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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -------------------------
- --The Purest Feluxinian--
- -------------------------
- --Yet another script by--
- -- CKbackup --
- -------------------------
- player = owner
- chara = player.Character
- debby = game:GetService("Debris")
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- chara.Humanoid.WalkSpeed = 50
- chara.Humanoid.JumpPower = 100
- --Deleting what we don't want.--
- if chara:FindFirstChild("Shirt") ~= nil then
- chara.Shirt:Destroy()
- end
- if chara:FindFirstChild("Pants") ~= nil then
- chara.Pants:Destroy()
- end
- if chara:FindFirstChild("ShirtGraphic") ~= nil then
- chara.ShirtGraphic:Destroy()
- end
- local ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" or ch[i].ClassName == "Accessory" then
- ch[i]:Destroy()
- elseif ch[i].ClassName == "Part" then
- ch[i].BrickColor = BrickColor.new("Institutional white")
- if ch[i].Name == "Torso" then
- ch[i].roblox.Texture = ""
- elseif ch[i].Name == "Head" then
- ch[i].face.Texture = "http://www.roblox.com/asset/?id=679717479"
- ch[i].Transparency = 1
- end
- end
- end
- --Za Clothing--
- local shirt = Instance.new("Shirt",chara)
- shirt.Name = "Shirt"
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=679629869"
- local pants = Instance.new("Pants",chara)
- pants.Name = "Pants"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=679630079"
- local p = Instance.new("Part",chara)
- p.Name = "Ears"
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = Vector3.new(0,0,0)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Position = chara.Head.Position
- local pweld = Instance.new("Weld",p)
- pweld.Part0 = chara.Head
- pweld.Part1 = p
- pweld.C0 = CFrame.new(0,.7,0)
- pweld.C0 = pweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180))
- local earmesh = Instance.new("SpecialMesh",p)
- earmesh.MeshType = "FileMesh"
- earmesh.MeshId = "http://www.roblox.com/asset/?id=1374148"
- earmesh.Scale = Vector3.new(1.1,1.5,3)
- local hair = p:Clone()
- hair.Name = "Hair"
- hair.Parent = chara
- hair.Position = chara.Head.Position
- hair.Mesh.MeshId = "http://www.roblox.com/asset/?id=145283773"
- hair.Mesh.Scale = Vector3.new(.7,.5,.7)
- hair.Mesh.Offset = Vector3.new(0,-.2,0)
- local hweld = Instance.new("Weld",hair)
- hweld.Part0 = chara.Head
- hweld.Part1 = hair
- hweld.C0 = CFrame.new(0,0.7,0)
- hweld.C0 = hweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(180),math.rad(180))
- local fakehead = chara.Head:clone()
- fakehead.Name = "FakeHead"
- fakehead.Parent = chara
- fakehead.Position = chara.Head.Position
- fakehead.Transparency = 0
- fakehead.face.Texture = "http://www.roblox.com/asset/?id=679717621"
- local fakeweld = Instance.new("Weld",fakehead)
- fakeweld.Part0 = chara.Head
- fakeweld.Part1 = fakehead
- local tail = Instance.new("Part",chara)
- tail.Name = "Tail"
- tail.Size = Vector3.new(0,0,0)
- tail.Position = chara.Torso.Position
- tail.BrickColor = BrickColor.new("Institutional white")
- local tailmesh = Instance.new("SpecialMesh",tail)
- tailmesh.MeshType = "FileMesh"
- tailmesh.MeshId = "http://www.roblox.com/asset/?id=188635159"
- tailmesh.Scale = Vector3.new(1,1,2)
- local tailweld = Instance.new("Weld",tail)
- tailweld.Part0 = chara.Torso
- tailweld.Part1 = tail
- tailweld.C0 = CFrame.new(-1.1,-1.5,.7)
- tailweld.C0 = tailweld.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180))
- local sholpad = Instance.new("Part",chara)
- sholpad.Name = "SholPads"
- sholpad.Size = Vector3.new(1,.4,1)
- sholpad.Reflectance = 0.3
- sholpad.BottomSurface = 0
- sholpad.TopSurface = 0
- sholpad.BrickColor = BrickColor.new("Really red")
- sholpad.Position = chara.Torso.Position
- local padweld = Instance.new("Weld",sholpad)
- padweld.Part0 = chara.Torso
- padweld.Part1 = sholpad
- padweld.C0 = CFrame.new(0,0.9,0)
- local padmesh = Instance.new("SpecialMesh",sholpad)
- padmesh.MeshType = "FileMesh"
- padmesh.MeshId = "http://www.roblox.com/asset/?id=574448286"
- padmesh.Scale = Vector3.new(1,.4,1)
- local cape = Instance.new("Part",chara)
- cape.Name = "Cape"
- cape.CanCollide = false
- cape.Size = Vector3.new(2,4,.2)
- cape.Position = chara.Torso.Position
- cape.BrickColor = BrickColor.new("Institutional white")
- local capeweld = Instance.new("Weld",cape)
- capeweld.Part0 = chara.Torso
- capeweld.Part1 = cape
- capeweld.C0 = CFrame.new(0,-1.1,0.8)
- capeweld.C0 = capeweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
- local hand1 = Instance.new("Part",chara)
- hand1.Name = "Hand1"
- hand1.Size = Vector3.new(.8,.8,.8)
- hand1.Transparency = 1
- hand1.Position = chara["Left Arm"].Position
- local hand1weld = Instance.new("Weld",hand1)
- hand1weld.Part0 = chara["Left Arm"]
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0,-1,0)
- local hand2 = hand1:Clone()
- hand2.Name = "Hand2"
- hand2.Parent = chara
- hand2.Position = chara["Right Arm"].Position
- local hand2weld = Instance.new("Weld",hand2)
- hand2weld.Part0 = chara["Right Arm"]
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0,-1,0)
- local orbuu = Instance.new("Part", chara)
- orbuu.Size = Vector3.new(0,0,0)
- orbuu.Name = "DiamondPoint"
- orbuu.Anchored = true
- orbuu.CanCollide = false
- orbuu.Transparency = 1
- local orbuur = Instance.new("Part", chara)
- orbuur.Size = Vector3.new(1,1,1)
- orbuur.Name = "Diamond"
- orbuur.Position = chara.Head.Position
- orbuur.CanCollide = false
- orbuur.BrickColor = BrickColor.new("Institutional white")
- orbuur.Reflectance = 1
- local orbforce = Instance.new("BodyPosition",orbuur)
- orbforce.D = 1000
- local meshooo = Instance.new("SpecialMesh", orbuur)
- meshooo.MeshType = "FileMesh"
- meshooo.MeshId = "http://www.roblox.com/asset/?id=9756362"
- local RotationSpeed = 5
- local BobSpeed = 2
- local RotationDist = Vector3.new(10, 0, 0)
- local dt = 0
- local currentTime = 0
- local laserpoint = orbuu:Clone()
- laserpoint.Parent = chara
- laserpoint.Position = chara.Torso.Position
- laserpoint.Name = "LaserPoint"
- laserpoint.Anchored = false
- local lsptweld = Instance.new("Weld",laserpoint)
- lsptweld.Part0 = chara.Torso
- lsptweld.Part1 = laserpoint
- lsptweld.C0 = CFrame.new(0,6,0)
- --Za Sounds--
- local summonsound = Instance.new("Sound", chara.Torso)
- summonsound.SoundId = "http://www.roblox.com/asset/?id=367850772"
- summonsound.Volume = 1
- local lassnd = Instance.new("Sound", orbuur)
- lassnd.SoundId = "http://www.roblox.com/asset/?id=228343271"
- lassnd.Volume = 1
- local blastsnd = Instance.new("Sound", chara.Torso)
- blastsnd.SoundId = "http://www.roblox.com/asset/?id=200633327"
- blastsnd.Volume = 1
- local metsnd = Instance.new("Sound", chara.Torso)
- metsnd.SoundId = "http://www.roblox.com/asset/?id=367850840"
- metsnd.Volume = 1
- local swdsnd = Instance.new("Sound", chara.Torso)
- swdsnd.SoundId = "http://www.roblox.com/asset/?id=231917758"
- swdsnd.Volume = 1
- local swd2snd = Instance.new("Sound", chara.Torso)
- swd2snd.SoundId = "http://www.roblox.com/asset/?id=154965962"
- swd2snd.Volume = 1
- local hitsnd = Instance.new("Sound", chara.Torso)
- hitsnd.SoundId = "http://www.roblox.com/asset/?id=154965973"
- hitsnd.Volume = 1
- local eckssnd = Instance.new("Sound", chara.Torso)
- eckssnd.SoundId = "http://www.roblox.com/asset/?id=258057783"
- eckssnd.Volume = 1
- local music1 = Instance.new("Sound", chara.Torso)
- music1.SoundId = "http://www.roblox.com/asset/?id=547275939"
- music1.Volume = 1
- music1.Looped = true
- music1:Play()
- --Za Effects--
- color3colour = {BrickColor.new("Really red").Color,BrickColor.new("Neon orange").Color,BrickColor.new("New yeller").Color,BrickColor.new("Lime green").Color,BrickColor.new("Really blue").Color,BrickColor.new("Alder").Color}
- breekcolour = {BrickColor.new("Really red"),BrickColor.new("Neon orange"),BrickColor.new("New yeller"),BrickColor.new("Lime green"),BrickColor.new("Really blue"),BrickColor.new("Alder")}
- firecolour = {ColorSequenceKeypoint.new(0,BrickColor.new("Really red").Color),ColorSequenceKeypoint.new(.05,BrickColor.new("Neon orange").Color),ColorSequenceKeypoint.new(.1,BrickColor.new("New yeller").Color),ColorSequenceKeypoint.new(.15,BrickColor.new("Lime green").Color),ColorSequenceKeypoint.new(.2,BrickColor.new("Really blue").Color),ColorSequenceKeypoint.new(.25,BrickColor.new("Alder").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Alder").Color)}
- barcolour = {ColorSequenceKeypoint.new(0,BrickColor.new("Really red").Color),ColorSequenceKeypoint.new(.2,BrickColor.new("Neon orange").Color),ColorSequenceKeypoint.new(.4,BrickColor.new("New yeller").Color),ColorSequenceKeypoint.new(.6,BrickColor.new("Lime green").Color),ColorSequenceKeypoint.new(.8,BrickColor.new("Really blue").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Alder").Color)}
- normallife = {NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}
- extendlife = {NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.8,0),NumberSequenceKeypoint.new(1,1)}
- function createrainbow(color,part,texture,size,trans,life,face,speed,accel,velsp,lock,name)
- local fira = Instance.new("ParticleEmitter",part)
- fira.Name = name
- fira.Color = ColorSequence.new(color)
- fira.Size = size
- fira.Texture = texture
- fira.Transparency = trans
- fira.Lifetime = life
- fira.EmissionDirection = face
- fira.Rate = 100000000
- fira.RotSpeed = NumberRange.new(100)
- fira.Speed = speed
- fira.VelocitySpread = velsp
- fira.Acceleration = accel
- fira.LightEmission = 1
- fira.LockedToPart = lock
- end
- handfire1 = createrainbow(firecolour,hand1,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,.4),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(1),"Left",NumberRange.new(1),Vector3.new(0,2,0),0,false,"FireEffect")
- handfire2 = createrainbow(firecolour,hand2,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,.4),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(1),"Right",NumberRange.new(1),Vector3.new(0,2,0),0,false,"FireEffect")
- createrainbow(barcolour,orbuur,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.8,1),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(1),"Front",NumberRange.new(0),Vector3.new(0,0,0),0,false,"OrbEffect")
- local spelleffect = Instance.new("ParticleEmitter",chara.Torso)
- spelleffect.Texture = "http://www.roblox.com/asset/?id=679657454"
- spelleffect.Speed = NumberRange.new(0)
- spelleffect.LightEmission = 1
- spelleffect.Transparency = NumberSequence.new(normallife)
- spelleffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,10)})
- spelleffect.Rate = 0.001
- spelleffect.Rotation = NumberRange.new(0,359)
- spelleffect.RotSpeed = NumberRange.new(100)
- spelleffect.Lifetime = NumberRange.new(1)
- createrainbow(barcolour,hand2,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(normallife),NumberRange.new(1),"Front",NumberRange.new(10),Vector3.new(0,0,0),1000,true,"PowerEffect")
- powereffect = hand2.PowerEffect
- powereffect.Enabled = false
- --Za Name Tag--
- local naeeym = Instance.new("BillboardGui",chara)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = chara.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = "The Feluxinian of Absolute Divinity"
- tecks.Font = "Fantasy"
- tecks.FontSize = "Size24"
- tecks.TextStrokeTransparency = 0
- tecks.TextColor3 = Color3.new(1,1,1)
- tecks.TextStrokeColor3 = BrickColor.new("Really red").Color
- tecks.Size = UDim2.new(1,0,0.5,0)
- --Za Magic "Circle"--
- Void = nil
- VoidParts = {}
- Equipped = false
- Counter = 1
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Player = player
- Character = chara
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Player or not Humanoid or Humanoid.Health == 0 or not chara.Torso then
- return
- end
- Equipped = true
- Void = Instance.new("Model")
- Void.Name = "Void"
- Angle = 0
- for i = 1, 1 do
- local VoidPart = Instance.new("Part")
- VoidPart.Name = "VoidPart"
- VoidPart.Transparency = 1
- VoidPart.BrickColor = BrickColor.new("Really black")
- VoidPart.Material = Enum.Material.Plastic
- VoidPart.Shape = Enum.PartType.Block
- VoidPart.FormFactor = Enum.FormFactor.Custom
- VoidPart.TopSurface = Enum.SurfaceType.Smooth
- VoidPart.BottomSurface = Enum.SurfaceType.Smooth
- VoidPart.Anchored = true
- VoidPart.CanCollide = false
- VoidPart.Locked = true
- VoidPart.Size = Vector3.new(10, 0.2, 10)
- fiyer = createrainbow(firecolour,VoidPart,"http://www.roblox.com/asset/?id=224413104",NumberSequence.new({NumberSequenceKeypoint.new(0,.4),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.99,0),NumberSequenceKeypoint.new(1,1)}),NumberRange.new(10),"Top",NumberRange.new(2),Vector3.new(0,2,0),0,false,"FireEffect")
- VoidPart.FireEffect.Rate = 10
- local BlockMesh = Instance.new("BlockMesh")
- BlockMesh.Scale = Vector3.new(1.5,1,1.5)
- BlockMesh.Parent = VoidPart
- VoidPart.Parent = Void
- local Star = Instance.new("Decal", VoidPart)
- Star.Texture = "http://www.roblox.com/asset/?id=685910499"
- Star.Face = "Top"
- local Light = Instance.new("PointLight", VoidPart)
- Light.Color = Color3.new(1,1,1)
- Light.Brightness = 100
- Light.Range = 10
- table.insert(VoidParts, VoidPart)
- end
- Spawn(function()
- while Equipped and Humanoid.Parent and Humanoid.Health > 0 and chara do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + .05
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- Counter = Counter + 1
- if Counter == 7 then
- Counter = 1
- end
- tecks.TextStrokeColor3 = color3colour[Counter]
- fakehead.face.Color3 = color3colour[Counter]
- Void.VoidPart.Decal.Color3 = color3colour[Counter]
- Void.VoidPart.PointLight.Color = color3colour[Counter]
- sholpad.BrickColor = breekcolour[Counter]
- local parentPos = chara.Torso.CFrame
- --Rotate Fluffy around the player's head
- local rotation = CFrame.Angles(0 , RotationSpeed * currentTime, 0)
- local bob = Vector3.new(0, BobSpeed * math.sin(currentTime), 0)
- orbuu.CFrame = ((parentPos + bob) + (rotation * RotationDist))
- --Wait some time so we aren't going plaid
- dt, currentTime = wait(1/40)
- if activebeam == true then
- orbforce.Position = laserpoint.Position
- else
- orbforce.Position = orbuu.Position
- end
- local Hit, EndPosition = RayCast(chara.Torso.Position, Vector3.new(0, -1, 0), (chara.Torso.Size.Y * 6.5), {Character})
- if Hit then
- if not Void.Parent then
- Void.Parent = Character
- end
- for i, v in pairs(VoidParts) do
- v.CFrame = CFrame.new(chara.Torso.Position.X, EndPosition.Y, chara.Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
- end
- else
- Void.Parent = nil
- end
- wait()
- end
- end)
- --Za Chatting Function--
- function chat(string)
- --ch = game:GetService("Chat"):Chat(chara.Head, string, "Red")
- if chara:FindFirstChild("TalkingBillBoard") ~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,4,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = string
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- debby:AddItem(naeeym2,1)
- end
- --Za Tool and Values--
- local tool = Instance.new("Tool",player.Backpack)
- tool.Name = "Holy Energy"
- tool.RequiresHandle = false
- tool.CanBeDropped = false
- music = true
- activebeam = false
- activegrab = false
- didgrab = false
- --Za Animations--
- local blasta = Instance.new("Animation", tool)
- blasta.AnimationId = "http://www.roblox.com/asset/?id=86504773"
- local blastanim = chara.Humanoid:LoadAnimation(blasta)
- local summona = Instance.new("Animation", tool)
- summona.AnimationId = "http://www.roblox.com/asset/?id=83994319"
- local summonanim = chara.Humanoid:LoadAnimation(summona)
- local spina = Instance.new("Animation", tool)
- spina.AnimationId = "http://www.roblox.com/asset/?id=235542946"
- local spinanim = chara.Humanoid:LoadAnimation(spina)
- --Hurt Function--
- function dealdmg(dude,dmg,spread)
- local finaldmg = dmg + math.random(-spread,spread)
- dude.Humanoid.Health = dude.Humanoid.Health - finaldmg
- if chara:FindFirstChild("TalkingBillBoard") ~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,math.random(1,5),0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.Position = UDim2.new(0,math.random(-50,50),0,math.random(-50,50))
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "-"..finaldmg
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size12"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- debby:AddItem(naeeym2,1)
- end
- --Heaven's Bolts--
- local LIGHTNING_STRIKE_DURATION = 3
- local LIGHTNING_STRIKE_COOLDOWN = 0
- local LIGHTNING_STRIKE_HEIGHT = 500
- local LIGHTNING_STRIKE_LAST_TIME = 0.2
- local LIGHTNING_TICK_DAMAGE = 30
- function WaitForChild(parent, child)
- while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end
- return parent[child]
- end
- local Tool2 = tool
- local Character2 = nil
- local Humanoid2 = nil
- local Mouse = nil
- local KeyDownConn = nil
- local KeyUpConn = nil
- local enabled = false
- Tool2.Enabled = true
- function checkLightningHit(newLightning, lightningStart, lightningEnd, EffectPart)
- newLightning.Transparency = 0
- newLightning.BrickColor = breekcolour[math.random(1,#breekcolour)]
- newLightning.Material = Enum.Material.Neon
- local newLightningSound = Instance.new("Sound", game.Workspace)
- newLightningSound.SoundId = "http://www.roblox.com/asset/?id=224339201"
- newLightningSound.Pitch = 1 + math.rad(-.1,.1)
- newLightningSound.Volume = 1
- newLightningSound.PlayOnRemove = true
- newLightningSound:Destroy()
- local hitParts = workspace:FindPartsInRegion3(Region3.new(lightningEnd - Vector3.new(2, 0, 2), lightningStart + Vector3.new(2, 0, 2)))
- --local hitPart = workspace:FindPartOnRay(lightningRay, newLightning)
- local hitHums = {}
- for _, hitPart in pairs(hitParts) do
- if hitPart then
- local char = hitPart.Parent
- if char and char.Parent then
- if not char:FindFirstChild("Humanoid") then char = char.Parent end
- local hum = char:FindFirstChild("Humanoid")
- if hum and not hitHums[hum] then
- if hum.Health > 0 then
- end
- hitHums[hum] = true
- dealdmg(char,30,5)
- end
- end
- end
- end
- wait(.1)
- EffectPart.PowerEffect.Enabled = false
- newLightning.Transparency = .25
- newLightning.BrickColor = breekcolour[math.random(1,#breekcolour)]
- wait(.1)
- newLightning.Transparency = .5
- newLightning.BrickColor = breekcolour[math.random(1,#breekcolour)]
- newLightning.Mesh.Scale = newLightning.Mesh.Scale - Vector3.new(1,0,1)
- wait(.1)
- newLightning.Transparency = .75
- newLightning.BrickColor = breekcolour[math.random(1,#breekcolour)]
- newLightning.Mesh.Scale = newLightning.Mesh.Scale - Vector3.new(1,0,1)
- wait(.1)
- newLightning:Remove()
- newLightningSound:destroy()
- end
- function MakeLightningAt(targetPoint)
- print("make lightning at")
- local lightningStart = targetPoint + Vector3.new(0, LIGHTNING_STRIKE_HEIGHT, 0)
- local lightningRay = Ray.new(lightningStart, Vector3.new(0, -LIGHTNING_STRIKE_HEIGHT - 50, 0))
- local lightningHitPart, lightningEnd = workspace:FindPartOnRay(lightningRay)
- local ignoreTable = {}
- while (lightningHitPart and lightningHitPart.Parent and lightningHitPart.Parent:FindFirstChild("Humanoid")) or (lightningHitPart and lightningHitPart.Parent and lightningHitPart.Parent.Parent and lightningHitPart.Parent.Parent:FindFirstChild("Humanoid")) do
- table.insert(ignoreTable, lightningHitPart)
- lightningHitPart, lightningEnd = workspace:FindPartOnRayWithIgnoreList(lightningRay, ignoreTable)
- end
- if lightningHitPart then
- print("actually making some lightning")
- local EffectPart = Instance.new("Part",game.Workspace)
- EffectPart.Size = Vector3.new(1,1,1)
- EffectPart.Anchored = true
- EffectPart.Transparency = 1
- EffectPart.Position = targetPoint
- debby:AddItem(EffectPart,3)
- createrainbow(barcolour,EffectPart,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new(5),NumberSequence.new(normallife),NumberRange.new(1),"Front",NumberRange.new(50),Vector3.new(0,0,0),1000,false,"PowerEffect")
- -- make the lightning from lightningStart to lightningEnd, electrocutin' lightningHitPart
- local newLightning = Instance.new("Part")
- newLightning.Size = Vector3.new(1, 1, 1)
- --newLightning.Size = Vector3.new(2, lightningStart.Y - lightningEnd.Y, 2)
- newLightning.Transparency = .8
- newLightning.Anchored = false
- newLightning.BrickColor = BrickColor.new("Really red") -- Toothpaste
- local newCylinderMesh = Instance.new("BlockMesh")
- newCylinderMesh.Scale = Vector3.new(3, lightningStart.Y - lightningEnd.Y, 3)
- newCylinderMesh.Parent = newLightning
- local newLightningFloatForce = Instance.new("BodyForce")
- newLightningFloatForce.force = Vector3.new(0, newLightning:GetMass()*196.2, 0)
- newLightningFloatForce.Parent = newLightning
- local newBAV = Instance.new("BodyAngularVelocity")
- newBAV.angularvelocity = Vector3.new(0, 10, 0)
- newBAV.P = 1000
- newBAV.maxTorque = Vector3.new(0, newBAV.P, 0)
- newBAV.Parent = newLightning
- newLightning.CanCollide = false
- newLightning.CFrame = CFrame.new((lightningStart + lightningEnd) / 2)
- -- for _, blockFace in pairs(BLOCK_FACES) do
- -- local newLightningDecal = LightningDecal:Clone()
- -- newLightningDecal.Face = blockFace
- -- newLightningDecal.Parent = newLightning
- -- end
- newLightning.Parent = workspace
- -- game:GetService("Debris"):AddItem(newLightning, LIGHTNING_STRIKE_LAST_TIME+.2)
- -- delay(LIGHTNING_STRIKE_LAST_TIME, function() checkLightningHit(newLightning, lightningRay) end)
- delay(LIGHTNING_STRIKE_LAST_TIME, function() checkLightningHit(newLightning, lightningStart, lightningEnd, EffectPart) end)
- -- for i = 0, 4 do
- -- delay(i*LIGHTNING_STRIKE_LAST_TIME/4, function() checkLightningHit(newLightning, lightningRay) end)
- -- end
- return true
- else
- return false
- end
- end
- local lightningStrikeCoroutine = nil
- local lightningButtonDown = false
- function LightningStrike()
- print("lightningStrike")
- local startTime = tick()
- while tick() - startTime < LIGHTNING_STRIKE_DURATION do
- if Mouse and lightningButtonDown then
- local mouseHit = Mouse.Hit
- if mouseHit and MakeLightningAt(mouseHit.p) then wait(.05) end
- end
- wait()
- end
- wait(LIGHTNING_STRIKE_COOLDOWN)
- Tool2.Enabled = true
- powereffect.Enabled = false
- summonanim:Stop()
- lightningStrikeCoroutine = nil
- end
- --Beam of Purity--
- Tool3 = tool
- Me = chara
- SHOOTOH = true
- on = true
- mode = true
- local force = Instance.new("BodyPosition")
- force.Parent = nil
- local P2 = Instance.new("Part")
- P2.formFactor = 0
- P2.Parent = nil
- P2.BrickColor = BrickColor.new("White")
- P2.Anchored = true
- P2.CanCollide = false
- P2.TopSurface = "Smooth"
- P2.BottomSurface = "Smooth"
- P2.Name = "Laser"
- function explodtouch(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- dealdmg(hit.Parent,5,3)
- end
- end
- function Click(mouse)
- if (SHOOTOH == true) then
- SHOOTOH = false
- local EffectPart = Instance.new("Part",game.Workspace)
- EffectPart.Size = Vector3.new(1,1,1)
- EffectPart.Anchored = true
- EffectPart.Transparency = 1
- createrainbow(barcolour,EffectPart,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new(5),NumberSequence.new(normallife),NumberRange.new(.5),"Front",NumberRange.new(50),Vector3.new(0,0,0),1000,false,"PowerEffect")
- lassnd:Play()
- for i = 1,30 do
- local P = Instance.new("Part")
- local Place0 = CFrame.new(orbuur.CFrame.x,orbuur.CFrame.y,orbuur.CFrame.z)
- local Place1 = Mouse.Hit.p
- EffectPart.Position = Place1
- local meshla = Instance.new("BlockMesh", P)
- meshla.Scale = Vector3.new(1,1,1)
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Place1).magnitude)
- P.Name = "Laser"
- P.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- P.Parent = game.Workspace
- P.BrickColor = BrickColor.new("Institutional white")
- P.Material = "Neon"
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- local E = Instance.new("Explosion")
- E.Position = Place1
- E.Parent = game.Workspace
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(explodtouch)
- wait(0.01)
- P:remove()
- end
- ----
- EffectPart.PowerEffect.Enabled = false
- wait(1)
- SHOOTOH = true
- EffectPart:Destroy()
- local cheeld = script:GetChildren()
- tool.Enabled = true
- summonanim:Stop()
- powereffect.Enabled = false
- activebeam = false
- end
- end
- --Holy Blast--
- function fire(v)
- local vCharacter = chara
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part",game.Workspace)
- local spawnPos = orbuur.Position
- missile.Position = spawnPos
- missile.Material = "Neon"
- missile.Size = Vector3.new(1,1,1)
- missile.Velocity = v * 100
- missile.BrickColor = BrickColor.new("Institutional white")
- missile.Shape = 1
- missile.Name = "Blast"
- createrainbow(firecolour,missile,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,.4),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(1),"Left",NumberRange.new(0),Vector3.new(0,0,0),0,false,"FireEffect")
- --createrainbow(barcolour,missile,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new(1),NumberSequence.new(normallife),NumberRange.new(.5),"Front",NumberRange.new(10),Vector3.new(0,0,0),1000,false,"PowerEffect")
- --missile.PowerEffect.Enabled = false
- local mesh1 = Instance.new("SpecialMesh",missile)
- mesh1.MeshType = "Sphere"
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:GetMass()*196.2,0)
- force.Parent = missile
- missile.Touched:connect(function (hit)
- if (hit ~= orbuur and hit ~= orbuu and hit ~= laserpoint and hit.Name ~= "Blast" and missile.Anchored == false) then
- missile.Anchored = true
- missile.CanCollide = false
- missile.FireEffect:Destroy()
- --missile.PowerEffect.Enabled = true
- local E = Instance.new("Explosion")
- E.Position = missile.Position
- E.Parent = game.Workspace
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(explodtouch)
- wait(0.1)
- --missile.PowerEffect.Enabled = false
- missile.Transparency = .25
- missile.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
- wait(0.1)
- missile.Transparency = .5
- missile.Mesh.Scale = Vector3.new(2,2,2)
- wait(0.1)
- missile.Transparency = .75
- missile.Mesh.Scale = Vector3.new(2.5,2.5,2.5)
- wait(0.1)
- missile:Destroy()
- end
- end)
- debby:AddItem(missile,10)
- end
- --Gaia Shatterer--
- function meteorfire(v)
- local vCharacter = chara
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part",game.Workspace)
- local spawnPos = chara.Head.Position + Vector3.new(0,100,0)
- missile.Position = spawnPos
- missile.Material = "Neon"
- missile.Size = Vector3.new(5,5,5)
- missile.Velocity = v * 100
- missile.BrickColor = BrickColor.new("Institutional white")
- missile.Shape = 1
- missile.Name = "Blast"
- createrainbow(firecolour,missile,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(5),"Left",NumberRange.new(0),Vector3.new(0,0,0),0,false,"FireEffect")
- createrainbow(firecolour,missile,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new(10),NumberSequence.new(normallife),NumberRange.new(5),"Front",NumberRange.new(30),Vector3.new(0,0,0),1000,false,"PowerEffect")
- missile.PowerEffect.Enabled = false
- local mesh1 = Instance.new("SpecialMesh",missile)
- mesh1.MeshType = "Sphere"
- mesh1.Scale = Vector3.new(2,2,2)
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:GetMass()*196.2,0)
- force.Parent = missile
- missile.Touched:connect(function (hit)
- if (hit ~= orbuur and hit ~= orbuu and hit ~= laserpoint and hit.Name ~= "Blast" and missile.Anchored == false) then
- missile.Anchored = true
- missile.CanCollide = false
- missile.FireEffect:Destroy()
- missile.PowerEffect.Enabled = true
- local exsnd = Instance.new("Sound",missile)
- exsnd.SoundId = "http://www.roblox.com/asset/?id=142070127"
- exsnd.Volume = 1
- exsnd.PlayOnRemove = true
- exsnd:Destroy()
- local E = Instance.new("Explosion")
- E.Position = missile.Position
- E.Parent = game.Workspace
- E.BlastPressure = 0
- E.BlastRadius = 15
- E.Visible = false
- E.Hit:connect(explodtouch2)
- wait(0.1)
- missile.Transparency = .25
- missile.Mesh.Scale = Vector3.new(2.5,2.5,2.5)
- wait(0.1)
- missile.Transparency = .5
- missile.Mesh.Scale = Vector3.new(3,3,3)
- wait(0.1)
- missile.Transparency = .75
- missile.Mesh.Scale = Vector3.new(3.5,3.5,3.5)
- wait(0.1)
- missile.PowerEffect.Enabled = false
- missile.Transparency = 1
- wait(6)
- missile:Destroy()
- end
- end)
- debby:AddItem(missile,10)
- end
- function meteor2fire(v)
- local vCharacter = chara
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part",game.Workspace)
- local spawnPos = chara.Head.Position + Vector3.new(0,100,0)
- missile.Position = spawnPos
- missile.Material = "Neon"
- missile.Size = Vector3.new(10,10,10)
- missile.Velocity = v * 50
- missile.BrickColor = BrickColor.new("Institutional white")
- missile.Shape = 1
- missile.Name = "Blast"
- createrainbow(firecolour,missile,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,15),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(5),"Left",NumberRange.new(0),Vector3.new(0,0,0),0,false,"FireEffect")
- createrainbow(firecolour,missile,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new(15),NumberSequence.new(normallife),NumberRange.new(5),"Front",NumberRange.new(50),Vector3.new(0,0,0),1000,false,"PowerEffect")
- missile.PowerEffect.Enabled = false
- local mesh1 = Instance.new("SpecialMesh",missile)
- mesh1.MeshType = "Sphere"
- mesh1.Scale = Vector3.new(2,2,2)
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:GetMass()*196.2,0)
- force.Parent = missile
- missile.Touched:connect(function (hit)
- if (hit ~= orbuur and hit ~= orbuu and hit ~= laserpoint and hit.Name ~= "Blast" and missile.Anchored == false) then
- missile.Anchored = true
- missile.CanCollide = false
- missile.FireEffect:Destroy()
- missile.PowerEffect.Enabled = true
- local exsnd = Instance.new("Sound",missile)
- exsnd.SoundId = "http://www.roblox.com/asset/?id=142070127"
- exsnd.Volume = 1
- exsnd.Pitch = 0.5
- exsnd.PlayOnRemove = true
- exsnd:Destroy()
- local E = Instance.new("Explosion")
- E.Position = missile.Position
- E.Parent = game.Workspace
- E.BlastPressure = 0
- E.BlastRadius = 30
- E.Visible = false
- E.Hit:connect(explodtouch3)
- wait(0.1)
- missile.Transparency = .25
- missile.Mesh.Scale = Vector3.new(2.5,2.5,2.5)
- wait(0.1)
- missile.Transparency = .5
- missile.Mesh.Scale = Vector3.new(3,3,3)
- wait(0.1)
- missile.Transparency = .75
- missile.Mesh.Scale = Vector3.new(3.5,3.5,3.5)
- wait(0.1)
- missile.PowerEffect.Enabled = false
- missile.Transparency = 1
- wait(6)
- missile:Destroy()
- end
- end)
- debby:AddItem(missile,20)
- end
- function explodtouch2(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- dealdmg(hit.Parent,10,5)
- end
- end
- function explodtouch3(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- dealdmg(hit.Parent,20,5)
- end
- end
- --Swords of Light--
- function swordsummon()
- spinanim:Play()
- local sword1 = Instance.new("Part",chara)
- sword1.Size = Vector3.new(1,10,1)
- sword1.BottomSurface = 0
- sword1.TopSurface = 1
- sword1.BrickColor = BrickColor.new("Institutional white")
- sword1.Reflectance = 1
- sword1.CanCollide = false
- sword1.Position = chara["Left Arm"].Position
- local swordmesh = Instance.new("SpecialMesh",sword1)
- swordmesh.MeshId = "http://www.roblox.com/asset/?id=181327453"
- swordmesh.Offset = Vector3.new(0,-1,0)
- swordmesh.Scale = Vector3.new(3,3,3)
- createrainbow(firecolour,sword1,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,.4),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(1),"Left",NumberRange.new(0),Vector3.new(0,0,0),0,false,"FireEffect")
- local sword2 = sword1:Clone()
- sword2.Parent = chara
- sword2.Position = chara["Right Arm"].Position
- local sw1weld = Instance.new("Weld",sword1)
- sw1weld.Part0 = chara["Left Arm"]
- sw1weld.Part1 = sword1
- sw1weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0)
- sw1weld.C0 = CFrame.new(0,10,0)
- local sw2weld = Instance.new("Weld",sword2)
- sw2weld.Part0 = chara["Right Arm"]
- sw2weld.Part1 = sword2
- sw2weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0)
- sw2weld.C0 = CFrame.new(0,10,0)
- sword1.Touched:connect(swordTouched)
- sword2.Touched:connect(swordTouched)
- for i = 1, 20 do
- wait(0.5)
- swdsnd:Play()
- swd2snd:Play()
- end
- sword1.FireEffect.Enabled = false
- sword2.FireEffect.Enabled = false
- wait(1)
- sword1.FireEffect:Destroy()
- sword2.FireEffect:Destroy()
- wait(.5)
- sword1.Transparency = 0.5
- sword2.Transparency = 0.5
- wait(.1)
- sword1:Destroy()
- sword2:Destroy()
- spinanim:Stop()
- tool.Enabled = true
- end
- function swordTouched(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- dealdmg(hit.Parent,10,5)
- hitsnd:Play()
- end
- end
- --Grab--
- function grabTouch(hit)
- if activegrab == true and didgrab == false then
- if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent ~= chara then
- local standstillf = nil
- activegrab = false
- didgrab = true
- powereffect.Enabled = false
- summonanim:Stop()
- local hitdude = hit.Parent
- hitdude.Humanoid.Health = 100
- hitdude.Humanoid.MaxHealth = 100
- hitdude.Humanoid.PlatformStand = true
- hitdude.Humanoid.WalkSpeed = 0
- chara.Humanoid.WalkSpeed = 0
- if hitdude:FindFirstChild("Torso") ~= nil then
- hitdude.Torso.CFrame = chara.Torso.CFrame + (chara.Torso.CFrame.lookVector*5)
- local standstill = Instance.new("BodyPosition", hitdude.Torso)
- standstill.Position = hitdude.Torso.Position
- standstillf = standstill
- end
- --if hitdude:FindFirstChild("Left Arm") ~= nil then
- --hitdude["Left Arm"]:destroy()
- --end
- --if hitdude:FindFirstChild("Right Arm") ~= nil then
- --hitdude["Right Arm"]:destroy()
- --end
- local spellcirclepart = Instance.new("Part",chara)
- spellcirclepart.Size = Vector3.new(1,1,1)
- spellcirclepart.Anchored = true
- spellcirclepart.Transparency = 1
- spellcirclepart.CFrame = chara.Torso.CFrame + (chara.Torso.CFrame.lookVector*5) - Vector3.new(0,2.5,0)
- local spreadpart = Instance.new("Part",chara)
- spreadpart.Size = Vector3.new(1,1,1)
- spreadpart.Anchored = true
- spreadpart.Transparency = 1
- spreadpart.CFrame = spellcirclepart.CFrame + Vector3.new(0,100,0)
- local scmesh = Instance.new("BlockMesh",spellcirclepart)
- scmesh.Scale = Vector3.new(1,1.1,1)
- local scdec = Instance.new("Decal",spellcirclepart)
- scdec.Texture = "http://www.roblox.com/asset/?id=685910499"
- scdec.Face = "Top"
- scdec.Transparency = 1
- local lite = Instance.new("PointLight",spellcirclepart)
- lite.Enabled = false
- lite.Brightness = 100
- chat("You are not going away...")
- wait(1)
- chara.Torso.CFrame = chara.Torso.CFrame + (chara.Torso.CFrame.lookVector*50)
- wait(1)
- summonanim:Play()
- summonsound:Play()
- activebeam = true
- powereffect.Texture = "http://www.roblox.com/asset/?id=454403109"
- powereffect.Enabled = true
- standstillf.Position = standstillf.Position + Vector3.new(0,10,0)
- scdec.Transparency = 0.9
- lite.Enabled = true
- lite.Range = 1
- for i = 1, 19 do
- wait(.05)
- scmesh.Scale = scmesh.Scale + Vector3.new(1,0,1)
- scdec.Transparency = scdec.Transparency - 0.05
- lite.Range = lite.Range + 1
- end
- wait(1)
- chat("Crucify.")
- wait(.5)
- lassnd:Play()
- eckssnd:Play()
- createrainbow(barcolour,spellcirclepart,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(.9,10),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(.75),"Top",NumberRange.new(200),Vector3.new(0,0,0),0,false,"FireEffect")
- createrainbow(barcolour,spreadpart,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(.9,10),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(.25),"Right",NumberRange.new(200),Vector3.new(0,0,0),0,false,"FireEffect")
- createrainbow(barcolour,spreadpart,"rbxasset://textures/particles/smoke_main.dds",NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(.9,10),NumberSequenceKeypoint.new(1,0)}),NumberSequence.new(extendlife),NumberRange.new(.25),"Left",NumberRange.new(200),Vector3.new(0,0,0),0,false,"FireEffect2")
- for i = 1, 10 do
- dealdmg(hitdude,666,0)
- end
- for i = 1, 9 do
- wait(.1)
- local che = hitdude:GetChildren()
- for i = 1, #che do
- if che[i].ClassName == "Part" then
- che[i].Transparency = che[i].Transparency + .1
- end
- end
- end
- wait(.1)
- local che = hitdude:GetChildren()
- for i = 1, #che do
- if che[i].ClassName == "Part" then
- che[i]:Destroy()
- end
- end
- wait(3)
- spellcirclepart.FireEffect.Enabled = false
- spreadpart.FireEffect.Enabled = false
- spreadpart.FireEffect2.Enabled = false
- for i = 1, 19 do
- wait(.05)
- scmesh.Scale = scmesh.Scale - Vector3.new(1,0,1)
- scdec.Transparency = scdec.Transparency + 0.05
- lite.Range = lite.Range - 1
- end
- wait(.05)
- spellcirclepart:Destroy()
- spreadpart:Destroy()
- summonanim:Stop()
- activebeam = false
- powereffect.Enabled = false
- tool.Enabled = true
- chara.Humanoid.WalkSpeed = 50
- didgrab = false
- end
- end
- end
- chara["Right Arm"].Touched:connect(grabTouch)
- --Equip Unequip and Keys Function--
- function keydowns(key)
- if tool.Enabled == true then
- if key == "z" then
- tool.Enabled = false
- chat("Swords of Light!")
- summonsound:Play()
- swordsummon()
- end
- if key == "x" then
- summonanim:Play()
- summonsound:Play()
- chat("Heaven's Bolts!")
- powereffect.Texture = "http://www.roblox.com/asset/?id=14459921"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(2)
- if not lightningStrikeCoroutine then
- lightningStrikeCoroutine = coroutine.create(LightningStrike)
- coroutine.resume(lightningStrikeCoroutine)
- end
- lightningButtonDown = true
- end
- if key == "c" then
- summonanim:Play()
- summonsound:Play()
- activebeam = true
- chat("Beam of Purity!")
- powereffect.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(2)
- Click()
- end
- if key == "v" then
- summonanim:Play()
- summonsound:Play()
- activebeam = true
- chat("Holy Blast!")
- powereffect.Texture = "http://www.roblox.com/asset/?id=224413104"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(2)
- for i = 1, 6 do
- wait(0.2)
- local saund = blastsnd:Clone()
- saund.Parent = orbuur
- saund.PlayOnRemove = true
- saund:Destroy()
- local targetPos = chara.Humanoid.TargetPoint
- local lookAt = (targetPos - orbuur.Position).unit
- fire(lookAt)
- end
- summonanim:Stop()
- activebeam = false
- powereffect.Enabled = false
- tool.Enabled = true
- end
- if key == "b" then
- summonanim:Play()
- summonsound:Play()
- chat("Gaia Shatterer!")
- powereffect.Texture = "http://www.roblox.com/asset/?id=26356341"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(2)
- for i = 1, 5 do
- wait(0.5)
- local saund = metsnd:Clone()
- saund.Parent = orbuur
- saund.PlayOnRemove = true
- saund:Destroy()
- local targetPos = chara.Humanoid.TargetPoint
- local lookAt = (targetPos - (chara.Head.Position + Vector3.new(0,100,0))).unit
- meteorfire(lookAt)
- end
- wait(0.7)
- local saund = metsnd:Clone()
- saund.Parent = orbuur
- saund.Pitch = 0.5
- saund.PlayOnRemove = true
- saund:Destroy()
- local targetPos = chara.Humanoid.TargetPoint
- local lookAt = (targetPos - (chara.Head.Position + Vector3.new(0,100,0))).unit
- meteor2fire(lookAt)
- wait(1)
- summonanim:Stop()
- powereffect.Enabled = false
- tool.Enabled = true
- end
- if key == "n" then
- activegrab = true
- summonanim:Play()
- summonsound:Play()
- chat("Get over here...")
- powereffect.Texture = "http://www.roblox.com/asset/?id=224413104"
- powereffect.Enabled = true
- tool.Enabled = false
- wait(5)
- if didgrab == false then
- chat("Agh.")
- powereffect.Enabled = false
- tool.Enabled = true
- summonanim:Stop()
- activegrab = false
- elseif didgrab == true then
- end
- end
- if key == "m" then
- if music == false then
- music1:Play()
- music = true
- elseif music == true then
- music1:Stop()
- music = false
- end
- end
- end
- end
- function onEquipped(mouse)
- print("onEquipped")
- Mouse = player:GetMouse()
- if not Mouse then return end
- if Mouse then Mouse.KeyDown:connect(keydowns) end
- Character2 = chara
- Humanoid2 = Character:FindFirstChild("Humanoid")
- Torso2 = Character:FindFirstChild("Torso")
- if Humanoid2 and Torso2 then
- end
- end
- function onUnequipped()
- print("onUnequipped")
- Torso2 = nil
- Humanoid2 = nil
- Character2 = nil
- Mouse = nil
- end
- tool.Equipped:connect(onEquipped)
- tool.Unequipped:connect(onUnequipped)
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