0.0005*Intensity/Length
  342. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  343. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  344. end
  345. Humanoid.CameraOffset = Vec3(0, 0, 0)
  346. end))
  347. end
  348. CamShake=function(Part,Distan,Power,Times)
  349. local de=Part.Position
  350. for i,v in pairs(workspace:children()) do
  351. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  352. for _,c in pairs(v:children()) do
  353. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  354. local Noob=v.Humanoid
  355. if Noob~=nil then
  356. coroutine.resume(coroutine.create(function()
  357. FV = Instance.new("BoolValue", Noob)
  358. FV.Name = "CameraShake"
  359. for ShakeNum=1,Times do
  360. Swait()
  361. local ef=Power
  362. if ef>=1 then
  363. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  364. else
  365. ef=Power*10
  366. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  367. end
  368. end
  369. Humanoid.CameraOffset = Vector3.new(0,0,0)
  370. FV:Destroy()
  371. end))
  372. end
  373. end
  374. end
  375. end
  376. end
  377. end
  378.  
  379. local toggleTag = true
  380. local bilguit = Instance.new("BillboardGui", hed)
  381. bilguit.Adornee = nil
  382. bilguit.Name = "ModeName"
  383. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  384. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  385.  
  386.  
  387. function chatfunc(text,color,typet,font,timeex)
  388. local chat = coroutine.wrap(function()
  389. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  390. Character:FindFirstChild("TalkingBillBoard"):destroy()
  391. end
  392. local naeeym2 = Instance.new("BillboardGui",Character)
  393. naeeym2.Size = UDim2.new(0,100,0,40)
  394. naeeym2.StudsOffset = Vector3.new(0,3,0)
  395. naeeym2.Adornee = Character.Head
  396. naeeym2.Name = "TalkingBillBoard"
  397. local tecks2 = Instance.new("TextLabel",naeeym2)
  398. tecks2.BackgroundTransparency = 1
  399. tecks2.BorderSizePixel = 0
  400. tecks2.Text = ""
  401. tecks2.Font = font
  402. tecks2.TextSize = 30
  403. tecks2.TextStrokeTransparency = 0
  404. tecks2.TextColor3 = color
  405. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  406. tecks2.Size = UDim2.new(1,0,0.5,0)
  407. local tecks3 = Instance.new("TextLabel",naeeym2)
  408. tecks3.BackgroundTransparency = 1
  409. tecks3.BorderSizePixel = 0
  410. tecks3.Text = ""
  411. tecks3.Font = font
  412. tecks3.TextSize = 30
  413. tecks3.TextStrokeTransparency = 0
  414. if typet == "Inverted" then
  415. tecks3.TextColor3 = Color3.new(0,0,0)
  416. tecks3.TextStrokeColor3 = color
  417. elseif typet == "Normal" then
  418. tecks3.TextColor3 = color
  419. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  420. end
  421. tecks3.Size = UDim2.new(1,0,0.5,0)
  422. coroutine.resume(coroutine.create(function()
  423. while true do
  424. Swait(1)
  425. if chaosmode == true then
  426. tecks2.TextColor3 = BrickColor.random().Color
  427. tecks3.TextStrokeColor3 = BrickColor.random().Color
  428. end
  429. end
  430. end))
  431. text.TextTransparency = text.TextTransparency + 1
  432. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  433. for i = 0, 74*timeex do
  434. Swait()
  435. text.TextTransparency = 1
  436. text.TextStrokeTransparency = 1
  437. tecks2.Text = text
  438. tecks3.Text = text
  439. end
  440. local randomrot = math.random(1,2)
  441. if randomrot == 1 then
  442. for i = 1, 50 do
  443. Swait()
  444. tecks2.Text = text
  445. tecks3.Text = text
  446. text.TextTransparency = text.TextTransparency - .02
  447. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  448. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  449. tecks2.TextTransparency = tecks2.TextTransparency + .04
  450. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  451. tecks3.TextTransparency = tecks2.TextTransparency + .04
  452. end
  453. elseif randomrot == 2 then
  454. for i = 1, 50 do
  455. Swait()
  456. tecks2.Text = text
  457. tecks3.Text = text
  458. text.TextTransparency = text.TextTransparency - .02
  459. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  460. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  461. tecks2.TextTransparency = tecks2.TextTransparency + .04
  462. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  463. tecks3.TextTransparency = tecks2.TextTransparency + .04
  464. end
  465. end
  466. text.TextTransparency = 0
  467. text.TextStrokeTransparency = 0
  468. if toggleTag == false then
  469. text.TextTransparency = 1
  470. text.TextStrokeTransparency = 1
  471. end
  472. naeeym2:Destroy()
  473. end)
  474. chat()
  475. end
  476.  
  477.  
  478.  
  479. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  480. local gui = it(GuiType)
  481. gui.Parent = parent
  482. gui.Text = text
  483. gui.BackgroundTransparency = backtrans
  484. gui.BackgroundColor3 = backcol
  485. gui.SizeConstraint = "RelativeXY"
  486. gui.TextXAlignment = "Center"
  487. gui.TextYAlignment = "Center"
  488. gui.Position = pos
  489. gui.Size = size
  490. gui.Font = "SourceSans"
  491. gui.FontSize = "Size14"
  492. gui.TextWrapped = false
  493. gui.TextStrokeTransparency = 0
  494. gui.TextColor = BrickColor.new("White")
  495. return gui
  496. end
  497. --------------------------- GUI STUFF
  498. local basgui = it("GuiMain")
  499. basgui.Parent = plr.PlayerGui
  500. basgui.Name = "VISgui"
  501. local fullscreenz = it("Frame")
  502. fullscreenz.Parent = basgui
  503. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  504. fullscreenz.BackgroundTransparency = 1
  505. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  506. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  507. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  508. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  509. imgl2.BackgroundTransparency = 1
  510. imgl2.BorderSizePixel = 0
  511. imgl2.ImageTransparency = 0.5
  512. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  513. imgl2.Size = UDim2.new(0,1000,0,1000)
  514. imgl2.Image = "rbxassetid://2325939897"
  515. local techc = imgl2:Clone()
  516. techc.Parent = fullscreenz
  517. techc.ImageTransparency = 0
  518. techc.Size = UDim2.new(0,900,0,900)
  519. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  520. techc.Image = "rbxassetid://2273224484"
  521. local circl = imgl2:Clone()
  522. circl.Parent = fullscreenz
  523. circl.ImageTransparency = 0
  524. circl.Size = UDim2.new(0,550,0,550)
  525. circl.Position = UDim2.new(0.70,25,0.50,25)
  526. circl.Image = "rbxassetid://2312119891"
  527. local circl2 = imgl2:Clone()
  528. circl2.Parent = fullscreenz
  529. circl2.ImageTransparency = 0
  530. circl2.Size = UDim2.new(0,700,0,700)
  531. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  532. circl2.Image = "rbxassetid://2312119891"
  533. local imgl2b = imgl2:Clone()
  534. imgl2b.Parent = fullscreenz
  535. imgl2b.ImageTransparency = 0
  536. imgl2b.Size = UDim2.new(0,800,0,800)
  537. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  538. imgl2b.ImageColor3 = Color3.new(0,0,0)
  539. local ned = Instance.new("TextLabel",fullscreenz)
  540. ned.ZIndex = 2
  541. ned.Font = "Bodoni"
  542. ned.BackgroundTransparency = 1
  543. ned.BorderSizePixel = 0.65
  544. ned.Size = UDim2.new(0.6,0,0.6,0)
  545. ned.Position = UDim2.new(0,0,0,0)
  546. ned.TextScaled = true
  547. ned.TextStrokeTransparency = 0
  548. ned.Text = "Lunar"
  549. ned.TextSize = 48
  550. ned.Rotation = 1
  551. ned.TextXAlignment = "Left"
  552. ned.TextYAlignment = "Top"
  553.  
  554. --//=================================\\
  555. --// WINGY STUFF
  556. --\\=================================//
  557.  
  558. local extrawingmod1 = Instance.new("Model",Character)
  559. local extrawingmod2 = Instance.new("Model",Character)
  560.  
  561. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  562. local p = Instance.new("Part")
  563. p.TopSurface = 0
  564. p.BottomSurface = 0
  565. p.Parent = parent
  566. p.Size = Vector3.new(0.1,0.1,0.1)
  567. p.Transparency = transparency
  568. p.Reflectance = reflectance
  569. p.CanCollide = false
  570. p.Locked = true
  571. p.BrickColor = brickcolor
  572. p.Material = material
  573. return p
  574. end
  575.  
  576. function CreateMesh(parent,meshtype,x1,y1,z1)
  577. local mesh = Instance.new("SpecialMesh",parent)
  578. mesh.MeshType = meshtype
  579. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  580. return mesh
  581. end
  582.  
  583. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  584. local mesh = Instance.new("SpecialMesh",parent)
  585. mesh.MeshType = "FileMesh"
  586. mesh.MeshId = meshid
  587. mesh.Scale = Vector3.new(x1,y1,z1)
  588. return mesh
  589. end
  590.  
  591.  
  592. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  593. local mesh = Instance.new("SpecialMesh",parent)
  594. mesh.MeshType = "FileMesh"
  595. mesh.MeshId = meshid
  596. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  597. mesh.Scale = Vector3.new(x1,y1,z1)
  598. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  599. return mesh
  600. end
  601.  
  602. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  603. local weld = Instance.new("Weld")
  604. weld.Parent = parent
  605. weld.Part0 = part0
  606. weld.Part1 = part1
  607. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  608. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  609. return weld
  610. end
  611.  
  612. function RemoveOutlines(part)
  613. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  614. end
  615.  
  616. local Create = LoadLibrary("RbxUtility").Create
  617.  
  618. CFuncs = {
  619. ["Part"] = {
  620. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  621. local Part = Create("Part"){
  622. Parent = Parent,
  623. Reflectance = Reflectance,
  624. Transparency = Transparency,
  625. CanCollide = false,
  626. Locked = true,
  627. BrickColor = BrickColor.new(tostring(BColor)),
  628. Name = Name,
  629. Size = Size,
  630. Material = Material,
  631. }
  632. RemoveOutlines(Part)
  633. return Part
  634. end;
  635. };
  636.  
  637. ["Mesh"] = {
  638. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  639. local Msh = Create(Mesh){
  640. Parent = Part,
  641. Offset = OffSet,
  642. Scale = Scale,
  643. }
  644. if Mesh == "SpecialMesh" then
  645. Msh.MeshType = MeshType
  646. Msh.MeshId = MeshId
  647. end
  648. return Msh
  649. end;
  650. };
  651.  
  652. ["Mesh"] = {
  653. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  654. local Msh = Create(Mesh){
  655. Parent = Part,
  656. Offset = OffSet,
  657. Scale = Scale,
  658. }
  659. if Mesh == "SpecialMesh" then
  660. Msh.MeshType = MeshType
  661. Msh.MeshId = MeshId
  662. end
  663. return Msh
  664. end;
  665. };
  666.  
  667. ["Weld"] = {
  668. Create = function(Parent, Part0, Part1, C0, C1)
  669. local Weld = Create("Weld"){
  670. Parent = Parent,
  671. Part0 = Part0,
  672. Part1 = Part1,
  673. C0 = C0,
  674. C1 = C1,
  675. }
  676. return Weld
  677. end;
  678. };
  679.  
  680. ["Sound"] = {
  681. Create = function(id, par, vol, pit)
  682. coroutine.resume(coroutine.create(function()
  683. local S = Create("Sound"){
  684. Volume = vol,
  685. Name = "EffectSoundo",
  686. Pitch = pit or 1,
  687. SoundId = id,
  688. Parent = par or workspace,
  689. }
  690. wait()
  691. S:play()
  692. game:GetService("Debris"):AddItem(S, 10)
  693. end))
  694. end;
  695. };
  696.  
  697. ["LongSound"] = {
  698. Create = function(id, par, vol, pit)
  699. coroutine.resume(coroutine.create(function()
  700. local S = Create("Sound"){
  701. Volume = vol,
  702. Pitch = pit or 1,
  703. SoundId = id,
  704. Parent = par or workspace,
  705. }
  706. wait()
  707. S:play()
  708. game:GetService("Debris"):AddItem(S, 60)
  709. end))
  710. end;
  711. };
  712.  
  713. ["ParticleEmitter"] = {
  714. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  715. local fp = Create("ParticleEmitter"){
  716. Parent = Parent,
  717. Color = ColorSequence.new(Color1, Color2),
  718. LightEmission = LightEmission,
  719. Size = Size,
  720. Texture = Texture,
  721. Transparency = Transparency,
  722. ZOffset = ZOffset,
  723. Acceleration = Accel,
  724. Drag = Drag,
  725. LockedToPart = LockedToPart,
  726. VelocityInheritance = VelocityInheritance,
  727. EmissionDirection = EmissionDirection,
  728. Enabled = Enabled,
  729. Lifetime = LifeTime,
  730. Rate = Rate,
  731. Rotation = Rotation,
  732. RotSpeed = RotSpeed,
  733. Speed = Speed,
  734. VelocitySpread = VelocitySpread,
  735. }
  736. return fp
  737. end;
  738. };
  739.  
  740. CreateTemplate = {
  741.  
  742. };
  743. }
  744.  
  745.  
  746.  
  747. New = function(Object, Parent, Name, Data)
  748. local Object = Instance.new(Object)
  749. for Index, Value in pairs(Data or {}) do
  750. Object[Index] = Value
  751. end
  752. Object.Parent = Parent
  753. Object.Name = Name
  754. return Object
  755. end
  756.  
  757. local halocolor = BrickColor.new("Mid gray")
  758. local halocolor2 = BrickColor.new("Mid gray")
  759. local halocolor3 = BrickColor.new("Really black")
  760. local starcolor = BrickColor.new("Bright yellow")
  761. local lunacolor = BrickColor.new("Navy blue")
  762. local lunacolor2 = BrickColor.new("Bright blue")
  763. local wepcolor = BrickColor.new("Deep blue")
  764. local maincolor = BrickColor.new("Lapis")
  765. local secondcolor = BrickColor.new("Lapis")
  766. local m = Instance.new("Model",Character)
  767. local m2 = Instance.new("Model",Character)
  768. local m3 = Instance.new("Model",Character)
  769. local mw1 = Instance.new("Model",Character)
  770. local mw2 = Instance.new("Model",Character)
  771. local mw3 = Instance.new("Model",Character)
  772. local mw4 = Instance.new("Model",Character)
  773.  
  774. --------------
  775. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  776. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  777. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  778. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  779.  
  780. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  781. CreateMesh(handle,"Brick",0,0,0)
  782. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.9,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  783. local valuaring = 10
  784.  
  785. local refec = Instance.new("ParticleEmitter",handlex)
  786. refec.Texture = "rbxassetid://284205403"
  787. refec.LightEmission = 0.95
  788. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  789. refec.Rate = 50
  790. refec.Lifetime = NumberRange.new(0.5)
  791. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  792. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  793. refec.Speed = NumberRange.new(0,2)
  794. refec.Drag = 5
  795. refec.LockedToPart = true
  796. refec.Rotation = NumberRange.new(-500,500)
  797. refec.VelocitySpread = 9000
  798. refec.RotSpeed = NumberRange.new(-500,500)
  799. local refec2 = refec:Clone()
  800. refec2.LightEmission = 0.75
  801. refec2.Texture = "rbxassetid://254287058"
  802. refec2.Parent = handlex
  803. refec2.Rate = 25
  804. refec2.Lifetime = NumberRange.new(0.75)
  805. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  806. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  807. refec2.Speed = NumberRange.new(0)
  808. local refec3 = refec:Clone()
  809. refec3.LightEmission = 0.75
  810. refec3.Texture = "rbxassetid://363275192"
  811. refec3.Parent = handlex
  812. refec3.Rate = 25
  813. refec3.Lifetime = NumberRange.new(1)
  814. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  815. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  816. refec3.Speed = NumberRange.new(0)
  817. refec3.RotSpeed = NumberRange.new(-50,50)
  818.  
  819. for i = 0, 35 do
  820. valuaring = valuaring + 10
  821. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  822. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  823. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  825. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  826. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  827. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  828. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  829. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  830. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  831. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  832. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833. end
  834.  
  835.  
  836. local handle = CreateParta(m,1,1,"Neon",maincolor)
  837. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  838. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839.  
  840.  
  841.  
  842. --- Left wing.
  843.  
  844. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  845. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  846. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847.  
  848. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  849. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  850. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  852. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  853. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  855. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  856. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  858. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  859. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  860. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  861. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  862. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  868. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  871. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  874. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  877. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878.  
  879.  
  880. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  881. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  882. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883.  
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  886. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  889. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  892. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  894. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  895. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  897. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  898. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  900. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  901. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  903. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  904. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  906. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  907. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  909. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  910. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  912. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  913. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914.  
  915. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  916. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  917. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918.  
  919. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  920. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  921. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  923. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  924. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  926. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  927. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  929. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  930. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  932. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  933. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  938. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  939. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  941. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  942. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  945. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  948. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949.  
  950.  
  951. -- Right wing --
  952.  
  953. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  954. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  955. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956.  
  957. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  958. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  959. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  961. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  962. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  964. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  965. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  967. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  968. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  977. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  980. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  983. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  986. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987.  
  988. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  989. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  990. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991.  
  992. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  993. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  994. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  996. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  997. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  999. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1000. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1001. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1002. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1003. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1005. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1006. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1007. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1008. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1009. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1011. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1012. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1014. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1015. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1016. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1017. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1018. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1019. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1020. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1021. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022.  
  1023. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1024. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1025. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1026.  
  1027.  
  1028. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1029. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1030. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1032. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1033. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1035. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1036. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1038. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1039. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1040. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1041. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1042. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1048. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1050. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1051. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1054. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1057. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058.  
  1059. ------------- Trails
  1060. local A0 = Instance.new("Attachment",lwing1)
  1061. A0.Position = Vector3.new(0,-0.7,0)
  1062. local A1 = Instance.new("Attachment",lwing1)
  1063. A1.Position = Vector3.new(0,-3.5,0)
  1064. tl1 = Instance.new('Trail',lwing1)
  1065. tl1.Attachment0 = A0
  1066. tl1.Attachment1 = A1
  1067. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1068. tl1.LightEmission = 1
  1069. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1070. tl1.Color = ColorSequence.new(halocolor.Color)
  1071. tl1.Lifetime = 0.5
  1072.  
  1073. local A0 = Instance.new("Attachment",lwing2)
  1074. A0.Position = Vector3.new(0,-0.7,0)
  1075. local A1 = Instance.new("Attachment",lwing2)
  1076. A1.Position = Vector3.new(0,-3.5,0)
  1077. tl2 = Instance.new('Trail',lwing2)
  1078. tl2.Attachment0 = A0
  1079. tl2.Attachment1 = A1
  1080. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1081. tl2.LightEmission = 1
  1082. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1083. tl2.Color = ColorSequence.new(halocolor.Color)
  1084. tl2.Lifetime = 0.5
  1085.  
  1086. local A0 = Instance.new("Attachment",lwing3)
  1087. A0.Position = Vector3.new(0,-0.7,0)
  1088. local A1 = Instance.new("Attachment",lwing3)
  1089. A1.Position = Vector3.new(0,-3.5,0)
  1090. tl3 = Instance.new('Trail',lwing3)
  1091. tl3.Attachment0 = A0
  1092. tl3.Attachment1 = A1
  1093. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1094. tl3.LightEmission = 1
  1095. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1096. tl3.Color = ColorSequence.new(halocolor.Color)
  1097. tl3.Lifetime = 0.5
  1098.  
  1099. local A0 = Instance.new("Attachment",rwing1)
  1100. A0.Position = Vector3.new(0,-0.7,0)
  1101. local A1 = Instance.new("Attachment",rwing1)
  1102. A1.Position = Vector3.new(0,-3.5,0)
  1103. tr1 = Instance.new('Trail',rwing1)
  1104. tr1.Attachment0 = A0
  1105. tr1.Attachment1 = A1
  1106. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1107. tr1.LightEmission = 1
  1108. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1109. tr1.Color = ColorSequence.new(halocolor2.Color)
  1110. tr1.Lifetime = 0.5
  1111.  
  1112. local A0 = Instance.new("Attachment",rwing2)
  1113. A0.Position = Vector3.new(0,-0.7,0)
  1114. local A1 = Instance.new("Attachment",rwing2)
  1115. A1.Position = Vector3.new(0,-3.5,0)
  1116. tr2 = Instance.new('Trail',rwing2)
  1117. tr2.Attachment0 = A0
  1118. tr2.Attachment1 = A1
  1119. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1120. tr2.LightEmission = 1
  1121. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1122. tr2.Color = ColorSequence.new(halocolor2.Color)
  1123. tr2.Lifetime = 0.5
  1124.  
  1125. local A0 = Instance.new("Attachment",rwing3)
  1126. A0.Position = Vector3.new(0,-0.7,0)
  1127. local A1 = Instance.new("Attachment",rwing3)
  1128. A1.Position = Vector3.new(0,-3.5,0)
  1129. tr3 = Instance.new('Trail',rwing3)
  1130. tr3.Attachment0 = A0
  1131. tr3.Attachment1 = A1
  1132. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1133. tr3.LightEmission = 1
  1134. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1135. tr3.Color = ColorSequence.new(halocolor2.Color)
  1136. tr3.Lifetime = 0.5
  1137.  
  1138. --------------
  1139.  
  1140.  
  1141.  
  1142. for i, v in pairs(mw2:GetChildren()) do
  1143. if v:IsA("Part") then
  1144. v.BrickColor = BrickColor.new("White")
  1145. v.Material = "Neon"
  1146. end
  1147. end
  1148. for i, v in pairs(mw1:GetChildren()) do
  1149. if v:IsA("Part") then
  1150. v.Transparency = 0
  1151. v.BrickColor = BrickColor.new("White")
  1152. v.Material = "Neon"
  1153. end
  1154. end
  1155. for i, v in pairs(extrawingmod1:GetChildren()) do
  1156. if v:IsA("Part") then
  1157. v.Transparency = 1
  1158. v.BrickColor = BrickColor.new("White")
  1159. v.Material = "Neon"
  1160. end
  1161. end
  1162. for i, v in pairs(extrawingmod2:GetChildren()) do
  1163. if v:IsA("Part") then
  1164. v.Transparency = 1
  1165. v.BrickColor = BrickColor.new("White")
  1166. v.Material = "Neon"
  1167. end
  1168. end
  1169. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1170. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1171. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1172.  
  1173. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1174. for i, v in pairs(mw2:GetChildren()) do
  1175. if v:IsA("Part") then
  1176. v.BrickColor = one
  1177. v.Material = "Neon"
  1178. end
  1179. end
  1180. refec.Color = ColorSequence.new(one.Color)
  1181. refec2.Color = ColorSequence.new(one.Color)
  1182. refec3.Color = ColorSequence.new(one.Color)
  1183. tr1.Color = ColorSequence.new(one.Color)
  1184. tr2.Color = ColorSequence.new(one.Color)
  1185. tr3.Color = ColorSequence.new(one.Color)
  1186. imgl2.ImageColor3 = one.Color
  1187. circl.ImageColor3 = two.Color
  1188. techc.ImageColor3 = one.Color
  1189. circl2.ImageColor3 = one.Color
  1190. ned.TextColor3 = two.Color
  1191. ned.TextStrokeColor3 = one.Color
  1192. for i, v in pairs(mw1:GetChildren()) do
  1193. if v:IsA("Part") then
  1194. v.Transparency = 0
  1195. v.BrickColor = two
  1196. v.Material = "Neon"
  1197. end
  1198. end
  1199. tl1.Color = ColorSequence.new(two.Color)
  1200. tl2.Color = ColorSequence.new(two.Color)
  1201. tl3.Color = ColorSequence.new(two.Color)
  1202. for i, v in pairs(m:GetChildren()) do
  1203. if v:IsA("Part") then
  1204. v.BrickColor = three
  1205. v.Material = "Ice"
  1206. end
  1207. end
  1208. for i, v in pairs(m2:GetChildren()) do
  1209. if v:IsA("Part") then
  1210. v.BrickColor = four
  1211. v.Material = "Ice"
  1212. end
  1213. end
  1214. for i, v in pairs(m3:GetChildren()) do
  1215. if v:IsA("Part") then
  1216. v.BrickColor = five
  1217. v.Material = "Neon"
  1218. end
  1219. end
  1220. for i, v in pairs(extrawingmod1:GetChildren()) do
  1221. if v:IsA("Part") then
  1222. v.Transparency = exonetran
  1223. v.BrickColor = exone
  1224. v.Material = "Neon"
  1225. end
  1226. end
  1227. for i, v in pairs(extrawingmod2:GetChildren()) do
  1228. if v:IsA("Part") then
  1229. v.Transparency = extwotran
  1230. v.BrickColor = extwo
  1231. v.Material = "Neon"
  1232. end
  1233. end
  1234. end
  1235.  
  1236. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1237. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1238. techc.ImageColor3 = MAINRUINCOLOR.Color
  1239. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1240. ned.TextColor3 = MAINRUINCOLOR.Color
  1241. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1242.  
  1243.  
  1244. function bosschatfunc(text,color,watval)
  1245. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1246. coroutine.resume(coroutine.create(function()
  1247. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1248. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1249. end
  1250. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1251. scrg.Name = "Dialog"
  1252. local txtlb = Instance.new("TextLabel",scrg)
  1253. txtlb.Text = ""
  1254. txtlb.Font = "Bodoni"
  1255. txtlb.TextColor3 = Color3.new(0,0,0)
  1256. txtlb.TextStrokeTransparency = 0
  1257. txtlb.BackgroundTransparency = 0.75
  1258. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1259. txtlb.TextStrokeColor3 = color
  1260. txtlb.TextScaled = true
  1261. txtlb.Size = UDim2.new(1,0,0.25,0)
  1262. txtlb.TextXAlignment = "Left"
  1263. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1264. local txtlb2 = Instance.new("TextLabel",scrg)
  1265. txtlb2.Text = "Chaotic:"
  1266. txtlb2.Font = "Arcade"
  1267. txtlb2.TextColor3 = Color3.new(0,0,0)
  1268. txtlb2.TextStrokeTransparency = 0
  1269. txtlb2.BackgroundTransparency = 1
  1270. txtlb2.TextStrokeColor3 = color
  1271. txtlb2.TextSize = 40
  1272. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1273. txtlb2.TextXAlignment = "Left"
  1274. txtlb2.Position = UDim2.new(0,0,1,0)
  1275. local fvalen = 0.55
  1276. local fval = -0.49
  1277. coroutine.resume(coroutine.create(function()
  1278. while true do
  1279. Swait()
  1280. if MODE == "Sanity" then
  1281. txtlb.Rotation = math.random(-1,1)
  1282. txtlb2.Rotation = math.random(-1,1)
  1283. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1284. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1285. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1286. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1287. end
  1288. end
  1289. end))
  1290. coroutine.resume(coroutine.create(function()
  1291. while true do
  1292. Swait()
  1293. if scrg.Parent ~= nil then
  1294. fvalen = fvalen - 0.0001
  1295. elseif scrg.Parent == nil then
  1296. break
  1297. end
  1298. end
  1299. end))
  1300. local flol = 1.75
  1301. local flil = 1.6
  1302. coroutine.resume(coroutine.create(function()
  1303. for i = 0, 9 do
  1304. Swait()
  1305. fval = fval + 0.05
  1306. flol = flol - 0.1
  1307. flil = flil - 0.1
  1308. txtlb.Text = ""
  1309. txtlb.Position = UDim2.new(0,0,flol,0)
  1310. txtlb2.Position = UDim2.new(0,0,flil,0)
  1311. end
  1312. txtlb.Text = text
  1313. wait(watval)
  1314. local valinc = 0
  1315. for i = 0, 99 do
  1316. Swait()
  1317. valinc = valinc + 0.0001
  1318. flol = flol + valinc
  1319. flil = flil + valinc
  1320. txtlb.Rotation = txtlb.Rotation + valinc*20
  1321. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1322. txtlb.Position = UDim2.new(0,0,flol,0)
  1323. txtlb2.Position = UDim2.new(0,0,flil,0)
  1324. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1325. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1326. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1327. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1328. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1329. end
  1330. scrg:Destroy()
  1331. end))
  1332. end))
  1333. end
  1334. end
  1335.  
  1336. function BigBlack(text,color,watval)
  1337. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1338. coroutine.resume(coroutine.create(function()
  1339. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1340. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1341. end
  1342. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1343. scrg.Name = "Dialog"
  1344. local txtlb = Instance.new("TextLabel",scrg)
  1345. txtlb.Text = ""
  1346. txtlb.Font = "Bodoni"
  1347. txtlb.TextColor3 = Color3.new(0,0,0)
  1348. txtlb.TextStrokeTransparency = 1
  1349. txtlb.BackgroundTransparency = 1
  1350. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1351. txtlb.TextStrokeColor3 = color
  1352. txtlb.TextScaled = true
  1353. txtlb.Size = UDim2.new(1,0,1,0)
  1354. txtlb.TextXAlignment = "Center"
  1355. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1356. local txtlb2 = Instance.new("TextLabel",scrg)
  1357. txtlb2.Text = "KILLERZ IS GOD XDDD:"
  1358. txtlb2.Font = "Arcade"
  1359. txtlb2.TextColor3 = Color3.new(0,0,0)
  1360. txtlb2.TextStrokeTransparency = 0
  1361. txtlb2.BackgroundTransparency = 1
  1362. txtlb2.TextStrokeColor3 = color
  1363. txtlb2.TextSize = 40
  1364. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1365. txtlb2.TextXAlignment = "Left"
  1366. txtlb2.Position = UDim2.new(0,0,1,0)
  1367. local fvalen = 0.55
  1368. local fval = -0.49
  1369. coroutine.resume(coroutine.create(function()
  1370. while true do
  1371. Swait()
  1372. if MODE == "Sanity" then
  1373. txtlb.Rotation = math.random(-1,1)
  1374. txtlb2.Rotation = math.random(-1,1)
  1375. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1376. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1377. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1378. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1379. end
  1380. end
  1381. end))
  1382. coroutine.resume(coroutine.create(function()
  1383. while true do
  1384. Swait()
  1385. if scrg.Parent ~= nil then
  1386. fvalen = fvalen - 0.0001
  1387. elseif scrg.Parent == nil then
  1388. break
  1389. end
  1390. end
  1391. end))
  1392. local flol = 1.05
  1393. local flil = 0.75
  1394. local flil2 = -0.2
  1395. coroutine.resume(coroutine.create(function()
  1396. for i = 1,string.len(text),1 do
  1397. wait()
  1398. text.Text = string.sub(text,1,i)
  1399. end
  1400. end))
  1401. coroutine.resume(coroutine.create(function()
  1402. for i = 0, 1 do
  1403. fval = fval + 0.05
  1404. flol = flol - 0.1
  1405. flil2 = flil2 + 0.1
  1406. txtlb.Text = ""
  1407. txtlb.Position = UDim2.new(flil2,0,0,0)
  1408. txtlb.BackgroundTransparency = 1 - 0.1
  1409. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1410. end
  1411.  
  1412. for i = 0, 99 do
  1413. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1414. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1415. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1416. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1417. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1418. end
  1419.  
  1420. txtlb.Text = text
  1421. wait(watval)
  1422. local valinc = 0
  1423. for i = 0, 99 do
  1424. Swait()
  1425. valinc = valinc + 0.0002
  1426. flol = flol + valinc
  1427. flil2 = flil2 + valinc
  1428. txtlb.Rotation = txtlb.Rotation + valinc*15
  1429. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1430. txtlb.Position = UDim2.new(flil2,0,0,0)
  1431. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1432. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1433. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1434. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1435. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1436. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1437. end
  1438. scrg:Destroy()
  1439. end))
  1440. end))
  1441. end
  1442. end
  1443.  
  1444. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1445.  
  1446. --//=================================\\
  1447. --|| SOME TAG EDIT
  1448. --\\=================================//
  1449. local TEXTCOLOR = C3(0, 0, 1)
  1450.  
  1451. m = game.Players.seed_rememebrmesquid
  1452. char = m.Character
  1453. local txt = Instance.new("BillboardGui", char)
  1454. txt.Adornee = char.Head
  1455. txt.Name = "_status"
  1456. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1457. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1458. local text = Instance.new("TextLabel", txt)
  1459. text.Size = UDim2.new(20, 0, 7, 0)
  1460. text.FontSize = "Size24"
  1461. text.TextScaled = true
  1462. text.TextTransparency = 0
  1463. text.BackgroundTransparency = 1
  1464. text.TextTransparency = 0
  1465. text.TextStrokeTransparency = 0
  1466. text.Font = "Bodoni"
  1467. v = Instance.new("Part")
  1468. v.Name = "ColorBrick"
  1469. v.Parent = m.Character
  1470. v.FormFactor = "Symmetric"
  1471. v.Anchored = true
  1472. v.CanCollide = false
  1473. v.BottomSurface = "Smooth"
  1474. v.TopSurface = "Smooth"
  1475. v.Size = Vector3.new(10, 5, 3)
  1476. v.Transparency = 1
  1477. v.CFrame = char.Torso.CFrame
  1478. v.BrickColor = BrickColor.new("Really black")
  1479. v.Transparency = 1
  1480. v.Shape = "Block"
  1481. text.Text = "Lunar"
  1482.  
  1483. function RecolorTextAndRename(name,col1,col2,font)
  1484. text.TextStrokeColor3 = col2
  1485. text.TextColor3 = col1
  1486. text.Font = font
  1487. text.Text = name
  1488. techc.ImageColor3 = col2
  1489. circl.ImageColor3 = col2
  1490. circl2.ImageColor3 = col1
  1491. imgl2.ImageColor3 = col1
  1492. imgl2b.ImageColor3 = col2
  1493. ned.Text = name
  1494. ned.TextColor3 = col1
  1495. ned.TextStrokeColor3 = col2
  1496. end
  1497. --//=================================\\
  1498. --|| SOME FUNCTIONS
  1499. --\\=================================//
  1500.  
  1501.  
  1502.  
  1503. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1504. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1505. end
  1506.  
  1507. function PositiveAngle(NUMBER)
  1508. if NUMBER >= 0 then
  1509. NUMBER = 0
  1510. end
  1511. return NUMBER
  1512. end
  1513.  
  1514. function NegativeAngle(NUMBER)
  1515. if NUMBER <= 0 then
  1516. NUMBER = 0
  1517. end
  1518. return NUMBER
  1519. end
  1520.  
  1521. function Swait(NUMBER)
  1522. if NUMBER == 0 or NUMBER == nil then
  1523. ArtificialHB.Event:wait()
  1524. else
  1525. for i = 1, NUMBER do
  1526. ArtificialHB.Event:wait()
  1527. end
  1528. end
  1529. end
  1530.  
  1531. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1532. local NEWMESH = IT(MESH)
  1533. if MESH == "SpecialMesh" then
  1534. NEWMESH.MeshType = MESHTYPE
  1535. if MESHID ~= "nil" and MESHID ~= "" then
  1536. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1537. end
  1538. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1539. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1540. end
  1541. end
  1542. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1543. NEWMESH.Scale = SCALE
  1544. NEWMESH.Parent = PARENT
  1545. return NEWMESH
  1546. end
  1547.  
  1548. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1549. local NEWPART = IT("Part")
  1550. NEWPART.formFactor = FORMFACTOR
  1551. NEWPART.Reflectance = REFLECTANCE
  1552. NEWPART.Transparency = TRANSPARENCY
  1553. NEWPART.CanCollide = false
  1554. NEWPART.Locked = true
  1555. NEWPART.Anchored = true
  1556. if ANCHOR == false then
  1557. NEWPART.Anchored = false
  1558. end
  1559. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1560. NEWPART.Name = NAME
  1561. NEWPART.Size = SIZE
  1562. NEWPART.Position = Torso.Position
  1563. NEWPART.Material = MATERIAL
  1564. NEWPART:BreakJoints()
  1565. NEWPART.Parent = PARENT
  1566. return NEWPART
  1567. end
  1568.  
  1569. local function weldBetween(a, b)
  1570. local weldd = Instance.new("ManualWeld")
  1571. weldd.Part0 = a
  1572. weldd.Part1 = b
  1573. weldd.C0 = CFrame.new()
  1574. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1575. weldd.Parent = a
  1576. return weldd
  1577. end
  1578.  
  1579.  
  1580. function QuaternionFromCFrame(cf)
  1581. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1582. local trace = m00 + m11 + m22
  1583. if trace > 0 then
  1584. local s = math.sqrt(1 + trace)
  1585. local recip = 0.5 / s
  1586. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1587. else
  1588. local i = 0
  1589. if m11 > m00 then
  1590. i = 1
  1591. end
  1592. if m22 > (i == 0 and m00 or m11) then
  1593. i = 2
  1594. end
  1595. if i == 0 then
  1596. local s = math.sqrt(m00 - m11 - m22 + 1)
  1597. local recip = 0.5 / s
  1598. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1599. elseif i == 1 then
  1600. local s = math.sqrt(m11 - m22 - m00 + 1)
  1601. local recip = 0.5 / s
  1602. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1603. elseif i == 2 then
  1604. local s = math.sqrt(m22 - m00 - m11 + 1)
  1605. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1606. end
  1607. end
  1608. end
  1609.  
  1610. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1611. local xs, ys, zs = x + x, y + y, z + z
  1612. local wx, wy, wz = w * xs, w * ys, w * zs
  1613. local xx = x * xs
  1614. local xy = x * ys
  1615. local xz = x * zs
  1616. local yy = y * ys
  1617. local yz = y * zs
  1618. local zz = z * zs
  1619. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1620. end
  1621.  
  1622. function QuaternionSlerp(a, b, t)
  1623. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1624. local startInterp, finishInterp;
  1625. if cosTheta >= 0.0001 then
  1626. if (1 - cosTheta) > 0.0001 then
  1627. local theta = ACOS(cosTheta)
  1628. local invSinTheta = 1 / SIN(theta)
  1629. startInterp = SIN((1 - t) * theta) * invSinTheta
  1630. finishInterp = SIN(t * theta) * invSinTheta
  1631. else
  1632. startInterp = 1 - t
  1633. finishInterp = t
  1634. end
  1635. else
  1636. if (1 + cosTheta) > 0.0001 then
  1637. local theta = ACOS(-cosTheta)
  1638. local invSinTheta = 1 / SIN(theta)
  1639. startInterp = SIN((t - 1) * theta) * invSinTheta
  1640. finishInterp = SIN(t * theta) * invSinTheta
  1641. else
  1642. startInterp = t - 1
  1643. finishInterp = t
  1644. end
  1645. end
  1646. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1647. end
  1648.  
  1649. function Clerp(a, b, t)
  1650. local qa = {QuaternionFromCFrame(a)}
  1651. local qb = {QuaternionFromCFrame(b)}
  1652. local ax, ay, az = a.x, a.y, a.z
  1653. local bx, by, bz = b.x, b.y, b.z
  1654. local _t = 1 - t
  1655. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1656. end
  1657.  
  1658. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1659. local frame = IT("Frame")
  1660. frame.BackgroundTransparency = TRANSPARENCY
  1661. frame.BorderSizePixel = BORDERSIZEPIXEL
  1662. frame.Position = POSITION
  1663. frame.Size = SIZE
  1664. frame.BackgroundColor3 = COLOR
  1665. frame.BorderColor3 = BORDERCOLOR
  1666. frame.Name = NAME
  1667. frame.Parent = PARENT
  1668. return frame
  1669. end
  1670.  
  1671. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1672. local label = IT("TextLabel")
  1673. label.BackgroundTransparency = 1
  1674. label.Size = UD2(1, 0, 1, 0)
  1675. label.Position = UD2(0, 0, 0, 0)
  1676. label.TextColor3 = TEXTCOLOR
  1677. label.TextStrokeTransparency = STROKETRANSPARENCY
  1678. label.TextTransparency = TRANSPARENCY
  1679. label.FontSize = TEXTFONTSIZE
  1680. label.Font = TEXTFONT
  1681. label.BorderSizePixel = BORDERSIZEPIXEL
  1682. label.TextScaled = false
  1683. label.Text = TEXT
  1684. label.Name = NAME
  1685. label.Parent = PARENT
  1686. return label
  1687. end
  1688.  
  1689. function NoOutlines(PART)
  1690. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1691. end
  1692.  
  1693. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1694. local NEWWELD = IT(TYPE)
  1695. NEWWELD.Part0 = PART0
  1696. NEWWELD.Part1 = PART1
  1697. NEWWELD.C0 = C0
  1698. NEWWELD.C1 = C1
  1699. NEWWELD.Parent = PARENT
  1700. return NEWWELD
  1701. end
  1702.  
  1703. local S = IT("Sound")
  1704. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1705. local NEWSOUND = nil
  1706. coroutine.resume(coroutine.create(function()
  1707. NEWSOUND = S:Clone()
  1708. NEWSOUND.Parent = PARENT
  1709. NEWSOUND.Volume = VOLUME
  1710. NEWSOUND.Pitch = PITCH
  1711. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1712. NEWSOUND:play()
  1713. if DOESLOOP == true then
  1714. NEWSOUND.Looped = true
  1715. else
  1716. repeat wait(1) until NEWSOUND.Playing == false
  1717. NEWSOUND:remove()
  1718. end
  1719. end))
  1720. return NEWSOUND
  1721. end
  1722.  
  1723. function CFrameFromTopBack(at, top, back)
  1724. local right = top:Cross(back)
  1725. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1726. end
  1727.  
  1728. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1729. function WACKYEFFECT(Table)
  1730. local TYPE = (Table.EffectType or "Sphere")
  1731. local SIZE = (Table.Size or VT(1,1,1))
  1732. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1733. local TRANSPARENCY = (Table.Transparency or 0)
  1734. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1735. local CFRAME = (Table.CFrame or Torso.CFrame)
  1736. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1737. local ROTATION1 = (Table.RotationX or 0)
  1738. local ROTATION2 = (Table.RotationY or 0)
  1739. local ROTATION3 = (Table.RotationZ or 0)
  1740. local MATERIAL = (Table.Material or "Neon")
  1741. local COLOR = (Table.Color or C3(1,1,1))
  1742. local TIME = (Table.Time or 45)
  1743. local SOUNDID = (Table.SoundID or nil)
  1744. local SOUNDPITCH = (Table.SoundPitch or nil)
  1745. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1746. coroutine.resume(coroutine.create(function()
  1747. local PLAYSSOUND = false
  1748. local SOUND = nil
  1749. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1750. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1751. PLAYSSOUND = true
  1752. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1753. end
  1754. EFFECT.Color = COLOR
  1755. local MSH = nil
  1756. if TYPE == "Sphere" then
  1757. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1758. elseif TYPE == "Block" or TYPE == "Box" then
  1759. MSH = IT("BlockMesh",EFFECT)
  1760. MSH.Scale = SIZE
  1761. elseif TYPE == "Wave" then
  1762. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1763. elseif TYPE == "Ring" then
  1764. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1765. elseif TYPE == "Slash" then
  1766. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1767. elseif TYPE == "Round Slash" then
  1768. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1769. elseif TYPE == "Swirl" then
  1770. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1771. elseif TYPE == "Skull" then
  1772. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1773. elseif TYPE == "Crystal" then
  1774. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1775. end
  1776. if MSH ~= nil then
  1777. local MOVESPEED = nil
  1778. if MOVEDIRECTION ~= nil then
  1779. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1780. end
  1781. local GROWTH = SIZE - ENDSIZE
  1782. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1783. if TYPE == "Block" then
  1784. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1785. else
  1786. EFFECT.CFrame = CFRAME
  1787. end
  1788. for LOOP = 1, TIME+1 do
  1789. Swait()
  1790. MSH.Scale = MSH.Scale - GROWTH/TIME
  1791. if TYPE == "Wave" then
  1792. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1793. end
  1794. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1795. if TYPE == "Block" then
  1796. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1797. else
  1798. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1799. end
  1800. if MOVEDIRECTION ~= nil then
  1801. local ORI = EFFECT.Orientation
  1802. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1803. EFFECT.Orientation = ORI
  1804. end
  1805. end
  1806. if PLAYSSOUND == false then
  1807. EFFECT:remove()
  1808. else
  1809. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1810. EFFECT:remove()
  1811. end
  1812. else
  1813. if PLAYSSOUND == false then
  1814. EFFECT:remove()
  1815. else
  1816. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1817. EFFECT:remove()
  1818. end
  1819. end
  1820. end))
  1821. end
  1822.  
  1823. function MakeForm(PART,TYPE)
  1824. if TYPE == "Cyl" then
  1825. local MSH = IT("CylinderMesh",PART)
  1826. elseif TYPE == "Ball" then
  1827. local MSH = IT("SpecialMesh",PART)
  1828. MSH.MeshType = "Sphere"
  1829. elseif TYPE == "Wedge" then
  1830. local MSH = IT("SpecialMesh",PART)
  1831. MSH.MeshType = "Wedge"
  1832. end
  1833. end
  1834.  
  1835. Debris = game:GetService("Debris")
  1836.  
  1837. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1838. local DIRECTION = CF(StartPos,EndPos).lookVector
  1839. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1840. end
  1841.  
  1842. local EyeSizes={
  1843. NumberSequenceKeypoint.new(0,1,0),
  1844. NumberSequenceKeypoint.new(1,0,0)
  1845. }
  1846. local EyeTrans={
  1847. NumberSequenceKeypoint.new(0,0.8,0),
  1848. NumberSequenceKeypoint.new(1,1,0)
  1849. }
  1850. local PE=Instance.new("ParticleEmitter",nil)
  1851. PE.LightEmission=.8
  1852. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1853. PE.Size=NumberSequence.new(EyeSizes)
  1854. PE.Transparency=NumberSequence.new(EyeTrans)
  1855. PE.Lifetime=NumberRange.new(0.35,1.5)
  1856. PE.Rotation=NumberRange.new(0,360)
  1857. PE.Rate=999
  1858. PE.VelocitySpread = 10000
  1859. PE.Acceleration = Vector3.new(0,0,0)
  1860. PE.Drag = 5
  1861. PE.Speed = NumberRange.new(0,0,0)
  1862. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1863. PE.ZOffset = -0
  1864. PE.Name = "PE"
  1865. PE.Enabled = false
  1866.  
  1867. function particles(art)
  1868. local PARTICLES = PE:Clone()
  1869. PARTICLES.Parent = art
  1870. end
  1871.  
  1872. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1873. if FLOOR ~= nil then
  1874. coroutine.resume(coroutine.create(function()
  1875. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1876. PART.CFrame = CF(POSITION)
  1877. for i = 1, 45 do
  1878. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1879. RingPiece.Material = FLOOR.Material
  1880. RingPiece.Color = FLOOR.Color
  1881. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1882. Debris:AddItem(RingPiece,SWAIT)
  1883. end
  1884. PART:remove()
  1885. end))
  1886. end
  1887. end
  1888.  
  1889. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1890. if FLOOR ~= nil then
  1891. for i = 1, AMOUNT do
  1892. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1893. DEBREE.Material = FLOOR.Material
  1894. DEBREE.Color = FLOOR.Color
  1895. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1896. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1897. coroutine.resume(coroutine.create(function()
  1898. Swait(15)
  1899. DEBREE.Parent = workspace
  1900. DEBREE.CanCollide = true
  1901. Debris:AddItem(DEBREE,SWAIT)
  1902. end))
  1903. end
  1904. end
  1905. end
  1906.  
  1907. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1908. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1909. local mesh = IT("SpecialMesh",wave)
  1910. mesh.MeshType = "Sphere"
  1911. mesh.Scale = SIZE
  1912. mesh.Offset = VT(0,0,0)
  1913. wave.CFrame = CFRAME
  1914. coroutine.resume(coroutine.create(function(PART)
  1915. for i = 1, WAIT do
  1916. Swait()
  1917. mesh.Scale = mesh.Scale + GROW
  1918. wave.Transparency = wave.Transparency + (1/WAIT)
  1919. if wave.Transparency > 0.99 then
  1920. wave:remove()
  1921. end
  1922. end
  1923. end))
  1924. end
  1925.  
  1926.  
  1927. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1928.  
  1929. --//=================================\\
  1930. --|| WEAPON CREATION
  1931. --\\=================================//
  1932.  
  1933. function chatfunc(text)
  1934. local chat = coroutine.wrap(function()
  1935. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1936. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1937. end
  1938. local Bill = Instance.new("BillboardGui",Character)
  1939. Bill.Size = UDim2.new(0,100,0,40)
  1940. Bill.StudsOffset = Vector3.new(0,3,0)
  1941. Bill.Adornee = Character.Head
  1942. Bill.Name = "TalkingBillBoard"
  1943. local Hehe = Instance.new("TextLabel",Bill)
  1944. Hehe.BackgroundTransparency = 1
  1945. Hehe.BorderSizePixel = 0
  1946. Hehe.Text = ""
  1947. Hehe.Font = "Fantasy"
  1948. Hehe.TextSize = 40
  1949. Hehe.TextStrokeTransparency = 0
  1950. Hehe.Size = UDim2.new(1,0,0.5,0)
  1951. coroutine.resume(coroutine.create(function()
  1952. while Hehe ~= nil do
  1953. wait()
  1954. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1955. Hehe.Rotation = math.random(-5,5)
  1956. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1957. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1958. end
  1959. end))
  1960. for i = 1,string.len(text),1 do
  1961. wait()
  1962. Hehe.Text = string.sub(text,1,i)
  1963. end
  1964. wait(1)--Re[math.random(1, 93)]
  1965. for i = 0, 1, .025 do
  1966. wait()
  1967. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1968. Hehe.TextStrokeTransparency = i
  1969. Hehe.TextTransparency = i
  1970. end
  1971. Bill:Destroy()
  1972. end)
  1973. chat()
  1974. end
  1975.  
  1976. function onChatted(msg)
  1977. chatfunc(msg)
  1978. end
  1979.  
  1980. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1981. PRT.Color = C3(0,0,0)
  1982. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1983. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1984. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1985. PRT.Color = C3(0/255,0/255,255/255)
  1986. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1987. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1988. for i = 1, 16 do
  1989. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1990. FACE.Color = C3(0,0,0)
  1991. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1992. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1993. end
  1994. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1995. MakeForm(EYE,"Ball")
  1996. EYE.Color = C3(0/255,0/255,255/255)
  1997. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1998. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1999. MakeForm(EYE2,"Ball")
  2000. EYE2.Color = C3(0/255,0/255,255/255)
  2001.  
  2002. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2003.  
  2004. local LASTPART = Head
  2005. for i = 1, 20 do
  2006. local MATH = (1-(i/25))
  2007. if LASTPART == Head then
  2008. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2009. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2010. LASTPART = Horn
  2011. Horn.Color = C3((i*3-3)/0,0,0)
  2012. else
  2013. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2014. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2015. LASTPART = Horn
  2016. Horn.Color = C3((i*3-3)/0,0,0)
  2017. end
  2018. end
  2019. local LASTPART = Head
  2020. for i = 1, 20 do
  2021. local MATH = (1-(i/25))
  2022. if LASTPART == Head then
  2023. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2024. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2025. LASTPART = Horn
  2026. Horn.Color = C3((i*3-3)/0,0,0)
  2027. else
  2028. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2029. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2030. LASTPART = Horn
  2031. Horn.Color = C3((i*3-3)/0,0,0)
  2032. end
  2033. end
  2034.  
  2035. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2036. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2037. Hair.Color = C3(0/255,0/255,255/255)
  2038. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2039. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2040. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2041. Hair2.Color = C3(0/255,0/255,255/255)
  2042. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2043.  
  2044. local BODY = {}
  2045.  
  2046. for _, c in pairs(Character:GetDescendants()) do
  2047. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2048. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2049. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2050. end
  2051. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2052. elseif c:IsA("JointInstance") then
  2053. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2054. end
  2055. end
  2056.  
  2057. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2058. MakeForm(Eye,"Ball")
  2059. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2060. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2061. MakeForm(Eye,"Ball")
  2062. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2063. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2064. MakeForm(Eye2,"Ball")
  2065. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2066.  
  2067.  
  2068. XEYE.Parent = nil
  2069. BALL.Parent = Character
  2070.  
  2071. for e = 1, #BODY do
  2072. if BODY[e] ~= nil then
  2073. local STUFF = BODY[e]
  2074. local PART = STUFF[1]
  2075. local PARENT = STUFF[2]
  2076. local MATERIAL = STUFF[3]
  2077. local COLOR = STUFF[4]
  2078. local TRANSPARENCY = STUFF[5]
  2079. if PART.ClassName == "Part" and PART ~= RootPart then
  2080. PART.Material = MATERIAL
  2081. PART.Color = COLOR
  2082. PART.Transparency = TRANSPARENCY
  2083. end
  2084. PART.AncestryChanged:Connect(function()
  2085. PART.Parent = PARENT
  2086. end)
  2087. end
  2088. end
  2089.  
  2090. local SKILLTEXTCOLOR = C3(0,0,0)
  2091. local SKILLFONT = "Antique"
  2092. local SKILLTEXTSIZE = 7
  2093.  
  2094. function Blink()
  2095. coroutine.resume(coroutine.create(function()
  2096. if EYE ~= nil then
  2097. for i = 1, 5 do
  2098. Swait()
  2099. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2100. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2101. end
  2102. for i = 1, 7 do
  2103. Swait()
  2104. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2105. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2106. end
  2107. EYE.Mesh.Scale = VT(1,1,1)
  2108. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2109. end
  2110. end))
  2111. end
  2112.  
  2113. function Blink2()
  2114. coroutine.resume(coroutine.create(function()
  2115. if Eye ~= nil then
  2116. for i = 1, 5 do
  2117. Swait()
  2118. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2119. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2120. end
  2121. for i = 1, 7 do
  2122. Swait()
  2123. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2124. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2125. end
  2126. Eye.Mesh.Scale = VT(1,1,1)
  2127. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2128. end
  2129. end))
  2130. end
  2131.  
  2132. function refit()
  2133. Character.Parent = workspace
  2134. for e = 1, #BODY do
  2135. if BODY[e] ~= nil then
  2136. local STUFF = BODY[e]
  2137. local PART = STUFF[1]
  2138. local PARENT = STUFF[2]
  2139. local MATERIAL = STUFF[3]
  2140. local COLOR = STUFF[4]
  2141. local TRANSPARENCY = STUFF[5]
  2142. if PART.ClassName == "Part" and PART ~= RootPart then
  2143. PART.Material = MATERIAL
  2144. PART.Color = COLOR
  2145. PART.Transparency = TRANSPARENCY
  2146. end
  2147. if PART.Parent ~= PARENT then
  2148. Humanoid:remove()
  2149. PART.Parent = PARENT
  2150. Humanoid = IT("Humanoid",Character)
  2151. end
  2152. end
  2153. end
  2154. end
  2155.  
  2156. Humanoid.Died:connect(function()
  2157. refit()
  2158. end)
  2159.  
  2160. --//=================================\\
  2161. --|| DAMAGE FUNCTIONS
  2162. --\\=================================//
  2163.  
  2164. function StatLabel(CFRAME, TEXT, COLOR)
  2165. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2166. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2167. local BODYGYRO = IT("BodyGyro", STATPART)
  2168. game:GetService("Debris"):AddItem(STATPART ,5)
  2169. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2170. BILLBOARDGUI.Adornee = STATPART
  2171. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2172. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2173. BILLBOARDGUI.AlwaysOnTop = false
  2174. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2175. TEXTLABEL.BackgroundTransparency = 1
  2176. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2177. TEXTLABEL.Text = TEXT
  2178. TEXTLABEL.Font = SKILLFONT
  2179. TEXTLABEL.FontSize="Size42"
  2180. TEXTLABEL.TextColor3 = COLOR
  2181. TEXTLABEL.TextStrokeTransparency = 0
  2182. TEXTLABEL.TextScaled = true
  2183. TEXTLABEL.TextWrapped = true
  2184. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2185. for i = 1, 50 do
  2186. Swait()
  2187. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2188. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2189. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2190. end
  2191. THEPART.Parent = nil
  2192. end),STATPART, TEXTLABEL)
  2193. end
  2194.  
  2195. --//=================================\\
  2196. --|| DAMAGING
  2197. --\\=================================//
  2198.  
  2199. function KillChildren(v)
  2200. v:BreakJoints()
  2201. for _, c in pairs(v:GetChildren()) do
  2202. if c:IsA("BasePart") then
  2203. if c.Transparency < 1 then
  2204. if c:FindFirstChildOfClass("Decal") then
  2205. c:FindFirstChildOfClass("Decal"):remove()
  2206. end
  2207. particles(c)
  2208. c.PE.Enabled = true
  2209. c.Parent = Effects
  2210. c.CanCollide = false
  2211. c.Material = "Neon"
  2212. c.Color = C3(1,0,0)
  2213. c.Transparency = 1
  2214. local grav = Instance.new("BodyPosition",c)
  2215. grav.P = 20000
  2216. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2217. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2218. grav.Name = "GravityForce"
  2219. coroutine.resume(coroutine.create(function()
  2220. for i = 1, 20 do
  2221. Swait()
  2222. c.Transparency = c.Transparency + 1/20
  2223. end
  2224. c.PE.Enabled = false
  2225. Debris:AddItem(c,2)
  2226. end))
  2227. end
  2228. end
  2229. end
  2230. end
  2231.  
  2232. function ApplyAoE(POSITION,RANGE)
  2233. local CHILDREN = workspace:GetDescendants()
  2234. for index, CHILD in pairs(CHILDREN) do
  2235. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2236. local LISTED = false
  2237. for LIST = 1, #WHITELIST do
  2238. if WHITELIST[LIST] ~= nil then
  2239. if CHILD.Name == WHITELIST[LIST] then
  2240. LISTED = true
  2241. end
  2242. end
  2243. end
  2244. if LISTED == false then
  2245. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2246. if HUM then
  2247. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2248. if TORSO then
  2249. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2250. KillChildren(CHILD)
  2251. end
  2252. end
  2253. end
  2254. end
  2255. end
  2256. end
  2257. end
  2258.  
  2259. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2260. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2261. defence.Name = ("HitBy"..Player.Name)
  2262. game:GetService("Debris"):AddItem(defence, 0.001)
  2263. Damage = Damage * DAMAGEMULTIPLIER
  2264. if Humanoid.Health ~= 0 then
  2265. local CritChance = MRANDOM(1,100)
  2266. if Damage > Humanoid.Health then
  2267. Damage = math.ceil(Humanoid.Health)
  2268. if Damage == 0 then
  2269. Damage = 0.1
  2270. end
  2271. end
  2272. Humanoid.Health = Humanoid.Health - Damage
  2273. end
  2274. end
  2275.  
  2276. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2277. local CHILDREN = workspace:GetDescendants()
  2278. for index, CHILD in pairs(CHILDREN) do
  2279. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2280. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2281. if HUM then
  2282. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2283. if TORSO then
  2284. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2285. if INSTAKILL == true then
  2286. CHILD:BreakJoints()
  2287. else
  2288. local DMG = MRANDOM(MINDMG,MAXDMG)
  2289. ApplyDamage(HUM,DMG,TORSO)
  2290. end
  2291. if FLING > 0 then
  2292. for _, c in pairs(CHILD:GetChildren()) do
  2293. if c:IsA("BasePart") then
  2294. local bv = Instance.new("BodyVelocity")
  2295. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2296. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2297. bv.Parent = c
  2298. Debris:AddItem(bv,0.05)
  2299. end
  2300. end
  2301. end
  2302. end
  2303. end
  2304. end
  2305. end
  2306. end
  2307. end
  2308.  
  2309. --//=================================\\
  2310. --|| MODE SWITCHING
  2311. --\\=================================//
  2312.  
  2313. function ResetMode()
  2314. ATTACK = true
  2315. Rooted = true
  2316. BALL.Parent = Character
  2317. XEYE.Parent = nil
  2318. SONG = 561833161
  2319. PITCH = 1
  2320. VOLUME = 3
  2321. sick.TimePosition = 7
  2322. FACE = 176217464
  2323. Speed = 13
  2324. text.Text = "Lunar"
  2325. TEXTCOLOR = C3(0, 0, 1)
  2326. EYE.Color = C3(0/255,0/255,255/255)
  2327. EYE2.Color = C3(0/255,0/255,255/255)
  2328. Hair.Color = C3(0/255,0/255,255/255)
  2329. Hair2.Color = C3(0/255,0/255,255/255)
  2330. PRT.Color = C3(0/255,0/255,255/255)
  2331. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2332. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2333. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2334. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2335. MODE = "Lunar"
  2336. ned.Text = "Lunar"
  2337. ATTACK = false
  2338. Rooted = false
  2339. end
  2340.  
  2341. function SolarForm()
  2342. ATTACK = true
  2343. Rooted = true
  2344. BALL.Parent = Character
  2345. XEYE.Parent = nil
  2346. SONG = 1259692095
  2347. PITCH = 1
  2348. VOLUME = 4
  2349. sick.TimePosition = 0
  2350. FACE = 404306534
  2351. Speed = 16
  2352. text.Text = "Solar"
  2353. TEXTCOLOR = C3(215/255,147/255,0/255)
  2354. PRT.Color = C3(215/255,147/255,0/255)
  2355. EYE.Color = C3(215/255,147/255,0/255)
  2356. EYE2.Color = C3(143/255,98/255,0/255)
  2357. Hair.Color = C3(215/255,147/255,0/255)
  2358. Hair2.Color = C3(171/255,117/255,0/255)
  2359. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2360. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2361. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2362. MODE = "Solar"
  2363. ned.Text = "Solar"
  2364. ATTACK = false
  2365. Rooted = false
  2366. end
  2367.  
  2368. function SuperiorForm()
  2369. ATTACK = true
  2370. Rooted = true
  2371. BALL.Parent = Character
  2372. XEYE.Parent = nil
  2373. SONG = 1873219898
  2374. PITCH = 1
  2375. VOLUME = 4
  2376. sick.TimePosition = 0.01
  2377. FACE = 404306534
  2378. Speed = 25
  2379. text.Text = "Superior"
  2380. TEXTCOLOR = C3(107/255,0/255,0/255)
  2381. PRT.Color = C3(117/255,0/255,0/255)
  2382. EYE.Color = C3(255/255,0/255,0/255)
  2383. EYE2.Color = C3(255/255,0/255,0/255)
  2384. Hair.Color = C3(151/255,0/255,0/255)
  2385. Hair2.Color = C3(151/255,0/255,0/255)
  2386. MAINRUINCOLOR = BrickColor.new("Really black")
  2387. SECONDRUINCOLOR = BrickColor.new("Really red")
  2388. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2389. MODE = "Superior"
  2390. ned.Text = "Superior"
  2391. ATTACK = false
  2392. Rooted = false
  2393. end
  2394.  
  2395. function BlackWhiteForm()
  2396. ATTACK = true
  2397. Rooted = true
  2398. XEYE.Parent = nil
  2399. BALL.Parent = Character
  2400. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2401. text.Text = " "
  2402. for i = 0, 1, 0.1 / Animation_Speed do
  2403. Swait()
  2404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. end
  2411. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2412. UNANCHOR = false
  2413. RootPart.Anchored = true
  2414. for i = 0, 2, 0.1 / Animation_Speed do
  2415. Swait()
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. end
  2423. for i = 0, 0.1, 0.1 / Animation_Speed do
  2424. Swait()
  2425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. end
  2432. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2433. UNANCHOR = true
  2434. RootPart.Anchored = false
  2435. MODE = "90s"
  2436. SONG = 1166995642
  2437. PITCH = 1
  2438. VOLUME = 3.5
  2439. sick.TimePosition = 17.5
  2440. FACE = 2365263255
  2441. Speed = 16
  2442. text.Text = "90's"
  2443. ned.Text = "90's"
  2444. TEXTCOLOR = C3(255/255,255/255,255/255)
  2445. PRT.Color = C3(255/255,255/255,255/255)
  2446. EYE.Color = C3(95/255,95/255,95/255)
  2447. EYE2.Color = C3(95/255,95/255,95/255)
  2448. Hair.Color = C3(255/255,255/255,255/255)
  2449. Hair2.Color = C3(27/255,42/255,53/255)
  2450. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2451. SECONDRUINCOLOR = BrickColor.new("Black")
  2452. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2453. ATTACK = false
  2454. Rooted = false
  2455. end
  2456.  
  2457. function EightyForm()
  2458. ATTACK = true
  2459. Rooted = true
  2460. XEYE.Parent = nil
  2461. BALL.Parent = Character
  2462. text.Text = " "
  2463. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2464. for i = 0, 1, 0.1 / Animation_Speed do
  2465. Swait()
  2466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. end
  2473. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2474. UNANCHOR = false
  2475. RootPart.Anchored = true
  2476. for i = 0, 2, 0.1 / Animation_Speed do
  2477. Swait()
  2478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. end
  2485. for i = 0, 0.1, 0.1 / Animation_Speed do
  2486. Swait()
  2487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. end
  2494. UNANCHOR = true
  2495. RootPart.Anchored = false
  2496. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2497. MODE = "80s"
  2498. text.Text = "80's"
  2499. ned.Text = "80's"
  2500. TEXTCOLOR = C3(27/255,42/255,53/255)
  2501. PRT.Color = C3(27/255,42/255,53/255)
  2502. EYE.Color = C3(95/255,95/255,95/255)
  2503. EYE2.Color = C3(95/255,95/255,95/255)
  2504. Hair.Color = C3(27/255,42/255,53/255)
  2505. Hair2.Color = C3(255/255,255/255,255/255)
  2506. MAINRUINCOLOR = BrickColor.new("Black")
  2507. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2508. FACE = 2365263255
  2509. SONG = 1141556798
  2510. PITCH = 1
  2511. VOLUME = 3.5
  2512. sick.TimePosition = 0.1
  2513. Speed = 16
  2514. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2515. UNANCHOR = true
  2516. RootPart.Anchored = false
  2517. ATTACK = false
  2518. Rooted = false
  2519. end
  2520.  
  2521. function BlackForm()
  2522. ATTACK = true
  2523. Rooted = true
  2524. BALL.Parent = Character
  2525. XEYE.Parent = nil
  2526. SONG = 1420353940
  2527. PITCH = 1
  2528. VOLUME = 2.5
  2529. sick.TimePosition = 0.5
  2530. text.Text = ""
  2531. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2532. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2533. chatfunc("Riddle me this..")
  2534. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2535. for i=0, 4, 0.1 / Animation_Speed do
  2536. Swait()
  2537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543. end
  2544. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2545. chatfunc("Riddle me that..")
  2546. for i=0, 4, 0.1 / Animation_Speed do
  2547. Swait()
  2548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. end
  2555. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2556. chatfunc("Who's afraid of The Big Black?")
  2557. for i=0, 5, 0.1 / Animation_Speed do
  2558. Swait()
  2559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2565. end
  2566. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2567. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. CreateSound(206082327,Torso,3,1,false)
  2609. for i=0, 0.7, 0.1 / Animation_Speed do
  2610. Swait()
  2611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. end
  2618. MODE = "Black"
  2619. FACE = 148988280
  2620. Speed = 45
  2621. text.Text = "THE BIG BLACK"
  2622. ned.Text = "TBB"
  2623. TEXTCOLOR = C3(27/255,42/255,53/255)
  2624. PRT.Color = C3(27/255,42/255,53/255)
  2625. EYE.Color = C3(27/255,42/255,53/255)
  2626. EYE2.Color = C3(27/255,42/255,53/255)
  2627. Hair.Color = C3(27/255,42/255,53/255)
  2628. Hair2.Color = C3(27/255,42/255,53/255)
  2629. MAINRUINCOLOR = BrickColor.new("Black")
  2630. SECONDRUINCOLOR = BrickColor.new("Black")
  2631. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2632. ATTACK = false
  2633. Rooted = false
  2634. end
  2635.  
  2636. function LostForm()
  2637. ATTACK = true
  2638. Rooted = true
  2639. BALL.Parent = Character
  2640. XEYE.Parent = nil
  2641. SONG = 723652641
  2642. PITCH = 1
  2643. VOLUME = 3
  2644. sick.TimePosition = 0.5
  2645. FACE = 0
  2646. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2647. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2648. CreateSound(136007472,Torso,5,1.2,false)
  2649. for i=0, 2.5, 0.1 / Animation_Speed do
  2650. Swait()
  2651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2657. end
  2658. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. CreateSound(847061203,Torso,3,1,false)
  2703. CreateSound(239000203,Torso,3,1,false)
  2704. CreateSound(579687077,Torso,3,0.75,false)
  2705. MODE = "LostHope"
  2706. Speed = 12
  2707. text.Text = "The Lost"
  2708. ned.Text = "Lost"
  2709. TEXTCOLOR = C3(0/255,0/255,0/255)
  2710. PRT.Color = C3(0/255,0/255,0/255)
  2711. EYE.Color = C3(0/255,0/255,0/255)
  2712. EYE2.Color = C3(0/255,0/255,0/255)
  2713. Hair.Color = C3(0/255,0/255,0/255)
  2714. Hair2.Color = C3(0/255,0/255,0/255)
  2715. MAINRUINCOLOR = BrickColor.new("Really black")
  2716. SECONDRUINCOLOR = BrickColor.new("Really black")
  2717. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2718. for i=0, 1.5, 0.1 / Animation_Speed do
  2719. Swait()
  2720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2726. end
  2727. ATTACK = false
  2728. Rooted = false
  2729. end
  2730.  
  2731. function TerraForm()
  2732. ATTACK = true
  2733. Rooted = true
  2734. BALL.Parent = Character
  2735. XEYE.Parent = nil
  2736. SONG = 157460916
  2737. PITCH = 1
  2738. VOLUME = 3
  2739. sick.TimePosition = 0
  2740. FACE = 155195214
  2741. Speed = 27
  2742. MODE = "Hexa"
  2743. text.Text = "Terra"
  2744. ned.Text = "Terra"
  2745. TEXTCOLOR = C3(170/255,85/255,0/255)
  2746. PRT.Color = C3(86/255,66/255,54/255)
  2747. EYE.Color = C3(39/255,70/255,45/255)
  2748. EYE2.Color = C3(39/255,70/255,45/255)
  2749. Hair.Color = C3(39/255,70/255,45/255)
  2750. Hair2.Color = C3(39/255,70/255,45/255)
  2751. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2752. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2753. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2754. ATTACK = false
  2755. Rooted = false
  2756. end
  2757.  
  2758. function RandomForm()
  2759. ATTACK = true
  2760. Rooted = true
  2761. XEYE.Parent = nil
  2762. BALL.Parent = Character
  2763. UNANCHOR = true
  2764. RootPart.Anchored = false
  2765. MODE = "Random"
  2766. SONG = 0
  2767. PITCH = 1
  2768. VOLUME = 3.5
  2769. sick.TimePosition = 0
  2770. FACE = 2365263255
  2771. Speed = 20
  2772. text.Text = "Randomizer"
  2773. ned.Text = "Randomizer"
  2774. TEXTCOLOR = BrickColor.Random().Color
  2775. PRT.Color = BrickColor.Random().Color
  2776. EYE.Color = BrickColor.Random().Color
  2777. EYE2.Color = BrickColor.Random().Color
  2778. Hair.Color = BrickColor.Random().Color
  2779. Hair2.Color = BrickColor.Random().Color
  2780. MAINRUINCOLOR = BrickColor.Random()
  2781. SECONDRUINCOLOR = BrickColor.Random()
  2782. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2783. ATTACK = false
  2784. Rooted = false
  2785. end
  2786.  
  2787. function VantaForm()
  2788. ATTACK = true
  2789. Rooted = true
  2790. BALL.Parent = Character
  2791. XEYE.Parent = nil
  2792. SONG = 190845741
  2793. PITCH = 1
  2794. VOLUME = 6
  2795. sick.TimePosition = 12.5
  2796. wait(1)
  2797. for i=0, 2.5, 0.1 / Animation_Speed do
  2798. Swait()
  2799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2805. end
  2806. MODE = "Vanta"
  2807. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2808. FACE = 404306534
  2809. Speed = 12
  2810. text.Text = "Vanta-X"
  2811. ned.Text = "Vanta-X"
  2812. TEXTCOLOR = C3(107/255,50/255,124/255)
  2813. PRT.Color = C3(107/255,50/255,124/255)
  2814. EYE.Color = C3(155/255,0/255,255/255)
  2815. EYE2.Color = C3(155/255,0/255,255/255)
  2816. Hair.Color = C3(80/255,0/255,180/255)
  2817. Hair2.Color = C3(50/255,0/255,150/255)
  2818. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2819. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2820. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2821. ATTACK = false
  2822. Rooted = false
  2823. end
  2824.  
  2825. function ChronoForm()
  2826. ATTACK = true
  2827. Rooted = true
  2828. BALL.Parent = Character
  2829. XEYE.Parent = nil
  2830. SONG = 432493949
  2831. PITCH = 1
  2832. VOLUME = 3
  2833. sick.TimePosition = 0
  2834. FACE = 2371494469
  2835. Speed = 16
  2836. MODE = "Time"
  2837. text.Text = "Chronos"
  2838. ned.Text = "Chronos"
  2839. TEXTCOLOR = C3(0/255,255/255,0/255)
  2840. PRT.Color = C3(0/255,155/255,0/255)
  2841. EYE.Color = C3(0/255,255/255,0/255)
  2842. EYE2.Color = C3(0/255,255/255,0/255)
  2843. Hair.Color = C3(239/255,184/255,56/255)
  2844. Hair2.Color = C3(245/255,205/255,48/255)
  2845. MODE = "Time"
  2846. MAINRUINCOLOR = BrickColor.new("Lime green")
  2847. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2848. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2849. ATTACK = false
  2850. Rooted = false
  2851. end
  2852.  
  2853. function SenseForm()
  2854. ATTACK = true
  2855. Rooted = true
  2856. BALL.Parent = Character
  2857. XEYE.Parent = nil
  2858. SONG = 1497785701
  2859. PITCH = 1
  2860. VOLUME = 3
  2861. sick.TimePosition = 13.75
  2862. FACE = 2375008868
  2863. Speed = 13
  2864. MODE = "Sense"
  2865. text.TextColor3 = C3(255/255,255/255,255/255)
  2866. text.Text = "None-Sense"
  2867. ned.Text = "Non-Sense"
  2868. TEXTCOLOR = C3(255/255,255/255,255/255)
  2869. coroutine.resume(coroutine.create(function()
  2870. repeat
  2871. text.TextColor3 = C3(13/255,105/255,172/255)
  2872. Swait(5)
  2873. text.TextColor3 = C3(196/255,40/255,28/255)
  2874. Swait(5)
  2875. until MODE ~= "Sense"
  2876. text.TextColor3 = C3(27/255,42/255,53/255)
  2877. end))
  2878. PRT.Color = C3(13/255,105/255,172/255)
  2879. EYE.Color = C3(255/255,255/255,255/255)
  2880. EYE2.Color = C3(255/255,255/255,255/255)
  2881. Hair.Color = C3(196/255,40/255,28/255)
  2882. Hair2.Color = C3(196/255,40/255,28/255)
  2883. MAINRUINCOLOR = BrickColor.new("Bright red")
  2884. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2885. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2886. ATTACK = false
  2887. Rooted = false
  2888. end
  2889.  
  2890. function SanityForm()
  2891. ATTACK = true
  2892. Rooted = true
  2893. BALL.Parent = Character
  2894. XEYE.Parent = nil
  2895. SONG = 2347469019
  2896. PITCH = 1
  2897. VOLUME = 3
  2898. sick.TimePosition = 0
  2899. FACE = 2375030229
  2900. Speed = 30
  2901. TEXTCOLOR = C3(0/255,0/255,0/255)
  2902. text.Text = "Sanity-Less"
  2903. coroutine.resume(coroutine.create(function()
  2904. repeat
  2905. ned.Text = "Sanity-Less"
  2906. PRT.Color = BrickColor.Random().Color
  2907. EYE.Color = BrickColor.Random().Color
  2908. EYE2.Color = BrickColor.Random().Color
  2909. Hair.Color = BrickColor.Random().Color
  2910. Hair2.Color = BrickColor.Random().Color
  2911. MAINRUINCOLOR = BrickColor.Random()
  2912. SECONDRUINCOLOR = BrickColor.Random()
  2913. text.TextColor3 = BrickColor.Random().Color
  2914. text.TextStrokeColor3 = BrickColor.Random().Color
  2915. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2916. Swait(5)
  2917. until MODE ~= "Sanity"
  2918. text.TextColor3 = C3(27/255,42/255,53/255)
  2919. end))
  2920. TEXTCOLOR = C3(0/255,0/255,0/255)
  2921. PRT.Color = C3(99/255,95/255,98/255)
  2922. EYE.Color = C3(99/255,95/255,98/255)
  2923. EYE2.Color = C3(99/255,95/255,98/255)
  2924. Hair.Color = C3(99/255,95/255,98/255)
  2925. Hair2.Color = C3(99/255,95/255,98/255)
  2926. MODE = "Sanity"
  2927. ATTACK = false
  2928. Rooted = false
  2929. end
  2930.  
  2931. function FairyForm()
  2932. ATTACK = true
  2933. Rooted = true
  2934. BALL.Parent = Character
  2935. XEYE.Parent = nil
  2936. for i=0, 2, 0.1 / Animation_Speed do
  2937. Swait()
  2938. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2939. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2946. end
  2947. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2948. MODE = "Fairy"
  2949. ned.Text = "Fairy"
  2950. TEXTCOLOR = C3(255/255,102/255,204/255)
  2951. PRT.Color = C3(98/255,37/255,209/255)
  2952. EYE.Color = C3(255/255,152/255,220/255)
  2953. EYE2.Color = C3(255/255,152/255,220/255)
  2954. Hair.Color = C3(170/255,0/255,170/255)
  2955. Hair2.Color = C3(170/255,0/255,170/255)
  2956. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2957. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2958. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2959. SONG = 228428389
  2960. PITCH = 1
  2961. VOLUME = 3
  2962. sick.TimePosition = 0.5
  2963. FACE = 21635489
  2964. Speed = 20
  2965. text.Text = "Fairy"
  2966. ATTACK = false
  2967. Rooted = false
  2968. end
  2969.  
  2970. function DevilForm()
  2971. ATTACK = true
  2972. Rooted = true
  2973. BALL.Parent = Character
  2974. XEYE.Parent = nil
  2975. for i=0, 1, 0.1 / Animation_Speed do
  2976. Swait()
  2977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2983. end
  2984. CreateSound(363808674, Torso, 6, 1, false)
  2985. for i=0, 0.5, 0.1 / Animation_Speed do
  2986. Swait()
  2987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2993. end
  2994. for i=0, 0.5, 0.1 / Animation_Speed do
  2995. Swait()
  2996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3002. end
  3003. CreateSound(363808674, Torso, 6, 1, false)
  3004. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3005. for i=0, 0.5, 0.1 / Animation_Speed do
  3006. Swait()
  3007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3013. end
  3014. MODE = "Devil"
  3015. ned.Text = "Devil"
  3016. SONG = 919231299
  3017. PITCH = 1
  3018. VOLUME = 3
  3019. sick.TimePosition = 15.2
  3020. FACE = 405705854
  3021. Speed = 20
  3022. text.Text = "Devil"
  3023. TEXTCOLOR = C3(127/255,0/255,0/255)
  3024. PRT.Color = C3(98/255,0/255,0/255)
  3025. EYE.Color = C3(255/255,0/255,0/255)
  3026. EYE2.Color = C3(255/255,0/255,0/255)
  3027. Hair.Color = C3(21/255,0/255,0/255)
  3028. Hair2.Color = C3(53/255,0/255,0/255)
  3029. MAINRUINCOLOR = BrickColor.new("Maroon")
  3030. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3031. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3032. ATTACK = false
  3033. Rooted = false
  3034. end
  3035.  
  3036. function PurgeForm()
  3037. ATTACK = true
  3038. Rooted = true
  3039. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3040. MODE = "Purged"
  3041. XEYE.Parent = Character
  3042. BALL.Parent = nil
  3043. TEXTCOLOR = C3(39/255,70/255,45/255)
  3044. PRT.Color = C3(0/255,0/255,0/255)
  3045. EYE.Color = C3(0/255,0/255,0/255)
  3046. EYE2.Color = C3(0/255,0/255,0/255)
  3047. Hair.Color = C3(0/255,0/255,0/255)
  3048. Hair2.Color = C3(0/255,0/255,0/255)
  3049. MAINRUINCOLOR = BrickColor.new("Earth green")
  3050. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3051. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3052. SONG = 1103329236
  3053. PITCH = 1
  3054. VOLUME = 3
  3055. sick.TimePosition = 0
  3056. FACE = 2378683942
  3057. Speed = 20
  3058. text.Text = "The Purge"
  3059. ned.Text = "Purge"
  3060. for i=0, 1, 0.1 / Animation_Speed do
  3061. Swait()
  3062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3068. end
  3069. CreateSound(363808674, Head, 9999, 1, false)
  3070. for i=0, 0.2, 0.1 / Animation_Speed do
  3071. Swait()
  3072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3078. end
  3079. ATTACK = false
  3080. Rooted = false
  3081. end
  3082.  
  3083. function OriginsForm()
  3084. ATTACK = true
  3085. Rooted = true
  3086. MODE = "Origins"
  3087. SONG = 265913095
  3088. PITCH = 1
  3089. VOLUME = 3
  3090. sick.TimePosition = 17.5
  3091. FACE = 404306534
  3092. Speed = 19
  3093. text.Text = "The Origins"
  3094. ned.Text = "Origins"
  3095. TEXTCOLOR = C3(0/255,0/255,0/255)
  3096. PRT.Color = C3(215/255,147/255,0/255)
  3097. EYE.Color = C3(255/255,0/255,0/255)
  3098. EYE2.Color = C3(255/255,0/255,0/255)
  3099. Hair.Color = C3(0/255,0/255,255/255)
  3100. Hair2.Color = C3(0/255,0/255,255/255)
  3101. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3102. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3103. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3104. ATTACK = false
  3105. Rooted = false
  3106. end
  3107.  
  3108. --//=================================\\
  3109. --|| ATTACK FUNCTIONS AND STUFF
  3110. --\\=================================//
  3111. function CameraEnshaking(Length, Intensity)
  3112. coroutine.resume(coroutine.create(function()
  3113. local intensity = 1 * Intensity
  3114. local rotM = 0.01 * Intensity
  3115. for i = 0, Length, 0.1 do
  3116. Swait()
  3117. intensity = intensity - 0.05 * Intensity / Length
  3118. rotM = rotM - 5.0E-4 * Intensity / Length
  3119. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3120. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3121. end
  3122. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3123. end))
  3124. end
  3125.  
  3126. function ManualDamage(Humanoid,Damage,TorsoPart)
  3127. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3128. defence.Name = ("HitBy"..Player.Name)
  3129. game:GetService("Debris"):AddItem(defence, 0.001)
  3130. Damage = Damage * DAMAGEMULTIPLIER
  3131. if Humanoid.Health ~= 0 then
  3132. local CritChance = MRANDOM(1,100)
  3133. if Damage > Humanoid.Health then
  3134. Damage = math.ceil(Humanoid.Health)
  3135. if Damage == 0 then
  3136. Damage = 0.1
  3137. end
  3138. end
  3139. Humanoid.Health = Humanoid.Health - Damage
  3140. end
  3141. end
  3142.  
  3143. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3144. local CHILDREN = workspace:GetDescendants()
  3145. for index, CHILD in pairs(CHILDREN) do
  3146. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3147. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3148. if HUM then
  3149. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3150. if TORSO then
  3151. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3152. if INSTAKILL == true then
  3153. CHILD:BreakJoints()
  3154. else
  3155. local DMG = MRANDOM(MINDMG,MAXDMG)
  3156. ManualDamage(HUM,DMG,TORSO)
  3157. end
  3158. if FLING > 0 then
  3159. for _, c in pairs(CHILD:GetChildren()) do
  3160. if c:IsA("BasePart") then
  3161. local bv = Instance.new("BodyVelocity")
  3162. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3163. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3164. bv.Parent = c
  3165. Debris:AddItem(bv,0.05)
  3166. end
  3167. end
  3168. end
  3169. end
  3170. end
  3171. end
  3172. end
  3173. end
  3174. end
  3175.  
  3176. function MeleeDMG(Humanoid,Damage)
  3177. Damage = Damage * DAMAGEMULTIPLIER
  3178. if Humanoid.Health < 2000 then
  3179. if Humanoid.Health - Damage > 0 then
  3180. Humanoid.Health = Humanoid.Health - Damage
  3181. else
  3182. Humanoid.Parent:BreakJoints()
  3183. end
  3184. else
  3185. Humanoid.Parent:BreakJoints()
  3186. end
  3187. end
  3188.  
  3189.  
  3190. function BasicCombo()
  3191. ATTACK = true
  3192. Rooted = false
  3193. EQUIPPED = true
  3194. local HIT2 = function()
  3195. local HITS2 = {}
  3196. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3197. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3198. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3199. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3200. if TORSO and HUM.Health > 0 then
  3201. local PASS = true
  3202. for i = 1, #HITS2 do
  3203. if HITS2[i] == hit.Parent then
  3204. PASS = false
  3205. end
  3206. end
  3207. table.insert(HITS2,hit.Parent)
  3208. if PASS == true then
  3209. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3210. end
  3211. end
  3212. end
  3213. end)
  3214. return TOUCH2
  3215. end
  3216. local HIT = function()
  3217. local HITS = {}
  3218. local TOUCH = RightArm.Touched:Connect(function(hit)
  3219. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3220. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3221. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3222. if TORSO and HUM.Health > 0 then
  3223. local PASS = true
  3224. for i = 1, #HITS do
  3225. if HITS[i] == hit.Parent then
  3226. PASS = false
  3227. end
  3228. end
  3229. table.insert(HITS,hit.Parent)
  3230. if PASS == true then
  3231. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3232. end
  3233. end
  3234. end
  3235. end)
  3236. return TOUCH
  3237. end
  3238. if COMBO == 1 then
  3239. for i=0, 0.35, 0.1 / Animation_Speed do
  3240. Swait()
  3241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3246. end
  3247. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3248. local TOUCHED = HIT()
  3249. for i=0, 0.5, 0.1 / Animation_Speed do
  3250. Swait()
  3251. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3257. end
  3258. TOUCHED:Disconnect()
  3259. COMBO = 2
  3260. elseif COMBO == 2 then
  3261. for i=0, 0.35, 0.1 / Animation_Speed do
  3262. Swait()
  3263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268. end
  3269. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3270. local TOUCHED = HIT2()
  3271. for i=0, 0.5, 0.1 / Animation_Speed do
  3272. Swait()
  3273. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3279. end
  3280. TOUCHED:Disconnect()
  3281. COMBO = 3
  3282. elseif COMBO == 3 then
  3283. for i=0, 0.35, 0.1 / Animation_Speed do
  3284. Swait()
  3285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3290. end
  3291. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3292. local TOUCHED = HIT2()
  3293. local TOUCHED2 = HIT()
  3294. for i=0, 0.5, 0.1 / Animation_Speed do
  3295. Swait()
  3296. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3297. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3303. end
  3304. TOUCHED:Disconnect()
  3305. TOUCHED2:Disconnect()
  3306. COMBO = 4
  3307. elseif COMBO == 4 then
  3308. for i=0, 0.5, 0.1 / Animation_Speed do
  3309. Swait()
  3310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3315. end
  3316. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3317. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3318. CameraEnshaking(3,10)
  3319. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3320. for i=0, 0.5, 0.1 / Animation_Speed do
  3321. Swait()
  3322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3327. end
  3328. COMBO = 1
  3329. end
  3330. coroutine.resume(coroutine.create(function()
  3331. for i = 1, 50 do
  3332. Swait()
  3333. if ATTACK == true then
  3334. break
  3335. end
  3336. end
  3337. if ATTACK == false then
  3338. COMBO = 1
  3339. end
  3340. end))
  3341. ATTACK = false
  3342. Rooted = false
  3343. EQUIPPED = false
  3344. end
  3345.  
  3346. function ColorfulCombo()
  3347. ATTACK = true
  3348. Rooted = false
  3349. EQUIPPED = true
  3350. local HIT2 = function()
  3351. local HITS2 = {}
  3352. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3353. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3354. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3355. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3356. if TORSO and HUM.Health > 0 then
  3357. local PASS = true
  3358. for i = 1, #HITS2 do
  3359. if HITS2[i] == hit.Parent then
  3360. PASS = false
  3361. end
  3362. end
  3363. table.insert(HITS2,hit.Parent)
  3364. if PASS == true then
  3365. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3366. end
  3367. end
  3368. end
  3369. end)
  3370. return TOUCH2
  3371. end
  3372. local HIT = function()
  3373. local HITS = {}
  3374. local TOUCH = RightArm.Touched:Connect(function(hit)
  3375. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3376. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3377. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3378. if TORSO and HUM.Health > 0 then
  3379. local PASS = true
  3380. for i = 1, #HITS do
  3381. if HITS[i] == hit.Parent then
  3382. PASS = false
  3383. end
  3384. end
  3385. table.insert(HITS,hit.Parent)
  3386. if PASS == true then
  3387. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3388. end
  3389. end
  3390. end
  3391. end)
  3392. return TOUCH
  3393. end
  3394. if COMBO == 1 then
  3395. for i=0, 0.35, 0.1 / Animation_Speed do
  3396. Swait()
  3397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3402. end
  3403. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3404. local TOUCHED = HIT()
  3405. for i=0, 0.5, 0.1 / Animation_Speed do
  3406. Swait()
  3407. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413. end
  3414. TOUCHED:Disconnect()
  3415. COMBO = 2
  3416. elseif COMBO == 2 then
  3417. for i=0, 0.35, 0.1 / Animation_Speed do
  3418. Swait()
  3419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424. end
  3425. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3426. local TOUCHED = HIT2()
  3427. for i=0, 0.5, 0.1 / Animation_Speed do
  3428. Swait()
  3429. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3435. end
  3436. TOUCHED:Disconnect()
  3437. COMBO = 3
  3438. elseif COMBO == 3 then
  3439. for i=0, 0.35, 0.1 / Animation_Speed do
  3440. Swait()
  3441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3446. end
  3447. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3448. local TOUCHED = HIT2()
  3449. local TOUCHED2 = HIT()
  3450. for i=0, 0.5, 0.1 / Animation_Speed do
  3451. Swait()
  3452. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3453. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3459. end
  3460. TOUCHED:Disconnect()
  3461. TOUCHED2:Disconnect()
  3462. COMBO = 4
  3463. elseif COMBO == 4 then
  3464. for i=0, 0.5, 0.1 / Animation_Speed do
  3465. Swait()
  3466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3471. end
  3472. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3473. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3474. CameraEnshaking(3,10)
  3475. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3476. for i=0, 0.5, 0.1 / Animation_Speed do
  3477. Swait()
  3478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3483. end
  3484. COMBO = 1
  3485. end
  3486. coroutine.resume(coroutine.create(function()
  3487. for i = 1, 50 do
  3488. Swait()
  3489. if ATTACK == true then
  3490. break
  3491. end
  3492. end
  3493. if ATTACK == false then
  3494. COMBO = 1
  3495. end
  3496. end))
  3497. ATTACK = false
  3498. Rooted = false
  3499. EQUIPPED = false
  3500. end
  3501.  
  3502. function PurgeCombo()
  3503. ATTACK = true
  3504. Rooted = false
  3505. EQUIPPED = true
  3506. local HIT2 = function()
  3507. local HITS2 = {}
  3508. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3509. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3510. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3511. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3512. if TORSO and HUM.Health > 0 then
  3513. local PASS = true
  3514. for i = 1, #HITS2 do
  3515. if HITS2[i] == hit.Parent then
  3516. PASS = false
  3517. end
  3518. end
  3519. table.insert(HITS2,hit.Parent)
  3520. if PASS == true then
  3521. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3522. end
  3523. end
  3524. end
  3525. end)
  3526. return TOUCH2
  3527. end
  3528. local HIT = function()
  3529. local HITS = {}
  3530. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3531. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3532. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3533. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3534. if TORSO and HUM.Health > 0 then
  3535. local PASS = true
  3536. for i = 1, #HITS do
  3537. if HITS[i] == hit.Parent then
  3538. PASS = false
  3539. end
  3540. end
  3541. table.insert(HITS,hit.Parent)
  3542. if PASS == true then
  3543. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3544. end
  3545. end
  3546. end
  3547. end)
  3548. return TOUCH
  3549. end
  3550. local HIT3 = function()
  3551. local HITS3 = {}
  3552. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3553. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3554. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3555. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3556. if TORSO and HUM.Health > 0 then
  3557. local PASS = true
  3558. for i = 1, #HITS3 do
  3559. if HITS3[i] == hit.Parent then
  3560. PASS = false
  3561. end
  3562. end
  3563. table.insert(HITS3,hit.Parent)
  3564. if PASS == true then
  3565. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3566. end
  3567. end
  3568. end
  3569. end)
  3570. return TOUCH3
  3571. end
  3572. if COMBO == 1 then
  3573. for i=0, 0.35, 0.1 / Animation_Speed do
  3574. Swait()
  3575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579. end
  3580. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3581. local TOUCHED = HIT()
  3582. for i=0, 0.5, 0.1 / Animation_Speed do
  3583. Swait()
  3584. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3585. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3589. end
  3590. TOUCHED:Disconnect()
  3591. COMBO = 2
  3592. elseif COMBO == 2 then
  3593. for i=0, 0.35, 0.1 / Animation_Speed do
  3594. Swait()
  3595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3599. end
  3600. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3601. local TOUCHED = HIT2()
  3602. for i=0, 0.5, 0.1 / Animation_Speed do
  3603. Swait()
  3604. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. end
  3610. TOUCHED:Disconnect()
  3611. COMBO = 3
  3612. elseif COMBO == 3 then
  3613. for i=0, 0.2, 0.1 / Animation_Speed do
  3614. Swait()
  3615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3619. end
  3620. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3621. local TOUCHED = HIT3()
  3622. for i=0, 0.5, 0.1 / Animation_Speed do
  3623. Swait()
  3624. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3629. end
  3630. TOUCHED:Disconnect()
  3631. COMBO = 4
  3632. elseif COMBO == 4 then
  3633. Rooted = true
  3634. for i=0, 0.5, 0.1 / Animation_Speed do
  3635. Swait()
  3636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3640. end
  3641. for i=0, 0.1, 0.1 / Animation_Speed do
  3642. Swait()
  3643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3647. end
  3648. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3649. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3650. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3651. CameraEnshaking(3,10)
  3652. ManualAoE(HITPOS,15,20,45,75,false)
  3653. for i=0, 0.5, 0.1 / Animation_Speed do
  3654. Swait()
  3655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3659. end
  3660. Rooted = false
  3661. COMBO = 1
  3662. end
  3663. coroutine.resume(coroutine.create(function()
  3664. for i = 1, 50 do
  3665. Swait()
  3666. if ATTACK == true then
  3667. break
  3668. end
  3669. end
  3670. if ATTACK == false then
  3671. COMBO = 1
  3672. end
  3673. end))
  3674. ATTACK = false
  3675. Rooted = false
  3676. EQUIPPED = false
  3677. end
  3678.  
  3679. function FlyingCombo()
  3680. ATTACK = true
  3681. Rooted = false
  3682. EQUIPPED = true
  3683. local HIT2 = function()
  3684. local HITS2 = {}
  3685. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3686. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3687. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3688. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3689. if TORSO and HUM.Health > 0 then
  3690. local PASS = true
  3691. for i = 1, #HITS2 do
  3692. if HITS2[i] == hit.Parent then
  3693. PASS = false
  3694. end
  3695. end
  3696. table.insert(HITS2,hit.Parent)
  3697. if PASS == true then
  3698. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3699. end
  3700. end
  3701. end
  3702. end)
  3703. return TOUCH2
  3704. end
  3705. local HIT = function()
  3706. local HITS = {}
  3707. local TOUCH = RightArm.Touched:Connect(function(hit)
  3708. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3709. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3710. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3711. if TORSO and HUM.Health > 0 then
  3712. local PASS = true
  3713. for i = 1, #HITS do
  3714. if HITS[i] == hit.Parent then
  3715. PASS = false
  3716. end
  3717. end
  3718. table.insert(HITS,hit.Parent)
  3719. if PASS == true then
  3720. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3721. end
  3722. end
  3723. end
  3724. end)
  3725. return TOUCH
  3726. end
  3727. local HIT3 = function()
  3728. local HITS3 = {}
  3729. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3730. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3731. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3732. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3733. if TORSO and HUM.Health > 0 then
  3734. local PASS = true
  3735. for i = 1, #HITS3 do
  3736. if HITS3[i] == hit.Parent then
  3737. PASS = false
  3738. end
  3739. end
  3740. table.insert(HITS3,hit.Parent)
  3741. if PASS == true then
  3742. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3743. end
  3744. end
  3745. end
  3746. end)
  3747. return TOUCH3
  3748. end
  3749. local HIT4 = function()
  3750. local HITS4 = {}
  3751. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3752. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3753. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3754. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3755. if TORSO and HUM.Health > 0 then
  3756. local PASS = true
  3757. for i = 1, #HITS4 do
  3758. if HITS4[i] == hit.Parent then
  3759. PASS = false
  3760. end
  3761. end
  3762. table.insert(HITS4,hit.Parent)
  3763. if PASS == true then
  3764. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3765. end
  3766. end
  3767. end
  3768. end)
  3769. return TOUCH4
  3770. end
  3771. if COMBO == 1 then
  3772. for i=0, 0.3, 0.1 / Animation_Speed do
  3773. Swait()
  3774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3780. end
  3781. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3782. local TOUCHED2 = HIT4()
  3783. local TOUCHED = HIT3()
  3784. for i=0, 0.075, 0.1 / Animation_Speed do
  3785. Swait()
  3786. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3787. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. end
  3795. for i=0, 0.075, 0.1 / Animation_Speed do
  3796. Swait()
  3797. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3798. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805. end
  3806. for i=0, 0.075, 0.1 / Animation_Speed do
  3807. Swait()
  3808. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3809. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. end
  3817. for i=0, 0.075, 0.1 / Animation_Speed do
  3818. Swait()
  3819. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3820. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. end
  3828. for i=0, 0.075, 0.1 / Animation_Speed do
  3829. Swait()
  3830. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3831. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. end
  3839. for i=0, 0.075, 0.1 / Animation_Speed do
  3840. Swait()
  3841. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3842. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849. end
  3850. for i=0, 0.075, 0.1 / Animation_Speed do
  3851. Swait()
  3852. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3853. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. end
  3861. for i=0, 0.075, 0.1 / Animation_Speed do
  3862. Swait()
  3863. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3864. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871. end
  3872. TOUCHED:Disconnect()
  3873. TOUCHED2:Disconnect()
  3874. COMBO = 2
  3875. elseif COMBO == 2 then
  3876. for i=0, 0.3, 0.1 / Animation_Speed do
  3877. Swait()
  3878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. end
  3885. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3886. local TOUCHED2 = HIT4()
  3887. local TOUCHED = HIT3()
  3888. for i=0, 0.075, 0.1 / Animation_Speed do
  3889. Swait()
  3890. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3891. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. end
  3899. for i=0, 0.075, 0.1 / Animation_Speed do
  3900. Swait()
  3901. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3902. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. end
  3910. for i=0, 0.075, 0.1 / Animation_Speed do
  3911. Swait()
  3912. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3913. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. end
  3921. for i=0, 0.075, 0.1 / Animation_Speed do
  3922. Swait()
  3923. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3924. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. end
  3932. for i=0, 0.075, 0.1 / Animation_Speed do
  3933. Swait()
  3934. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3935. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. end
  3943. for i=0, 0.075, 0.1 / Animation_Speed do
  3944. Swait()
  3945. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3946. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. end
  3954. for i=0, 0.075, 0.1 / Animation_Speed do
  3955. Swait()
  3956. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3957. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964. end
  3965. for i=0, 0.075, 0.1 / Animation_Speed do
  3966. Swait()
  3967. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3968. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975. end
  3976. for i=0, 0.075, 0.1 / Animation_Speed do
  3977. Swait()
  3978. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3979. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986. end
  3987. TOUCHED:Disconnect()
  3988. TOUCHED2:Disconnect()
  3989. COMBO = 3
  3990. elseif COMBO == 3 then
  3991. for i=0, 0.35, 0.1 / Animation_Speed do
  3992. Swait()
  3993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998. end
  3999. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4000. local TOUCHED = HIT2()
  4001. local TOUCHED2 = HIT()
  4002. for i=0, 0.5, 0.1 / Animation_Speed do
  4003. Swait()
  4004. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4005. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4011. end
  4012. TOUCHED:Disconnect()
  4013. TOUCHED2:Disconnect()
  4014. COMBO = 4
  4015. elseif COMBO == 4 then
  4016. for i=0, 0.5, 0.1 / Animation_Speed do
  4017. Swait()
  4018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4023. end
  4024. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4025. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4026. CameraEnshaking(3,10)
  4027. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4028. for i=0, 0.5, 0.1 / Animation_Speed do
  4029. Swait()
  4030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. end
  4036. COMBO = 1
  4037. end
  4038. coroutine.resume(coroutine.create(function()
  4039. for i = 1, 50 do
  4040. Swait()
  4041. if ATTACK == true then
  4042. break
  4043. end
  4044. end
  4045. if ATTACK == false then
  4046. COMBO = 1
  4047. end
  4048. end))
  4049. ATTACK = false
  4050. Rooted = false
  4051. EQUIPPED = false
  4052. end
  4053.  
  4054. function SuperStomm()
  4055. ATTACK = true
  4056. Rooted = true
  4057. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4058. coroutine.resume(coroutine.create(function()
  4059. Swait(65)
  4060. CameraEnshaking(3,25)
  4061. CreateSound(262562442,RightLeg,60,1,false)
  4062. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4063. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4064. ApplyAoE2(HITPOS,80,50,100,75,false)
  4065. end))
  4066. CreateSound(163619849,RightLeg,10,1,false)
  4067. for i=0, 2, 0.1 / Animation_Speed do
  4068. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4069. Swait()
  4070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4074. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4076. end
  4077. for i=0, 1, 0.1 / Animation_Speed do
  4078. Swait()
  4079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4083. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4085. end
  4086. ATTACK = false
  4087. Rooted = false
  4088. end
  4089.  
  4090. local terraincolor = Instance.new("ColorCorrectionEffect",game.Lighting)
  4091. function BW()
  4092. if MODE == "90s" then
  4093. terraincolor.Saturation = -1
  4094. elseif MODE ~= "90s" and terraincolor.Saturation == -1 then
  4095. terraincolor.Saturation = 0
  4096. end
  4097. end
  4098.  
  4099. --//=================================\\
  4100. --|| ASSIGN THINGS TO KEYS
  4101. --\\=================================//
  4102.  
  4103. function MouseDown(Mouse)
  4104. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4105. BasicCombo()
  4106. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4107. ColorfulCombo()
  4108. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4109. FlyingCombo()
  4110. elseif ATTACK == false and MODE == "Purged" then
  4111. PurgeCombo()
  4112. end
  4113. end
  4114.  
  4115. function MouseUp(Mouse)
  4116. HOLD = false
  4117. end
  4118.  
  4119. function KeyDown(Key)
  4120. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4121. KEYHOLD = true
  4122. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4123. SolarForm()
  4124.  
  4125. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4126. ResetMode()
  4127. end
  4128.  
  4129. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4130. OriginsForm()
  4131.  
  4132. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4133. ResetMode()
  4134. end
  4135.  
  4136. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4137. ChronoForm()
  4138.  
  4139. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4140. SuperiorForm()
  4141.  
  4142. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4143. ResetMode()
  4144. end
  4145.  
  4146. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4147. TerraForm()
  4148.  
  4149. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4150. ResetMode()
  4151. end
  4152.  
  4153. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4154. RandomForm()
  4155. sick.TimePosition = 0.01
  4156. RCHOICE = MRANDOM(1,6)
  4157.  
  4158. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4159. RCHOICE = MRANDOM(1,6)
  4160. sick.TimePosition = 0.01
  4161.  
  4162. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4163. ResetMode()
  4164. end
  4165.  
  4166. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4167. VantaForm()
  4168. end
  4169.  
  4170. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4171. TerraForm()
  4172. end
  4173.  
  4174. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4175. SenseForm()
  4176.  
  4177. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4178. ResetMode()
  4179. end
  4180.  
  4181. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4182. SanityForm()
  4183.  
  4184. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4185. SenseForm()
  4186. end
  4187.  
  4188. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4189. FairyForm()
  4190.  
  4191. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4192. ResetMode()
  4193. end
  4194.  
  4195. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4196. DevilForm()
  4197.  
  4198. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4199. FairyForm()
  4200. end
  4201.  
  4202. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4203. BlackWhiteForm()
  4204.  
  4205. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4206. ResetMode()
  4207. end
  4208.  
  4209. if Key == "m" and ATTACK == false and MODE == "90s" then
  4210. EightyForm()
  4211.  
  4212. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4213. BlackWhiteForm()
  4214. end
  4215.  
  4216. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4217. LostForm()
  4218.  
  4219. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4220. ResetMode()
  4221. end
  4222.  
  4223. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4224. PurgeForm()
  4225. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4226. LostForm()
  4227.  
  4228. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4229. BlackForm()
  4230.  
  4231. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4232. LostForm()
  4233. end
  4234. if Key == "=" and ATTACK == false then
  4235. BW()
  4236. end
  4237. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4238. SuperStomm()
  4239. end
  4240. end
  4241.  
  4242. function KeyUp(Key)
  4243. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4244. KEYHOLD = false
  4245. end
  4246. end
  4247.  
  4248. Mouse.Button1Down:connect(function(NEWKEY)
  4249. MouseDown(NEWKEY)
  4250. end)
  4251. Mouse.Button1Up:connect(function(NEWKEY)
  4252. MouseUp(NEWKEY)
  4253. end)
  4254. Mouse.KeyDown:connect(function(NEWKEY)
  4255. KeyDown(NEWKEY)
  4256. end)
  4257. Mouse.KeyUp:connect(function(NEWKEY)
  4258. KeyUp(NEWKEY)
  4259. end)
  4260.  
  4261. --//=================================\\
  4262. --\\=================================//
  4263.  
  4264.  
  4265. function unanchor()
  4266. if UNANCHOR == true then
  4267. g = Character:GetChildren()
  4268. for i = 1, #g do
  4269. if g[i].ClassName == "Part" then
  4270. g[i].Anchored = false
  4271. end
  4272. end
  4273. end
  4274. end
  4275.  
  4276.  
  4277. --//=================================\\
  4278. --|| WRAP THE WHOLE SCRIPT UP
  4279. --\\=================================//
  4280.  
  4281. Humanoid.Changed:connect(function(Jump)
  4282. if Jump == "Jump" and (Disable_Jump == true) then
  4283. Humanoid.Jump = false
  4284. end
  4285. end)
  4286.  
  4287. local BLINKLOOP = 0
  4288. script.Parent = WEAPONGUI
  4289. ANIMATE.Parent = nil
  4290.  
  4291. local bguis = Instance.new("BillboardGui",tors)
  4292. bguis.Size = UDim2.new(25, 0, 25, 0)
  4293. local imgca = Instance.new("ImageLabel",bguis)
  4294. imgca.BackgroundTransparency = 1
  4295. imgca.ImageTransparency = 1
  4296. imgca.Size = UDim2.new(3,0,3,0)
  4297. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4298. imgca.ImageColor3 = Color3.new(0,0,0)
  4299.  
  4300. coroutine.resume(coroutine.create(function()
  4301. repeat
  4302. Swait()
  4303. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4304. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4305. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4306. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4307. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4308. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4309. techc.Rotation = techc.Rotation + 1
  4310. circl.Rotation = circl.Rotation - sick.PlaybackLoudness/125 - 1
  4311. circl2.Rotation = circl2.Rotation + sick.PlaybackLoudness/100 + 1
  4312. imgl2.Rotation = imgl2.Rotation - sick.PlaybackLoudness/100 + 1
  4313. imgl2b.Rotation = imgl2b.Rotation + sick.PlaybackLoudness/75 - 1
  4314. ned.Rotation = 0 - 2 * math.cos(SINE / 24)
  4315. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4316. until Humanoid.Health == 0
  4317. end))
  4318.  
  4319. while true do
  4320. Swait()
  4321. if Humanoid then
  4322. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4323. IDLEANIMATION:Play()
  4324. end
  4325. SINE = SINE + CHANGE*2
  4326. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4327. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4328. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4329. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4330. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4331. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4332. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4333. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4334. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4335. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4336. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4337. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4338. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4339. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4340. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4341. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4342. end
  4343. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4344. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4345. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4346. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4347. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4348. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4349. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4350. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4351. end
  4352. if MODE == "Black" then
  4353. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4354. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4355. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4356. lwing1weld.C1 = rwing2weld.C1
  4357. lwing2weld.C1 = rwing2weld.C1
  4358. lwing3weld.C1 = rwing2weld.C1
  4359. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.25) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4360. end
  4361. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4362. if MODE == "Lunar" then
  4363. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4364. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4365. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4366. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4367. elseif MODE == "Solar" then
  4368. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4369. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4371. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4372. elseif MODE == "Fairy" then
  4373. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4374. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4375. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4376. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4377. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4378. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4379. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4380. elseif MODE == "Hexa" then
  4381. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4382. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385. elseif MODE == "Time" then
  4386. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4387. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4390. elseif MODE == "Vanta" then
  4391. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393. elseif MODE == "Black" then
  4394. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4395. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4396. elseif MODE == "Devil" then
  4397. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4398. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4400. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4401. end
  4402. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4403. if MODE == "Lunar" then
  4404. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4405. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4406. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4407. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4408. elseif MODE == "Solar" then
  4409. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4410. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4412. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4413. elseif MODE == "Fairy" then
  4414. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4415. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4416. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4417. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4418. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4419. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4420. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4421. elseif MODE == "Hexa" then
  4422. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4423. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4425. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4426. elseif MODE == "Time" then
  4427. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4428. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4430. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4431. elseif MODE == "Vanta" then
  4432. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434. elseif MODE == "Black" then
  4435. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4436. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4437. elseif MODE == "Devil" then
  4438. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4439. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4440. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4441. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4442. end
  4443. end
  4444. if FULL == false then
  4445. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4446. ANIM = "Jump"
  4447. if ATTACK == false then
  4448. if MODE ~= "Purged" then
  4449. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4455. elseif MODE == "Purged" then
  4456. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4462.  
  4463. end
  4464. end
  4465. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4466. ANIM = "Fall"
  4467. if ATTACK == false then
  4468. if MODE ~= "Purged" then
  4469. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4475. elseif MODE == "Purged" then
  4476. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4482.  
  4483. end
  4484. end
  4485. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4486. ANIM = "Idle"
  4487. if ATTACK == false then
  4488. if MODE == "Lunar" then
  4489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4495. elseif MODE == "Hexa" then
  4496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4502. elseif MODE == "Fairy" then
  4503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4509. elseif MODE == "Origins" then
  4510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4516. elseif MODE == "Solar" then
  4517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4523. elseif MODE == "Purged" then
  4524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530. elseif MODE == "Sanity" then
  4531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537. elseif MODE == "Time" then
  4538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4544. elseif MODE == "80s" then
  4545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4551. elseif MODE == "90s" then
  4552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4556. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4558. elseif MODE == "Random" then
  4559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4565. elseif MODE == "Superior" then
  4566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  4567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4570. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4572. elseif ATTACK == false and MODE == "Vanta" then
  4573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4579. elseif MODE == "Sense" then
  4580. if MRANDOM(1,20) == 1 then
  4581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4582. end
  4583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4587. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4589. elseif MODE == "Devil" then
  4590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4592. if MRANDOM(1,7) == 1 then
  4593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4594. end
  4595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4599. elseif MODE == "LostHope" then
  4600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4606. elseif ATTACK == false and MODE == "Black" then
  4607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4608. if MRANDOM(1,3) == 1 then
  4609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4610. end
  4611. if MRANDOM(1,2) == 1 then
  4612. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4613. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4614. end
  4615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4618. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620. end
  4621. end
  4622. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4623. ANIM = "Walk"
  4624. if ATTACK == false then
  4625. if MODE == "Lunar" then
  4626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4630. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4632. elseif MODE == "Superior" then
  4633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4637. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4639. elseif MODE == "80s" then
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4644. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4646. elseif MODE == "Solar" then
  4647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4651. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4653. elseif MODE == "Origins" then
  4654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4658. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4660. elseif MODE == "Purged" then
  4661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4665. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4667. elseif MODE == "Sanity" then
  4668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4672. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4674. elseif MODE == "Fairy" then
  4675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4681. elseif MODE == "Devil" then
  4682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4686. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4688. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4693. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4695. elseif MODE == "Hexa" or MODE == "Time" then
  4696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4700. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4702. elseif MODE == "LostHope" then
  4703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4707. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4709. elseif MODE == "Vanta" then
  4710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4716. elseif MODE == "Black" then
  4717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4719. if MRANDOM(1,3) == 1 then
  4720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4721. end
  4722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4726. end
  4727. end
  4728. end
  4729. end
  4730. text.TextStrokeColor3 = TEXTCOLOR
  4731. unanchor()
  4732. Humanoid.MaxHealth = "inf"
  4733. Humanoid.Health = "inf"
  4734. if Rooted == false then
  4735. Disable_Jump = false
  4736. Humanoid.WalkSpeed = Speed
  4737. elseif Rooted == true then
  4738. Disable_Jump = true
  4739. Humanoid.WalkSpeed = 0
  4740. end
  4741. if Head:FindFirstChild("face") then
  4742. Head.face.Texture = "rbxassetid://"..FACE
  4743. end
  4744. if MODE ~= "Random" then
  4745. sick.SoundId = "rbxassetid://"..SONG
  4746. elseif MODE == "Random" then
  4747. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4748. end
  4749. sick.Looped = true
  4750. sick.Pitch = PITCH
  4751. sick.Volume = VOLUME
  4752. Humanoid.Name = MRANDOM(100000000,999999999)
  4753. Humanoid.PlatformStand = false
  4754. for _, c in pairs(Cam:GetChildren()) do
  4755. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4756. c:remove()
  4757. end
  4758. end
  4759. for LIST = 1, #WHITELIST do
  4760. if WHITELIST[LIST] ~= nil then
  4761. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4762. if CHARACTER then
  4763. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4764. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4765. if TORSO then
  4766. CreateSound(201858045, Cam, 3, 1)
  4767. local GUI = Instance.new("BillboardGui",Cam)
  4768. GUI.Name = WHITELIST[LIST]
  4769. GUI.Size = UDim2.new(5,0,5,0)
  4770. GUI.Adornee = TORSO
  4771. local GUI2 = IT("ImageLabel",GUI)
  4772. GUI2.BackgroundTransparency = 1
  4773. GUI2.BorderSizePixel = 0
  4774. GUI2.ImageTransparency = 1
  4775. GUI2.Size = UDim2.new(1,0,1,0)
  4776. GUI2.SizeConstraint = "RelativeYY"
  4777. GUI.AlwaysOnTop = true
  4778. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4779. end
  4780. else
  4781. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4782. if GUI.ImageLabel.ImageTransparency <= 1 then
  4783. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4784. end
  4785. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4786. if TORSO then
  4787. GUI.Adornee = TORSO
  4788. end
  4789. end
  4790. else
  4791. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4792. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4793. end
  4794. end
  4795. else
  4796. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4797. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4798. end
  4799. table.remove(WHITELIST,LIST)
  4800. end
  4801. end
  4802. if Character:FindFirstChildOfClass("Accessory") then
  4803. Character:FindFirstChildOfClass("Accessory"):remove()
  4804. elseif Character:FindFirstChildOfClass("Hat") then
  4805. Character:FindFirstChildOfClass("Hat"):remove()
  4806. end
  4807. BLINKLOOP = BLINKLOOP + 1
  4808. if BLINKLOOP >=325 then
  4809. BLINKLOOP = 0
  4810. Blink()
  4811. BLINKLOOP = BLINKLOOP + 1
  4812. if BLINKLOOP >=250 then
  4813. BLINKLOOP = 0
  4814. Blink2()
  4815. end
  4816. end
  4817. if MODE == "90s" or MODE == "80s" then
  4818. if HITFLOOR ~= nil then
  4819. if MRANDOM(1,12) == 1 then
  4820. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4821.  
  4822. end
  4823. end
  4824. end
  4825. if MODE == "Devil" then
  4826. if HITFLOOR ~= nil then
  4827. if MRANDOM(1,4) == 1 then
  4828. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4829. end
  4830. end
  4831. end
  4832. if MODE == "Black" or MODE == "Fairy" then
  4833. if HITFLOOR ~= nil then
  4834. if MRANDOM(1,9) == 1 then
  4835. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4836. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4837. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4838. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4839. if MRANDOM(1,7) == 1 then
  4840. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4841. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4842. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4843. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4844. end
  4845. end
  4846. end
  4847. end
  4848. Humanoid.DisplayDistanceType = "None"
  4849. Humanoid.PlatformStand = false
  4850. for _, c in pairs(Torso:GetChildren()) do
  4851. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4852. else
  4853. c:remove()
  4854. end
  4855. end
  4856. end
  4857. --//=================================\\
  4858. --\\=================================//
  4859.  
  4860.  
  4861.  
  4862.  
  4863.  
  4864. --//====================================================\\--
  4865. --|| END OF SCRIPT
  4866. --\\====================================================//--
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