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- while wait() do
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- if game.Workspace:FindFirstChild(v.Name) then
- if game.Workspace[v.Name].Humanoid.Sit ~= true then
- if game.Workspace[v.Name]:FindFirstChild("Blade") then
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(37, CFrame.new(Vector3.new(0, 0, 0), Vector3.new(0, 0, 0)), Vector3.new(v.Character.HumanoidRootPart.CFrame.x, 4, v.Character.HumanoidRootPart.CFrame.z), Vector3.new(0, 0, 0))
- wait(.1)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(43, v.Character.HumanoidRootPart, v, "IIlIla", true)
- else
- if v.Backpack:FindFirstChild("Blade") then
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(37, CFrame.new(Vector3.new(0, 0, 0), Vector3.new(0, 0, 0)), Vector3.new(v.Character.HumanoidRootPart.CFrame.x, 4, v.Character.HumanoidRootPart.CFrame.z), Vector3.new(0, 0, 0))
- wait(.1)
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(43, v.Character.HumanoidRootPart, v, "IIlIla", true)
- end
- end
- end
- end
- end
- end
- end
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