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- # ╔═══════════════════════════════════════════════╦════════════════════╗
- # ║ Title: Player Dash through Event ║ Version: 1.00 ║
- # ║ Author: Roninator2 ║ ║
- # ╠═══════════════════════════════════════════════╬════════════════════╣
- # ║ Function: ║ Date Created ║
- # ║ ╠════════════════════╣
- # ║ Allow player to pass through some events ║ 27 Nov 2021 ║
- # ╚═══════════════════════════════════════════════╩════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Requires: nil ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Brief Description: ║
- # ║ Player can go through events but not tiles ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Instructions: ║
- # ║ Plug and play ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Updates: ║
- # ║ 1.00 - 27 Nov 2021 - Script finished ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Credits and Thanks: ║
- # ║ Roninator2 ║
- # ║ ║
- # ╚════════════════════════════════════════════════════════════════════╝
- # ╔════════════════════════════════════════════════════════════════════╗
- # ║ Terms of use: ║
- # ║ Follow the original Authors terms of use where applicable ║
- # ║ - When not made by me (Roninator2) ║
- # ║ Free for all uses in RPG Maker except nudity ║
- # ║ Anyone using this script in their project before these terms ║
- # ║ were changed are allowed to use this script even if it conflicts ║
- # ║ with these new terms. New terms effective 03 Apr 2024 ║
- # ║ No part of this code can be used with AI programs or tools ║
- # ║ Credit must be given ║
- # ╚════════════════════════════════════════════════════════════════════╝
- class Game_Player < Game_Character
- def passable?(x, y, d)
- x2 = $game_map.round_x_with_direction(x, d)
- y2 = $game_map.round_y_with_direction(y, d)
- return false unless $game_map.valid?(x2, y2)
- return true if @through || debug_through?
- id = $game_map.event_id_xy(x2,y2)
- evpass = false
- if id != 0
- evpass = $game_map.events[id].tile_id == 0 ? true : false
- end
- return true if dash? && evpass && passable?(x2, y2, d)
- return false unless map_passable?(x, y, d)
- return false unless map_passable?(x2, y2, reverse_dir(d))
- return false if collide_with_characters?(x2, y2)
- return true
- end
- end
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