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May 8th, 2024 (edited)
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  1. Let's make a game!
  2. name:Hellion Scarab
  3. by:kasperja
  4. desc:Journey out, trade and upgrade your spaceship.<.>Dynamic Tooltips: MageKing17<//><b>Bulk Buying:</b><.>Hold <b>Shift</b> to buy 50 each time.
  5. created:07/06/2022
  6. updated:01/04/2024
  7. version:2.0
  8.  
  9. Settings
  10. background:https://github.com/kasperja/NGM/releases/download/image/starburstPSD_2.gif
  11. building cost increase:115%
  12. building cost refund:50%
  13.  
  14. spritesheet:icons, 48 by 48, https://github.com/kasperja/SSM/raw/main/SpriteCrystalsSC1.png
  15.  
  16. stylesheet:https://pastebin.com/raw/CDugcbBt
  17.  
  18. no particles
  19. no bulk particles
  20.  
  21. Layout
  22. *main
  23. contains:res, buttons, BulkDisplay
  24. *res
  25. icons:hide
  26. contains:Resources
  27. class:fullWidth
  28. tooltip origin:bottom
  29. *buttons
  30. contains:Buttons
  31. tooltip origin:left
  32. *store
  33. contains:buildings, buildings2, upgrades, upgrades2, buildingsHeader, buildings2Header, upgradesHeader, upgrades2Header
  34. *buildings
  35. icons:hide
  36. contains:Buildings
  37. tooltip origin:left
  38. *buildingsHeader
  39. //header:Shipyard
  40. class:shipHeader
  41. *buildings2
  42. icons:hide
  43. contains:tag:buildings2
  44. tooltip origin:left
  45. *buildings2Header
  46. //header:Outposts
  47. class:outHeader
  48. *upgrades
  49. tooltip origin:left
  50. contains:Upgrades
  51. contains:tag:upgrades
  52. costs:show
  53. names:show
  54. icons:hide
  55. *upgradesHeader
  56. //header:Upgrades
  57. *upgrades2
  58. tooltip origin:left
  59. contains:tag:upgrades2
  60. costs:show
  61. names:show
  62. icons:hide
  63. *upgrades2Header
  64. //header:Facilities
  65. *sepOne
  66. header:-
  67. class:sepOne
  68. *sepTwo
  69. header:-
  70. class:sepTwo
  71. *sep3
  72. header:-
  73. class:sep3
  74. *sep4
  75. header:-
  76. class:sep4
  77. *log
  78. contains:Log
  79. class:log
  80.  
  81. Buttons
  82. *bunnyButton|blasterButton
  83. name:Blaster
  84. desc:Blast smaller asteroids to earn credits.<//><b>Stats:</b><.>Spaceship Level <b>[slvl]</b><.>Pilot Level <b>[ulvl]</b>
  85. on start:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 2.0</#>
  86. on load:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 2.0</#>
  87. on load:log Game loaded.
  88. on click:anim icon wobble
  89. on click:yield 1 credits
  90. on click:yield 1 tcred
  91. on click:
  92. if (have miningSoftware and chance(5%))
  93. yield 1 ore
  94. yield 1 tore
  95. end
  96. end
  97. icon:https://github.com/kasperja/NGM/raw/main/crosshai2r.png
  98. no text
  99. class:bigButton
  100. icon class:shadowed
  101. tooltip origin:bottom
  102. tooltip class:red
  103.  
  104. Includes
  105. *include equipmentText
  106. text:[n:this] : <b>lvl [this]</b>
  107.  
  108. *include creditsCost %equipment %cost
  109. *[%equipment]Cost
  110. hidden
  111. is always:pow(1.15, [%equipment])*[%cost]
  112.  
  113. *include oreCost %equipment %cost
  114. *[%equipment]OCost
  115. hidden
  116. is always:pow(1.15, [%equipment])*[%cost]
  117.  
  118. *include doubleCost %equipment %creditCost %oreCost
  119. *[%equipment]Cost
  120. hidden
  121. is always:pow(1.15, [%equipment])*[%creditCost]
  122.  
  123. *[%equipment]OCost
  124. hidden
  125. is always:pow(1.15, [%equipment])*[%oreCost]
  126.  
  127. *include creditsResources %equipment
  128. *[%equipment]CPS
  129. hidden
  130. tag:PS
  131.  
  132. *[%equipment]Cred
  133. hidden
  134. tag:Credits
  135.  
  136. *[%equipment]CVM
  137. hidden
  138. tag:prestige Credits
  139.  
  140. *[%equipment]CredT
  141. hidden
  142. tag:prestige prestige2 Credits
  143.  
  144. *include oreResources %equipment
  145. *[%equipment]OPS
  146. hidden
  147. tag:PS
  148.  
  149. *[%equipment]Ore
  150. hidden
  151. tag:Ore
  152.  
  153. *[%equipment]OVM
  154. hidden
  155. tag:prestige Ore
  156.  
  157. *[%equipment]OreT
  158. hidden
  159. tag:prestige prestige2 Ore
  160.  
  161. *include doubleResources %equipment
  162. *[%equipment]CPS
  163. hidden
  164.  
  165. *[%equipment]Cred
  166. hidden
  167. tag:Credits
  168.  
  169. *[%equipment]CVM
  170. hidden
  171. tag:prestige Credits
  172.  
  173. *[%equipment]CredT
  174. hidden
  175. tag:prestige prestige2 Credits
  176.  
  177. *[%equipment]OPS
  178. hidden
  179.  
  180. *[%equipment]Ore
  181. hidden
  182. tag:Ore
  183.  
  184. *[%equipment]OVM
  185. hidden
  186. tag:prestige Ore
  187.  
  188. *[%equipment]OreT
  189. hidden
  190. tag:prestige prestige2 Ore
  191.  
  192. *include creditsCostDesc %equipment :<.>Adjusted Cost : <b>[round([%equipment]Cost/[%equipment]CPS)] Credits</b>
  193. *include oreCostDesc %equipment :<.>Adjusted Cost : <b>[round([%equipment]OCost/[%equipment]OPS)] Ore</b>
  194. *include doubleCostDesc %equipment :<.>Adjusted Cost : <b>[round([%equipment]Cost/[%equipment]CPS)] Credits</b>, <b>[round([%equipment]OCost/[%equipment]OPS)] Ore</b>
  195. *include descriptionCredits %equipment :<//><b>For every level:</b><.>Produces <b>[(round([%equipment]CPS*10)/10)][?(round([%equipment]CPS*10)<10000 and round([%equipment]CPS*10)%10>=1)|.[(round([%equipment]CPS*10)%10)]] Credit[?((round([%equipment]CPS*10)/10) != 1)|s] per second</b>.[?this|<//><b>Production:</b><.>Actual Credits/s per level : <b>[round([%equipment]Cred:ps*10/this)/10]][?(this and round([%equipment]Cred:ps*10/this)<10000 and round([%equipment]Cred:ps*10/this)%10>=1)|.[round([%equipment]Cred:ps*10/this)%10]][?this|</b><.>Total Credits/s by [n:this] : <b>[round([%equipment]Cred:ps*10)/10]][?(this and round([%equipment]Cred:ps*10)<10000 and round([%equipment]Cred:ps*10)%10>=1)|.[round([%equipment]Cred:ps*10)%10]][?this|</b> ([round(([%equipment]Cred:ps*1000)/credits:ps)/10]][?this and (round(([%equipment]Cred:ps*1000)/credits:ps)%10>=1)|.[round(([%equipment]Cred:ps*1000)/credits:ps)%10]][?this|%)][?[%equipment]CredT|<//><b>Statistics:</b>][?([%equipment]Cred and (tmc or prestigio2))|<.>Total Credits earned with this ship : <b>[[%equipment]Cred]</b>][?([%equipment]CVM and tmc and prestigio2)|<.>Total Credits earned this Victory Medal : <b>[[%equipment]CVM]</b>][?[%equipment]CredT|<.>Total Credits earned : <b>[[%equipment]CredT]</b>]
  196. *include descriptionOre %equipment %interval="per second" :<//><b>For every level:</b><.>Produces <b>[(round([%equipment]OPS*100)/100)][?(round([%equipment]OPS*100)<100000 and round([%equipment]OPS*100)%100>=1)|.[((round([%equipment]OPS*100)/10)%10)]][?(round([%equipment]OPS*100)<100000 and round([%equipment]OPS*100)%10>=1)|[(round([%equipment]OPS*100)%10)]] Ore [%interval]</b>.[?this|<//><b>Production:</b><.>Total Ore/s by [n:this] : <b>[round([%equipment]Ore:ps*10)/10]][?(this and round([%equipment]Ore:ps*10)<10000 and round([%equipment]Ore:ps*10)%10>=1)|.[round([%equipment]Ore:ps*10)%10]][?this|</b> ([round(([%equipment]Ore:ps*1000)/ore:ps)/10]][?this and (round(([%equipment]Ore:ps*1000)/ore:ps)%10>=1)|.[round(([%equipment]Ore:ps*1000)/ore:ps)%10]][?this|%)][?[%equipment]OreT|<//><b>Statistics:</b>][?([%equipment]Ore and (tmc or prestigio2))|<.>Total Ore earned with this ship : <b>[[%equipment]Ore]</b>][?([%equipment]OVM and tmc and prestigio2)|<.>Total Ore earned this Victory Medal : <b>[[%equipment]OVM]</b>][?[%equipment]OreT|<.>Total Ore earned : <b>[[%equipment]OreT]</b>]
  197. *include descriptionDouble %equipment %interval="per second" :<//><b>For every level:</b><.>Produces <b>[(round([%equipment]CPS*10)/10)][?(round([%equipment]CPS*10)<10000 and round([%equipment]CPS*10)%10>=1)|.[(round([%equipment]CPS*10)%10)]] Credit[?((round([%equipment]CPS*10)/10) != 1)|s] per second</b>.<.>Produces <b>[(round([%equipment]OPS*100)/100)][?(round([%equipment]OPS*100)<100000 and round([%equipment]OPS*100)%100>=1)|.[((round([%equipment]OPS*100)/10)%10)]][?(round([%equipment]OPS*100)<100000 and round([%equipment]OPS*100)%10>=1)|[(round([%equipment]OPS*100)%10)]] Ore [%interval]</b>.[?this|<//><b>Production:</b><.>Actual Credits/s per level : <b>[round([%equipment]Cred:ps*10/this)/10]][?(this and round([%equipment]Cred:ps*10/this)<10000 and round([%equipment]Cred:ps*10/this)%10>=1)|.[round([%equipment]Cred:ps*10/this)%10]][?this|</b><.>Total Credits/s by [n:this] : <b>[round([%equipment]Cred:ps*10)/10]][?(this and round([%equipment]Cred:ps*10)<10000 and round([%equipment]Cred:ps*10)%10>=1)|.[round([%equipment]Cred:ps*10)%10]][?this|</b> ([round(([%equipment]Cred:ps*1000)/credits:ps)/10]][?this and (round(([%equipment]Cred:ps*1000)/credits:ps)%10>=1)|.[round(([%equipment]Cred:ps*1000)/credits:ps)%10]][?this|%)<.>Total Ore/s by [n:this] : <b>[round([%equipment]Ore:ps*10)/10]][?(this and round([%equipment]Ore:ps*10)<10000 and round([%equipment]Ore:ps*10)%10>=1)|.[round([%equipment]Ore:ps*10)%10]][?this|</b> ([round(([%equipment]Ore:ps*1000)/ore:ps)/10]][?this and (round(([%equipment]Ore:ps*1000)/ore:ps)%10>=1)|.[round(([%equipment]Ore:ps*1000)/ore:ps)%10]][?this|%)][?([%equipment]CredT or [%equipment]OreT)|<//><b>Statistics:</b>][?([%equipment]Cred and (tmc or prestigio2))|<.>Total Credits earned with this ship : <b>[[%equipment]Cred]</b>][?([%equipment]CVM and tmc and prestigio2)|<.>Total Credits earned this Victory Medal : <b>[[%equipment]CVM]</b>][?[%equipment]CredT|<.>Total Credits earned : <b>[[%equipment]CredT]</b>][?([%equipment]Ore and (tmc or prestigio2))|<.>Total Ore earned with this ship : <b>[[%equipment]Ore]</b>][?([%equipment]OVM and tmc and prestigio2)|<.>Total Ore earned this Victory Medal : <b>[[%equipment]OVM]</b>][?[%equipment]OreT|<.>Total Ore earned : <b>[[%equipment]OreT]</b>]
  198.  
  199. *include yieldCredits %amt %for
  200. on tick:yield [%amt] credit
  201. on tick:yield [%amt] tcred
  202. on tick:yield [%amt] [%for]Cred
  203. on tick:yield [%amt] [%for]CVM
  204. on tick:yield [%amt] [%for]CredT
  205.  
  206. *include yieldOre %amt %for
  207. on tick:yield [%amt] ore
  208. on tick:yield [%amt] tore
  209. on tick:yield [%amt] [%for]Ore
  210. on tick:yield [%amt] [%for]OVM
  211. on tick:yield [%amt] [%for]OreT
  212.  
  213. Resources
  214. *bunny|credit|credits
  215. name:Credit|Credits
  216. desc:Earn credits for exploring the universe and by trading.[?(tmc or prestigio2)|<.>Total earned in this ship : <b>[tcred]</b>]
  217. class:noBackground
  218. show earned
  219. tag:Credits
  220.  
  221. *goldenCarrot|ore
  222. name:Ore
  223. desc:Ore can be refined to provide materials for ship parts, or sold for credits at stations.[?prestigio2|<.>Total collected since last Victory Medal : <b>[tore]</b>]
  224. class:noBackground
  225. show earned
  226. hidden when 0
  227. tag:Ore
  228.  
  229. *prestigio
  230. name:Microchip|Microchips
  231. desc:Sell your ship to earn Microchips<.>Max AI lvl reached : <b>[shipAI:max]</b>
  232. class:noBackground
  233. show earned
  234. tag:prestige
  235. hidden when 0
  236.  
  237. *prestigio2|victoryMedal|victoryMedals
  238. name:Victory Medal|Victory Medals
  239. desc:Shows how many times you have completed the game.
  240. class:noBackground
  241. show earned
  242. tag:prestige prestige2
  243. hidden when 0
  244.  
  245. *talz|tcred
  246. hidden
  247. tag:Credits
  248.  
  249. *slvl
  250. name:Spaceship Level
  251. text:Spaceship Level [slvl]
  252. is always:(pow(tcred,0.041))*1.47
  253. class:slvl
  254. no tooltip
  255.  
  256. *ulvl
  257. name:Pilot Level
  258. text:Pilot Level [ulvl]
  259. is always:(pow(((credits:max)),0.041)*1.47)
  260. class:ulvl
  261. no tooltip
  262. tag:prestige prestige2
  263.  
  264. *chk
  265. on start:
  266. if (chk > 0)
  267. else
  268. tcred=credits:earned
  269. chk=1
  270. end
  271. do resetps with tag:PS
  272. end
  273. on load:
  274. if (chk > 0)
  275. else
  276. tcred=credits:earned
  277. chk=1
  278. end
  279. do resetps with tag:PS
  280. end
  281. on resetps:
  282. //Reset "per second" resources.
  283. thrusterCPS = 0.1
  284. //"every minute"
  285. tractorBeamOPS = 0.1
  286. pulseLaserCPS = 100
  287. fuelTankCPS = 50
  288. //"every hour"
  289. fuelTankOPS = 1
  290. engineTuningCPS = 1000
  291. hullPlatingCPS = 4000
  292. missileLauncherCPS = 6000
  293. //"every minute"
  294. missileLauncherOPS = 1
  295. shieldGeneratorCPS = 20000
  296. dockingComputerCPS = 40000
  297. cargoBayExtCPS = 60000
  298. mineralScannerOPS = 0.1
  299. seekerMissileCPS = 9000
  300. afterburnerCPS = 50000
  301. afterburnerOPS = 0.2
  302. repairDroidCPS = 100000
  303. repairDroidOPS = 0.1
  304. bioscannerCPS = 250000
  305. reconDroneCPS = 300000
  306. reconDroneOPS = 2
  307. laserTurretCPS = 400000
  308. laserTurretOPS = 1
  309. cloakingDeviceCPS = 600000
  310. gaussCannonCPS = 1000000
  311. gaussCannonOPS = 5
  312. shieldBoosterCPS = 10000000
  313. beamLaserCPS = 27000000
  314. beamLaserOPS = 15
  315. miningLaserOPS = 10
  316. powerPlantCPS = 20000000
  317. plasmaAccelCPS = 140000000
  318. plasmaAccelOPS = 8
  319. shockCannonCPS = 60000000
  320. shockCannonOPS = 30
  321. massDriverCPS = 350000000
  322. massDriverOPS = 200
  323. empBombCPS = 500000000
  324. empBombOPS = 600
  325. end
  326. hidden
  327. tag:prestige prestige2 PS
  328.  
  329. *tsc|tore
  330. hidden
  331. tag:prestige Ore
  332.  
  333. *taa|tmc
  334. hidden
  335. tag:prestige
  336.  
  337. *schk
  338. passive:
  339. if (slvl>=(schkt+1))
  340. log <b><#e6e8d8>Spaceship Level [slvl] reached!</b>
  341. schk=0
  342. schkt=floor(slvl)
  343. end
  344. end
  345. hidden
  346.  
  347. *schkt
  348. on load:
  349. schkt = floor(slvl)
  350. end
  351. on start:
  352. schkt = floor(slvl)
  353. end
  354. hidden
  355.  
  356. *uchk
  357. passive:
  358. if (ulvl>=(uchkt+1))
  359. log <b><#e6e8d8>Pilot Level [ulvl] reached!</b>
  360. uchk=0
  361. uchkt=floor(ulvl)
  362. end
  363. end
  364. tag:prestige prestige2
  365. hidden
  366.  
  367. *uchkt
  368. on load:
  369. uchkt=floor(ulvl)
  370. end
  371. on start:
  372. uchkt=floor(ulvl)
  373. end
  374. tag:prestige prestige2
  375. hidden
  376.  
  377. *ast
  378. hidden
  379. passive:
  380. if (ast>random(5,10))
  381. ast is 0
  382. astc is 0
  383. end
  384. end
  385.  
  386. *astc
  387. hidden
  388. passive:
  389. if (astc == 1)
  390. yield 1 ast
  391. spawn asteroid
  392. spawn asteroid2
  393. end
  394. end
  395.  
  396. *pir
  397. hidden
  398. passive:
  399. if (pir>random(4,7))
  400. pir is 0
  401. pirc is 0
  402. end
  403. end
  404.  
  405. *pirc
  406. hidden
  407. passive:
  408. if (pirc == 1)
  409. yield 1 pir
  410. spawn pirate
  411. end
  412. end
  413.  
  414. *comm
  415. hidden
  416. passive:
  417. if (comm>random(40,70))
  418. $ranocc=random(1,21)
  419. if ($ranocc == 1 and chance(20%))
  420. $rewa=((max(random(5,10),random(credits:ps*30,credits:ps*180)))*10)
  421. log <b>Incoming transmission:</b>
  422. log <#93f8ff>Hi there, thanks for destroying a pirate that has chased me for the past week. Here is a small reward.
  423. log You are rewarded [$rewa] Credit[?($rewa != 1)|s].
  424. credits is $rewa+credits
  425. tcred is $rewa+tcred
  426. end
  427. if ($ranocc == 2 and chance(20%))
  428. $rewa2=(max(random(1,7),random(ore:ps*10,ore:ps*60)))
  429. log <b>Incoming transmission:</b>
  430. log <#93f8ff>Greetings Pilot. I need more space in my cargo hold, so I just ejected some Ore for you.
  431. log You collect <b>[$rewa2] Ore</b>.
  432. ore is $rewa2+ore
  433. tore is $rewa2+tore
  434. end
  435. if ($ranocc == 3 and chance(40%))
  436. log Asteroid field detected.
  437. log Entering safe mode.
  438. toast <b>WARNING:</b> Entering asteroid field.
  439. astc is 1
  440. end
  441. if ($ranocc == 4 and chance(20%))
  442. log This is the ship computer of the Hellion Scarab.
  443. log Automatic repairs were conducted.
  444. end
  445. if ($ranocc == 5 and chance(20%))
  446. log <b>Your ship is being scanned.</b>
  447. log <b>Incoming transmission:</b>
  448. log <#93f8ff>This is the Qak law enforcement, we didn't find any illegal goods on board.
  449. end
  450. if ($ranocc == 6 and chance(20%))
  451. log <b>Incoming transmission:</b>
  452. log <#fe6e52>Give up your cargo immediately or be exterminated!
  453. log <b>Enemy ships approaching.</b>
  454. toast <b>WARNING:</b> Enemy ships approaching.
  455. pirc is 1
  456. end
  457. if ($ranocc == 7 and chance(20%))
  458. log <b>Incoming transmission:</b>
  459. log <#fe6e52>Die you three eyed excuse for a Bino star goat!
  460. log <b>Enemy ships approaching.</b>
  461. toast <b>WARNING:</b> Enemy ships approaching.
  462. pirc is 1
  463. end
  464. if ($ranocc == 8 and chance(20%))
  465. log <b>Incoming transmission:</b>
  466. log <#fe6e52>Bug eyed clone of a clockwork hyper slug!
  467. log <b>Enemy ships approaching.</b>
  468. toast <b>WARNING:</b> Enemy ships approaching.
  469. pirc is 1
  470. end
  471. if ($ranocc == 9 and chance(20%))
  472. log <b>Your ship is being scanned.</b>
  473. log <b>Incoming transmission:</b>
  474. log <#93f8ff>This is the Phemien law enforcement, we didn't find any illegal goods on board.
  475. end
  476. if ($ranocc == 10 and chance(20%))
  477. log <b>Incoming transmission:</b>
  478. log <#fe6e52>One dimensional space sick replicant...
  479. log <b>Enemy ships approaching.</b>
  480. toast <b>WARNING:</b> Enemy ships approaching.
  481. pirc is 1
  482. end
  483. if ($ranocc == 11 and chance(20%))
  484. log <b>Incoming transmission:</b>
  485. log <#fe6e52>Borg loving son of a mutant garbage droid!
  486. log <b>Enemy ships approaching.</b>
  487. toast <b>WARNING:</b> Enemy ships approaching.
  488. pirc is 1
  489. end
  490. if ($ranocc == 12 and chance(20%))
  491. $rewa=((max(random(5,10),random(credits:ps*30,credits:ps*180)))*10)
  492. log <b>Incoming transmission:</b>
  493. log <#93f8ff>This is the Yegar law enforcement. Please accept this reward for keeping our system secure.
  494. log You are rewarded [$rewa] Credit[?($rewa != 1)|s].
  495. credits is $rewa+credits
  496. tcred is $rewa+tcred
  497. end
  498. if ($ranocc == 13 and chance(20%))
  499. log <b>Incoming transmission:</b>
  500. log <#fe6e52>Bug eyed apology for a radiation damaged space weevil!
  501. log <b>Enemy ships approaching.</b>
  502. toast <b>WARNING:</b> Enemy ships approaching.
  503. pirc is 1
  504. end
  505. if ($ranocc == 14 and chance(20%))
  506. $rewa2=(max(random(1,7),random(ore:ps*10*1,ore:ps*20*3)))
  507. log <b>Incoming transmission:</b>
  508. log <#93f8ff>This is Qak Mining Industries. We have mined some valuable minerals from a nearby asteroid field. We mined more than we can carry, so you can keep what is left.
  509. log You collect <b>[$rewa2] Ore</b>.
  510. ore is $rewa2+ore
  511. tore is $rewa2+tore
  512. end
  513. if ($ranocc == 15 and chance(20%))
  514. log <b>Incoming transmission:</b>
  515. log <#fe6e52>Clone of a clockwork android!
  516. log <b>Enemy ships approaching.</b>
  517. toast <b>WARNING:</b> Enemy ships approaching.
  518. pirc is 1
  519. end
  520. if ($ranocc == 16 and chance(20%))
  521. log <b>Incoming transmission:</b>
  522. log <#fe6e52>Single celled excuse for a mutant cyborg...
  523. log <b>Enemy ships approaching.</b>
  524. toast <b>WARNING:</b> Enemy ships approaching.
  525. pirc is 1
  526. end
  527. if ($ranocc == 17 and chance(20%))
  528. $rewa=((max(random(5,10),random(credits:ps*30,credits:ps*180)))*10)
  529. log <b>Incoming transmission:</b>
  530. log <#93f8ff>What's up? You shared some information with me that led me to a pirate fleet I have been looking for. Thanks to you they are now all in jail on Zao TO5. Here is a share of the reward.
  531. log You are rewarded [$rewa] Credit[?($rewa != 1)|s].
  532. credits is $rewa+credits
  533. tcred is $rewa+tcred
  534. end
  535. if ($ranocc == 18 and chance(20%))
  536. $rewa=((max(random(5,10),random(credits:ps*30,credits:ps*180)))*10)
  537. log <b>Your ship is being scanned.</b>
  538. log <b>Incoming transmission:</b>
  539. log <#93f8ff>This is the Qak Space Police Agency. We have evidence that you have consumed a too high amount of space-beer shortly before flying your spacecraft. We scanned your ship, and noticed that most of the ship is running in Auto-pilot, so you can get away with paying a smaller fine.
  540. log You pay [$rewa] Credit[?($rewa != 1)|s].
  541. credits is credits-$rewa
  542. end
  543. if ($ranocc == 19 and chance(20%))
  544. $rewa=((max(random(5,10),random(credits:ps*30,credits:ps*180)))*10)
  545. log <b>Incoming transmission:</b>
  546. log <#93f8ff>This is the Phemien One. Thanks for being considerate in the space traffic.
  547. log You are rewarded [$rewa] Credit[?($rewa != 1)|s].
  548. credits is $rewa+credits
  549. tcred is $rewa+tcred
  550. end
  551. if ($ranocc == 20 and chance(20%))
  552. $rewa=((max(random(5,10),random(credits:ps*30,credits:ps*180)))*10)
  553. $rewa2=(max(random(1,7),random(ore:ps*10,ore:ps*60)))
  554. log This is the ship computer of the Hellion Scarab.
  555. log An automated weapon has neutralized a hostile spacecraft.
  556. log <b>[$rewa] Credits </b>rewarded. <//><//><b>[$rewa2] Ore </b>looted.
  557. credits is $rewa+credits
  558. tcred is $rewa+tcred
  559. ore is $rewa2+ore
  560. tore is $rewa2+tore
  561. end
  562. if ($ranocc == 21 and chance(20%))
  563. $rewa2=(max(random(1,7),random(ore:ps*10,ore:ps*60)))
  564. log This is the automated asteroid mining system.
  565. log Your ship has mined <b>[$rewa2] Ore</b>, which has been transferred directly to the cargo hold.
  566. ore is $rewa2+ore
  567. tore is $rewa2+tore
  568. end
  569. if ($ranocc == 22 and chance(20%))
  570. log test comm 22
  571. end
  572. if ($ranocc == 23 and chance(20%))
  573. log test comm 23
  574. end
  575. comm is 0
  576. end
  577. end
  578.  
  579. [include creditsCost %equipment="thruster" %cost="40"]
  580. [include creditsResources %equipment="thruster"]
  581. [include oreResources %equipment="tractorBeam"]
  582. [include creditsCost %equipment="pulseLaser" %cost="10000"]
  583. [include creditsResources %equipment="pulseLaser"]
  584. [include creditsCost %equipment="fuelTank" %cost="60000"]
  585. [include doubleResources %equipment="fuelTank"]
  586. [include creditsCost %equipment="engineTuning" %cost="1700000"]
  587. [include creditsResources %equipment="engineTuning"]
  588. [include creditsCost %equipment="hullPlating" %cost="8000000"]
  589. [include creditsResources %equipment="hullPlating"]
  590. [include doubleCost %equipment="missileLauncher" %creditCost="80000000" %oreCost="480"]
  591. [include doubleResources %equipment="missileLauncher"]
  592. [include creditsCost %equipment="shieldGenerator" %cost="140000000"]
  593. [include creditsResources %equipment="shieldGenerator"]
  594. [include creditsCost %equipment="dockingComputer" %cost="400000000"]
  595. [include creditsResources %equipment="dockingComputer"]
  596. [include creditsCost %equipment="cargoBayExt" %cost="600000000"]
  597. [include creditsResources %equipment="cargoBayExt"]
  598. [include oreResources %equipment="mineralScanner"]
  599. [include creditsCost %equipment="seekerMissile" %cost="200000000"]
  600. [include creditsResources %equipment="seekerMissile"]
  601. [include doubleCost %equipment="afterburner" %creditCost="300000000" %oreCost="1000"]
  602. [include doubleResources %equipment="afterburner"]
  603. [include creditsCost %equipment="repairDroid" %cost="600000000"]
  604. [include doubleResources %equipment="repairDroid"]
  605. [include creditsCost %equipment="bioscanner" %cost="700000000"]
  606. [include creditsResources %equipment="bioscanner"]
  607. [include creditsCost %equipment="reconDrone" %cost="5000000000"]
  608. [include doubleResources %equipment="reconDrone"]
  609. [include doubleCost %equipment="laserTurret" %creditCost="15000000000" %oreCost="3000"]
  610. [include doubleResources %equipment="laserTurret"]
  611. [include creditsCost %equipment="cloakingDevice" %cost="35000000000"]
  612. [include creditsResources %equipment="cloakingDevice"]
  613. [include doubleCost %equipment="gaussCannon" %creditCost="14000000000" %oreCost="100000"]
  614. [include doubleResources %equipment="gaussCannon"]
  615. [include creditsResources %equipment="shieldBooster"]
  616. [include doubleCost %equipment="beamLaser" %creditCost="400000000000" %oreCost="900000"]
  617. [include doubleResources %equipment="beamLaser"]
  618. [include oreCost %equipment="miningLaser" %cost="1000"]
  619. [include oreResources %equipment="miningLaser"]
  620. [include creditsCost %equipment="powerPlant" %cost="200000000000"]
  621. [include creditsResources %equipment="powerPlant"]
  622. [include doubleCost %equipment="plasmaAccel" %creditCost="1000000000000" %oreCost="70000"]
  623. [include doubleResources %equipment="plasmaAccel"]
  624. [include doubleCost %equipment="shockCannon" %creditCost="1500000000000" %oreCost="3000000"]
  625. [include doubleResources %equipment="shockCannon"]
  626. [include creditsCost %equipment="massDriver" %cost="5000000000000"]
  627. [include doubleResources %equipment="massDriver"]
  628. [include doubleCost %equipment="empBomb" %creditCost="2000000000000" %oreCost="1000000"]
  629. [include doubleResources %equipment="empBomb"]
  630.  
  631. Shinies
  632. *luckyBunny|asteroid
  633. text:ORE
  634. movement:moveRandom anywhere spinCCW:1
  635. frequency:120
  636. frequency variation:60
  637. req:7000 tcred
  638. icon:https://raw.githubusercontent.com/kasperja/NGM/main/ast1.png
  639. class:bigButton
  640. on click:
  641. $amount=max(random(1,7),random(ore:ps*10,ore:ps*60))
  642. log Asteroid destroyed.<//><//><b>[$amount] Ore </b>collected.
  643. yield $amount ore
  644. yield $amount tore
  645. end
  646.  
  647. *luckyBunny2|asteroid2
  648. text:ORE
  649. movement:moveRandom anywhere spinCW:1
  650. frequency:120
  651. frequency variation:60
  652. req:7000 tcred
  653. icon:https://raw.githubusercontent.com/kasperja/NGM/main/ast1.png
  654. class:bigButton
  655. on click:
  656. $amount=max(random(1,7),random(ore:ps*10,ore:ps*60))
  657. log Asteroid destroyed.<//><//><b>[$amount] Ore </b>collected.
  658. yield $amount ore
  659. yield $amount tore
  660. end
  661.  
  662. *luckyBunny3
  663. text:Station
  664. movement:moveRandom:0.4 anywhere grow
  665. frequency: 80
  666. frequency variation:40
  667. duration:20
  668. req:7000 tcred
  669. icon:https://raw.githubusercontent.com/kasperja/NGM/main/stat1.png
  670. class:bigButton stationSh
  671. on click:
  672. $rano=random(1,10)
  673. if ($rano > 4 and ore < 1) $rano = 1
  674. log <b>Station docking granted</b>
  675. if ($rano > 4)
  676. log Trade conducted.
  677. //get at least 5, or between 1 and 6 minutes of our credit production
  678. $amount=max(random(5,10),random(credits:ps*60,credits:ps*360))
  679. $amounttwo=0
  680. if (ore >= 5)
  681. $amounttwo=max(random(1,3),random(ore:ps*30,ore:ps*180))
  682. else if (ore >= 2)
  683. $amounttwo=max(random(1,2),random(ore:ps*30,ore:ps*180))
  684. else
  685. $amounttwo=max(1,random(ore:ps*30,ore:ps*180))
  686. end
  687. $ransb=random(1,10)
  688. if ($ransb > 6)
  689. log <b>[$amounttwo] Ore</b> sold.
  690. log <b>[$amount] Credits</b> collected.
  691. lose $amounttwo ore
  692. yield $amount credits
  693. yield $amount tcred
  694. else
  695. log <b>[$amounttwo] Ore</b> bought for <b>[$amount*0.1] Credits</b>.
  696. yield $amounttwo ore
  697. yield $amounttwo tore
  698. lose ($amount*0.1) credits
  699. end
  700. else if ($rano <= 4)
  701. $ranb2=random(1,10)
  702. if ($ranb2 > 5)
  703. $beer=max(random(2,10),random(credits:ps*30,credits:ps*180))
  704. log You pay a visit to the station bar.
  705. log Space-beer for <b>[$beer] Credit[?($beer != 1)|s]</b> consumed.
  706. lose $beer credits
  707. else
  708. $tradebar=max(random(5,10),random(credits:ps*30,credits:ps*180))
  709. log You share information with a Bounty Hunter.
  710. log You gain <b>[$tradebar] Credits</b>.
  711. yield $tradebar credits
  712. yield $tradebar tcred
  713. end
  714. end
  715. end
  716.  
  717. *luckyBunny4|pirate
  718. text:Pirate
  719. movement:moveRandom anywhere
  720. frequency: 60
  721. frequency variation:30
  722. req:7000 tcred
  723. icon:https://raw.githubusercontent.com/kasperja/NGM/main/pir1.png
  724. class:bigButton
  725. on click:
  726. if (chance(50%))
  727. //get at least 5, or between 0.5 and 3 minutes of our credit production
  728. $amount=max(random(5,10),random(credits:ps*30,credits:ps*180))
  729. log Pirate eliminated.<//><//><b>[$amount] Credits </b>rewarded.
  730. yield $amount credits
  731. yield $amount tcred
  732. else
  733. $amount=max(random(1,7),random(ore:ps*30,ore:ps*180))
  734. $amountth=max(random(5,10),random(credits:ps*30,credits:ps*180))
  735. log Pirate eliminated.<//><//><b>[$amountth] Credits </b>rewarded. <//><//><b>[$amount] Ore </b>looted.
  736. yield $amount ore
  737. yield $amount tore
  738. yield $amountth credits
  739. yield $amountth tcred
  740. end
  741. end
  742.  
  743. Buildings
  744. //*TEMPLATE
  745. // on click:anim glow
  746.  
  747. *cage|thruster|thrusters
  748. name:Thrusters
  749. [include equipmentText]
  750. desc:Thrusters increase your speed and efficiency, and you are rewarded by the traders guild for exploring space.[include creditsCostDesc %equipment="thruster"][?(this < 20)|<.>Get this to <b>lvl ][?(this < 3)|3][?(this >= 3 and this < 5)|5][?(this >= 5 and this < 20)|20][?(this < 20)|</b> to help unlock something new!][include descriptionCredits %equipment="thruster"]
  751. cost:40 credits
  752. [include yieldCredits %amt="0.1" %for="thruster"]
  753. req:20 tcred
  754.  
  755. *hutch|tractorBeam|tractorBeams
  756. name:Tractor-Beam
  757. [include equipmentText]
  758. desc:The Tractor-Beam automatically collects ore from asteroids floating by.[include descriptionOre %equipment="tractorBeam" %interval="every minute"]
  759. cost:800 credits
  760. [include yieldOre %amt="0.001667" %for="tractorBeam"]
  761. req:600 tcred
  762.  
  763. *coop|pulseLaser|pulseLasers
  764. name:Pulse Laser
  765. [include equipmentText]
  766. desc:A pulse laser system to blast asteroids and enemy pirates.[include creditsCostDesc %equipment="pulseLaser"][?(this < 4)|<.>Get this to <b>lvl ][?(this < 2)|2][?(this >= 2 and this < 4)|4][?(this < 4)|</b> to help unlock something new!][include descriptionCredits %equipment="pulseLaser"]
  767. cost:10000 credits
  768. [include yieldCredits %amt="100" %for="pulseLaser"]
  769. req:20000 tcred
  770. tag:buildings2
  771.  
  772. *pen|fuelTank|fuelTanks
  773. name:Fuel Tank
  774. [include equipmentText]
  775. desc:Your ship can travel faster and longer with extra fuel.[include creditsCostDesc %equipment="fuelTank"][?(engineTunings < 10 and this < 10)|<.>Get this to <b>lvl 10</b> to help unlock something new!][include descriptionDouble %equipment="fuelTank" %interval="every hour"]
  776. cost:60000 credits
  777. [include yieldCredits %amt="50" %for="fuelTank"]
  778. [include yieldOre %amt="0.000277778" %for="fuelTank"]
  779. req:120000 tcred
  780.  
  781. *meadow|engineTuning|engineTunings
  782. name:Engine Tuning
  783. [include equipmentText]
  784. desc:Your engines are tuned, so you travel faster.[include creditsCostDesc %equipment="engineTuning"][?((fuelTanks < 10 and this < 10) or this < 1)|<.>Get this to <b>lvl ][?(this < 1)|1][?(fuelTanks < 10 and this >= 1 and this < 10)|10][?((fuelTanks < 10 and this < 10) or this < 1)|</b> to help unlock something new!][include descriptionCredits %equipment="engineTuning"]
  785. cost:1700000 credits
  786. [include yieldCredits %amt="1000" %for="engineTuning"]
  787. on tick:yield 1000 tcred
  788. req:1400000 tcred
  789.  
  790. *village|hullPlating|hullPlatings
  791. name:Hull Plating
  792. [include equipmentText]
  793. desc:With Hull Plating you can defeat more difficult enemies, and visit more dangerous systems.[include creditsCostDesc %equipment="hullPlating"][include descriptionCredits %equipment="hullPlating"]
  794. cost:8000000 credits, 2 ore
  795. [include yieldCredits %amt="4000" %for="hullPlating"]
  796. req:2000000 tcred and superComputer
  797.  
  798. *city|missileLauncher|missileLaunchers
  799. name:Missile Launcher
  800. [include equipmentText]
  801. desc:This weapon can destroy larger ships and asteroids.[include doubleCostDesc %equipment="missileLauncher"][?(this < 4)|<.>Get this to <b>lvl ][?(this < 2)|2][?(this >= 2 and this < 4)|4][?(this < 4)|</b> to help unlock something new!][include descriptionDouble %equipment="missileLauncher" %interval="every minute"]
  802. cost:80000000 credits, 8 ore
  803. [include yieldCredits %amt="6000" %for="missileLauncher"]
  804. [include yieldOre %amt="0.01667" %for="missileLauncher"]
  805. req:10000000 tcred and superComputer
  806. tag:buildings2
  807.  
  808. *citadel|shieldGenerator|shieldGenerators
  809. name:Shield Generator
  810. [include equipmentText]
  811. desc:With this module the ship can take fire without damaging the hull, with no need of repairs.[include creditsCostDesc %equipment="shieldGenerator"][?((cargoBayExts < 10 and this < 10) or this < 1)|<.>Get this to <b>lvl ][?(this < 1)|1][?(cargoBayExts < 10 and this >= 1 and this < 10)|10][?((cargoBayExts < 10 and this < 10) or this < 1)|</b> to help unlock something new!][include descriptionCredits %equipment="shieldGenerator"]
  812. cost:140000000 credits, 32 ore
  813. [include yieldCredits %amt="20000" %for="shieldGenerator"]
  814. req:170000000 tcred and superComputer
  815.  
  816. *Station|dockingComputer|dockingComputers
  817. name:Docking Computer
  818. [include equipmentText]
  819. desc:The Docking Computer handles and optimizes station docking.[include creditsCostDesc %equipment="dockingComputer"][?(mineralScanners < 30 and this < 30)|<.>Get this to <b>lvl 30</b> to help unlock something new!][include descriptionCredits %equipment="dockingComputer"]
  820. cost:400000000 credits
  821. [include yieldCredits %amt="40000" %for="dockingComputer"]
  822. req:350000000 tcred and superComputer
  823.  
  824. *Police|cargoBayExt|cargoBayExts
  825. name:Cargo Bay Extension
  826. [include equipmentText]
  827. desc:Increases the Cargo Bay, so you can carry more goods.[include creditsCostDesc %equipment="cargoBayExt"][?(this < 10)|<.>Get this to <b>lvl ][?(this < 5)|5][?(this >= 5 and this < 10)|10][?(this < 10)|</b> to help unlock something new!][include descriptionCredits %equipment="cargoBayExt"]
  828. cost:600000000 credits
  829. [include yieldCredits %amt="60000" %for="cargoBayExt"]
  830. req:400000000 tcred and superComputer
  831.  
  832. *Bomber|mineralScanner|mineralScanners
  833. name:Mineral Scanner
  834. [include equipmentText]
  835. desc:Scans the asteroids for more valuable ore.[?((dockingComputers < 30 and this < 30) or this < 10)|<.>Get this to <b>lvl ][?(this < 10)|10][?(dockingComputers < 30 and this >= 10 and this < 30)|30][?((dockingComputers < 30 and this < 30) or this < 10)|</b> to help unlock something new!][include descriptionOre %equipment="mineralScanner"]
  836. cost:5000000000 credits
  837. [include yieldOre %amt="0.1" %for="mineralScanner"]
  838. req:4000000000 tcred and superComputer
  839.  
  840. *cage2|seekerMissile|seekerMissiles
  841. name:Seeker Missiles
  842. [include equipmentText]
  843. desc:These missiles automatically chases down enemies.[include creditsCostDesc %equipment="seekerMissile"][?(this < 4)|<.>Get this to <b>lvl ][?(this < 2)|2][?(this >= 2 and this < 4)|4][?(this < 4)|</b> to help unlock something new!][include descriptionCredits %equipment="seekerMissile"]
  844. cost:200000000 credits, 50 ore
  845. [include yieldCredits %amt="9000" %for="seekerMissile"]
  846. req:superComputer and 1000000000 tcred
  847. tag:buildings2
  848.  
  849. *hutch2|afterburner|afterburners
  850. name:Afterburner
  851. [include equipmentText]
  852. desc:The ship can enter a higher level of sub-light speed.[include doubleCostDesc %equipment="afterburner"][include descriptionDouble %equipment="afterburner"]
  853. cost:300000000 credits, 1000 ore
  854. [include yieldCredits %amt="50000" %for="afterburner"]
  855. [include yieldOre %amt="0.2" %for="afterburner"]
  856. req:8000000000 tcred and 10000 tore and superComputer
  857.  
  858. *coop2|repairDroid|repairDroids
  859. name:Repair Droid
  860. [include equipmentText]
  861. desc:Repairs the ship when damage is taken.[include creditsCostDesc %equipment="repairDroid"][include descriptionDouble %equipment="repairDroid"]
  862. cost:600000000 credits
  863. [include yieldCredits %amt="100000" %for="repairDroid"]
  864. [include yieldOre %amt="0.1" %for="repairDroid"]
  865. req:14000000000 tcred and 30000 tore
  866.  
  867. *pen2|bioscanner|bioscanners
  868. name:Bioscanner
  869. [include equipmentText]
  870. desc:Scans for life aboard ships.[include creditsCostDesc %equipment="bioscanner"][include descriptionCredits %equipment="bioscanner"]
  871. cost:700000000 credits, 800 ore
  872. [include yieldCredits %amt="250000" %for="bioscanner"]
  873. req:60000000000 tcred and 50000 tore
  874.  
  875. *meadow2|reconDrone|reconDrones
  876. name:Recon Drone
  877. [include equipmentText]
  878. desc:A small drone you can deploy to scout.[include creditsCostDesc %equipment="reconDrone"][include descriptionDouble %equipment="reconDrone"]
  879. cost:5000000000 credits
  880. [include yieldCredits %amt="300000" %for="reconDrone"]
  881. [include yieldOre %amt="2" %for="reconDrone"]
  882. req:80000000000 tcred and 100000 tore
  883.  
  884. *village2|laserTurret|laserTurrets
  885. name:Laser Turret
  886. [include equipmentText]
  887. desc:Automatic precision weapon.[include doubleCostDesc %equipment="laserTurret"][?(this < 2)|<.>Get this to <b>lvl 2</b> to help unlock something new!][include descriptionDouble %equipment="laserTurret"]
  888. cost:15000000000 credits, 3000 ore
  889. [include yieldCredits %amt="400000" %for="laserTurret"]
  890. [include yieldOre %amt="1" %for="laserTurret"]
  891. req:50000000000 tcred
  892. tag:buildings2
  893.  
  894. *city2|cloakingDevice|cloakingDevices
  895. name:Cloaking Device
  896. [include equipmentText]
  897. desc:Hide your ship from sight and targeting systems.[include creditsCostDesc %equipment="cloakingDevice"][include descriptionCredits %equipment="cloakingDevice"]
  898. cost:35000000000 credits, 40000 ore
  899. [include yieldCredits %amt="600000" %for="cloakingDevice"]
  900. req:550000000000 tcred and (shieldGenerators>=1)
  901.  
  902. *citadel2|gaussCannon|gaussCannons
  903. name:Gauss Cannon
  904. [include equipmentText]
  905. desc:Fires ultra fast projectiles.[include doubleCostDesc %equipment="gaussCannon"][?(this < 4)|<.>Get this to <b>lvl ][?(this < 2)|2][?(this >= 2 and this < 4)|4][?(this < 4)|</b> to help unlock something new!][include descriptionDouble %equipment="gaussCannon"]
  906. cost:14000000000 credits, 100000 ore
  907. [include yieldCredits %amt="1000000" %for="gaussCannon"]
  908. [include yieldOre %amt="5" %for="gaussCannon"]
  909. req:fusionEngine
  910. tag:buildings2
  911.  
  912. *Station2|shieldBooster|shieldBoosters
  913. name:Shield Booster
  914. [include equipmentText]
  915. desc:Can boost the shields for a short time when needed. Further reduces the need for repairs of your increasingly expensive parts.[include descriptionCredits %equipment="shieldBooster"]
  916. cost:600000 ore
  917. [include yieldCredits %amt="10000000" %for="shieldBooster"]
  918. req:1500000000000 tcred and fusionEngine
  919.  
  920. *Police2|beamLaser|beamLasers
  921. name:Beam Laser
  922. [include equipmentText]
  923. desc:The Beam Laser is a highly advanced weapon, which also can be used for heavy mining.[include doubleCostDesc %equipment="beamLaser"][?(this < 4)|<.>Get this to <b>lvl 4</b> to help unlock something new!][include descriptionDouble %equipment="beamLaser"]
  924. cost:400000000000 credits, 900000 ore
  925. [include yieldCredits %amt="27000000" %for="beamLaser"]
  926. [include yieldOre %amt="15" %for="beamLaser"]
  927. req:100 hyperdrive
  928. tag:buildings2
  929.  
  930. *Ionfrigate|miningLaser|miningLasers
  931. name:Mining Laser
  932. [include equipmentText]
  933. desc:Greatly improves the mining capabilities of your ship.[include oreCostDesc %equipment="miningLaser"][?(this < 1)|<.>Get this to <b>lvl 1</b> to help unlock something new!][include descriptionOre %equipment="miningLaser"]
  934. cost:20000000000 credits, 1000 ore
  935. [include yieldOre %amt="10" %for="miningLaser"]
  936. req:superComputer and fusionEngine and defenseMatrix
  937.  
  938. *Battlecruiser|powerPlant|powerPlants
  939. name:Power Plant
  940. [include equipmentText]
  941. desc:The Power Plant powers up your ship components.[include creditsCostDesc %equipment="powerPlant"][include descriptionCredits %equipment="powerPlant"]
  942. cost:200000000000 credits, 4000 ore
  943. [include yieldCredits %amt="20000000" %for="powerPlant"]
  944. req:70000000000 tcred and superComputer and fusionEngine and defenseMatrix
  945.  
  946. *fortress|hyperdrive
  947. name:Hyperdrive
  948. text:Hyperdrive ([this]%)
  949. desc:With the Hyperdrive you can travel further, and obtain technologies from distant systems.<//><b>The Hyperdrive is [this]% complete.</b>
  950. cost:600000000 credits, 400 ore
  951. req:100000000000 tcred and superComputer and fusionEngine and defenseMatrix
  952. cost increase:107%
  953. limit:100
  954.  
  955. *Superfreighter|plasmaAccel|plasmaAccels
  956. name:Plasma Accelerator
  957. [include equipmentText]
  958. desc:Thermal weapon for shooting larger ships and asteroids.[include doubleCostDesc %equipment="plasmaAccel"][include descriptionDouble %equipment="plasmaAccel"]
  959. cost:1000000000000 credits, 70000 ore
  960. [include yieldCredits %amt="140000000" %for="plasmaAccel"]
  961. [include yieldOre %amt="8" %for="plasmaAccel"]
  962. req:100000000000 tcred and superComputer and fusionEngine and defenseMatrix
  963. tag:buildings2
  964.  
  965. *Bomber2|shockCannon|shockCannons
  966. name:Shock Cannon
  967. [include equipmentText]
  968. desc:These cannons fire pure lightning energy.[include doubleCostDesc %equipment="shockCannon"][include descriptionDouble %equipment="shockCannon"]
  969. cost:1500000000000 credits, 3000000 ore, 1 prestigio
  970. [include yieldCredits %amt="60000000" %for="shockCannon"]
  971. [include yieldOre %amt="30" %for="shockCannon"]
  972. req:100000000000 tcred and 100 hyperdrive
  973. tag: buildings2
  974.  
  975. *Ionfrigate2|massDriver|massDrivers
  976. name:Mass Driver
  977. [include equipmentText]
  978. desc:State of the art projectile weapon.[include creditsCostDesc %equipment="massDriver"][include descriptionDouble %equipment="massDriver"]
  979. cost:5000000000000 credits, 5 prestigio
  980. [include yieldCredits %amt="350000000" %for="massDriver"]
  981. [include yieldOre %amt="200" %for="massDriver"]
  982. req:100000000000 tcred and superComputer and warpDistorter and 100 hyperdrive
  983. tag:buildings2
  984.  
  985. *Vanguard|empBomb|empBombs
  986. name:EMP Bomb
  987. [include equipmentText]
  988. desc:The EMP Bomb is a powerful weapon that can immobilize a whole fleet.[include doubleCostDesc %equipment="empBomb"][include descriptionDouble %equipment="empBomb"]
  989. cost:2000000000000 credits, 1000000 ore, 10 prestigio
  990. [include yieldCredits %amt="500000000" %for="empBomb"]
  991. [include yieldOre %amt="600" %for="empBomb"]
  992. req:100000000000 tcred and superComputer and fusionEngine and defenseMatrix and warpDistorter and 100 hyperdrive
  993. tag:buildings2
  994.  
  995. //Tier'd "upgrades"
  996. *BountyAI|shipAI
  997. name:Artificial Intelligence
  998. [include equipmentText]
  999. desc:Integrate advanced AI into the ship computer, making a lot of actions automatical and highly efficient. Additionally makes the targeting system more precise for both mining and combat.<//><b>Effect:</b><.>With every level, gain an Ore every second for every Microchip ever earned (previous games included): <b>[tmc]</b><.>With every level, gain 1,000,000 Credits every second for every Microchip ever earned (previous games included): <b>[tmc*1000000]</b>
  1000. cost:1000 prestigio
  1001. req:warpDistorter
  1002. on tick:yield (tmc) ore
  1003. on tick:yield (tmc) tore
  1004. on tick:yield (tmc*1000000) credits
  1005. on tick:yield (tmc*1000000) tcred
  1006. tags:buildings
  1007. cost increase:150%
  1008.  
  1009. Upgrades
  1010. //*TEMPLATE
  1011. // on click:anim glow
  1012.  
  1013. *parsley|subLightAmplifier
  1014. name:Sub-Light Amplifier
  1015. desc:Amplifies the efficiency of the thrusters.<//><b>Effect:</b><.>Thrusters production x2
  1016. cost:500 credits
  1017. passive:multiply yield of thrusters by 2
  1018. on earn:do resetps
  1019. on resetps:if (this) thrusterCPS = thrusterCPS * 2
  1020. req:200 tcred and (thrusters>=3)
  1021. tag:upgrades2 PS
  1022.  
  1023. *spinach
  1024. name:Buyings Locator
  1025. desc:Your ship computer automatically scans for best deals to buy.<//><b>Effect:</b><.>Credits production +15%
  1026. cost:1000 credits
  1027. passive:multiply yield of tag:Credits by 1.15
  1028. req:500 tcred and subLightAmplifier
  1029. tag:upgrades2
  1030.  
  1031. *lettuce
  1032. name:Sellings Locator
  1033. desc:Your ship computer automatically scans for best places to sell.<//><b>Effect:</b><.>Credits production +20%
  1034. cost:1800 credits
  1035. passive:multiply yield of tag:Credits by 1.20
  1036. req:1000 tcred and subLightAmplifier and (thrusters>=20)
  1037. tag:upgrades2
  1038.  
  1039. //building upgrades
  1040.  
  1041. *buildingUpgrade1|fightSoftware
  1042. name:Fight Software
  1043. desc:With this software, the Pulse Laser targeting system is greatly improved.<//><b>Effect:</b><.>Pulse Laser production x2
  1044. cost:90000 credits
  1045. passive:multiply yield of pulseLasers by 2
  1046. on earn:do resetps
  1047. on resetps:if (this) pulseLaserCPS = pulseLaserCPS * 2
  1048. req:80000 tcred and (pulseLasers>=2)
  1049. tag:upgrades2 PS
  1050.  
  1051. *buildingUpgrade2|tradingSoftware
  1052. name:Trading Software
  1053. desc:This software makes a lot of the trading processes and transactions for you.<//><b>Effect:</b><.>Credits production +25%
  1054. cost:1600000000 credits
  1055. passive:multiply yield of tag:Credits by 1.25
  1056. req:230000000 tcred and (cargoBayExts>=5) and fightSoftware
  1057. tag:upgrades2
  1058.  
  1059. *buildingUpgrade3
  1060. name:Explorer Software
  1061. desc:Your ship scans for asteroids and locations with high concentration of valuable minerals.<//><b>Effect:</b><.>Ore production +20%
  1062. cost:6000000000 credits
  1063. passive:multiply yield of tag:Ore by 1.20
  1064. req:(beamLasers>=4) and tradingSoftware
  1065. tag:upgrades2
  1066.  
  1067. *buildingUpgrade4
  1068. name:Command Software
  1069. desc:You can enter commands for your ship autopilot.<//><b>Effect:</b><.>Fuel tank production x4<.>Engine tuning production x2
  1070. cost:25000000 credits
  1071. passive:multiply yield of fuelTanks by 4
  1072. passive:multiply yield of engineTunings by 2
  1073. on earn:do resetps
  1074. on resetps:
  1075. if (this)
  1076. fuelTankCPS = fuelTankCPS * 4
  1077. fuelTankOPS = fuelTankOPS * 4
  1078. engineTuningCPS = engineTuningCPS * 2
  1079. end
  1080. end
  1081. req:(fuelTanks>=10 or engineTunings>=10)
  1082. tag:upgrades2 PS
  1083.  
  1084. *buildingUpgrade5|cargoLifeSupport
  1085. name:Cargo Life Support System
  1086. desc:You can enter the cargo bay while in space, or transport lifeforms.<//><b>Effect:</b><.>Cargo Bay Extension production x4
  1087. cost:150000000 credits
  1088. passive:multiply yield of cargoBayExts by 4
  1089. on earn:do resetps
  1090. on resetps:if (this) cargoBayExtCPS = cargoBayExtCPS * 4
  1091. req:(cargoBayExts>=10)
  1092. tag:PS
  1093.  
  1094. *buildingUpgrade6
  1095. name:Cargo Bay Shield
  1096. desc:Invent the Hyper Drive to travel to distant galaxies.<//><b>Effect:</b><.>Cargo Bay Extension production x2<.>Shield Generator production x4
  1097. cost:100000000 credits
  1098. passive:multiply yield of shieldGenerators by 4
  1099. passive:multiply yield of cargoBayExts by 2
  1100. on earn:do resetps
  1101. on resetps:
  1102. if (this)
  1103. shieldGeneratorCPS = shieldGeneratorCPS * 4
  1104. cargoBayExtCPS = cargoBayExtCPS * 2
  1105. end
  1106. end
  1107. req:(shieldGenerators>=10 or cargoBayExts>=10)
  1108. tag:PS
  1109.  
  1110. *buildingUpgrade7
  1111. name:Progressive Firewall Software
  1112. desc:You are less vulnerable to hacking from enemies.<//><b>Effect:</b><.>Docking Computer production x4<.>Mineral Scanner production x3
  1113. cost:500000000000 credits
  1114. passive:multiply yield of mineralScanners by 3
  1115. passive:multiply yield of dockingComputers by 4
  1116. on earn:do resetps
  1117. on resetps:
  1118. if (this)
  1119. mineralScannerOPS = mineralScannerOPS * 3
  1120. dockingComputerCPS = dockingComputerCPS * 4
  1121. end
  1122. end
  1123. req:(mineralScanners>=30 or dockingComputers>=30)
  1124. tag:upgrades2 PS
  1125.  
  1126. *buildingUpgrade8
  1127. name:Pulse Wave Analyser
  1128. desc:Improves scanners so minerals are easier to distinguish.<//><b>Effect:</b><.>Mineral Scanner production x2<.>Tractor-Beam production x10
  1129. cost:1000000000 credits
  1130. passive:multiply yield of mineralScanners by 2
  1131. passive:multiply yield of tractorBeams by 10
  1132. on earn:do resetps
  1133. on resetps:
  1134. if (this)
  1135. mineralScannerOPS = mineralScannerOPS * 2
  1136. tractorBeamOPS = tractorBeamOPS * 10
  1137. end
  1138. end
  1139. req:10 mineralScanners and cargoLifeSupport
  1140. tag:upgrades2 PS
  1141.  
  1142. *goldenTouch|miningSoftware
  1143. name:Mining Software
  1144. desc:You can now gain ore by shooting with the blaster.<//><b>Effect:</b><.>5% chance of gaining 1 Ore per Blaster shot.
  1145. cost:100 ore
  1146. req:10 ore:earned and fightSoftware
  1147. tag:upgrades2
  1148.  
  1149. *independenceDay|superComputer
  1150. name:Supercomputer
  1151. desc:The Supercomputer makes the ship able to self-upgrade, using the Ore you have collected.<//><b>Effect:</b><.>Unlocks Ore-based constructions.
  1152. cost:1000 ore
  1153. req:70 ore:earned and (engineTunings>=1)
  1154.  
  1155. *moonGardens
  1156. name:Deflector Shield
  1157. desc:Deflects enemy fire and asteroids.<//><b>Effect:</b><.>Shield Generator production x7
  1158. cost:10000 ore
  1159. passive:multiply yield of shieldGenerators by 7
  1160. on earn:do resetps
  1161. on resetps:if (this) shieldGeneratorCPS = shieldGeneratorCPS * 7
  1162. req:(shieldGenerators>=1) and 50 ore:earned
  1163. tag:PS
  1164.  
  1165. *militaryProtection|fusionEngine
  1166. name:Fusion Engine
  1167. desc:Your engine is upgraded with fusion power.<//><b>Effect:</b><.>Unlocks new technology.
  1168. cost:200000 ore
  1169. req:12000000000 tcred
  1170.  
  1171. *militaryProtection2|defenseMatrix
  1172. name:Defense Matrix
  1173. desc:Ensures maximum power to your weapons and shields.<//><b>Effect:</b><.>Unlocks high-tech weapon systems.
  1174. cost:2000000 ore
  1175. req:42000000000 tcred and fusionEngine
  1176. tag:upgrades2
  1177.  
  1178. *parsley2|emergencyJump
  1179. name:Emergency Jump
  1180. desc:When your ship takes near fatal damage, the ship jumps to safety.<//><b>Effect:</b><.>Thrusters production x4
  1181. passive:multiply yield of thrusters by 4
  1182. on earn:do resetps
  1183. on resetps:if (this) thrusterCPS = thrusterCPS * 4
  1184. cost:1000 credits
  1185. req:(thrusters>=5)
  1186. tag:PS
  1187.  
  1188. *spinach2
  1189. name:Acceleration Module
  1190. desc:Thrusters accelerates a lot faster.<//><b>Effect:</b><.>Thrusters production x3
  1191. passive:multiply yield of thrusters by 3
  1192. on earn:do resetps
  1193. on resetps:if (this) thrusterCPS = thrusterCPS * 4
  1194. cost:9000 credits
  1195. req:emergencyJump
  1196. tag:PS
  1197.  
  1198. *broccoli2
  1199. name:Signal Supressor
  1200. desc:Supresses signals and noise, making the Tractor-Beam more accurate.<//><b>Effect:</b><.>Tractor-Beam production x4
  1201. cost:100000 credits
  1202. passive:multiply yield of tractorBeams by 4
  1203. on earn:do resetps
  1204. on resetps:if (this) tractorBeamOPS = tractorBeamOPS * 4
  1205. req:emergencyJump
  1206. tag:PS
  1207.  
  1208. *apple2|targetingSoftware
  1209. name:Targeting Software
  1210. desc:Optimizes targeting for all weapons.<//><b>Effect:</b><.>Credits/click x10<.>Credit production +10%
  1211. cost:8000000000 credits
  1212. passive:multiply credit yield of blasterButton by 10
  1213. passive:multiply tcred yield of blasterButton by 10
  1214. passive:multiply yield of tag:Credits by 1.10
  1215. req:(laserTurrets>=2)
  1216. tag:upgrades2
  1217.  
  1218. *radish2
  1219. name:Warp Jamming
  1220. desc:Prevents enemy ships from warping.<//><b>Effect:</b><.>Tractor-Beam production x5<.>Pulse Laser production x5
  1221. cost:27000000 credits
  1222. passive:multiply yield of tractorBeams by 5
  1223. passive:multiply yield of pulseLasers by 5
  1224. on earn:do resetps
  1225. on resetps:
  1226. if (this)
  1227. tractorBeamOPS = tractorBeamOPS * 5
  1228. pulseLaserCPS = pulseLaserCPS * 5
  1229. end
  1230. end
  1231. req:fightSoftware
  1232. tag:upgrades2 PS
  1233.  
  1234. *mint2|doubleLasers
  1235. name:Double Lasers
  1236. desc:Pulse Lasers are doubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x4
  1237. cost:40000000 credits
  1238. passive:multiply yield of pulseLasers by 4
  1239. on earn:do resetps
  1240. on resetps:if (this) pulseLaserCPS = pulseLaserCPS * 4
  1241. req:(pulseLasers>=2)
  1242. tag:PS
  1243.  
  1244. *chard2
  1245. name:Quad Lasers
  1246. desc:Pulse Lasers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x8
  1247. cost:1000000000 credits
  1248. passive:multiply yield of pulseLasers by 8
  1249. on earn:do resetps
  1250. on resetps:if (this) pulseLaserCPS = pulseLaserCPS * 8
  1251. req:doubleLasers and (pulseLasers>=4)
  1252. tag:PS
  1253.  
  1254. *cherry2|doubleMissiles
  1255. name:Double Missle Launchers
  1256. desc:Missile Launchers are doubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x4<.>Seeker Missiles production x4
  1257. cost:6000000000 credits
  1258. passive:multiply yield of missileLauncher by 4
  1259. passive:multiply yield of seekerMissiles by 4
  1260. on earn:do resetps
  1261. on resetps:
  1262. if (this)
  1263. missileLauncherCPS = missileLauncherCPS * 4
  1264. missileLauncherOPS = missileLauncherOPS * 4
  1265. seekerMissileCPS = seekerMissileCPS * 4
  1266. end
  1267. end
  1268. req:50000000 tcred and (missileLauncher>=2) and (seekerMissiles>=2)
  1269. tag:PS
  1270.  
  1271. *carrot2
  1272. name:Quad Missile Launchers
  1273. desc:Missile Launchers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x8<.>Seeker Missiles production x8
  1274. cost:12000000000 credits
  1275. passive:multiply yield of missileLauncher by 8
  1276. passive:multiply yield of seekerMissiles by 8
  1277. on earn:do resetps
  1278. on resetps:
  1279. if (this)
  1280. missileLauncherCPS = missileLauncherCPS * 8
  1281. missileLauncherOPS = missileLauncherOPS * 8
  1282. seekerMissileCPS = seekerMissileCPS * 8
  1283. end
  1284. end
  1285. req:doubleMissiles and (missileLauncher>=4) and (seekerMissiles>=4)
  1286. tag:PS
  1287.  
  1288. *buildingUpgrade12|doubleCannons
  1289. name:Double Cannons
  1290. desc:Gauss Cannons are doubled.<//><b>Effect:</b><.>Gauss Cannon production x2
  1291. cost:9000000000 credits
  1292. passive:multiply yield of gaussCannons by 2
  1293. on earn:do resetps
  1294. on resetps:
  1295. if (this)
  1296. gaussCannonCPS = gaussCannonCPS * 2
  1297. gaussCannonOPS = gaussCannonOPS * 2
  1298. end
  1299. end
  1300. req:900000000 tcred and (gaussCannons>=2)
  1301. tag:PS
  1302.  
  1303. *buildingUpgrade22
  1304. name:Quad Cannons
  1305. desc:Gauss Cannons are quadrubled.<//><b>Effect:</b><.>Gauss Cannon production x4
  1306. cost:1000000000000 credits
  1307. passive:multiply yield of gaussCannons by 4
  1308. on earn:do resetps
  1309. on resetps:
  1310. if (this)
  1311. gaussCannonCPS = gaussCannonCPS * 4
  1312. gaussCannonOPS = gaussCannonOPS * 4
  1313. end
  1314. end
  1315. req:doubleCannons and (gaussCannons>=4)
  1316. tag:PS
  1317.  
  1318. *buildingUpgrade32
  1319. name:Sub-Surface Module
  1320. desc:The Mining Laser can target minerals below the surface of the asteroids.<//><b>Effect:</b><.>Mining Laser production x4
  1321. cost:400000000000 credits
  1322. passive:multiply yield of miningLasers by 4
  1323. on earn:do resetps
  1324. on resetps:if (this) miningLaserOPS = miningLaserOPS * 4
  1325. req:(miningLasers>=1)
  1326. tag:PS
  1327.  
  1328. *buildingUpgrade42|warpDistorter
  1329. name:Warp Distorter
  1330. desc:The hyperdrive is upgraded, you can now explore the whole universe.<//><b>Effect:</b><.>Ore production +20%<.>Unlocks Alien technologies.
  1331. cost:10000000000000 credits, 10000000 ore
  1332. passive:multiply yield of tag:Ore by 1.20
  1333. req:5600000000 tcred and 100 hyperdrive
  1334.  
  1335. *ResetPrestige
  1336. name:Sell Your Ship
  1337. desc:Sell your ship for <b>[tore*0.000001]</b> Microchips.<//><b>Effect:</b><.>Lose all Credits, Ore, Upgrades, and Equipment.<.>Gain 1 Microchip per 1,000,000 Ore collected (ore earned in previous ships included).
  1338. tag:prestige upgrades2
  1339. req:warpDistorter and tmc<1000000000000000000000000000000000000000000
  1340. on earn:log <b><#e6e8d8>Ship sold.<//>
  1341. on earn:log <b><#e6e8d8>New ship bought.<//>
  1342. on earn:log <b>[tore*0.000001] Microchips</b> earned.
  1343. on earn:
  1344. lose notTag:prestige
  1345. yield (tore*0.000001) prestigio
  1346. yield (tore*0.000001) tmc
  1347. lose ResetPrestige
  1348. do resetps with tag:PS
  1349. end
  1350.  
  1351. *ResetPrestige2
  1352. name:Gain the Victory Medal
  1353. desc:Reset everything, <b>even your Microchips</b>, gaining <b>1</b> Victory Medal.<//><b>Effect:</b><.>Complete the game and start from scratch with a Victory Medal.
  1354. tag:prestige upgrades2
  1355. req:1000000000000000000000000000000000000000000 tmc and warpDistorter
  1356. on earn:log <b><#e6e8d8>You are awarded a Victory Medal.
  1357. on earn:
  1358. lose notTag:prestige2
  1359. yield 1 prestigio2
  1360. lose ResetPrestige2
  1361. do resetps with tag:PS
  1362. end
  1363.  
  1364. Achievements
  1365. //*TEMPLATE
  1366. // on click:anim glow
  1367.  
  1368. *shipAchiev1
  1369. name:Beam me up!
  1370. desc:Buy the Tractor-Beam.
  1371. req:(tractorBeams>=1)
  1372. tag:prestige prestige2
  1373. *shipAchiev5
  1374. name:Plasma
  1375. desc:Buy a Plasma Accelerator.
  1376. req:(plasmaAccels>=1)
  1377. tag:prestige prestige2
  1378. *shipAchiev6
  1379. name:Ionized
  1380. desc:Have a <b>lvl 10</b> Plasma Accelerator.
  1381. req:(plasmaAccels>=10)
  1382. tag:prestige prestige2
  1383. *shipAchiev7
  1384. name:State of Matter
  1385. desc:Have a <b>lvl 100</b> Plasma Accelerator.
  1386. req:(plasmaAccels>=100)
  1387. tag:prestige prestige2
  1388. *shipAchiev2
  1389. name:EMP
  1390. desc:Buy an EMP Bomb.
  1391. req:(empBombs>=1)
  1392. tag:prestige prestige2
  1393. *shipAchiev3
  1394. name:Disturbance
  1395. desc:Have a <b>lvl 10</b> EMP Bomb.
  1396. req:(empBombs>=10)
  1397. tag:prestige prestige2
  1398. *shipAchiev4
  1399. name:Magnetic
  1400. desc:Have a <b>lvl 100</b> EMP Bomb.
  1401. req:(empBombs>=100)
  1402. tag:prestige prestige2
  1403.  
  1404. *bunnyAchievm1
  1405. name:The Start of the Journey
  1406. desc:Start a new game.
  1407. passive:yield 1 comm
  1408. on earn:tore is ore:earned
  1409. on earn:tmc is prestigio:earned
  1410. req:0 credits
  1411. tag:prestige prestige2
  1412. *bunnyAchiev2
  1413. name:Space Trucker
  1414. desc:Have <b>1,000</b> Credits.
  1415. req:1000 credits
  1416. tag:prestige prestige2
  1417. *bunnyAchiev3
  1418. name:Millionaire
  1419. desc:Have <b>1,000,000</b> Credits.
  1420. req:1000000 credits
  1421. tag:prestige prestige2
  1422. *bunnyAchiev4
  1423. name:Billionaire
  1424. desc:Have <b>1,000,000,000</b> Credits.
  1425. req:1000000000 credits
  1426. tag:prestige prestige2
  1427. *bunnyAchiev5
  1428. name:Trillionaire
  1429. desc:Have <b>1,000,000,000,000</b> Credits.
  1430. req:1000000000000 credits
  1431. tag:prestige prestige2
  1432.  
  1433. *bunnyPsAchiev1
  1434. name:Autopilot
  1435. desc:Produce <b>10</b> Credits per second.
  1436. req:10 credits per second
  1437. tag:prestige prestige2
  1438.  
  1439. *bunnyPsAchiev2
  1440. name:Profit
  1441. desc:Produce <b>100</b> Credits per second.
  1442. req:100 credits per second
  1443. tag:prestige prestige2
  1444. *bunnyPsAchiev3
  1445. name:Revenue
  1446. desc:Produce <b>1,000</b> Credits per second.
  1447. req:1000 credits per second
  1448. tag:prestige prestige2
  1449. *bunnyPsAchiev4
  1450. name:Income
  1451. desc:Produce <b>10,000</b> Credits per second.
  1452. req:10000 credits per second
  1453. tag:prestige prestige2
  1454. *bunnyPsAchiev5
  1455. name:Cash Flow
  1456. desc:Produce <b>100,000</b> Credits per second.
  1457. req:100000 credits per second
  1458. tag:prestige prestige2
  1459. *bunnyPsAchiev6
  1460. name:Royalty
  1461. desc:Produce <b>1,000,000</b> Credits per second.
  1462. req:1000000 credits per second
  1463. tag:prestige prestige2
  1464.  
  1465. *carrotAchiev1
  1466. name:A New Business Form
  1467. desc:Have <b>10</b> Ore.
  1468. req:10 ore
  1469. tag:prestige prestige2
  1470. *carrotAchiev2
  1471. name:Mineral Deposit
  1472. desc:Have <b>100</b> Ore.
  1473. req:100 ore
  1474. tag:prestige prestige2
  1475. *carrotAchiev3
  1476. name:Ore Miner
  1477. desc:Have <b>1,000</b> Ore.
  1478. req:1000 ore
  1479. tag:prestige prestige2
  1480. *carrotAchiev4
  1481. name:Ore Vein
  1482. desc:Have <b>10,000</b> Ore.
  1483. req:10000 ore
  1484. tag:prestige prestige2
  1485. *carrotAchiev5
  1486. name:Mineral Madness
  1487. desc:Have <b>100,000</b> Ore.
  1488. req:100000 ore
  1489. tag:prestige prestige2
  1490. *carrotAchiev6
  1491. name:Pressurized Cargo
  1492. desc:Have <b>1,000,000</b> Ore.
  1493. req:1000000 ore
  1494. tag:prestige prestige2
  1495.  
  1496. *fortressAchiev
  1497. name:Freedom!
  1498. desc:Complete building the <b>Hyperdrive</b>.
  1499. req:100 hyperdrive
  1500. tag:prestige prestige2
  1501.  
  1502. *aaAchiev
  1503. name:What A Bargain
  1504. desc:Sell your ship.
  1505. req:1 prestigio
  1506. tag:prestige prestige2
  1507. *aaAchiev2
  1508. name:Computer Power
  1509. desc:Have <b>100 Microchips</b>.
  1510. req:100 prestigio
  1511. tag:prestige prestige2
  1512. *aaAchiev3
  1513. name:OpenAI
  1514. desc:Have <b>1,000 Microchips</b>.
  1515. req:1000 prestigio
  1516. tag:prestige prestige2
  1517. *aaAchiev4
  1518. name:Mainframe
  1519. desc:Have <b>10,000 Microchips</b>.
  1520. req:10000 prestigio
  1521. tag:prestige prestige2
  1522. *aaAchiev5
  1523. name:Hybrid Intelligence
  1524. desc:Have <b>100,000 Microchips</b>.
  1525. req:100000 prestigio
  1526. tag:prestige prestige2
  1527. *aaAchiev6
  1528. name:Digital World
  1529. desc:Have <b>1,000,000 Microchips</b>.
  1530. req:1000000 prestigio
  1531. tag:prestige prestige2
  1532. *aaAchiev7
  1533. name:RAID
  1534. desc:Have <b>1,000,000,000 Microchips</b>.
  1535. req:1000000000 prestigio
  1536. tag:prestige prestige2
  1537. *aaAchiev8
  1538. name:Data Control
  1539. desc:Have <b>1,000,000,000,000 Microchips</b>.
  1540. req:1000000000000 prestigio
  1541. tag:prestige prestige2
  1542. *doAchiev1
  1543. name:Victory
  1544. desc:Have a <b>Victory Medal</b>.
  1545. req:1 prestigio2
  1546. tag:prestige prestige2
  1547.  
  1548. CSS
  1549. #game
  1550. {
  1551. background:#24656B;
  1552. background-size: cover;
  1553.  
  1554. font-family: Kanit, sans-serif !important;
  1555. letter-spacing: 0px;
  1556.  
  1557. font-stretch: ultra-expanded
  1558.  
  1559. // font-family: Kanit, sans-serif !important;
  1560. //font-weight:100;
  1561. color:#93f8ff;
  1562. }
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