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- --{{{ slenercat5's }}}---
- --{ Beat drop script }--
- Player=game.Players.LocalPlayer
- Character=Player.Character
- Head=Character:waitForChild('Head')
- Torso=Character:waitForChild('Torso')
- RootPart=Character:waitForChild('HumanoidRootPart')
- Character.Health:remove()
- Character.Humanoid.MaxHealth=0
- Humanoid=Character.Humanoid
- Humanoid.Name='F'..math.random(0,1).. math.random(0,1) .. 'F' .. math.random(0,1)
- ff=Instance.new('ForceField',Character)ff.Visible=false
- function rpg()-- remove player gravity
- Character.Animate.Parent=nil
- for _,v in pairs (Torso:GetChildren()) do
- if v:IsA('Motor6D') then
- v:remove()
- end
- end
- local svch = Character
- local hum = Character:findFirstChild("Humanoid")
- Character.Archivable = true
- local chrclone = Character:clone()
- Character.Archivable = false
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local hum2 = chrclone:findFirstChild("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Sit = true
- hum2.MaxHealth = 0
- hum2.Health = 0
- end
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local ch = Character:GetChildren()
- local i
- local Torso = Character.Torso
- local movevector = Vector3.new()
- local Head = Character:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso
- end
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- Humanoid.WalkSpeed=250 -- flight speed
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]-- ripped that from a random script. Ball sockt joints were not working ^^^
- Humanoid.AutoRotate=false-- so you cant spazz out bruh
- RootPart.RootJoint:remove()
- B=Instance.new('BallSocketConstraint',Torso)
- At1=Instance.new('Attachment',Torso)
- At2=Instance.new('Attachment',RootPart)
- B.Attachment1=At1
- B.Attachment0=At2
- for _,v in pairs(Character:GetChildren()) do
- if v.Name=='Part' then
- local keypoints = {}
- for i = 0,1,0.1 do
- local color = Color3.fromHSV(i,1,1)
- local keypoint = ColorSequenceKeypoint.new(i,color)
- table.insert(keypoints,keypoint)
- end
- At1=Instance.new('Attachment',v)
- At1.CFrame=CFrame.new(0,0,0)
- At2=Instance.new('Attachment',v)
- At2.CFrame=CFrame.new(0,-1,0)
- local particle = Instance.new("Trail",v)
- particle.Color = ColorSequence.new(keypoints)
- table.insert(attaches,particle)
- particle.Lifetime=1
- particle.Attachment0=At1
- particle.Attachment1=At2
- particle.Texture='http://www.roblox.com/asset/?id=967852042'
- end
- if v:IsA('Part') then
- g=Instance.new('BodyForce',v)
- g.force = Vector3.new(0, game.Workspace.Gravity, 0)*Vector3.new(0,v:GetMass(),0)
- elseif v:IsA('Accessory') and v:findFirstChild('Handle')~=nil then
- g=Instance.new('BodyForce',v.Handle)
- g.force = Vector3.new(0, game.Workspace.Gravity, 0)*Vector3.new(0,v.Handle:GetMass(),0)
- end
- end
- end
- attaches={
- }
- Character.Parent = workspace
- --game.Debris:AddItem(Character, 12)
- --[[if movevector ~= Vector3.new() then
- for i = 1,10 do
- wait()
- Torso.Velocity = movevector * 30
- end
- end]]--
- e,q=false
- Ms=Player:GetMouse()
- Ms.KeyDown:connect(function(k)
- if floating then
- if k=='f' then
- for _,v in pairs(attaches) do
- if v.Enabled==true then
- v.Enabled=false
- else v.Enabled=true
- end
- end
- end
- if k=='q' then
- q=true
- while q do
- wait()
- RootPart.Velocity=Vector3.new(0,-100,0)
- end
- elseif k=='e' then
- e=true
- while e do
- wait()
- RootPart.Velocity=Vector3.new(0,100,0)
- end
- end
- end
- end)
- warn"-{ slenercat5's }-"
- warn'-{{{flamingo script}}}-'
- warn'-{{ E is to raise }}-'
- warn'-{{ Q is to lower }}-'
- warn'{F is to toggle trails}'
- Ms.KeyUp:connect(function(k)
- print(k)
- if k=='q' then
- q=false
- elseif k=='e' then
- e=false
- end
- end)
- local keypoints = {}
- light={
- }
- TEHSONG=Instance.new('Sound',Torso) TEHSONG.SoundId='rbxassetid://1260234844' TEHSONG.Volume=2 TEHSONG.PlaybackSpeed=1
- TEHSONG:Play()
- Light=Instance.new('SurfaceLight',Torso)
- Light.Face='Top'
- Light2=Instance.new('SurfaceLight',Torso)
- Light2.Face='Front'
- Light3=Instance.new('SurfaceLight',Torso)
- Light3.Face='Back'
- Light4=Instance.new('SurfaceLight',Torso)
- Light4.Face='Right'
- Light5=Instance.new('SurfaceLight',Torso)
- Light5.Face='Left'
- table.insert(light,Light)
- table.insert(light,Light2)
- table.insert(light,Light3)
- table.insert(light,Light4)
- table.insert(light,Light5)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- floating=false
- while 1 do
- for _,v in pairs(attaches) do
- v.LightEmission=TEHSONG.PlaybackLoudness/150
- end
- Humanoid.Name='F'..math.random(0,1).. math.random(0,1) .. 'F' .. math.random(0,1)
- if not floating then
- for _,v in pairs(light) do
- v.Color=Color3.new(1,1,1)
- end
- else
- for _,v in pairs(light) do
- v.Range=TEHSONG.PlaybackLoudness
- v.Color=Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- end
- end
- if floating then
- workspace.CurrentCamera.FieldOfView=80+TEHSONG.PlaybackLoudness/150
- end
- if TEHSONG.TimePosition>11 then-- beat drop
- if not floating then
- rpg()
- floating=true
- print(floating)
- end
- end
- wait()
- end
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