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- --NoobyGames12
- print'lets do this'
- plr = game.Players.LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- Torso = char.Torso
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=956639020"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=745660718"
- local Music = Instance.new("Sound")
- Music.Name = "Sound"
- Music.SoundId = "http://roblox.com/asset/?id=682499163"
- Music.Volume = 8
- Music.Looped = true
- Music.Parent = Torso
- local m = Instance.new("Model",char)
- m.Name = "GaunletModel"
- local maincolor = BrickColor.new("Royal purple")
- local maincolor2 = BrickColor.new("Really black")
- function CreatePart(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.Parent = parent
- p.Size = Vector3.new(1,1,1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "SpecialMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- local llegw = CreatePart(m,1,1,"SmoothPlastic",maincolor2)
- CreateWeld(llegw,lleg,llegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rlegw = CreatePart(m,1,1,"SmoothPlastic",maincolor2)
- CreateWeld(rlegw,rleg,rlegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb = CreatePart(m,1,1,"SmoothPlastic",maincolor2)
- CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreatePart(m,1,1,"SmoothPlastic",maincolor2)
- CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---- Right arm
- local handle = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(handle,"Brick",1.05,1.5,1.05)
- CreateWeld(handle,rarm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lowhandle = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(lowhandle,"Brick",1.025,0.3,1.025)
- CreateWeld(lowhandle,rarm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lowhandleo = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02)
- CreateWeld(lowhandleo,rarm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handleg = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(handleg,"Brick",1.025,1.5,1.025)
- CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handleo = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(handleo,"Brick",0.5,0.85,1.085)
- CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handleo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(handleo2,"Brick",0.5,0.8,1.09)
- CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zi = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zi,"Brick",0.025,1.525,1.1)
- CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local to = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(to,"Brick",0.5,1.5,0.5)
- CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local tl = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(tl,"Brick",0.6,1.45,0.6)
- CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zo = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zo,"Brick",0.565,0.025,1.1)
- CreateWeld(zo,handle,zo,-0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zoa = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zoa,"Brick",0.565,0.025,1.1)
- CreateWeld(zoa,handle,zoa,-0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zob = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zob,"Brick",0.565,0.025,1.1)
- CreateWeld(zob,handle,zob,-0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zz = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zz,"Brick",0.3,0.3,0.3)
- CreateWeld(zz,zoa,zz,-0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zzo = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(zzo,"Brick",0.315,0.275,0.275)
- CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local li = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(li,"Brick",0.275,0.825,0.025)
- CreateWeld(li,handleo,li,-0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local li1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(li1,"Brick",0.275,0.825,0.025)
- CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local li2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(li2,"Brick",0.275,0.825,0.025)
- CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di,"Brick",0.3,0.3,0.3)
- CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di1,"Brick",0.3,0.15,0.15)
- CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di2,"Brick",0.3,0.15,0.15)
- CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di3 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di3,"Brick",0.3,0.15,0.15)
- CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di4 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di4,"Brick",0.3,0.15,0.15)
- CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio,"Brick",0.325,0.275,0.275)
- CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio1,"Brick",0.325,0.125,0.125)
- CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio2,"Brick",0.325,0.125,0.125)
- CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio3,"Brick",0.325,0.125,0.125)
- CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio4,"Brick",0.325,0.125,0.125)
- CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sq1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(sq1,"Brick",0.3,0.125,0.125)
- CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sq2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(sq2,"Brick",0.3,0.125,0.125)
- CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sq3 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(sq3,"Brick",0.3,0.125,0.125)
- CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sq4 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(sq4,"Brick",0.3,0.125,0.125)
- CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sqo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115)
- CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sqo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115)
- CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sqo3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115)
- CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sqo4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115)
- CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local locl = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(locl,"Brick",0.1,0.1,0.1)
- CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dil = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dil,"Brick",0.45,0.45,0.3)
- CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dil1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dil1,"Brick",0.225,0.225,0.3)
- CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dil2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dil2,"Brick",0.225,0.225,0.3)
- CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dilo = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dilo,"Brick",0.375,0.375,0.315)
- CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dilo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dilo1,"Brick",0.175,0.175,0.315)
- CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dilo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dilo2,"Brick",0.175,0.175,0.315)
- CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local locr = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(locr,"Brick",0.1,0.1,0.1)
- CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dir = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dir,"Brick",0.45,0.45,0.3)
- CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dir1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dir1,"Brick",0.225,0.225,0.3)
- CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dir2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dir2,"Brick",0.225,0.225,0.3)
- CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local diro = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(diro,"Brick",0.375,0.375,0.315)
- CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local diro1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(diro1,"Brick",0.175,0.175,0.315)
- CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local diro2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(diro2,"Brick",0.175,0.175,0.315)
- CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---- Left arm
- local handle = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(handle,"Brick",1.05,1.5,1.05)
- CreateWeld(handle,larm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lowhandle = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(lowhandle,"Brick",1.025,0.3,1.025)
- CreateWeld(lowhandle,larm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lowhandleo = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02)
- CreateWeld(lowhandleo,larm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handleg = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(handleg,"Brick",1.025,1.5,1.025)
- CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handleo = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(handleo,"Brick",0.5,0.85,1.085)
- CreateWeld(handleo,handle,handleo,0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handleo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(handleo2,"Brick",0.5,0.8,1.09)
- CreateWeld(handleo2,handle,handleo2,0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zi = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zi,"Brick",0.025,1.525,1.1)
- CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local to = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(to,"Brick",0.5,1.5,0.5)
- CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local tl = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(tl,"Brick",0.6,1.45,0.6)
- CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zo = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zo,"Brick",0.565,0.025,1.1)
- CreateWeld(zo,handle,zo,0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zoa = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zoa,"Brick",0.565,0.025,1.1)
- CreateWeld(zoa,handle,zoa,0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zob = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zob,"Brick",0.565,0.025,1.1)
- CreateWeld(zob,handle,zob,0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zz = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(zz,"Brick",0.3,0.3,0.3)
- CreateWeld(zz,zoa,zz,0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local zzo = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(zzo,"Brick",0.315,0.275,0.275)
- CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local li = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(li,"Brick",0.275,0.825,0.025)
- CreateWeld(li,handleo,li,0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local li1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(li1,"Brick",0.275,0.825,0.025)
- CreateWeld(li1,handleo,li1,0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local li2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(li2,"Brick",0.275,0.825,0.025)
- CreateWeld(li2,handleo,li2,0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di,"Brick",0.3,0.3,0.3)
- CreateWeld(di,handleo,di,0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di1,"Brick",0.3,0.15,0.15)
- CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di2,"Brick",0.3,0.15,0.15)
- CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di3 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di3,"Brick",0.3,0.15,0.15)
- CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local di4 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(di4,"Brick",0.3,0.15,0.15)
- CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio,"Brick",0.325,0.275,0.275)
- CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio1,"Brick",0.325,0.125,0.125)
- CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio2,"Brick",0.325,0.125,0.125)
- CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio3,"Brick",0.325,0.125,0.125)
- CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dio4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dio4,"Brick",0.325,0.125,0.125)
- CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sq1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(sq1,"Brick",0.3,0.125,0.125)
- CreateWeld(sq1,handleo,sq1,0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sq2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(sq2,"Brick",0.3,0.125,0.125)
- CreateWeld(sq2,handleo,sq2,0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sq3 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(sq3,"Brick",0.3,0.125,0.125)
- CreateWeld(sq3,handleo,sq3,0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sq4 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(sq4,"Brick",0.3,0.125,0.125)
- CreateWeld(sq4,handleo,sq4,0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sqo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115)
- CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sqo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115)
- CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sqo3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115)
- CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sqo4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115)
- CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local locl = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(locl,"Brick",0.1,0.1,0.1)
- CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dil = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dil,"Brick",0.45,0.45,0.3)
- CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dil1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dil1,"Brick",0.225,0.225,0.3)
- CreateWeld(dil1,dil,dil1,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dil2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dil2,"Brick",0.225,0.225,0.3)
- CreateWeld(dil2,dil,dil2,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dilo = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dilo,"Brick",0.375,0.375,0.315)
- CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dilo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dilo1,"Brick",0.175,0.175,0.315)
- CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dilo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(dilo2,"Brick",0.175,0.175,0.315)
- CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local locr = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(locr,"Brick",0.1,0.1,0.1)
- CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dir = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dir,"Brick",0.45,0.45,0.3)
- CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dir1 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dir1,"Brick",0.225,0.225,0.3)
- CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local dir2 = CreatePart(m,0,0,"Neon",maincolor)
- CreateMesh(dir2,"Brick",0.225,0.225,0.3)
- CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local diro = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(diro,"Brick",0.375,0.375,0.315)
- CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local diro1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(diro1,"Brick",0.175,0.175,0.315)
- CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local diro2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2)
- CreateMesh(diro2,"Brick",0.175,0.175,0.315)
- CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- player=nil
- ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- ff.Visible = false
- Humanoid.Name = "God Mode"
- Humanoid.MaxHealth = 1.0E298
- Humanoid.Health = 1.0E298
- game:GetService("RunService"):BindToRenderStep("ew", 0, function()
- if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
- Humanoid.MaxHealth = 1.0E298
- Humanoid.Health = 1.0E298
- end
- end)
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Transparency = 1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- local txt = Instance.new("BillboardGui", c)
- txt.Adornee = c
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size12"
- text.TextScaled = true
- text.TextTransparency = 0.5
- text.BackgroundTransparency = 1
- text.TextTransparency = 0.5
- text.TextStrokeTransparency = 0.5
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=c
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=c.CFrame
- v.BrickColor=BrickColor.random()
- v.Transparency=1
- text.TextColor3 = maincolor.Color
- v.Shape="Block"
- text.Text = tostring(Dealt)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- local dam = Instance.new("Sound",c)
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r]
- dam.Volume = 1.25
- dam.Pitch = 1
- dam:Play()
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- function laser()
- attack = true
- so("rbxassetid://588738544",sorb,1,1)
- for i = 0,2,0.1 do
- swait()
- MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- end
- local a = Instance.new("Part",Character)
- a.BrickColor = maincolor
- a.Name = "Lazer"
- a.Anchored = true
- a.Material = "Neon"
- a.CanCollide = false
- local hitbox = Instance.new("Part",char)
- hitbox.Size = Vector3.new(5,5,5)
- hitbox.CFrame = mouse.hit
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- local ray = Ray.new(
- sorb.CFrame.p, -- origin
- (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- if hit then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- if not humanoid then
- humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if humanoid then
- if humanoid.Parent:IsA"Model" then
- Damagefunc(hit,10,15,math.random(10,20),"Normal",RootPart,.2,1)
- end
- end
- end
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (sorb.CFrame.p - position).magnitude
- a.Size = Vector3.new(1, 1, distance)
- a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- game:GetService("Debris"):AddItem(a, 10)
- game:GetService("Debris"):AddItem(hitbox, 1)
- local newmesh = Instance.new("BlockMesh",a)
- so("rbxassetid://553712898",sorb,1,2)
- so("rbxassetid://553712898",sorb,0.5,1.5)
- so("rbxassetid://588737825",sorb,0.05,1)
- MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15)
- MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05)
- MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15)
- for i = 0, 19*2 do
- newmesh.Scale = newmesh.Scale + Vector3.new(-0.05/2,-0.05/2,0)
- a.Transparency = a.Transparency + 0.05/2
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- swait()
- end
- attack = false
- end
- function weaklaser1()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- end
- local a = Instance.new("Part",Character)
- a.BrickColor = maincolor
- a.Name = "Lazer"
- a.Anchored = true
- a.Material = "Neon"
- a.CanCollide = false
- local hitbox = Instance.new("Part",char)
- hitbox.Size = Vector3.new(5,5,5)
- hitbox.CFrame = mouse.hit
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- local ray = Ray.new(
- sorb.CFrame.p, -- origin
- (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- if hit then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- if not humanoid then
- humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if humanoid then
- if humanoid.Parent:IsA"Model" then
- Damagefunc(hit,5,8,math.random(10,20),"Normal",RootPart,.2,1)
- end
- end
- end
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (sorb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.85, 0.85, distance)
- a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- game:GetService("Debris"):AddItem(a, 10)
- game:GetService("Debris"):AddItem(hitbox, 1)
- local newmesh = Instance.new("BlockMesh",a)
- so("rbxassetid://553712898",sorb,1,2.5)
- so("rbxassetid://553712898",sorb,1,2)
- MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15)
- MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05)
- attack = false
- for i = 0, 19 do
- newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0)
- a.Transparency = a.Transparency + 0.05
- swait()
- end
- end
- function weaklaser2()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- local a = Instance.new("Part",Character)
- a.BrickColor = maincolor
- a.Name = "Lazer"
- a.Anchored = true
- a.Material = "Neon"
- a.CanCollide = false
- local hitbox = Instance.new("Part",char)
- hitbox.Size = Vector3.new(5,5,5)
- hitbox.CFrame = mouse.hit
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- local ray = Ray.new(
- sorb2.CFrame.p, -- origin
- (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- if hit then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- if not humanoid then
- humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if humanoid then
- if humanoid.Parent:IsA"Model" then
- Damagefunc(hit,5,8,math.random(10,20),"Normal",RootPart,.2,1)
- end
- end
- end
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (sorb2.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.85, 0.85, distance)
- a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- game:GetService("Debris"):AddItem(a, 10)
- game:GetService("Debris"):AddItem(hitbox, 1)
- local newmesh = Instance.new("BlockMesh",a)
- so("rbxassetid://553712898",sorb2,1,2.5)
- so("rbxassetid://553712898",sorb2,1,2)
- MagicBlock(maincolor,sorb2.CFrame,1,1,1,1.5,1.25,1.25,0.15)
- MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05)
- attack = false
- for i = 0, 19 do
- newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0)
- a.Transparency = a.Transparency + 0.05
- swait()
- end
- end
- local smeshmoveenabled = false
- function groundwave()
- attack = true
- smeshmoveenabled = true
- so("rbxassetid://255679384",sorb2,2,0.98)
- for i = 0,10,0.1 do
- swait()
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-90)),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
- end
- MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,1)
- MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,2)
- for i = 0,2,0.1 do
- swait()
- MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1)
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(70),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(120)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- attack = false
- smeshmoveenabled = false
- so("rbxassetid://233091205",sorb2,2.25,0.95)
- MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,1)
- MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,2)
- for i = 0, 9 do
- MagicBlock(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,1,1,1,-0.025,10,-0.025,0.065)
- end
- local faceam = 5
- for i = 0, 9 do
- faceam = faceam + 10
- local hitbox = Instance.new("Part",char)
- so("rbxassetid://233091205",hitbox,1,2)
- hitbox.Size = Vector3.new(15,15,15)
- hitbox.Material = "Neon"
- hitbox.BrickColor = maincolor
- hitbox.CFrame = char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*faceam
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,15,15,-4.5,0.15,math.random(1,2))
- MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,1.5,1.5,0,0.05,math.random(1,2))
- game:GetService("Debris"):AddItem(hitbox, 1)
- hitbox.Touched:connect(function(hit)
- Damagefunc(hit,10,11,math.random(10,20),"Normal",RootPart,.2,1)
- end)
- wait(0.1)
- end
- end
- function smesh()
- attack = true
- smeshmoveenabled = true
- hum.WalkSpeed = 8
- so("rbxassetid://255679384",sorb2,2,0.98)
- for i = 0,10,0.1 do
- swait()
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-50)),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(50)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
- end
- for i = 0,2,0.1 do
- swait()
- MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1)
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(25 + 5 * math.cos(sine / 32))),.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(35),math.rad(0),math.rad(80)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-170)), 0.3)
- end
- so("rbxassetid://165969964",sorb2,1.5,0.98)
- local hitbox = Instance.new("Part",char)
- hitbox.Size = Vector3.new(20,20,20)
- hitbox.Material = "Neon"
- hitbox.BrickColor = maincolor
- hitbox.CFrame = sorb2.CFrame
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- game:GetService("Debris"):AddItem(hitbox, 1)
- hitbox.Touched:connect(function(hit)
- Damagefunc(hit,9,18,math.random(10,20),"Normal",RootPart,.2,1)
- end)
- MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.25,1.25,1.25,0.015)
- MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.5,1.5,1.5,0.025)
- MagicBlock(maincolor,sorb2.CFrame,10,10,10,5.5,5.5,5.5,0.15)
- for i = 0, 9 do
- MagicBlock(maincolor,sorb2.CFrame,1,1,1,-0.025,10,-0.025,0.065)
- end
- hum.WalkSpeed = 16
- smeshmoveenabled = false
- attack = false
- end
- local begonemoveenabled = false
- function BEGONETHOT()
- smeshmoveenabled = true
- begonemoveenabled = true
- hum.WalkSpeed = 8
- so("rbxassetid://151074889",sorb2,2.5,1)
- wait()
- attack = true
- for i = 0,8,0.1 do
- swait()
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.1)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,5 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.1)
- end
- for i = 0,2,0.1 do
- swait()
- MagicBlock(maincolor,sorb2.CFrame,1,1,1,2.5,2.5,2.5,0.1)
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.3)
- end
- so("rbxassetid://165969964",sorb2,3.5,0.98)
- local hitbox = Instance.new("Part",char)
- hitbox.Size = Vector3.new(75,75,75)
- hitbox.Material = "Neon"
- hitbox.BrickColor = maincolor
- hitbox.CFrame = sorb2.CFrame
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- game:GetService("Debris"):AddItem(hitbox, 1)
- hitbox.Touched:connect(function(hit)
- Damagefunc(hit,888,1337,math.random(10,20),"Normal",RootPart,.2,1)
- end)
- MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(maincolor,sorb2.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
- for i = 0, 9 do
- MagicBlock(maincolor,sorb2.CFrame,1*2.5,1*2.5,1*2.5,-0.025*2.5,10*2.5,-0.025*2.5,0.065)
- end
- hum.WalkSpeed = 16
- begonemoveenabled = false
- smeshmoveenabled = false
- attack = false
- end
- function doomsdaylaser()
- attack = true
- for i = 0,1,0.1 do
- swait()
- MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- end
- local a = Instance.new("Part",Character)
- a.BrickColor = maincolor
- a.Name = "Lazer"
- a.Anchored = true
- a.Transparency = 1
- a.Material = "Neon"
- a.CanCollide = false
- local hitbox = Instance.new("Part",char)
- hitbox.Size = Vector3.new(10,10,10)
- hitbox.Material = "Neon"
- hitbox.BrickColor = maincolor
- hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- local hmesh = CreateMesh(hitbox,"Sphere",1,1,1)
- so("rbxassetid://136007472",sorb,1,0.7)
- for i = 0, 19 do
- swait()
- hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- MagicBlock(maincolor,hitbox.CFrame,10,10,10,1.15,1.15,1.15,0.15)
- hitbox.Transparency = hitbox.Transparency - 0.05
- end
- for i = 0, 49 do
- swait()
- hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- end
- a.Transparency = 0
- local ray = Ray.new(
- hitbox.CFrame.p, -- origin
- (mouse.Hit.p - hitbox.CFrame.p).unit * 500 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- if hit then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- if not humanoid then
- humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if humanoid then
- if humanoid.Parent:IsA"Model" then
- Damagefunc(hit,25,35,math.random(10,20),"Normal",RootPart,.2,1)
- end
- end
- end
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (sorb.CFrame.p - position).magnitude
- a.Size = Vector3.new(1, 1, distance)
- a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- game:GetService("Debris"):AddItem(a, 15)
- game:GetService("Debris"):AddItem(hitbox, 15)
- local newmesh = Instance.new("BlockMesh",a)
- so("rbxassetid://553712898",sorb,3.5,1)
- so("rbxassetid://553712898",sorb,0.5,0.5)
- so("rbxassetid://588737825",sorb,2.75,1)
- MagicBlock(maincolor,sorb.CFrame,1,1,1,5,5,5,0.15)
- MagicBlock(maincolor,mouse.Hit,1,1,1,2.5,2.5,2.5,0.05)
- MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15)
- local beamscale = 1.5
- local sizemax = 1*10
- for i = 0, 99 do
- hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
- sizemax = sizemax - 0.01*10
- beamscale = beamscale - 0.01
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- so("rbxassetid://553712898",sorb,0.5,2.5)
- ray = Ray.new(
- hitbox.CFrame.p, -- origin
- (mouse.Hit.p - hitbox.CFrame.p).unit * 2000 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (hitbox.CFrame.p - position).magnitude
- if hit then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- if not humanoid then
- humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if humanoid then
- if humanoid.Parent:IsA"Model" then
- Damagefunc(hit,15,17,math.random(10,20),"Normal",RootPart,.2,1)
- end
- end
- end
- a.Size = Vector3.new(5, 5, distance)
- hmesh.Scale = hmesh.Scale - Vector3.new(0.01,0.01,0.01)
- a.CFrame = CFrame.new(hitbox.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- newmesh.Scale = newmesh.Scale + Vector3.new(-0.01,-0.01,0)
- MagicBlock(maincolor,mouse.Hit,sizemax,sizemax,sizemax,beamscale,beamscale,beamscale,0.05)
- swait()
- end
- attack = false
- end
- local attacktype = 0
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 0 and begonemoveenabled == false then
- attacktype = 1
- weaklaser1()
- elseif attack == false and attacktype == 1 and begonemoveenabled == false then
- attacktype = 0
- weaklaser2()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "z" and attack == false and begonemoveenabled == false then
- laser()
- end
- if k == "x" and attack == false and begonemoveenabled == false then
- groundwave()
- end
- if k == "c" and attack == false and begonemoveenabled == false then
- smesh()
- end
- if k == "v" and attack == false and begonemoveenabled == false then
- doomsdaylaser()
- end
- if k == "p" and attack == false and begonemoveenabled == false then
- BEGONETHOT()
- end
- end)
- Humanoid.Animator.Parent = nil
- attack = true
- hum.WalkSpeed = 0
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- for i = 0,10,0.05 do
- swait()
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.025)
- LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.025)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(-30),math.rad(0),math.rad(0)),.025)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.025)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.025)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.025)
- end
- MagicBlock(maincolor,t.CFrame,10,10,10,1.5,1.5,1.5,0.025)
- MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.015)
- MagicBlock(maincolor,t.CFrame,10,10,10,1.75,1.75,1.75,0.05)
- MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.076)
- so("rbxassetid://588737825",t,0.5,1)
- so("rbxassetid://588737825",t,0.5,1)
- so("rbxassetid://588698460",t,1,0.5)
- so("rbxassetid://137473066",t,5,1) -----Laugh, Change to your liking----
- so("rbxassetid://553712898",t,1,0.85)
- so("rbxassetid://553712898",t,1.5,0.5)
- so("rbxassetid://553712898",t,1.5,0.25)
- so("rbxassetid://553712898",t,1.5,0.15)
- Music:play()
- for i = 0,10,0.05 do
- swait()
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.125)
- LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.025)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(20),math.rad(0),math.rad(0)),.125)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.125)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(85)), 0.125)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(-85)), 0.125)
- end
- attack = false
- hum.WalkSpeed = 16
- hum.MaxHealth = 250
- hum.Health = 250
- idleanim=.4
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if smeshmoveenabled == false then
- RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3)
- MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
- end
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(-5),math.rad(-35)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(5),math.rad(35)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if smeshmoveenabled == false then
- RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3)
- MagicBlock(maincolor,llegw.CFrame,1,1,1,0.25,0.25,0.25,0.5)
- MagicBlock(maincolor,rlegw.CFrame,1,1,1,0.25,0.25,0.25,0.5)
- MagicBlock(maincolor,llegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15)
- MagicBlock(maincolor,rlegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15)
- end
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
- end
- end
- end
- end
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