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MoogLeaks

DestroyServer Script

Jan 20th, 2018
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  1. -- input
  2. function GetRecursiveChildren(Part, Children)
  3. for _, Part in pairs(Part:GetChildren()) do
  4. pcall(function()
  5. table.insert(Children, Part)
  6. GetRecursiveChildren(Part, Children)
  7. end)
  8. end
  9. return Children
  10. end
  11.  
  12.  
  13. local Phrases = {
  14. "Moog is a black white man",
  15. "Follow me - c00lriot",
  16. "Subscribe to my YouTube, Moog_",
  17. "#ExploitedByMoog",
  18. "#ExploitedByMoog",
  19. "#ExploitedByMoog",
  20. "#ExploitedByMoog",
  21. "Made by Moog"
  22. }
  23.  
  24.  
  25. Textures = {
  26. "http://www.roblox.com/Asset/?id=59515602",
  27. "http://www.roblox.com/Asset/?id=48308661",
  28. "http://www.roblox.com/Asset/?id=42198984",
  29. "http://www.roblox.com/Asset/?id=59421095",
  30. "http://www.roblox.com/Asset/?id=59454680",
  31. "http://www.roblox.com/Asset/?id=59784967",
  32. "http://www.roblox.com/Asset/?id=45791014",
  33. "http://www.roblox.com/Asset/?id=58492970",
  34. "http://www.roblox.com/Asset/?id=59278856"
  35. }
  36.  
  37.  
  38. Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
  39. Instance.new("Message", Workspace)
  40. Instance.new("Hint", Workspace)
  41.  
  42.  
  43. while true do
  44. for _, Part in pairs(GetRecursiveChildren(game, {})) do
  45. pcall(function()
  46. if not Part:IsA("Player")then
  47. pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end)
  48. pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end)
  49. pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
  50. pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
  51. pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
  52. pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
  53. pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
  54. pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
  55. pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
  56. pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
  57. pcall(function()
  58. Part.SkyboxUp = Textures[math.random(1, #Textures)]
  59. Part.SkyboxDn = Textures[math.random(1, #Textures)]
  60. Part.SkyboxLf = Textures[math.random(1, #Textures)]
  61. Part.SkyboxRt = Textures[math.random(1, #Textures)]
  62. Part.SkyboxFt = Textures[math.random(1, #Textures)]
  63. Part.SkyboxBk = Textures[math.random(1, #Textures)]
  64. end)
  65. pcall(function()
  66. Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  67. Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
  68. Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
  69. end)
  70. pcall(function()
  71. Part.Pitch = math.random() * 5
  72. Part.Volume = 1
  73. Part.Looped = true
  74. Part:Play()
  75. end)
  76. pcall(function()
  77. if math.random(1, 5) == 1 then Part.Anchored = false end
  78. if Part.Anchored == false then
  79. Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10))
  80. Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  81. end
  82. Part.Locked = false
  83. Part.BrickColor = BrickColor.random()
  84. Part.TopSurface = "Weld"
  85. Part.BottomSurface = "Weld"
  86. Part.FrontSurface = "Weld"
  87. Part.BackSurface = "Weld"
  88. Part.LeftSurface = "Weld"
  89. Part.RightSurface = "Weld"
  90. Part:BreakJoints()
  91. end)
  92. end
  93. end)
  94. if math.random(1, 50) == 1 then wait() end
  95. end
  96. end
  97. s.Parent = game.workspace
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