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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --[[Soul Phoenix by Injectioneer]]--
- wait(1 / 60)
- Effects = { }
- local Player = game:GetService'Players'.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local Create = LoadLibrary("RbxUtility").Create
- local efc = 0
- local gothit = false
- Humanoid.MaxHealth = 100 + (1e19 * math.huge)
- Humanoid.Health = Humanoid.MaxHealth
- local m = Create("Model"){
- Parent = Character,
- Name = "WeaponModel",
- }
- local Phoenix_Theme = Create'Sound'{
- SoundId = 'rbxassetid://462506896',
- Parent = Character,
- Volume = 3,
- Pitch = 1,
- Looped = true
- }
- Phoenix_Theme:Play()
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function CameraShake(Intensity)
- coroutine.resume(coroutine.create(function()
- local Focus = (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude
- Focus = 100 / Intensity + Focus / 150
- for i = math.random(150, 250) / 100, 0, -0.05 do
- Camera.CFrame = CFrame.new.new(math.random(-30, 30) / 20 * (i * Focus), math.random(-30, 30) / 20 * (i * Focus), math.random(-30, 30) / 20 * (i * Focus))
- swait()
- end
- Camera.CFrame = CFrame.new(0, 0, 0)
- end))
- end
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 25)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- FindNearestTorso = function(pos)
- local list = (game.Workspace:children())
- local torso = nil
- local dist = 1000
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- elseif Type == "Body Snatch" then
- if not gothit then
- gothit = true
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- end
- end
- end
- end
- end
- SoulPhoenix = New("Model",Character,"SoulPhoenix",{})
- PhoenixBody = New("Part",SoulPhoenix,"PhoenixBody",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Fabric,Transparency = 0.30000001192093,Transparency = 0.30000001192093,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(98.0299988, 22.317461, 5.73185444, 1.00000024, 1.49011612e-08, 5.96046448e-08, 1.580114e-08, 0.999999881, 8.94069672e-08, 4.44169572e-08, 2.98023224e-08, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",PhoenixBody,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135477",MeshType = Enum.MeshType.FileMesh,})
- BodyMotor = New("Motor",PhoenixBody,"moy",{Part0 = RootPart, Part1 = PhoenixBody,})
- PhoenixLeftWing = New("Part",SoulPhoenix,"PhoenixLeftWing",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Fabric,Transparency = 0.30000001192093,Transparency = 0.30000001192093,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(81.6499939, 38.6274529, 6.26185465, 1.00000024, 1.49011612e-08, 5.96046448e-08, 1.580114e-08, 0.999999881, 8.94069672e-08, 4.44169572e-08, 2.98023224e-08, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",PhoenixLeftWing,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135524",MeshType = Enum.MeshType.FileMesh,})
- LeftWingMotor = New("Motor",PhoenixLeftWing,"mot",{Part0 = RootPart,Part1 = PhoenixLeftWing,})
- PhoenixEye = New("Part",SoulPhoenix,"PhoenixEye",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 1.14999998, 1.14999998),CFrame = CFrame.new(96.6304474, 45.9224358, 4.19199324, 0.969483733, -0.245157003, -2.40908685e-06, 0.0743650645, 0.294088989, -0.952880502, 0.233606115, 0.923801661, 0.303345352),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",PhoenixEye,"Mesh",{MeshType = Enum.MeshType.Sphere,})
- mot = New("Motor",PhoenixEye,"mot",{Part0 = PhoenixEye,Part1 = PhoenixBody,C0 = CFrame.new(0, 0, 0, 0.969483495, 0.0743650347, 0.2336061, -0.245157003, 0.29408893, 0.92380178, -2.41296789e-06, -0.952880621, 0.303345412),C1 = CFrame.new(-1.39955139, 23.6049767, -1.53986216, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- PhoenixEye = New("Part",SoulPhoenix,"PhoenixEye",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 1.14999998, 1.14999998),CFrame = CFrame.new(99.5204468, 45.9224319, 4.19199657, 0.969488144, 0.245138183, 0, -0.0743670762, 0.294111639, -0.952873468, -0.233585671, 0.923799515, 0.303367972),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",PhoenixEye,"Mesh",{MeshType = Enum.MeshType.Sphere,})
- mot = New("Motor",PhoenixEye,"mot",{Part0 = PhoenixEye,Part1 = PhoenixBody,C0 = CFrame.new(0, 0, 0, 0.969488144, -0.0743670762, -0.233585671, 0.245138183, 0.294111639, 0.923799515, 0, -0.952873468, 0.303367972),C1 = CFrame.new(1.490448, 23.6049728, -1.53985977, 1.00000024, 1.93927008e-08, 5.77987862e-08, 1.93927008e-08, 0.999999881, 5.96046448e-08, 5.77987862e-08, 5.96046448e-08, 0.99999994),})
- PhoenixRightWing = New("Part",SoulPhoenix,"PhoenixRightWing",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Fabric,Transparency = 0.30000001192093,Transparency = 0.30000001192093,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(114.380035, 38.6274414, 6.26186275, 1.00000048, 3.070231e-08, 1.04021609e-07, 3.070231e-08, 0.999999762, 1.19209275e-07, 1.04021609e-07, 1.19209275e-07, 0.999999762),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",PhoenixRightWing,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://92135508",MeshType = Enum.MeshType.FileMesh,})
- RightWingMotor = New("Motor",PhoenixRightWing,"mot",{Part0 = RootPart,Part1 = PhoenixRightWing,})
- SoulTheos = New("Model",nil,"SoulTheos",{})
- GiantTorso = New("Part",SoulTheos,"GiantTorso",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.7638474, -61.9110374, 34.5869102, -0.999799013, -7.73547413e-08, 0.0200730152, 8.94062779e-08, 0.99999994, 5.95548499e-08, -0.0200730115, -4.54574689e-08, -0.999799669),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",GiantTorso,"Mesh",{Scale = Vector3.new(160, 160, 80),MeshType = Enum.MeshType.Brick,})
- TorsoMotor = New("Motor",GiantTorso,"mot",{Part0 = RootPart,Part1 = GiantTorso,})
- GiantLeftArm = New("Part",SoulTheos,"GiantLeftArm",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(57.4654083, -58.6980286, 35.3639145, -0.939503789, -0.3419514, 0.0200722292, -0.342020005, 0.939692616, -1.96863266e-06, -0.0188610125, -0.00686705299, -0.999799788),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",GiantLeftArm,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,})
- LeftArmMotor = New("Motor",GiantLeftArm,"mot",{Part0 = RootPart,Part1 = GiantLeftArm,})
- GiantRightArm = New("Part",SoulTheos,"GiantRightArm",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(-19.9377098, -58.6980209, 33.8098907, -0.939503908, 0.3419514, 0.0200727414, 0.342020124, 0.939692438, -2.35339098e-06, -0.0188630428, 0.0068629696, -0.999799788),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",GiantRightArm,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,})
- RightArmMotor = New("Motor",GiantRightArm,"mot",{Part0 = RootPart,Part1 = GiantRightArm,})
- GiantLeftLeg = New("Part",SoulTheos,"GiantLeftLeg",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(30.1172562, -107.333794, 34.8149414, -0.999799252, -1.07163167e-07, 0.0200730208, 1.08046585e-07, 0.999999821, 5.9777598e-08, -0.0200730152, -4.54196076e-08, -0.999799907),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",GiantLeftLeg,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,})
- LeftLegMotor = New("Motor",GiantLeftLeg,"mot",{Part0 = RootPart,Part1 = GiantLeftLeg,})
- GiantRightLeg = New("Part",SoulTheos,"GiantRightLeg",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(7.41043186, -107.333786, 34.3590622, -0.999799252, -1.07163167e-07, 0.020073019, 1.08046585e-07, 0.999999821, 5.97776051e-08, -0.0200730152, -4.54196076e-08, -0.999800026),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",GiantRightLeg,"Mesh",{Scale = Vector3.new(80, 160, 80),MeshType = Enum.MeshType.Brick,})
- RightLegMotor = New("Motor",GiantRightLeg,"mot",{Part0 = RootPart,Part1 = GiantRightLeg,})
- GiantHead = New("Part",SoulTheos,"GiantHead",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.872324, -28.2713623, 29.1834316, -0.999799252, 0.00348557555, 0.019768076, 1.08046585e-07, 0.984807312, -0.173649967, -0.0200730152, -0.173615396, -0.984610558),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",GiantHead,"Mesh",{Scale = Vector3.new(80, 80, 80),MeshType = Enum.MeshType.Brick,})
- HeadMotor = New("Motor",GiantHead,"mot",{Part0 = RootPart,Part1 = GiantHead,})
- GiantCrystal = New("Part",SoulTheos,"GiantCrystal",{BrickColor = BrickColor.new("Eggplant"),Material = Enum.Material.Neon,Velocity = Vector3.new(0, -1.78783084e-05, 0),Size = Vector3.new(0.283892363, 0.283892363, 0.283892363),CFrame = CFrame.new(18.7638416, -61.9110107, 34.5869102, -0.999799252, -1.06558666e-07, 0.0200730152, 1.0786254e-07, 0.99999994, 7.40884971e-08, -0.0200730134, -7.58521566e-08, -0.999800146),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.482353, 0, 0.482353),})
- Mesh = New("SpecialMesh",GiantCrystal,"Mesh",{Scale = Vector3.new(10, 25, 10),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",GiantCrystal,"mot",{Part0 = GiantTorso,Part1 = GiantCrystal,})
- TorsoMotor.C0 = clerp(TorsoMotor.C0, CFrame.new(-7.71597195, -66.5210419, 49.4334412, 0.999800205, 1.64012917e-07, -0.0200730488, 1.78532588e-07, 0.99999994, 1.78446513e-07, 0.0200730469, 1.49604062e-07, 0.999801874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1)
- HeadMotor.C0 = clerp(HeadMotor.C0, CFrame.new(-7.82444096, -32.8813782, 54.8370323, 0.999800444, -0.00348549592, -0.0197681244, 1.97172923e-07, 0.984807372, -0.173649848, 0.0200730506, 0.173615888, 0.984612703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1)
- RightArmMotor.C0 = clerp(RightArmMotor.C0, CFrame.new(30.9857731, -63.3080025, 50.2104797, 0.9395051, -0.341951728, -0.020072775, 0.342020214, 0.939692438, -2.23449933e-06, 0.0188631117, -0.00686288392, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1)
- LeftArmMotor.C0 = clerp(LeftArmMotor.C0, CFrame.new(-46.4177017, -63.3080521, 48.6564445, 0.939504862, 0.341951907, -0.0200722627, -0.342019916, 0.939692616, -1.84974078e-06, 0.0188610107, 0.00686716288, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1)
- RightLegMotor.C0 = clerp(RightLegMotor.C0, CFrame.new(3.63747144, -111.943748, 49.6613121, 0.999800444, 1.93821379e-07, -0.0200730525, 1.97172909e-07, 0.999999821, 1.7866931e-07, 0.0200730506, 1.49566191e-07, 0.999802232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1)
- LeftLegMotor.C0 = clerp(LeftLegMotor.C0, CFrame.new(-19.0694675, -111.943779, 49.2054138, 0.999800444, 1.93821379e-07, -0.0200730544, 1.97172909e-07, 0.999999821, 1.78669296e-07, 0.0200730506, 1.49566191e-07, 0.999802113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1)
- EffectModel = Create("Model"){
- Parent = Character,
- Name = "Effects",
- }
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 100)
- if Type == 1 or Type == nil then
- prt.CFrame = prt.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 100)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 100)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 100)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end;
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 100)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 100)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(1, 5) / 100
- game:GetService("Debris"):AddItem(prt, 100)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 100)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end;
- };
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top",
- }
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom",
- }
- game:GetService("Debris"):AddItem(prt, 100)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end;
- };
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- end
- end
- };
- EffectTemplate = {
- };
- }
- function attackone()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- }, .3, false)
- end
- attack = false
- end
- local Skills = {
- SkillKeys = {
- Z = function()
- attack = true
- CFuncs.Sound.Create('rbxassetid://278641993', Torso, 10, 0.8)
- CFuncs.Sound.Create('rbxassetid://432629066', Torso, 10, 1.4)
- Effects.Sphere.Create(BrickColor.new'Really black', Torso.CFrame, 5000, 5000, 5000, -500, -500, -500, 0.1)
- for i = 0, 1, 0.015 do
- swait()
- Effects.Block.Create(BrickColor.new'Really black', LeftArm.CFrame, 5, 10, 5, 0, 0, 0, 0.065, 2)
- Effects.Block.Create(BrickColor.new'Really black', PhoenixLeftWing.CFrame * CFrame.new(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)), 15, 15, 15, -1.5, -1.5, -1.5, 0.1)
- PlayAnimationFromTable({
- CFrame.new(-0.450007856, 34.4500389, 2.64996958, 0.706887066, 0.0697530583, -0.703878701, -0.134303018, 0.990258873, -0.0367442332, 0.694459081, 0.120507054, 0.709369302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0460849106, 1.49556756, -0.0312721878, 0.690121353, -0.105061971, 0.716026962, -0.0974965021, 0.966888905, 0.235839799, -0.717096269, -0.232568204, 0.657027483) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.76800859, 0.41491133, 0.637459815, 0.717890084, -0.542569339, -0.43617934, 0.676375687, 0.691907883, 0.252545953, 0.164772302, -0.47632134, 0.863694549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.29877186, 1.61722529, 0.432865411, -0.992088079, -0.123097658, 0.0246656239, 0.114064798, -0.965879977, -0.232519478, 0.0524466038, -0.227866367, 0.972279131) * CFrame.new(math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6))) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.03976572, -1.77876055, 0.242838889, 0.794499278, -0.512597859, -0.325598568, 0.563426197, 0.822251141, 0.0803367645, 0.226543367, -0.247278288, 0.942089081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.429238796, -1.56618023, -0.0890657306, 0.70963943, -0.332465768, 0.621191263, 0.102562837, 0.921020091, 0.375769943, -0.697060227, -0.202950001, 0.687690794) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, i, false)
- BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-1.15036225, 22.0855694, -1.10095191, 0.643693328, 0.0103043765, -0.765214205, -0.167619243, 0.977528214, -0.127836734, 0.746701598, 0.210552275, 0.630955577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-4.70158291, 48.946888, -6.42339802, 0.303303033, -0.0722500831, -0.950151145, -0.690884054, 0.670053124, -0.271492213, 0.656267047, 0.738788784, 0.153312698) * CFrame.new(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25))) * CFrame.Angles(0, 0, 0), i)
- RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(0.796527863, 30.4707031, 18.5962505, -0.0828529671, 0.744275391, -0.662713885, 0.0611559786, 0.667544246, 0.742054403, 0.994683623, 0.0209524892, -0.1008249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- CFuncs.Sound.Create('rbxassetid://231917758', Torso, 10, 0.6)
- for i = 0, 1, 0.3 do
- swait()
- Effects.Block.Create(BrickColor.new'Really black', LeftArm.CFrame, 5, 10, 5, 0, 0, 0, 0.065, 2)
- Effects.Block.Create(BrickColor.new'Really black', PhoenixLeftWing.CFrame * CFrame.new(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)), 15, 15, 15, -1.5, -1.5, -1.5, 0.1)
- PlayAnimationFromTable({
- CFrame.new(-1.4500227, 16.0700436, 1.48995411, 0.500781119, 0.268583059, -0.822849631, 0.724632204, 0.389859051, 0.568258941, 0.473420113, -0.880836606, 0.000610119198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.15797621, 1.50410318, 0.114551261, 0.486720592, -0.192857534, 0.852002978, 0.106479771, 0.981150568, 0.161262766, -0.867044032, 0.0122311777, 0.498081565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.67660713, 0.708690286, 0.789752901, -0.0159761012, -0.824896514, -0.565058172, 0.974268675, -0.139913261, 0.176705688, -0.224822953, -0.547695339, 0.805906057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.10396993, 1.2912178, 0.0291810334, -0.821999371, 0.0640687644, -0.565873325, 0.109669715, -0.957243681, -0.267688602, -0.558829129, -0.282098979, 0.779827237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.597159743, -1.94990098, -0.479608893, 0.783460021, -0.158425093, -0.600909412, -0.011714071, 0.963022649, -0.269166023, 0.62133193, 0.217919916, 0.75263387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55931222, -1.15647113, -0.755336821, 0.52128011, 0.851746798, -0.0528649986, -0.647634089, 0.354498774, -0.674463451, -0.555731416, 0.385821551, 0.7364133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, i, false)
- BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.875052452, 10.1464262, 11.394949, 0.912297964, 0.0103287548, -0.409397304, 0.365901619, 0.42841807, 0.826180458, 0.183926702, -0.903521478, 0.387065411) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-2.51656485, 5.22779274, -10.8634615, 0.296985149, 0.0515701436, -0.953488529, 0.799673378, 0.532272458, 0.277864367, 0.521845222, -0.845000923, 0.116837732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(2.85010839, 28.4606934, 13.6595898, -0.0339340121, 0.981315255, -0.189391062, 0.723264217, 0.154893085, 0.672976315, 0.68973726, -0.114142977, -0.715006351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- local hit, pos = rayCast(PhoenixLeftWing.Position, CFrame.new(PhoenixLeftWing.Position, PhoenixLeftWing.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- if hit then
- Effects.Block.Create(BrickColor.new'Really black', CFrame.new(pos), 50, 50, 50, 20, 20, 20, 0.04)
- Effects.Wave.Create(BrickColor.new'Really black', CFrame.new(pos) * CFrame.Angles(0, math.random(-180, 180), 0), 5, 2, 5, 3, 1, 3, 0.04)
- end
- local ref = CFuncs.Part.Create(EffectModel, 'Neon', 0, 1, 'White', 'Reference', Vector3.new(0.2, 0.2, 0.2))
- ref.Anchored = true ref.CFrame = RootPart.CFrame * CFrame.new(2, 1, -25)
- coroutine.resume(coroutine.create(function()
- local hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- local refposchange = coroutine.wrap(function()
- while true do
- swait()
- hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- end
- end)
- refposchange()
- local charges = 0
- repeat
- swait(12)
- Camera.FieldOfView = Camera.FieldOfView + 1
- charges = charges + 1
- if charges > 13 then
- charges = 13
- end
- ref.CFrame = ref.CFrame * CFrame.new(0, 0, -25)
- CFuncs.Sound.Create('rbxassetid://565800952', ref, 10, 0.9)
- CFuncs.Sound.Create('rbxassetid://304529688', ref, 9.5, 0.8)
- CFuncs.Sound.Create('rbxassetid://414516914', ref, 9.5, 0.4)
- CFuncs.Sound.Create('rbxassetid://466493476', ref, 9.75, 0.7)
- if hit then
- Effects.Sphere.Create(BrickColor.new'Really black', CFrame.new(pos), 50, 50, 50, 20, 20, 20, 0.026)
- Effects.Sphere.Create(BrickColor.new'Really black', CFrame.new(pos), 51, 35, 51, 23, 10, 23, 0.026)
- Effects.Ring.Create(BrickColor.new'Really black', CFrame.new(pos) * CFrame.Angles(1.57, 0, 0), 8, 8, 0.5, 4.5, 4.5, 1.5, 0.026)
- Effects.Block.Create(BrickColor.new'Really black', CFrame.new(pos), 55, 55, 55, 25, 25, 25, 0.032)
- for i = 1, 2 do
- Effects.Ring.Create(BrickColor.new'Really black', CFrame.new(pos) * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 8, 8, 0.5, 12, 12, 0, 0.05)
- end
- for i = 1, 10 do
- Effects.Break.Create(BrickColor.new'Really black', CFrame.new(pos), 5, 15, 5)
- end
- MagnitudeDamage(ref, 35, 10, 35, 3, 'Body Snatch', 0, 0)
- end
- until gothit == true or charges >= 13
- if gothit then
- CFuncs.Sound.Create('rbxassetid://435742675', ref, 10, 0.9)
- CFuncs.Sound.Create('rbxassetid://414516914', ref, 9.5, 0.32)
- for i = 1, 130 do
- swait()
- MagnitudeDamage(ref, 65, 1, 1, 0, 'Normal', 0, 0)
- Effects.Sphere.Create(BrickColor.new'Really black', CFrame.new(pos), 50, 50, 50, 55, 55, 55, 0.1)
- Effects.Sphere.Create(BrickColor.new'Really black', CFrame.new(pos), 65, 70, 65, 55, 97, 55, 0.04)
- Effects.Wave.Create(BrickColor.new'Really black', CFrame.new(pos) * CFrame.Angles(0, math.random(-180, 180), 0), 210, 5, 210, -13, 65, -13, 0.1)
- Effects.Ring.Create(BrickColor.new'Really black', ref.CFrame * CFrame.Angles(1.57, 0, 0), 1, 1, 0.1, 35, 35, 0, 0.08)
- end
- elseif not gothit and charges >= 13 then
- CFuncs.Sound.Create('rbxassetid://439342426', ref, 10, 1)
- for i = 1, 10 do
- swait(7.8)
- Effects.Block.Create(BrickColor.new'Really black', CFrame.new(pos), 1600, 1600, 1600, -160, -160, -160, 0.1)
- end
- end
- if gothit ~= false then
- gothit = false
- end
- swait(10)
- ref:Destroy()
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- Camera.FieldOfView = Camera.FieldOfView - 1
- until Camera.FieldOfView <= 70
- end))
- end))
- for i = 0, 1, 0.02 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-1.4500227, 16.0700436, 1.48995411, 0.500781119, 0.268583059, -0.822849631, 0.724632204, 0.389859051, 0.568258941, 0.473420113, -0.880836606, 0.000610119198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.15797621, 1.50410318, 0.114551261, 0.486720592, -0.192857534, 0.852002978, 0.106479771, 0.981150568, 0.161262766, -0.867044032, 0.0122311777, 0.498081565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.67660713, 0.708690286, 0.789752901, -0.0159761012, -0.824896514, -0.565058172, 0.974268675, -0.139913261, 0.176705688, -0.224822953, -0.547695339, 0.805906057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.10396993, 1.2912178, 0.0291810334, -0.821999371, 0.0640687644, -0.565873325, 0.109669715, -0.957243681, -0.267688602, -0.558829129, -0.282098979, 0.779827237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.597159743, -1.94990098, -0.479608893, 0.783460021, -0.158425093, -0.600909412, -0.011714071, 0.963022649, -0.269166023, 0.62133193, 0.217919916, 0.75263387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55931222, -1.15647113, -0.755336821, 0.52128011, 0.851746798, -0.0528649986, -0.647634089, 0.354498774, -0.674463451, -0.555731416, 0.385821551, 0.7364133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, i, false)
- BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.875052452, 10.1464262, 11.394949, 0.912297964, 0.0103287548, -0.409397304, 0.365901619, 0.42841807, 0.826180458, 0.183926702, -0.903521478, 0.387065411) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-2.51656485, 5.22779274, -10.8634615, 0.296985149, 0.0515701436, -0.953488529, 0.799673378, 0.532272458, 0.277864367, 0.521845222, -0.845000923, 0.116837732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(2.85010839, 28.4606934, 13.6595898, -0.0339340121, 0.981315255, -0.189391062, 0.723264217, 0.154893085, 0.672976315, 0.68973726, -0.114142977, -0.715006351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- attack = false
- end,
- X = function()
- attack = true
- attack = false
- end,
- C = function()
- attack = true
- attack = false
- end,
- V = function()
- attack = true
- for i = 0, 1, 0.01 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.450012207, 36.5343437, 4.64009285, 1, 0, -0, 0, 0.911060274, -0.412273139, 0, 0.412273139, 0.911060274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.031036377, 1.40616012, 0.163078129, 1, 0, -0, 0, 0.873728931, -0.486413121, -0, 0.486413121, 0.873728931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.4099741, 0.440860987, 0.589604557, 0.835476875, -0.543924391, 0.078260228, 0.436975986, 0.74394387, 0.505568504, -0.333212227, -0.388192892, 0.859229803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.4900068, 0.354382098, 0.583152413, 0.608336866, 0.698272943, 0.377281368, -0.773055971, 0.62896198, 0.082408905, -0.179751724, -0.341791987, 0.922424912) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.620010316, -1.99047685, 0.228450388, 0.982812107, -0.101304151, -0.154330328, 0.145762682, 0.938838065, 0.311987519, 0.113285549, -0.329120696, 0.937467933) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.479997247, -1.12127328, -0.427212268, 0.996603906, -0.0375141054, 0.0733033791, 0.0133853965, 0.952161908, 0.305300653, -0.0812497586, -0.303282619, 0.949430466) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, i, false)
- BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350361347, 25.6733379, 1.26589012, 1.00000036, -5.7606735e-06, -1.76140657e-06, 5.13346185e-06, 0.967948616, -0.251147747, 3.21859943e-06, 0.251147896, 0.967948735) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-11.866394, 33.6268005, 19.443737, 0.539522171, 0.0601179376, 0.839822412, 0.622922242, 0.642567754, -0.44617781, -0.566466153, 0.763866901, 0.309230715) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(9.18617439, 32.9270172, 21.2700253, 0.339651078, -0.0808581635, -0.937069535, -0.67121619, 0.677080274, -0.301713824, 0.65886718, 0.731453598, 0.175697744) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- SoulTheos.Parent = Character
- CFuncs.Sound.Create('rbxassetid://528589382', Character, 5, 1)
- local groundref = CFuncs.Part.Create(EffectModel, 'Neon', 0, 1, 'White', 'Reference', Vector3.new(0.2, 0.2, 0.2))
- groundref.Anchored = true
- for i = 0, 25, 0.1 do
- swait()
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- groundref.CFrame = CFrame.new(pos) * CFrame.new(math.random(-130, 130), 0, math.random(-130, 130))
- if hit then
- Effects.Block.Create(BrickColor.new'Really black', groundref.CFrame, 80, 80, 80, -8, -8, -8, 0.1)
- for i = 1, 2 do
- Effects.Break.Create(BrickColor.new'Really black', groundref.CFrame, 1, 15, 1)
- end
- end
- TorsoMotor.C0 = clerp(TorsoMotor.C0, CFrame.new(-7.71592808, 64.4789124, 49.4334869, 0.999800205, 1.64012917e-07, -0.0200730488, 1.78532588e-07, 0.99999994, 1.78446513e-07, 0.0200730469, 1.49604062e-07, 0.999801874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025)
- HeadMotor.C0 = clerp(HeadMotor.C0, CFrame.new(-7.82439089, 98.1185913, 54.8370819, 0.999800444, -0.00348549592, -0.0197681244, 1.97172923e-07, 0.984807372, -0.173649848, 0.0200730506, 0.173615888, 0.984612703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025)
- RightArmMotor.C0 = clerp(RightArmMotor.C0, CFrame.new(30.985817, 67.6919327, 50.2105255, 0.9395051, -0.341951728, -0.020072775, 0.342020214, 0.939692438, -2.23449933e-06, 0.0188631117, -0.00686288392, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025)
- LeftArmMotor.C0 = clerp(LeftArmMotor.C0, CFrame.new(-46.4176674, 67.6919098, 48.6564903, 0.939504862, 0.341951907, -0.0200722627, -0.342019916, 0.939692616, -1.84974078e-06, 0.0188610107, 0.00686716288, 0.999801993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025)
- RightLegMotor.C0 = clerp(RightLegMotor.C0, CFrame.new(3.63752246, 19.056179, 49.6613541, 0.999800444, 1.93821379e-07, -0.0200730525, 1.97172909e-07, 0.999999821, 1.7866931e-07, 0.0200730506, 1.49566191e-07, 0.999802232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025)
- LeftLegMotor.C0 = clerp(LeftLegMotor.C0, CFrame.new(-19.069416, 19.0561523, 49.2054596, 0.999800444, 1.93821379e-07, -0.0200730544, 1.97172909e-07, 0.999999821, 1.78669296e-07, 0.0200730506, 1.49566191e-07, 0.999802113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.025)
- end
- CFuncs.Sound.Create('rbxassetid://435742675', Character, 10, 0.6)
- CFuncs.Sound.Create('rbxassetid://432629066', Character, 11, 0.4)
- Effects.Block.Create(BrickColor.new'Really black', GiantTorso.CFrame, 850, 850, 580, 40, 40, 40, 0.002)
- Effects.Block.Create(BrickColor.new'Really black', GiantTorso.CFrame, 850, 850, 850, -0.85, -0.85, -0.85, 0.001)
- Effects.Block.Create(BrickColor.new'Really black', GiantTorso.CFrame, 550, 550, 550, 10, 10, 10, 0.002)
- for i = 1, 2 do
- Effects.Ring.Create(BrickColor.new'Really black', GiantTorso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 100, 100, 0.1, 20, 20, 0, 0.008)
- end
- for i = 1, 20 do
- Effects.Sphere.Create(BrickColor.new'Really black', GiantTorso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)), 200, 550, 200, -0.4, 400, -0.4, 0.01)
- end
- --Effects.Wind.Create(BrickColor.new'Really black', GiantTorso.CFrame, 140, 140, 140, 3, 3, 3, 0.0078)
- SoulTheos.Parent = nil
- attack = false
- end
- }
- }
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- --attackone()
- end
- end)
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == 'z' then
- Skills.SkillKeys.Z()
- elseif attack == false and k == 'v' then
- Skills.SkillKeys.V()
- end
- end)
- while true do
- swait()
- efc = efc + 1
- Humanoid.JumpPower = 0
- game.Workspace:FindFirstChild'Camera'.CameraSubject = Head
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- if efc % 7 == 0 then
- Effects.Block.Create(BrickColor.new'Really black', RightLeg.CFrame * CFrame.new(0, -1, 0), 6.5, 6.5, 6.5, -0.02, -0.02, -0.02, 0.06)
- Effects.Block.Create(BrickColor.new'Really black', LeftLeg.CFrame * CFrame.new(0, -1, 0), 6.5, 6.5, 6.5, -0.02, -0.02, -0.02, 0.06)
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(-0.450005293, 34.4500389, 2.01001167, 0.891174853, -5.643804e-07, -0.453660011, 0.100640982, 0.975082815, 0.1976991, 0.442355931, -0.221841246, 0.868969381) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.136797786, 1.52519441, -0.106008172, 0.861599624, 0.0741087794, 0.502149343, -0.163819358, 0.976944447, 0.136904523, -0.480426192, -0.200218707, 0.853875518) * CFrame.new(0, 0, 0 + 0.045 * math.cos(sine / 20)) * CFrame.Angles(0 + 0.1 * math.cos(sine / 20), 0, 0),
- CFrame.new(1.43348277, 0.0254253075, 0.611651182, 0.796506286, -0.0460315794, -0.602875531, 0.0911841542, 0.994838893, 0.0445112288, 0.59771508, -0.0904261619, 0.796592832) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0 - 0.2 * math.sin(sine / 20), 0 + 0.1 * math.sin(sine / 20)),
- CFrame.new(-0.720710814, 1.54929173, -0.445914626, -0.918517768, -0.394564986, -0.0253717601, 0.395058364, -0.913291752, -0.0991320908, 0.0159422457, -0.101077914, 0.994750917) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.1 * math.cos(sine / 20), 0 - 0.2 * math.cos(sine / 20), 0),
- CFrame.new(0.634358943, -2.01326132, -0.0543941557, 0.973140478, -0.190595224, -0.129117399, 0.206921965, 0.969986677, 0.127707899, 0.100901663, -0.150994897, 0.983371615) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.2 * math.sin(sine / 20), 0 - 0.2 * math.sin(sine / 20), 0),
- CFrame.new(-0.657845259, -0.872583926, -0.52081877, 0.980457485, 0.0519636832, 0.189744651, -0.0313285105, 0.993418217, -0.110176481, -0.194220975, 0.10207893, 0.97563231) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.13 * math.sin(sine / 20), 0, 0),
- }, .1, false)
- BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350441545, 22.6539574, 5.1175518, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), 0.1)
- LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-16.7304916, 38.4633446, 1.07297325, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 + 0.25 * math.sin(sine / 20), 0), 0.1)
- RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(15.9995747, 38.4634171, 1.07302094, 1.00000048, -2.25926738e-06, -1.31347747e-06, 2.66923962e-06, 0.960237443, 0.279184222, 8.12507494e-07, -0.279184043, 0.960237324) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 - 0.25 * math.sin(sine / 20), 0), 0.1)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(-0.450005293, 34.4500389, 2.01001167, 0.891174853, -5.643804e-07, -0.453660011, 0.100640982, 0.975082815, 0.1976991, 0.442355931, -0.221841246, 0.868969381) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.136797786, 1.52519441, -0.106008172, 0.861599624, 0.0741087794, 0.502149343, -0.163819358, 0.976944447, 0.136904523, -0.480426192, -0.200218707, 0.853875518) * CFrame.new(0, 0, 0 + 0.045 * math.cos(sine / 20)) * CFrame.Angles(0 + 0.1 * math.cos(sine / 20), 0, 0),
- CFrame.new(1.43348277, 0.0254253075, 0.611651182, 0.796506286, -0.0460315794, -0.602875531, 0.0911841542, 0.994838893, 0.0445112288, 0.59771508, -0.0904261619, 0.796592832) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0 - 0.2 * math.sin(sine / 20), 0 + 0.1 * math.sin(sine / 20)),
- CFrame.new(-0.720710814, 1.54929173, -0.445914626, -0.918517768, -0.394564986, -0.0253717601, 0.395058364, -0.913291752, -0.0991320908, 0.0159422457, -0.101077914, 0.994750917) * CFrame.new(0, 0 + 0.12 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.1 * math.cos(sine / 20), 0 - 0.2 * math.cos(sine / 20), 0),
- CFrame.new(0.634358943, -2.01326132, -0.0543941557, 0.973140478, -0.190595224, -0.129117399, 0.206921965, 0.969986677, 0.127707899, 0.100901663, -0.150994897, 0.983371615) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.2 * math.sin(sine / 20), 0 - 0.2 * math.sin(sine / 20), 0),
- CFrame.new(-0.657845259, -0.872583926, -0.52081877, 0.980457485, 0.0519636832, 0.189744651, -0.0313285105, 0.993418217, -0.110176481, -0.194220975, 0.10207893, 0.97563231) * CFrame.new(0, 0 - 0.075 * math.cos(sine / 20), 0) * CFrame.Angles(0 - 0.13 * math.sin(sine / 20), 0, 0),
- }, .1, false)
- BodyMotor.C0 = clerp(BodyMotor.C0, CFrame.new(-0.350441545, 22.6539574, 5.1175518, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0), 0.1)
- LeftWingMotor.C0 = clerp(LeftWingMotor.C0, CFrame.new(-16.7304916, 38.4633446, 1.07297325, 1.00000024, -2.27506848e-06, -1.35789446e-06, 2.63828974e-06, 0.960237563, 0.279184222, 7.59432851e-07, -0.279184163, 0.960237443) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 + 0.25 * math.sin(sine / 20), 0), 0.1)
- RightWingMotor.C0 = clerp(RightWingMotor.C0, CFrame.new(15.9995747, 38.4634171, 1.07302094, 1.00000048, -2.25926738e-06, -1.31347747e-06, 2.66923962e-06, 0.960237443, 0.279184222, 8.12507494e-07, -0.279184043, 0.960237324) * CFrame.new(0, 0 + 0.15 * math.cos(sine / 20), 0 + 4.5 * math.sin(sine / 20)) * CFrame.Angles(0, 0 - 0.25 * math.sin(sine / 20), 0), 0.1)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- else
- if Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(0.2, 0.2, 0.2))
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(0.2, 0.2, 0.2))
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- end
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