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FURRY SWITCHER V2

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Jun 28th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190.  
  191.  
  192. Player = game:GetService("Players").LocalPlayer
  193. PlayerGui = Player.PlayerGui
  194. Cam = workspace.CurrentCamera
  195. Backpack = Player.Backpack
  196. Character = Player.Character
  197. char = Player.Character
  198. Humanoid = Character.Humanoid
  199. Mouse = Player:GetMouse()
  200. RootPart = Character["HumanoidRootPart"]
  201. Torso = Character["Torso"]
  202. Head = Character["Head"]
  203. RightArm = Character["Right Arm"]
  204. LeftArm = Character["Left Arm"]
  205. RightLeg = Character["Right Leg"]
  206. LeftLeg = Character["Left Leg"]
  207. RootJoint = RootPart["RootJoint"]
  208. Neck = Torso["Neck"]
  209. RightShoulder = Torso["Right Shoulder"]
  210. LeftShoulder = Torso["Left Shoulder"]
  211. RightHip = Torso["Right Hip"]
  212. LeftHip = Torso["Left Hip"]
  213.  
  214. local Orin = "http://www.roblox.com/asset/?id=161258368"
  215. Head.face.Texture = Orin
  216. function weld(a, b, acf)
  217. local w = Instance.new("Weld", a)
  218. w.Part0 = a
  219. w.Part1 = b
  220. w.C0 = acf
  221. end
  222.  
  223. char.Humanoid.MaxHealth = 9999
  224. char.Humanoid.Health = 9999
  225.  
  226. char.Humanoid.Changed:Connect(function()
  227.  
  228.  
  229. char.Humanoid.Health = 9999
  230.  
  231. end)
  232. --------------------------------
  233. char.Head.face.Texture = "rbxassetid://299663123"
  234. --------------------------------
  235.  
  236.  
  237.  
  238.  
  239. -------------------------------------------------------
  240.  
  241. local FavIDs = {
  242. 340106355, --Nefl Crystals
  243. 927529620, --Dimension
  244. 876981900, --Fantasy
  245. 398987889, --Ordinary Days
  246. 1117396305, --Oh wait, it's you.
  247. 885996042, --Action Winter Journey
  248. 919231299, --Sprawling Idiot Effigy
  249. 743466274, --Good Day Sunshine
  250. 727411183, --Knife Fight
  251. 1402748531, --The Earth Is Counting On You!
  252. 595230126 --Robot Language
  253. }
  254.  
  255.  
  256.  
  257. --The reality of my life isn't real but a Universe -makhail07
  258. wait(0.2)
  259. local plr = game:service'Players'.LocalPlayer
  260. print('Local User is '..plr.Name)
  261. print('SCRIPTNAME Loaded')
  262. print('SCRIPT DESCRIPTION')
  263. local char = plr.Character
  264. local hum = char.Humanoid
  265. local hed = char.Head
  266. local root = char.HumanoidRootPart
  267. local rootj = root.RootJoint
  268. local tors = char.Torso
  269. local ra = char["Right Arm"]
  270. local la = char["Left Arm"]
  271. local rl = char["Right Leg"]
  272. local ll = char["Left Leg"]
  273. local neck = tors["Neck"]
  274. local mouse = plr:GetMouse()
  275. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  276. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  277. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  278. local maincolor = BrickColor.new("New Yeller")
  279.  
  280. -------------------------------------------------------
  281. --Start Good Stuff--
  282. -------------------------------------------------------
  283. cam = game.Workspace.CurrentCamera
  284. CF = CFrame.new
  285. angles = CFrame.Angles
  286. attack = false
  287. Euler = CFrame.fromEulerAnglesXYZ
  288. Rad = math.rad
  289. IT = Instance.new
  290. BrickC = BrickColor.new
  291. Cos = math.cos
  292. Acos = math.acos
  293. Sin = math.sin
  294. Asin = math.asin
  295. Abs = math.abs
  296. Mrandom = math.random
  297. Floor = math.floor
  298.  
  299.  
  300.  
  301. -------------------------------------------------------
  302. --End Good Stuff--
  303. -------------------------------------------------------
  304. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  305. RSH, LSH = nil, nil
  306. RW = Instance.new("Weld")
  307. LW = Instance.new("Weld")
  308. RH = tors["Right Hip"]
  309. LH = tors["Left Hip"]
  310. RSH = tors["Right Shoulder"]
  311. LSH = tors["Left Shoulder"]
  312. RSH.Parent = nil
  313. LSH.Parent = nil
  314. RW.Name = "RW"
  315. RW.Part0 = tors
  316. RW.C0 = CF(1.5, 0.5, 0)
  317. RW.C1 = CF(0, 0.5, 0)
  318. RW.Part1 = ra
  319. RW.Parent = tors
  320. LW.Name = "LW"
  321. LW.Part0 = tors
  322. LW.C0 = CF(-1.5, 0.5, 0)
  323. LW.C1 = CF(0, 0.5, 0)
  324. LW.Part1 = la
  325. LW.Parent = tors
  326. Effects = {}
  327. -------------------------------------------------------
  328. --Start HeartBeat--
  329. -------------------------------------------------------
  330. ArtificialHB = Instance.new("BindableEvent", script)
  331. ArtificialHB.Name = "Heartbeat"
  332. script:WaitForChild("Heartbeat")
  333.  
  334. frame = 1 / 60
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338.  
  339.  
  340. lastframe = tick()
  341. script.Heartbeat:Fire()
  342.  
  343.  
  344. game:GetService("RunService").Heartbeat:connect(function(s, p)
  345. tf = tf + s
  346. if tf >= frame then
  347. if allowframeloss then
  348. script.Heartbeat:Fire()
  349. lastframe = tick()
  350. else
  351. for i = 1, math.floor(tf / frame) do
  352. script.Heartbeat:Fire()
  353. end
  354. lastframe = tick()
  355. end
  356. if tossremainder then
  357. tf = 0
  358. else
  359. tf = tf - frame * math.floor(tf / frame)
  360. end
  361. end
  362. end)
  363. -------------------------------------------------------
  364. --End HeartBeat--
  365. -------------------------------------------------------
  366.  
  367. -------------------------------------------------------
  368. --Start Important Functions--
  369. -------------------------------------------------------
  370. function swait(num)
  371. if num == 0 or num == nil then
  372. game:service("RunService").Stepped:wait(0)
  373. else
  374. for i = 0, num do
  375. game:service("RunService").Stepped:wait(0)
  376. end
  377. end
  378. end
  379. function thread(f)
  380. coroutine.resume(coroutine.create(f))
  381. end
  382. function clerp(a, b, t)
  383. local qa = {
  384. QuaternionFromCFrame(a)
  385. }
  386. local qb = {
  387. QuaternionFromCFrame(b)
  388. }
  389. local ax, ay, az = a.x, a.y, a.z
  390. local bx, by, bz = b.x, b.y, b.z
  391. local _t = 1 - t
  392. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  393. end
  394. function QuaternionFromCFrame(cf)
  395. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  396. local trace = m00 + m11 + m22
  397. if trace > 0 then
  398. local s = math.sqrt(1 + trace)
  399. local recip = 0.5 / s
  400. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  401. else
  402. local i = 0
  403. if m00 < m11 then
  404. i = 1
  405. end
  406. if m22 > (i == 0 and m00 or m11) then
  407. i = 2
  408. end
  409. if i == 0 then
  410. local s = math.sqrt(m00 - m11 - m22 + 1)
  411. local recip = 0.5 / s
  412. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  413. elseif i == 1 then
  414. local s = math.sqrt(m11 - m22 - m00 + 1)
  415. local recip = 0.5 / s
  416. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  417. elseif i == 2 then
  418. local s = math.sqrt(m22 - m00 - m11 + 1)
  419. local recip = 0.5 / s
  420. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  421. end
  422. end
  423. end
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425. local xs, ys, zs = x + x, y + y, z + z
  426. local wx, wy, wz = w * xs, w * ys, w * zs
  427. local xx = x * xs
  428. local xy = x * ys
  429. local xz = x * zs
  430. local yy = y * ys
  431. local yz = y * zs
  432. local zz = z * zs
  433. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435. function QuaternionSlerp(a, b, t)
  436. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  437. local startInterp, finishInterp
  438. if cosTheta >= 1.0E-4 then
  439. if 1 - cosTheta > 1.0E-4 then
  440. local theta = math.acos(cosTheta)
  441. local invSinTheta = 1 / Sin(theta)
  442. startInterp = Sin((1 - t) * theta) * invSinTheta
  443. finishInterp = Sin(t * theta) * invSinTheta
  444. else
  445. startInterp = 1 - t
  446. finishInterp = t
  447. end
  448. elseif 1 + cosTheta > 1.0E-4 then
  449. local theta = math.acos(-cosTheta)
  450. local invSinTheta = 1 / Sin(theta)
  451. startInterp = Sin((t - 1) * theta) * invSinTheta
  452. finishInterp = Sin(t * theta) * invSinTheta
  453. else
  454. startInterp = t - 1
  455. finishInterp = t
  456. end
  457. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  458. end
  459. function rayCast(Position, Direction, Range, Ignore)
  460. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  461. end
  462. local RbxUtility = LoadLibrary("RbxUtility")
  463. local Create = RbxUtility.Create
  464.  
  465. function getRegion(point,range,ignore)
  466. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  467. end
  468.  
  469. function GetTorso(char)
  470. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  471. end
  472.  
  473. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  474. -------------------------------------------------------
  475. --Start Damage Function--
  476. -------------------------------------------------------
  477. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  478. if hit.Parent == nil then
  479. return
  480. end
  481. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  482. for _, v in pairs(hit.Parent:children()) do
  483. if v:IsA("Humanoid") then
  484. h = v
  485. end
  486. end
  487. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  488.  
  489. hit.Parent:FindFirstChild("Head"):BreakJoints()
  490. end
  491.  
  492. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  493. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  494. if hit.Parent.DebounceHit.Value == true then
  495. return
  496. end
  497. end
  498. if insta == true then
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501. local c = Create("ObjectValue"){
  502. Name = "creator",
  503. Value = game:service("Players").LocalPlayer,
  504. Parent = h,
  505. }
  506. game:GetService("Debris"):AddItem(c, .5)
  507. if HitSound ~= nil and HitPitch ~= nil then
  508. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  509. end
  510. local Damage = math.random(minim, maxim)
  511. local blocked = false
  512. local block = hit.Parent:findFirstChild("Block")
  513. if block ~= nil then
  514. if block.className == "IntValue" then
  515. if block.Value > 0 then
  516. blocked = true
  517. block.Value = block.Value - 1
  518. print(block.Value)
  519. end
  520. end
  521. end
  522. if blocked == false then
  523. h.Health = h.Health - Damage
  524. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  525. else
  526. h.Health = h.Health - (Damage / 2)
  527. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  528. end
  529. if Type == "Knockdown" then
  530. local hum = hit.Parent.Humanoid
  531. hum.PlatformStand = true
  532. coroutine.resume(coroutine.create(function(HHumanoid)
  533. swait(1)
  534. HHumanoid.PlatformStand = false
  535. end), hum)
  536. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  537. local bodvol = Create("BodyVelocity"){
  538. velocity = angle * knockback,
  539. P = 5000,
  540. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  541. Parent = hit,
  542. }
  543. local rl = Create("BodyAngularVelocity"){
  544. P = 3000,
  545. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  546. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  547. Parent = hit,
  548. }
  549. game:GetService("Debris"):AddItem(bodvol, .5)
  550. game:GetService("Debris"):AddItem(rl, .5)
  551. elseif Type == "Normal" then
  552. local vp = Create("BodyVelocity"){
  553. P = 500,
  554. maxForce = Vector3.new(math.huge, 0, math.huge),
  555. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  556. }
  557. if knockback > 0 then
  558. vp.Parent = hit.Parent.Torso
  559. end
  560. game:GetService("Debris"):AddItem(vp, .5)
  561. elseif Type == "Up" then
  562. local bodyVelocity = Create("BodyVelocity"){
  563. velocity = Vector3.new(0, 20, 0),
  564. P = 5000,
  565. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  566. Parent = hit,
  567. }
  568. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  569. elseif Type == "DarkUp" then
  570. coroutine.resume(coroutine.create(function()
  571. for i = 0, 1, 0.1 do
  572. swait()
  573. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  574. end
  575. end))
  576. local bodyVelocity = Create("BodyVelocity"){
  577. velocity = Vector3.new(0, 20, 0),
  578. P = 5000,
  579. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580. Parent = hit,
  581. }
  582. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  583. elseif Type == "Snare" then
  584. local bp = Create("BodyPosition"){
  585. P = 2000,
  586. D = 100,
  587. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  588. position = hit.Parent.Torso.Position,
  589. Parent = hit.Parent.Torso,
  590. }
  591. game:GetService("Debris"):AddItem(bp, 1)
  592. elseif Type == "Freeze" then
  593. local BodPos = Create("BodyPosition"){
  594. P = 50000,
  595. D = 1000,
  596. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  597. position = hit.Parent.Torso.Position,
  598. Parent = hit.Parent.Torso,
  599. }
  600. local BodGy = Create("BodyGyro") {
  601. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  602. P = 20e+003,
  603. Parent = hit.Parent.Torso,
  604. cframe = hit.Parent.Torso.CFrame,
  605. }
  606. hit.Parent.Torso.Anchored = true
  607. coroutine.resume(coroutine.create(function(Part)
  608. swait(1.5)
  609. Part.Anchored = false
  610. end), hit.Parent.Torso)
  611. game:GetService("Debris"):AddItem(BodPos, 3)
  612. game:GetService("Debris"):AddItem(BodGy, 3)
  613. end
  614. local debounce = Create("BoolValue"){
  615. Name = "DebounceHit",
  616. Parent = hit.Parent,
  617. Value = true,
  618. }
  619. game:GetService("Debris"):AddItem(debounce, Delay)
  620. c = Create("ObjectValue"){
  621. Name = "creator",
  622. Value = Player,
  623. Parent = h,
  624. }
  625. game:GetService("Debris"):AddItem(c, .5)
  626. end
  627. end
  628. -------------------------------------------------------
  629. --End Damage Function--
  630. -------------------------------------------------------
  631.  
  632. -------------------------------------------------------
  633. --Start Damage Function Customization--
  634. -------------------------------------------------------
  635. function ShowDamage(Pos, Text, Time, Color)
  636. local Rate = (1 / 30)
  637. local Pos = (Pos or Vector3.new(0, 0, 0))
  638. local Text = (Text or "")
  639. local Time = (Time or 2)
  640. local Color = (Color or Color3.new(255, 255, 1))
  641. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  642. EffectPart.Anchored = true
  643. local BillboardGui = Create("BillboardGui"){
  644. Size = UDim2.new(3, 0, 3, 0),
  645. Adornee = EffectPart,
  646. Parent = EffectPart,
  647. }
  648. local TextLabel = Create("TextLabel"){
  649. BackgroundTransparency = 1,
  650. Size = UDim2.new(1, 0, 1, 0),
  651. Text = Text,
  652. Font = "Bodoni",
  653. TextColor3 = Color,
  654. TextScaled = true,
  655. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  656. Parent = BillboardGui,
  657. }
  658. game.Debris:AddItem(EffectPart, (Time))
  659. EffectPart.Parent = game:GetService("Workspace")
  660. delay(0, function()
  661. local Frames = (Time / Rate)
  662. for Frame = 1, Frames do
  663. wait(Rate)
  664. local Percent = (Frame / Frames)
  665. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  666. TextLabel.TextTransparency = Percent
  667. end
  668. if EffectPart and EffectPart.Parent then
  669. EffectPart:Destroy()
  670. end
  671. end)
  672. end
  673. -------------------------------------------------------
  674. --End Damage Function Customization--
  675. -------------------------------------------------------
  676.  
  677. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  678. for _, c in pairs(workspace:children()) do
  679. local hum = c:findFirstChild("Humanoid")
  680. if hum ~= nil then
  681. local head = c:findFirstChild("Head")
  682. if head ~= nil then
  683. local targ = head.Position - Part.Position
  684. local mag = targ.magnitude
  685. if magni >= mag and c.Name ~= plr.Name then
  686. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  687. end
  688. end
  689. end
  690. end
  691. end
  692.  
  693.  
  694. CFuncs = {
  695. Part = {
  696. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  697. local Part = Create("Part")({
  698. Parent = Parent,
  699. Reflectance = Reflectance,
  700. Transparency = Transparency,
  701. CanCollide = false,
  702. Locked = true,
  703. BrickColor = BrickColor.new(tostring(BColor)),
  704. Name = Name,
  705. Size = Size,
  706. Material = Material
  707. })
  708. RemoveOutlines(Part)
  709. return Part
  710. end
  711. },
  712. Mesh = {
  713. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  714. local Msh = Create(Mesh)({
  715. Parent = Part,
  716. Offset = OffSet,
  717. Scale = Scale
  718. })
  719. if Mesh == "SpecialMesh" then
  720. Msh.MeshType = MeshType
  721. Msh.MeshId = MeshId
  722. end
  723. return Msh
  724. end
  725. },
  726. Mesh = {
  727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh)({
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale
  732. })
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end
  739. },
  740. Weld = {
  741. Create = function(Parent, Part0, Part1, C0, C1)
  742. local Weld = Create("Weld")({
  743. Parent = Parent,
  744. Part0 = Part0,
  745. Part1 = Part1,
  746. C0 = C0,
  747. C1 = C1
  748. })
  749. return Weld
  750. end
  751. },
  752. Sound = {
  753. Create = function(id, par, vol, pit)
  754. coroutine.resume(coroutine.create(function()
  755. local S = Create("Sound")({
  756. Volume = vol,
  757. Pitch = pit or 1,
  758. SoundId = id,
  759. Parent = par or workspace
  760. })
  761. wait()
  762. S:play()
  763. game:GetService("Debris"):AddItem(S, 6)
  764. end))
  765. end
  766. },
  767. ParticleEmitter = {
  768. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  769. local fp = Create("ParticleEmitter")({
  770. Parent = Parent,
  771. Color = ColorSequence.new(Color1, Color2),
  772. LightEmission = LightEmission,
  773. Size = Size,
  774. Texture = Texture,
  775. Transparency = Transparency,
  776. ZOffset = ZOffset,
  777. Acceleration = Accel,
  778. Drag = Drag,
  779. LockedToPart = LockedToPart,
  780. VelocityInheritance = VelocityInheritance,
  781. EmissionDirection = EmissionDirection,
  782. Enabled = Enabled,
  783. Lifetime = LifeTime,
  784. Rate = Rate,
  785. Rotation = Rotation,
  786. RotSpeed = RotSpeed,
  787. Speed = Speed,
  788. VelocitySpread = VelocitySpread
  789. })
  790. return fp
  791. end
  792. }
  793. }
  794. function RemoveOutlines(part)
  795. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  796. end
  797. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  798. local Part = Create("Part")({
  799. formFactor = FormFactor,
  800. Parent = Parent,
  801. Reflectance = Reflectance,
  802. Transparency = Transparency,
  803. CanCollide = false,
  804. Locked = true,
  805. BrickColor = BrickColor.new(tostring(BColor)),
  806. Name = Name,
  807. Size = Size,
  808. Material = Material
  809. })
  810. RemoveOutlines(Part)
  811. return Part
  812. end
  813. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  814. local Msh = Create(Mesh)({
  815. Parent = Part,
  816. Offset = OffSet,
  817. Scale = Scale
  818. })
  819. if Mesh == "SpecialMesh" then
  820. Msh.MeshType = MeshType
  821. Msh.MeshId = MeshId
  822. end
  823. return Msh
  824. end
  825. function CreateWeld(Parent, Part0, Part1, C0, C1)
  826. local Weld = Create("Weld")({
  827. Parent = Parent,
  828. Part0 = Part0,
  829. Part1 = Part1,
  830. C0 = C0,
  831. C1 = C1
  832. })
  833. return Weld
  834. end
  835.  
  836.  
  837. -------------------------------------------------------
  838. --Start Effect Function--
  839. -------------------------------------------------------
  840. EffectModel = Instance.new("Model", char)
  841. Effects = {
  842. Block = {
  843. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  844. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845. prt.Anchored = true
  846. prt.CFrame = cframe
  847. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848. game:GetService("Debris"):AddItem(prt, 10)
  849. if Type == 1 or Type == nil then
  850. table.insert(Effects, {
  851. prt,
  852. "Block1",
  853. delay,
  854. x3,
  855. y3,
  856. z3,
  857. msh
  858. })
  859. elseif Type == 2 then
  860. table.insert(Effects, {
  861. prt,
  862. "Block2",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. else
  870. table.insert(Effects, {
  871. prt,
  872. "Block3",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. end
  880. end
  881. },
  882. Sphere = {
  883. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  884. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  885. prt.Anchored = true
  886. prt.CFrame = cframe
  887. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  888. game:GetService("Debris"):AddItem(prt, 10)
  889. table.insert(Effects, {
  890. prt,
  891. "Cylinder",
  892. delay,
  893. x3,
  894. y3,
  895. z3,
  896. msh
  897. })
  898. end
  899. },
  900. Cylinder = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Wave = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3 / 60,
  930. y3 / 60,
  931. z3 / 60,
  932. msh
  933. })
  934. end
  935. },
  936. Ring = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3,
  948. y3,
  949. z3,
  950. msh
  951. })
  952. end
  953. },
  954. Break = {
  955. Create = function(brickcolor, cframe, x1, y1, z1)
  956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  957. prt.Anchored = true
  958. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. local num = math.random(10, 50) / 1000
  961. game:GetService("Debris"):AddItem(prt, 10)
  962. table.insert(Effects, {
  963. prt,
  964. "Shatter",
  965. num,
  966. prt.CFrame,
  967. math.random() - math.random(),
  968. 0,
  969. math.random(50, 100) / 100
  970. })
  971. end
  972. },
  973. Spiral = {
  974. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  975. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  976. prt.Anchored = true
  977. prt.CFrame = cframe
  978. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Cylinder",
  983. delay,
  984. x3,
  985. y3,
  986. z3,
  987. msh
  988. })
  989. end
  990. },
  991. Push = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. }
  1009. }
  1010. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1011. local fp = IT("Part")
  1012. fp.formFactor = formfactor
  1013. fp.Parent = parent
  1014. fp.Reflectance = reflectance
  1015. fp.Transparency = transparency
  1016. fp.CanCollide = false
  1017. fp.Locked = true
  1018. fp.BrickColor = brickcolor
  1019. fp.Name = name
  1020. fp.Size = size
  1021. fp.Position = tors.Position
  1022. RemoveOutlines(fp)
  1023. fp.Material = "SmoothPlastic"
  1024. fp:BreakJoints()
  1025. return fp
  1026. end
  1027.  
  1028. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1029. local mesh = IT(Mesh)
  1030. mesh.Parent = part
  1031. if Mesh == "SpecialMesh" then
  1032. mesh.MeshType = meshtype
  1033. if meshid ~= "nil" then
  1034. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1035. end
  1036. end
  1037. mesh.Offset = offset
  1038. mesh.Scale = scale
  1039. return mesh
  1040. end
  1041.  
  1042. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1043. local type = type
  1044. local rng = Instance.new("Part", char)
  1045. rng.Anchored = true
  1046. rng.BrickColor = color
  1047. rng.CanCollide = false
  1048. rng.FormFactor = 3
  1049. rng.Name = "Ring"
  1050. rng.Material = "Neon"
  1051. rng.Size = Vector3.new(1, 1, 1)
  1052. rng.Transparency = 0
  1053. rng.TopSurface = 0
  1054. rng.BottomSurface = 0
  1055. rng.CFrame = pos
  1056. local rngm = Instance.new("SpecialMesh", rng)
  1057. rngm.MeshType = MType
  1058. rngm.Scale = scale
  1059. local scaler2 = 1
  1060. if type == "Add" then
  1061. scaler2 = 1 * value
  1062. elseif type == "Divide" then
  1063. scaler2 = 1 / value
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 0, 10 / bonuspeed, 0.1 do
  1067. swait()
  1068. if type == "Add" then
  1069. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1070. elseif type == "Divide" then
  1071. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1072. end
  1073. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1074. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1075. end
  1076. rng:Destroy()
  1077. end))
  1078. end
  1079.  
  1080. function Eviscerate(dude)
  1081. if dude.Name ~= char then
  1082. local bgf = IT("BodyGyro", dude.Head)
  1083. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1084. local val = IT("BoolValue", dude)
  1085. val.Name = "IsHit"
  1086. local ds = coroutine.wrap(function()
  1087. dude:WaitForChild("Head"):BreakJoints()
  1088. wait(0.5)
  1089. target = nil
  1090. coroutine.resume(coroutine.create(function()
  1091. for i, v in pairs(dude:GetChildren()) do
  1092. if v:IsA("Accessory") then
  1093. v:Destroy()
  1094. end
  1095. if v:IsA("Humanoid") then
  1096. v:Destroy()
  1097. end
  1098. if v:IsA("CharacterMesh") then
  1099. v:Destroy()
  1100. end
  1101. if v:IsA("Model") then
  1102. v:Destroy()
  1103. end
  1104. if v:IsA("Part") or v:IsA("MeshPart") then
  1105. for x, o in pairs(v:GetChildren()) do
  1106. if o:IsA("Decal") then
  1107. o:Destroy()
  1108. end
  1109. end
  1110. coroutine.resume(coroutine.create(function()
  1111. v.Material = "Neon"
  1112. v.CanCollide = false
  1113. local PartEmmit1 = IT("ParticleEmitter", v)
  1114. PartEmmit1.LightEmission = 1
  1115. PartEmmit1.Texture = "rbxassetid://2582829122"
  1116. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1117. PartEmmit1.Rate = 150
  1118. PartEmmit1.Lifetime = NumberRange.new(1)
  1119. PartEmmit1.Size = NumberSequence.new({
  1120. NumberSequenceKeypoint.new(0, 0.75, 0),
  1121. NumberSequenceKeypoint.new(1, 0, 0)
  1122. })
  1123. PartEmmit1.Transparency = NumberSequence.new({
  1124. NumberSequenceKeypoint.new(0, 0, 0),
  1125. NumberSequenceKeypoint.new(1, 1, 0)
  1126. })
  1127. PartEmmit1.Speed = NumberRange.new(0, 0)
  1128. PartEmmit1.VelocitySpread = 30000
  1129. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1130. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1131. local BodPoss = IT("BodyPosition", v)
  1132. BodPoss.P = 3000
  1133. BodPoss.D = 1000
  1134. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1135. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1136. v.Color = maincolor.Color
  1137. coroutine.resume(coroutine.create(function()
  1138. for i = 0, 49 do
  1139. swait(1)
  1140. v.Transparency = v.Transparency + 0.08
  1141. end
  1142. wait(0.5)
  1143. PartEmmit1.Enabled = false
  1144. wait(3)
  1145. v:Destroy()
  1146. dude:Destroy()
  1147. end))
  1148. end))
  1149. end
  1150. end
  1151. end))
  1152. end)
  1153. ds()
  1154. end
  1155. end
  1156.  
  1157. function FindNearestHead(Position, Distance, SinglePlayer)
  1158. if SinglePlayer then
  1159. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1160. end
  1161. local List = {}
  1162. for i, v in pairs(workspace:GetChildren()) do
  1163. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1164. table.insert(List, v)
  1165. end
  1166. end
  1167. return List
  1168. end
  1169.  
  1170. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1171. local type = type
  1172. local rng = Instance.new("Part", char)
  1173. rng.Anchored = true
  1174. rng.BrickColor = color
  1175. rng.CanCollide = false
  1176. rng.FormFactor = 3
  1177. rng.Name = "Ring"
  1178. rng.Material = "Neon"
  1179. rng.Size = Vector3.new(1, 1, 1)
  1180. rng.Transparency = 0
  1181. rng.TopSurface = 0
  1182. rng.BottomSurface = 0
  1183. rng.CFrame = pos
  1184. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1185. local rngm = Instance.new("SpecialMesh", rng)
  1186. rngm.MeshType = MType
  1187. rngm.Scale = Vector3.new(x1, y1, z1)
  1188. local scaler2 = 1
  1189. local speeder = FastSpeed
  1190. if type == "Add" then
  1191. scaler2 = 1 * value
  1192. elseif type == "Divide" then
  1193. scaler2 = 1 / value
  1194. end
  1195. coroutine.resume(coroutine.create(function()
  1196. for i = 0, 10 / bonuspeed, 0.1 do
  1197. swait()
  1198. if type == "Add" then
  1199. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1200. elseif type == "Divide" then
  1201. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1202. end
  1203. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1204. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1205. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1206. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1207. end
  1208. rng:Destroy()
  1209. end))
  1210. end
  1211.  
  1212. function SoulSteal(dude)
  1213. if dude.Name ~= char then
  1214. local bgf = IT("BodyGyro", dude.Head)
  1215. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1216. local val = IT("BoolValue", dude)
  1217. val.Name = "IsHit"
  1218. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1219. local soulst = coroutine.wrap(function()
  1220. local soul = Instance.new("Part",dude)
  1221. soul.Size = Vector3.new(1,1,1)
  1222. soul.CanCollide = false
  1223. soul.Anchored = false
  1224. soul.Position = torso.Position
  1225. soul.Transparency = 1
  1226. local PartEmmit1 = IT("ParticleEmitter", soul)
  1227. PartEmmit1.LightEmission = 1
  1228. PartEmmit1.Texture = "rbxassetid://2582829122"
  1229. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1230. PartEmmit1.Rate = 250
  1231. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1232. PartEmmit1.Size = NumberSequence.new({
  1233. NumberSequenceKeypoint.new(0, 1, 0),
  1234. NumberSequenceKeypoint.new(1, 0, 0)
  1235. })
  1236. PartEmmit1.Transparency = NumberSequence.new({
  1237. NumberSequenceKeypoint.new(0, 0, 0),
  1238. NumberSequenceKeypoint.new(1, 1, 0)
  1239. })
  1240. PartEmmit1.Speed = NumberRange.new(0, 0)
  1241. PartEmmit1.VelocitySpread = 30000
  1242. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1243. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1244. local BodPoss = IT("BodyPosition", soul)
  1245. BodPoss.P = 3000
  1246. BodPoss.D = 1000
  1247. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1248. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1249. wait(1.6)
  1250. soul.Touched:connect(function(hit)
  1251. if hit.Parent == char then
  1252. soul:Destroy()
  1253. end
  1254. end)
  1255. wait(1.2)
  1256. while soul do
  1257. swait()
  1258. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1259. BodPoss.Position = tors.Position
  1260. end
  1261. end)
  1262. soulst()
  1263. end
  1264. end
  1265. function FaceMouse()
  1266. local Cam = workspace.CurrentCamera
  1267. return {
  1268. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1269. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1270. }
  1271. end
  1272.  
  1273. BTAUNT = Instance.new("Sound", tors)
  1274. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1275. BTAUNT.Volume = 10
  1276. BTAUNT.Pitch = 1
  1277. BTAUNT.Looped = true
  1278. BTAUNT.TimePosition = 0
  1279.  
  1280. BTAUNT2 = Instance.new("Sound", tors)
  1281. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1282. BTAUNT2.Volume = 10
  1283. BTAUNT2.Pitch = 1
  1284. BTAUNT2.Looped = false
  1285. BTAUNT2.TimePosition = 0
  1286.  
  1287. BTAUNT3 = Instance.new("Sound", tors)
  1288. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1289. BTAUNT3.Volume = 2
  1290. BTAUNT3.Pitch = 1
  1291. BTAUNT3.Looped = true
  1292. BTAUNT3.TimePosition = 0
  1293.  
  1294. TEST = Instance.new("Sound", tors)
  1295. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1296. TEST.Volume = 25
  1297. TEST.Pitch = 1
  1298. TEST.Looped = false
  1299. TEST.TimePosition = 0
  1300. -------------------------------------------------------
  1301. --End Effect Function--
  1302. -------------------------------------------------------
  1303. function Cso(ID, PARENT, VOLUME, PITCH)
  1304. local NSound = nil
  1305. coroutine.resume(coroutine.create(function()
  1306. NSound = IT("Sound", PARENT)
  1307. NSound.Volume = VOLUME
  1308. NSound.Pitch = PITCH
  1309. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1310. swait()
  1311. NSound:play()
  1312. game:GetService("Debris"):AddItem(NSound, 50)
  1313. end))
  1314. return NSound
  1315. end
  1316. function CameraEnshaking(Length, Intensity)
  1317. coroutine.resume(coroutine.create(function()
  1318. local intensity = 1 * Intensity
  1319. local rotM = 0.01 * Intensity
  1320. for i = 0, Length, 0.1 do
  1321. swait()
  1322. intensity = intensity - 0.05 * Intensity / Length
  1323. rotM = rotM - 5.0E-4 * Intensity / Length
  1324. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1325. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1326. end
  1327. hum.CameraOffset = Vector3.new(0, 0, 0)
  1328. end))
  1329. end
  1330. -------------------------------------------------------
  1331. --End Important Functions--
  1332. -------------------------------------------------------
  1333.  
  1334.  
  1335. -------------------------------------------------------
  1336. --Start Customization--
  1337. -------------------------------------------------------
  1338. local Player_Size = 1
  1339. if Player_Size ~= 1 then
  1340. root.Size = root.Size * Player_Size
  1341. tors.Size = tors.Size * Player_Size
  1342. hed.Size = hed.Size * Player_Size
  1343. ra.Size = ra.Size * Player_Size
  1344. la.Size = la.Size * Player_Size
  1345. rl.Size = rl.Size * Player_Size
  1346. ll.Size = ll.Size * Player_Size
  1347. ----------------------------------------------------------------------------------
  1348. rootj.Parent = root
  1349. neck.Parent = tors
  1350. RW.Parent = tors
  1351. LW.Parent = tors
  1352. RH.Parent = tors
  1353. LH.Parent = tors
  1354. ----------------------------------------------------------------------------------
  1355. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1356. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1357. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1358. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1359. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1360. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1361. ----------------------------------------------------------------------------------
  1362. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1363. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1364. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1365. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1366. --hat.Parent = Character
  1367. end
  1368. ----------------------------------------------------------------------------------
  1369. ----------------------------------------------------------------------------------
  1370. local equipped = false
  1371. local idle = 0
  1372. local change = 1
  1373. local val = 0
  1374. local toim = 0
  1375. local idleanim = 0.4
  1376. local sine = 0
  1377. local Sit = 1
  1378. ----------------------------------------------------------------------------------
  1379. hum.WalkSpeed = 8
  1380. hum.JumpPower = 57
  1381. hum.Animator.Parent = nil
  1382. ----------------------------------------------------------------------------------
  1383.  
  1384.  
  1385. -------------------------------------------------------
  1386. --End Customization--
  1387. -------------------------------------------------------
  1388. local Blobby = Instance.new("Part", char)
  1389. Blobby.Name = "Blob"
  1390. Blobby.CanCollide = false
  1391. Blobby.BrickColor = BrickColor.new("Really black")
  1392. Blobby.Transparency = 0
  1393. Blobby.Material = "Plastic"
  1394. Blobby.Size = Vector3.new(1, 1, 2)
  1395. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1396. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1397.  
  1398. local Weld = Instance.new("Weld", Blobby)
  1399. Weld.Part0 = ra
  1400. Weld.Part1 = Blobby
  1401. Weld.C1 = CFrame.new(0, 0.8, 0)
  1402. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1403.  
  1404. local M2 = Instance.new("SpecialMesh")
  1405. M2.Parent = Blobby
  1406. M2.MeshId = "rbxassetid://0"
  1407. M2.TextureId = "rbxassetid://0"
  1408. M2.Scale = Vector3.new(1, 0.8, 1)
  1409.  
  1410. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1411. naeeym2.AlwaysOnTop = true
  1412. naeeym2.Size = UDim2.new(5,35,2,15)
  1413. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1414. naeeym2.Adornee = hed
  1415. naeeym2.Name = "Name"
  1416. --naeeym2.PlayerToHideFrom = Player
  1417. local tecks2 = Instance.new("TextLabel",naeeym2)
  1418. tecks2.BackgroundTransparency = 1
  1419. tecks2.TextScaled = true
  1420. tecks2.BorderSizePixel = 0
  1421. tecks2.Text = "Uh."
  1422. tecks2.Font = Enum.Font.Bodoni
  1423. tecks2.TextSize = 30
  1424. tecks2.TextStrokeTransparency = 0
  1425. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1426. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1427. tecks2.Size = UDim2.new(1,0,0.5,0)
  1428. tecks2.Parent = naeeym2]]
  1429. ----------------------------------------------------------------------------------
  1430. local AddInstance = function(Object, ...)
  1431. local Obj = Instance.new(Object)
  1432. for i,v in next,(...) do
  1433. Obj[i] = v
  1434. end
  1435. return Obj
  1436. end
  1437. ----------------------------------------------------
  1438.  
  1439. MeshT = "rbxassetid://1374148"
  1440. TextureM = "rbxassetid://0"
  1441.  
  1442.  
  1443.  
  1444.  
  1445. local Load = Instance.new("Animation", char)
  1446.  
  1447.  
  1448. local Reaper = AddInstance("Part",{
  1449. Parent = hed,
  1450. CFrame = hed.CFrame,
  1451. formFactor = "Symmetric",
  1452. Size = Vector3.new(1, 1, 1),
  1453. CanCollide = false,
  1454. TopSurface = "Smooth",
  1455. BottomSurface = "Smooth",
  1456. Locked = true,
  1457. })
  1458. local Weld = AddInstance("Weld",{
  1459. Parent = Reaper,
  1460. Part0 = hed,
  1461. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1462. Part1 = Reaper,
  1463. })
  1464. local Mesh = AddInstance("SpecialMesh",{
  1465. Parent = Reaper,
  1466. MeshId = MeshT,
  1467. TextureId = TextureM,
  1468. Offset = Vector3.new(0, 0.3, 0),
  1469. Scale = Vector3.new(1.05,1.05,1.05),
  1470. VertexColor = Vector3.new(0.3, 0, 0.3),
  1471. })
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477. -------------------------------------------------------
  1478.  
  1479.  
  1480.  
  1481.  
  1482. wait(1)
  1483. plr = game.Players.LocalPlayer
  1484. char = plr.Character
  1485. mouse = plr:GetMouse()
  1486. whitecolor = Color3.new(255,255,1)
  1487. epicmode = false
  1488. normal = true
  1489. for i,v in pairs(char:GetChildren()) do
  1490. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1491. v:Destroy()
  1492. end
  1493. end
  1494. local shirt = Instance.new("Shirt",char)
  1495. shirt.ShirtTemplate = "rbxassetid://0"
  1496. local pants = Instance.new("Pants",char)
  1497. pants.PantsTemplate = "rbxassetid://0"
  1498. local bdycolors = char["Body Colors"]
  1499. bdycolors.HeadColor3 = whitecolor
  1500. bdycolors.LeftArmColor3 = whitecolor
  1501. bdycolors.LeftLegColor3 = whitecolor
  1502. bdycolors.RightArmColor3 = whitecolor
  1503. bdycolors.RightLegColor3 = whitecolor
  1504. bdycolors.TorsoColor3 = whitecolor
  1505. for i,v in pairs(char:GetChildren()) do
  1506. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1507. v:Destroy()
  1508. end
  1509. end
  1510.  
  1511.  
  1512.  
  1513. local BC = Character["Body Colors"]
  1514. BC.HeadColor = BrickColor.new("New Yeller")
  1515. BC.LeftArmColor = BrickColor.new("New Yeller")
  1516. BC.LeftLegColor = BrickColor.new("New Yeller")
  1517. BC.RightArmColor = BrickColor.new("New Yeller")
  1518. BC.RightLegColor = BrickColor.new("New Yeller")
  1519. BC.TorsoColor = BrickColor.new("New Yeller")
  1520.  
  1521.  
  1522.  
  1523.  
  1524.  
  1525. local wings = Instance.new("Part", char)
  1526. wings.CFrame = char.Torso.CFrame
  1527. wings.BrickColor = BrickColor.new("Black")
  1528. wings.Locked = true
  1529. wings.CanCollide = false
  1530.  
  1531. local weld = Instance.new("Weld", wings)
  1532. weld.Part0 = wings
  1533. weld.Part1 = char.Torso
  1534.  
  1535. local specialMesh = Instance.new("SpecialMesh", wings)
  1536. specialMesh.MeshId = "rbxassetid://0"
  1537. specialMesh.Offset = Vector3.new(0,0.1,-0.2)
  1538. specialMesh.Scale = Vector3.new(1,1,1)
  1539.  
  1540.  
  1541.  
  1542. -------------------------------------------------------
  1543. --Start Attacks N Stuff--
  1544. -------------------------------------------------------
  1545. local naeeym2 = Instance.new("BillboardGui",char)
  1546. naeeym2.AlwaysOnTop = true
  1547. naeeym2.Size = UDim2.new(5,35,2,35)
  1548. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1549. naeeym2.Adornee = hed
  1550. naeeym2.Name = "Name"
  1551.  
  1552. local tecks2 = Instance.new("TextLabel",naeeym2)
  1553. tecks2.BackgroundTransparency = 1
  1554. tecks2.TextScaled = true
  1555. tecks2.BorderSizePixel = 0
  1556. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1557. tecks2.Font = "Fantasy"
  1558. tecks2.TextSize = 30
  1559. tecks2.TextStrokeTransparency = 0
  1560. tecks2.TextColor3 = BrickColor.new('Black').Color
  1561. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1562. tecks2.Size = UDim2.new(1,0,0.5,0)
  1563. tecks2.Parent = naeeym2
  1564. textfag = tecks2
  1565. tecks2.Text = "Loading"
  1566. wait(2)
  1567. tecks2.Text = "Furry Switcher Loaded"
  1568. wait(1)
  1569. tecks2.Text = "Neutral"
  1570. BTAUNT:Play()
  1571. coroutine.resume(coroutine.create(function()
  1572. while textfag ~= nil do
  1573. swait()
  1574. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1575. textfag.Rotation = math.random(-3,3)
  1576. end
  1577. end))
  1578.  
  1579.  
  1580. char.Humanoid.JumpPower = 115
  1581. char.Humanoid.WalkSpeed = 30
  1582.  
  1583.  
  1584. -----------------------------------------------
  1585.  
  1586. function chatfunc(text, color)
  1587. local chat = coroutine.wrap(function()
  1588. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1589. char:FindFirstChild("TalkingBillBoard"):destroy()
  1590. end
  1591. local naeeym2 = Instance.new("BillboardGui", char)
  1592. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1593. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1594. naeeym2.Adornee = hed
  1595. naeeym2.Name = "TalkingBillBoard"
  1596. local tecks2 = Instance.new("TextLabel", naeeym2)
  1597. tecks2.BackgroundTransparency = 1
  1598. tecks2.BorderSizePixel = 0
  1599. tecks2.Text = ""
  1600. tecks2.Font = "SciFi"
  1601. tecks2.TextSize = 30
  1602. tecks2.TextStrokeTransparency = 0
  1603. tecks2.TextColor3 = color
  1604. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1605. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1606. local tecks3 = Instance.new("TextLabel", naeeym2)
  1607. tecks3.BackgroundTransparency = 1
  1608. tecks3.BorderSizePixel = 0
  1609. tecks3.Text = ""
  1610. tecks3.Font = "SciFi"
  1611. tecks3.TextSize = 30
  1612. tecks3.TextStrokeTransparency = 0
  1613. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1614. tecks3.TextStrokeColor3 = color
  1615. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1616. coroutine.resume(coroutine.create(function()
  1617. while true do
  1618. swait(1)
  1619. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1620. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1621. tecks2.Rotation = math.random(-5, 5)
  1622. tecks3.Rotation = math.random(-5, 5)
  1623. end
  1624. end))
  1625. for i = 1, string.len(text) do
  1626. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1627. tecks2.Text = string.sub(text, 1, i)
  1628. tecks3.Text = string.sub(text, 1, i)
  1629. swait(1)
  1630. end
  1631. wait(1)
  1632. local randomrot = math.random(1, 2)
  1633. if randomrot == 1 then
  1634. for i = 1, 50 do
  1635. swait()
  1636. tecks2.Rotation = tecks2.Rotation - 0.75
  1637. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1638. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1639. tecks3.Rotation = tecks2.Rotation + 0.75
  1640. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1641. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1642. end
  1643. elseif randomrot == 2 then
  1644. for i = 1, 50 do
  1645. swait()
  1646. tecks2.Rotation = tecks2.Rotation + 0.75
  1647. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1648. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1649. tecks3.Rotation = tecks2.Rotation - 0.75
  1650. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1651. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1652. end
  1653. end
  1654. naeeym2:Destroy()
  1655. end)
  1656. chat()
  1657. end
  1658.  
  1659.  
  1660.  
  1661.  
  1662.  
  1663.  
  1664.  
  1665. --Switcher-------------------------------------
  1666.  
  1667.  
  1668. local effectTorso = Instance.new("Sparkles", char.Torso)
  1669. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1670. effectTorso.Enabled = false
  1671.  
  1672. local animation = Instance.new("NumberValue", char)
  1673. animation.Value = 1
  1674. animation.Name = "Animation"
  1675.  
  1676. local animation2 = Instance.new("NumberValue", char)
  1677. animation2.Value = 1
  1678. animation2.Name = "mode"
  1679.  
  1680.  
  1681.  
  1682.  
  1683. ---------------------------
  1684.  
  1685.  
  1686. function Noob2 ()
  1687.  
  1688.  
  1689. if animation2.Value == 1 then
  1690.  
  1691. animation2.Value = 2
  1692.  
  1693. specialMesh.MeshId = "rbxassetid://0"
  1694.  
  1695. wait(0.1)
  1696. shirt.ShirtTemplate = "rbxassetid://0"
  1697. wait(0.1)
  1698. pants.PantsTemplate = "rbxassetid://0"
  1699. tecks2.Text = "._."
  1700.  
  1701. tecks2.TextColor3 = BrickColor.new('Black').Color
  1702. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1703. maincolor = BrickColor.new("Hot pink")
  1704.  
  1705. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  1706.  
  1707. BC.HeadColor = BrickColor.new("Hot pink")
  1708. BC.LeftArmColor = BrickColor.new("Violet")
  1709. BC.LeftLegColor = BrickColor.new("Violet"
  1710. BC.RightArmColor = BrickColor.new("Hot pink")
  1711. BC.RightLegColor = BrickColor.new("Violet")
  1712. BC.TorsoColor = BrickColor.new("Hot pink")
  1713. char.Torso.Material = ("Plastic")
  1714.  
  1715. effectTorso.Enabled = false
  1716.  
  1717. animation.Value = 3
  1718.  
  1719.  
  1720. hed.face.Texture = "rbxassetid://10521899"
  1721.  
  1722.  
  1723.  
  1724. end
  1725.  
  1726.  
  1727.  
  1728. end
  1729.  
  1730. function Noob3 ()
  1731.  
  1732.  
  1733. if animation2.Value == 1 then
  1734.  
  1735. animation2.Value = 3
  1736.  
  1737. specialMesh.MeshId = "rbxassetid://0"
  1738. wait(0.1)
  1739. shirt.ShirtTemplate = "rbxassetid://0"
  1740. wait(0.1)
  1741. pants.PantsTemplate = "rbxassetid://0"
  1742. tecks2.Text = "Fallen"
  1743.  
  1744. tecks2.TextColor3 = BrickColor.new('Black').Color
  1745. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1746. maincolor = BrickColor.new("Really red")
  1747.  
  1748. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  1749.  
  1750. BC.HeadColor = BrickColor.new("Mid gray")
  1751. BC.LeftArmColor = BrickColor.new("Dark stone grey")
  1752. BC.LeftLegColor = BrickColor.new("Dark stone grey")
  1753. BC.RightArmColor = BrickColor.new("Really black")
  1754. BC.RightLegColor = BrickColor.new("Mid gray")
  1755. BC.TorsoColor = BrickColor.new("Mid gray")
  1756.  
  1757. char.Torso.Material = ("Plastic")
  1758.  
  1759. effectTorso.Enabled = false
  1760.  
  1761. animation.Value = 1
  1762.  
  1763. hed.face.Texture = "rbxassetid://168044187"
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769. end
  1770.  
  1771.  
  1772.  
  1773. end
  1774.  
  1775. function Noob4 ()
  1776.  
  1777.  
  1778.  
  1779.  
  1780. animation2.Value = 1
  1781.  
  1782.  
  1783. specialMesh.MeshId = "rbxassetid://0"
  1784.  
  1785.  
  1786.  
  1787.  
  1788.  
  1789. wait(0.1)
  1790. shirt.ShirtTemplate = "rbxassetid://0"
  1791. wait(0.1)
  1792. pants.PantsTemplate = "rbxassetid://0"
  1793. tecks2.Text = "Neutral"
  1794.  
  1795. tecks2.TextColor3 = BrickColor.new('Black').Color
  1796. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1797. maincolor = BrickColor.new("New Yeller")
  1798.  
  1799.  
  1800. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1801.  
  1802. BC.HeadColor = BrickColor.new("Institutional white")
  1803. BC.LeftArmColor = BrickColor.new("Dark stone grey")
  1804. BC.LeftLegColor = BrickColor.new("Dark stone grey")
  1805. BC.RightArmColor = BrickColor.new("Dark stone grey")
  1806. BC.RightLegColor = BrickColor.new("Dark stone grey")
  1807. BC.TorsoColor = BrickColor.new("Institutional white")
  1808. char.Torso.Material = ("Plastic")
  1809. effectTorso.Enabled = false
  1810.  
  1811. animation.Value = 1
  1812.  
  1813. hed.face.Texture = "rbxassetid://299663123"
  1814.  
  1815.  
  1816. end
  1817.  
  1818.  
  1819. function Noob5 ()
  1820.  
  1821.  
  1822. if animation2.Value == 1 then
  1823.  
  1824. animation2.Value = 5
  1825. specialMesh.MeshId = "rbxassetid://0"
  1826.  
  1827.  
  1828. wait(0.1)
  1829. shirt.ShirtTemplate = "rbxassetid://0"
  1830. wait(0.1)
  1831. pants.PantsTemplate = "rbxassetid://0"
  1832. tecks2.Text = "Mysterious"
  1833.  
  1834. tecks2.TextColor3 = BrickColor.new('Black').Color
  1835. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1836. maincolor = BrickColor.new("White")
  1837.  
  1838.  
  1839. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1840.  
  1841. BC.HeadColor = BrickColor.new("Black")
  1842. BC.LeftArmColor = BrickColor.new("Black")
  1843. BC.LeftLegColor = BrickColor.new("Black")
  1844. BC.RightArmColor = BrickColor.new("Really red")
  1845. BC.RightLegColor = BrickColor.new("Really red")
  1846. BC.TorsoColor = BrickColor.new("Black")
  1847. char.Torso.Material = ("Plastic")
  1848. effectTorso.Enabled = false
  1849.  
  1850. animation.Value = 1
  1851.  
  1852.  
  1853. hed.face.Texture = "rbxassetid://299663123"
  1854.  
  1855.  
  1856.  
  1857.  
  1858. end
  1859.  
  1860.  
  1861. end
  1862.  
  1863.  
  1864.  
  1865. function Noob6 ()
  1866.  
  1867.  
  1868. if animation2.Value == 1 then
  1869.  
  1870. animation2.Value = 6
  1871. specialMesh.MeshId = "rbxassetid://0"
  1872.  
  1873. wait(0.1)
  1874. shirt.ShirtTemplate = "rbxassetid://0"
  1875. wait(0.1)
  1876. pants.PantsTemplate = "rbxassetid://0"
  1877. tecks2.Text = "Misfortune"
  1878.  
  1879. tecks2.TextColor3 = BrickColor.new('Black').Color
  1880. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1881. maincolor = BrickColor.new("Really black")
  1882.  
  1883.  
  1884. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882"
  1885.  
  1886. BC.HeadColor = BrickColor.new("White")
  1887. BC.LeftArmColor = BrickColor.new("Br. yellowish orange")
  1888. BC.LeftLegColor = BrickColor.new("Br. yellowish orange")
  1889. BC.RightArmColor = BrickColor.new("Br. yellowish orange")
  1890. BC.RightLegColor = BrickColor.new("Br. yellowish orange")
  1891. BC.TorsoColor = BrickColor.new("White")
  1892. char.Torso.Material = ("Plastic")
  1893.  
  1894. effectTorso.Enabled = false
  1895.  
  1896. animation.Value = 1
  1897.  
  1898.  
  1899. hed.face.Texture = "rbxassetid://152818646"
  1900.  
  1901.  
  1902.  
  1903.  
  1904. end
  1905.  
  1906.  
  1907.  
  1908.  
  1909. end
  1910.  
  1911.  
  1912. function Noob7 ()
  1913.  
  1914.  
  1915. if animation2.Value == 1 then
  1916.  
  1917. animation2.Value = 7
  1918. specialMesh.MeshId = "rbxassetid://0"
  1919.  
  1920.  
  1921. wait(0.1)
  1922. shirt.ShirtTemplate = "rbxassetid://0"
  1923. wait(0.1)
  1924. pants.PantsTemplate = "rbxassetid://0"
  1925. tecks2.Text = "Timestop"
  1926.  
  1927. tecks2.TextColor3 = BrickColor.new('Black').Color
  1928. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1929. maincolor = BrickColor.new("Deep orange")
  1930.  
  1931.  
  1932. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  1933.  
  1934. BC.HeadColor = BrickColor.new("Smoky grey")
  1935. BC.LeftArmColor = BrickColor.new("Really black")
  1936. BC.LeftLegColor = BrickColor.new("Black")
  1937. BC.RightArmColor = BrickColor.new("Smoky grey")
  1938. BC.RightLegColor = BrickColor.new("Black")
  1939. BC.TorsoColor = BrickColor.new("Smoky grey")
  1940.  
  1941. char.Torso.Material = ("Plastic")
  1942.  
  1943.  
  1944. effectTorso.Enabled = false
  1945.  
  1946. animation.Value = 1
  1947.  
  1948. hed.face.Texture = "rbxassetid://152818646"
  1949.  
  1950.  
  1951.  
  1952. end
  1953.  
  1954.  
  1955.  
  1956.  
  1957.  
  1958. end
  1959.  
  1960.  
  1961.  
  1962. function Noob8 ()
  1963.  
  1964.  
  1965. if animation2.Value == 1 then
  1966.  
  1967. animation2.Value = 8
  1968.  
  1969.  
  1970. specialMesh.MeshId = "rbxassetid://0"
  1971.  
  1972.  
  1973. wait(0.1)
  1974.  
  1975. tecks2.Text = "Lunatic"
  1976.  
  1977. tecks2.TextColor3 = BrickColor.new('Black').Color
  1978. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  1979. maincolor = BrickColor.new("Really blue")
  1980.  
  1981.  
  1982. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110"
  1983.  
  1984. BC.HeadColor = BrickColor.new("Bright blue")
  1985. BC.LeftArmColor = BrickColor.new("Light blue")
  1986. BC.LeftLegColor = BrickColor.new("Light blue")
  1987. BC.RightArmColor = BrickColor.new("Bright blue")
  1988. BC.RightLegColor = BrickColor.new("Bright blue")
  1989. BC.TorsoColor = BrickColor.new("Really blue")
  1990.  
  1991. effectTorso.Enabled = true
  1992.  
  1993.  
  1994. shirt.ShirtTemplate = "rbxassetid://0"
  1995. wait(0.1)
  1996. pants.PantsTemplate = "rbxassetid://0"
  1997.  
  1998. animation.Value = 2
  1999.  
  2000. hed.face.Texture = "rbxassetid://299663123"
  2001.  
  2002.  
  2003. end
  2004.  
  2005.  
  2006.  
  2007.  
  2008.  
  2009.  
  2010. end
  2011.  
  2012.  
  2013. function Noob9 ()
  2014.  
  2015.  
  2016. if animation2.Value == 1 then
  2017.  
  2018. animation2.Value = 9
  2019.  
  2020. specialMesh.MeshId = "rbxassetid://0"
  2021.  
  2022. wait(0.1)
  2023.  
  2024. tecks2.Text = "INSANITY"
  2025.  
  2026. tecks2.TextColor3 = BrickColor.new('Black').Color
  2027. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  2028. maincolor = BrickColor.new("Royal purple")
  2029.  
  2030.  
  2031. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  2032.  
  2033. BC.HeadColor = BrickColor.new("Lilac")
  2034. BC.LeftArmColor = BrickColor.new("Royal purple")
  2035. BC.LeftLegColor = BrickColor.new("Royal purple")
  2036. BC.RightArmColor = BrickColor.new("Royal purple")
  2037. BC.RightLegColor = BrickColor.new("Dark indigo")
  2038. BC.TorsoColor = BrickColor.new("Lilac")
  2039.  
  2040. effectTorso.Enabled = false
  2041.  
  2042.  
  2043. shirt.ShirtTemplate = "rbxassetid://0"
  2044. wait(0.1)
  2045. pants.PantsTemplate = "rbxassetid://0"
  2046.  
  2047. animation.Value = 4
  2048.  
  2049. hed.face.Texture = "rbxassetid://299663123"
  2050.  
  2051.  
  2052.  
  2053. end
  2054.  
  2055. end
  2056.  
  2057.  
  2058.  
  2059.  
  2060.  
  2061.  
  2062. function Noob10()
  2063.  
  2064.  
  2065.  
  2066.  
  2067.  
  2068.  
  2069. if animation2.Value == 1 then
  2070.  
  2071. animation2.Value = 10
  2072.  
  2073.  
  2074. specialMesh.MeshId = "rbxassetid://215682815"
  2075.  
  2076.  
  2077.  
  2078.  
  2079. wait(0.1)
  2080.  
  2081. tecks2.Text = "Darkness"
  2082.  
  2083. tecks2.TextColor3 = BrickColor.new('Black').Color
  2084. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2085. maincolor = BrickColor.new("Really black")
  2086.  
  2087.  
  2088. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  2089.  
  2090. BC.HeadColor = BrickColor.new("Really black")
  2091. BC.LeftArmColor = BrickColor.new("Dark stone grey")
  2092. BC.LeftLegColor = BrickColor.new("Dark stone grey")
  2093. BC.RightArmColor = BrickColor.new("Really black")
  2094. BC.RightLegColor = BrickColor.new("Really black")
  2095. BC.TorsoColor = BrickColor.new("Black")
  2096.  
  2097. effectTorso.Enabled = false
  2098.  
  2099.  
  2100. shirt.ShirtTemplate = "rbxassetid://0"
  2101. wait(0.1)
  2102. pants.PantsTemplate = "rbxassetid://0"
  2103.  
  2104. animation.Value = 10
  2105.  
  2106. hed.face.Texture = "rbxassetid://299663123"
  2107.  
  2108. end
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116.  
  2117.  
  2118.  
  2119.  
  2120. end
  2121.  
  2122.  
  2123.  
  2124.  
  2125.  
  2126.  
  2127.  
  2128.  
  2129.  
  2130.  
  2131.  
  2132.  
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144.  
  2145. --------------------------------------------------
  2146.  
  2147.  
  2148. function hate()
  2149. chatfunc("It's time", BrickColor.new("White").Color)
  2150. wait(3)
  2151. chatfunc("You cannot escape.", BrickColor.new("White").Color)
  2152. wait(3)
  2153. attack = true
  2154. Cso("464600985", hed, 3.5, 1)
  2155. local orb = Instance.new("Part", char)
  2156. orb.Anchored = true
  2157. orb.BrickColor = BrickC("Really black")
  2158. orb.CanCollide = false
  2159. orb.FormFactor = 3
  2160. orb.Name = "Ring"
  2161. orb.Material = "Neon"
  2162. orb.Size = Vector3.new(1, 1, 1)
  2163. orb.Transparency = 0
  2164. orb.TopSurface = 0
  2165. orb.BottomSurface = 0
  2166. local orbm = Instance.new("SpecialMesh", orb)
  2167. orbm.MeshType = "Sphere"
  2168. orbm.Name = "SizeMesh"
  2169. orbm.Scale = Vector3.new(0, 0, 0)
  2170. local scaled = 0.1
  2171. local posid = 0
  2172. for i = 0, 2, 0.1 do
  2173. swait()
  2174. scaled = scaled + 0.1
  2175. posid = posid - scaled
  2176. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2177. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2183. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2184. end
  2185.  
  2186. chatfunc("Stop running away.", BrickColor.new("White").Color)
  2187. wait(3)
  2188. chatfunc("Just DIE...", BrickColor.new("White").Color)
  2189. wait(2)
  2190. for i = 0, 2, 0.1 do
  2191. swait()
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2198. end
  2199. coroutine.resume(coroutine.create(function()
  2200. orb.Anchored = false
  2201. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2202. local a = Instance.new("Part", workspace)
  2203. a.Name = "Direction"
  2204. a.Anchored = true
  2205. a.BrickColor = BrickC("Really black")
  2206. a.Material = "Neon"
  2207. a.Transparency = 1
  2208. a.CanCollide = false
  2209. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2210. local ignore = orb
  2211. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2212. a.BottomSurface = 10
  2213. a.TopSurface = 10
  2214. local distance = (orb.CFrame.p - position).magnitude
  2215. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2216. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2217. orb.CFrame = a.CFrame
  2218. a:Destroy()
  2219. local bv = Instance.new("BodyVelocity")
  2220. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2221. bv.velocity = orb.CFrame.lookVector * 125
  2222. bv.Parent = orb
  2223. local hitted = false
  2224. game:GetService("Debris"):AddItem(orb, 15)
  2225. swait()
  2226. local hit = orb.Touched:connect(function(hit)
  2227. if hitted == false then
  2228. hitted = true
  2229. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2230. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2231. if v:FindFirstChild("Head") then
  2232. Eviscerate(v)
  2233. end
  2234. end
  2235. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2236. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2237. for i = 0, 9 do
  2238. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2239. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2240. end
  2241. orb.Anchored = true
  2242. orb.Transparency = 1
  2243. wait(8)
  2244. orb:Destroy()
  2245. end
  2246. end)
  2247. end))
  2248. for i = 0, 1, 0.1 do
  2249. swait()
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2251. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2253. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2254. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2256. end
  2257. attack = false
  2258. end
  2259.  
  2260.  
  2261.  
  2262.  
  2263.  
  2264.  
  2265.  
  2266.  
  2267.  
  2268.  
  2269.  
  2270.  
  2271.  
  2272.  
  2273.  
  2274.  
  2275.  
  2276.  
  2277.  
  2278.  
  2279.  
  2280.  
  2281. function die()
  2282. attack = true
  2283. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2284. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  2285. for i = 0, 2.6, 0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2288. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2289. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2291. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2292. end
  2293. Cso("357417055", tors, 10, 1)
  2294. CameraEnshaking(2, 15)
  2295. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2296. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2297. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2298. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2299. if v:FindFirstChild("Head") then
  2300. Eviscerate(v)
  2301. end
  2302. end
  2303. for i = 0, 3, 0.1 do
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2306. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2310. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2311. end
  2312. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2313. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2314. attack = false
  2315. end
  2316.  
  2317.  
  2318. function dance()
  2319. attack = true
  2320. hum.WalkSpeed = 0
  2321. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  2322. for i = 0, 2, 0.1 do
  2323. swait()
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2325. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2329. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2330. end
  2331. for i = 0, 6, 0.1 do
  2332. swait()
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2334. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2335. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2339. end
  2340. for i = 0, 2, 0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2343. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2347. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2348. end
  2349. attack = false
  2350. hum.WalkSpeed = 20
  2351. end
  2352.  
  2353. function aaa()
  2354. attack = true
  2355. hum.WalkSpeed = 0
  2356. for i = 0,20, 0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2360. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2361. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2362. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2364. end
  2365. hum.WalkSpeed = 16
  2366. attack = false
  2367. end
  2368.  
  2369. function finalChaos()
  2370. attack = true
  2371. spawn(function()
  2372. local p = Instance.new("Part",char)
  2373. p.Anchored = true
  2374. p.CanCollide = false
  2375. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2376. local m = Instance.new("SpecialMesh",p)
  2377. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2378. m.Scale = Vector3.new(2,2,2)
  2379. for i=1,30 do
  2380. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2381. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2382. wait()
  2383. end
  2384. local beam = Instance.new("Part",char)
  2385. beam.Anchored = true
  2386. beam.CanCollide = false
  2387. beam.BrickColor = BrickColor.new("White")
  2388. beam.Material = Enum.Material.Neon
  2389. beam.Size = Vector3.new(1,1,1)
  2390. beam.Position = p.Position+Vector3.new(0,1000,0)
  2391. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2392. local m = Instance.new("SpecialMesh",beam)
  2393. m.MeshType = "Cylinder"
  2394. m.Scale = Vector3.new(2000,15,15)
  2395. damage(6,20,35,p.Position)
  2396. p.Transparency = 1
  2397. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2398. for i=1,10 do
  2399. m.Scale = m.Scale-Vector3.new(0,1,1)
  2400. beam.Transparency = i / 10
  2401. wait()
  2402. end
  2403. p:Destroy()
  2404. end)
  2405. attack = false
  2406. end
  2407.  
  2408. function beam()
  2409. attack = true
  2410. hum.WalkSpeed = 0
  2411. local Ring1 = Instance.new("Part", char)
  2412. Ring1.Anchored = true
  2413. Ring1.BrickColor = maincolor
  2414. Ring1.CanCollide = false
  2415. Ring1.FormFactor = 3
  2416. Ring1.Name = "Ring"
  2417. Ring1.Material = "Neon"
  2418. Ring1.Size = Vector3.new(1, 0.05, 1)
  2419. Ring1.Transparency = 1
  2420. Ring1.TopSurface = 0
  2421. Ring1.BottomSurface = 0
  2422. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2423. Ring1Mesh.MeshType = "Brick"
  2424. Ring1Mesh.Name = "SizeMesh"
  2425. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2426. local InnerRing1 = Ring1:Clone()
  2427. InnerRing1.Parent = char
  2428. InnerRing1.Transparency = 0
  2429. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2430. InnerRing1.Size = Vector3.new(1, 1, 1)
  2431. local InnerRing1Mesh = InnerRing1.SizeMesh
  2432. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2433. InnerRing1Mesh.MeshType = "Sphere"
  2434. Ring1:Destroy()
  2435. for i = 0, 6, 0.1 do
  2436. swait()
  2437. --orb.CFrame = Pupil.CFrame
  2438. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2440. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2445. end
  2446. InnerRing1.Transparency = 1
  2447. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2448. Cso("2545012765", char, 10, 1)
  2449. Cso("2606661976", char, 2.3, 1)
  2450. local a = IT("Part", char)
  2451. a.Name = "Direction"
  2452. a.Anchored = true
  2453. a.BrickColor = BrickC("Pastel violet")
  2454. a.Material = "SmoothPlastic"
  2455. a.Transparency = 0
  2456. a.Shape = "Cylinder"
  2457. a.CanCollide = false
  2458. local a2 = IT("Part", char)
  2459. a2.Name = "Direction"
  2460. a2.Anchored = true
  2461. a2.BrickColor = maincolor
  2462. a2.Color = maincolor.Color
  2463. a2.Material = "Neon"
  2464. a2.Transparency = 0.7
  2465. a2.Shape = "Cylinder"
  2466. a2.CanCollide = false
  2467. local ba = IT("Part", char)
  2468. ba.Name = "HitDirect"
  2469. ba.Anchored = true
  2470. ba.BrickColor = maincolor
  2471. ba.Material = "Neon"
  2472. ba.Transparency = 1
  2473. ba.CanCollide = false
  2474. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2475. local ignore = char
  2476. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2477. a.BottomSurface = 10
  2478. a.TopSurface = 10
  2479. a2.BottomSurface = 10
  2480. a2.TopSurface = 10
  2481. local distance = (InnerRing1.CFrame.p - position).magnitude
  2482. a.Size = Vector3.new(distance, 1, 1)
  2483. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2484. a2.Size = Vector3.new(distance, 1, 1)
  2485. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2486. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2487. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2488. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2489. game:GetService("Debris"):AddItem(a, 20)
  2490. game:GetService("Debris"):AddItem(a2, 20)
  2491. game:GetService("Debris"):AddItem(ba, 20)
  2492. local msh = Instance.new("SpecialMesh", a)
  2493. msh.MeshType = "Brick"
  2494. msh.Scale = Vector3.new(1, 5, 5)
  2495. local msh2 = Instance.new("SpecialMesh", a2)
  2496. msh2.MeshType = "Brick"
  2497. msh2.Scale = Vector3.new(1, 7, 7)
  2498. for i = 0, 10, 0.1 do
  2499. swait()
  2500. CameraEnshaking(1, 5)
  2501. a2.Color = maincolor.Color
  2502. root.CFrame = FaceMouse()[1]
  2503. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2504. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2505. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2506. distance = (InnerRing1.CFrame.p - position).magnitude
  2507. a.Size = Vector3.new(distance, 1, 1)
  2508. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2509. a2.Size = Vector3.new(distance, 1, 1)
  2510. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2511. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2512. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2513. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2514. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2515. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2516. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2517. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2518. if v:FindFirstChild("Head") then
  2519. Eviscerate(v)
  2520. end
  2521. end
  2522. end
  2523. a:Destroy()
  2524. a2:Destroy()
  2525. ba:Destroy()
  2526. InnerRing1:Destroy()
  2527. attack = false
  2528. hum.WalkSpeed = 10
  2529. hum.CameraOffset = Vector3.new(0,0,0)
  2530. end
  2531.  
  2532. function Call_Upon_The_Eyes()
  2533. attack = true
  2534. hum.WalkSpeed = 0
  2535. for i = 0, 6, 0.1 do
  2536. swait()
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2538. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2540. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2541. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2542. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2543. end
  2544. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2545. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2546. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2547. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2548. CameraEnshaking(4, 25)
  2549. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2550. if v:FindFirstChild("Head") then
  2551. Eviscerate(v)
  2552. end
  2553. end
  2554. for i = 0, 6, 0.1 do
  2555. swait()
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2557. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2558. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2559. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2560. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2561. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2562. end
  2563. attack = false
  2564. hum.WalkSpeed = 10
  2565. end
  2566.  
  2567. function CHAOS()
  2568. attack = true
  2569. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2570. Cso("2545012765", hed, 10, 1)
  2571. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2572.  
  2573. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2574. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2575. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2576.  
  2577. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2578. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2579. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2580. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2581. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2582. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2583. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2584. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2585. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2586. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2587. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2588. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2589. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2590. if v:FindFirstChild("Head") then
  2591. Eviscerate(v)
  2592. end
  2593. end
  2594. attack = false
  2595. end
  2596. function Chain2()
  2597. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2598. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2599. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2600. local HEAD = HUM.Parent:FindFirstChild("Head")
  2601. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2602. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2603. if HEAD and TORSO and HUM.Health > 0 then
  2604. local GYRO = IT("BodyGyro",root)
  2605. GYRO.D = 275
  2606. GYRO.P = 20000
  2607. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2608. attack = true
  2609. hum.WalkSpeed = 0
  2610. local hit,pos,hummie;
  2611. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2612. Hook2.Transparency = 1
  2613. local A2 = NewInstance("Attachment",Hook2)
  2614. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2615. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2616. for i = 0, 2.3, .1 do
  2617. swait()
  2618. GYRO.cframe = CF(root.Position,TORSO.Position)
  2619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2620. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2621. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2622. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2623. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2624. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2625. end
  2626. Cso("169105657", ra, 7, 1.2)
  2627. for i = 0, 5, .1 do
  2628. if(hit)then break end
  2629. swait()
  2630. GYRO.cframe = CF(root.Position,TORSO.Position)
  2631. Hook2.CFrame = TORSO.CFrame
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2638. end
  2639. Cso("169105657", ra, 5, .8)
  2640. Cso("2545211765", char, 7, 1)
  2641. GYRO:remove()
  2642. TORSO:BreakJoints()
  2643. for i = 0, 6, .1 do
  2644. swait()
  2645. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2646. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2647. end
  2648. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2649. break
  2650. end
  2651. Chain2.TextureLength = 4
  2652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2653. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2654. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2655. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2656. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2657. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2658. end
  2659. hum.WalkSpeed = 16
  2660. attack = false
  2661. Hook2:Destroy()
  2662. end
  2663. end
  2664. end
  2665.  
  2666. function dejzrXD()
  2667. attack = true
  2668. hum.WalkSpeed = 20
  2669. for i = 0, 1, 0.1 do
  2670. swait()
  2671. Cso("262562442", char, 10, 1)
  2672. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2675. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2676. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2677. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2678. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2679. end
  2680. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2681. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2682. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2683. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2684. CameraEnshaking(4, 5)
  2685. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2686. if v:FindFirstChild("Head") then
  2687. Eviscerate(v)
  2688. end
  2689. end
  2690. for i = 0, 1, 0.1 do
  2691. swait()
  2692. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2695. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2696. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2697. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2698. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2699. end
  2700. attack = false
  2701. Speed = 20
  2702. end
  2703.  
  2704. function specialchaos()
  2705. wait(0)
  2706. CHOICE = 6
  2707. Cso("130781067", hed, 10, 1)
  2708. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2709. killsky.SkyboxBk = "rbxassetid://3662994"
  2710. killsky.SkyboxDn = "rbxassetid://3662994"
  2711. killsky.SkyboxFt = "rbxassetid://3662994"
  2712. killsky.SkyboxLf = "rbxassetid://3662994"
  2713. killsky.SkyboxRt = "rbxassetid://3662994"
  2714. killsky.SkyboxUp = "rbxassetid://3662994"
  2715. ---
  2716. killsky.StarCount = 0
  2717. killsky.SunAngularSize = 0
  2718. killsky.MoonAngularSize = 0
  2719. killsky.MoonTextureId = ""
  2720. killsky.CelestialBodiesShown = false
  2721. if HITFLOOR ~= nil then
  2722. ATTACK = false
  2723. Rooted = false
  2724. local RINGSPIN = true
  2725. local CONSTRUCTING = true
  2726. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2727. RING.Color = C3(0,0,0)
  2728. MakeForm(RING,"Cyl")
  2729. RING.CFrame = CF(HITPOS)
  2730. coroutine.resume(coroutine.create(function()
  2731. repeat
  2732. Swait()
  2733. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2734. until CONSTRUCTING == false
  2735. repeat
  2736. Swait()
  2737. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2738. until RINGSPIN == false
  2739. for i = 1, 25 do
  2740. Swait()
  2741. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2742. RING.Size = RING.Size - VT(0.15,0,0.15)
  2743. --DECAL.Transparency = DECAL.Transparency + 1/25
  2744. RING.Transparency = RING.Transparency + 1/25
  2745. end
  2746. RING:remove()
  2747. end))
  2748. for i = 1, 15 do
  2749. Swait()
  2750. RING.Size = RING.Size + VT(0,0,0)
  2751. RING.Transparency = RING.Transparency - 1/15
  2752. end
  2753. end
  2754. hum.WalkSpeed = 20
  2755. attack = false
  2756. end
  2757. function icando()
  2758. attack = true
  2759. hum.WalkSpeed = 0
  2760. TEST:Remove()
  2761. TEST:Play()
  2762. repeat
  2763. for i = 0,4,0.1 do
  2764. swait()
  2765. TEST.Parent = tors
  2766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2767. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2768. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2769. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2770. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2771. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2772. end
  2773. until TEST.Playing == false
  2774. TEST:Stop()
  2775. TEST:Play()
  2776. TEST:Remove()
  2777. print('I CAN DO ANYTHING')
  2778. attack = false
  2779. hum.WalkSpeed = 20
  2780. end
  2781.  
  2782. function finalChaos2()
  2783. attack = true
  2784. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2785. M2.TextureId = "rbxassetid://2582829122"
  2786. M2.Scale = Vector3.new(5, 5, 5)
  2787. Cso("2545018472", hed, 10, 1)
  2788. for i = 0, 1, 0.1 do
  2789. swait()
  2790. hum.CameraOffset = Vector3.new(0, 8, 0)
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2792. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2793. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2794. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2795. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2797. end
  2798. Cso("483458132", char, 10, .7)
  2799. Cso("483458132", char, 10, 1)
  2800. CameraEnshaking(6, 65)
  2801. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2802. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2803. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2804. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2805. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2806. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2807. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2808. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2809. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2810. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2811. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2812. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2813. if v:FindFirstChild("Head") then
  2814. Eviscerate(v)
  2815. end
  2816. end
  2817. for i = 0, 1, 0.1 do
  2818. swait()
  2819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2820. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2821. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2822. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2823. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2824. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2825. end
  2826. M2.Scale = Vector3.new(1, 1, 1)
  2827. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2828. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2829. attack = false
  2830. end
  2831.  
  2832. function DRAG_THEM_TO_HELL()
  2833. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2834. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2835. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2836. local HEAD = HUM.Parent:FindFirstChild("Head")
  2837. if HEAD and TORSO and HUM.Health > 0 then
  2838. local GYRO = IT("BodyGyro",root)
  2839. GYRO.D = 275
  2840. GYRO.P = 20000
  2841. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2842. attack = true
  2843. hum.WalkSpeed = 0
  2844. local hit,pos,hummie;
  2845. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2846. Hook.Transparency = 1
  2847. local A = NewInstance("Attachment",Hook)
  2848. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2849. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2850. local POS = mouse.Hit.p
  2851. local CHAINS = false
  2852. local CHAINLINKS = {}
  2853. local A = IT("Attachment",la)
  2854. A.Position = Vector3.new(1,-1,0)*Player_Size
  2855. A.Orientation = Vector3.new(-90, -89.982, 0)
  2856. local B = IT("Attachment",la)
  2857. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2858. B.Orientation = Vector3.new(-90, 89.988, 0)
  2859. local C = IT("Attachment",la)
  2860. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2861. C.Orientation = Vector3.new(-90, -89.982, 0)
  2862. local D = IT("Attachment",la)
  2863. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2864. D.Orientation = Vector3.new(-90, 89.988, 0)
  2865. local LIGHT = IT("Attachment",la)
  2866. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2867. local LIGHT2 = IT("PointLight",LIGHT)
  2868. LIGHT2.Range = 7
  2869. LIGHT2.Brightness = 5
  2870. LIGHT2.Color = Color3.new(0,0,0)
  2871. for i = 1, 2 do
  2872. local TWIST = -2
  2873. local START = A
  2874. local END = B
  2875. if i == 1 then
  2876. START = B
  2877. END = A
  2878. end
  2879. local ChainLink = IT("Beam",tors)
  2880. ChainLink.Texture = "rbxassetid://73042633"
  2881. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2882. ChainLink.TextureSpeed = 1
  2883. ChainLink.Width0 = 1
  2884. ChainLink.Width1 = 1
  2885. ChainLink.TextureLength = 2.5
  2886. ChainLink.Attachment0 = START
  2887. ChainLink.Attachment1 = END
  2888. ChainLink.CurveSize0 = TWIST
  2889. ChainLink.CurveSize1 = TWIST
  2890. --ChainLink.FaceCamera = true
  2891. ChainLink.Segments = 45
  2892. ChainLink.Transparency = NumberSequence.new(0.25)
  2893. table.insert(CHAINLINKS,ChainLink)
  2894. end
  2895. for i = 1, 2 do
  2896. local TWIST = -1
  2897. local START = C
  2898. local END = D
  2899. if i == 1 then
  2900. START = D
  2901. END = C
  2902. end
  2903. local ChainLink = IT("Beam",tors)
  2904. ChainLink.Texture = "rbxassetid://73042633"
  2905. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2906. ChainLink.TextureSpeed = 1
  2907. ChainLink.Width0 = 1
  2908. ChainLink.Width1 = 1
  2909. ChainLink.TextureLength = 5
  2910. ChainLink.Attachment0 = START
  2911. ChainLink.Attachment1 = END
  2912. ChainLink.CurveSize0 = TWIST
  2913. ChainLink.CurveSize1 = TWIST
  2914. --ChainLink.FaceCamera = true
  2915. ChainLink.Segments = 25
  2916. ChainLink.LightEmission = 0.5
  2917. ChainLink.Transparency = NumberSequence.new(0.25)
  2918. table.insert(CHAINLINKS,ChainLink)
  2919. end
  2920. for i = 0, 2.3, .1 do
  2921. swait()
  2922. GYRO.cframe = CF(root.Position,TORSO.Position)
  2923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2924. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2925. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2926. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2927. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2928. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2929. end
  2930. Cso("169105657", ra, 7, 1.2)
  2931. for i = 0, 4, .1 do
  2932. if(hit)then break end
  2933. swait()
  2934. GYRO.cframe = CF(root.Position,TORSO.Position)
  2935. Hook.CFrame = HEAD.CFrame
  2936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2937. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2938. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2939. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2940. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2941. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2942. end
  2943. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2944. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2945. hit = GetTorso(v.Parent);
  2946. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2947. break;
  2948. end
  2949. end
  2950. Cso("169105657", ra, 5, .8)
  2951. Cso("1251737869", tors, 2, 1.1)
  2952. GYRO:remove()
  2953. for i = 0, 3, .1 do
  2954. swait()
  2955. HUM.PlatformStand = true
  2956. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2957. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2958. end
  2959. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2960. break
  2961. end
  2962. Chain.TextureLength = 4
  2963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2964. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2965. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2966. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2967. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2968. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2969. end
  2970. hum.WalkSpeed = 16
  2971. attack = false
  2972. Hook:Destroy()
  2973. A:remove()
  2974. B:remove()
  2975. C:remove()
  2976. D:remove()
  2977. end
  2978. end
  2979. end
  2980. function ultra()
  2981. attack = true
  2982. hum.WalkSpeed = 0
  2983. BTAUNT:Remove()
  2984. hed.face.Texture = "rbxassetid://299663123"
  2985. local Fire = IT("Sound",Character.Torso)
  2986. Fire.SoundId = "rbxassetid://1060413310"
  2987. Fire.Looped = true
  2988. Fire.Pitch = 1
  2989. Fire.Volume = 1
  2990. Fire:Play()
  2991. BTAUNT:Play()
  2992. BTAUNT:Remove()
  2993. wait(1)
  2994. for i = 0,18,0.1 do
  2995. swait()
  2996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3000. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3001. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3002. end
  3003. wait(1)
  3004. for i = 0,1.2,0.1 do
  3005. swait()
  3006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3007. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3008. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3009. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3010. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3011. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3012. end
  3013. for i = 0,1.2,0.1 do
  3014. swait()
  3015.  
  3016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3020. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3021. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3022. end
  3023. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  3024. M2.TextureId = "rbxassetid://26884682"
  3025. tecks2:Remove()
  3026. Fire:Stop()
  3027. local BC = char["Body Colors"]
  3028. BC.HeadColor = BrickColor.new("New Yeller")
  3029. BC.LeftArmColor = BrickColor.new("New Yeller")
  3030. BC.LeftLegColor = BrickColor.new("New Yeller")
  3031. BC.RightArmColor = BrickColor.new("New Yeller")
  3032. BC.RightLegColor = BrickColor.new("New Yeller")
  3033. BC.TorsoColor = BrickColor.new("New Yeller")
  3034. tecks2:Remove()
  3035. BTAUNT3:Play()
  3036. local naeeym2 = Instance.new("BillboardGui",char)
  3037. naeeym2.AlwaysOnTop = true
  3038. naeeym2.Size = UDim2.new(5,35,2,35)
  3039. naeeym2.StudsOffset = Vector3.new(0,1,0)
  3040. naeeym2.Adornee = hed
  3041. naeeym2.Name = "Name"
  3042. local tecks2 = Instance.new("TextLabel",naeeym2)
  3043. tecks2.BackgroundTransparency = 1
  3044. tecks2.TextScaled = true
  3045. tecks2.BorderSizePixel = 0
  3046. tecks2.Font = "Garamond"
  3047. tecks2.TextSize = 30
  3048. tecks2.TextStrokeTransparency = 0
  3049. tecks2.TextColor3 = BrickColor.new('Really black').Color
  3050. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  3051. tecks2.Size = UDim2.new(1,0,0.5,0)
  3052. tecks2.Parent = naeeym2
  3053. textfag = tecks2
  3054. wait(1)
  3055. tecks2.Text = "The Boss Noob"
  3056. coroutine.resume(coroutine.create(function()
  3057. while textfag ~= nil do
  3058. swait()
  3059. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3060. textfag.Rotation = math.random(-3,3)
  3061. end
  3062. end))
  3063. hed.face.Texture = "rbxassetid://299663123"
  3064. -------------------
  3065. Spawn(function()
  3066. while Equipped and Humanoid.Parent and Torso.Parent do
  3067. if Angle == 360 then
  3068. Angle = 0
  3069. end
  3070. Angle = Angle + 0.05
  3071. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  3072. if Hit then
  3073. if not Circle.Parent then
  3074. Circle.Parent = Character
  3075. end
  3076. for i, v in pairs(CircleParts) do
  3077. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  3078. end
  3079. else
  3080. Circle.Parent = nil
  3081. end
  3082. wait()
  3083. end
  3084. end)
  3085. attack = false
  3086. hum.WalkSpeed = 75
  3087. end
  3088. -------------------------------------------------------
  3089. --End Attacks N Stuff--
  3090. -------------------------------------------------------
  3091. mouse.KeyDown:connect(function(key)
  3092. if attack == false then
  3093. if key == "t" then
  3094.  
  3095. chatfunc("...", BrickColor.new("White").Color)
  3096.  
  3097. dance()
  3098.  
  3099.  
  3100.  
  3101.  
  3102. elseif key == 'y' then
  3103.  
  3104. chatfunc("Your time is over.", BrickColor.new("White").Color)
  3105. aaa()
  3106.  
  3107.  
  3108. elseif key == "p" then
  3109. finalChaos()
  3110. elseif key == "z" then
  3111. beam()
  3112. elseif key == "x" then
  3113. Call_Upon_The_Eyes()
  3114. elseif key == "v" then
  3115. dejzrXD()
  3116. elseif key == "b" then
  3117.  
  3118.  
  3119.  
  3120. if animation2.Value == 1 then
  3121.  
  3122. attack = true
  3123.  
  3124. char.Humanoid.WalkSpeed = 0
  3125.  
  3126. for i = 0, 7, 0.1 do
  3127. swait()
  3128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3129. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3130. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3131. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3132. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  3133. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3134. end
  3135.  
  3136.  
  3137.  
  3138. local block322 = Instance.new("Part", char)
  3139.  
  3140.  
  3141.  
  3142. block322.Size = Vector3.new(10,10,10)
  3143.  
  3144. block322.Anchored = true
  3145.  
  3146.  
  3147. block322.CanCollide = false
  3148.  
  3149. block322.Transparency = 0
  3150. block322.Material = "Neon"
  3151. block322.Shape = "Ball"
  3152. block322.BrickColor = BrickColor.new("Really black")
  3153. block322.CFrame = char.Torso.CFrame
  3154.  
  3155.  
  3156. wait(1)
  3157.  
  3158. block322.BrickColor = BrickColor.new("Really black")
  3159. wait(1)
  3160.  
  3161.  
  3162.  
  3163. block322.Transparency = block322.Transparency + 0.2
  3164. block322.Size = Vector3.new(12,12,12)
  3165.  
  3166. wait(0.01)
  3167.  
  3168.  
  3169. block322.Transparency = block322.Transparency + 0.2
  3170. block322.Size = Vector3.new(14,14,14)
  3171.  
  3172. wait(0.01)
  3173.  
  3174.  
  3175.  
  3176. block322.Transparency = block322.Transparency + 0.2
  3177. block322.Size = Vector3.new(16,16,16)
  3178.  
  3179. wait(0.01)
  3180.  
  3181.  
  3182.  
  3183. block322.Transparency = block322.Transparency + 0.2
  3184. block322.Size = Vector3.new(18,18,18)
  3185.  
  3186. wait(0.01)
  3187.  
  3188.  
  3189.  
  3190. block322.Transparency = block322.Transparency + 0.2
  3191. block322.Size = Vector3.new(20,20,20)
  3192.  
  3193. wait(0.01)
  3194.  
  3195. char.Humanoid.WalkSpeed = 30
  3196. Cso("262562442", char, 10, 1)
  3197.  
  3198. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3199. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3200. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3201. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3202. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3203. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3204. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3205. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3206. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3207.  
  3208.  
  3209. attack = false
  3210.  
  3211. end
  3212.  
  3213.  
  3214.  
  3215.  
  3216.  
  3217.  
  3218.  
  3219. Noob10()
  3220.  
  3221.  
  3222.  
  3223.  
  3224.  
  3225. elseif key == "n" then
  3226. CHAOS()
  3227. elseif key == "f" then
  3228. icando()
  3229. elseif key == "h" then
  3230. finalChaos2()
  3231. elseif key == "g" then
  3232. hate()
  3233. elseif key == "c" then
  3234. DRAG_THEM_TO_HELL()
  3235. elseif key == "q" then
  3236.  
  3237. if animation2.Value == 1 then
  3238.  
  3239.  
  3240. char.Humanoid.WalkSpeed = 0
  3241. local block44 = Instance.new("Part", char)
  3242. block44.Size = Vector3.new(10,10,10)
  3243.  
  3244. block44.Anchored = true
  3245.  
  3246. block44.CanCollide = false
  3247.  
  3248. block44.Transparency = 0
  3249. block44.Material = "Neon"
  3250. block44.Shape = "Ball"
  3251. block44.BrickColor = BrickColor.new("Dark orange")
  3252. block44.CFrame = char.Torso.CFrame
  3253.  
  3254. wait(1)
  3255.  
  3256. block44.BrickColor = BrickColor.new("Dark orange")
  3257. wait(1)
  3258.  
  3259.  
  3260.  
  3261. block44.Transparency = block44.Transparency + 0.2
  3262. block44.Size = Vector3.new(11, 11, 11)
  3263.  
  3264. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3265. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3266. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3267.  
  3268.  
  3269. wait(0.01)
  3270.  
  3271. block44.Transparency = block44.Transparency + 0.2
  3272. block44.Size = Vector3.new(12, 12, 12)
  3273.  
  3274. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3275. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3276. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3277.  
  3278.  
  3279.  
  3280. wait(0.01)
  3281.  
  3282. block44.Transparency = block44.Transparency + 0.2
  3283. block44.Size = Vector3.new(13, 13, 13)
  3284.  
  3285. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3286. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3287. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3288.  
  3289.  
  3290.  
  3291. wait(0.01)
  3292.  
  3293. block44.Transparency = block44.Transparency + 0.2
  3294. block44.Size = Vector3.new(14, 14, 14)
  3295.  
  3296. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3297. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3298. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3299.  
  3300.  
  3301.  
  3302. wait(0.01)
  3303.  
  3304. block44.Transparency = block44.Transparency + 0.2
  3305. block44.Size = Vector3.new(15, 15, 15)
  3306.  
  3307. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3308. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3309. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3310.  
  3311.  
  3312.  
  3313. wait(0.01)
  3314.  
  3315. block44.Transparency = 0
  3316.  
  3317. block44.Transparency = block44.Transparency + 0.2
  3318. block44.Size = Vector3.new(11, 11, 11)
  3319.  
  3320. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3321. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3322. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3323.  
  3324.  
  3325.  
  3326. wait(0.01)
  3327.  
  3328. block44.Transparency = block44.Transparency + 0.2
  3329. block44.Size = Vector3.new(12, 12, 12)
  3330.  
  3331. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3332. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3333. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3334.  
  3335.  
  3336.  
  3337. wait(0.01)
  3338.  
  3339. block44.Transparency = block44.Transparency + 0.2
  3340. block44.Size = Vector3.new(13, 13, 13)
  3341.  
  3342. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3343. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3344. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3345.  
  3346.  
  3347.  
  3348. wait(0.01)
  3349.  
  3350. block44.Transparency = block44.Transparency + 0.2
  3351. block44.Size = Vector3.new(14, 14, 14)
  3352.  
  3353. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3354. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3355. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3356.  
  3357.  
  3358.  
  3359. wait(0.01)
  3360.  
  3361. block44.Transparency = block44.Transparency + 0.2
  3362. block44.Size = Vector3.new(15, 15, 15)
  3363.  
  3364. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3365. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3366. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3367.  
  3368.  
  3369.  
  3370. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3371. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3372. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3373.  
  3374.  
  3375.  
  3376. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3377. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3378. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3379.  
  3380.  
  3381.  
  3382. wait(0.01)
  3383.  
  3384. Cso("262562442", char, 10, 1)
  3385.  
  3386. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3387. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3388. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3389.  
  3390.  
  3391. char.Humanoid.WalkSpeed = 30
  3392. block44:Destroy()
  3393.  
  3394. end
  3395.  
  3396.  
  3397.  
  3398.  
  3399.  
  3400.  
  3401.  
  3402.  
  3403.  
  3404. Noob6()
  3405. chatfunc("You will regret that.", BrickColor.new("Neon orange").Color)
  3406. elseif key == "l" then
  3407.  
  3408.  
  3409. if animation2.Value == 1 then
  3410.  
  3411. char.Humanoid.WalkSpeed = 0
  3412. for i = 0, 4, 0.1 do
  3413. swait()
  3414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3415. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3416. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3417. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3418. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3419. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3420. end
  3421.  
  3422. for i = 0, 1, 0.1 do
  3423. swait()
  3424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3425. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3426. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3427. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3428. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3429. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3430. end
  3431.  
  3432. local block35 = Instance.new("Part", char)
  3433. block35.Size = Vector3.new(10,10,10)
  3434.  
  3435. block35.Anchored = true
  3436.  
  3437. block35.CanCollide = false
  3438.  
  3439. block35.Transparency = 0
  3440. block35.Material = "Neon"
  3441. block35.Shape = "Ball"
  3442. block35.BrickColor = BrickColor.new("Pink")
  3443. block35.CFrame = char.Torso.CFrame
  3444.  
  3445. wait(1)
  3446.  
  3447. block35.BrickColor = BrickColor.new("Pink")
  3448. wait(1)
  3449.  
  3450.  
  3451.  
  3452. block35.Transparency = block35.Transparency + 0.2
  3453. block35.Size = Vector3.new(11, 11, 11)
  3454.  
  3455. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3456. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3457. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3458.  
  3459. wait(0.01)
  3460.  
  3461. block35.Transparency = block35.Transparency + 0.2
  3462. block35.Size = Vector3.new(12, 12, 12)
  3463.  
  3464. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3465. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3466. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3467.  
  3468.  
  3469. wait(0.01)
  3470.  
  3471. block35.Transparency = block35.Transparency + 0.2
  3472. block35.Size = Vector3.new(13, 13, 13)
  3473.  
  3474. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3475. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3476. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3477.  
  3478.  
  3479. wait(0.01)
  3480.  
  3481. block35.Transparency = block35.Transparency + 0.2
  3482. block35.Size = Vector3.new(14, 14, 14)
  3483.  
  3484. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3485. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3486. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3487.  
  3488.  
  3489. wait(0.01)
  3490.  
  3491. block35.Transparency = block35.Transparency + 0.2
  3492. block35.Size = Vector3.new(15, 15, 15)
  3493.  
  3494. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3495. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3496. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3497.  
  3498.  
  3499. wait(0.01)
  3500.  
  3501. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3502. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3503. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3504.  
  3505.  
  3506. block35:Destroy()
  3507.  
  3508. Cso("262562442", char, 10, 1)
  3509.  
  3510. char.Humanoid.WalkSpeed = 30
  3511. end
  3512.  
  3513.  
  3514.  
  3515. Noob2()
  3516.  
  3517. chatfunc("uhh why is this mode a thing?", BrickColor.new("Pink").Color)
  3518.  
  3519. elseif key == "k" then
  3520.  
  3521.  
  3522. if animation2.Value == 1 then
  3523.  
  3524. char.Humanoid.WalkSpeed = 0
  3525.  
  3526. local block32 = Instance.new("Part", char)
  3527. block32.Size = Vector3.new(10,10,10)
  3528.  
  3529. block32.Anchored = true
  3530.  
  3531. block32.CanCollide = false
  3532.  
  3533. block32.Transparency = 0
  3534. block32.Material = "Neon"
  3535. block32.Shape = "Ball"
  3536. block32.BrickColor = BrickColor.new("Really red")
  3537. block32.CFrame = char.Torso.CFrame
  3538.  
  3539. wait(1)
  3540.  
  3541. block32.BrickColor = BrickColor.new("Really red")
  3542. wait(1)
  3543.  
  3544.  
  3545.  
  3546. block32.Transparency = block32.Transparency + 0.2
  3547. block32.Size = Vector3.new(11, 11, 11)
  3548.  
  3549. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3550. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3551. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3552.  
  3553.  
  3554. wait(0.01)
  3555.  
  3556. block32.Transparency = block32.Transparency + 0.2
  3557. block32.Size = Vector3.new(12, 12, 12)
  3558.  
  3559. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3560. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3561. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3562.  
  3563.  
  3564. wait(0.01)
  3565.  
  3566. block32.Transparency = block32.Transparency + 0.2
  3567. block32.Size = Vector3.new(13, 13, 13)
  3568.  
  3569. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3570. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3571. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3572.  
  3573.  
  3574. wait(0.01)
  3575.  
  3576. block32.Transparency = block32.Transparency + 0.2
  3577. block32.Size = Vector3.new(14, 14, 14)
  3578.  
  3579. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3580. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3581. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3582.  
  3583.  
  3584. wait(0.01)
  3585.  
  3586. block32.Transparency = block32.Transparency + 0.2
  3587. block32.Size = Vector3.new(15, 15, 15)
  3588.  
  3589. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3590. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3591. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3592.  
  3593.  
  3594. wait(0.01)
  3595.  
  3596. block32:Destroy()
  3597.  
  3598.  
  3599. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3600. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3601. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3602.  
  3603. chatfunc("You are gonna die.", BrickColor.new("Really red").Color)
  3604.  
  3605. Cso("262562442", char, 10, 1)
  3606. char.Humanoid.WalkSpeed = 30
  3607.  
  3608. end
  3609.  
  3610. Noob3()
  3611.  
  3612. elseif key == "j" then
  3613.  
  3614.  
  3615.  
  3616. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3617. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3618. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3619.  
  3620. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3621. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3622. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3623.  
  3624.  
  3625. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3626. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3627. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3628.  
  3629.  
  3630. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3631. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3632. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3633.  
  3634.  
  3635. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3636.  
  3637. Noob4()
  3638.  
  3639. chatfunc("Hm.", BrickColor.new("New Yeller").Color)
  3640.  
  3641. elseif key == "m" then
  3642.  
  3643. if animation2.Value == 1 then
  3644.  
  3645.  
  3646. char.Humanoid.WalkSpeed = 0
  3647. local block3 = Instance.new("Part", char)
  3648.  
  3649.  
  3650.  
  3651. block3.Size = Vector3.new(10,10,10)
  3652.  
  3653. block3.Anchored = true
  3654.  
  3655.  
  3656. block3.CanCollide = false
  3657.  
  3658. block3.Transparency = 0
  3659. block3.Material = "Neon"
  3660. block3.Shape = "Ball"
  3661. block3.BrickColor = BrickColor.new("White")
  3662. block3.CFrame = char.Torso.CFrame
  3663.  
  3664.  
  3665. wait(1)
  3666.  
  3667. block3.BrickColor = BrickColor.new("White")
  3668. wait(1)
  3669.  
  3670.  
  3671.  
  3672. block3.Transparency = block3.Transparency + 0.2
  3673. block3.Size = Vector3.new(12,12,12)
  3674.  
  3675. wait(0.01)
  3676.  
  3677.  
  3678. block3.Transparency = block3.Transparency + 0.2
  3679. block3.Size = Vector3.new(14,14,14)
  3680.  
  3681. wait(0.01)
  3682.  
  3683.  
  3684.  
  3685. block3.Transparency = block3.Transparency + 0.2
  3686. block3.Size = Vector3.new(16,16,16)
  3687.  
  3688. wait(0.01)
  3689.  
  3690.  
  3691.  
  3692. block3.Transparency = block3.Transparency + 0.2
  3693. block3.Size = Vector3.new(18,18,18)
  3694.  
  3695. wait(0.01)
  3696.  
  3697.  
  3698.  
  3699. block3.Transparency = block3.Transparency + 0.2
  3700. block3.Size = Vector3.new(20,20,20)
  3701.  
  3702. wait(0.01)
  3703.  
  3704.  
  3705.  
  3706.  
  3707. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3708. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3709. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3710. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3711. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3712. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3713. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3714. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3715. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3716.  
  3717. char.Humanoid.WalkSpeed = 30
  3718.  
  3719. end
  3720.  
  3721.  
  3722.  
  3723.  
  3724.  
  3725.  
  3726.  
  3727.  
  3728.  
  3729. Noob5()
  3730.  
  3731. chatfunc("How funny.", BrickColor.new("White").Color)
  3732.  
  3733.  
  3734. elseif key == "e" then
  3735. if animation2.Value == 1 then
  3736.  
  3737. attack = true
  3738. char.Humanoid.WalkSpeed = 0
  3739.  
  3740. for i = 0, 4, 0.1 do
  3741. swait()
  3742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3743. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3744. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3745. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3746. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  3747. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  3748. end
  3749.  
  3750. for i = 0, 1, 0.1 do
  3751. swait()
  3752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3753. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3754. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3755. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3756. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3757. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3758. end
  3759.  
  3760. for i = 0, 1, 0.1 do
  3761. swait()
  3762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3763. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3764. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3765. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3766. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3767. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3768. end
  3769.  
  3770.  
  3771. local block2 = Instance.new("Part", char)
  3772. block2.Size = Vector3.new(10,10,10)
  3773.  
  3774. block2.Anchored = true
  3775.  
  3776. block2.CanCollide = false
  3777.  
  3778. block2.Transparency = 0
  3779. block2.Material = "Neon"
  3780. block2.Shape = "Ball"
  3781. block2.BrickColor = BrickColor.new("Neon orange")
  3782. block2.CFrame = char.Torso.CFrame
  3783.  
  3784. wait(1)
  3785.  
  3786. block2.BrickColor = BrickColor.new("White")
  3787. wait(2)
  3788.  
  3789. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3790.  
  3791. block2:Destroy()
  3792.  
  3793. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3794. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3795. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3796.  
  3797. Cso("262562442", char, 10, 1)
  3798.  
  3799. end
  3800.  
  3801. attack = false
  3802. char.Humanoid.WalkSpeed = 30
  3803.  
  3804. Noob7()
  3805.  
  3806. elseif key == "u" then
  3807.  
  3808. if animation2.Value == 1 then
  3809.  
  3810. attack = true
  3811.  
  3812.  
  3813. char.Humanoid.WalkSpeed = 0
  3814.  
  3815. local block = Instance.new("Part", char)
  3816. local number = Instance.new("NumberValue", block)
  3817. number.Value = 10
  3818. block.Size = Vector3.new(number.Value,number.Value,number.Value)
  3819.  
  3820. block.Anchored = true
  3821.  
  3822. block.CanCollide = false
  3823.  
  3824. block.Transparency = 0
  3825. block.Material = "Neon"
  3826. block.Shape = "Ball"
  3827. block.BrickColor = BrickColor.new("Really blue")
  3828. block.CFrame = char.Torso.CFrame
  3829.  
  3830. wait(1)
  3831.  
  3832. block.BrickColor = BrickColor.new("White")
  3833. wait(1)
  3834. for g = 1,4 do
  3835.  
  3836.  
  3837. block.Transparency = block.Transparency + 0.3
  3838. number.Value = number.Value + 2
  3839. wait(0.01)
  3840.  
  3841. end
  3842.  
  3843. Cso("262562442", char, 10, 1)
  3844.  
  3845.  
  3846.  
  3847. block:Destroy()
  3848.  
  3849. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3850. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3851. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3852.  
  3853. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3854. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3855. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3856.  
  3857. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3858. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3859. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3860.  
  3861. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3862. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3863. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3864.  
  3865.  
  3866.  
  3867.  
  3868.  
  3869.  
  3870.  
  3871. chatfunc("Spinnn", BrickColor.new("Really blue").Color)
  3872. char.Humanoid.WalkSpeed = 30
  3873.  
  3874. end
  3875.  
  3876.  
  3877.  
  3878. Noob8()
  3879.  
  3880. for i = 0,10,0.08 do
  3881. swait()
  3882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  3883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3884. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3888. end
  3889.  
  3890.  
  3891. attack = false
  3892.  
  3893.  
  3894. elseif key == "r" then
  3895.  
  3896.  
  3897.  
  3898. if animation2.Value == 1 then
  3899.  
  3900. attack = true
  3901. char.Humanoid.WalkSpeed = 0
  3902.  
  3903. for i = 0, 2, 0.1 do
  3904. swait()
  3905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3906. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3907. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3908. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3909. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3910. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3911. end
  3912. for i = 0, 6, 0.1 do
  3913. swait()
  3914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3915. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  3916. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3917. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3918. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3919. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3920. end
  3921.  
  3922.  
  3923. local block31 = Instance.new("Part", char)
  3924.  
  3925.  
  3926. block31.Size = Vector3.new(10,10,10)
  3927.  
  3928. block31.Anchored = true
  3929.  
  3930. block31.CanCollide = false
  3931.  
  3932. block31.Transparency = 0
  3933. block31.Material = "Neon"
  3934. block31.Shape = "Ball"
  3935. block31.BrickColor = BrickColor.new("Lilac")
  3936. block31.CFrame = char.Torso.CFrame
  3937.  
  3938.  
  3939.  
  3940. wait(1)
  3941.  
  3942. block31.BrickColor = BrickColor.new("Lilac")
  3943. wait(1)
  3944. for g = 1,5 do
  3945.  
  3946.  
  3947. block31.Transparency = block31.Transparency + 0.2
  3948.  
  3949. wait(0.01)
  3950.  
  3951. end
  3952.  
  3953.  
  3954. Cso("262562442", char, 10, 1)
  3955.  
  3956. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3957. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3958. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3959.  
  3960. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3961. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3962. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3963.  
  3964. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3965. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3966. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3967.  
  3968. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3969. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3970. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3971.  
  3972. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3973. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3974. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3975.  
  3976.  
  3977. end
  3978.  
  3979.  
  3980.  
  3981. attack = false
  3982. char.Humanoid.WalkSpeed = 30
  3983.  
  3984. Noob9()
  3985.  
  3986. chatfunc("HAHAHAHAHAHA!", BrickColor.new("Lilac").Color)
  3987.  
  3988. wait(1)
  3989.  
  3990.  
  3991.  
  3992. end
  3993. end
  3994. end)
  3995.  
  3996. mouse.Button1Down:connect(function(key)
  3997. if attack == false then
  3998. die()
  3999. end
  4000. end)
  4001.  
  4002. function Part(parent,color,material,size,cframe,anchored,cancollide)
  4003. local part = Instance.new("Part")
  4004. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  4005. part.Material = material or Enum.Material.SmoothPlastic
  4006. part.TopSurface,part.BottomSurface=10,10
  4007. part.Size = size or Vector3.new(1,1,1)
  4008. part.CFrame = cframe or CF(0,0,0)
  4009. part.Anchored = anchored or true
  4010. part.CanCollide = cancollide or false
  4011. part.Parent = parent or char
  4012. return part
  4013. end
  4014.  
  4015. NewInstance = function(instance,parent,properties)
  4016. local inst = Instance.new(instance)
  4017. inst.Parent = parent
  4018. if(properties)then
  4019. for i,v in next, properties do
  4020. pcall(function() inst[i] = v end)
  4021. end
  4022. end
  4023. return inst;
  4024. end
  4025. -------------------------------------------------------
  4026. --Start Damage Function--
  4027. -------------------------------------------------------
  4028. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  4029. local type = type
  4030. local rng = Instance.new("Part", char)
  4031. rng.Anchored = true
  4032. rng.BrickColor = color
  4033. rng.CanCollide = false
  4034. rng.FormFactor = 3
  4035. rng.Name = "Ring"
  4036. rng.Material = "Neon"
  4037. rng.Size = Vector3.new(1, 1, 1)
  4038. rng.Transparency = 0
  4039. rng.TopSurface = 0
  4040. rng.BottomSurface = 0
  4041. rng.CFrame = pos
  4042. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  4043. local rngm = Instance.new("SpecialMesh", rng)
  4044. rngm.MeshType = "Brick"
  4045. if rainbowmode == true then
  4046. rng.Color = Color3.new(r/255,g/255,b/255)
  4047. end
  4048. local scaler2 = 1
  4049. local speeder = FastSpeed/10
  4050. if type == "Add" then
  4051. scaler2 = 1*value
  4052. elseif type == "Divide" then
  4053. scaler2 = 1/value
  4054. end
  4055. coroutine.resume(coroutine.create(function()
  4056. for i = 0,10/bonuspeed,0.1 do
  4057. swait()
  4058. if type == "Add" then
  4059. scaler2 = scaler2 - 0.01*value/bonuspeed
  4060. elseif type == "Divide" then
  4061. scaler2 = scaler2 - 0.01/value*bonuspeed
  4062. end
  4063. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  4064. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  4065. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  4066. end
  4067. rng:Destroy()
  4068. end))
  4069. end
  4070.  
  4071. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  4072. if hit.Parent == nil then
  4073. return
  4074. end
  4075. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  4076. for _, v in pairs(hit.Parent:children()) do
  4077. if v:IsA("Humanoid") then
  4078. h = v
  4079. end
  4080. end
  4081. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  4082.  
  4083. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4084. end
  4085.  
  4086. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  4087. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  4088. if hit.Parent.DebounceHit.Value == true then
  4089. return
  4090. end
  4091. end
  4092. if insta == true then
  4093. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4094. end
  4095. local c = Create("ObjectValue"){
  4096. Name = "creator",
  4097. Value = game:service("Players").LocalPlayer,
  4098. Parent = h,
  4099. }
  4100. game:GetService("Debris"):AddItem(c, .5)
  4101. if HitSound ~= nil and HitPitch ~= nil then
  4102. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  4103. end
  4104. local Damage = math.random(minim, maxim)
  4105. local blocked = false
  4106. local block = hit.Parent:findFirstChild("Block")
  4107. if block ~= nil then
  4108. if block.className == "IntValue" then
  4109. if block.Value > 0 then
  4110. blocked = true
  4111. block.Value = block.Value - 1
  4112. print(block.Value)
  4113. end
  4114. end
  4115. end
  4116. if blocked == false then
  4117. h.Health = h.Health - Damage
  4118. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4119. else
  4120. h.Health = h.Health - (Damage / 2)
  4121. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4122. end
  4123. if Type == "Knockdown" then
  4124. local hum = hit.Parent.Humanoid
  4125. hum.PlatformStand = true
  4126. coroutine.resume(coroutine.create(function(HHumanoid)
  4127. swait(1)
  4128. HHumanoid.PlatformStand = false
  4129. end), hum)
  4130. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  4131. local bodvol = Create("BodyVelocity"){
  4132. velocity = angle * knockback,
  4133. P = 5000,
  4134. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4135. Parent = hit,
  4136. }
  4137. local rl = Create("BodyAngularVelocity"){
  4138. P = 3000,
  4139. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  4140. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  4141. Parent = hit,
  4142. }
  4143. game:GetService("Debris"):AddItem(bodvol, .5)
  4144. game:GetService("Debris"):AddItem(rl, .5)
  4145. elseif Type == "Normal" then
  4146. local vp = Create("BodyVelocity"){
  4147. P = 500,
  4148. maxForce = Vector3.new(math.huge, 0, math.huge),
  4149. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  4150. }
  4151. if knockback > 0 then
  4152. vp.Parent = hit.Parent.Torso
  4153. end
  4154. game:GetService("Debris"):AddItem(vp, .5)
  4155. elseif Type == "Up" then
  4156. local bodyVelocity = Create("BodyVelocity"){
  4157. velocity = Vector3.new(0, 20, 0),
  4158. P = 5000,
  4159. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4160. Parent = hit,
  4161. }
  4162. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  4163. elseif Type == "DarkUp" then
  4164. coroutine.resume(coroutine.create(function()
  4165. for i = 0, 1, 0.1 do
  4166. swait()
  4167. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  4168. end
  4169. end))
  4170. local bodyVelocity = Create("BodyVelocity"){
  4171. velocity = Vector3.new(0, 20, 0),
  4172. P = 5000,
  4173. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4174. Parent = hit,
  4175. }
  4176. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  4177. elseif Type == "Snare" then
  4178. local bp = Create("BodyPosition"){
  4179. P = 2000,
  4180. D = 100,
  4181. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4182. position = hit.Parent.Torso.Position,
  4183. Parent = hit.Parent.Torso,
  4184. }
  4185. game:GetService("Debris"):AddItem(bp, 1)
  4186. elseif Type == "Freeze" then
  4187. local BodPos = Create("BodyPosition"){
  4188. P = 50000,
  4189. D = 1000,
  4190. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4191. position = hit.Parent.Torso.Position,
  4192. Parent = hit.Parent.Torso,
  4193. }
  4194. local BodGy = Create("BodyGyro") {
  4195. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  4196. P = 20e+003,
  4197. Parent = hit.Parent.Torso,
  4198. cframe = hit.Parent.Torso.CFrame,
  4199. }
  4200. hit.Parent.Torso.Anchored = true
  4201. coroutine.resume(coroutine.create(function(Part)
  4202. swait(1.5)
  4203. Part.Anchored = false
  4204. end), hit.Parent.Torso)
  4205. game:GetService("Debris"):AddItem(BodPos, 3)
  4206. game:GetService("Debris"):AddItem(BodGy, 3)
  4207. end
  4208. local debounce = Create("BoolValue"){
  4209. Name = "DebounceHit",
  4210. Parent = hit.Parent,
  4211. Value = true,
  4212. }
  4213. game:GetService("Debris"):AddItem(debounce, Delay)
  4214. c = Create("ObjectValue"){
  4215. Name = "creator",
  4216. Value = Player,
  4217. Parent = h,
  4218. }
  4219. game:GetService("Debris"):AddItem(c, .5)
  4220. end
  4221. end
  4222.  
  4223. function damage(range,mindam,maxdam,pos)
  4224. for i,v in ipairs(workspace:GetChildren()) do
  4225. if v:IsA("Model") then
  4226. if v.Name ~= Player.Name then
  4227. if v:FindFirstChildOfClass("Humanoid") then
  4228. if v:FindFirstChild("Head") then
  4229. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  4230. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  4231. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  4232. end
  4233. end
  4234. end
  4235. end
  4236. end
  4237. end
  4238. end
  4239. end
  4240. -------------------------------------------------------
  4241. --End Damage Function--
  4242. -------------------------------------------------------
  4243.  
  4244. -------------------------------------------------------
  4245. --Start Animations--
  4246. -------------------------------------------------------
  4247. print("By Makhail07")
  4248. while true do
  4249. swait()
  4250. sine = sine + change
  4251. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4252. local velderp = root.Velocity.y
  4253. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  4254. if equipped == true or equipped == false then
  4255. if attack == false then
  4256. idle = idle + 1
  4257. else
  4258. idle = 0
  4259. end
  4260. if 1 < root.Velocity.y and hitfloor == nil then
  4261. Anim = "Jump"
  4262. if attack == false then
  4263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4264. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4265. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4266. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4267. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  4268. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  4269. end
  4270. elseif -1 > root.Velocity.y and hitfloor == nil then
  4271. Anim = "Fall"
  4272. if attack == false then
  4273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  4274. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4275. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4276. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4277. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  4278. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  4279. end
  4280. elseif torvel < 1 and hitfloor ~= nil then
  4281. Anim = "Idle"
  4282. change = 1
  4283. if attack == false then
  4284.  
  4285. if animation.Value == 1 then
  4286.  
  4287.  
  4288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  4289. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  4290. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4291. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4292. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  4293. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4294.  
  4295.  
  4296. else
  4297.  
  4298. if animation.Value == 2 then
  4299.  
  4300.  
  4301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  4302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  4303. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  4306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  4307.  
  4308.  
  4309. else
  4310.  
  4311.  
  4312. if animation.Value == 3 then
  4313.  
  4314.  
  4315.  
  4316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  4317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  4319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  4320. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  4321. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4322.  
  4323.  
  4324. else
  4325.  
  4326.  
  4327. if animation.Value == 4 then
  4328.  
  4329.  
  4330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  4331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  4332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  4333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  4334. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  4335. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  4336.  
  4337.  
  4338. else
  4339.  
  4340.  
  4341.  
  4342. if animation.Value == 10 then
  4343.  
  4344.  
  4345.  
  4346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  4347. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  4348. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4349. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4350. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4351. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  4352.  
  4353.  
  4354.  
  4355.  
  4356. end
  4357.  
  4358.  
  4359. end
  4360.  
  4361. end
  4362. end
  4363.  
  4364.  
  4365. end
  4366.  
  4367. end
  4368. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4369. Anim = "Walk"
  4370. change = 1
  4371. if attack == false then
  4372. hum.WalkSpeed = 25
  4373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  4374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4375. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4376. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4378. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4379. end
  4380. elseif torvel >= 25 and hitfloor ~= nil then
  4381. Anim = "Sprint"
  4382. change = 1.35
  4383. if attack == false then
  4384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4385. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4386. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  4387. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  4388. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4389. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4390. end
  4391. end
  4392. end
  4393. if 0 < #Effects then
  4394. for e = 1, #Effects do
  4395. if Effects[e] ~= nil then
  4396. local Thing = Effects[e]
  4397. if Thing ~= nil then
  4398. local Part = Thing[1]
  4399. local Mode = Thing[2]
  4400. local Delay = Thing[3]
  4401. local IncX = Thing[4]
  4402. local IncY = Thing[5]
  4403. local IncZ = Thing[6]
  4404. if 1 >= Thing[1].Transparency then
  4405. if Thing[2] == "Block1" then
  4406. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4407. local Mesh = Thing[1].Mesh
  4408. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4410. elseif Thing[2] == "Block2" then
  4411. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4412. local Mesh = Thing[7]
  4413. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4414. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4415. elseif Thing[2] == "Block3" then
  4416. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4417. local Mesh = Thing[7]
  4418. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4419. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4420. elseif Thing[2] == "Cylinder" then
  4421. local Mesh = Thing[1].Mesh
  4422. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4423. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4424. elseif Thing[2] == "Blood" then
  4425. local Mesh = Thing[7]
  4426. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4427. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4428. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4429. elseif Thing[2] == "Elec" then
  4430. local Mesh = Thing[1].Mesh
  4431. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4432. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4433. elseif Thing[2] == "Disappear" then
  4434. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4435. elseif Thing[2] == "Shatter" then
  4436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4437. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4438. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4439. Thing[6] = Thing[6] + Thing[5]
  4440. end
  4441. else
  4442. Part.Parent = nil
  4443. table.remove(Effects, e)
  4444. end
  4445. end
  4446. end
  4447. end
  4448. end
  4449. end
  4450. -------------------------------------------------------
  4451. --End Animations And Script--
  4452. ------------------------------------------------------
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