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KilluaGod

Izuku

Jun 30th, 2017
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  1. --Edited by TheDevilPro1234
  2. ---NO TOOLS
  3. plr = game.Players.LocalPlayer
  4. repeat
  5. wait(0.4)
  6. until plr.Character
  7. chr = plr.Character
  8. human = chr:FindFirstChild("Humanoid")
  9. chr.Humanoid.MaxHealth = math.huge
  10. mouse = plr:GetMouse()
  11. equipd = false
  12. tors = chr.Torso
  13. rarm = chr["Right Arm"]
  14. larm = chr["Left Arm"]
  15. rleg = chr["Right Leg"]
  16. lleg = chr["Left Leg"]
  17. chr.Head.face.Texture = "rbxassetid://126198982"
  18. local txt = Instance.new("BillboardGui", chr)
  19. CV="Lime green"
  20. txt.Adornee = chr .Head
  21. txt.Name = "_status"
  22. txt.Size = UDim2.new(2, 0, 1.2, 0)
  23. txt.StudsOffset = Vector3.new(-9, 8, 0)
  24. local text = Instance.new("TextLabel", txt)
  25. text.Size = UDim2.new(10, 0, 7, 0)
  26. text.FontSize = "Size24"
  27. text.TextScaled = true
  28. text.TextTransparency = 0
  29. text.BackgroundTransparency = 1
  30. text.TextTransparency = 0
  31. text.TextStrokeTransparency = 0
  32. text.Font = "Bodoni"
  33. text.TextStrokeColor3 = Color3.new(0,0,0)
  34. text.TextColor3 = Color3.new(0,1,0)
  35. text.Text = "Izuku Midoriya"
  36. v=Instance.new("Part")
  37. v.Name = "ColorBrick"
  38. v.Parent= plr.Character
  39. v.FormFactor="Symmetric"
  40. v.Anchored=true
  41. v.CanCollide=false
  42. v.BottomSurface="Smooth"
  43. v.TopSurface="Smooth"
  44. v.Size=Vector3.new(10,5,3)
  45. v.Transparency=1
  46. v.CFrame=chr.Torso.CFrame
  47. v.BrickColor=BrickColor.new("Lime green")
  48. v.Transparency=1
  49. v.Shape="Block"
  50. chr.Shirt.ShirtTemplate = "rbxassetid://846519063"
  51. chr.Pants.PantsTemplate = "rbxassetid://848613245"
  52. z = Instance.new("Sound", tors)
  53. z.SoundId = "rbxassetid://513429715"
  54. z.Looped = true
  55. z.Volume = 3
  56. wait(.1)
  57. z:Play()
  58. for i,v in pairs(chr:children()) do
  59. if v:IsA("Hat") then
  60. v:Destroy()
  61. end
  62. end
  63. for i,v in pairs(chr:children()) do
  64. if v:IsA("Accessory") then
  65. v:Destroy()
  66. end
  67. end
  68. for i,v in pairs(chr:children()) do
  69. if v:IsA("Hair") then
  70. v:Destroy()
  71. end
  72. end
  73. local Part = Instance.new("Part",chr)
  74. Part.BrickColor = BrickColor.new("Royal blue")
  75. Part.Size = Vector3.new(1,1,1)
  76. Part.CanCollide = false
  77. Part.Material = "Neon"
  78. local M = Instance.new("SpecialMesh",Part)
  79. M.MeshId = "rbxassetid://212966179"
  80. M.Scale = Vector3.new(1.2,1.2,1.2)
  81. M.TextureId = "rbxassetid://431984628"
  82. local Part2 = Instance.new("Weld",Part)
  83. Part2.Part0 = chr.Head
  84. Part2.Part1 = Part
  85. Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  86. local Part1 = Instance.new("Part",chr)
  87. Part1.BrickColor = BrickColor.new("Really black")
  88. Part1.Size = Vector3.new(1,1,1)
  89. Part1.CanCollide = false
  90. Part1.Material = "Neon"
  91. local M1 = Instance.new("SpecialMesh",Part1)
  92. M1.MeshId = "rbxassetid://212966179"
  93. M1.Scale = Vector3.new(1.1,1.1,1.1)
  94. local Part21 = Instance.new("Weld",Part1)
  95. Part21.Part0 = chr.Head
  96. Part21.Part1 = Part1
  97. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  98. hrp = chr.HumanoidRootPart
  99. head = chr.Head
  100. anim = human.Animator
  101. activu = false
  102. Heartbeat = Instance.new("BindableEvent")
  103. Heartbeat.Name = "Heartbeat"
  104. Heartbeat.Parent = script
  105. frame = 0.03333333333333333
  106. tf = 0
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. for i = 1, math.floor(tf / frame) do
  111. Heartbeat:Fire()
  112. end
  113. tf = tf - frame * math.floor(tf / frame)
  114. end
  115. end)
  116. function swait(num)
  117. if num == 0 or num == nil then
  118. Heartbeat.Event:wait()
  119. else
  120. for i = 1, num do
  121. Heartbeat.Event:wait()
  122. end
  123. end
  124. end
  125. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  126. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  127. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  128. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  129. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  130. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  131. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  132. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  133. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  134. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  135. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  136. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  137. RS = tors:FindFirstChild("Right Shoulder")
  138. LS = tors:FindFirstChild("Left Shoulder")
  139. RH = tors:FindFirstChild("Right Hip")
  140. LH = tors:FindFirstChild("Left Hip")
  141. RJ = hrp:FindFirstChild("RootJoint")
  142. N = tors:FindFirstChild("Neck")
  143. cf = CFrame.new
  144. ang = CFrame.Angles
  145. rd = math.rad
  146. rd2 = math.random
  147. function nooutline(p)
  148. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  149. end
  150. function makepart(color, name, reflec, mater, parnt, cfram)
  151. local port = Instance.new("Part")
  152. port.BrickColor = BrickColor.new(color)
  153. port.Name = name
  154. nooutline(port)
  155. port.Reflectance = reflec
  156. port.Material = mater
  157. port.Anchored = false
  158. port.CanCollide = false
  159. port.Locked = true
  160. port.Size = Vector3.new(0.2, 0.2, 0.2)
  161. port.Parent = parnt
  162. return port
  163. end
  164. function makemesh(meshtype, scale, meshid, parent)
  165. local mes = Instance.new("SpecialMesh")
  166. mes.MeshType = meshtype
  167. mes.Scale = scale
  168. if meshtype == "FileMesh" then
  169. mes.MeshId = meshid
  170. end
  171. mes.Parent = parent
  172. return mes
  173. end
  174. function makeweld(parent, p0, p1, c0, c1)
  175. local wel = Instance.new("Weld")
  176. wel.Part0 = p0
  177. wel.Part1 = p1
  178. wel.C0 = c0
  179. if c1 ~= nil then
  180. wel.C1 = c1
  181. end
  182. wel.Parent = parent
  183. return wel
  184. end
  185. function smokz(prnt)
  186. s = Instance.new("Smoke")
  187. s.Color = Color3.new(1, 1, 1)
  188. s.Enabled = false
  189. s.Name = "smok"
  190. s.Opacity = 0.5
  191. s.RiseVelocity = 0.2
  192. s.Size = 0.1
  193. s.Parent = prnt
  194. end
  195. function lerpz(joint, prop, cfrmz, alp)
  196. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  197. end
  198. function resetlerp()
  199. RJ.C0 = RJC0
  200. RJ.C1 = RJC1
  201. N.C0 = NC0
  202. N.C1 = NC1
  203. RS.C0 = RSC0
  204. RS.C1 = RSC1
  205. LS.C0 = LSC0
  206. LS.C1 = LSC1
  207. RH.C0 = RHC0
  208. RH.C1 = RHC1
  209. LH.C0 = LHC0
  210. end
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219.  
  220.  
  221.  
  222. function RFistDamage()
  223.  
  224. end
  225. function rsmash()
  226. if activu == true then
  227. return
  228. end
  229. activu = true
  230.  
  231. human.WalkSpeed = human.WalkSpeed - 13
  232. animo(false)
  233. for _ = 1, 45 do
  234. swait()
  235. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  236. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  237. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  238. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  239. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  240. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  241. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  242. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  243. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  244. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  245. end
  246. for _ = 1, 30 do
  247. swait()
  248. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  249. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  250. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  251. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  252. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  253. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  254. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  255. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  256.  
  257. end
  258. for l = 1, 3 do
  259. swait()
  260. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  261. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  262. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  263. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  264. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  265. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  266. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  267. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  268. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  269. end
  270. KABOOMZ()
  271. rarm.BrickColor = BrickColor.new("Cocoa")
  272. for _ = 1, 8 do
  273. swait()
  274. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  275. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  276. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  277. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  278. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  279. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  280. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  281. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  282. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  283. end
  284. wait(1.5)
  285. animo(true)
  286. human.WalkSpeed = human.WalkSpeed + 13
  287. for _ = 1, 24 do
  288. swait()
  289. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  290. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  291. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  292. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  293. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  294. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  295. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  296. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  297. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  298. end
  299. resetlerp()
  300. activu = false
  301. wait(5)
  302. rarm.BrickColor = BrickColor.new("Institutional white")
  303. end
  304.  
  305.  
  306.  
  307.  
  308. local debris=game:service"Debris"
  309. vt = Vector3.new
  310. bc = BrickColor.new
  311.  
  312.  
  313.  
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323. function Ring()
  324.  
  325.  
  326. local effspwn = Instance.new("Part")
  327. local model = Instance.new("Model")
  328. game.Debris:AddItem(model, 20)
  329. model.Name = "smasheffects"
  330. model.Parent = workspace
  331. effspwn.Name = "spwnr"
  332. effspwn.Size = Vector3.new(1, 1, 1)
  333. effspwn.Anchored = true
  334. effspwn.CanCollide = false
  335. effspwn.Transparency = 1
  336. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  337. effspwn.Parent = model
  338.  
  339. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  340. if v:FindFirstChild('Humanoid') then
  341. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  342. v.Humanoid.PlatformStand = true
  343. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  344. end
  345. end
  346. coroutine.resume(coroutine.create(function()
  347. local shok = Instance.new("Part")
  348. shok.Name = "wring1"
  349. shok.BrickColor = BrickColor.new("Institutional white")
  350. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  351. shok.Size = Vector3.new(1, 1, 1)
  352. shok.Anchored = true
  353. shok.Material = "Neon"
  354. shok.Transparency = 0.25
  355. shok.CanCollide = false
  356. shok.Parent = model
  357. game.Debris:AddItem(shok, 12)
  358. local mesh = Instance.new("SpecialMesh")
  359. mesh.MeshType = "FileMesh"
  360. mesh.MeshId = "rbxassetid://3270017"
  361. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  362. mesh.Parent = shok
  363. for e = 1, 30 do
  364. wait()
  365. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  366. shok.Transparency = shok.Transparency + 0.002
  367. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  368. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  369. end
  370. for e = 1, 38 do
  371. wait()
  372. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  373. shok.Transparency = shok.Transparency + 0.002
  374. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  375. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  376. end
  377. for e = 1, 24 do
  378. wait()
  379. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  380. shok.Transparency = shok.Transparency + 0.03
  381. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  382. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  383. end
  384. end))
  385. coroutine.resume(coroutine.create(function()
  386. local shok = Instance.new("Part")
  387. shok.Name = "wring2"
  388. shok.BrickColor = BrickColor.new("Institutional white")
  389. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  390. shok.Size = Vector3.new(1, 1, 1)
  391. shok.Anchored = true
  392. shok.Material = "Neon"
  393. shok.Transparency = 0.25
  394. shok.CanCollide = false
  395. shok.Parent = model
  396. game.Debris:AddItem(shok, 12)
  397. local mesh = Instance.new("SpecialMesh")
  398. mesh.MeshType = "FileMesh"
  399. mesh.MeshId = "rbxassetid://3270017"
  400. mesh.Scale = Vector3.new(12, 12, 0.05)
  401. mesh.Parent = shok
  402. for e = 1, 30 do
  403. wait()
  404. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  405. shok.Transparency = shok.Transparency + 0.002
  406. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  407. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  408. end
  409. for e = 1, 38 do
  410. wait()
  411. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  412. shok.Transparency = shok.Transparency + 0.002
  413. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  414. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  415. end
  416. for e = 1, 24 do
  417. wait()
  418. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  419. shok.Transparency = shok.Transparency + 0.03
  420. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  421. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  422. end
  423. end))
  424.  
  425. coroutine.resume(coroutine.create(function()
  426. local shok = Instance.new("Part")
  427. shok.Name = "shokwve"
  428. shok.BrickColor = BrickColor.new("Institutional white")
  429. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  430. shok.Size = Vector3.new(1, 1, 1)
  431. shok.Anchored = true
  432. shok.Material = "Neon"
  433. shok.Transparency = 0.6
  434. shok.CanCollide = false
  435. shok.Parent = model
  436. game.Debris:AddItem(shok, 12)
  437. local mesh = Instance.new("SpecialMesh")
  438. mesh.MeshType = "FileMesh"
  439. mesh.MeshId = "rbxassetid://489415447"
  440. mesh.Scale = Vector3.new(1, 1, 1)
  441. mesh.Parent = shok
  442. for e = 1, 12 do
  443. wait()
  444. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  445. shok.Transparency = shok.Transparency + 0.002
  446. end
  447. for e = 1, 32 do
  448. wait()
  449. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  450. shok.Transparency = shok.Transparency + 0.002
  451. end
  452. for e = 1, 24 do
  453. wait()
  454. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  455. shok.Transparency = shok.Transparency + 0.03
  456. end
  457. end))
  458. coroutine.resume(coroutine.create(function()
  459. local shok = Instance.new("Part")
  460. shok.Name = "shock2"
  461. shok.BrickColor = BrickColor.new("Institutional white")
  462. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  463. shok.Size = Vector3.new(1, 1, 1)
  464. shok.Anchored = true
  465. shok.Material = "Neon"
  466. shok.Transparency = 0.35
  467. shok.CanCollide = false
  468. shok.Parent = model
  469. game.Debris:AddItem(shok, 12)
  470. local mesh = Instance.new("SpecialMesh")
  471. mesh.MeshType = "FileMesh"
  472. mesh.MeshId = "rbxassetid://489415447"
  473. mesh.Scale = Vector3.new(12, 12, 12)
  474. mesh.Parent = shok
  475. for e = 1, 15 do
  476. wait()
  477. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  478. shok.Transparency = shok.Transparency + 0.004
  479. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  480. end
  481. for e = 1, 16 do
  482. wait()
  483. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  484. shok.Transparency = shok.Transparency + 0.004
  485. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  486. end
  487. for e = 1, 12 do
  488. wait()
  489. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  490. shok.Transparency = shok.Transparency + 0.06
  491. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  492. end
  493. end))
  494. coroutine.resume(coroutine.create(function()
  495. local shok = Instance.new("Part")
  496. shok.Name = "shock3"
  497. shok.BrickColor = BrickColor.new("Institutional white")
  498. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  499. shok.Size = Vector3.new(1, 1, 1)
  500. shok.Anchored = true
  501. shok.Material = "Neon"
  502. shok.Transparency = 0.35
  503. shok.CanCollide = false
  504. shok.Parent = model
  505. game.Debris:AddItem(shok, 12)
  506. local mesh = Instance.new("SpecialMesh")
  507. mesh.MeshType = "FileMesh"
  508. mesh.MeshId = "rbxassetid://489415447"
  509. mesh.Scale = Vector3.new(12, 12, 12)
  510. mesh.Parent = shok
  511. for e = 1, 15 do
  512. wait()
  513. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  514. shok.Transparency = shok.Transparency + 0.004
  515. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  516. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  517. end
  518. for e = 1, 16 do
  519. wait()
  520. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  521. shok.Transparency = shok.Transparency + 0.004
  522. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  523. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  524. end
  525. for e = 1, 12 do
  526. wait()
  527. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  528. shok.Transparency = shok.Transparency + 0.06
  529. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  530. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  531. end
  532. end))
  533.  
  534. end
  535. function Landing()
  536.  
  537.  
  538.  
  539.  
  540.  
  541.  
  542. ROW = function(out, trans, s, wt, t, ang, plus)
  543. for i = 1, 360, 360/t do
  544. local c = Instance.new("Part", game.Workspace)
  545. c.FormFactor = 3
  546. c.TopSurface = 0
  547. c.BottomSurface = 0
  548. c.Size = s
  549. c.Anchored = true
  550. c.CanCollide = wt
  551. c.Material=workspace.Base.Material
  552. c.Transparency = trans
  553. c.BrickColor = workspace.Base.BrickColor
  554. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  555. c.Locked=true
  556. game.Debris:AddItem(c,15)
  557. end
  558. end
  559.  
  560.  
  561.  
  562.  
  563.  
  564. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  565. Ring()
  566.  
  567.  
  568.  
  569.  
  570.  
  571. end
  572.  
  573.  
  574.  
  575.  
  576.  
  577.  
  578.  
  579. function newRay(start,face,range,wat)
  580. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  581. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  582. return rey,hit,pos
  583. end
  584.  
  585.  
  586.  
  587.  
  588. function jum()
  589. if activu == true then
  590. return
  591. end
  592. activu = true
  593. human.WalkSpeed = human.WalkSpeed - 13
  594. for l = 1, 30 do
  595. swait()
  596. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  597. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  598. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  599. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  600. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  601. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  602. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  603. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  604. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  605. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  606. end
  607. human.WalkSpeed = 50
  608. BV = Instance.new("BodyVelocity", tors)
  609. BV.maxForce = Vector3.new(0,100000,0)
  610. BV.P = 100000
  611. BV.velocity = Vector3.new(0,800,0)
  612. KABOOMZ2()
  613. coroutine.resume(coroutine.create(function()
  614. swait(3)
  615. BV:Destroy()
  616. end))
  617. for _ = 1, 18 do
  618. swait()
  619. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  620. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  621. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  622. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  623. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  624. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  625. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  626. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  627. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  628. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  629. end
  630. for _ = 1, 18 do
  631. swait()
  632. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  633. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  634. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  635. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  636. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  637. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  638. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  639. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  640. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  641. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  642. end
  643. resetlerp()
  644. local ry,ht,ps=nil,nil,nil
  645. while ht==nil do
  646. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  647. wait()
  648. end
  649. human.WalkSpeed = 0
  650. Landing()
  651. z = Instance.new("Sound",tors)
  652. z.SoundId = "rbxassetid://142070127"
  653. z.Volume = 2
  654. wait(.1)
  655. z:Play()
  656.  
  657. for l = 1, 30 do
  658. swait()
  659. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  660. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  661. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  662. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  663. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  664. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  665. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  666. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  667. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  668. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  669. end
  670. resetlerp()
  671. human.WalkSpeed = 16
  672.  
  673. activu = false
  674. end
  675.  
  676.  
  677.  
  678. local acos = math.acos
  679. local sqrt = math.sqrt
  680. local Vec3 = Vector3.new
  681. local fromAxisAngle = CFrame.fromAxisAngle
  682.  
  683. local function toAxisAngle(CFr)
  684. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  685. local Angle = math.acos((R00+R11+R22-1)/2)
  686. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  687. A = A == 0 and 0.00001 or A
  688. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  689. B = B == 0 and 0.00001 or B
  690. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  691. C = C == 0 and 0.00001 or C
  692. local x = (R21-R12)/sqrt(A)
  693. local y = (R02-R20)/sqrt(B)
  694. local z = (R10-R01)/sqrt(C)
  695. return Vec3(x,y,z),Angle
  696. end
  697.  
  698. function ApplyTrig(Num,Func)
  699. local Min,Max = Func(0),Func(1)
  700. local i = Func(Num)
  701. return (i-Min)/(Max-Min)
  702. --[[if Func == "sin" then
  703. return (math.sin((1-Num)*math.pi)+1)/2
  704. elseif Func == "cos" then
  705. return (math.cos((1-Num)*math.pi)+1)/2
  706. end]]
  707. end
  708.  
  709. function LerpCFrame(CFrame1,CFrame2,Num)
  710. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  711. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  712. end
  713.  
  714. function Crater(Torso,Radius)
  715. spawn(function()
  716. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  717. local Ignore = {}
  718. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  719. if v.Character ~= nil then
  720. Ignore[#Ignore+1] = v.Character
  721. end
  722. end
  723. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  724. if Hit == nil then return end
  725. local Parts = {}
  726. for i = 1,360,10 do
  727. local P = Instance.new("Part",Torso.Parent)
  728. P.Anchored = true
  729. P.FormFactor = "Custom"
  730. P.BrickColor = Hit.BrickColor
  731. P.Material = Hit.Material
  732. P.TopSurface = "Smooth"
  733. P.BottomSurface = "Smooth"
  734. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  735. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  736. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  737. if math.random(0,5) == 0 then -- rubble
  738. local P = Instance.new("Part",Torso.Parent)
  739. P.Anchored = true
  740. P.FormFactor = "Custom"
  741. P.BrickColor = Hit.BrickColor
  742. P.Material = Hit.Material
  743. P.TopSurface = "Smooth"
  744. P.BottomSurface = "Smooth"
  745. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  746. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  747. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  748. end
  749. end
  750. for i = 0,1,0.05 do
  751. for i2,v in pairs(Parts) do
  752. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  753. end
  754. wait(0.02)
  755. end
  756. for i,v in pairs(Parts) do
  757. if v[1].Size.X > 2.1 then
  758. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  759. end
  760. v[1].Anchored = false
  761. end
  762. for i = 0,1,0.05 do
  763. for i2,v in pairs(Parts) do
  764. v[1].Transparency = i
  765. if i == 1 then
  766. v[1]:Destroy()
  767. elseif i >= 0.25 then
  768. v[1].CanCollide = false
  769. end
  770. end
  771. wait(0.02)
  772. end
  773. Parts = nil
  774. end)
  775. end
  776.  
  777.  
  778. function FindNearestTorso(Position,Distance,SinglePlayer)
  779. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  780. local List = {}
  781. for i,v in pairs(workspace:GetChildren())do
  782. if v:IsA("Model")then
  783. if v:findFirstChild("Torso")then
  784. if v ~= chr then
  785. if(v.Torso.Position -Position).magnitude <= Distance then
  786. table.insert(List,v)
  787. end
  788. end
  789. end
  790. end
  791. end
  792. return List
  793. end
  794.  
  795. function KABOOMZ()
  796. local effspwn = Instance.new("Part")
  797. coroutine.resume(coroutine.create(function()
  798. local sound1 = Instance.new("Sound")
  799. sound1.SoundId = "rbxassetid://138137702"
  800. sound1.MaxDistance = 300
  801. sound1.EmitterSize = 20
  802. sound1.Volume = 5
  803. sound1.Pitch = 0.95
  804. sound1.Parent = effspwn
  805. local sound2 = Instance.new("Sound")
  806. sound2.SoundId = "rbxassetid://157878578"
  807. sound2.MaxDistance = 300
  808. sound2.EmitterSize = 20
  809. sound2.Volume = 2
  810. sound2.Pitch = 0.9
  811. sound2.Parent = effspwn
  812. local sound3 = Instance.new("Sound")
  813. sound3.SoundId = "rbxassetid://138250406"
  814. sound2.MaxDistance = 400
  815. sound2.EmitterSize = 30
  816. sound2.Volume = 1.5
  817. sound2.Pitch = 0.6
  818. sound2.Parent = effspwn
  819. sound2:Play()
  820. wait()
  821. sound1:Play()
  822. sound3:Play()
  823. end))
  824. local model = Instance.new("Model")
  825. game.Debris:AddItem(model, 20)
  826. model.Name = "smasheffects"
  827. model.Parent = workspace
  828. effspwn.Name = "spwnr"
  829. effspwn.Size = Vector3.new(1, 1, 1)
  830. effspwn.Anchored = true
  831. effspwn.CanCollide = false
  832. effspwn.Transparency = 1
  833. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  834. effspwn.Parent = model
  835.  
  836. Crater(head,60)
  837.  
  838. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  839. if v:FindFirstChild('Humanoid') then
  840. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  841. v.Humanoid.PlatformStand = true
  842. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  843. end
  844. end
  845. coroutine.resume(coroutine.create(function()
  846. local shok = Instance.new("Part")
  847. shok.Name = "whoosh"
  848. shok.BrickColor = BrickColor.new("Institutional white")
  849. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  850. shok.Size = Vector3.new(1, 1, 1)
  851. shok.Anchored = true
  852. shok.Material = "Neon"
  853. shok.Transparency = 0.1
  854. shok.CanCollide = false
  855. shok.Parent = model
  856. game.Debris:AddItem(shok, 12)
  857. local mesh = Instance.new("SpecialMesh")
  858. mesh.MeshType = "FileMesh"
  859. mesh.MeshId = "rbxassetid://437347603"
  860. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  861. mesh.Parent = shok
  862. for e = 1, 8 do
  863. wait()
  864. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  865. shok.Transparency = shok.Transparency + 0.035
  866. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  867. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  868. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  869. end
  870. for e = 1, 16 do
  871. wait()
  872. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  873. shok.Transparency = shok.Transparency + 0.11
  874. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  875. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  876. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  877. end
  878. end))
  879. coroutine.resume(coroutine.create(function()
  880. local shok = Instance.new("Part")
  881. shok.Name = "wring1"
  882. shok.BrickColor = BrickColor.new("Institutional white")
  883. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  884. shok.Size = Vector3.new(1, 1, 1)
  885. shok.Anchored = true
  886. shok.Material = "Neon"
  887. shok.Transparency = 0.25
  888. shok.CanCollide = false
  889. shok.Parent = model
  890. game.Debris:AddItem(shok, 12)
  891. local mesh = Instance.new("SpecialMesh")
  892. mesh.MeshType = "FileMesh"
  893. mesh.MeshId = "rbxassetid://3270017"
  894. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  895. mesh.Parent = shok
  896. for e = 1, 30 do
  897. wait()
  898. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  899. shok.Transparency = shok.Transparency + 0.002
  900. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  901. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  902. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  903.  
  904. end
  905. for e = 1, 38 do
  906. wait()
  907. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  908. shok.Transparency = shok.Transparency + 0.002
  909. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  910. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  911. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  912.  
  913. end
  914. for e = 1, 24 do
  915. wait()
  916. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  917. shok.Transparency = shok.Transparency + 0.03
  918. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  919. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  920. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  921.  
  922. end
  923. end))
  924. coroutine.resume(coroutine.create(function()
  925. local shok = Instance.new("Part")
  926. shok.Name = "wring2"
  927. shok.BrickColor = BrickColor.new("Institutional white")
  928. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  929. shok.Size = Vector3.new(1, 1, 1)
  930. shok.Anchored = true
  931. shok.Material = "Neon"
  932. shok.Transparency = 0.25
  933. shok.CanCollide = false
  934. shok.Parent = model
  935. game.Debris:AddItem(shok, 12)
  936. local mesh = Instance.new("SpecialMesh")
  937. mesh.MeshType = "FileMesh"
  938. mesh.MeshId = "rbxassetid://3270017"
  939. mesh.Scale = Vector3.new(12, 12, 0.05)
  940. mesh.Parent = shok
  941. for e = 1, 30 do
  942. wait()
  943. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  944. shok.Transparency = shok.Transparency + 0.002
  945. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  946. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  947. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  948.  
  949. end
  950. for e = 1, 38 do
  951. wait()
  952. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  953. shok.Transparency = shok.Transparency + 0.002
  954. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  955. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  956. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  957.  
  958. end
  959. for e = 1, 24 do
  960. wait()
  961. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  962. shok.Transparency = shok.Transparency + 0.03
  963. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  964. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  965. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  966.  
  967. end
  968. end))
  969. coroutine.resume(coroutine.create(function()
  970. local shok = Instance.new("Part")
  971. shok.Name = "coil1"
  972. shok.BrickColor = BrickColor.new("Institutional white")
  973. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  974. shok.Size = Vector3.new(1, 1, 1)
  975. shok.Anchored = true
  976. shok.Material = "Neon"
  977. shok.Transparency = 0.25
  978. shok.CanCollide = false
  979. shok.Parent = model
  980. game.Debris:AddItem(shok, 12)
  981. local mesh = Instance.new("SpecialMesh")
  982. mesh.MeshType = "FileMesh"
  983. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  984. mesh.Scale = Vector3.new(12, 12, 12)
  985. mesh.Parent = shok
  986. for e = 1, 15 do
  987. wait()
  988. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  989. shok.Transparency = shok.Transparency + 0.004
  990. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  991. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  992. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  993.  
  994. end
  995. for e = 1, 16 do
  996. wait()
  997. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  998. shok.Transparency = shok.Transparency + 0.004
  999. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1000. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1001. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1002.  
  1003. end
  1004. for e = 1, 12 do
  1005. wait()
  1006. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1007. shok.Transparency = shok.Transparency + 0.06
  1008. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1009. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1010. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1011.  
  1012. end
  1013. end))
  1014. coroutine.resume(coroutine.create(function()
  1015. local shok = Instance.new("Part")
  1016. shok.Name = "coil2"
  1017. shok.BrickColor = BrickColor.new("Institutional white")
  1018. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1019. shok.Size = Vector3.new(1, 1, 1)
  1020. shok.Anchored = true
  1021. shok.Material = "Neon"
  1022. shok.Transparency = 0.25
  1023. shok.CanCollide = false
  1024. shok.Parent = model
  1025. game.Debris:AddItem(shok, 12)
  1026. local mesh = Instance.new("SpecialMesh")
  1027. mesh.MeshType = "FileMesh"
  1028. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1029. mesh.Scale = Vector3.new(6, 12, 6)
  1030. mesh.Parent = shok
  1031. for e = 1, 15 do
  1032. wait()
  1033. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1034. shok.Transparency = shok.Transparency + 0.005
  1035. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1036. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1037. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1038.  
  1039. end
  1040. for e = 1, 16 do
  1041. wait()
  1042. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1043. shok.Transparency = shok.Transparency + 0.005
  1044. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1045. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1046. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1047.  
  1048. end
  1049. for e = 1, 12 do
  1050. wait()
  1051. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1052. shok.Transparency = shok.Transparency + 0.09
  1053. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1054. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1055. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1056.  
  1057. end
  1058. end))
  1059. coroutine.resume(coroutine.create(function()
  1060. local shok = Instance.new("Part")
  1061. shok.Name = "shokwve"
  1062. shok.BrickColor = BrickColor.new("Institutional white")
  1063. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1064. shok.Size = Vector3.new(1, 1, 1)
  1065. shok.Anchored = true
  1066. shok.Material = "Neon"
  1067. shok.Transparency = 0.6
  1068. shok.CanCollide = false
  1069. shok.Parent = model
  1070. game.Debris:AddItem(shok, 12)
  1071. local mesh = Instance.new("SpecialMesh")
  1072. mesh.MeshType = "FileMesh"
  1073. mesh.MeshId = "rbxassetid://489415447"
  1074. mesh.Scale = Vector3.new(1, 1, 1)
  1075. mesh.Parent = shok
  1076. for e = 1, 12 do
  1077. wait()
  1078. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1079. shok.Transparency = shok.Transparency + 0.002
  1080. end
  1081. for e = 1, 32 do
  1082. wait()
  1083. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1084. shok.Transparency = shok.Transparency + 0.002
  1085. end
  1086. for e = 1, 24 do
  1087. wait()
  1088. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1089. shok.Transparency = shok.Transparency + 0.03
  1090. end
  1091. end))
  1092. coroutine.resume(coroutine.create(function()
  1093. local shok = Instance.new("Part")
  1094. shok.Name = "shock2"
  1095. shok.BrickColor = BrickColor.new("Institutional white")
  1096. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1097. shok.Size = Vector3.new(1, 1, 1)
  1098. shok.Anchored = true
  1099. shok.Material = "Neon"
  1100. shok.Transparency = 0.35
  1101. shok.CanCollide = false
  1102. shok.Parent = model
  1103. game.Debris:AddItem(shok, 12)
  1104. local mesh = Instance.new("SpecialMesh")
  1105. mesh.MeshType = "FileMesh"
  1106. mesh.MeshId = "rbxassetid://489415447"
  1107. mesh.Scale = Vector3.new(12, 12, 12)
  1108. mesh.Parent = shok
  1109. for e = 1, 15 do
  1110. wait()
  1111. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1112. shok.Transparency = shok.Transparency + 0.004
  1113. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1114. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1115.  
  1116. end
  1117. for e = 1, 16 do
  1118. wait()
  1119. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1120. shok.Transparency = shok.Transparency + 0.004
  1121. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1122. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1123.  
  1124. end
  1125. for e = 1, 12 do
  1126. wait()
  1127. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1128. shok.Transparency = shok.Transparency + 0.06
  1129. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1130. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1131.  
  1132. end
  1133. end))
  1134. coroutine.resume(coroutine.create(function()
  1135. local shok = Instance.new("Part")
  1136. shok.Name = "shock3"
  1137. shok.BrickColor = BrickColor.new("Institutional white")
  1138. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1139. shok.Size = Vector3.new(1, 1, 1)
  1140. shok.Anchored = true
  1141. shok.Material = "Neon"
  1142. shok.Transparency = 0.35
  1143. shok.CanCollide = false
  1144. shok.Parent = model
  1145. game.Debris:AddItem(shok, 12)
  1146. local mesh = Instance.new("SpecialMesh")
  1147. mesh.MeshType = "FileMesh"
  1148. mesh.MeshId = "rbxassetid://489415447"
  1149. mesh.Scale = Vector3.new(12, 12, 12)
  1150. mesh.Parent = shok
  1151. for e = 1, 15 do
  1152. wait()
  1153. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1154. shok.Transparency = shok.Transparency + 0.004
  1155. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1156. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1157. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1158.  
  1159. end
  1160. for e = 1, 16 do
  1161. wait()
  1162. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1163. shok.Transparency = shok.Transparency + 0.004
  1164. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1165. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1166. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1167.  
  1168. end
  1169. for e = 1, 12 do
  1170. wait()
  1171. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1172. shok.Transparency = shok.Transparency + 0.06
  1173. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1174. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1175. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1176.  
  1177. end
  1178. end))
  1179. end
  1180. function KABOOMZ2()
  1181. local effspwn = Instance.new("Part")
  1182. coroutine.resume(coroutine.create(function()
  1183. local sound1 = Instance.new("Sound")
  1184. sound1.SoundId = "rbxassetid://138137702"
  1185. sound1.MaxDistance = 300
  1186. sound1.EmitterSize = 20
  1187. sound1.Volume = 2.5
  1188. sound1.Pitch = 0.65
  1189. sound1.Parent = effspwn
  1190. local sound2 = Instance.new("Sound")
  1191. sound2.SoundId = "rbxassetid://157878578"
  1192. sound2.MaxDistance = 300
  1193. sound2.EmitterSize = 20
  1194. sound2.Volume = 1
  1195. sound2.Pitch = 0.7
  1196. sound2.Parent = effspwn
  1197. local sound3 = Instance.new("Sound")
  1198. sound3.SoundId = "rbxassetid://138250406"
  1199. sound2.MaxDistance = 400
  1200. sound2.EmitterSize = 30
  1201. sound2.Volume = 0.5
  1202. sound2.Pitch = 0.5
  1203. sound2.Parent = effspwn
  1204. sound2:Play()
  1205. wait()
  1206. sound1:Play()
  1207. sound3:Play()
  1208. end))
  1209. local model = Instance.new("Model")
  1210. game.Debris:AddItem(model, 20)
  1211. model.Name = "smasheffects"
  1212. model.Parent = workspace
  1213. effspwn.Name = "spwnr"
  1214. effspwn.Size = Vector3.new(1, 1, 1)
  1215. effspwn.Anchored = true
  1216. effspwn.CanCollide = false
  1217. effspwn.Transparency = 1
  1218. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1219. effspwn.Parent = model
  1220.  
  1221.  
  1222.  
  1223.  
  1224.  
  1225. Crater(head,60)
  1226. Crater(head,120)
  1227.  
  1228. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1229. if v:FindFirstChild('Humanoid') then
  1230. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1231. v.Humanoid.PlatformStand = true
  1232. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1233. end
  1234. end
  1235.  
  1236. coroutine.resume(coroutine.create(function()
  1237. local shok = Instance.new("Part")
  1238. shok.Name = "whoosh"
  1239. shok.BrickColor = BrickColor.new("Institutional white")
  1240. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1241. shok.Size = Vector3.new(1, 1, 1)
  1242. shok.Anchored = true
  1243. shok.Material = "Neon"
  1244. shok.Transparency = 0.1
  1245. shok.CanCollide = false
  1246. shok.Parent = model
  1247. game.Debris:AddItem(shok, 12)
  1248. local mesh = Instance.new("SpecialMesh")
  1249. mesh.MeshType = "FileMesh"
  1250. mesh.MeshId = "rbxassetid://437347603"
  1251. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1252. mesh.Parent = shok
  1253.  
  1254.  
  1255.  
  1256.  
  1257.  
  1258. for e = 1, 8 do
  1259. wait()
  1260. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1261. shok.Transparency = shok.Transparency + 0.035
  1262. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1263. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1264. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1265.  
  1266. end
  1267. for e = 1, 16 do
  1268. wait()
  1269. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1270. shok.Transparency = shok.Transparency + 0.11
  1271. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1272. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1273. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1274.  
  1275. end
  1276. end))
  1277. coroutine.resume(coroutine.create(function()
  1278. local shok = Instance.new("Part")
  1279. shok.Name = "wring1"
  1280. shok.BrickColor = BrickColor.new("Institutional white")
  1281. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1282. shok.Size = Vector3.new(1, 1, 1)
  1283. shok.Anchored = true
  1284. shok.Material = "Neon"
  1285. shok.Transparency = 0.25
  1286. shok.CanCollide = false
  1287. shok.Parent = model
  1288. game.Debris:AddItem(shok, 12)
  1289. local mesh = Instance.new("SpecialMesh")
  1290. mesh.MeshType = "FileMesh"
  1291. mesh.MeshId = "rbxassetid://3270017"
  1292. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1293. mesh.Parent = shok
  1294. for e = 1, 30 do
  1295. wait()
  1296. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1297. shok.Transparency = shok.Transparency + 0.002
  1298. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1299. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1300. end
  1301. for e = 1, 38 do
  1302. wait()
  1303. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1304. shok.Transparency = shok.Transparency + 0.002
  1305. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1306. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1307. end
  1308. for e = 1, 24 do
  1309. wait()
  1310. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1311. shok.Transparency = shok.Transparency + 0.03
  1312. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1313. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1314. end
  1315. end))
  1316. coroutine.resume(coroutine.create(function()
  1317. local shok = Instance.new("Part")
  1318. shok.Name = "wring2"
  1319. shok.BrickColor = BrickColor.new("Institutional white")
  1320. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1321. shok.Size = Vector3.new(1, 1, 1)
  1322. shok.Anchored = true
  1323. shok.Material = "Neon"
  1324. shok.Transparency = 0.25
  1325. shok.CanCollide = false
  1326. shok.Parent = model
  1327. game.Debris:AddItem(shok, 12)
  1328. local mesh = Instance.new("SpecialMesh")
  1329. mesh.MeshType = "FileMesh"
  1330. mesh.MeshId = "rbxassetid://3270017"
  1331. mesh.Scale = Vector3.new(12, 12, 0.05)
  1332. mesh.Parent = shok
  1333. for e = 1, 30 do
  1334. wait()
  1335. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1336. shok.Transparency = shok.Transparency + 0.002
  1337. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1338. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1339. end
  1340. for e = 1, 38 do
  1341. wait()
  1342. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1343. shok.Transparency = shok.Transparency + 0.002
  1344. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1345. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1346. end
  1347. for e = 1, 24 do
  1348. wait()
  1349. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1350. shok.Transparency = shok.Transparency + 0.03
  1351. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1352. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1353. end
  1354. end))
  1355. coroutine.resume(coroutine.create(function()
  1356. local shok = Instance.new("Part")
  1357. shok.Name = "coil1"
  1358. shok.BrickColor = BrickColor.new("Institutional white")
  1359. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1360. shok.Size = Vector3.new(1, 1, 1)
  1361. shok.Anchored = true
  1362. shok.Material = "Neon"
  1363. shok.Transparency = 0.25
  1364. shok.CanCollide = false
  1365. shok.Parent = model
  1366. game.Debris:AddItem(shok, 12)
  1367. local mesh = Instance.new("SpecialMesh")
  1368. mesh.MeshType = "FileMesh"
  1369. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1370. mesh.Scale = Vector3.new(12, 12, 12)
  1371. mesh.Parent = shok
  1372. for e = 1, 15 do
  1373. wait()
  1374. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1375. shok.Transparency = shok.Transparency + 0.004
  1376. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1377. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1378. end
  1379. for e = 1, 16 do
  1380. wait()
  1381. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1382. shok.Transparency = shok.Transparency + 0.004
  1383. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1384. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1385. end
  1386. for e = 1, 12 do
  1387. wait()
  1388. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1389. shok.Transparency = shok.Transparency + 0.06
  1390. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1391. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1392. end
  1393. end))
  1394. coroutine.resume(coroutine.create(function()
  1395. local shok = Instance.new("Part")
  1396. shok.Name = "coil2"
  1397. shok.BrickColor = BrickColor.new("Institutional white")
  1398. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1399. shok.Size = Vector3.new(1, 1, 1)
  1400. shok.Anchored = true
  1401. shok.Material = "Neon"
  1402. shok.Transparency = 0.25
  1403. shok.CanCollide = false
  1404. shok.Parent = model
  1405. game.Debris:AddItem(shok, 12)
  1406. local mesh = Instance.new("SpecialMesh")
  1407. mesh.MeshType = "FileMesh"
  1408. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1409. mesh.Scale = Vector3.new(6, 12, 6)
  1410. mesh.Parent = shok
  1411. for e = 1, 15 do
  1412. wait()
  1413. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1414. shok.Transparency = shok.Transparency + 0.005
  1415. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1416. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1417. end
  1418. for e = 1, 16 do
  1419. wait()
  1420. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1421. shok.Transparency = shok.Transparency + 0.005
  1422. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1423. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1424. end
  1425. for e = 1, 12 do
  1426. wait()
  1427. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1428. shok.Transparency = shok.Transparency + 0.09
  1429. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1430. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1431. end
  1432. end))
  1433. coroutine.resume(coroutine.create(function()
  1434. local shok = Instance.new("Part")
  1435. shok.Name = "shokwve"
  1436. shok.BrickColor = BrickColor.new("Institutional white")
  1437. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1438. shok.Size = Vector3.new(1, 1, 1)
  1439. shok.Anchored = true
  1440. shok.Material = "Neon"
  1441. shok.Transparency = 0.6
  1442. shok.CanCollide = false
  1443. shok.Parent = model
  1444. game.Debris:AddItem(shok, 12)
  1445. local mesh = Instance.new("SpecialMesh")
  1446. mesh.MeshType = "FileMesh"
  1447. mesh.MeshId = "rbxassetid://489415447"
  1448. mesh.Scale = Vector3.new(1, 1, 1)
  1449. mesh.Parent = shok
  1450. for e = 1, 12 do
  1451. wait()
  1452. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1453. shok.Transparency = shok.Transparency + 0.002
  1454. end
  1455. for e = 1, 32 do
  1456. wait()
  1457. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1458. shok.Transparency = shok.Transparency + 0.002
  1459. end
  1460. for e = 1, 24 do
  1461. wait()
  1462. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1463. shok.Transparency = shok.Transparency + 0.03
  1464. end
  1465. end))
  1466. coroutine.resume(coroutine.create(function()
  1467. local shok = Instance.new("Part")
  1468. shok.Name = "shock2"
  1469. shok.BrickColor = BrickColor.new("Institutional white")
  1470. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1471. shok.Size = Vector3.new(1, 1, 1)
  1472. shok.Anchored = true
  1473. shok.Material = "Neon"
  1474. shok.Transparency = 0.35
  1475. shok.CanCollide = false
  1476. shok.Parent = model
  1477. game.Debris:AddItem(shok, 12)
  1478. local mesh = Instance.new("SpecialMesh")
  1479. mesh.MeshType = "FileMesh"
  1480. mesh.MeshId = "rbxassetid://489415447"
  1481. mesh.Scale = Vector3.new(12, 12, 12)
  1482. mesh.Parent = shok
  1483. for e = 1, 15 do
  1484. wait()
  1485. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1486. shok.Transparency = shok.Transparency + 0.004
  1487. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1488. end
  1489. for e = 1, 16 do
  1490. wait()
  1491. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1492. shok.Transparency = shok.Transparency + 0.004
  1493. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1494. end
  1495. for e = 1, 12 do
  1496. wait()
  1497. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1498. shok.Transparency = shok.Transparency + 0.06
  1499. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1500. end
  1501. end))
  1502. coroutine.resume(coroutine.create(function()
  1503. local shok = Instance.new("Part")
  1504. shok.Name = "shock3"
  1505. shok.BrickColor = BrickColor.new("Institutional white")
  1506. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1507. shok.Size = Vector3.new(1, 1, 1)
  1508. shok.Anchored = true
  1509. shok.Material = "Neon"
  1510. shok.Transparency = 0.35
  1511. shok.CanCollide = false
  1512. shok.Parent = model
  1513. game.Debris:AddItem(shok, 12)
  1514. local mesh = Instance.new("SpecialMesh")
  1515. mesh.MeshType = "FileMesh"
  1516. mesh.MeshId = "rbxassetid://489415447"
  1517. mesh.Scale = Vector3.new(12, 12, 12)
  1518. mesh.Parent = shok
  1519. for e = 1, 15 do
  1520. wait()
  1521. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1522. shok.Transparency = shok.Transparency + 0.004
  1523. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1524. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1525. end
  1526. for e = 1, 16 do
  1527. wait()
  1528. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1529. shok.Transparency = shok.Transparency + 0.004
  1530. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1531. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1532. end
  1533. for e = 1, 12 do
  1534. wait()
  1535. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1536. shok.Transparency = shok.Transparency + 0.06
  1537. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1538. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1539. end
  1540. end))
  1541. end
  1542.  
  1543.  
  1544.  
  1545. tor = chr.Torso
  1546. Debounce = false
  1547.  
  1548. Invis = function()
  1549. for i = 1,20 do
  1550. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1551. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1552. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1553. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1554. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1555. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1556. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1557. game["Run Service"].RenderStepped:wait()
  1558. end
  1559. end
  1560.  
  1561. Vis = function()
  1562. for i = 1,20 do
  1563. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1564. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1565. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1566. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1567. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1568. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1569. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1570. game["Run Service"].RenderStepped:wait()
  1571. end
  1572. end
  1573.  
  1574. Fade = function(Part)
  1575. if Part:IsA'Part' then
  1576. for i = 1,20 do
  1577. Part.Transparency = Part.Transparency + .05
  1578. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1579. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1580. wait()
  1581. end
  1582. Part:Destroy()
  1583. end
  1584. end
  1585.  
  1586. Teleport = function(cx,cy,cz)
  1587. Debounce = true
  1588. tor.Anchored = true
  1589. Invis()
  1590. --MakeTpPart()
  1591. tor.Anchored = false
  1592. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1593. tor.Anchored = true
  1594. Vis()
  1595. tor.Anchored = false
  1596. Debounce = false
  1597. end;
  1598.  
  1599.  
  1600.  
  1601. tps = Instance.new("Sound",chr)
  1602. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1603. tps.Volume = 30
  1604.  
  1605.  
  1606. function Tele()
  1607. human.WalkSpeed = 0
  1608. if activu == true then
  1609. return
  1610. end
  1611. activu = true
  1612.  
  1613. for l = 1, 30 do
  1614. swait()
  1615. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1616. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1617. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1618. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1619. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1620. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1621. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1622. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1623. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1624. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1625. end
  1626. local rng = Instance.new("Part", chr)
  1627. rng.Anchored = true
  1628. rng.BrickColor = BrickColor.new("Institutional white")
  1629. rng.CanCollide = false
  1630. rng.FormFactor = 3
  1631. rng.Name = "Ring"
  1632. rng.Size = Vector3.new(1, 1, 1)
  1633. rng.Transparency = 0.5
  1634. rng.TopSurface = 0
  1635. rng.BottomSurface = 0
  1636. rng.Position = tors.Position - Vector3.new(0,2,0)
  1637. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1638. local rngm = Instance.new("SpecialMesh", rng)
  1639. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1640. rngm.Scale = Vector3.new(1, 1, 2)
  1641. lleg.BrickColor = BrickColor.new("Cocoa")
  1642. rleg.BrickColor = BrickColor.new("Cocoa")
  1643. coroutine.wrap(function()
  1644. for i = 1, 60, 8 do
  1645. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1646. rng.Transparency = i/60
  1647. wait()
  1648. end
  1649. wait()
  1650. rng:Destroy()
  1651. end)()
  1652. tps:Play()
  1653. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1654. resetlerp()
  1655. human.WalkSpeed = 16
  1656. activu = false
  1657. wait(5)
  1658. lleg.BrickColor = BrickColor.new("Institutional white")
  1659. rleg.BrickColor = BrickColor.new("Institutional white")
  1660. end
  1661.  
  1662.  
  1663.  
  1664.  
  1665. boom3 = Instance.new("Sound",chr)
  1666. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1667. boom3.Volume = 50
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673. gprop = {}
  1674. function materialhit(hit)
  1675. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1676. gprop = {hit.BrickColor,hit.Material}
  1677. end
  1678. end
  1679. chr["Left Leg"].Touched:connect(materialhit)
  1680. chr["Right Leg"].Touched:connect(materialhit)
  1681.  
  1682.  
  1683. function KickBoom()
  1684. local effspwn = Instance.new("Part")
  1685. local model = Instance.new("Model")
  1686. game.Debris:AddItem(model, 20)
  1687. model.Name = "smasheffects"
  1688. model.Parent = chr
  1689. effspwn.Name = "spwnr"
  1690. effspwn.Size = Vector3.new(1, 1, 1)
  1691. effspwn.Anchored = true
  1692. effspwn.CanCollide = false
  1693. effspwn.Transparency = 1
  1694. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1695. effspwn.Parent = model
  1696.  
  1697. for i = 1, 15 do
  1698. local gtrace = Instance.new("Part",game.Workspace)
  1699. gtrace.BrickColor = gprop[1]
  1700. gtrace.Material = gprop[2]
  1701. gtrace.Size = Vector3.new(16,16,16)
  1702. gtrace.Anchored = true
  1703. gtrace.CanCollide = false
  1704. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1705. local gdisp = coroutine.wrap(function()
  1706. wait(3)
  1707. for i = 1, 9 do
  1708. wait(.1)
  1709. gtrace.Transparency = gtrace.Transparency + .1
  1710. end
  1711. gtrace:Destroy()
  1712. end)
  1713. gdisp()
  1714. end
  1715.  
  1716. Crater(head,67)
  1717.  
  1718. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1719. if v:FindFirstChild('Humanoid') then
  1720. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1721. v.Humanoid.PlatformStand = true
  1722. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1723. end
  1724. end
  1725.  
  1726. coroutine.resume(coroutine.create(function()
  1727. local shok = Instance.new("Part")
  1728. shok.Name = "shock3"
  1729. shok.BrickColor = BrickColor.new("Institutional white")
  1730. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1731. shok.Size = Vector3.new(1, 1, 1)
  1732. shok.Anchored = true
  1733. shok.Material = "Neon"
  1734. shok.Transparency = 0.35
  1735. shok.CanCollide = false
  1736. shok.Parent = model
  1737. game.Debris:AddItem(shok, 12)
  1738. local mesh = Instance.new("SpecialMesh")
  1739. mesh.MeshType = "FileMesh"
  1740. mesh.MeshId = "rbxassetid://489415447"
  1741. mesh.Scale = Vector3.new(19, 19, 19)
  1742. mesh.Parent = shok
  1743. for e = 1, 15 do
  1744. wait()
  1745. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1746. shok.Transparency = shok.Transparency + 0.004
  1747. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1748. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1749. end
  1750. for e = 1, 16 do
  1751. wait()
  1752. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1753. shok.Transparency = shok.Transparency + 0.004
  1754. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1755. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1756. end
  1757. for e = 1, 12 do
  1758. wait()
  1759. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1760. shok.Transparency = shok.Transparency + 0.06
  1761. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1762. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1763. end
  1764. end))
  1765.  
  1766.  
  1767. coroutine.resume(coroutine.create(function()
  1768. local shok = Instance.new("Part")
  1769. shok.Name = "shock3"
  1770. shok.BrickColor = BrickColor.new("Institutional white")
  1771. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1772. shok.Size = Vector3.new(1, 1, 1)
  1773. shok.Anchored = true
  1774. shok.Material = "Neon"
  1775. shok.Transparency = 0.35
  1776. shok.CanCollide = false
  1777. shok.Parent = model
  1778. game.Debris:AddItem(shok, 12)
  1779. local mesh = Instance.new("SpecialMesh")
  1780. mesh.MeshType = "FileMesh"
  1781. mesh.MeshId = "rbxassetid://489415447"
  1782. mesh.Scale = Vector3.new(47, 47, 47)
  1783. mesh.Parent = shok
  1784. for e = 1, 15 do
  1785. wait()
  1786. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1787. shok.Transparency = shok.Transparency + 0.004
  1788. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1789. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1790. end
  1791. for e = 1, 16 do
  1792. wait()
  1793. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1794. shok.Transparency = shok.Transparency + 0.004
  1795. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1796. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1797. end
  1798. for e = 1, 12 do
  1799. wait()
  1800. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1801. shok.Transparency = shok.Transparency + 0.06
  1802. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1803. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1804. end
  1805. end))
  1806.  
  1807. coroutine.resume(coroutine.create(function()
  1808. local shok = Instance.new("Part")
  1809. shok.Name = "shock3"
  1810. shok.BrickColor = BrickColor.new("Institutional white")
  1811. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1812. shok.Size = Vector3.new(1, 1, 1)
  1813. shok.Anchored = true
  1814. shok.Material = "Neon"
  1815. shok.Transparency = 0.35
  1816. shok.CanCollide = false
  1817. shok.Parent = model
  1818. game.Debris:AddItem(shok, 12)
  1819. local mesh = Instance.new("SpecialMesh")
  1820. mesh.MeshType = "FileMesh"
  1821. mesh.MeshId = "rbxassetid://489415447"
  1822. mesh.Scale = Vector3.new(79, 79, 79)
  1823. mesh.Parent = shok
  1824. for e = 1, 15 do
  1825. wait()
  1826. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1827. shok.Transparency = shok.Transparency + 0.004
  1828. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1829. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1830. end
  1831. for e = 1, 16 do
  1832. wait()
  1833. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1834. shok.Transparency = shok.Transparency + 0.004
  1835. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1836. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1837. end
  1838. for e = 1, 12 do
  1839. wait()
  1840. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1841. shok.Transparency = shok.Transparency + 0.06
  1842. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1843. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1844. end
  1845. end))
  1846. end
  1847.  
  1848.  
  1849.  
  1850.  
  1851. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1852. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1853. end
  1854. cam = workspace.CurrentCamera
  1855.  
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863. function NoOutline(Part)
  1864. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1865. end
  1866.  
  1867.  
  1868.  
  1869.  
  1870. it = Instance.new
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881. so = function(id,par,vol,pit)
  1882. coroutine.resume(coroutine.create(function()
  1883. local sou = Instance.new("Sound",par or workspace)
  1884. sou.Volume=vol
  1885. sou.Pitch=pit or 1
  1886. sou.SoundId=id
  1887. swait()
  1888. sou:play()
  1889. game:GetService("Debris"):AddItem(sou,6)
  1890. end))
  1891. end
  1892.  
  1893.  
  1894. function Stom()
  1895.  
  1896. cf=CFrame.new
  1897. angles=CFrame.Angles
  1898. euler=CFrame.fromEulerAnglesXYZ
  1899. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1900. RootPart=chr.HumanoidRootPart
  1901. RootJoint=RootPart.RootJoint
  1902. RootCF=euler(-1.57,0,3.14)
  1903.  
  1904. function QuaternionFromCFrame(cf)
  1905. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1906. local trace = m00 + m11 + m22
  1907. if trace > 0 then
  1908. local s = math.sqrt(1 + trace)
  1909. local recip = 0.5/s
  1910. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1911. else
  1912. local i = 0
  1913. if m11 > m00 then
  1914. i = 1
  1915. end
  1916. if m22 > (i == 0 and m00 or m11) then
  1917. i = 2
  1918. end
  1919. if i == 0 then
  1920. local s = math.sqrt(m00-m11-m22+1)
  1921. local recip = 0.5/s
  1922. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1923. elseif i == 1 then
  1924. local s = math.sqrt(m11-m22-m00+1)
  1925. local recip = 0.5/s
  1926. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1927. elseif i == 2 then
  1928. local s = math.sqrt(m22-m00-m11+1)
  1929. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1930. end
  1931. end
  1932. end
  1933.  
  1934. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1935. local xs, ys, zs = x + x, y + y, z + z
  1936. local wx, wy, wz = w*xs, w*ys, w*zs
  1937. local xx = x*xs
  1938. local xy = x*ys
  1939. local xz = x*zs
  1940. local yy = y*ys
  1941. local yz = y*zs
  1942. local zz = z*zs
  1943. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1944. end
  1945.  
  1946. function QuaternionSlerp(a, b, t)
  1947. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1948. local startInterp, finishInterp;
  1949. if cosTheta >= 0.0001 then
  1950. if (1 - cosTheta) > 0.0001 then
  1951. local theta = math.acos(cosTheta)
  1952. local invSinTheta = 1/math.sin(theta)
  1953. startInterp = math.sin((1-t)*theta)*invSinTheta
  1954. finishInterp = math.sin(t*theta)*invSinTheta
  1955. else
  1956. startInterp = 1-t
  1957. finishInterp = t
  1958. end
  1959. else
  1960. if (1+cosTheta) > 0.0001 then
  1961. local theta = math.acos(-cosTheta)
  1962. local invSinTheta = 1/math.sin(theta)
  1963. startInterp = math.sin((t-1)*theta)*invSinTheta
  1964. finishInterp = math.sin(t*theta)*invSinTheta
  1965. else
  1966. startInterp = t-1
  1967. finishInterp = t
  1968. end
  1969. end
  1970. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1971. end
  1972.  
  1973. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1974. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1975. end
  1976.  
  1977. function clerp(a,b,t)
  1978. local qa = {QuaternionFromCFrame(a)}
  1979. local qb = {QuaternionFromCFrame(b)}
  1980. local ax, ay, az = a.x, a.y, a.z
  1981. local bx, by, bz = b.x, b.y, b.z
  1982. local _t = 1-t
  1983. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1984. end
  1985.  
  1986.  
  1987.  
  1988. if activu == true then
  1989. return
  1990. end
  1991. activu = true
  1992.  
  1993.  
  1994.  
  1995. human.WalkSpeed = 0
  1996. for i = 0,1,0.1 do
  1997. swait()
  1998. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1999. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2000. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2001. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2002. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2003. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2004. end
  2005. wait(1)
  2006. for i = 0,1,0.1 do
  2007. swait()
  2008. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2009. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2010. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2011. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2012. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2013. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2014. end
  2015. KickBoom()
  2016. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2017. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2018. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2019. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2020. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2021.  
  2022. wait(3)
  2023. human.WalkSpeed = 16
  2024. resetlerp()
  2025. activu = false
  2026. end
  2027.  
  2028.  
  2029.  
  2030.  
  2031.  
  2032. function Smash()
  2033. for i = 1, 15 do
  2034. local gtrace = Instance.new("Part",game.Workspace)
  2035. gtrace.BrickColor = gprop[1]
  2036. gtrace.Material = gprop[2]
  2037. gtrace.Size = Vector3.new(19,19,19)
  2038. gtrace.Anchored = true
  2039. gtrace.CanCollide = false
  2040. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2041. local gdisp = coroutine.wrap(function()
  2042. wait(7)
  2043. for i = 1, 9 do
  2044. wait(.1)
  2045. gtrace.Transparency = gtrace.Transparency + .1
  2046. end
  2047. gtrace:Destroy()
  2048. end)
  2049. gdisp()
  2050. end
  2051.  
  2052. Crater(head,67)
  2053. end
  2054.  
  2055. function Smash2()
  2056. for i = 1, 15 do
  2057. local gtrace = Instance.new("Part",game.Workspace)
  2058. gtrace.BrickColor = gprop[1]
  2059. gtrace.Material = gprop[2]
  2060. gtrace.Size = Vector3.new(19,19,19)
  2061. gtrace.Anchored = true
  2062. gtrace.CanCollide = false
  2063. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2064. local gdisp = coroutine.wrap(function()
  2065. wait(7)
  2066. for i = 1, 9 do
  2067. wait(.1)
  2068. gtrace.Transparency = gtrace.Transparency + .1
  2069. end
  2070. gtrace:Destroy()
  2071. end)
  2072. gdisp()
  2073. end
  2074.  
  2075. end
  2076.  
  2077. function Smash3()
  2078. for i = 1, 15 do
  2079. local gtrace = Instance.new("Part",game.Workspace)
  2080. gtrace.BrickColor = gprop[1]
  2081. gtrace.Material = gprop[2]
  2082. gtrace.Size = Vector3.new(19,19,19)
  2083. gtrace.Anchored = true
  2084. gtrace.CanCollide = false
  2085. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2086. local gdisp = coroutine.wrap(function()
  2087. wait(7)
  2088. for i = 1, 9 do
  2089. wait(.1)
  2090. gtrace.Transparency = gtrace.Transparency + .1
  2091. end
  2092. gtrace:Destroy()
  2093. end)
  2094. gdisp()
  2095. end
  2096.  
  2097. end
  2098.  
  2099.  
  2100. function Smash4()
  2101. for i = 1, 15 do
  2102. local gtrace = Instance.new("Part",game.Workspace)
  2103. gtrace.BrickColor = gprop[1]
  2104. gtrace.Material = gprop[2]
  2105. gtrace.Size = Vector3.new(19,19,19)
  2106. gtrace.Anchored = true
  2107. gtrace.CanCollide = false
  2108. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2109. local gdisp = coroutine.wrap(function()
  2110. wait(7)
  2111. for i = 1, 9 do
  2112. wait(.1)
  2113. gtrace.Transparency = gtrace.Transparency + .1
  2114. end
  2115. gtrace:Destroy()
  2116. end)
  2117. gdisp()
  2118. end
  2119.  
  2120. end
  2121.  
  2122. function Smash5()
  2123. for i = 1, 15 do
  2124. local gtrace = Instance.new("Part",game.Workspace)
  2125. gtrace.BrickColor = gprop[1]
  2126. gtrace.Material = gprop[2]
  2127. gtrace.Size = Vector3.new(19,19,19)
  2128. gtrace.Anchored = true
  2129. gtrace.CanCollide = false
  2130. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2131. local gdisp = coroutine.wrap(function()
  2132. wait(7)
  2133. for i = 1, 9 do
  2134. wait(.1)
  2135. gtrace.Transparency = gtrace.Transparency + .1
  2136. end
  2137. gtrace:Destroy()
  2138. end)
  2139. gdisp()
  2140. end
  2141.  
  2142. end
  2143.  
  2144. function Smash6()
  2145. for i = 1, 15 do
  2146. local gtrace = Instance.new("Part",game.Workspace)
  2147. gtrace.BrickColor = gprop[1]
  2148. gtrace.Material = gprop[2]
  2149. gtrace.Size = Vector3.new(19,19,19)
  2150. gtrace.Anchored = true
  2151. gtrace.CanCollide = false
  2152. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2153. local gdisp = coroutine.wrap(function()
  2154. wait(7)
  2155. for i = 1, 9 do
  2156. wait(.1)
  2157. gtrace.Transparency = gtrace.Transparency + .1
  2158. end
  2159. gtrace:Destroy()
  2160. end)
  2161. gdisp()
  2162. end
  2163.  
  2164. end
  2165.  
  2166.  
  2167. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2168. if v:FindFirstChild('Humanoid') then
  2169. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2170. v.Humanoid.PlatformStand = true
  2171. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2172. end
  2173. end
  2174.  
  2175.  
  2176. function HeavenSmash()
  2177.  
  2178.  
  2179. if activu == true then
  2180. return
  2181. end
  2182. activu = true
  2183. human.WalkSpeed = 0
  2184. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2185. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2186. for l = 1, 30 do
  2187. swait()
  2188. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2189. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2190. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2191. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2192. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2193. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2194. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2195. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2196. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2197. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2198. end
  2199.  
  2200.  
  2201. resetlerp()
  2202.  
  2203. BV = Instance.new("BodyVelocity", tors)
  2204. BV.maxForce = Vector3.new(0,200000,0)
  2205. BV.P = 100000
  2206. BV.velocity = Vector3.new(0,150,0)
  2207. local rng = Instance.new("Part", chr)
  2208. rng.Anchored = true
  2209. rng.BrickColor = BrickColor.new("Institutional white")
  2210. rng.CanCollide = false
  2211. rng.FormFactor = 3
  2212. rng.Name = "Ring"
  2213. rng.Size = Vector3.new(1, 1, 1)
  2214. rng.Transparency = 0.5
  2215. rng.TopSurface = 0
  2216. rng.BottomSurface = 0
  2217. rng.Position = tors.Position - Vector3.new(0,2,0)
  2218. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2219. local rngm = Instance.new("SpecialMesh", rng)
  2220. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2221. rngm.Scale = Vector3.new(10, 10, 20)
  2222. x = Instance.new("Sound",tors)
  2223. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2224. x.Looped = false
  2225. x.Pitch = .7
  2226. x.Volume = 30
  2227. x:Play()
  2228. coroutine.wrap(function()
  2229. for i = 1, 60, 8 do
  2230. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2231. rng.Transparency = i/60
  2232. wait()
  2233. end
  2234. wait()
  2235. rng:Destroy()
  2236. end)()
  2237. wait(2.6)
  2238. BV:Destroy()
  2239. tors.Anchored = true
  2240. wait(3.2)
  2241. tors.Anchored = false
  2242. BV = Instance.new("BodyVelocity", tors)
  2243. BV.maxForce = Vector3.new(0,-20000,0)
  2244. BV.P = 1000
  2245. BV.velocity = Vector3.new(0,-150,0)
  2246. wait(1)
  2247. BV:Destroy()
  2248. wait(0.01)
  2249.  
  2250. human.WalkSpeed = 0
  2251. boom3:Play()
  2252.  
  2253. Smash()
  2254. Smash2()
  2255. Smash3()
  2256. Ring()
  2257. wait(2)
  2258. human.WalkSpeed = 16
  2259. activu = false
  2260. end
  2261.  
  2262.  
  2263.  
  2264. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2265. sound.SoundId = "rbxassetid://220025776"
  2266. sound.Volume = 6
  2267.  
  2268. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2269. sound2.SoundId = "rbxassetid://386946017"
  2270. sound2.Volume = 6
  2271.  
  2272. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2273. sound3.SoundId = "rbxassetid://165969964"
  2274. sound3.Volume = 6
  2275.  
  2276. function rip()
  2277. activu = true
  2278. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2279. detect.Size = Vector3.new(1,1,1)
  2280. detect:BreakJoints()
  2281. detect.CanCollide = false
  2282. local weld = Instance.new("Weld", detect)
  2283. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2284. weld.Part1 = detect
  2285. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2286.  
  2287.  
  2288.  
  2289. local function attack(prt)
  2290. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2291. if humanoid ~= nil then
  2292. local torso = prt.Parent:findFirstChild("Torso")
  2293.  
  2294.  
  2295.  
  2296.  
  2297.  
  2298.  
  2299.  
  2300. function KABOOMZ3()
  2301. local effspwn = Instance.new("Part")
  2302. coroutine.resume(coroutine.create(function()
  2303. local sound1 = Instance.new("Sound")
  2304. sound1.SoundId = "rbxassetid://138137702"
  2305. sound1.MaxDistance = 300
  2306. sound1.EmitterSize = 20
  2307. sound1.Volume = 2.5
  2308. sound1.Pitch = 0.65
  2309. sound1.Parent = effspwn
  2310. local sound2 = Instance.new("Sound")
  2311. sound2.SoundId = "rbxassetid://157878578"
  2312. sound2.MaxDistance = 300
  2313. sound2.EmitterSize = 20
  2314. sound2.Volume = 1
  2315. sound2.Pitch = 0.7
  2316. sound2.Parent = effspwn
  2317. local sound3 = Instance.new("Sound")
  2318. sound3.SoundId = "rbxassetid://138250406"
  2319. sound2.MaxDistance = 400
  2320. sound2.EmitterSize = 30
  2321. sound2.Volume = 0.5
  2322. sound2.Pitch = 0.5
  2323. sound2.Parent = effspwn
  2324. sound2:Play()
  2325. wait()
  2326. sound1:Play()
  2327. sound3:Play()
  2328. end))
  2329. local model = Instance.new("Model")
  2330. game.Debris:AddItem(model, 20)
  2331. model.Name = "smasheffects"
  2332. model.Parent = workspace
  2333. effspwn.Name = "spwnr"
  2334. effspwn.Size = Vector3.new(1, 1, 1)
  2335. effspwn.Anchored = true
  2336. effspwn.CanCollide = false
  2337. effspwn.Transparency = 1
  2338. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2339. effspwn.Parent = model
  2340.  
  2341.  
  2342.  
  2343.  
  2344.  
  2345. Crater(head,60)
  2346. Crater(head,120)
  2347.  
  2348. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2349. if v:FindFirstChild('Humanoid') then
  2350. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2351. v.Humanoid.PlatformStand = true
  2352. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2353. end
  2354. end
  2355.  
  2356. coroutine.resume(coroutine.create(function()
  2357. local shok = Instance.new("Part")
  2358. shok.Name = "whoosh"
  2359. shok.BrickColor = BrickColor.new("Institutional white")
  2360. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2361. shok.Size = Vector3.new(1, 1, 1)
  2362. shok.Anchored = true
  2363. shok.Material = "Neon"
  2364. shok.Transparency = 0.1
  2365. shok.CanCollide = false
  2366. shok.Parent = model
  2367. game.Debris:AddItem(shok, 12)
  2368. local mesh = Instance.new("SpecialMesh")
  2369. mesh.MeshType = "FileMesh"
  2370. mesh.MeshId = "rbxassetid://437347603"
  2371. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2372. mesh.Parent = shok
  2373.  
  2374.  
  2375.  
  2376.  
  2377.  
  2378. for e = 1, 8 do
  2379. wait()
  2380. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2381. shok.Transparency = shok.Transparency + 0.035
  2382. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2383. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2384. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2385.  
  2386. end
  2387. for e = 1, 16 do
  2388. wait()
  2389. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2390. shok.Transparency = shok.Transparency + 0.11
  2391. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2392. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2393. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2394.  
  2395. end
  2396. end))
  2397. coroutine.resume(coroutine.create(function()
  2398. local shok = Instance.new("Part")
  2399. shok.Name = "wring1"
  2400. shok.BrickColor = BrickColor.new("Institutional white")
  2401. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2402. shok.Size = Vector3.new(1, 1, 1)
  2403. shok.Anchored = true
  2404. shok.Material = "Neon"
  2405. shok.Transparency = 0.25
  2406. shok.CanCollide = false
  2407. shok.Parent = model
  2408. game.Debris:AddItem(shok, 12)
  2409. local mesh = Instance.new("SpecialMesh")
  2410. mesh.MeshType = "FileMesh"
  2411. mesh.MeshId = "rbxassetid://3270017"
  2412. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2413. mesh.Parent = shok
  2414. for e = 1, 30 do
  2415. wait()
  2416. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2417. shok.Transparency = shok.Transparency + 0.002
  2418. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2419. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2420. end
  2421. for e = 1, 38 do
  2422. wait()
  2423. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2424. shok.Transparency = shok.Transparency + 0.002
  2425. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2426. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2427. end
  2428. for e = 1, 24 do
  2429. wait()
  2430. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2431. shok.Transparency = shok.Transparency + 0.03
  2432. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2433. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2434. end
  2435. end))
  2436. coroutine.resume(coroutine.create(function()
  2437. local shok = Instance.new("Part")
  2438. shok.Name = "wring2"
  2439. shok.BrickColor = BrickColor.new("Institutional white")
  2440. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2441. shok.Size = Vector3.new(1, 1, 1)
  2442. shok.Anchored = true
  2443. shok.Material = "Neon"
  2444. shok.Transparency = 0.25
  2445. shok.CanCollide = false
  2446. shok.Parent = model
  2447. game.Debris:AddItem(shok, 12)
  2448. local mesh = Instance.new("SpecialMesh")
  2449. mesh.MeshType = "FileMesh"
  2450. mesh.MeshId = "rbxassetid://3270017"
  2451. mesh.Scale = Vector3.new(12, 12, 0.05)
  2452. mesh.Parent = shok
  2453. for e = 1, 30 do
  2454. wait()
  2455. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2456. shok.Transparency = shok.Transparency + 0.002
  2457. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2458. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2459. end
  2460. for e = 1, 38 do
  2461. wait()
  2462. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2463. shok.Transparency = shok.Transparency + 0.002
  2464. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2465. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2466. end
  2467. for e = 1, 24 do
  2468. wait()
  2469. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2470. shok.Transparency = shok.Transparency + 0.03
  2471. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2472. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2473. end
  2474. end))
  2475. coroutine.resume(coroutine.create(function()
  2476. local shok = Instance.new("Part")
  2477. shok.Name = "coil1"
  2478. shok.BrickColor = BrickColor.new("Institutional white")
  2479. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2480. shok.Size = Vector3.new(1, 1, 1)
  2481. shok.Anchored = true
  2482. shok.Material = "Neon"
  2483. shok.Transparency = 0.25
  2484. shok.CanCollide = false
  2485. shok.Parent = model
  2486. game.Debris:AddItem(shok, 12)
  2487. local mesh = Instance.new("SpecialMesh")
  2488. mesh.MeshType = "FileMesh"
  2489. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2490. mesh.Scale = Vector3.new(12, 12, 12)
  2491. mesh.Parent = shok
  2492. for e = 1, 15 do
  2493. wait()
  2494. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2495. shok.Transparency = shok.Transparency + 0.004
  2496. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2497. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2498. end
  2499. for e = 1, 16 do
  2500. wait()
  2501. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2502. shok.Transparency = shok.Transparency + 0.004
  2503. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2504. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2505. end
  2506. for e = 1, 12 do
  2507. wait()
  2508. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2509. shok.Transparency = shok.Transparency + 0.06
  2510. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2511. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2512. end
  2513. end))
  2514. coroutine.resume(coroutine.create(function()
  2515. local shok = Instance.new("Part")
  2516. shok.Name = "coil2"
  2517. shok.BrickColor = BrickColor.new("Institutional white")
  2518. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2519. shok.Size = Vector3.new(1, 1, 1)
  2520. shok.Anchored = true
  2521. shok.Material = "Neon"
  2522. shok.Transparency = 0.25
  2523. shok.CanCollide = false
  2524. shok.Parent = model
  2525. game.Debris:AddItem(shok, 12)
  2526. local mesh = Instance.new("SpecialMesh")
  2527. mesh.MeshType = "FileMesh"
  2528. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2529. mesh.Scale = Vector3.new(6, 12, 6)
  2530. mesh.Parent = shok
  2531. for e = 1, 15 do
  2532. wait()
  2533. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2534. shok.Transparency = shok.Transparency + 0.005
  2535. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2536. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2537. end
  2538. for e = 1, 16 do
  2539. wait()
  2540. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2541. shok.Transparency = shok.Transparency + 0.005
  2542. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2543. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2544. end
  2545. for e = 1, 12 do
  2546. wait()
  2547. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2548. shok.Transparency = shok.Transparency + 0.09
  2549. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2550. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2551. end
  2552. end))
  2553. coroutine.resume(coroutine.create(function()
  2554. local shok = Instance.new("Part")
  2555. shok.Name = "shokwve"
  2556. shok.BrickColor = BrickColor.new("Institutional white")
  2557. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2558. shok.Size = Vector3.new(1, 1, 1)
  2559. shok.Anchored = true
  2560. shok.Material = "Neon"
  2561. shok.Transparency = 0.6
  2562. shok.CanCollide = false
  2563. shok.Parent = model
  2564. game.Debris:AddItem(shok, 12)
  2565. local mesh = Instance.new("SpecialMesh")
  2566. mesh.MeshType = "FileMesh"
  2567. mesh.MeshId = "rbxassetid://489415447"
  2568. mesh.Scale = Vector3.new(1, 1, 1)
  2569. mesh.Parent = shok
  2570. for e = 1, 12 do
  2571. wait()
  2572. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2573. shok.Transparency = shok.Transparency + 0.002
  2574. end
  2575. for e = 1, 32 do
  2576. wait()
  2577. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2578. shok.Transparency = shok.Transparency + 0.002
  2579. end
  2580. for e = 1, 24 do
  2581. wait()
  2582. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2583. shok.Transparency = shok.Transparency + 0.03
  2584. end
  2585. end))
  2586. coroutine.resume(coroutine.create(function()
  2587. local shok = Instance.new("Part")
  2588. shok.Name = "shock2"
  2589. shok.BrickColor = BrickColor.new("Institutional white")
  2590. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2591. shok.Size = Vector3.new(1, 1, 1)
  2592. shok.Anchored = true
  2593. shok.Material = "Neon"
  2594. shok.Transparency = 0.35
  2595. shok.CanCollide = false
  2596. shok.Parent = model
  2597. game.Debris:AddItem(shok, 12)
  2598. local mesh = Instance.new("SpecialMesh")
  2599. mesh.MeshType = "FileMesh"
  2600. mesh.MeshId = "rbxassetid://489415447"
  2601. mesh.Scale = Vector3.new(12, 12, 12)
  2602. mesh.Parent = shok
  2603. for e = 1, 15 do
  2604. wait()
  2605. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2606. shok.Transparency = shok.Transparency + 0.004
  2607. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2608. end
  2609. for e = 1, 16 do
  2610. wait()
  2611. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2612. shok.Transparency = shok.Transparency + 0.004
  2613. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2614. end
  2615. for e = 1, 12 do
  2616. wait()
  2617. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2618. shok.Transparency = shok.Transparency + 0.06
  2619. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2620. end
  2621. end))
  2622. coroutine.resume(coroutine.create(function()
  2623. local shok = Instance.new("Part")
  2624. shok.Name = "shock3"
  2625. shok.BrickColor = BrickColor.new("Institutional white")
  2626. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2627. shok.Size = Vector3.new(1, 1, 1)
  2628. shok.Anchored = true
  2629. shok.Material = "Neon"
  2630. shok.Transparency = 0.35
  2631. shok.CanCollide = false
  2632. shok.Parent = model
  2633. game.Debris:AddItem(shok, 12)
  2634. local mesh = Instance.new("SpecialMesh")
  2635. mesh.MeshType = "FileMesh"
  2636. mesh.MeshId = "rbxassetid://489415447"
  2637. mesh.Scale = Vector3.new(12, 12, 12)
  2638. mesh.Parent = shok
  2639. for e = 1, 15 do
  2640. wait()
  2641. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2642. shok.Transparency = shok.Transparency + 0.004
  2643. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2644. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2645. end
  2646. for e = 1, 16 do
  2647. wait()
  2648. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2649. shok.Transparency = shok.Transparency + 0.004
  2650. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2651. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2652. end
  2653. for e = 1, 12 do
  2654. wait()
  2655. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2656. shok.Transparency = shok.Transparency + 0.06
  2657. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2658. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2659. end
  2660. end))
  2661. end
  2662.  
  2663.  
  2664.  
  2665. if torso ~= nil then
  2666. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  2667. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2668. for i = 1,5 do
  2669. wait()
  2670. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  2671. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  2672. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  2673. end
  2674. sound:Play()
  2675. local bodyVel = Instance.new("BodyPosition", torso)
  2676. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  2677. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2678. wait(2)
  2679. torso.Anchored = true
  2680. for i = 1,5 do
  2681. wait()
  2682. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2683. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2684. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  2685. end
  2686. for i = 1,5 do
  2687. wait()
  2688. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  2689. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  2690. end
  2691. wait(1)
  2692. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  2693. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2694. bodyvel.Position = torso.Position
  2695. for i = 1,5 do
  2696. wait()
  2697. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  2698. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  2699. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  2700. end
  2701. wait(2)
  2702. bodyVel:destroy()
  2703. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2704. torso.Anchored = false
  2705. humanoid.PlatformStand = true
  2706. local bodyVel = Instance.new("BodyPosition", torso)
  2707. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  2708. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2709. sound2:Play()
  2710.  
  2711. wait(1.2)
  2712. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2713. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2714. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2715. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2716. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2717. activu = false
  2718. wait(0.5)
  2719. bodyvel:destroy()
  2720. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  2721. for i = 1, 360, 360/t do
  2722. local c = Instance.new("Part", game.Workspace)
  2723. c.FormFactor = 3
  2724. c.TopSurface = 0
  2725. c.BottomSurface = 0
  2726. c.Size = s
  2727. c.Anchored = true
  2728. c.CanCollide = wt
  2729. c.Material=workspace.Base.Material
  2730. c.Transparency = trans
  2731. c.BrickColor = workspace.Base.BrickColor
  2732. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  2733. c.Locked=true
  2734. game.Debris:AddItem(c,25)
  2735. end
  2736. end
  2737.  
  2738.  
  2739.  
  2740.  
  2741. sound3:Play()
  2742. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  2743. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2744. KABOOMZ3()
  2745. wait(0.1)
  2746.  
  2747. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2748. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  2749. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  2750.  
  2751.  
  2752. end
  2753. end
  2754. end
  2755. detect.Touched:connect(attack)
  2756. wait(0.1)
  2757. detect:destroy()
  2758. activu = false
  2759. end
  2760.  
  2761.  
  2762.  
  2763. function hito(partoz, magn, dmg, debtim)
  2764. for _, guy in pairs(workspace:GetChildren()) do
  2765. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2766. do
  2767. local humz = guy:FindFirstChild("Humanoid")
  2768. local hed = guy:FindFirstChild("Head")
  2769. humz:TakeDamage(dmg)
  2770. local db = Instance.new("StringValue")
  2771. db.Name = "alabo"
  2772. db.Parent = hed
  2773. delay(debtim, function()
  2774. db:Destroy()
  2775. end)
  2776. end
  2777. end
  2778. end
  2779. end
  2780. function animo(yep)
  2781. if yep == true then
  2782. anim.Parent = human
  2783. chr.Animate.Disabled = false
  2784. elseif yep == false then
  2785. chr.Animate.Disabled = true
  2786. anim.Parent = nil
  2787. end
  2788. end
  2789. mouse.KeyDown:connect(function(key)
  2790. if key == "e" then
  2791. rsmash()
  2792. end
  2793. if key == "t" then
  2794. jum()
  2795. end
  2796. if key == "r" then
  2797. Tele()
  2798. end
  2799. if key == "q" then
  2800. Stom()
  2801. end
  2802. if key == "f" then
  2803. HeavenSmash()
  2804. end
  2805. if key == "h" then
  2806. rip()
  2807. end
  2808. end)
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