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AxilEdits

Roblox // FE Xster

Aug 16th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2.  
  3. -------//FE MODE SCRIPT
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = owner
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86. --[[Movelist
  87. Q = The disappearing act.
  88. E = Full house
  89. R = Cardnado
  90. T = Teleport
  91. Y = Big card(Click to smash.)
  92. U = Black hole
  93. P = Card shield(Click to bounce people off, press p again to shred.)
  94. F = Transform(You can switch between modes any time.)
  95. -----------/SECOND FORM MOVES\-----------
  96. T = Laugh
  97. G = Fire ball
  98. H = Huge fire ball
  99. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  100. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  101. ---------]]
  102.  
  103. --"Now you see me 2" is a good movie, which is why i've made this.--
  104. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  105. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  106. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  107. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  108. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  109.  
  110.  
  111. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  112. --Creterisk
  113.  
  114. wait(1/60)
  115.  
  116. walking = false
  117. jumping = false
  118. allowgrassy = false
  119. zxc = false
  120. matte = nil
  121. colori = nil
  122. bigball = false
  123. attacking = false
  124. laughing = false
  125. running = false
  126. downpress = false
  127. taim = nil
  128. change = 0
  129. ws = 10
  130. appi = false
  131. tauntdebounce = false
  132. position = nil
  133. staybooming = false
  134. MseGuide = true
  135. levitate = false
  136. firsttime5 = false
  137. notallowedtransform = false
  138. settime = 0
  139. firsttime2 = false
  140. sine = 0
  141. t = 0
  142. combo1 = true
  143. dgs = 75
  144. combo2 = false
  145. firsttime3 = false
  146. combo3 = false
  147. local bl = {907530553,907527750,907527912}
  148. colortable = {"Really black","Really red"}
  149. colors = #colortable
  150. blz = #bl
  151. local aces = {1880203893,1881287656,1881287420,1881288034}
  152. ace = #aces
  153. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  154. laugh = #laughs
  155. RunSrv = game:GetService("RunService")
  156. RenderStepped = game:GetService("RunService").RenderStepped
  157. removeuseless = game:GetService("Debris")
  158. damageall={}
  159. Repeater={}
  160. Repeater2={}
  161. magictable={}
  162. nonmeshRepeater={}
  163. nonmeshRepeater2={}
  164. dmgii={}
  165. DamageAll2={}
  166. SlowlyFade={}
  167. th1={}
  168. lolzor={}
  169. lolzor2={}
  170. th2={}
  171. keyYsize={}
  172. blocktrail={}
  173. keyYtransparency={}
  174. th3={}
  175. laughingtable={}
  176. Extreme={}
  177. ExtremeM={}
  178. ExtremeM2={}
  179. m3={}
  180. th4={}
  181. th5={}
  182. UpMover={}
  183. openshocktable={}
  184. LessSize={}
  185. ForwardMover={}
  186. FadeIn={}
  187. signtransparency={}
  188. signmover={}
  189. signrotator={}
  190.  
  191. screenGui = Instance.new("ScreenGui")
  192. screenGui.Parent = script.Parent
  193.  
  194. FireBall = Instance.new("Sound",LeftArm)
  195. FireBall.SoundId = "rbxassetid://842332424"
  196. FireBall.Volume = 5
  197. FireBall.Pitch = 2.5
  198.  
  199. BigFireBall = Instance.new("Sound",LeftArm)
  200. BigFireBall.SoundId = "rbxassetid://842332424"
  201. BigFireBall.Volume = 8
  202. BigFireBall.Pitch = 1.5
  203.  
  204. local HEADLERP = Instance.new("ManualWeld")
  205. HEADLERP.Parent = Head
  206. HEADLERP.Part0 = Head
  207. HEADLERP.Part1 = Head
  208. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  209.  
  210. local TORSOLERP = Instance.new("ManualWeld")
  211. TORSOLERP.Parent = Root
  212. TORSOLERP.Part0 = Torso
  213. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  214.  
  215. local ROOTLERP = Instance.new("ManualWeld")
  216. ROOTLERP.Parent = Root
  217. ROOTLERP.Part0 = Root
  218. ROOTLERP.Part1 = Torso
  219. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  220.  
  221. local RIGHTARMLERP = Instance.new("ManualWeld")
  222. RIGHTARMLERP.Parent = RightArm
  223. RIGHTARMLERP.Part0 = RightArm
  224. RIGHTARMLERP.Part1 = Torso
  225. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  226.  
  227. local LEFTARMLERP = Instance.new("ManualWeld")
  228. LEFTARMLERP.Parent = LeftArm
  229. LEFTARMLERP.Part0 = LeftArm
  230. LEFTARMLERP.Part1 = Torso
  231. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  232.  
  233. local RIGHTLEGLERP = Instance.new("ManualWeld")
  234. RIGHTLEGLERP.Parent = RightLeg
  235. RIGHTLEGLERP.Part0 = RightLeg
  236. RIGHTLEGLERP.Part1 = Torso
  237. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  238.  
  239. local LEFTLEGLERP = Instance.new("ManualWeld")
  240. LEFTLEGLERP.Parent = LeftLeg
  241. LEFTLEGLERP.Part0 = LeftLeg
  242. LEFTLEGLERP.Part1 = Torso
  243. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  244.  
  245. local function weldBetween(a, b)
  246. local weld = Instance.new("ManualWeld", a)
  247. weld.Part0 = a
  248. weld.Part1 = b
  249. weld.C0 = a.CFrame:inverse() * b.CFrame
  250. return weld
  251. end
  252.  
  253. function makeblockytrail()
  254. coroutine.wrap(function()
  255. while true do
  256. for i,v in pairs(blocktrail) do
  257. smke = Instance.new("Part",v)
  258. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  259. smke.Material = "Neon"
  260. smke.Anchored = true
  261. smke.CanCollide = false
  262. removeuseless:AddItem(smke,2)
  263. end
  264. swait()
  265. end
  266. end)()
  267. end
  268.  
  269. local function ci(x, c, y, n)
  270. so = Instance.new("Sound", x)
  271. so.SoundId = c
  272. so.Volume = y
  273. so.Looped = n
  274. end
  275.  
  276. function ghost()
  277. fakeeyo2 = Instance.new("Part",Head)
  278. fakeeyo2.BrickColor = BrickColor.new("White")
  279. fakeeyo2.Material = "Neon"
  280. fakeeyo2.Shape = "Ball"
  281. fakeeyo2.Anchored = true
  282. fakeeyo2.CFrame = eyo2.CFrame
  283. fakeeyo2.CanCollide = false
  284. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  285. table.insert(ghosttable,fakeeyo2)
  286. removeuseless:AddItem(fakeeyo2,3)
  287.  
  288. fakeeyo1 = Instance.new("Part",Head)
  289. fakeeyo1.BrickColor = BrickColor.new("White")
  290. fakeeyo1.Material = "Neon"
  291. fakeeyo1.Shape = "Ball"
  292. fakeeyo1.CanCollide = false
  293. fakeeyo1.Anchored = true
  294. fakeeyo1.CFrame = eyo1.CFrame
  295. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  296. table.insert(ghosttable,fakeeyo1)
  297. removeuseless:AddItem(fakeeyo1,3)
  298.  
  299. fakemask = Instance.new("Part",Character)
  300. fakemask.Size = Vector3.new(1,1,1)
  301. fakemask.CFrame = mask.CFrame
  302. fakemask.Material = "Neon"
  303. fakemask.CanCollide = false
  304. fakemask.Anchored = true
  305. fakemask.BrickColor = BrickColor.new("White")
  306. fakemask.Transparency = .5
  307. mfMask = Instance.new("SpecialMesh", fakemask)
  308. mfMask.MeshType = "FileMesh"
  309. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  310. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  311. table.insert(ghosttable,fakemask)
  312. removeuseless:AddItem(fakemask,3)
  313.  
  314.  
  315. fakejester = Instance.new("Part",Character)
  316. fakejester.Size = Vector3.new(2,2,2)
  317. fakejester.CFrame = jester.CFrame
  318. fakejester.CanCollide = false
  319. fakejester.Transparency = .5
  320. fakejester.Anchored = true
  321. fakejester.BrickColor = BrickColor.new("White")
  322. fakejesterm = Instance.new("SpecialMesh", fakejester)
  323. fakejesterm.MeshType = "FileMesh"
  324. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  325. fakejesterm.MeshId = 'rbxassetid://1241662062'
  326. table.insert(ghosttable,fakejester)
  327. removeuseless:AddItem(fakejester,3)
  328.  
  329.  
  330. fakehead = Instance.new("Part",Character)
  331. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  332. fakehead.Anchored = true
  333. fakehead.CanCollide = false
  334. fakehead.Transparency = .5
  335. fakehead.BrickColor = BrickColor.new("White")
  336. fakehead.Material = "Neon"
  337. fakehead.CFrame = Head.CFrame
  338. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  339. fakeheadmesh.MeshType = "Head"
  340. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  341. table.insert(ghosttable,fakehead)
  342. removeuseless:AddItem(fakehead,3)
  343.  
  344.  
  345. fakelarm = Instance.new("Part",Character)
  346. fakelarm.CFrame = LeftArm.CFrame
  347. fakelarm.Size = Vector3.new(1,2,1)
  348. fakelarm.CanCollide = false
  349. fakelarm.Transparency = .5
  350. fakelarm.Material = "Neon"
  351. fakelarm.Anchored = true
  352. table.insert(ghosttable,fakelarm)
  353. removeuseless:AddItem(fakelarm,3)
  354.  
  355.  
  356. fakerarm = Instance.new("Part",Character)
  357. fakerarm.CFrame = RightArm.CFrame
  358. fakerarm.Size = Vector3.new(1,2,1)
  359. fakerarm.Transparency = .5
  360. fakerarm.CanCollide = false
  361. fakerarm.Material = "Neon"
  362. fakerarm.Anchored = true
  363. table.insert(ghosttable,fakerarm)
  364. removeuseless:AddItem(fakerarm,3)
  365.  
  366.  
  367. fakelleg = Instance.new("Part",Character)
  368. fakelleg.CFrame = LeftLeg.CFrame
  369. fakelleg.Size = Vector3.new(1,2,1)
  370. fakelleg.Transparency = .5
  371. fakelleg.CanCollide = false
  372. fakelleg.Material = "Neon"
  373. fakelleg.Anchored = true
  374. table.insert(ghosttable,fakelleg)
  375. removeuseless:AddItem(fakelleg,3)
  376.  
  377.  
  378. fakerleg = Instance.new("Part",Character)
  379. fakerleg.CFrame = RightLeg.CFrame
  380. fakerleg.Size = Vector3.new(1,2,1)
  381. fakerleg.Transparency = .5
  382. fakerleg.CanCollide = false
  383. fakerleg.Material = "Neon"
  384. fakerleg.Anchored = true
  385. table.insert(ghosttable,fakerleg)
  386. removeuseless:AddItem(fakerleg,3)
  387.  
  388.  
  389. fakeTorso = Instance.new("Part",Character)
  390. fakeTorso.CFrame = Torso.CFrame
  391. fakeTorso.Size = Vector3.new(2,2,1)
  392. fakeTorso.Transparency = .5
  393. fakeTorso.CanCollide = false
  394. fakeTorso.Material = "Neon"
  395. fakeTorso.Anchored = true
  396. table.insert(ghosttable,fakeTorso)
  397. removeuseless:AddItem(fakeTorso,3)
  398. end
  399.  
  400. ghosttable={}
  401. coroutine.wrap(function()
  402. while true do
  403. for i,v in pairs(ghosttable) do
  404. v.Transparency = v.Transparency + 0.025
  405. end
  406. wait()
  407. end
  408. end)()
  409.  
  410. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  411. A = Instance.new("Attachment", PARENT)
  412. A.Position = POSITION1
  413. A.Name = "A"
  414. B = Instance.new("Attachment", PARENT)
  415. B.Position = POSITION2
  416. B.Name = "B"
  417. tr1 = Instance.new("Trail", PARENT)
  418. tr1.Attachment0 = A
  419. tr1.Attachment1 = B
  420. tr1.Enabled = true
  421. tr1.Lifetime = LIFETIME
  422. tr1.TextureMode = "Static"
  423. tr1.LightInfluence = 0
  424. tr1.Color = COLOR
  425. tr1.Transparency = NumberSequence.new(0, 1)
  426. end
  427.  
  428. function clean()
  429. damageall={}
  430. Repeater={}
  431. Repeater2={}
  432. nonmeshRepeater={}
  433. nonmeshRepeater2={}
  434. dmgii={}
  435. DamageAll2={}
  436. SlowlyFade={}
  437. th1={}
  438. th2={}
  439. th3={}
  440. Extreme={}
  441. ExtremeM={}
  442. ExtremeM2={}
  443. m3={}
  444. th4={}
  445. th5={}
  446. UpMover={}
  447. openshocktable={}
  448. LessSize={}
  449. ForwardMover={}
  450. FadeIn={}
  451. signtransparency={}
  452. signmover={}
  453. signrotator={}
  454. end
  455.  
  456. coroutine.wrap(function()
  457. while wait() do
  458. LeftArm.BrickColor = BrickColor.new("Really black")
  459. RightArm.BrickColor = BrickColor.new("Really black")
  460. Head.BrickColor = BrickColor.new("Really black")
  461. end
  462. end)()
  463. godmode = coroutine.wrap(function()
  464. for i,v in pairs(Character:GetChildren()) do
  465. if v:IsA("BasePart") and v ~= Root then
  466. v.Anchored = false
  467. end
  468. end
  469. while true do
  470. hum.MaxHealth = math.huge
  471. wait(0.0000001)
  472. hum.Health = math.huge
  473. wait()
  474. end
  475. end)
  476. godmode()
  477. ff = Instance.new("ForceField", Character)
  478. ff.Visible = false
  479.  
  480. coroutine.wrap(function()
  481. for i,v in pairs(Character:GetChildren()) do
  482. if v.Name == "Animate" then v:Remove()
  483. end
  484. end
  485. end)()
  486.  
  487. function damagealll(Radius,Position)
  488. local Returning = {}
  489. for _,v in pairs(workspace:GetChildren()) do
  490. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  491. if v:FindFirstChild("Torso") then
  492. local Mag = (v.Torso.Position - Position).magnitude
  493. if Mag < Radius then
  494. table.insert(Returning,v)
  495. end
  496. elseif v:FindFirstChild("UpperTorso") then
  497. local Mag = (v.UpperTorso.Position - Position).magnitude
  498. if Mag < Radius then
  499. table.insert(Returning,v)
  500. end
  501. end
  502. end
  503. end
  504. return Returning
  505. end
  506.  
  507. ArtificialHB = Instance.new("BindableEvent", script)
  508. ArtificialHB.Name = "Heartbeat"
  509. script:WaitForChild("Heartbeat")
  510.  
  511. frame = 1 / 60
  512. tf = 0
  513. allowframeloss = false
  514. tossremainder = false
  515.  
  516.  
  517. lastframe = tick()
  518. script.Heartbeat:Fire()
  519.  
  520.  
  521. game:GetService("RunService").Heartbeat:connect(function(s, p)
  522. tf = tf + s
  523. if tf >= frame then
  524. if allowframeloss then
  525. script.Heartbeat:Fire()
  526. lastframe = tick()
  527. else
  528. for i = 1, math.floor(tf / frame) do
  529. script.Heartbeat:Fire()
  530. end
  531. lastframe = tick()
  532. end
  533. if tossremainder then
  534. tf = 0
  535. else
  536. tf = tf - frame * math.floor(tf / frame)
  537. end
  538. end
  539. end)
  540.  
  541. function swait(num)
  542. if num == 0 or num == nil then
  543. game:service("RunService").Stepped:wait(0)
  544. else
  545. for i = 0, num do
  546. game:service("RunService").Stepped:wait(0)
  547. end
  548. end
  549. end
  550.  
  551. doomtheme = Instance.new("Sound", Torso)
  552. doomtheme.Volume = 0
  553. doomtheme.Name = "doomtheme"
  554. doomtheme.Looped = true
  555. doomtheme.SoundId = "rbxassetid://1843358057"
  556. doomtheme:Play()
  557.  
  558. Torso.ChildRemoved:connect(function(removed)
  559. if removed.Name == "doomtheme" then
  560. if levitate then
  561. doomtheme = Instance.new("Sound", Torso)
  562. doomtheme.Volume = 3
  563. doomtheme.Name = "doomtheme"
  564. doomtheme.Looped = true
  565. doomtheme.SoundId = "rbxassetid://1382488262"
  566. doomtheme:Play()
  567. else
  568. doomtheme = Instance.new("Sound", Torso)
  569. doomtheme.Volume = 3
  570. doomtheme.Name = "doomtheme"
  571. doomtheme.Looped = true
  572. doomtheme.SoundId = "rbxassetid://1843358057"
  573. doomtheme:Play()
  574. doomtheme.TimePosition = 20.7
  575. end
  576. end
  577. end)
  578.  
  579. for _,n in pairs(Character:GetChildren()) do
  580. if n:IsA("Accessory") then n:Remove() end
  581. end
  582. for _,x in pairs(Character:GetChildren()) do
  583. if x:IsA("Decal") then x:Remove() end
  584. end
  585.  
  586. glow = Instance.new("Part",Head)
  587. glow.Size = Vector3.new(.488,.3,.1)
  588. glow.CanCollide = false
  589. glow.Material = "Neon"
  590. glow.Transparency = 1
  591. glow.BrickColor = BrickColor.new("Really white")
  592. glowweld = weldBetween(glow,Head)
  593. glowweld.C0 = CFrame.new(0,.2,.565)
  594.  
  595. leftlocation = Instance.new("Part",LeftArm)
  596. leftlocation.Size = Vector3.new(1,1,1)
  597. leftlocation.Transparency = 1
  598. leftlocationweld = weldBetween(leftlocation,LeftArm)
  599. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  600. rightlocation = Instance.new("Part",RightArm)
  601. rightlocation.Size = Vector3.new(1,1,1)
  602. rightlocation.Transparency = 1
  603. rightlocationweld = weldBetween(rightlocation,RightArm)
  604. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  605.  
  606. shirt = Instance.new("Shirt", Character)
  607. shirt.Name = "Shirt"
  608. pants = Instance.new("Pants", Character)
  609. pants.Name = "Pants"
  610. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  611. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  612.  
  613. fakehed = Instance.new("Part",Character)
  614. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  615. fakehed.Anchored = false
  616. fakehed.CanCollide = false
  617. fakehed.Transparency = 0
  618. fakehed.BrickColor = BrickColor.new("Really black")
  619. fakehed.Material = "Neon"
  620. fakehed.CFrame = Head.CFrame
  621. fakehedweld = weldBetween(fakehed,Head)
  622. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  623. fakehedmesh.MeshType = "Head"
  624. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  625.  
  626. jester = Instance.new("Part",Character)
  627. jester.Size = Vector3.new(2,2,2)
  628. jester.CFrame = Head.CFrame
  629. jester.CanCollide = false
  630. jesterWeld = Instance.new("Weld",jester)
  631. jesterWeld.Part0 = jester
  632. jesterWeld.Part1 = Head
  633. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  634. mjester = Instance.new("SpecialMesh", jester)
  635. mjester.MeshType = "FileMesh"
  636. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  637. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  638.  
  639. mask = Instance.new("Part",Character)
  640. mask.Size = Vector3.new(1,1,1)
  641. mask.CFrame = Head.CFrame
  642. mask.CanCollide = false
  643. maskweld = weldBetween(mask,Head)
  644. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  645. mMask = Instance.new("SpecialMesh", mask)
  646. mMask.MeshType = "FileMesh"
  647. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  648. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  649.  
  650. eyo1 = Instance.new("Part",Head)
  651. eyo1.BrickColor = BrickColor.new("White")
  652. eyo1.Material = "Neon"
  653. eyo1.Shape = "Ball"
  654. eyo1.Name = "eyo1"
  655. eyo1.CanCollide = false
  656. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  657. eyo1weld = weldBetween(eyo1,Head)
  658. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  659.  
  660. light = Instance.new("PointLight", eyo1)
  661. light.Color = Color3.new(1,1,1)
  662. light.Range = 3
  663. light.Brightness = 4
  664. light.Enabled = true
  665.  
  666. eyo2 = Instance.new("Part",Head)
  667. eyo2.BrickColor = BrickColor.new("White")
  668. eyo2.Material = "Neon"
  669. eyo2.Shape = "Ball"
  670. eyo2.Name = "eyo2"
  671. eyo2.CanCollide = false
  672. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  673. eyo2weld = weldBetween(eyo2,Head)
  674. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  675.  
  676. light2 = Instance.new("PointLight", eyo2)
  677. light2.Color = Color3.new(1,1,1)
  678. light2.Range = 3
  679. light2.Brightness = 4
  680. light2.Enabled = true
  681.  
  682. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  683. so = Instance.new("Sound")
  684. so.Parent = PARENT
  685. so.SoundId = "rbxassetid://"..ID
  686. so.Volume = VOL
  687. so.Looped = LOOP
  688. so:Play()
  689. removeuseless:AddItem(so,REMOVE)
  690. end
  691.  
  692.  
  693. mouse.KeyDown:connect(function(Press)
  694. Press=Press:lower()
  695. if Press=='r' then
  696. if levitate then return end
  697. if debounce then return end
  698. debounce = true
  699. attacking = true
  700. appi = true
  701. ws = 0
  702. coroutine.wrap(function()
  703. while appi do
  704. wait()
  705. if Root.Velocity.Magnitude < 2 and attacking == true then
  706. position = "Idle2"
  707. end
  708. end
  709. end)()
  710. coroutine.wrap(function()
  711. while appi do
  712. wait()
  713. settime = 0.05
  714. sine = sine + change
  715. if position == "Idle2" and attacking == true and appi == true then
  716. change = .4
  717. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  718. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  719. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  720. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  721. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  722. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  723. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  724. end
  725. end
  726. end)()
  727. for i = 1, 20 do
  728. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  729. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  730. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  731. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  732. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  733. swait()
  734. end
  735. SOUND(RightArm,342337569,6,false,1)
  736. coroutine.wrap(function()
  737. for i = 1, 9 do
  738. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  739. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  740. swait()
  741. end
  742. for i = 1, 9 do
  743. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  744. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  745. swait()
  746. end
  747. end)()
  748. shockwave = Instance.new("Part",Torso)
  749. shockwave.Shape = "Ball"
  750. shockwave.Size = Vector3.new(1,1,1)
  751. shockwave.BrickColor = BrickColor.new("White")
  752. shockwave.Material = "Neon"
  753. shockwave.CFrame = Torso.CFrame
  754. shockwave.CanCollide = false
  755. shockwave.Anchored = true
  756. coroutine.wrap(function()
  757. for i = 1, 20 do
  758. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  759. shockwave.Transparency = shockwave.Transparency + 0.05
  760. wait()
  761. end
  762. end)()
  763. SOUND(Torso,1072606965,0,false,10)
  764. coroutine.wrap(function()
  765. for i = 1, 10 do
  766. so.Volume = so.Volume + 0.3
  767. wait()
  768. end
  769. end)()
  770. for i = 1, 35 do
  771. local Hit = damagealll(22,Torso.Position)
  772. for _,v in pairs(Hit) do
  773. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  774. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  775. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  776. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  777. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  778. removeuseless:AddItem(vel,.1)
  779. end
  780. wave = Instance.new("Part", Torso)
  781. wave.Size = Vector3.new(1, 1, 1)
  782. wave.Transparency = 0
  783. wave.BrickColor = BrickColor.new("White")
  784. wave.Anchored = true
  785. wave.CanCollide = false
  786. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  787. wavemesh = Instance.new("SpecialMesh", wave)
  788. wavemesh.MeshId = "rbxassetid://20329976"
  789. wavemesh.Scale = Vector3.new(1, 1, 1)
  790. table.insert(th2,wave)
  791. table.insert(SlowlyFade,wave)
  792. table.insert(th5,wavemesh)
  793. removeuseless:AddItem(wave,2)
  794. CardStorm = Instance.new("Part",Torso)
  795. CardStorm.Size = Vector3.new(.1,.1,.1)
  796. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  797. CardStorm.Anchored = true
  798. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  799. CardStormMesh.Scale = Vector3.new(1,1,1)
  800. CardStormMesh.MeshId = "rbxassetid://6512150"
  801. CardStormMesh.TextureId = "rbxassetid://55364685"
  802. table.insert(SlowlyFade,CardStorm)
  803. table.insert(m3,CardStormMesh)
  804. table.insert(th1,CardStorm)
  805. removeuseless:AddItem(CardStorm,3)
  806. wait(.1)
  807. end
  808. coroutine.wrap(function()
  809. for i = 1, 10 do
  810. so.Volume = so.Volume - 0.3
  811. wait()
  812. end
  813. end)()
  814. wait(1)
  815. ws = 10
  816. clean()
  817. attacking = false
  818. debounce = false
  819. appi = false
  820. end
  821. end)
  822.  
  823. mouse.KeyDown:connect(function(Press)
  824. Press=Press:lower()
  825. if Press=='e' then
  826. if levitate then return end
  827. if debounce then return end
  828. attacking = true
  829. debounce = true
  830. damagedebounce = false
  831. clickdisallowance = true
  832. clickdebounce = false
  833. notallowed = true
  834. appi = true
  835. ws = 0
  836. coroutine.wrap(function()
  837. while appi do
  838. wait()
  839. if Root.Velocity.y > 1 and attacking == true then
  840. position = "Jump2"
  841. elseif Root.Velocity.y < -1 and attacking == true then
  842. position = "Falling2"
  843. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  844. position = "Idle2"
  845. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  846. position = "Walking2"
  847. end
  848. end
  849. end)()
  850. coroutine.wrap(function()
  851. while appi do
  852. wait()
  853. settime = 0.05
  854. sine = sine + change
  855. if position == "Jump2" and attacking == true and appi == true then
  856. change = 1
  857. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  858. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  859. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  860. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  861. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  862. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  863. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  864. elseif position == "Falling2" and attacking == true and appi == true then
  865. change = 1
  866. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  867. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  868. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  869. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  870. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  871. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  872. elseif position == "Idle2" and attacking == true and appi == true then
  873. change = .4
  874. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  875. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  876. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  877. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  878. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  879. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  880. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  881. elseif position == "Walking2" and attacking == true and appi == true then
  882. change = .8
  883. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  884. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  885. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  886. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  887. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  888. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  889. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  890. end
  891. end
  892. end)()
  893. coroutine.wrap(function()
  894. for i = 1, 40 do
  895. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  896. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  897. swait()
  898. end
  899. end)()
  900. haloh = Instance.new("Part", Torso)
  901. haloh.Size = Vector3.new(1,1,1)
  902. haloh.Anchored = false
  903. haloh.Transparency = 1
  904. haloh.CanCollide = false
  905. halohweld = weldBetween(haloh,Torso)
  906. halohweld.C0 = CFrame.new(0,0,0)
  907. n = 0
  908. x = 0
  909. tab={}
  910. tab2={}
  911. SOUND(Torso,1882057730,6,false,2)
  912. for i = 1, 20 do
  913. n = n + 20
  914. x = x + 5
  915. halo = Instance.new("Part", Torso)
  916. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  917. halo.Transparency = 1
  918. halo.CanCollide = false
  919. halo.Material = "Neon"
  920. halo.BrickColor = BrickColor.new("White")
  921. halow = weldBetween(halo,haloh)
  922. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  923. table.insert(FadeIn,halo)
  924. table.insert(tab,halow)
  925. table.insert(tab2,halo)
  926. wait()
  927. end
  928. ws = 10
  929. clickdisallowance = false
  930. coroutine.wrap(function()
  931. g1 = Instance.new("BodyGyro", Root)
  932. g1.D = 175
  933. g1.P = 20000
  934. g1.MaxTorque = Vector3.new(0,9000,0)
  935. while notallowed do
  936. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  937. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  938. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  939. swait()
  940. end
  941. end)()
  942. coroutine.wrap(function()
  943. mouse.Button1Down:connect(function()
  944. if clickdisallowance then return end
  945. if clickdebounce then return end
  946. wait(.2)
  947. clickdebounce = true
  948. notallowed = false
  949. end)
  950. end)()
  951. while notallowed do
  952. for i,v in pairs(tab) do
  953. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  954. end
  955. swait()
  956. end
  957. appi = false
  958. ws = 0
  959. for i = 1, 15 do
  960. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  961. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  962. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  963. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  964. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  965. swait()
  966. end
  967. for i,v in pairs(tab) do
  968. v:Remove()
  969. end
  970. for i,v in pairs(tab2) do
  971. removeuseless:AddItem(v,6)
  972. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  973. BodyGyro=Instance.new('BodyGyro',v)
  974. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  975. BodyGyro.P=2e4
  976. removeuseless:AddItem(BodyGyro,.1)
  977. PB2 = Instance.new("BodyVelocity", v)
  978. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  979. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  980. PB2.Velocity = v.CFrame.lookVector * 80
  981. end
  982. SOUND(Torso,1499747506,3,false,1)
  983. for i,v in pairs(tab2) do
  984. v.Touched:connect(function(hit)
  985. if hit.Parent:IsA("Part") then
  986. elseif hit.Parent:IsA("SpecialMesh") then
  987. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  988. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  989. if damagedebounce == true then return end
  990. damagedebounce = true
  991. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  992. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  993. Slachtoffer:TakeDamage(math.random(17,35))
  994. SOUND(tor,694703797,6,false,1)
  995. wait(.1)
  996. damagedebounce = false
  997. end
  998. end)
  999. end
  1000. for i = 1, 20 do
  1001. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1002. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1003. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1004. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1005. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1006. swait()
  1007. end
  1008. clean()
  1009. g1:Remove()
  1010. haloh:Remove()
  1011. attacking = false
  1012. debounce = false
  1013. damagedebounce = false
  1014. clickdebounce = false
  1015. appi = false
  1016. ws = 10
  1017. end
  1018. end)
  1019.  
  1020. mouse.KeyDown:connect(function(Press)
  1021. Press=Press:lower()
  1022. if Press=='y' then
  1023. if levitate then return end
  1024. if debounce then return end
  1025. clickdisallowance = true
  1026. clickdebounce = false
  1027. debounce = true
  1028. attacking = true
  1029. appi = true
  1030. ws = 0
  1031. coroutine.wrap(function()
  1032. while appi do
  1033. wait()
  1034. if Root.Velocity.y > 1 and attacking == true then
  1035. position = "Jump2"
  1036. elseif Root.Velocity.y < -1 and attacking == true then
  1037. position = "Falling2"
  1038. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1039. position = "Idle2"
  1040. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1041. position = "Walking2"
  1042. end
  1043. end
  1044. end)()
  1045. coroutine.wrap(function()
  1046. while appi do
  1047. wait()
  1048. settime = 0.05
  1049. sine = sine + change
  1050. if position == "Jump2" and attacking == true and appi == true then
  1051. change = 1
  1052. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1053. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1054. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1055. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1056. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1057. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1058. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1059. elseif position == "Falling2" and attacking == true and appi == true then
  1060. change = 1
  1061. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1062. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1063. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1064. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1065. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1066. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1067. elseif position == "Idle2" and attacking == true and appi == true then
  1068. change = .4
  1069. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1070. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1071. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1072. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1073. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1074. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1075. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1076. elseif position == "Walking2" and attacking == true and appi == true then
  1077. change = .8
  1078. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1079. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1080. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1081. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1082. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1083. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1084. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1085. end
  1086. end
  1087. end)()
  1088. bigcard = Instance.new("Part",Torso)
  1089. bigcard.Material = "Neon"
  1090. bigcard.Transparency = 1
  1091. bigcard.BrickColor = BrickColor.new("White")
  1092. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1093. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1094. bigcard.Anchored = true
  1095. SOUND(bigcard,236989198,6,false,1)
  1096. ace = aces[math.random(1,#aces)]
  1097. acer = Instance.new("Decal",bigcard)
  1098. acer.Texture = "rbxassetid://"..ace
  1099. acer.Transparency = 1
  1100. acer.Face = "Front"
  1101. ace2 = acer:Clone()
  1102. ace2.Parent = bigcard
  1103. ace2.Face = "Back"
  1104. table.insert(FadeIn,acer)
  1105. table.insert(FadeIn,ace2)
  1106. table.insert(FadeIn,bigcard)
  1107. for i = 1, 30 do
  1108. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1109. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1110. swait()
  1111. end
  1112. ws = 10
  1113. g1 = Instance.new("BodyGyro", Root)
  1114. g1.D = 175
  1115. g1.P = 20000
  1116. g1.MaxTorque = Vector3.new(0,9000,0)
  1117. clickdisallowance = false
  1118. coroutine.wrap(function()
  1119. mouse.Button1Down:connect(function()
  1120. if clickdisallowance then return end
  1121. if clickdebounce then return end
  1122. wait(.2)
  1123. clickdebounce = true
  1124. end)
  1125. end)()
  1126. while not clickdebounce do
  1127. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1128. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1129. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1130. swait()
  1131. end
  1132. g1:Remove()
  1133. ws = 0
  1134. for i = 1, 13 do
  1135. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1136. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1137. swait()
  1138. end
  1139. locationpart = Instance.new("Part",bigcard)
  1140. locationpart.Size = Vector3.new(1,1,1)
  1141. locationpart.Transparency = 1
  1142. locationpart.CanCollide = false
  1143. locationpart.Anchored = true
  1144. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1145. shockwave = Instance.new("Part", Torso)
  1146. shockwave.Size = Vector3.new(1,1,1)
  1147. shockwave.CanCollide = false
  1148. shockwave.Anchored = true
  1149. shockwave.Transparency = 0
  1150. shockwave.BrickColor = BrickColor.new("White")
  1151. shockwave.CFrame = CFrame.new(locationpart.Position)
  1152. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1153. shockwavemesh.Scale = Vector3.new(5,2,5)
  1154. shockwavemesh.MeshId = "rbxassetid://20329976"
  1155. removeuseless:AddItem(shockwave,4)
  1156. shockwave2 = Instance.new("Part", Torso)
  1157. shockwave2.Size = Vector3.new(1,1,1)
  1158. shockwave2.CanCollide = false
  1159. shockwave2.Anchored = true
  1160. shockwave2.Transparency = 0
  1161. shockwave2.BrickColor = BrickColor.new("White")
  1162. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1163. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1164. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1165. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1166. removeuseless:AddItem(shockwave2,4)
  1167. shockwave3 = Instance.new("Part", Torso)
  1168. shockwave3.Size = Vector3.new(1,1,1)
  1169. shockwave3.CanCollide = false
  1170. shockwave3.Anchored = true
  1171. shockwave3.Transparency = 0
  1172. shockwave3.BrickColor = BrickColor.new("White")
  1173. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1174. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1175. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1176. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1177. removeuseless:AddItem(shockwave3,4)
  1178. shockwave4 = Instance.new("Part", Torso)
  1179. shockwave4.Size = Vector3.new(1,1,1)
  1180. shockwave4.CanCollide = false
  1181. shockwave4.Anchored = true
  1182. shockwave4.Transparency = 0
  1183. shockwave4.BrickColor = BrickColor.new("White")
  1184. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1185. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1186. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1187. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1188. removeuseless:AddItem(shockwave4,4)
  1189. Hit = damagealll(20,locationpart.Position)
  1190. for _,v in pairs(Hit) do
  1191. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1192. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1193. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1194. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1195. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1196. removeuseless:AddItem(vel,.1)
  1197. end
  1198. coroutine.wrap(function()
  1199. for i = 1, 90 do
  1200. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1201. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1202. shockwave.Transparency = shockwave.Transparency + 0.025
  1203. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1204. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1205. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1206. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1207. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1208. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1209. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1210. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1211. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1212. swait()
  1213. end
  1214. end)()
  1215. SOUND(locationpart,765590102,6,false,2)
  1216. for i = 1, 24 do
  1217. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1218. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1219. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1220. swait()
  1221. end
  1222. for i = 1, 40 do
  1223. bigcard.Transparency = bigcard.Transparency + 0.2
  1224. acer.Transparency = acer.Transparency + .2
  1225. ace2.Transparency = ace2.Transparency + .2
  1226. swait()
  1227. end
  1228. attacking = false
  1229. debounce = false
  1230. appi = false
  1231. clickdisallowance = false
  1232. clickdebounce = false
  1233. ws = 10
  1234. bigcard:Remove()
  1235. clean()
  1236. end
  1237. end)
  1238.  
  1239. mouse.KeyDown:connect(function(Press)
  1240. Press=Press:lower()
  1241. if Press=='u' then
  1242. if levitate then return end
  1243. if mouse.Target ~= nil then end
  1244. if debounce then return end
  1245. debounce = true
  1246. attacking = true
  1247. appi = true
  1248. ws = 0
  1249. appi = true
  1250. coroutine.wrap(function()
  1251. while appi do
  1252. wait()
  1253. if Root.Velocity.y > 1 and attacking == true then
  1254. position = "Jump2"
  1255. elseif Root.Velocity.y < -1 and attacking == true then
  1256. position = "Falling2"
  1257. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1258. position = "Idle2"
  1259. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1260. position = "Walking2"
  1261. end
  1262. end
  1263. end)()
  1264. coroutine.wrap(function()
  1265. while appi do
  1266. wait()
  1267. settime = 0.05
  1268. sine = sine + change
  1269. if position == "Jump2" and attacking == true and appi == true then
  1270. change = 1
  1271. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1272. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1273. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1274. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1275. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1276. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1277. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1278. elseif position == "Falling2" and attacking == true and appi == true then
  1279. change = 1
  1280. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1281. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1282. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1283. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1284. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1285. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1286. elseif position == "Idle2" and attacking == true and appi == true then
  1287. change = .4
  1288. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1289. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1290. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1291. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1292. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1293. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1294. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1295. elseif position == "Walking2" and attacking == true and appi == true then
  1296. change = .8
  1297. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1298. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1299. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1300. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1301. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1302. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1303. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1304. end
  1305. end
  1306. end)()
  1307. g1 = Instance.new("BodyGyro", Root)
  1308. g1.D = 175
  1309. g1.P = 20000
  1310. g1.MaxTorque = Vector3.new(0,9000,0)
  1311. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1312. for i = 1, 15 do
  1313. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1314. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1315. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1316. swait()
  1317. end
  1318. cardportal = Instance.new("Part", Torso)
  1319. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1320. cardportal.Material = "Neon"
  1321. cardportal.BrickColor = BrickColor.new("White")
  1322. cardportal.Transparency = 0
  1323. cardportal.Anchored = true
  1324. cardportal.CanCollide = false
  1325. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1326. cardportalMESH.MeshType = "Cylinder"
  1327. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1328. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1329. for i = 1, 10 do
  1330. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1331. swait()
  1332. end
  1333. bigzcard = Instance.new("Part",Torso)
  1334. bigzcard.Material = "Neon"
  1335. bigzcard.Transparency = 0
  1336. bigzcard.BrickColor = BrickColor.new("White")
  1337. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1338. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1339. bigzcard.Anchored = true
  1340. SOUND(bigzcard,1888686669,6,false,1)
  1341. acer = Instance.new("Decal",bigzcard)
  1342. acer.Texture = "rbxassetid://1881287656"
  1343. acer.Transparency = 0
  1344. acer.Face = "Front"
  1345. ace2 = acer:Clone()
  1346. ace2.Parent = bigzcard
  1347. ace2.Face = "Back"
  1348. spinning = true
  1349. coroutine.wrap(function()
  1350. while spinning do
  1351. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1352. swait()
  1353. end
  1354. end)()
  1355. for i = 1, 20 do
  1356. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1357. swait()
  1358. end
  1359. coroutine.wrap(function()
  1360. for i = 1, 10 do
  1361. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1362. swait()
  1363. end
  1364. cardportal:Remove()
  1365. end)()
  1366. wait(.7)
  1367. ace3 = Instance.new("Decal",bigzcard)
  1368. ace3.Texture = "rbxassetid://1880203893"
  1369. ace3.Transparency = 1
  1370. ace3.Face = "Front"
  1371. ace4 = ace3:Clone()
  1372. ace4.Parent = bigzcard
  1373. ace4.Face = "Back"
  1374. bigzcard2 = Instance.new("Part",Torso)
  1375. bigzcard2.Material = "Neon"
  1376. bigzcard2.Transparency = 1
  1377. bigzcard2.BrickColor = BrickColor.new("Really black")
  1378. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1379. bigzcard2.CFrame = bigzcard.CFrame
  1380. bigzcard2.CanCollide = false
  1381. bigzcard2.Anchored = true
  1382. coroutine.wrap(function()
  1383. while spinning do
  1384. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1385. swait()
  1386. end
  1387. end)()
  1388. blz = bl[math.random(1,#bl)]
  1389. woos = Instance.new("Sound",Torso)
  1390. woos.SoundId = "rbxassetid://"..blz
  1391. woos.Volume = 4
  1392. woos:Play()
  1393. for i = 1, 20 do
  1394. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1395. bigzcard.Transparency = bigzcard.Transparency + .05
  1396. ace3.Transparency = ace3.Transparency - 0.05
  1397. ace4.Transparency = ace4.Transparency - 0.05
  1398. acer.Transparency = acer.Transparency + 0.05
  1399. ace2.Transparency = ace2.Transparency + 0.05
  1400. wait()
  1401. end
  1402. ace3.Parent = bigzcard2
  1403. ace3.Face = "Front"
  1404. ace4.Parent = bigzcard2
  1405. ace4.Face = "Back"
  1406. bigzcard:Remove()
  1407. spinning = false
  1408. blackholeactive = true
  1409. coroutine.wrap(function()
  1410. blackhole={}
  1411. orbzfade={}
  1412. for i = 1, 100 do
  1413. orbz = Instance.new("Part", Torso)
  1414. orbz.Shape = "Ball"
  1415. orbz.Material = "Neon"
  1416. orbz.BrickColor = BrickColor.new("Really black")
  1417. orbz.Size = Vector3.new(2,2,2)
  1418. orbz.Anchored = true
  1419. orbz.CanCollide = false
  1420. removeuseless:AddItem(orbz,1)
  1421. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1422. table.insert(blackhole,orbz)
  1423. table.insert(orbzfade,orbz)
  1424. for i,v in pairs(blackhole) do
  1425. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1426. end
  1427. for i,v in pairs(orbzfade) do
  1428. v.Transparency = v.Transparency + 0.025
  1429. end
  1430. swait()
  1431. end
  1432. end)()
  1433. coroutine.wrap(function()
  1434. while blackholeactive do
  1435. local Hit = damagealll(45,bigzcard2.Position)
  1436. for _,v in pairs(Hit) do
  1437. coroutine.wrap(function()
  1438. wait(.15)
  1439. if blackholeactive == false then return end
  1440. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1441. end)()
  1442. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1443. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1444. end
  1445. wait()
  1446. end
  1447. end)()
  1448. for i = 1, 100 do
  1449. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1450. cataclysmics = Instance.new("Part", Torso)
  1451. cataclysmics.Shape = "Ball"
  1452. cataclysmics.Material = "Neon"
  1453. cataclysmics.BrickColor = BrickColor.new("Really black")
  1454. cataclysmics.Size = Vector3.new(11,11,11)
  1455. cataclysmics.Transparency = .3
  1456. cataclysmics.Anchored = true
  1457. cataclysmics.CanCollide = false
  1458. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1459. table.insert(LessSize,cataclysmics)
  1460. table.insert(keyYtransparency,cataclysmics)
  1461. removeuseless:AddItem(cataclysmics,1)
  1462. swait()
  1463. end
  1464. coroutine.wrap(function()
  1465. for i = 1, 20 do
  1466. for i,v in pairs(orbzfade) do
  1467. v.Transparency = v.Transparency + 0.05
  1468. end
  1469. swait()
  1470. end
  1471. end)()
  1472. explosiontable={}
  1473. ringtable={}
  1474. ringtable2={}
  1475. soundboks = Instance.new("Part",Torso)
  1476. soundboks.CanCollide = false
  1477. soundboks.Anchored = true
  1478. soundboks.Transparency = 1
  1479. soundboks.CFrame = bigzcard2.CFrame
  1480. removeuseless:AddItem(soundboks,6)
  1481. SOUND(soundboks,472579737,6,false,1)
  1482. blackholeactive = false
  1483. bigzcard2:Remove()
  1484. Hit = damagealll(60,soundboks.Position)
  1485. for _,v in pairs(Hit) do
  1486. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1487. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1488. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1489. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1490. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1491. removeuseless:AddItem(vel,.1)
  1492. end
  1493. coroutine.wrap(function()
  1494. shockwave = Instance.new("Part", Torso)
  1495. shockwave.Size = Vector3.new(1,1,1)
  1496. shockwave.CanCollide = false
  1497. shockwave.Anchored = true
  1498. shockwave.Transparency = 0
  1499. shockwave.BrickColor = BrickColor.new("Really black")
  1500. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1501. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1502. shockwavemesh.Scale = Vector3.new(5,2,5)
  1503. shockwavemesh.MeshId = "rbxassetid://20329976"
  1504. shockwave2 = Instance.new("Part", Torso)
  1505. shockwave2.Size = Vector3.new(1,1,1)
  1506. shockwave2.CanCollide = false
  1507. shockwave2.Anchored = true
  1508. shockwave2.Transparency = 0
  1509. shockwave2.BrickColor = BrickColor.new("Really black")
  1510. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1511. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1512. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1513. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1514. for i = 1, 40 do
  1515. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1516. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1517. shockwave.Transparency = shockwave.Transparency + 0.025
  1518. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1519. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1520. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1521. swait()
  1522. end
  1523. shockwave:Remove()
  1524. shockwave2:Remove()
  1525. end)()
  1526. for i = 1, 4 do
  1527. explosion = Instance.new("Part", Torso)
  1528. explosion.Shape = "Ball"
  1529. explosion.Size = Vector3.new(1,1,1)
  1530. explosion.Transparency = 0
  1531. explosion.CanCollide = false
  1532. explosion.Anchored = true
  1533. explosion.BrickColor = BrickColor.new("Really black")
  1534. explosion.Material = "Neon"
  1535. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1536. table.insert(ExtremeM,explosion)
  1537. table.insert(SlowlyFade,explosion)
  1538. removeuseless:AddItem(explosion,4)
  1539. ring = Instance.new("Part", Torso)
  1540. ring.Size = Vector3.new(5, 5, 5)
  1541. ring.Transparency = 0
  1542. ring.BrickColor = BrickColor.new("Really black")
  1543. ring.Anchored = true
  1544. ring.CanCollide = false
  1545. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1546. ringh = Instance.new("SpecialMesh", ring)
  1547. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1548. ringh.Scale = Vector3.new(2, 2, .1)
  1549. table.insert(keyYsize,ringh)
  1550. table.insert(keyYtransparency,ring)
  1551. removeuseless:AddItem(ring,4)
  1552. swait()
  1553. end
  1554. wait(1.2)
  1555. clean()
  1556. keyYsize={}
  1557. keyYtransparency={}
  1558. blackholev = false
  1559. appi = false
  1560. g1:Remove()
  1561. ws = 10
  1562. attacking = false
  1563. debounce = false
  1564. end
  1565. end)
  1566.  
  1567. mouse.KeyDown:connect(function(Press)
  1568. Press=Press:lower()
  1569. if Press=='t' then
  1570. if levitate then
  1571. if tauntdebounce then return end
  1572. tauntdebounce = true
  1573. laughing = true
  1574. coroutine.wrap(function()
  1575. while laughing do
  1576. local b1 = Instance.new("BillboardGui",Head)
  1577. b1.Size = UDim2.new(0,4,0,1.6)
  1578. b1.StudsOffset = Vector3.new(0,0,0)
  1579. b1.Name = "laff"
  1580. b1.AlwaysOnTop = true
  1581. b1.Adornee = Head
  1582. removeuseless:AddItem(b1,3)
  1583. local b2 = Instance.new("TextLabel",b1)
  1584. b2.BackgroundTransparency = 1
  1585. b2.Text = "HaHaHaHaHaHa..."
  1586. b2.Font = "Garamond"
  1587. b2.TextSize = 0
  1588. b2.Name = "lafftext"
  1589. b2.TextStrokeTransparency = 0
  1590. b2.TextColor3 = BrickColor.new("Really red").Color
  1591. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1592. b2.Size = UDim2.new(1,0,.5,0)
  1593. table.insert(laughingtable,b2)
  1594. removeuseless:AddItem(b1,2)
  1595. coroutine.wrap(function()
  1596. if zxc then return end
  1597. zxc = true
  1598. while true do
  1599. swait()
  1600. for i,v in pairs(Head:GetChildren()) do
  1601. if v.Name == "laff" then
  1602. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1603. end
  1604. end
  1605. for i,v in pairs(laughingtable) do
  1606. v.TextTransparency = v.TextTransparency + .025
  1607. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1608. v.TextSize = v.TextSize + 2
  1609. v.Rotation = v.Rotation + .1
  1610. end
  1611. end
  1612. end)()
  1613. swait(10)
  1614. end
  1615. end)()
  1616. laugh = laughs[math.random(1,#laughs)]
  1617. laughy = Instance.new("Sound",Head)
  1618. laughy.SoundId = "rbxassetid://"..laugh
  1619. laughy.Volume = 10
  1620. laughy:Play()
  1621. wait(1)
  1622. wait(laughy.TimeLength)
  1623. laughing = false
  1624. laughy:Remove()
  1625. tauntdebounce = false
  1626. else
  1627. if mouse.Target ~= nil then
  1628. if debounce then return end
  1629. attacking = true
  1630. ghost()
  1631. tps = Instance.new("Sound", Torso)
  1632. tps.Volume = 5
  1633. tps.SoundId = "rbxassetid://1894958339"
  1634. tps:Play()
  1635. removeuseless:AddItem(tps,2)
  1636. g1 = Instance.new("BodyGyro", Root)
  1637. g1.D = 175
  1638. g1.P = 20000
  1639. g1.MaxTorque = Vector3.new(0,9000,0)
  1640. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1641. removeuseless:AddItem(g1,.05)
  1642. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1643. wait(.1)
  1644. attacking = false
  1645. debounce = false
  1646. end
  1647. end
  1648. end
  1649. end)
  1650.  
  1651. mouse.KeyDown:connect(function(Press)
  1652. Press=Press:lower()
  1653. if Press=='q' then
  1654. if levitate then return end
  1655. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1656. if debounce then return end
  1657. debounce = true
  1658. attacking = true
  1659. appi = true
  1660. ws = 0
  1661. coroutine.wrap(function()
  1662. while appi do
  1663. wait()
  1664. if Root.Velocity.y > 1 and attacking == true then
  1665. position = "Jump2"
  1666. elseif Root.Velocity.y < -1 and attacking == true then
  1667. position = "Falling2"
  1668. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1669. position = "Idle2"
  1670. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1671. position = "Walking2"
  1672. end
  1673. end
  1674. end)()
  1675. coroutine.wrap(function()
  1676. while appi do
  1677. wait()
  1678. settime = 0.05
  1679. sine = sine + change
  1680. if position == "Jump2" and attacking == true and appi == true then
  1681. change = 1
  1682. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1683. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1684. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1685. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1686. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1687. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1688. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1689. elseif position == "Falling2" and attacking == true and appi == true then
  1690. change = 1
  1691. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1692. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1693. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1694. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1695. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1696. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1697. elseif position == "Idle2" and attacking == true and appi == true then
  1698. change = .4
  1699. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1700. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1701. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1702. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1703. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1704. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1705. elseif position == "Walking2" and attacking == true and appi == true then
  1706. change = .8
  1707. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1708. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1709. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1710. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1711. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1712. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1713. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1714. end
  1715. end
  1716. end)()
  1717. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1718. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1719. EHead = enemyhum.Parent:FindFirstChild("Head")
  1720. g1 = Instance.new("BodyGyro", Root)
  1721. g1.D = 175
  1722. g1.P = 20000
  1723. g1.MaxTorque = Vector3.new(0,9000,0)
  1724. brick = Instance.new("Part",Torso)
  1725. brick.Anchored = true
  1726. brick.CanCollide = false
  1727. brick.Material = "Neon"
  1728. brick.Transparency = 1
  1729. brick.BrickColor = BrickColor.new("White")
  1730. brick.Size = Vector3.new(8,.3,12)
  1731. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1732. SOUND(brick,1888686669,6,false,1.5)
  1733. ace = aces[math.random(1,#aces)]
  1734. acer = Instance.new("Decal",brick)
  1735. acer.Texture = "rbxassetid://1898092341"
  1736. acer.Transparency = 1
  1737. acer.Face = "Top"
  1738. coroutine.wrap(function()
  1739. for i = 1, 20 do
  1740. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1741. brick.Transparency = brick.Transparency - .05
  1742. acer.Transparency = acer.Transparency - .1
  1743. swait()
  1744. end
  1745. end)()
  1746. ETorso.Anchored = true
  1747. EHead.Anchored = true
  1748. for i = 1, 25 do
  1749. swait()
  1750. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1751. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1752. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1753. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1754. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1755. end
  1756. SOUND(brick,472214107,6,false,2)
  1757. coroutine.wrap(function()
  1758. for i = 1, 10 do
  1759. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1760. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1761. swait()
  1762. end
  1763. end)()
  1764. shockwave = Instance.new("Part", Torso)
  1765. shockwave.Size = Vector3.new(1,1,1)
  1766. shockwave.CanCollide = false
  1767. shockwave.Anchored = true
  1768. shockwave.Transparency = 0
  1769. shockwave.BrickColor = BrickColor.new("White")
  1770. shockwave.CFrame = CFrame.new(brick.Position)
  1771. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1772. shockwavemesh.Scale = Vector3.new(1,1,1)
  1773. shockwavemesh.MeshId = "rbxassetid://20329976"
  1774. removeuseless:AddItem(shockwave,4)
  1775. shockwave2 = Instance.new("Part", Torso)
  1776. shockwave2.Size = Vector3.new(1,1,1)
  1777. shockwave2.CanCollide = false
  1778. shockwave2.Anchored = true
  1779. shockwave2.Transparency = 0
  1780. shockwave2.BrickColor = BrickColor.new("White")
  1781. shockwave2.CFrame = CFrame.new(brick.Position)
  1782. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1783. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1784. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1785. removeuseless:AddItem(shockwave2,4)
  1786. for i = 1, 35 do
  1787. swait()
  1788. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1789. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1790. shockwave.Transparency = shockwave.Transparency + .05
  1791. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1792. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1793. shockwave2.Transparency = shockwave2.Transparency + .03
  1794. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1795. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1796. end
  1797. for i = 1, 8 do
  1798. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1799. swait()
  1800. end
  1801. n = 0
  1802. SOUND(brick,54111471,6,false,1)
  1803. for i = 1, 40 do
  1804. n = n + 6
  1805. brick.Transparency = brick.Transparency + .025
  1806. acer.Transparency = acer.Transparency + .075
  1807. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1808. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1809. swait()
  1810. end
  1811. ws = 10
  1812. brick:Remove()
  1813. enemyhum.Parent:Remove()
  1814. attacking = false
  1815. removeuseless:AddItem(g1,0.001)
  1816. debounce = false
  1817. appi = false
  1818. end
  1819. end
  1820. end)
  1821.  
  1822. mouse.KeyDown:connect(function(Press)
  1823. Press=Press:lower()
  1824. if Press=='p' then
  1825. if levitate then return end
  1826. if blocking then
  1827. if blockedoff then return end
  1828. clickallowance = false
  1829. appi = false
  1830. attacking = true
  1831. blocking = false
  1832. throwing = true
  1833. ws = 0
  1834. n = 0
  1835. blockcard.CanCollide = false
  1836. for i = 1, 35 do
  1837. n = n + 20
  1838. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1839. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1840. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1841. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1842. swait()
  1843. end
  1844. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1845. blockcard.CanCollide = false
  1846. locater1 = Instance.new("Part",blockcard)
  1847. locater1.Size = Vector3.new(1,1,1)
  1848. locater1.CanCollide = false
  1849. locater1.Anchored = true
  1850. locater1.Transparency = 1
  1851. locater2 = Instance.new("Part",blockcard)
  1852. locater2.Size = Vector3.new(1,1,1)
  1853. locater2.CanCollide = false
  1854. locater2.Transparency = 1
  1855. locater2.Anchored = true
  1856. locater3 = Instance.new("Part",blockcard)
  1857. locater3.Size = Vector3.new(1,1,1)
  1858. locater3.Transparency = 1
  1859. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1860. locater3.CanCollide = false
  1861. locater3.Anchored = true
  1862. fushfush = Instance.new("Sound",blockcard)
  1863. fushfush.SoundId = "rbxassetid://288641686"
  1864. fushfush.Volume = 8
  1865. fushfush:Play()
  1866. boosh:Play()
  1867. coroutine.wrap(function()
  1868. n = 0
  1869. for i = 1, 35 do
  1870. n = n + 10
  1871. shockwave = Instance.new("Part", Torso)
  1872. shockwave.Size = Vector3.new(1,1,1)
  1873. shockwave.CanCollide = false
  1874. shockwave.Anchored = true
  1875. shockwave.Transparency = .5
  1876. shockwave.BrickColor = BrickColor.new("White")
  1877. shockwave.CFrame = locater3.CFrame
  1878. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1879. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1880. shockwavemesh.MeshId = "rbxassetid://20329976"
  1881. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1882. removeuseless:AddItem(shockwave,1)
  1883. table.insert(lolzor2,shockwave)
  1884. for i,v in pairs(lolzor2) do
  1885. v.Transparency = v.Transparency + .1
  1886. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1887. end
  1888. swait()
  1889. end
  1890. end)()
  1891. for i = 1, 35 do
  1892. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1893. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1894. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1895. fushfush.Volume = fushfush.Volume - .2
  1896. Hit = damagealll(20,blockcard.Position)
  1897. for _,v in pairs(Hit) do
  1898. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1899. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1900. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1901. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1902. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1903. removeuseless:AddItem(vel,.1)
  1904. end
  1905. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1906. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1907. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1908. grassblocks = Instance.new("Part",Torso)
  1909. grassblocks.Size = Vector3.new(4,4,4)
  1910. grassblocks.Material = "Grass"
  1911. grassblocks.Anchored = true
  1912. grassblocks.BrickColor = BrickColor.new("Bright green")
  1913. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1914. removeuseless:AddItem(grassblocks,5)
  1915. grassblocks2 = Instance.new("Part",Torso)
  1916. grassblocks2.Size = Vector3.new(4,4,4)
  1917. grassblocks2.Material = "Grass"
  1918. grassblocks2.Anchored = true
  1919. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1920. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1921. removeuseless:AddItem(grassblocks2,5)
  1922. blockcardshadow = Instance.new("Part",Torso)
  1923. blockcardshadow.Transparency = .5
  1924. blockcardshadow.Anchored = true
  1925. blockcardshadow.Material = "Neon"
  1926. blockcardshadow.BrickColor = BrickColor.new("White")
  1927. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1928. blockcardshadow.CanCollide = false
  1929. blockcardshadow.CFrame = blockcard.CFrame
  1930. removeuseless:AddItem(blockcardshadow,2)
  1931. table.insert(lolzor,blockcardshadow)
  1932. for i,v in pairs(lolzor) do
  1933. v.Transparency = v.Transparency + 0.05
  1934. end
  1935. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1936. swait()
  1937. end
  1938. blockcard.Name = "Getthisshitoutofhere"
  1939. for i = 1, 10 do
  1940. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1941. blockcard.Transparency = blockcard.Transparency + .1
  1942. acer.Transparency = blockcard.Transparency
  1943. ace2.Transparency = blockcard.Transparency
  1944. for i,v in pairs(lolzor) do
  1945. v.Transparency = v.Transparency + .05
  1946. end
  1947. for i,v in pairs(lolzor2) do
  1948. v.Transparency = v.Transparency + .1
  1949. end
  1950. swait()
  1951. end
  1952. lolzor={}
  1953. lolzor2={}
  1954. attacking = false
  1955. debounce = false
  1956. blocking = false
  1957. throwing = false
  1958. fushfush:Remove()
  1959. clickallowance = false
  1960. appi = false
  1961. blockcard:Remove()
  1962. g1:Remove()
  1963. ws = 10
  1964. else
  1965. if debounce then return end
  1966. if throwing then return end
  1967. debounce = true
  1968. ws = 10
  1969. attacking = true
  1970. blocking = true
  1971. boosh = Instance.new("Sound",nil)
  1972. boosh.SoundId = "rbxassetid://413682983"
  1973. boosh.Volume = 6
  1974. appi = true
  1975. coroutine.wrap(function()
  1976. while appi do
  1977. wait()
  1978. if Root.Velocity.y > 1 and attacking == true then
  1979. position = "Jump2"
  1980. elseif Root.Velocity.y < -1 and attacking == true then
  1981. position = "Falling2"
  1982. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1983. position = "Idle2"
  1984. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1985. position = "Walking2"
  1986. end
  1987. end
  1988. end)()
  1989. coroutine.wrap(function()
  1990. while appi do
  1991. wait()
  1992. settime = 0.05
  1993. sine = sine + change
  1994. if position == "Jump2" and attacking == true and appi == true then
  1995. change = 1
  1996. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1997. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1998. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1999. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2000. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2001. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2002. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2003. elseif position == "Falling2" and attacking == true and appi == true then
  2004. change = 1
  2005. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2006. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2007. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2008. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2009. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2010. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2011. elseif position == "Idle2" and attacking == true and appi == true then
  2012. change = .4
  2013. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2014. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2015. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2016. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2017. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2018. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2019. elseif position == "Walking2" and attacking == true and appi == true then
  2020. change = .8
  2021. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2022. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2023. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2024. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2025. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2026. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2027. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2028. end
  2029. end
  2030. end)()
  2031. blockcard = Instance.new("Part",Torso)
  2032. blockcard.Material = "Neon"
  2033. blockcard.Transparency = 1
  2034. blockcard.BrickColor = BrickColor.new("White")
  2035. blockcard.Size = Vector3.new(8, 13, 0.3)
  2036. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2037. blockcard.Anchored = true
  2038. boosh.Parent = blockcard
  2039. SOUND(blockcard,236989198,6,false,1)
  2040. ace = aces[math.random(1,#aces)]
  2041. acer = Instance.new("Decal",blockcard)
  2042. acer.Texture = "rbxassetid://"..ace
  2043. acer.Transparency = 1
  2044. acer.Face = "Front"
  2045. ace2 = acer:Clone()
  2046. ace2.Parent = blockcard
  2047. ace2.Face = "Back"
  2048. coroutine.wrap(function()
  2049. for i = 1, 20 do
  2050. blockcard.Transparency = blockcard.Transparency - 0.05
  2051. acer.Transparency = blockcard.Transparency
  2052. ace2.Transparency = blockcard.Transparency
  2053. swait()
  2054. end
  2055. clickallowance = true
  2056. end)()
  2057. g1 = Instance.new("BodyGyro", Root)
  2058. g1.D = 175
  2059. g1.P = 20000
  2060. g1.MaxTorque = Vector3.new(0,9000,0)
  2061. coroutine.wrap(function()
  2062. while blocking do
  2063. if not blockedoff then
  2064. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2065. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2066. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2067. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2068. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2069. end
  2070. swait()
  2071. end
  2072. end)()
  2073. wait(1)
  2074. mouse.Button1Down:connect(function()
  2075. if throwing then return end
  2076. if not clickallowance then return end
  2077. clickallowance = false
  2078. blockedoff = true
  2079. ws = 0
  2080. for i = 1, 15 do
  2081. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2082. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2083. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2084. swait()
  2085. end
  2086. boosh:Play()
  2087. hitdebounce = false
  2088. blockcard.Touched:connect(function(hit)
  2089. if hit.Parent:IsA("Part") then
  2090. elseif hit.Parent:IsA("SpecialMesh") then
  2091. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2092. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2093. for i,v in pairs(hit.Parent:GetChildren()) do
  2094. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2095. if hitdebounce then return end
  2096. hitdebounce = true
  2097. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2098. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2099. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2100. tors = hit.Parent:FindFirstChild("UpperTorso")
  2101. else
  2102. tors = hit.Parent:FindFirstChild("Torso")
  2103. end
  2104. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2105. removeuseless:AddItem(vel,.1)
  2106. Slachtoffer:TakeDamage(math.random(23,44))
  2107. end
  2108. end
  2109. end)
  2110. for i = 1, 10 do
  2111. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2112. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2113. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2114. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2115. swait()
  2116. end
  2117. for i = 1, 10 do
  2118. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2119. swait()
  2120. end
  2121. hitdebounce = true
  2122. ws = 10
  2123. clickallowance = true
  2124. blockedoff = false
  2125. end)
  2126. end
  2127. end
  2128. end)
  2129.  
  2130.  
  2131. mouse.KeyDown:connect(function(Press)
  2132. Press=Press:lower()
  2133. if Press=='f' then
  2134. if debounce then return end
  2135. if notallowedtransform then return end
  2136. debounce = true
  2137. if levitate then
  2138. levitate = false
  2139. mjester.VertexColor = Vector3.new(1, 1, 1)
  2140. glow.Transparency = 1
  2141. blastwave = Instance.new("Part",Torso)
  2142. blastwave.CFrame = Torso.CFrame
  2143. blastwave.Anchored = true
  2144. blastwave.Material = "Neon"
  2145. blastwave.CanCollide = false
  2146. blastwave.Shape = "Ball"
  2147. blastwave.Size = Vector3.new(3,3,3)
  2148. coroutine.wrap(function()
  2149. for i = 1, 20 do
  2150. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2151. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2152. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2153. blastwave.Transparency = blastwave.Transparency + 0.05
  2154. swait()
  2155. end
  2156. blastwave:Remove()
  2157. levitatewave2:Remove()
  2158. levitatewave:Remove()
  2159. end)()
  2160. ws = 10
  2161. notallowedtransform = true
  2162. attacking = true
  2163. coroutine.wrap(function()
  2164. for i = 1, 10 do
  2165. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2166. v.Transparency = v.Transparency + 0.1
  2167. end
  2168. end
  2169. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2170. v.Transparency = v.Transparency + 0.1
  2171. end
  2172. end
  2173. wait()
  2174. end
  2175. end)()
  2176. doomtheme.SoundId = "rbxassetid://1843358057"
  2177. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2178. wait(0.000001)
  2179. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2180. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2181. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2182.  
  2183. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2184. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2185. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2186. wait(0.000001)
  2187. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2188.  
  2189. eyo1 = Instance.new("Part",Head)
  2190. eyo1.BrickColor = BrickColor.new("White")
  2191. eyo1.Material = "Neon"
  2192. eyo1.Shape = "Ball"
  2193. eyo1.Name = "eyo1"
  2194. eyo1.CanCollide = false
  2195. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2196. eyo1weld = weldBetween(eyo1,Head)
  2197. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2198.  
  2199. light = Instance.new("PointLight", eyo1)
  2200. light.Color = Color3.new(1,1,1)
  2201. light.Range = 3
  2202. light.Brightness = 4
  2203. light.Enabled = true
  2204.  
  2205. eyo2 = Instance.new("Part",Head)
  2206. eyo2.BrickColor = BrickColor.new("White")
  2207. eyo2.Material = "Neon"
  2208. eyo2.Shape = "Ball"
  2209. eyo2.Name = "eyo2"
  2210. eyo2.CanCollide = false
  2211. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2212. eyo2weld = weldBetween(eyo2,Head)
  2213. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2214.  
  2215. light2 = Instance.new("PointLight", eyo2)
  2216. light2.Color = Color3.new(1,1,1)
  2217. light2.Range = 3
  2218. light2.Brightness = 4
  2219. light2.Enabled = true
  2220.  
  2221. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2222. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2223. hum.HipHeight = 0
  2224. ws = 10
  2225. debounce = false
  2226. attacking = false
  2227. coroutine.wrap(function()
  2228. wait(3)
  2229. notallowedtransform = false
  2230. end)()
  2231. else
  2232. ws = 50
  2233. notallowedtransform = true
  2234. levitate = true
  2235. ws = 50
  2236. glow.Transparency = 0
  2237. eyo1:Remove()
  2238. eyo2:Remove()
  2239. coroutine.wrap(function()
  2240. while levitate do
  2241. for i,v in pairs(Head:GetChildren()) do
  2242. if v.Name == "eyo1" or v.Name == "eyo2" then
  2243. v:Remove()
  2244. end
  2245. end
  2246. wait()
  2247. end
  2248. end)()
  2249. mnb = 0
  2250. levitatewave = Instance.new("Part", Torso)
  2251. levitatewave.Size = Vector3.new(1,1,1)
  2252. levitatewave.CanCollide = false
  2253. levitatewave.Anchored = true
  2254. levitatewave.Transparency = .5
  2255. levitatewave.BrickColor = BrickColor.new("Really black")
  2256. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2257. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2258. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2259. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2260. levitatewave2 = Instance.new("Part", Torso)
  2261. levitatewave2.Size = Vector3.new(1,1,1)
  2262. levitatewave2.CanCollide = false
  2263. levitatewave2.Anchored = true
  2264. levitatewave2.Transparency = .5
  2265. levitatewave2.BrickColor = BrickColor.new("Really red")
  2266. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2267. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2268. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2269. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2270. blastwave = Instance.new("Part",Torso)
  2271. blastwave.CFrame = Torso.CFrame
  2272. blastwave.Anchored = true
  2273. blastwave.Material = "Neon"
  2274. blastwave.CanCollide = false
  2275. blastwave.Shape = "Ball"
  2276. blastwave.Size = Vector3.new(3,3,3)
  2277. coroutine.wrap(function()
  2278. for i = 1, 20 do
  2279. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2280. blastwave.Transparency = blastwave.Transparency + 0.05
  2281. swait()
  2282. end
  2283. blastwave:Remove()
  2284. end)()
  2285. coroutine.wrap(function()
  2286. while levitate do
  2287. mnb = mnb + 15
  2288. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2289. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2290. colors = colortable[math.random(1,#colortable)]
  2291. lmagic = Instance.new("Part",LeftArm)
  2292. lmagic.Material = "Neon"
  2293. lmagic.CanCollide = false
  2294. lmagic.Anchored = true
  2295. lmagic.BrickColor = BrickColor.new(colors)
  2296. lmagic.Size = Vector3.new(1,1,1)
  2297. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2298. removeuseless:AddItem(lmagic,2)
  2299. rmagic = Instance.new("Part",RightArm)
  2300. rmagic.Material = "Neon"
  2301. rmagic.CanCollide = false
  2302. rmagic.Anchored = true
  2303. rmagic.BrickColor = BrickColor.new(colors)
  2304. rmagic.Size = Vector3.new(1,1,1)
  2305. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2306. removeuseless:AddItem(rmagic,2)
  2307. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2308. v.Transparency = v.Transparency + 0.05
  2309. end
  2310. end
  2311. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2312. v.Transparency = v.Transparency + 0.05
  2313. end
  2314. end
  2315. swait()
  2316. end
  2317. end)()
  2318. framee = Instance.new("Frame")
  2319. framee.Parent = screenGui
  2320. framee.Position = UDim2.new(0, 8, 0, -500)
  2321. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2322. framee.BackgroundColor3 = BrickColor.new("White").Color
  2323. framee.BackgroundTransparency = 0
  2324. coroutine.wrap(function()
  2325. wait(.2)
  2326. for i = 1, 40 do
  2327. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2328. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2329. swait()
  2330. end
  2331. hum.CameraOffset = Vector3.new(0,0,0)
  2332. framee:Remove()
  2333. end)()
  2334. doomtheme.SoundId = "rbxassetid://1382488262"
  2335. doomtheme:Play()
  2336. doomtheme.Volume = 2
  2337. doomtheme.TimePosition = 20.7
  2338. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2339. mjester.MeshId = "rbxassetid://193760002"
  2340. mjester.TextureId = "rbxassetid://379225327"
  2341. mjester.VertexColor = Vector3.new(1, 0, 0)
  2342. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2343. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2344. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2345. mMask.MeshId = "rbxassetid://13520257"
  2346. mMask.Scale = Vector3.new(1.1, 1, 1)
  2347. mMask.TextureId = "rbxassetid://13520260"
  2348. eyo1:Remove()
  2349. eyo2:Remove()
  2350. coroutine.wrap(function()
  2351. while levitate do
  2352. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2353. swait()
  2354. end
  2355. end)()
  2356. attacking = false
  2357. debounce = false
  2358. coroutine.wrap(function()
  2359. wait(3)
  2360. notallowedtransform = false
  2361. end)()
  2362. end
  2363. end
  2364. end)
  2365.  
  2366. mouse.KeyDown:connect(function(Press)
  2367. Press=Press:lower()
  2368. if Press=='.' then
  2369. hum.Parent:BreakJoints()
  2370. end
  2371. end)
  2372.  
  2373. checks1 = coroutine.wrap(function() -------Checks
  2374. while true do
  2375. if Root.Velocity.y > 1 and levitate == false then
  2376. position = "Jump"
  2377. elseif Root.Velocity.y < -1 and levitate == false then
  2378. position = "Falling"
  2379. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2380. position = "Idle"
  2381. elseif Root.Velocity.Magnitude < 2 and running == false then
  2382. position = "Idle2"
  2383. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2384. position = "Walking"
  2385. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2386. position = "Walking2"
  2387. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2388. position = "Running"
  2389. else
  2390. end
  2391. wait()
  2392. end
  2393. end)
  2394. checks1()
  2395.  
  2396. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2397. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2398. end
  2399.  
  2400. function ray2(StartPos, EndPos, Distance, Ignore)
  2401. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2402. return ray(StartPos, DIRECTION, Distance, Ignore)
  2403. end
  2404.  
  2405. OrgnC0 = Neck.C0
  2406. local movelimbs = coroutine.wrap(function()
  2407. while RunSrv.RenderStepped:wait() do
  2408. TrsoLV = Torso.CFrame.lookVector
  2409. Dist = nil
  2410. Diff = nil
  2411. if not MseGuide then
  2412. print("Failed to recognize")
  2413. else
  2414. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2415. Dist = (Head.CFrame.p-Point).magnitude
  2416. Diff = Head.CFrame.Y-Point.Y
  2417. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2418. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2419. Diff2 = LeftArm.CFrame.Y-Point.Y
  2420. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2421. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2422. end
  2423. end
  2424. end)
  2425. movelimbs()
  2426. immortal = {}
  2427. for i,v in pairs(Character:GetDescendants()) do
  2428. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2429. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2430. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2431. end
  2432. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2433. elseif v:IsA("JointInstance") then
  2434. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2435. end
  2436. end
  2437. for e = 1, #immortal do
  2438. if immortal[e] ~= nil then
  2439. local STUFF = immortal[e]
  2440. local PART = STUFF[1]
  2441. local PARENT = STUFF[2]
  2442. local MATERIAL = STUFF[3]
  2443. local COLOR = STUFF[4]
  2444. local TRANSPARENCY = STUFF[5]
  2445. if levitate then
  2446. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2447. PART.Material = MATERIAL
  2448. PART.Color = COLOR
  2449. PART.Transparency = TRANSPARENCY
  2450. end
  2451. PART.AncestryChanged:connect(function()
  2452. PART.Parent = PARENT
  2453. end)
  2454. else
  2455. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2456. PART.Material = MATERIAL
  2457. PART.Color = COLOR
  2458. PART.Transparency = TRANSPARENCY
  2459. end
  2460. PART.AncestryChanged:connect(function()
  2461. PART.Parent = PARENT
  2462. end)
  2463. end
  2464. end
  2465. end
  2466. function immortality()
  2467. for e = 1, #immortal do
  2468. if immortal[e] ~= nil then
  2469. local STUFF = immortal[e]
  2470. local PART = STUFF[1]
  2471. local PARENT = STUFF[2]
  2472. local MATERIAL = STUFF[3]
  2473. local COLOR = STUFF[4]
  2474. local TRANSPARENCY = STUFF[5]
  2475. if PART.ClassName == "Part" and PART == Root then
  2476. PART.Material = MATERIAL
  2477. PART.Color = COLOR
  2478. PART.Transparency = TRANSPARENCY
  2479. end
  2480. if PART.Parent ~= PARENT then
  2481. hum:Remove()
  2482. PART.Parent = PARENT
  2483. hum = Instance.new("Humanoid",Character)
  2484. if levitate then
  2485. eyo1:Remove()
  2486. eyo2:Remove()
  2487. end
  2488. hum.Name = "noneofurbusiness"
  2489. end
  2490. end
  2491. end
  2492. end
  2493. coroutine.wrap(function()
  2494. while true do
  2495. if hum.Health < .1 then
  2496. deadsound = Instance.new("Sound", Torso)
  2497. deadsound.Volume = 6
  2498. deadsound.SoundId = "rbxassetid://1411352723"
  2499. deadsound:Play()
  2500. immortality()
  2501. end
  2502. wait()
  2503. end
  2504. end)()
  2505.  
  2506. mouse.KeyDown:connect(function(Press)
  2507. Press=Press:lower()
  2508. if Press=='g' then
  2509. if not levitate then return end
  2510. if debounce then return end
  2511. debounce = true
  2512. attacking = true
  2513. FireBall:Play()
  2514. ws = 15
  2515. g1 = Instance.new("BodyGyro", Root)
  2516. g1.D = 175
  2517. g1.P = 20000
  2518. g1.MaxTorque = Vector3.new(0,9000,0)
  2519. for i = 1, 15 do
  2520. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2521. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2522. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2523. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2524. swait()
  2525. end
  2526. local swoosh = Instance.new("Part",Torso)
  2527. swoosh.Name = "swoosh"
  2528. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2529. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2530. swoosh.Shape = "Ball"
  2531. swoosh.Material = "Neon"
  2532. swoosh.BrickColor = BrickColor.new("Really black")
  2533. swoosh.CanCollide = false
  2534. swoosh.Touched:connect(function(hit)
  2535. if hit.Parent:IsA("Part") then
  2536. elseif hit.Parent:IsA("SpecialMesh") then
  2537. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2538. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2539. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2540. if Slachtoffer.Health < 1 then return end
  2541. if damagedebounce == true then return end
  2542. damagedebounce = true
  2543. swoosh:Remove()
  2544. explosion = Instance.new("Part",LeftArm)
  2545. explosion.CFrame = hit.CFrame
  2546. explosion.Anchored = true
  2547. explosion.CanCollide = false
  2548. explosion.Name = "explo"
  2549. explosion.Shape = "Ball"
  2550. explosion.BrickColor = swoosh.BrickColor
  2551. explosion.Material = "Neon"
  2552. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2553. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2554. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2555. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2556. removeuseless:AddItem(vel,.1)
  2557. shockwavevv = Instance.new("Part",LeftArm)
  2558. shockwavevv.Size = Vector3.new(1,1,1)
  2559. shockwavevv.CanCollide = false
  2560. shockwavevv.Anchored = true
  2561. shockwavevv.Name = "shock"
  2562. shockwavevv.Transparency = 0
  2563. shockwavevv.BrickColor = BrickColor.new("Really black")
  2564. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2565. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2566. shockwavemeshs.Name = "ring"
  2567. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2568. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2569. shockwave2vv = Instance.new("Part", LeftArm)
  2570. shockwave2vv.Size = Vector3.new(1,1,1)
  2571. shockwave2vv.CanCollide = false
  2572. shockwave2vv.Anchored = true
  2573. shockwave2vv.Name = "shock2"
  2574. shockwave2vv.Transparency = 0
  2575. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2576. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2577. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2578. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2579. shockwavemeshs2.Name = "ring2"
  2580. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2581. removeuseless:AddItem(shockwavevv,3)
  2582. removeuseless:AddItem(shockwavevv2,3)
  2583. removeuseless:AddItem(explosion,3)
  2584. SOUND(explosion,472579737,6,false,3)
  2585. coroutine.wrap(function()
  2586. if firsttime2 then return end
  2587. firsttime2 = true
  2588. while true do
  2589. for i,v in pairs(LeftArm:GetChildren()) do
  2590. if v.Name == "explo" then
  2591. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2592. v.Transparency = v.Transparency + .05
  2593. end
  2594. end
  2595. for i,v in pairs(shockwavevv:GetChildren()) do
  2596. if v.Name == "ring" then
  2597. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2598. end
  2599. end
  2600. for i,v in pairs(shockwave2vv:GetChildren()) do
  2601. if v.Name == "ring2" then
  2602. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2603. end
  2604. end
  2605. for i,v in pairs(LeftArm:GetChildren()) do
  2606. if v.Name == "shock" then
  2607. v.Transparency = v.Transparency + .05
  2608. end
  2609. end
  2610. for i,v in pairs(LeftArm:GetChildren()) do
  2611. if v.Name == "shock2" then
  2612. v.Transparency = v.Transparency + .05
  2613. end
  2614. end
  2615. swait()
  2616. end
  2617. end)()
  2618. Slachtoffer:TakeDamage(math.random(27,48))
  2619. wait(.1)
  2620. damagedebounce = false
  2621. end
  2622. end)
  2623. coroutine.wrap(function()
  2624. if firsttime then return end
  2625. firsttime = true
  2626. while wait() do
  2627. for i,v in pairs(Torso:GetChildren()) do
  2628. if v.Name == "swoosh" then
  2629. magiccc = Instance.new("Part",RightArm)
  2630. magiccc.Material = "Neon"
  2631. magiccc.CanCollide = false
  2632. magiccc.Anchored = true
  2633. magiccc.BrickColor = BrickColor.new(colors)
  2634. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2635. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2636. removeuseless:AddItem(magiccc,2)
  2637. end
  2638. end
  2639. end
  2640. end)()
  2641. bov = Instance.new("BodyVelocity",swoosh)
  2642. bov.maxForce = Vector3.new(99999,99999,99999)
  2643. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2644. bov.velocity = swoosh.CFrame.lookVector*120
  2645. removeuseless:AddItem(swoosh,4)
  2646. for i = 1, 15 do
  2647. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2648. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2649. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2650. swait()
  2651. end
  2652. ws = 50
  2653. removeuseless:AddItem(g1,0.01)
  2654. debounce = false
  2655. attacking = false
  2656. end
  2657. end)
  2658.  
  2659. mouse.KeyDown:connect(function(Press)
  2660. Press=Press:lower()
  2661. if Press=='h' then
  2662. if not levitate then return end
  2663. if debounce then return end
  2664. debounce = true
  2665. attacking = true
  2666. ws = 0
  2667. appi = true
  2668. coroutine.wrap(function()
  2669. while appi do
  2670. swait()
  2671. if Root.Velocity.Magnitude < 2 and attacking == true then
  2672. position = "Idle3"
  2673. end
  2674. end
  2675. end)()
  2676. coroutine.wrap(function()
  2677. while appi do
  2678. swait()
  2679. settime = 0.05
  2680. sine = sine + change
  2681. if position == "Idle3" and attacking == true and appi == true then
  2682. change = .4
  2683. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2684. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2685. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2686. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2687. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2688. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2689. end
  2690. end
  2691. end)()
  2692. coroutine.wrap(function()
  2693. for i = 1, 20 do
  2694. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2695. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2696. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2697. swait()
  2698. end
  2699. end)()
  2700. SOUND(LeftArm,1982011510,8,false,15)
  2701. blackhole={}
  2702. orbzfade={}
  2703. xz = 0
  2704. for i = 1, 220 do
  2705. xz = xz + .009
  2706. bigrmagic = Instance.new("Part",RightArm)
  2707. bigrmagic.Material = "Neon"
  2708. bigrmagic.CanCollide = false
  2709. bigrmagic.Anchored = true
  2710. bigrmagic.BrickColor = BrickColor.new(colors)
  2711. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2712. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2713. removeuseless:AddItem(bigrmagic,1)
  2714. orbz = Instance.new("Part", Torso)
  2715. orbz.Material = "Neon"
  2716. orbz.BrickColor = BrickColor.new(colors)
  2717. orbz.Size = Vector3.new(2,2,2)
  2718. orbz.Anchored = true
  2719. orbz.CanCollide = false
  2720. removeuseless:AddItem(orbz,1)
  2721. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2722. table.insert(blackhole,orbz)
  2723. table.insert(orbzfade,orbz)
  2724. for i,v in pairs(blackhole) do
  2725. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2726. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2727. end
  2728. for i,v in pairs(orbzfade) do
  2729. v.Transparency = v.Transparency + 0.025
  2730. end
  2731. swait()
  2732. end
  2733. coroutine.wrap(function()
  2734. for i = 1, 10 do
  2735. for i,v in pairs(blackhole) do
  2736. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2737. v.Transparency = v.Transparency + .1
  2738. end
  2739. swait()
  2740. end
  2741. for i,v in pairs(blackhole) do
  2742. v:Remove()
  2743. end
  2744. clean()
  2745. end)()
  2746. charging = true
  2747. coroutine.wrap(function()
  2748. while charging do
  2749. bigrmagic = Instance.new("Part",RightArm)
  2750. bigrmagic.Material = "Neon"
  2751. bigrmagic.CanCollide = false
  2752. bigrmagic.Anchored = true
  2753. bigrmagic.BrickColor = BrickColor.new(colors)
  2754. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2755. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2756. removeuseless:AddItem(bigrmagic,.2)
  2757. swait()
  2758. end
  2759. end)()
  2760. g1 = Instance.new("BodyGyro", Root)
  2761. g1.D = 175
  2762. g1.P = 20000
  2763. g1.MaxTorque = Vector3.new(0,9000,0)
  2764. BigFireBall:Play()
  2765. for i = 1, 15 do
  2766. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2767. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2768. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2769. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2770. swait()
  2771. end
  2772. coroutine.wrap(function()
  2773. for i = 1, 15 do
  2774. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2775. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2776. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2777. swait()
  2778. end
  2779. end)()
  2780. charging = false
  2781. local ballzor = Instance.new("Part",Torso)
  2782. ballzor.Name = "ballzor"
  2783. ballzor.Material = "Neon"
  2784. ballzor.BrickColor = BrickColor.new("Really black")
  2785. ballzor.CanCollide = false
  2786. ballzor.Size = Vector3.new(xz,xz,xz)
  2787. ballzor.Anchored = false
  2788. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2789. ballzor.Shape = "Ball"
  2790. removeuseless:AddItem(g1,.0001)
  2791. zx = xz + .05
  2792. coroutine.wrap(function()
  2793. if firsttime5 then return end
  2794. firsttime5 = true
  2795. while true do
  2796. swait()
  2797. for i,v in pairs(Torso:GetChildren()) do
  2798. if v.Name == "ballzor" then
  2799. magicccc = Instance.new("Part",RightArm)
  2800. magicccc.Material = "Neon"
  2801. magicccc.CanCollide = false
  2802. magicccc.Name = "magicccc"
  2803. magicccc.Anchored = true
  2804. magicccc.Transparency = 0
  2805. magicccc.BrickColor = BrickColor.new(colors)
  2806. magicccc.Size = Vector3.new(zx,zx,zx)
  2807. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2808. removeuseless:AddItem(magicccc,2)
  2809. end
  2810. end
  2811. for i,v in pairs(RightArm:GetChildren()) do
  2812. if v.Name == "magicccc" then
  2813. v.Transparency = v.Transparency + 0.025
  2814. end
  2815. end
  2816. end
  2817. end)()
  2818. ballzor.Touched:connect(function(hit)
  2819. if hit.Name ~= "magicccc" then
  2820. if bigball then return end
  2821. bigball = true
  2822. local explosionwave = Instance.new("Part",Torso)
  2823. explosionwave.Shape = "Ball"
  2824. explosionwave.BrickColor = BrickColor.new("Really black")
  2825. explosionwave.Anchored = true
  2826. explosionwave.CanCollide = false
  2827. explosionwave.Transparency = .2
  2828. explosionwave.Material = "Neon"
  2829. explosionwave.Size = Vector3.new(1,1,1)
  2830. explosionwave.CFrame = ballzor.CFrame
  2831. render = Instance.new("Sound",explosionwave)
  2832. render.SoundId = "rbxassetid://2006635781"
  2833. render.Volume = 10 * 10
  2834. render:Play()
  2835. local explosionwave2 = Instance.new("Part",Torso)
  2836. explosionwave2.Shape = "Ball"
  2837. explosionwave2.BrickColor = BrickColor.new("Really red")
  2838. explosionwave2.Anchored = true
  2839. explosionwave2.CanCollide = false
  2840. explosionwave2.Material = "Neon"
  2841. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2842. explosionwave2.CFrame = ballzor.CFrame
  2843. deadlywave = Instance.new("Part", explosionwave)
  2844. deadlywave.Size = Vector3.new(1,1,1)
  2845. deadlywave.CanCollide = false
  2846. deadlywave.Anchored = true
  2847. deadlywave.Transparency = .5
  2848. deadlywave.BrickColor = BrickColor.new("Really red")
  2849. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2850. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2851. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2852. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2853. deadlywave2 = Instance.new("Part", explosionwave)
  2854. deadlywave2.Size = Vector3.new(1,1,1)
  2855. deadlywave2.CanCollide = false
  2856. deadlywave2.Anchored = true
  2857. deadlywave2.Transparency = .5
  2858. deadlywave2.BrickColor = BrickColor.new("Really black")
  2859. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2860. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2861. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2862. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2863. deadlyring = Instance.new("Part", Torso)
  2864. deadlyring.Size = Vector3.new(5, 5, 5)
  2865. deadlyring.Transparency = 0.5
  2866. deadlyring.BrickColor = BrickColor.new("Really black")
  2867. deadlyring.Anchored = true
  2868. deadlyring.CanCollide = false
  2869. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2870. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2871. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2872. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2873. deadlyring2 = Instance.new("Part", Torso)
  2874. deadlyring2.Size = Vector3.new(5, 5, 5)
  2875. deadlyring2.Transparency = 0.5
  2876. deadlyring2.BrickColor = BrickColor.new("Really black")
  2877. deadlyring2.Anchored = true
  2878. deadlyring2.CanCollide = false
  2879. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2880. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2881. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2882. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2883. ballzor:Remove()
  2884. bigball = false
  2885. staybooming = true
  2886. d = 5
  2887. coroutine.wrap(function()
  2888. while staybooming do
  2889. Hit = damagealll(d,deadlywave.Position)
  2890. for _,v in pairs(Hit) do
  2891. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2892. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2893. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2894. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2895. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2896. removeuseless:AddItem(vel,.1)
  2897. end
  2898. wait(.1)
  2899. end
  2900. end)()
  2901. for i = 1, 70 do
  2902. d = d + 1
  2903. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2904. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2905. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2906. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2907. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2908. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2909. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2910. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2911. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2912. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2913. swait()
  2914. end
  2915. for i = 1, 80 do
  2916. d = d + 3
  2917. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2918. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2919. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2920. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2921. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2922. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2923. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2924. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2925. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2926. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2927. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2928. swait()
  2929. end
  2930. staybooming = false
  2931. for i = 1, 20 do
  2932. d = d + 3
  2933. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2934. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2935. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2936. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2937. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2938. deadlyring.Transparency = deadlyring.Transparency + .25
  2939. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2940. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2941. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2942. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2943. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2944. deadlywave.Transparency = deadlywave.Transparency + .25
  2945. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2946. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2947. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2948. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2949. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2950. swait()
  2951. end
  2952. hum.CameraOffset = Vector3.new(0,0,0)
  2953. explosionwave:Remove()
  2954. explosionwave2:Remove()
  2955. end
  2956. end)
  2957. bov = Instance.new("BodyVelocity",ballzor)
  2958. bov.maxForce = Vector3.new(99999,99999,99999)
  2959. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2960. bov.velocity = ballzor.CFrame.lookVector*200
  2961. removeuseless:AddItem(ballzor,4)
  2962. ws = 50
  2963. attacking = false
  2964. debounce = false
  2965. appi = false
  2966. end
  2967. end)
  2968.  
  2969. mouse.KeyDown:connect(function(Press)
  2970. Press=Press:lower()
  2971. if Press=='j' then
  2972. if not levitate then return end
  2973. if debounce then return end
  2974. debounce = true
  2975. charging = true
  2976. attacking = true
  2977. downpress = false
  2978. x = 1
  2979. ws = 0
  2980. g1 = Instance.new("BodyGyro", Root)
  2981. g1.D = 175
  2982. g1.P = 20000
  2983. g1.MaxTorque = Vector3.new(0,9000,0)
  2984. SOUND(RightArm,2014087015,8,false,3)
  2985. coroutine.wrap(function()
  2986. Charge = Instance.new("Sound",RightArm)
  2987. Charge.SoundId = "rbxassetid://101153932"
  2988. Charge.Looped = false
  2989. Charge.Volume = 8
  2990. Charge:Play()
  2991. end)()
  2992. appi = true
  2993. coroutine.wrap(function()
  2994. while appi do
  2995. swait()
  2996. if Root.Velocity.Magnitude < 2 and attacking == true then
  2997. position = "Idle3"
  2998. end
  2999. end
  3000. end)()
  3001. coroutine.wrap(function()
  3002. while appi do
  3003. swait()
  3004. settime = 0.05
  3005. sine = sine + change
  3006. if position == "Idle3" and attacking == true and appi == true then
  3007. change = .4
  3008. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3009. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3010. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3011. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3012. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3013. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3014. end
  3015. end
  3016. end)()
  3017. for i = 1, 15 do
  3018. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3019. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3020. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3021. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3022. swait()
  3023. end
  3024. for i = 1, 3 do
  3025. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3026. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3027. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3028. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3029. x = x + .1
  3030. blastborb = Instance.new("Part",Torso)
  3031. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3032. blastborb.BrickColor = BrickColor.new(colors)
  3033. blastborb.Anchored = true
  3034. blastborb.Size = Vector3.new(10,10,10)
  3035. blastborb.CanCollide = false
  3036. blastborb.Material = "Neon"
  3037. for i = 1, 5 do
  3038. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3039. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3040. swait()
  3041. end
  3042. blastborb:Remove()
  3043. swait()
  3044. end
  3045. downpress = true
  3046. while charging and x < 5 do
  3047. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3048. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3049. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3050. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3051. x = x + .1
  3052. blastborb = Instance.new("Part",Torso)
  3053. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3054. blastborb.BrickColor = BrickColor.new(colors)
  3055. blastborb.Anchored = true
  3056. blastborb.Size = Vector3.new(10,10,10)
  3057. blastborb.CanCollide = false
  3058. blastborb.Material = "Neon"
  3059. for i = 1, 5 do
  3060. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3061. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3062. swait()
  3063. end
  3064. blastborb:Remove()
  3065. swait()
  3066. end
  3067. coroutine.wrap(function()
  3068. for i = 1, 20 do
  3069. Charge.Volume = Charge.Volume - .5
  3070. swait()
  3071. end
  3072. end)()
  3073. local bigswoosh = Instance.new("Part",Torso)
  3074. bigswoosh.Name = "bigswoosh"
  3075. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3076. bigswoosh.Size = Vector3.new(1,1,1)
  3077. bigswoosh.Material = "Neon"
  3078. bigswoosh.Anchored = true
  3079. bigswoosh.Transparency = 1
  3080. bigswoosh.BrickColor = BrickColor.new("Really red")
  3081. bigswoosh.CanCollide = false
  3082. SOUND(bigswoosh,842332424,10,false,6)
  3083. SOUND(bigswoosh,2017948224,10,false,6)
  3084. SOUND(bigswoosh,138677306,10,false,4)
  3085. coroutine.wrap(function()
  3086. local loc1 = Instance.new("Part",bigswoosh)
  3087. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3088. loc1.Size = Vector3.new(2,2,2)
  3089. loc1.Anchored = true
  3090. loc1.Transparency = 1
  3091. loc1.CanCollide = false
  3092. local loc2 = Instance.new("Part",bigswoosh)
  3093. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3094. loc2.Size = Vector3.new(2,2,2)
  3095. loc2.Anchored = true
  3096. loc2.Transparency = 1
  3097. loc2.CanCollide = false
  3098. n = 0
  3099. nb = 0
  3100. for i = 1, 125 do
  3101. n = n + x
  3102. nb = nb - x
  3103. Hit = damagealll(n,bigswoosh.Position)
  3104. for _,v in pairs(Hit) do
  3105. if x > 4.5 then
  3106. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3107. else
  3108. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3109. end
  3110. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3111. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3112. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3113. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3114. removeuseless:AddItem(vel,.1)
  3115. end
  3116. local bigtrail = Instance.new("Part",LeftArm)
  3117. bigtrail.Size = bigswoosh.Size
  3118. bigtrail.BrickColor = BrickColor.new(colors)
  3119. bigtrail.Anchored = true
  3120. bigtrail.Material = "Neon"
  3121. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3122. bigtrail.CanCollide = false
  3123. removeuseless:AddItem(bigtrail,2)
  3124. local irritatedground = Instance.new("Part",Torso)
  3125. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3126. irritatedground.BrickColor = BrickColor.new(colors)
  3127. irritatedground.Material = "Neon"
  3128. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3129. irritatedground.CanCollide = false
  3130. irritatedground.Anchored = true
  3131. removeuseless:AddItem(irritatedground,10)
  3132. local grassblocks = Instance.new("Part",Torso)
  3133. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3134. grassblocks.Material = "Grass"
  3135. grassblocks.Anchored = true
  3136. grassblocks.Name = "grassblocks"
  3137. grassblocks.BrickColor = BrickColor.new("Bright green")
  3138. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3139. removeuseless:AddItem(grassblocks,10)
  3140. local grassblocks2 = Instance.new("Part",Torso)
  3141. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3142. grassblocks2.Material = "Grass"
  3143. grassblocks2.Anchored = true
  3144. grassblocks2.Name = "grassblocks2"
  3145. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3146. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3147. removeuseless:AddItem(grassblocks2,10)
  3148. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3149. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3150. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3151. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3152. swait()
  3153. end
  3154. for i = 1, 20 do
  3155. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3156. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3157. swait()
  3158. end
  3159. bigswoosh:Remove()
  3160. end)()
  3161. for i = 1, 50 do
  3162. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3163. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3164. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3165. swait()
  3166. end
  3167. ws = 50
  3168. attacking = false
  3169. debounce = false
  3170. appi = false
  3171. g1:Remove()
  3172. end
  3173. end)
  3174.  
  3175. mouse.KeyDown:connect(function(Press)
  3176. Press=Press:lower()
  3177. if Press=='k' then
  3178. if debounce then return end
  3179. debounce = true
  3180. attacking = true
  3181. charging = true
  3182. appi = true
  3183. coroutine.wrap(function()
  3184. while appi do
  3185. swait()
  3186. if Root.Velocity.Magnitude < 2 and attacking == true then
  3187. position = "Idle3"
  3188. end
  3189. end
  3190. end)()
  3191. coroutine.wrap(function()
  3192. while appi do
  3193. swait()
  3194. settime = 0.05
  3195. sine = sine + change
  3196. if position == "Idle3" and attacking == true and appi == true then
  3197. change = .4
  3198. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3199. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3200. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3201. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3202. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3203. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3204. end
  3205. end
  3206. end)()
  3207. ws = 0
  3208. g1 = Instance.new("BodyGyro", Root)
  3209. g1.D = 175
  3210. g1.P = 20000
  3211. g1.MaxTorque = Vector3.new(0,9000,0)
  3212. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3213. for i = 1, 15 do
  3214. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3215. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3216. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3217. swait()
  3218. end
  3219. r = 0
  3220. for i = 1, 10 do
  3221. r = r + .1
  3222. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3223. blass = Instance.new("Part",RightArm)
  3224. blass.Size = Vector3.new(r,r,r)
  3225. blass.Material = "Neon"
  3226. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3227. blass.Anchored = true
  3228. blass.CanCollide = false
  3229. blass.BrickColor = BrickColor.new(colors)
  3230. removeuseless:AddItem(blass,2)
  3231. swait()
  3232. end
  3233. while r < 16 and charging == true do
  3234. r = r + .1
  3235. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3236. blass = Instance.new("Part",RightArm)
  3237. blass.Size = Vector3.new(r,r,r)
  3238. blass.Material = "Neon"
  3239. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3240. blass.Anchored = true
  3241. blass.CanCollide = false
  3242. blass.BrickColor = BrickColor.new(colors)
  3243. removeuseless:AddItem(blass,2)
  3244. swait()
  3245. end
  3246. local TheBeam = Instance.new("Part",RightArm)
  3247. TheBeam.Name = "zebeam"
  3248. TheBeam.Size = Vector3.new(1,1,1)
  3249. TheBeam.Material = "Neon"
  3250. TheBeam.Shape = "Cylinder"
  3251. TheBeam.BrickColor = BrickColor.new("Really red")
  3252. TheBeam.Anchored = true
  3253. TheBeam.CanCollide = false
  3254. ws = 12
  3255. bemmo = Instance.new("Sound",RightArm)
  3256. bemmo.SoundId = "rbxassetid://1910988873"
  3257. bemmo.Volume = 8
  3258. bemmo.Looped = false
  3259. bemmo:Play()
  3260. bemmo.TimePosition = 2
  3261. for i = 1, 100 * r/3 do
  3262. if r > 15 then
  3263. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3264. end
  3265. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3266. local blass = Instance.new("Part",RightArm)
  3267. blass.Size = Vector3.new(r,r,r)
  3268. blass.Material = "Neon"
  3269. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3270. blass.Anchored = true
  3271. blass.CanCollide = false
  3272. blass.BrickColor = BrickColor.new(colors)
  3273. removeuseless:AddItem(blass,2)
  3274. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3275. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3276. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3277. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3278. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3279. boom = Instance.new("Part",RightArm)
  3280. boom.Size = Vector3.new(r,r,r)
  3281. boom.BrickColor = BrickColor.new(colors)
  3282. boom.Anchored = true
  3283. boom.CanCollide = false
  3284. boom.Material = "Neon"
  3285. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3286. removeuseless:AddItem(boom,3)
  3287. boom.Touched:connect(function(getbase)
  3288. if hitdebounce then return end
  3289. hitdebounce = true
  3290. if getbase:IsA("Part") then
  3291. damagedground = Instance.new("Part",RightArm)
  3292. damagedground.Size = Vector3.new(.1,5+r,.1)
  3293. damagedground.Material = "Neon"
  3294. damagedground.CanCollide = false
  3295. damagedground.BrickColor = BrickColor.new(colors)
  3296. damagedground.Anchored = true
  3297. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3298. removeuseless:AddItem(damagedground,2)
  3299. wait(.1)
  3300. hitdebounce = false
  3301. end
  3302. end)
  3303. Hit = damagealll(r+3,boom.Position)
  3304. for _,v in pairs(Hit) do
  3305. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3306. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3307. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3308. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3309. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3310. removeuseless:AddItem(vel,.1)
  3311. end
  3312. swait()
  3313. end
  3314. removeuseless:AddItem(g1,.001)
  3315. coroutine.wrap(function()
  3316. for i = 1, 20 do
  3317. bemmo.Volume = bemmo.Volume - 0.5
  3318. blass.Transparency = blass.Transparency + 0.05
  3319. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3320. swait()
  3321. end
  3322. bemmo:Remove()
  3323. if r > 15 then
  3324. hum.CameraOffset = Vector3.new(0,0,0)
  3325. end
  3326. blass:Remove()
  3327. TheBeam:Remove()
  3328. end)()
  3329. ws = 50
  3330. appi = false
  3331. attacking = false
  3332. debounce = false
  3333. end
  3334. end)
  3335.  
  3336. mouse.KeyUp:connect(function(Press)
  3337. Press=Press:lower()
  3338. if Press=='j' then
  3339. charging = false
  3340. end
  3341. end)
  3342.  
  3343. mouse.KeyUp:connect(function(Press)
  3344. Press=Press:lower()
  3345. if Press=='k' then
  3346. charging = false
  3347. end
  3348. end)
  3349.  
  3350. doit = coroutine.wrap(function()
  3351. while true do
  3352. for _,v in pairs(Repeater) do
  3353. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3354. end
  3355.  
  3356. for _,v in pairs(openshocktable) do
  3357. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3358. end
  3359.  
  3360. for _,v in pairs(nonmeshRepeater) do
  3361. v.Size = v.Size + Vector3.new(2, 2, 2)
  3362. end
  3363.  
  3364. for _,v in pairs(Extreme) do
  3365. v.Size = v.Size + Vector3.new(6, 6, 6)
  3366. end
  3367.  
  3368. for _,v in pairs(LessSize) do
  3369. v.Size = v.Size - Vector3.new(1, 1, 1)
  3370. end
  3371.  
  3372. for _,v in pairs(nonmeshRepeater2) do
  3373. v.Transparency = v.Transparency + 0.05
  3374. end
  3375.  
  3376. for _,v in pairs(Repeater2) do
  3377. v.Transparency = v.Transparency - 0.05
  3378. end
  3379.  
  3380. for _,v in pairs(th1) do
  3381. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3382. end
  3383.  
  3384. for _,v in pairs(th2) do
  3385. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3386. end
  3387.  
  3388. for _,v in pairs(th3) do
  3389. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3390. end
  3391.  
  3392. for _,v in pairs(th5) do
  3393. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3394. end
  3395.  
  3396. for _,v in pairs(ExtremeM) do
  3397. v.Size = v.Size + Vector3.new(8, 8, 8)
  3398. end
  3399.  
  3400. for _,v in pairs(m3) do
  3401. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3402. end
  3403.  
  3404. for _,v in pairs(ExtremeM2) do
  3405. v.Size = v.Size - Vector3.new(2,2,2)
  3406. end
  3407.  
  3408. for _,v in pairs(keyYsize) do
  3409. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3410. end
  3411.  
  3412. for _,v in pairs(th4) do
  3413. v.Transparency = v.Transparency + 0.009
  3414. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3415. end
  3416.  
  3417. for _,v in pairs(SlowlyFade) do
  3418. v.Transparency = v.Transparency + 0.05
  3419. end
  3420.  
  3421. for _,v in pairs(keyYtransparency) do
  3422. v.Transparency = v.Transparency + 0.05
  3423. end
  3424.  
  3425. for _,v in pairs(UpMover) do
  3426. v.Position = v.Position + Vector3.new(0, 3, 0)
  3427. end
  3428.  
  3429. for _,v in pairs(ForwardMover) do
  3430. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3431. end
  3432.  
  3433. for _,v in pairs(FadeIn) do
  3434. v.Transparency = v.Transparency - .05
  3435. end
  3436.  
  3437. for _,v in pairs(signtransparency) do
  3438. v.TextTransparency = v.TextTransparency + 0.025
  3439. end
  3440.  
  3441. for _,v in pairs(signmover) do
  3442. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3443. end
  3444.  
  3445. for _,v in pairs(signrotator) do
  3446. v.Rotation = v.Rotation + 2
  3447. end
  3448. swait()
  3449. end
  3450. end)
  3451. doit()
  3452. t = 0
  3453.  
  3454. mouse.KeyDown:connect(function(Press)
  3455. Press=Press:lower()
  3456. if Press=='0' then
  3457. if levitate then return end
  3458. shoov = true
  3459. if debounce then return end
  3460. ws = 50
  3461. end
  3462. end)
  3463.  
  3464. mouse.KeyUp:connect(function(Press)
  3465. Press=Press:lower()
  3466. if Press=='0' then
  3467. if levitate then return end
  3468. shoov = false
  3469. if debounce then return end
  3470. ws = 10
  3471. end
  3472. end)
  3473.  
  3474.  
  3475. local anims = coroutine.wrap(function()
  3476. while true do
  3477. settime = 0.05
  3478. sine = sine + change
  3479. if position == "Jump" and attacking == false then
  3480. change = 1
  3481. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3482. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3483. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3484. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3485. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3486. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3487. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3488. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3489. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3490. elseif position == "Jump2" and attacking == false and levitate then
  3491. change = 1
  3492. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3493. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3494. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3495. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3496. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3497. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3498. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3499. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3500. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3501. elseif position == "Falling" and attacking == false and levitate == false then
  3502. change = 1
  3503. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3504. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3505. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3506. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3507. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3508. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3509. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3510. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3511. elseif position == "Falling2" and attacking == false and levitate then
  3512. change = 1
  3513. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3514. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3515. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3516. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3517. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3518. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3519. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3520. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3521. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3522. elseif position == "Walking" and attacking == false and running == false then
  3523. change = 1
  3524. walking = true
  3525. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3526. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3527. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3528. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3529. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3530. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3531. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3532. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3533. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3534. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3535. change = .5
  3536. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3537. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3538. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3539. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3540. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3541. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3542. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3543. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3544. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3545. elseif position == "Idle2" and attacking == false and running == false then
  3546. change = .75
  3547. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3548. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3549. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3550. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3551. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3552. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3553. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3554. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3555. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3556. elseif position == "Walking2" and attacking == false and running == false then
  3557. ws = 50
  3558. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3559. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3560. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3561. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3562. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3563. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3564. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3565. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3566. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3567. elseif position == "Running" and attacking == false then
  3568. change = 1
  3569. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3570. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3571. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3572. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3573. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3574. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3575. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3576. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3577. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3578. end
  3579. swait()
  3580. end
  3581. end)
  3582. anims()
  3583. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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