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sneakydodge123

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Aug 5th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. -----------/XESTER THE CARD MASTER\\-----------
  146. --[[Movelist
  147. Q = The disappearing act.
  148. E = Full house
  149. R = Cardnado
  150. T = Teleport
  151. Y = Big card(Click to smash.)
  152. U = Black hole
  153. P = Card shield(Click to bounce people off, press p again to shred.)
  154. F = Transform(You can switch between modes any time.)
  155. -----------/SECOND FORM MOVES\-----------
  156. T = Laugh
  157. G = Fire ball
  158. H = Huge fire ball
  159. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  160. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  161. ---------]]
  162.  
  163. --"Now you see me 2" is a good movie, which is why i've made this.--
  164. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  165. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  166. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  167. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  168. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  169.  
  170.  
  171. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  172. --Creterisk
  173.  
  174.  
  175. wait(1/60)
  176.  
  177. Player = owner
  178. Character=Player.Character
  179. Character.Humanoid.Name = "noneofurbusiness"
  180. hum = Character.noneofurbusiness
  181. LeftArm=Character["Left Arm"]
  182. LeftLeg=Character["Left Leg"]
  183. RightArm=Character["Right Arm"]
  184. RightLeg=Character["Right Leg"]
  185. Root=Character["HumanoidRootPart"]
  186. Head=Character["Head"]
  187. Torso=Character["Torso"]
  188. Neck=Torso["Neck"]
  189. walking = false
  190. jumping = false
  191. allowgrassy = false
  192. zxc = false
  193. matte = nil
  194. colori = nil
  195. bigball = false
  196. attacking = false
  197. laughing = false
  198. running = false
  199. downpress = false
  200. taim = nil
  201. change = 0
  202. ws = 10
  203. appi = false
  204. tauntdebounce = false
  205. position = nil
  206. staybooming = false
  207. MseGuide = true
  208. levitate = false
  209. firsttime5 = false
  210. notallowedtransform = false
  211. settime = 0
  212. firsttime2 = false
  213. sine = 0
  214. t = 0
  215. combo1 = true
  216. dgs = 75
  217. combo2 = false
  218. firsttime3 = false
  219. combo3 = false
  220. local bl = {907530553,907527750,907527912}
  221. colortable = {"Really black","Really red"}
  222. colors = #colortable
  223. blz = #bl
  224. local aces = {1880203893,1881287656,1881287420,1881288034}
  225. ace = #aces
  226. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  227. laugh = #laughs
  228. local mouse = Player:GetMouse()
  229. RunSrv = game:GetService("RunService")
  230. RenderStepped = game:GetService("RunService").RenderStepped
  231. removeuseless = game:GetService("Debris")
  232. damageall={}
  233. Repeater={}
  234. Repeater2={}
  235. magictable={}
  236. nonmeshRepeater={}
  237. nonmeshRepeater2={}
  238. dmgii={}
  239. DamageAll2={}
  240. SlowlyFade={}
  241. th1={}
  242. lolzor={}
  243. lolzor2={}
  244. th2={}
  245. keyYsize={}
  246. blocktrail={}
  247. keyYtransparency={}
  248. th3={}
  249. laughingtable={}
  250. Extreme={}
  251. ExtremeM={}
  252. ExtremeM2={}
  253. m3={}
  254. th4={}
  255. th5={}
  256. UpMover={}
  257. openshocktable={}
  258. LessSize={}
  259. ForwardMover={}
  260. FadeIn={}
  261. signtransparency={}
  262. signmover={}
  263. signrotator={}
  264.  
  265. screenGui = Instance.new("ScreenGui")
  266. screenGui.Parent = script.Parent
  267.  
  268. FireBall = Instance.new("Sound",LeftArm)
  269. FireBall.SoundId = "rbxassetid://842332424"
  270. FireBall.Volume = 5
  271. FireBall.Pitch = 2.5
  272.  
  273. BigFireBall = Instance.new("Sound",LeftArm)
  274. BigFireBall.SoundId = "rbxassetid://842332424"
  275. BigFireBall.Volume = 8
  276. BigFireBall.Pitch = 1.5
  277.  
  278. local HEADLERP = Instance.new("ManualWeld")
  279. HEADLERP.Parent = Head
  280. HEADLERP.Part0 = Head
  281. HEADLERP.Part1 = Head
  282. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  283.  
  284. local TORSOLERP = Instance.new("ManualWeld")
  285. TORSOLERP.Parent = Root
  286. TORSOLERP.Part0 = Torso
  287. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local ROOTLERP = Instance.new("ManualWeld")
  290. ROOTLERP.Parent = Root
  291. ROOTLERP.Part0 = Root
  292. ROOTLERP.Part1 = Torso
  293. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTARMLERP = Instance.new("ManualWeld")
  296. RIGHTARMLERP.Parent = RightArm
  297. RIGHTARMLERP.Part0 = RightArm
  298. RIGHTARMLERP.Part1 = Torso
  299. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTARMLERP = Instance.new("ManualWeld")
  302. LEFTARMLERP.Parent = LeftArm
  303. LEFTARMLERP.Part0 = LeftArm
  304. LEFTARMLERP.Part1 = Torso
  305. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local RIGHTLEGLERP = Instance.new("ManualWeld")
  308. RIGHTLEGLERP.Parent = RightLeg
  309. RIGHTLEGLERP.Part0 = RightLeg
  310. RIGHTLEGLERP.Part1 = Torso
  311. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  312.  
  313. local LEFTLEGLERP = Instance.new("ManualWeld")
  314. LEFTLEGLERP.Parent = LeftLeg
  315. LEFTLEGLERP.Part0 = LeftLeg
  316. LEFTLEGLERP.Part1 = Torso
  317. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  318.  
  319. local function weldBetween(a, b)
  320. local weld = Instance.new("ManualWeld", a)
  321. weld.Part0 = a
  322. weld.Part1 = b
  323. weld.C0 = a.CFrame:inverse() * b.CFrame
  324. return weld
  325. end
  326.  
  327. function makeblockytrail()
  328. coroutine.wrap(function()
  329. while true do
  330. for i,v in pairs(blocktrail) do
  331. smke = Instance.new("Part",v)
  332. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  333. smke.Material = "Neon"
  334. smke.Anchored = true
  335. smke.CanCollide = false
  336. removeuseless:AddItem(smke,2)
  337. end
  338. swait()
  339. end
  340. end)()
  341. end
  342.  
  343. local function ci(x, c, y, n)
  344. so = Instance.new("Sound", x)
  345. so.SoundId = c
  346. so.Volume = y
  347. so.Looped = n
  348. end
  349.  
  350. function ghost()
  351. fakeeyo2 = Instance.new("Part",Head)
  352. fakeeyo2.BrickColor = BrickColor.new("White")
  353. fakeeyo2.Material = "Neon"
  354. fakeeyo2.Shape = "Ball"
  355. fakeeyo2.Anchored = true
  356. fakeeyo2.CFrame = eyo2.CFrame
  357. fakeeyo2.CanCollide = false
  358. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  359. table.insert(ghosttable,fakeeyo2)
  360. removeuseless:AddItem(fakeeyo2,3)
  361.  
  362. fakeeyo1 = Instance.new("Part",Head)
  363. fakeeyo1.BrickColor = BrickColor.new("White")
  364. fakeeyo1.Material = "Neon"
  365. fakeeyo1.Shape = "Ball"
  366. fakeeyo1.CanCollide = false
  367. fakeeyo1.Anchored = true
  368. fakeeyo1.CFrame = eyo1.CFrame
  369. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  370. table.insert(ghosttable,fakeeyo1)
  371. removeuseless:AddItem(fakeeyo1,3)
  372.  
  373. fakemask = Instance.new("Part",Character)
  374. fakemask.Size = Vector3.new(1,1,1)
  375. fakemask.CFrame = mask.CFrame
  376. fakemask.Material = "Neon"
  377. fakemask.CanCollide = false
  378. fakemask.Anchored = true
  379. fakemask.BrickColor = BrickColor.new("White")
  380. fakemask.Transparency = .5
  381. mfMask = Instance.new("SpecialMesh", fakemask)
  382. mfMask.MeshType = "FileMesh"
  383. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  384. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  385. table.insert(ghosttable,fakemask)
  386. removeuseless:AddItem(fakemask,3)
  387.  
  388.  
  389. fakejester = Instance.new("Part",Character)
  390. fakejester.Size = Vector3.new(2,2,2)
  391. fakejester.CFrame = jester.CFrame
  392. fakejester.CanCollide = false
  393. fakejester.Transparency = .5
  394. fakejester.Anchored = true
  395. fakejester.BrickColor = BrickColor.new("White")
  396. fakejesterm = Instance.new("SpecialMesh", fakejester)
  397. fakejesterm.MeshType = "FileMesh"
  398. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  399. fakejesterm.MeshId = 'rbxassetid://1241662062'
  400. table.insert(ghosttable,fakejester)
  401. removeuseless:AddItem(fakejester,3)
  402.  
  403.  
  404. fakehead = Instance.new("Part",Character)
  405. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  406. fakehead.Anchored = true
  407. fakehead.CanCollide = false
  408. fakehead.Transparency = .5
  409. fakehead.BrickColor = BrickColor.new("White")
  410. fakehead.Material = "Neon"
  411. fakehead.CFrame = Head.CFrame
  412. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  413. fakeheadmesh.MeshType = "Head"
  414. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  415. table.insert(ghosttable,fakehead)
  416. removeuseless:AddItem(fakehead,3)
  417.  
  418.  
  419. fakelarm = Instance.new("Part",Character)
  420. fakelarm.CFrame = LeftArm.CFrame
  421. fakelarm.Size = Vector3.new(1,2,1)
  422. fakelarm.CanCollide = false
  423. fakelarm.Transparency = .5
  424. fakelarm.Material = "Neon"
  425. fakelarm.Anchored = true
  426. table.insert(ghosttable,fakelarm)
  427. removeuseless:AddItem(fakelarm,3)
  428.  
  429.  
  430. fakerarm = Instance.new("Part",Character)
  431. fakerarm.CFrame = RightArm.CFrame
  432. fakerarm.Size = Vector3.new(1,2,1)
  433. fakerarm.Transparency = .5
  434. fakerarm.CanCollide = false
  435. fakerarm.Material = "Neon"
  436. fakerarm.Anchored = true
  437. table.insert(ghosttable,fakerarm)
  438. removeuseless:AddItem(fakerarm,3)
  439.  
  440.  
  441. fakelleg = Instance.new("Part",Character)
  442. fakelleg.CFrame = LeftLeg.CFrame
  443. fakelleg.Size = Vector3.new(1,2,1)
  444. fakelleg.Transparency = .5
  445. fakelleg.CanCollide = false
  446. fakelleg.Material = "Neon"
  447. fakelleg.Anchored = true
  448. table.insert(ghosttable,fakelleg)
  449. removeuseless:AddItem(fakelleg,3)
  450.  
  451.  
  452. fakerleg = Instance.new("Part",Character)
  453. fakerleg.CFrame = RightLeg.CFrame
  454. fakerleg.Size = Vector3.new(1,2,1)
  455. fakerleg.Transparency = .5
  456. fakerleg.CanCollide = false
  457. fakerleg.Material = "Neon"
  458. fakerleg.Anchored = true
  459. table.insert(ghosttable,fakerleg)
  460. removeuseless:AddItem(fakerleg,3)
  461.  
  462.  
  463. fakeTorso = Instance.new("Part",Character)
  464. fakeTorso.CFrame = Torso.CFrame
  465. fakeTorso.Size = Vector3.new(2,2,1)
  466. fakeTorso.Transparency = .5
  467. fakeTorso.CanCollide = false
  468. fakeTorso.Material = "Neon"
  469. fakeTorso.Anchored = true
  470. table.insert(ghosttable,fakeTorso)
  471. removeuseless:AddItem(fakeTorso,3)
  472. end
  473.  
  474. ghosttable={}
  475. coroutine.wrap(function()
  476. while true do
  477. for i,v in pairs(ghosttable) do
  478. v.Transparency = v.Transparency + 0.025
  479. end
  480. wait()
  481. end
  482. end)()
  483.  
  484. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  485. A = Instance.new("Attachment", PARENT)
  486. A.Position = POSITION1
  487. A.Name = "A"
  488. B = Instance.new("Attachment", PARENT)
  489. B.Position = POSITION2
  490. B.Name = "B"
  491. tr1 = Instance.new("Trail", PARENT)
  492. tr1.Attachment0 = A
  493. tr1.Attachment1 = B
  494. tr1.Enabled = true
  495. tr1.Lifetime = LIFETIME
  496. tr1.TextureMode = "Static"
  497. tr1.LightInfluence = 0
  498. tr1.Color = COLOR
  499. tr1.Transparency = NumberSequence.new(0, 1)
  500. end
  501.  
  502. function clean()
  503. damageall={}
  504. Repeater={}
  505. Repeater2={}
  506. nonmeshRepeater={}
  507. nonmeshRepeater2={}
  508. dmgii={}
  509. DamageAll2={}
  510. SlowlyFade={}
  511. th1={}
  512. th2={}
  513. th3={}
  514. Extreme={}
  515. ExtremeM={}
  516. ExtremeM2={}
  517. m3={}
  518. th4={}
  519. th5={}
  520. UpMover={}
  521. openshocktable={}
  522. LessSize={}
  523. ForwardMover={}
  524. FadeIn={}
  525. signtransparency={}
  526. signmover={}
  527. signrotator={}
  528. end
  529.  
  530. coroutine.wrap(function()
  531. while wait() do
  532. hum.WalkSpeed = ws
  533. LeftArm.BrickColor = BrickColor.new("Really black")
  534. RightArm.BrickColor = BrickColor.new("Really black")
  535. Head.BrickColor = BrickColor.new("Really black")
  536. end
  537. end)()
  538. godmode = coroutine.wrap(function()
  539. for i,v in pairs(Character:GetChildren()) do
  540. if v:IsA("BasePart") and v ~= Root then
  541. v.Anchored = false
  542. end
  543. end
  544. while true do
  545. hum.MaxHealth = math.huge
  546. wait(0.0000001)
  547. hum.Health = math.huge
  548. wait()
  549. end
  550. end)
  551. godmode()
  552. ff = Instance.new("ForceField", Character)
  553. ff.Visible = false
  554.  
  555. coroutine.wrap(function()
  556. for i,v in pairs(Character:GetChildren()) do
  557. if v.Name == "Animate" then v:Remove()
  558. end
  559. end
  560. end)()
  561.  
  562. function damagealll(Radius,Position)
  563. local Returning = {}
  564. for _,v in pairs(workspace:GetChildren()) do
  565. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  566. if v:FindFirstChild("Torso") then
  567. local Mag = (v.Torso.Position - Position).magnitude
  568. if Mag < Radius then
  569. table.insert(Returning,v)
  570. end
  571. elseif v:FindFirstChild("UpperTorso") then
  572. local Mag = (v.UpperTorso.Position - Position).magnitude
  573. if Mag < Radius then
  574. table.insert(Returning,v)
  575. end
  576. end
  577. end
  578. end
  579. return Returning
  580. end
  581.  
  582. ArtificialHB = Instance.new("BindableEvent", script)
  583. ArtificialHB.Name = "Heartbeat"
  584. script:WaitForChild("Heartbeat")
  585.  
  586. frame = 1 / 60
  587. tf = 0
  588. allowframeloss = false
  589. tossremainder = false
  590.  
  591.  
  592. lastframe = tick()
  593. script.Heartbeat:Fire()
  594.  
  595.  
  596. game:GetService("RunService").Heartbeat:connect(function(s, p)
  597. tf = tf + s
  598. if tf >= frame then
  599. if allowframeloss then
  600. script.Heartbeat:Fire()
  601. lastframe = tick()
  602. else
  603. for i = 1, math.floor(tf / frame) do
  604. script.Heartbeat:Fire()
  605. end
  606. lastframe = tick()
  607. end
  608. if tossremainder then
  609. tf = 0
  610. else
  611. tf = tf - frame * math.floor(tf / frame)
  612. end
  613. end
  614. end)
  615.  
  616. function swait(num)
  617. if num == 0 or num == nil then
  618. game:service("RunService").Stepped:wait(0)
  619. else
  620. for i = 0, num do
  621. game:service("RunService").Stepped:wait(0)
  622. end
  623. end
  624. end
  625.  
  626. doomtheme = Instance.new("Sound", Torso)
  627. doomtheme.Volume = 3
  628. doomtheme.Name = "doomtheme"
  629. doomtheme.Looped = true
  630. doomtheme.SoundId = "rbxassetid://1843358057"
  631. doomtheme:Play()
  632.  
  633. Torso.ChildRemoved:connect(function(removed)
  634. if removed.Name == "doomtheme" then
  635. if levitate then
  636. doomtheme = Instance.new("Sound", Torso)
  637. doomtheme.Volume = 3
  638. doomtheme.Name = "doomtheme"
  639. doomtheme.Looped = true
  640. doomtheme.SoundId = "rbxassetid://1382488262"
  641. doomtheme:Play()
  642. else
  643. doomtheme = Instance.new("Sound", Torso)
  644. doomtheme.Volume = 3
  645. doomtheme.Name = "doomtheme"
  646. doomtheme.Looped = true
  647. doomtheme.SoundId = "rbxassetid://1843358057"
  648. doomtheme:Play()
  649. doomtheme.TimePosition = 20.7
  650. end
  651. end
  652. end)
  653.  
  654. for _,n in pairs(Character:GetChildren()) do
  655. if n:IsA("Accessory") then n:Remove() end
  656. end
  657. for _,x in pairs(Character:GetChildren()) do
  658. if x:IsA("Decal") then x:Remove() end
  659. end
  660.  
  661. glow = Instance.new("Part",Head)
  662. glow.Size = Vector3.new(.488,.3,.1)
  663. glow.CanCollide = false
  664. glow.Material = "Neon"
  665. glow.Transparency = 1
  666. glow.BrickColor = BrickColor.new("Really white")
  667. glowweld = weldBetween(glow,Head)
  668. glowweld.C0 = CFrame.new(0,.2,.565)
  669.  
  670. leftlocation = Instance.new("Part",LeftArm)
  671. leftlocation.Size = Vector3.new(1,1,1)
  672. leftlocation.Transparency = 1
  673. leftlocationweld = weldBetween(leftlocation,LeftArm)
  674. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  675. rightlocation = Instance.new("Part",RightArm)
  676. rightlocation.Size = Vector3.new(1,1,1)
  677. rightlocation.Transparency = 1
  678. rightlocationweld = weldBetween(rightlocation,RightArm)
  679. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  680.  
  681. shirt = Instance.new("Shirt", Character)
  682. shirt.Name = "Shirt"
  683. pants = Instance.new("Pants", Character)
  684. pants.Name = "Pants"
  685. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  686. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  687.  
  688. fakehed = Instance.new("Part",Character)
  689. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  690. fakehed.Anchored = false
  691. fakehed.CanCollide = false
  692. fakehed.Transparency = 0
  693. fakehed.BrickColor = BrickColor.new("Really black")
  694. fakehed.Material = "Neon"
  695. fakehed.CFrame = Head.CFrame
  696. fakehedweld = weldBetween(fakehed,Head)
  697. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  698. fakehedmesh.MeshType = "Head"
  699. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  700.  
  701. jester = Instance.new("Part",Character)
  702. jester.Size = Vector3.new(2,2,2)
  703. jester.CFrame = Head.CFrame
  704. jester.CanCollide = false
  705. jesterWeld = Instance.new("Weld",jester)
  706. jesterWeld.Part0 = jester
  707. jesterWeld.Part1 = Head
  708. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  709. mjester = Instance.new("SpecialMesh", jester)
  710. mjester.MeshType = "FileMesh"
  711. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  712. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  713.  
  714. mask = Instance.new("Part",Character)
  715. mask.Size = Vector3.new(1,1,1)
  716. mask.CFrame = Head.CFrame
  717. mask.CanCollide = false
  718. maskweld = weldBetween(mask,Head)
  719. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  720. mMask = Instance.new("SpecialMesh", mask)
  721. mMask.MeshType = "FileMesh"
  722. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  723. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  724.  
  725. eyo1 = Instance.new("Part",Head)
  726. eyo1.BrickColor = BrickColor.new("White")
  727. eyo1.Material = "Neon"
  728. eyo1.Shape = "Ball"
  729. eyo1.Name = "eyo1"
  730. eyo1.CanCollide = false
  731. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  732. eyo1weld = weldBetween(eyo1,Head)
  733. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  734.  
  735. light = Instance.new("PointLight", eyo1)
  736. light.Color = Color3.new(1,1,1)
  737. light.Range = 3
  738. light.Brightness = 4
  739. light.Enabled = true
  740.  
  741. eyo2 = Instance.new("Part",Head)
  742. eyo2.BrickColor = BrickColor.new("White")
  743. eyo2.Material = "Neon"
  744. eyo2.Shape = "Ball"
  745. eyo2.Name = "eyo2"
  746. eyo2.CanCollide = false
  747. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  748. eyo2weld = weldBetween(eyo2,Head)
  749. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  750.  
  751. light2 = Instance.new("PointLight", eyo2)
  752. light2.Color = Color3.new(1,1,1)
  753. light2.Range = 3
  754. light2.Brightness = 4
  755. light2.Enabled = true
  756.  
  757. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  758. so = Instance.new("Sound")
  759. so.Parent = PARENT
  760. so.SoundId = "rbxassetid://"..ID
  761. so.Volume = VOL
  762. so.Looped = LOOP
  763. so:Play()
  764. removeuseless:AddItem(so,REMOVE)
  765. end
  766.  
  767.  
  768. mouse.KeyDown:connect(function(Press)
  769. Press=Press:lower()
  770. if Press=='r' then
  771. if levitate then return end
  772. if debounce then return end
  773. debounce = true
  774. attacking = true
  775. appi = true
  776. ws = 0
  777. coroutine.wrap(function()
  778. while appi do
  779. wait()
  780. if Root.Velocity.Magnitude < 2 and attacking == true then
  781. position = "Idle2"
  782. end
  783. end
  784. end)()
  785. coroutine.wrap(function()
  786. while appi do
  787. wait()
  788. settime = 0.05
  789. sine = sine + change
  790. if position == "Idle2" and attacking == true and appi == true then
  791. change = .4
  792. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  793. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  794. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  795. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  796. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  797. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  798. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  799. end
  800. end
  801. end)()
  802. for i = 1, 20 do
  803. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  804. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  805. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  806. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  807. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  808. swait()
  809. end
  810. SOUND(RightArm,342337569,6,false,1)
  811. coroutine.wrap(function()
  812. for i = 1, 9 do
  813. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  814. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  815. swait()
  816. end
  817. for i = 1, 9 do
  818. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  819. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  820. swait()
  821. end
  822. end)()
  823. shockwave = Instance.new("Part",Torso)
  824. shockwave.Shape = "Ball"
  825. shockwave.Size = Vector3.new(1,1,1)
  826. shockwave.BrickColor = BrickColor.new("White")
  827. shockwave.Material = "Neon"
  828. shockwave.CFrame = Torso.CFrame
  829. shockwave.CanCollide = false
  830. shockwave.Anchored = true
  831. coroutine.wrap(function()
  832. for i = 1, 20 do
  833. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  834. shockwave.Transparency = shockwave.Transparency + 0.05
  835. wait()
  836. end
  837. end)()
  838. SOUND(Torso,1072606965,0,false,10)
  839. coroutine.wrap(function()
  840. for i = 1, 10 do
  841. so.Volume = so.Volume + 0.3
  842. wait()
  843. end
  844. end)()
  845. for i = 1, 35 do
  846. local Hit = damagealll(22,Torso.Position)
  847. for _,v in pairs(Hit) do
  848. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  849. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  850. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  851. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  852. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  853. removeuseless:AddItem(vel,.1)
  854. end
  855. wave = Instance.new("Part", Torso)
  856. wave.Size = Vector3.new(1, 1, 1)
  857. wave.Transparency = 0
  858. wave.BrickColor = BrickColor.new("White")
  859. wave.Anchored = true
  860. wave.CanCollide = false
  861. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  862. wavemesh = Instance.new("SpecialMesh", wave)
  863. wavemesh.MeshId = "rbxassetid://20329976"
  864. wavemesh.Scale = Vector3.new(1, 1, 1)
  865. table.insert(th2,wave)
  866. table.insert(SlowlyFade,wave)
  867. table.insert(th5,wavemesh)
  868. removeuseless:AddItem(wave,2)
  869. CardStorm = Instance.new("Part",Torso)
  870. CardStorm.Size = Vector3.new(.1,.1,.1)
  871. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  872. CardStorm.Anchored = true
  873. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  874. CardStormMesh.Scale = Vector3.new(1,1,1)
  875. CardStormMesh.MeshId = "rbxassetid://6512150"
  876. CardStormMesh.TextureId = "rbxassetid://55364685"
  877. table.insert(SlowlyFade,CardStorm)
  878. table.insert(m3,CardStormMesh)
  879. table.insert(th1,CardStorm)
  880. removeuseless:AddItem(CardStorm,3)
  881. wait(.1)
  882. end
  883. coroutine.wrap(function()
  884. for i = 1, 10 do
  885. so.Volume = so.Volume - 0.3
  886. wait()
  887. end
  888. end)()
  889. wait(1)
  890. ws = 10
  891. clean()
  892. attacking = false
  893. debounce = false
  894. appi = false
  895. end
  896. end)
  897.  
  898. mouse.KeyDown:connect(function(Press)
  899. Press=Press:lower()
  900. if Press=='e' then
  901. if levitate then return end
  902. if debounce then return end
  903. attacking = true
  904. debounce = true
  905. damagedebounce = false
  906. clickdisallowance = true
  907. clickdebounce = false
  908. notallowed = true
  909. appi = true
  910. ws = 0
  911. coroutine.wrap(function()
  912. while appi do
  913. wait()
  914. if Root.Velocity.y > 1 and attacking == true then
  915. position = "Jump2"
  916. elseif Root.Velocity.y < -1 and attacking == true then
  917. position = "Falling2"
  918. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  919. position = "Idle2"
  920. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  921. position = "Walking2"
  922. end
  923. end
  924. end)()
  925. coroutine.wrap(function()
  926. while appi do
  927. wait()
  928. settime = 0.05
  929. sine = sine + change
  930. if position == "Jump2" and attacking == true and appi == true then
  931. change = 1
  932. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  933. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  934. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  935. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  936. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  937. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  938. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  939. elseif position == "Falling2" and attacking == true and appi == true then
  940. change = 1
  941. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  942. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  943. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  944. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  945. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  946. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  947. elseif position == "Idle2" and attacking == true and appi == true then
  948. change = .4
  949. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  950. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  951. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  952. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  953. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  954. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  955. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  956. elseif position == "Walking2" and attacking == true and appi == true then
  957. change = .8
  958. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  959. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  960. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  961. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  962. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  963. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  964. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  965. end
  966. end
  967. end)()
  968. coroutine.wrap(function()
  969. for i = 1, 40 do
  970. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  971. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  972. swait()
  973. end
  974. end)()
  975. haloh = Instance.new("Part", Torso)
  976. haloh.Size = Vector3.new(1,1,1)
  977. haloh.Anchored = false
  978. haloh.Transparency = 1
  979. haloh.CanCollide = false
  980. halohweld = weldBetween(haloh,Torso)
  981. halohweld.C0 = CFrame.new(0,0,0)
  982. n = 0
  983. x = 0
  984. tab={}
  985. tab2={}
  986. SOUND(Torso,1882057730,6,false,2)
  987. for i = 1, 20 do
  988. n = n + 20
  989. x = x + 5
  990. halo = Instance.new("Part", Torso)
  991. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  992. halo.Transparency = 1
  993. halo.CanCollide = false
  994. halo.Material = "Neon"
  995. halo.BrickColor = BrickColor.new("White")
  996. halow = weldBetween(halo,haloh)
  997. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  998. table.insert(FadeIn,halo)
  999. table.insert(tab,halow)
  1000. table.insert(tab2,halo)
  1001. wait()
  1002. end
  1003. ws = 10
  1004. clickdisallowance = false
  1005. coroutine.wrap(function()
  1006. g1 = Instance.new("BodyGyro", Root)
  1007. g1.D = 175
  1008. g1.P = 20000
  1009. g1.MaxTorque = Vector3.new(0,9000,0)
  1010. while notallowed do
  1011. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1012. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1013. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1014. swait()
  1015. end
  1016. end)()
  1017. coroutine.wrap(function()
  1018. mouse.Button1Down:connect(function()
  1019. if clickdisallowance then return end
  1020. if clickdebounce then return end
  1021. wait(.2)
  1022. clickdebounce = true
  1023. notallowed = false
  1024. end)
  1025. end)()
  1026. while notallowed do
  1027. for i,v in pairs(tab) do
  1028. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1029. end
  1030. swait()
  1031. end
  1032. appi = false
  1033. ws = 0
  1034. for i = 1, 15 do
  1035. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1036. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1037. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1038. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1039. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1040. swait()
  1041. end
  1042. for i,v in pairs(tab) do
  1043. v:Remove()
  1044. end
  1045. for i,v in pairs(tab2) do
  1046. removeuseless:AddItem(v,6)
  1047. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1048. BodyGyro=Instance.new('BodyGyro',v)
  1049. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1050. BodyGyro.P=2e4
  1051. removeuseless:AddItem(BodyGyro,.1)
  1052. PB2 = Instance.new("BodyVelocity", v)
  1053. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1054. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1055. PB2.Velocity = v.CFrame.lookVector * 80
  1056. end
  1057. SOUND(Torso,1499747506,3,false,1)
  1058. for i,v in pairs(tab2) do
  1059. v.Touched:connect(function(hit)
  1060. if hit.Parent:IsA("Part") then
  1061. elseif hit.Parent:IsA("SpecialMesh") then
  1062. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1063. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1064. if damagedebounce == true then return end
  1065. damagedebounce = true
  1066. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1067. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1068. Slachtoffer:TakeDamage(math.random(17,35))
  1069. SOUND(tor,694703797,6,false,1)
  1070. wait(.1)
  1071. damagedebounce = false
  1072. end
  1073. end)
  1074. end
  1075. for i = 1, 20 do
  1076. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1077. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1078. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1079. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1080. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1081. swait()
  1082. end
  1083. clean()
  1084. g1:Remove()
  1085. haloh:Remove()
  1086. attacking = false
  1087. debounce = false
  1088. damagedebounce = false
  1089. clickdebounce = false
  1090. appi = false
  1091. ws = 10
  1092. end
  1093. end)
  1094.  
  1095. mouse.KeyDown:connect(function(Press)
  1096. Press=Press:lower()
  1097. if Press=='y' then
  1098. if levitate then return end
  1099. if debounce then return end
  1100. clickdisallowance = true
  1101. clickdebounce = false
  1102. debounce = true
  1103. attacking = true
  1104. appi = true
  1105. ws = 0
  1106. coroutine.wrap(function()
  1107. while appi do
  1108. wait()
  1109. if Root.Velocity.y > 1 and attacking == true then
  1110. position = "Jump2"
  1111. elseif Root.Velocity.y < -1 and attacking == true then
  1112. position = "Falling2"
  1113. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1114. position = "Idle2"
  1115. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1116. position = "Walking2"
  1117. end
  1118. end
  1119. end)()
  1120. coroutine.wrap(function()
  1121. while appi do
  1122. wait()
  1123. settime = 0.05
  1124. sine = sine + change
  1125. if position == "Jump2" and attacking == true and appi == true then
  1126. change = 1
  1127. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1128. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1129. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1130. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1131. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1132. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1133. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1134. elseif position == "Falling2" and attacking == true and appi == true then
  1135. change = 1
  1136. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1137. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1138. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1139. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1140. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1141. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1142. elseif position == "Idle2" and attacking == true and appi == true then
  1143. change = .4
  1144. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1145. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1146. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1147. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1148. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1149. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1150. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1151. elseif position == "Walking2" and attacking == true and appi == true then
  1152. change = .8
  1153. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1154. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1155. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1156. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1157. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1158. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1159. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1160. end
  1161. end
  1162. end)()
  1163. bigcard = Instance.new("Part",Torso)
  1164. bigcard.Material = "Neon"
  1165. bigcard.Transparency = 1
  1166. bigcard.BrickColor = BrickColor.new("White")
  1167. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1168. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1169. bigcard.Anchored = true
  1170. SOUND(bigcard,236989198,6,false,1)
  1171. ace = aces[math.random(1,#aces)]
  1172. acer = Instance.new("Decal",bigcard)
  1173. acer.Texture = "rbxassetid://"..ace
  1174. acer.Transparency = 1
  1175. acer.Face = "Front"
  1176. ace2 = acer:Clone()
  1177. ace2.Parent = bigcard
  1178. ace2.Face = "Back"
  1179. table.insert(FadeIn,acer)
  1180. table.insert(FadeIn,ace2)
  1181. table.insert(FadeIn,bigcard)
  1182. for i = 1, 30 do
  1183. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1184. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1185. swait()
  1186. end
  1187. ws = 10
  1188. g1 = Instance.new("BodyGyro", Root)
  1189. g1.D = 175
  1190. g1.P = 20000
  1191. g1.MaxTorque = Vector3.new(0,9000,0)
  1192. clickdisallowance = false
  1193. coroutine.wrap(function()
  1194. mouse.Button1Down:connect(function()
  1195. if clickdisallowance then return end
  1196. if clickdebounce then return end
  1197. wait(.2)
  1198. clickdebounce = true
  1199. end)
  1200. end)()
  1201. while not clickdebounce do
  1202. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1203. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1204. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1205. swait()
  1206. end
  1207. g1:Remove()
  1208. ws = 0
  1209. for i = 1, 13 do
  1210. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1211. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1212. swait()
  1213. end
  1214. locationpart = Instance.new("Part",bigcard)
  1215. locationpart.Size = Vector3.new(1,1,1)
  1216. locationpart.Transparency = 1
  1217. locationpart.CanCollide = false
  1218. locationpart.Anchored = true
  1219. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1220. shockwave = Instance.new("Part", Torso)
  1221. shockwave.Size = Vector3.new(1,1,1)
  1222. shockwave.CanCollide = false
  1223. shockwave.Anchored = true
  1224. shockwave.Transparency = 0
  1225. shockwave.BrickColor = BrickColor.new("White")
  1226. shockwave.CFrame = CFrame.new(locationpart.Position)
  1227. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1228. shockwavemesh.Scale = Vector3.new(5,2,5)
  1229. shockwavemesh.MeshId = "rbxassetid://20329976"
  1230. removeuseless:AddItem(shockwave,4)
  1231. shockwave2 = Instance.new("Part", Torso)
  1232. shockwave2.Size = Vector3.new(1,1,1)
  1233. shockwave2.CanCollide = false
  1234. shockwave2.Anchored = true
  1235. shockwave2.Transparency = 0
  1236. shockwave2.BrickColor = BrickColor.new("White")
  1237. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1238. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1239. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1240. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1241. removeuseless:AddItem(shockwave2,4)
  1242. shockwave3 = Instance.new("Part", Torso)
  1243. shockwave3.Size = Vector3.new(1,1,1)
  1244. shockwave3.CanCollide = false
  1245. shockwave3.Anchored = true
  1246. shockwave3.Transparency = 0
  1247. shockwave3.BrickColor = BrickColor.new("White")
  1248. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1249. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1250. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1251. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1252. removeuseless:AddItem(shockwave3,4)
  1253. shockwave4 = Instance.new("Part", Torso)
  1254. shockwave4.Size = Vector3.new(1,1,1)
  1255. shockwave4.CanCollide = false
  1256. shockwave4.Anchored = true
  1257. shockwave4.Transparency = 0
  1258. shockwave4.BrickColor = BrickColor.new("White")
  1259. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1260. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1261. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1262. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1263. removeuseless:AddItem(shockwave4,4)
  1264. Hit = damagealll(20,locationpart.Position)
  1265. for _,v in pairs(Hit) do
  1266. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1267. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1268. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1269. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1270. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1271. removeuseless:AddItem(vel,.1)
  1272. end
  1273. coroutine.wrap(function()
  1274. for i = 1, 90 do
  1275. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1276. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1277. shockwave.Transparency = shockwave.Transparency + 0.025
  1278. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1279. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1280. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1281. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1282. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1283. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1284. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1285. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1286. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1287. swait()
  1288. end
  1289. end)()
  1290. SOUND(locationpart,765590102,6,false,2)
  1291. for i = 1, 24 do
  1292. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1293. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1294. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1295. swait()
  1296. end
  1297. for i = 1, 40 do
  1298. bigcard.Transparency = bigcard.Transparency + 0.2
  1299. acer.Transparency = acer.Transparency + .2
  1300. ace2.Transparency = ace2.Transparency + .2
  1301. swait()
  1302. end
  1303. attacking = false
  1304. debounce = false
  1305. appi = false
  1306. clickdisallowance = false
  1307. clickdebounce = false
  1308. ws = 10
  1309. bigcard:Remove()
  1310. clean()
  1311. end
  1312. end)
  1313.  
  1314. mouse.KeyDown:connect(function(Press)
  1315. Press=Press:lower()
  1316. if Press=='u' then
  1317. if levitate then return end
  1318. if mouse.Target ~= nil then end
  1319. if debounce then return end
  1320. debounce = true
  1321. attacking = true
  1322. appi = true
  1323. ws = 0
  1324. appi = true
  1325. coroutine.wrap(function()
  1326. while appi do
  1327. wait()
  1328. if Root.Velocity.y > 1 and attacking == true then
  1329. position = "Jump2"
  1330. elseif Root.Velocity.y < -1 and attacking == true then
  1331. position = "Falling2"
  1332. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1333. position = "Idle2"
  1334. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1335. position = "Walking2"
  1336. end
  1337. end
  1338. end)()
  1339. coroutine.wrap(function()
  1340. while appi do
  1341. wait()
  1342. settime = 0.05
  1343. sine = sine + change
  1344. if position == "Jump2" and attacking == true and appi == true then
  1345. change = 1
  1346. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1347. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1348. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1349. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1350. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1351. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1352. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1353. elseif position == "Falling2" and attacking == true and appi == true then
  1354. change = 1
  1355. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1356. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1357. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1358. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1359. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1360. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1361. elseif position == "Idle2" and attacking == true and appi == true then
  1362. change = .4
  1363. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1364. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1365. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1366. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1367. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1368. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1369. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1370. elseif position == "Walking2" and attacking == true and appi == true then
  1371. change = .8
  1372. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1373. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1374. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1375. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1376. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1377. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1378. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1379. end
  1380. end
  1381. end)()
  1382. g1 = Instance.new("BodyGyro", Root)
  1383. g1.D = 175
  1384. g1.P = 20000
  1385. g1.MaxTorque = Vector3.new(0,9000,0)
  1386. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1387. for i = 1, 15 do
  1388. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1389. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1390. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1391. swait()
  1392. end
  1393. cardportal = Instance.new("Part", Torso)
  1394. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1395. cardportal.Material = "Neon"
  1396. cardportal.BrickColor = BrickColor.new("White")
  1397. cardportal.Transparency = 0
  1398. cardportal.Anchored = true
  1399. cardportal.CanCollide = false
  1400. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1401. cardportalMESH.MeshType = "Cylinder"
  1402. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1403. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1404. for i = 1, 10 do
  1405. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1406. swait()
  1407. end
  1408. bigzcard = Instance.new("Part",Torso)
  1409. bigzcard.Material = "Neon"
  1410. bigzcard.Transparency = 0
  1411. bigzcard.BrickColor = BrickColor.new("White")
  1412. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1413. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1414. bigzcard.Anchored = true
  1415. SOUND(bigzcard,1888686669,6,false,1)
  1416. acer = Instance.new("Decal",bigzcard)
  1417. acer.Texture = "rbxassetid://1881287656"
  1418. acer.Transparency = 0
  1419. acer.Face = "Front"
  1420. ace2 = acer:Clone()
  1421. ace2.Parent = bigzcard
  1422. ace2.Face = "Back"
  1423. spinning = true
  1424. coroutine.wrap(function()
  1425. while spinning do
  1426. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1427. swait()
  1428. end
  1429. end)()
  1430. for i = 1, 20 do
  1431. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1432. swait()
  1433. end
  1434. coroutine.wrap(function()
  1435. for i = 1, 10 do
  1436. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1437. swait()
  1438. end
  1439. cardportal:Remove()
  1440. end)()
  1441. wait(.7)
  1442. ace3 = Instance.new("Decal",bigzcard)
  1443. ace3.Texture = "rbxassetid://1880203893"
  1444. ace3.Transparency = 1
  1445. ace3.Face = "Front"
  1446. ace4 = ace3:Clone()
  1447. ace4.Parent = bigzcard
  1448. ace4.Face = "Back"
  1449. bigzcard2 = Instance.new("Part",Torso)
  1450. bigzcard2.Material = "Neon"
  1451. bigzcard2.Transparency = 1
  1452. bigzcard2.BrickColor = BrickColor.new("Really black")
  1453. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1454. bigzcard2.CFrame = bigzcard.CFrame
  1455. bigzcard2.CanCollide = false
  1456. bigzcard2.Anchored = true
  1457. coroutine.wrap(function()
  1458. while spinning do
  1459. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1460. swait()
  1461. end
  1462. end)()
  1463. blz = bl[math.random(1,#bl)]
  1464. woos = Instance.new("Sound",Torso)
  1465. woos.SoundId = "rbxassetid://"..blz
  1466. woos.Volume = 4
  1467. woos:Play()
  1468. for i = 1, 20 do
  1469. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1470. bigzcard.Transparency = bigzcard.Transparency + .05
  1471. ace3.Transparency = ace3.Transparency - 0.05
  1472. ace4.Transparency = ace4.Transparency - 0.05
  1473. acer.Transparency = acer.Transparency + 0.05
  1474. ace2.Transparency = ace2.Transparency + 0.05
  1475. wait()
  1476. end
  1477. ace3.Parent = bigzcard2
  1478. ace3.Face = "Front"
  1479. ace4.Parent = bigzcard2
  1480. ace4.Face = "Back"
  1481. bigzcard:Remove()
  1482. spinning = false
  1483. blackholeactive = true
  1484. coroutine.wrap(function()
  1485. blackhole={}
  1486. orbzfade={}
  1487. for i = 1, 100 do
  1488. orbz = Instance.new("Part", Torso)
  1489. orbz.Shape = "Ball"
  1490. orbz.Material = "Neon"
  1491. orbz.BrickColor = BrickColor.new("Really black")
  1492. orbz.Size = Vector3.new(2,2,2)
  1493. orbz.Anchored = true
  1494. orbz.CanCollide = false
  1495. removeuseless:AddItem(orbz,1)
  1496. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1497. table.insert(blackhole,orbz)
  1498. table.insert(orbzfade,orbz)
  1499. for i,v in pairs(blackhole) do
  1500. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1501. end
  1502. for i,v in pairs(orbzfade) do
  1503. v.Transparency = v.Transparency + 0.025
  1504. end
  1505. swait()
  1506. end
  1507. end)()
  1508. coroutine.wrap(function()
  1509. while blackholeactive do
  1510. local Hit = damagealll(45,bigzcard2.Position)
  1511. for _,v in pairs(Hit) do
  1512. coroutine.wrap(function()
  1513. wait(.15)
  1514. if blackholeactive == false then return end
  1515. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1516. end)()
  1517. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1518. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1519. end
  1520. wait()
  1521. end
  1522. end)()
  1523. for i = 1, 100 do
  1524. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1525. cataclysmics = Instance.new("Part", Torso)
  1526. cataclysmics.Shape = "Ball"
  1527. cataclysmics.Material = "Neon"
  1528. cataclysmics.BrickColor = BrickColor.new("Really black")
  1529. cataclysmics.Size = Vector3.new(11,11,11)
  1530. cataclysmics.Transparency = .3
  1531. cataclysmics.Anchored = true
  1532. cataclysmics.CanCollide = false
  1533. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1534. table.insert(LessSize,cataclysmics)
  1535. table.insert(keyYtransparency,cataclysmics)
  1536. removeuseless:AddItem(cataclysmics,1)
  1537. swait()
  1538. end
  1539. coroutine.wrap(function()
  1540. for i = 1, 20 do
  1541. for i,v in pairs(orbzfade) do
  1542. v.Transparency = v.Transparency + 0.05
  1543. end
  1544. swait()
  1545. end
  1546. end)()
  1547. explosiontable={}
  1548. ringtable={}
  1549. ringtable2={}
  1550. soundboks = Instance.new("Part",Torso)
  1551. soundboks.CanCollide = false
  1552. soundboks.Anchored = true
  1553. soundboks.Transparency = 1
  1554. soundboks.CFrame = bigzcard2.CFrame
  1555. removeuseless:AddItem(soundboks,6)
  1556. SOUND(soundboks,472579737,6,false,1)
  1557. blackholeactive = false
  1558. bigzcard2:Remove()
  1559. Hit = damagealll(60,soundboks.Position)
  1560. for _,v in pairs(Hit) do
  1561. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1562. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1563. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1564. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1565. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1566. removeuseless:AddItem(vel,.1)
  1567. end
  1568. coroutine.wrap(function()
  1569. shockwave = Instance.new("Part", Torso)
  1570. shockwave.Size = Vector3.new(1,1,1)
  1571. shockwave.CanCollide = false
  1572. shockwave.Anchored = true
  1573. shockwave.Transparency = 0
  1574. shockwave.BrickColor = BrickColor.new("Really black")
  1575. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1576. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1577. shockwavemesh.Scale = Vector3.new(5,2,5)
  1578. shockwavemesh.MeshId = "rbxassetid://20329976"
  1579. shockwave2 = Instance.new("Part", Torso)
  1580. shockwave2.Size = Vector3.new(1,1,1)
  1581. shockwave2.CanCollide = false
  1582. shockwave2.Anchored = true
  1583. shockwave2.Transparency = 0
  1584. shockwave2.BrickColor = BrickColor.new("Really black")
  1585. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1586. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1587. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1588. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1589. for i = 1, 40 do
  1590. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1591. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1592. shockwave.Transparency = shockwave.Transparency + 0.025
  1593. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1594. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1595. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1596. swait()
  1597. end
  1598. shockwave:Remove()
  1599. shockwave2:Remove()
  1600. end)()
  1601. for i = 1, 4 do
  1602. explosion = Instance.new("Part", Torso)
  1603. explosion.Shape = "Ball"
  1604. explosion.Size = Vector3.new(1,1,1)
  1605. explosion.Transparency = 0
  1606. explosion.CanCollide = false
  1607. explosion.Anchored = true
  1608. explosion.BrickColor = BrickColor.new("Really black")
  1609. explosion.Material = "Neon"
  1610. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1611. table.insert(ExtremeM,explosion)
  1612. table.insert(SlowlyFade,explosion)
  1613. removeuseless:AddItem(explosion,4)
  1614. ring = Instance.new("Part", Torso)
  1615. ring.Size = Vector3.new(5, 5, 5)
  1616. ring.Transparency = 0
  1617. ring.BrickColor = BrickColor.new("Really black")
  1618. ring.Anchored = true
  1619. ring.CanCollide = false
  1620. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1621. ringh = Instance.new("SpecialMesh", ring)
  1622. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1623. ringh.Scale = Vector3.new(2, 2, .1)
  1624. table.insert(keyYsize,ringh)
  1625. table.insert(keyYtransparency,ring)
  1626. removeuseless:AddItem(ring,4)
  1627. swait()
  1628. end
  1629. wait(1.2)
  1630. clean()
  1631. keyYsize={}
  1632. keyYtransparency={}
  1633. blackholev = false
  1634. appi = false
  1635. g1:Remove()
  1636. ws = 10
  1637. attacking = false
  1638. debounce = false
  1639. end
  1640. end)
  1641.  
  1642. mouse.KeyDown:connect(function(Press)
  1643. Press=Press:lower()
  1644. if Press=='t' then
  1645. if levitate then
  1646. if tauntdebounce then return end
  1647. tauntdebounce = true
  1648. laughing = true
  1649. coroutine.wrap(function()
  1650. while laughing do
  1651. local b1 = Instance.new("BillboardGui",Head)
  1652. b1.Size = UDim2.new(0,4,0,1.6)
  1653. b1.StudsOffset = Vector3.new(0,0,0)
  1654. b1.Name = "laff"
  1655. b1.AlwaysOnTop = true
  1656. b1.Adornee = Head
  1657. removeuseless:AddItem(b1,3)
  1658. local b2 = Instance.new("TextLabel",b1)
  1659. b2.BackgroundTransparency = 1
  1660. b2.Text = "HaHaHaHaHaHa..."
  1661. b2.Font = "Garamond"
  1662. b2.TextSize = 0
  1663. b2.Name = "lafftext"
  1664. b2.TextStrokeTransparency = 0
  1665. b2.TextColor3 = BrickColor.new("Really red").Color
  1666. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1667. b2.Size = UDim2.new(1,0,.5,0)
  1668. table.insert(laughingtable,b2)
  1669. removeuseless:AddItem(b1,2)
  1670. coroutine.wrap(function()
  1671. if zxc then return end
  1672. zxc = true
  1673. while true do
  1674. swait()
  1675. for i,v in pairs(Head:GetChildren()) do
  1676. if v.Name == "laff" then
  1677. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1678. end
  1679. end
  1680. for i,v in pairs(laughingtable) do
  1681. v.TextTransparency = v.TextTransparency + .025
  1682. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1683. v.TextSize = v.TextSize + 2
  1684. v.Rotation = v.Rotation + .1
  1685. end
  1686. end
  1687. end)()
  1688. swait(10)
  1689. end
  1690. end)()
  1691. laugh = laughs[math.random(1,#laughs)]
  1692. laughy = Instance.new("Sound",Head)
  1693. laughy.SoundId = "rbxassetid://"..laugh
  1694. laughy.Volume = 10
  1695. laughy:Play()
  1696. wait(1)
  1697. wait(laughy.TimeLength)
  1698. laughing = false
  1699. laughy:Remove()
  1700. tauntdebounce = false
  1701. else
  1702. if mouse.Target ~= nil then
  1703. if debounce then return end
  1704. attacking = true
  1705. ghost()
  1706. tps = Instance.new("Sound", Torso)
  1707. tps.Volume = 5
  1708. tps.SoundId = "rbxassetid://1894958339"
  1709. tps:Play()
  1710. removeuseless:AddItem(tps,2)
  1711. g1 = Instance.new("BodyGyro", Root)
  1712. g1.D = 175
  1713. g1.P = 20000
  1714. g1.MaxTorque = Vector3.new(0,9000,0)
  1715. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1716. removeuseless:AddItem(g1,.05)
  1717. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1718. wait(.1)
  1719. attacking = false
  1720. debounce = false
  1721. end
  1722. end
  1723. end
  1724. end)
  1725.  
  1726. mouse.KeyDown:connect(function(Press)
  1727. Press=Press:lower()
  1728. if Press=='q' then
  1729. if levitate then return end
  1730. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1731. if debounce then return end
  1732. debounce = true
  1733. attacking = true
  1734. appi = true
  1735. ws = 0
  1736. coroutine.wrap(function()
  1737. while appi do
  1738. wait()
  1739. if Root.Velocity.y > 1 and attacking == true then
  1740. position = "Jump2"
  1741. elseif Root.Velocity.y < -1 and attacking == true then
  1742. position = "Falling2"
  1743. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1744. position = "Idle2"
  1745. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1746. position = "Walking2"
  1747. end
  1748. end
  1749. end)()
  1750. coroutine.wrap(function()
  1751. while appi do
  1752. wait()
  1753. settime = 0.05
  1754. sine = sine + change
  1755. if position == "Jump2" and attacking == true and appi == true then
  1756. change = 1
  1757. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1758. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1759. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1760. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1761. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1762. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1763. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1764. elseif position == "Falling2" and attacking == true and appi == true then
  1765. change = 1
  1766. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1767. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1768. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1769. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1770. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1771. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1772. elseif position == "Idle2" and attacking == true and appi == true then
  1773. change = .4
  1774. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1775. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1776. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1777. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1778. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1779. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1780. elseif position == "Walking2" and attacking == true and appi == true then
  1781. change = .8
  1782. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1783. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1784. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1785. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1786. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1787. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1788. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1789. end
  1790. end
  1791. end)()
  1792. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1793. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1794. EHead = enemyhum.Parent:FindFirstChild("Head")
  1795. g1 = Instance.new("BodyGyro", Root)
  1796. g1.D = 175
  1797. g1.P = 20000
  1798. g1.MaxTorque = Vector3.new(0,9000,0)
  1799. brick = Instance.new("Part",Torso)
  1800. brick.Anchored = true
  1801. brick.CanCollide = false
  1802. brick.Material = "Neon"
  1803. brick.Transparency = 1
  1804. brick.BrickColor = BrickColor.new("White")
  1805. brick.Size = Vector3.new(8,.3,12)
  1806. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1807. SOUND(brick,1888686669,6,false,1.5)
  1808. ace = aces[math.random(1,#aces)]
  1809. acer = Instance.new("Decal",brick)
  1810. acer.Texture = "rbxassetid://1898092341"
  1811. acer.Transparency = 1
  1812. acer.Face = "Top"
  1813. coroutine.wrap(function()
  1814. for i = 1, 20 do
  1815. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1816. brick.Transparency = brick.Transparency - .05
  1817. acer.Transparency = acer.Transparency - .1
  1818. swait()
  1819. end
  1820. end)()
  1821. ETorso.Anchored = true
  1822. EHead.Anchored = true
  1823. for i = 1, 25 do
  1824. swait()
  1825. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1826. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1827. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1828. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1829. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1830. end
  1831. SOUND(brick,472214107,6,false,2)
  1832. coroutine.wrap(function()
  1833. for i = 1, 10 do
  1834. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1835. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1836. swait()
  1837. end
  1838. end)()
  1839. shockwave = Instance.new("Part", Torso)
  1840. shockwave.Size = Vector3.new(1,1,1)
  1841. shockwave.CanCollide = false
  1842. shockwave.Anchored = true
  1843. shockwave.Transparency = 0
  1844. shockwave.BrickColor = BrickColor.new("White")
  1845. shockwave.CFrame = CFrame.new(brick.Position)
  1846. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1847. shockwavemesh.Scale = Vector3.new(1,1,1)
  1848. shockwavemesh.MeshId = "rbxassetid://20329976"
  1849. removeuseless:AddItem(shockwave,4)
  1850. shockwave2 = Instance.new("Part", Torso)
  1851. shockwave2.Size = Vector3.new(1,1,1)
  1852. shockwave2.CanCollide = false
  1853. shockwave2.Anchored = true
  1854. shockwave2.Transparency = 0
  1855. shockwave2.BrickColor = BrickColor.new("White")
  1856. shockwave2.CFrame = CFrame.new(brick.Position)
  1857. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1858. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1859. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1860. removeuseless:AddItem(shockwave2,4)
  1861. for i = 1, 35 do
  1862. swait()
  1863. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1864. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1865. shockwave.Transparency = shockwave.Transparency + .05
  1866. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1867. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1868. shockwave2.Transparency = shockwave2.Transparency + .03
  1869. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1870. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1871. end
  1872. for i = 1, 8 do
  1873. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1874. swait()
  1875. end
  1876. n = 0
  1877. SOUND(brick,54111471,6,false,1)
  1878. for i = 1, 40 do
  1879. n = n + 6
  1880. brick.Transparency = brick.Transparency + .025
  1881. acer.Transparency = acer.Transparency + .075
  1882. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1883. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1884. swait()
  1885. end
  1886. ws = 10
  1887. brick:Remove()
  1888. enemyhum.Parent:Remove()
  1889. attacking = false
  1890. removeuseless:AddItem(g1,0.001)
  1891. debounce = false
  1892. appi = false
  1893. end
  1894. end
  1895. end)
  1896.  
  1897. mouse.KeyDown:connect(function(Press)
  1898. Press=Press:lower()
  1899. if Press=='p' then
  1900. if levitate then return end
  1901. if blocking then
  1902. if blockedoff then return end
  1903. clickallowance = false
  1904. appi = false
  1905. attacking = true
  1906. blocking = false
  1907. throwing = true
  1908. ws = 0
  1909. n = 0
  1910. blockcard.CanCollide = false
  1911. for i = 1, 35 do
  1912. n = n + 20
  1913. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1914. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1915. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1916. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1917. swait()
  1918. end
  1919. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1920. blockcard.CanCollide = false
  1921. locater1 = Instance.new("Part",blockcard)
  1922. locater1.Size = Vector3.new(1,1,1)
  1923. locater1.CanCollide = false
  1924. locater1.Anchored = true
  1925. locater1.Transparency = 1
  1926. locater2 = Instance.new("Part",blockcard)
  1927. locater2.Size = Vector3.new(1,1,1)
  1928. locater2.CanCollide = false
  1929. locater2.Transparency = 1
  1930. locater2.Anchored = true
  1931. locater3 = Instance.new("Part",blockcard)
  1932. locater3.Size = Vector3.new(1,1,1)
  1933. locater3.Transparency = 1
  1934. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1935. locater3.CanCollide = false
  1936. locater3.Anchored = true
  1937. fushfush = Instance.new("Sound",blockcard)
  1938. fushfush.SoundId = "rbxassetid://288641686"
  1939. fushfush.Volume = 8
  1940. fushfush:Play()
  1941. boosh:Play()
  1942. coroutine.wrap(function()
  1943. n = 0
  1944. for i = 1, 35 do
  1945. n = n + 10
  1946. shockwave = Instance.new("Part", Torso)
  1947. shockwave.Size = Vector3.new(1,1,1)
  1948. shockwave.CanCollide = false
  1949. shockwave.Anchored = true
  1950. shockwave.Transparency = .5
  1951. shockwave.BrickColor = BrickColor.new("White")
  1952. shockwave.CFrame = locater3.CFrame
  1953. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1954. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1955. shockwavemesh.MeshId = "rbxassetid://20329976"
  1956. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1957. removeuseless:AddItem(shockwave,1)
  1958. table.insert(lolzor2,shockwave)
  1959. for i,v in pairs(lolzor2) do
  1960. v.Transparency = v.Transparency + .1
  1961. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1962. end
  1963. swait()
  1964. end
  1965. end)()
  1966. for i = 1, 35 do
  1967. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1968. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1969. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1970. fushfush.Volume = fushfush.Volume - .2
  1971. Hit = damagealll(20,blockcard.Position)
  1972. for _,v in pairs(Hit) do
  1973. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1974. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1975. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1976. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1977. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1978. removeuseless:AddItem(vel,.1)
  1979. end
  1980. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1981. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1982. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1983. grassblocks = Instance.new("Part",Torso)
  1984. grassblocks.Size = Vector3.new(4,4,4)
  1985. grassblocks.Material = "Grass"
  1986. grassblocks.Anchored = true
  1987. grassblocks.BrickColor = BrickColor.new("Bright green")
  1988. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1989. removeuseless:AddItem(grassblocks,5)
  1990. grassblocks2 = Instance.new("Part",Torso)
  1991. grassblocks2.Size = Vector3.new(4,4,4)
  1992. grassblocks2.Material = "Grass"
  1993. grassblocks2.Anchored = true
  1994. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1995. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1996. removeuseless:AddItem(grassblocks2,5)
  1997. blockcardshadow = Instance.new("Part",Torso)
  1998. blockcardshadow.Transparency = .5
  1999. blockcardshadow.Anchored = true
  2000. blockcardshadow.Material = "Neon"
  2001. blockcardshadow.BrickColor = BrickColor.new("White")
  2002. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2003. blockcardshadow.CanCollide = false
  2004. blockcardshadow.CFrame = blockcard.CFrame
  2005. removeuseless:AddItem(blockcardshadow,2)
  2006. table.insert(lolzor,blockcardshadow)
  2007. for i,v in pairs(lolzor) do
  2008. v.Transparency = v.Transparency + 0.05
  2009. end
  2010. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2011. swait()
  2012. end
  2013. blockcard.Name = "Getthisshitoutofhere"
  2014. for i = 1, 10 do
  2015. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2016. blockcard.Transparency = blockcard.Transparency + .1
  2017. acer.Transparency = blockcard.Transparency
  2018. ace2.Transparency = blockcard.Transparency
  2019. for i,v in pairs(lolzor) do
  2020. v.Transparency = v.Transparency + .05
  2021. end
  2022. for i,v in pairs(lolzor2) do
  2023. v.Transparency = v.Transparency + .1
  2024. end
  2025. swait()
  2026. end
  2027. lolzor={}
  2028. lolzor2={}
  2029. attacking = false
  2030. debounce = false
  2031. blocking = false
  2032. throwing = false
  2033. fushfush:Remove()
  2034. clickallowance = false
  2035. appi = false
  2036. blockcard:Remove()
  2037. g1:Remove()
  2038. ws = 10
  2039. else
  2040. if debounce then return end
  2041. if throwing then return end
  2042. debounce = true
  2043. ws = 10
  2044. attacking = true
  2045. blocking = true
  2046. boosh = Instance.new("Sound",nil)
  2047. boosh.SoundId = "rbxassetid://413682983"
  2048. boosh.Volume = 6
  2049. appi = true
  2050. coroutine.wrap(function()
  2051. while appi do
  2052. wait()
  2053. if Root.Velocity.y > 1 and attacking == true then
  2054. position = "Jump2"
  2055. elseif Root.Velocity.y < -1 and attacking == true then
  2056. position = "Falling2"
  2057. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2058. position = "Idle2"
  2059. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2060. position = "Walking2"
  2061. end
  2062. end
  2063. end)()
  2064. coroutine.wrap(function()
  2065. while appi do
  2066. wait()
  2067. settime = 0.05
  2068. sine = sine + change
  2069. if position == "Jump2" and attacking == true and appi == true then
  2070. change = 1
  2071. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2072. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2073. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2074. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2075. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2076. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2077. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2078. elseif position == "Falling2" and attacking == true and appi == true then
  2079. change = 1
  2080. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2081. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2082. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2083. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2084. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2085. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2086. elseif position == "Idle2" and attacking == true and appi == true then
  2087. change = .4
  2088. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2089. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2090. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2091. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2092. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2093. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2094. elseif position == "Walking2" and attacking == true and appi == true then
  2095. change = .8
  2096. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2097. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2098. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2099. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2100. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2101. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2102. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2103. end
  2104. end
  2105. end)()
  2106. blockcard = Instance.new("Part",Torso)
  2107. blockcard.Material = "Neon"
  2108. blockcard.Transparency = 1
  2109. blockcard.BrickColor = BrickColor.new("White")
  2110. blockcard.Size = Vector3.new(8, 13, 0.3)
  2111. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2112. blockcard.Anchored = true
  2113. boosh.Parent = blockcard
  2114. SOUND(blockcard,236989198,6,false,1)
  2115. ace = aces[math.random(1,#aces)]
  2116. acer = Instance.new("Decal",blockcard)
  2117. acer.Texture = "rbxassetid://"..ace
  2118. acer.Transparency = 1
  2119. acer.Face = "Front"
  2120. ace2 = acer:Clone()
  2121. ace2.Parent = blockcard
  2122. ace2.Face = "Back"
  2123. coroutine.wrap(function()
  2124. for i = 1, 20 do
  2125. blockcard.Transparency = blockcard.Transparency - 0.05
  2126. acer.Transparency = blockcard.Transparency
  2127. ace2.Transparency = blockcard.Transparency
  2128. swait()
  2129. end
  2130. clickallowance = true
  2131. end)()
  2132. g1 = Instance.new("BodyGyro", Root)
  2133. g1.D = 175
  2134. g1.P = 20000
  2135. g1.MaxTorque = Vector3.new(0,9000,0)
  2136. coroutine.wrap(function()
  2137. while blocking do
  2138. if not blockedoff then
  2139. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2140. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2141. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2142. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2143. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2144. end
  2145. swait()
  2146. end
  2147. end)()
  2148. wait(1)
  2149. mouse.Button1Down:connect(function()
  2150. if throwing then return end
  2151. if not clickallowance then return end
  2152. clickallowance = false
  2153. blockedoff = true
  2154. ws = 0
  2155. for i = 1, 15 do
  2156. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2157. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2158. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2159. swait()
  2160. end
  2161. boosh:Play()
  2162. hitdebounce = false
  2163. blockcard.Touched:connect(function(hit)
  2164. if hit.Parent:IsA("Part") then
  2165. elseif hit.Parent:IsA("SpecialMesh") then
  2166. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2167. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2168. for i,v in pairs(hit.Parent:GetChildren()) do
  2169. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2170. if hitdebounce then return end
  2171. hitdebounce = true
  2172. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2173. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2174. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2175. tors = hit.Parent:FindFirstChild("UpperTorso")
  2176. else
  2177. tors = hit.Parent:FindFirstChild("Torso")
  2178. end
  2179. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2180. removeuseless:AddItem(vel,.1)
  2181. Slachtoffer:TakeDamage(math.random(23,44))
  2182. end
  2183. end
  2184. end)
  2185. for i = 1, 10 do
  2186. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2187. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2188. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2189. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2190. swait()
  2191. end
  2192. for i = 1, 10 do
  2193. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2194. swait()
  2195. end
  2196. hitdebounce = true
  2197. ws = 10
  2198. clickallowance = true
  2199. blockedoff = false
  2200. end)
  2201. end
  2202. end
  2203. end)
  2204.  
  2205.  
  2206. mouse.KeyDown:connect(function(Press)
  2207. Press=Press:lower()
  2208. if Press=='f' then
  2209. if debounce then return end
  2210. if notallowedtransform then return end
  2211. debounce = true
  2212. if levitate then
  2213. levitate = false
  2214. mjester.VertexColor = Vector3.new(1, 1, 1)
  2215. glow.Transparency = 1
  2216. blastwave = Instance.new("Part",Torso)
  2217. blastwave.CFrame = Torso.CFrame
  2218. blastwave.Anchored = true
  2219. blastwave.Material = "Neon"
  2220. blastwave.CanCollide = false
  2221. blastwave.Shape = "Ball"
  2222. blastwave.Size = Vector3.new(3,3,3)
  2223. coroutine.wrap(function()
  2224. for i = 1, 20 do
  2225. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2226. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2227. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2228. blastwave.Transparency = blastwave.Transparency + 0.05
  2229. swait()
  2230. end
  2231. blastwave:Remove()
  2232. levitatewave2:Remove()
  2233. levitatewave:Remove()
  2234. end)()
  2235. ws = 10
  2236. notallowedtransform = true
  2237. attacking = true
  2238. coroutine.wrap(function()
  2239. for i = 1, 10 do
  2240. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2241. v.Transparency = v.Transparency + 0.1
  2242. end
  2243. end
  2244. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2245. v.Transparency = v.Transparency + 0.1
  2246. end
  2247. end
  2248. wait()
  2249. end
  2250. end)()
  2251. doomtheme.SoundId = "rbxassetid://1843358057"
  2252. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2253. wait(0.000001)
  2254. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2255. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2256. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2257.  
  2258. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2259. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2260. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2261. wait(0.000001)
  2262. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2263.  
  2264. eyo1 = Instance.new("Part",Head)
  2265. eyo1.BrickColor = BrickColor.new("White")
  2266. eyo1.Material = "Neon"
  2267. eyo1.Shape = "Ball"
  2268. eyo1.Name = "eyo1"
  2269. eyo1.CanCollide = false
  2270. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2271. eyo1weld = weldBetween(eyo1,Head)
  2272. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2273.  
  2274. light = Instance.new("PointLight", eyo1)
  2275. light.Color = Color3.new(1,1,1)
  2276. light.Range = 3
  2277. light.Brightness = 4
  2278. light.Enabled = true
  2279.  
  2280. eyo2 = Instance.new("Part",Head)
  2281. eyo2.BrickColor = BrickColor.new("White")
  2282. eyo2.Material = "Neon"
  2283. eyo2.Shape = "Ball"
  2284. eyo2.Name = "eyo2"
  2285. eyo2.CanCollide = false
  2286. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2287. eyo2weld = weldBetween(eyo2,Head)
  2288. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2289.  
  2290. light2 = Instance.new("PointLight", eyo2)
  2291. light2.Color = Color3.new(1,1,1)
  2292. light2.Range = 3
  2293. light2.Brightness = 4
  2294. light2.Enabled = true
  2295.  
  2296. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2297. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2298. hum.HipHeight = 0
  2299. ws = 10
  2300. debounce = false
  2301. attacking = false
  2302. coroutine.wrap(function()
  2303. wait(3)
  2304. notallowedtransform = false
  2305. end)()
  2306. else
  2307. ws = 50
  2308. notallowedtransform = true
  2309. levitate = true
  2310. ws = 50
  2311. glow.Transparency = 0
  2312. eyo1:Remove()
  2313. eyo2:Remove()
  2314. coroutine.wrap(function()
  2315. while levitate do
  2316. for i,v in pairs(Head:GetChildren()) do
  2317. if v.Name == "eyo1" or v.Name == "eyo2" then
  2318. v:Remove()
  2319. end
  2320. end
  2321. wait()
  2322. end
  2323. end)()
  2324. mnb = 0
  2325. levitatewave = Instance.new("Part", Torso)
  2326. levitatewave.Size = Vector3.new(1,1,1)
  2327. levitatewave.CanCollide = false
  2328. levitatewave.Anchored = true
  2329. levitatewave.Transparency = .5
  2330. levitatewave.BrickColor = BrickColor.new("Really black")
  2331. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2332. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2333. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2334. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2335. levitatewave2 = Instance.new("Part", Torso)
  2336. levitatewave2.Size = Vector3.new(1,1,1)
  2337. levitatewave2.CanCollide = false
  2338. levitatewave2.Anchored = true
  2339. levitatewave2.Transparency = .5
  2340. levitatewave2.BrickColor = BrickColor.new("Really red")
  2341. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2342. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2343. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2344. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2345. blastwave = Instance.new("Part",Torso)
  2346. blastwave.CFrame = Torso.CFrame
  2347. blastwave.Anchored = true
  2348. blastwave.Material = "Neon"
  2349. blastwave.CanCollide = false
  2350. blastwave.Shape = "Ball"
  2351. blastwave.Size = Vector3.new(3,3,3)
  2352. coroutine.wrap(function()
  2353. for i = 1, 20 do
  2354. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2355. blastwave.Transparency = blastwave.Transparency + 0.05
  2356. swait()
  2357. end
  2358. blastwave:Remove()
  2359. end)()
  2360. coroutine.wrap(function()
  2361. while levitate do
  2362. mnb = mnb + 15
  2363. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2364. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2365. colors = colortable[math.random(1,#colortable)]
  2366. lmagic = Instance.new("Part",LeftArm)
  2367. lmagic.Material = "Neon"
  2368. lmagic.CanCollide = false
  2369. lmagic.Anchored = true
  2370. lmagic.BrickColor = BrickColor.new(colors)
  2371. lmagic.Size = Vector3.new(1,1,1)
  2372. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2373. removeuseless:AddItem(lmagic,2)
  2374. rmagic = Instance.new("Part",RightArm)
  2375. rmagic.Material = "Neon"
  2376. rmagic.CanCollide = false
  2377. rmagic.Anchored = true
  2378. rmagic.BrickColor = BrickColor.new(colors)
  2379. rmagic.Size = Vector3.new(1,1,1)
  2380. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2381. removeuseless:AddItem(rmagic,2)
  2382. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2383. v.Transparency = v.Transparency + 0.05
  2384. end
  2385. end
  2386. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2387. v.Transparency = v.Transparency + 0.05
  2388. end
  2389. end
  2390. swait()
  2391. end
  2392. end)()
  2393. framee = Instance.new("Frame")
  2394. framee.Parent = screenGui
  2395. framee.Position = UDim2.new(0, 8, 0, -500)
  2396. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2397. framee.BackgroundColor3 = BrickColor.new("White").Color
  2398. framee.BackgroundTransparency = 0
  2399. coroutine.wrap(function()
  2400. wait(.2)
  2401. for i = 1, 40 do
  2402. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2403. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2404. swait()
  2405. end
  2406. hum.CameraOffset = Vector3.new(0,0,0)
  2407. framee:Remove()
  2408. end)()
  2409. doomtheme.SoundId = "rbxassetid://1382488262"
  2410. doomtheme:Play()
  2411. doomtheme.Volume = 2
  2412. doomtheme.TimePosition = 20.7
  2413. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2414. mjester.MeshId = "rbxassetid://193760002"
  2415. mjester.TextureId = "rbxassetid://379225327"
  2416. mjester.VertexColor = Vector3.new(1, 0, 0)
  2417. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2418. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2419. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2420. mMask.MeshId = "rbxassetid://13520257"
  2421. mMask.Scale = Vector3.new(1.1, 1, 1)
  2422. mMask.TextureId = "rbxassetid://13520260"
  2423. eyo1:Remove()
  2424. eyo2:Remove()
  2425. coroutine.wrap(function()
  2426. while levitate do
  2427. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2428. swait()
  2429. end
  2430. end)()
  2431. attacking = false
  2432. debounce = false
  2433. coroutine.wrap(function()
  2434. wait(3)
  2435. notallowedtransform = false
  2436. end)()
  2437. end
  2438. end
  2439. end)
  2440.  
  2441. mouse.KeyDown:connect(function(Press)
  2442. Press=Press:lower()
  2443. if Press=='.' then
  2444. hum.Parent:BreakJoints()
  2445. end
  2446. end)
  2447.  
  2448. checks1 = coroutine.wrap(function() -------Checks
  2449. while true do
  2450. if Root.Velocity.y > 1 and levitate == false then
  2451. position = "Jump"
  2452. elseif Root.Velocity.y < -1 and levitate == false then
  2453. position = "Falling"
  2454. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2455. position = "Idle"
  2456. elseif Root.Velocity.Magnitude < 2 and running == false then
  2457. position = "Idle2"
  2458. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2459. position = "Walking"
  2460. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2461. position = "Walking2"
  2462. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2463. position = "Running"
  2464. else
  2465. end
  2466. wait()
  2467. end
  2468. end)
  2469. checks1()
  2470.  
  2471. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2472. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2473. end
  2474.  
  2475. function ray2(StartPos, EndPos, Distance, Ignore)
  2476. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2477. return ray(StartPos, DIRECTION, Distance, Ignore)
  2478. end
  2479.  
  2480. OrgnC0 = Neck.C0
  2481. local movelimbs = coroutine.wrap(function()
  2482. while RunSrv.RenderStepped:wait() do
  2483. TrsoLV = Torso.CFrame.lookVector
  2484. Dist = nil
  2485. Diff = nil
  2486. if not MseGuide then
  2487. print("Failed to recognize")
  2488. else
  2489. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2490. Dist = (Head.CFrame.p-Point).magnitude
  2491. Diff = Head.CFrame.Y-Point.Y
  2492. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2493. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2494. Diff2 = LeftArm.CFrame.Y-Point.Y
  2495. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2496. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2497. end
  2498. end
  2499. end)
  2500. movelimbs()
  2501. immortal = {}
  2502. for i,v in pairs(Character:GetDescendants()) do
  2503. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2504. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2505. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2506. end
  2507. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2508. elseif v:IsA("JointInstance") then
  2509. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2510. end
  2511. end
  2512. for e = 1, #immortal do
  2513. if immortal[e] ~= nil then
  2514. local STUFF = immortal[e]
  2515. local PART = STUFF[1]
  2516. local PARENT = STUFF[2]
  2517. local MATERIAL = STUFF[3]
  2518. local COLOR = STUFF[4]
  2519. local TRANSPARENCY = STUFF[5]
  2520. if levitate then
  2521. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2522. PART.Material = MATERIAL
  2523. PART.Color = COLOR
  2524. PART.Transparency = TRANSPARENCY
  2525. end
  2526. PART.AncestryChanged:connect(function()
  2527. PART.Parent = PARENT
  2528. end)
  2529. else
  2530. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2531. PART.Material = MATERIAL
  2532. PART.Color = COLOR
  2533. PART.Transparency = TRANSPARENCY
  2534. end
  2535. PART.AncestryChanged:connect(function()
  2536. PART.Parent = PARENT
  2537. end)
  2538. end
  2539. end
  2540. end
  2541. function immortality()
  2542. for e = 1, #immortal do
  2543. if immortal[e] ~= nil then
  2544. local STUFF = immortal[e]
  2545. local PART = STUFF[1]
  2546. local PARENT = STUFF[2]
  2547. local MATERIAL = STUFF[3]
  2548. local COLOR = STUFF[4]
  2549. local TRANSPARENCY = STUFF[5]
  2550. if PART.ClassName == "Part" and PART == Root then
  2551. PART.Material = MATERIAL
  2552. PART.Color = COLOR
  2553. PART.Transparency = TRANSPARENCY
  2554. end
  2555. if PART.Parent ~= PARENT then
  2556. hum:Remove()
  2557. PART.Parent = PARENT
  2558. hum = Instance.new("Humanoid",Character)
  2559. if levitate then
  2560. eyo1:Remove()
  2561. eyo2:Remove()
  2562. end
  2563. hum.Name = "noneofurbusiness"
  2564. end
  2565. end
  2566. end
  2567. end
  2568. coroutine.wrap(function()
  2569. while true do
  2570. if hum.Health < .1 then
  2571. deadsound = Instance.new("Sound", Torso)
  2572. deadsound.Volume = 6
  2573. deadsound.SoundId = "rbxassetid://1411352723"
  2574. deadsound:Play()
  2575. immortality()
  2576. end
  2577. wait()
  2578. end
  2579. end)()
  2580.  
  2581. mouse.KeyDown:connect(function(Press)
  2582. Press=Press:lower()
  2583. if Press=='g' then
  2584. if not levitate then return end
  2585. if debounce then return end
  2586. debounce = true
  2587. attacking = true
  2588. FireBall:Play()
  2589. ws = 15
  2590. g1 = Instance.new("BodyGyro", Root)
  2591. g1.D = 175
  2592. g1.P = 20000
  2593. g1.MaxTorque = Vector3.new(0,9000,0)
  2594. for i = 1, 15 do
  2595. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2596. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2597. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2598. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2599. swait()
  2600. end
  2601. local swoosh = Instance.new("Part",Torso)
  2602. swoosh.Name = "swoosh"
  2603. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2604. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2605. swoosh.Shape = "Ball"
  2606. swoosh.Material = "Neon"
  2607. swoosh.BrickColor = BrickColor.new("Really black")
  2608. swoosh.CanCollide = false
  2609. swoosh.Touched:connect(function(hit)
  2610. if hit.Parent:IsA("Part") then
  2611. elseif hit.Parent:IsA("SpecialMesh") then
  2612. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2613. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2614. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2615. if Slachtoffer.Health < 1 then return end
  2616. if damagedebounce == true then return end
  2617. damagedebounce = true
  2618. swoosh:Remove()
  2619. explosion = Instance.new("Part",LeftArm)
  2620. explosion.CFrame = hit.CFrame
  2621. explosion.Anchored = true
  2622. explosion.CanCollide = false
  2623. explosion.Name = "explo"
  2624. explosion.Shape = "Ball"
  2625. explosion.BrickColor = swoosh.BrickColor
  2626. explosion.Material = "Neon"
  2627. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2628. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2629. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2630. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2631. removeuseless:AddItem(vel,.1)
  2632. shockwavevv = Instance.new("Part",LeftArm)
  2633. shockwavevv.Size = Vector3.new(1,1,1)
  2634. shockwavevv.CanCollide = false
  2635. shockwavevv.Anchored = true
  2636. shockwavevv.Name = "shock"
  2637. shockwavevv.Transparency = 0
  2638. shockwavevv.BrickColor = BrickColor.new("Really black")
  2639. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2640. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2641. shockwavemeshs.Name = "ring"
  2642. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2643. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2644. shockwave2vv = Instance.new("Part", LeftArm)
  2645. shockwave2vv.Size = Vector3.new(1,1,1)
  2646. shockwave2vv.CanCollide = false
  2647. shockwave2vv.Anchored = true
  2648. shockwave2vv.Name = "shock2"
  2649. shockwave2vv.Transparency = 0
  2650. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2651. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2652. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2653. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2654. shockwavemeshs2.Name = "ring2"
  2655. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2656. removeuseless:AddItem(shockwavevv,3)
  2657. removeuseless:AddItem(shockwavevv2,3)
  2658. removeuseless:AddItem(explosion,3)
  2659. SOUND(explosion,472579737,6,false,3)
  2660. coroutine.wrap(function()
  2661. if firsttime2 then return end
  2662. firsttime2 = true
  2663. while true do
  2664. for i,v in pairs(LeftArm:GetChildren()) do
  2665. if v.Name == "explo" then
  2666. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2667. v.Transparency = v.Transparency + .05
  2668. end
  2669. end
  2670. for i,v in pairs(shockwavevv:GetChildren()) do
  2671. if v.Name == "ring" then
  2672. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2673. end
  2674. end
  2675. for i,v in pairs(shockwave2vv:GetChildren()) do
  2676. if v.Name == "ring2" then
  2677. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2678. end
  2679. end
  2680. for i,v in pairs(LeftArm:GetChildren()) do
  2681. if v.Name == "shock" then
  2682. v.Transparency = v.Transparency + .05
  2683. end
  2684. end
  2685. for i,v in pairs(LeftArm:GetChildren()) do
  2686. if v.Name == "shock2" then
  2687. v.Transparency = v.Transparency + .05
  2688. end
  2689. end
  2690. swait()
  2691. end
  2692. end)()
  2693. Slachtoffer:TakeDamage(math.random(27,48))
  2694. wait(.1)
  2695. damagedebounce = false
  2696. end
  2697. end)
  2698. coroutine.wrap(function()
  2699. if firsttime then return end
  2700. firsttime = true
  2701. while wait() do
  2702. for i,v in pairs(Torso:GetChildren()) do
  2703. if v.Name == "swoosh" then
  2704. magiccc = Instance.new("Part",RightArm)
  2705. magiccc.Material = "Neon"
  2706. magiccc.CanCollide = false
  2707. magiccc.Anchored = true
  2708. magiccc.BrickColor = BrickColor.new(colors)
  2709. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2710. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2711. removeuseless:AddItem(magiccc,2)
  2712. end
  2713. end
  2714. end
  2715. end)()
  2716. bov = Instance.new("BodyVelocity",swoosh)
  2717. bov.maxForce = Vector3.new(99999,99999,99999)
  2718. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2719. bov.velocity = swoosh.CFrame.lookVector*120
  2720. removeuseless:AddItem(swoosh,4)
  2721. for i = 1, 15 do
  2722. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2723. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2724. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2725. swait()
  2726. end
  2727. ws = 50
  2728. removeuseless:AddItem(g1,0.01)
  2729. debounce = false
  2730. attacking = false
  2731. end
  2732. end)
  2733.  
  2734. mouse.KeyDown:connect(function(Press)
  2735. Press=Press:lower()
  2736. if Press=='h' then
  2737. if not levitate then return end
  2738. if debounce then return end
  2739. debounce = true
  2740. attacking = true
  2741. ws = 0
  2742. appi = true
  2743. coroutine.wrap(function()
  2744. while appi do
  2745. swait()
  2746. if Root.Velocity.Magnitude < 2 and attacking == true then
  2747. position = "Idle3"
  2748. end
  2749. end
  2750. end)()
  2751. coroutine.wrap(function()
  2752. while appi do
  2753. swait()
  2754. settime = 0.05
  2755. sine = sine + change
  2756. if position == "Idle3" and attacking == true and appi == true then
  2757. change = .4
  2758. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2759. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2760. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2761. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2762. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2763. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2764. end
  2765. end
  2766. end)()
  2767. coroutine.wrap(function()
  2768. for i = 1, 20 do
  2769. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2770. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2771. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2772. swait()
  2773. end
  2774. end)()
  2775. SOUND(LeftArm,1982011510,8,false,15)
  2776. blackhole={}
  2777. orbzfade={}
  2778. xz = 0
  2779. for i = 1, 220 do
  2780. xz = xz + .009
  2781. bigrmagic = Instance.new("Part",RightArm)
  2782. bigrmagic.Material = "Neon"
  2783. bigrmagic.CanCollide = false
  2784. bigrmagic.Anchored = true
  2785. bigrmagic.BrickColor = BrickColor.new(colors)
  2786. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2787. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2788. removeuseless:AddItem(bigrmagic,1)
  2789. orbz = Instance.new("Part", Torso)
  2790. orbz.Material = "Neon"
  2791. orbz.BrickColor = BrickColor.new(colors)
  2792. orbz.Size = Vector3.new(2,2,2)
  2793. orbz.Anchored = true
  2794. orbz.CanCollide = false
  2795. removeuseless:AddItem(orbz,1)
  2796. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2797. table.insert(blackhole,orbz)
  2798. table.insert(orbzfade,orbz)
  2799. for i,v in pairs(blackhole) do
  2800. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2801. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2802. end
  2803. for i,v in pairs(orbzfade) do
  2804. v.Transparency = v.Transparency + 0.025
  2805. end
  2806. swait()
  2807. end
  2808. coroutine.wrap(function()
  2809. for i = 1, 10 do
  2810. for i,v in pairs(blackhole) do
  2811. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2812. v.Transparency = v.Transparency + .1
  2813. end
  2814. swait()
  2815. end
  2816. for i,v in pairs(blackhole) do
  2817. v:Remove()
  2818. end
  2819. clean()
  2820. end)()
  2821. charging = true
  2822. coroutine.wrap(function()
  2823. while charging do
  2824. bigrmagic = Instance.new("Part",RightArm)
  2825. bigrmagic.Material = "Neon"
  2826. bigrmagic.CanCollide = false
  2827. bigrmagic.Anchored = true
  2828. bigrmagic.BrickColor = BrickColor.new(colors)
  2829. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2830. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2831. removeuseless:AddItem(bigrmagic,.2)
  2832. swait()
  2833. end
  2834. end)()
  2835. g1 = Instance.new("BodyGyro", Root)
  2836. g1.D = 175
  2837. g1.P = 20000
  2838. g1.MaxTorque = Vector3.new(0,9000,0)
  2839. BigFireBall:Play()
  2840. for i = 1, 15 do
  2841. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2842. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2843. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2844. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2845. swait()
  2846. end
  2847. coroutine.wrap(function()
  2848. for i = 1, 15 do
  2849. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2850. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2851. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2852. swait()
  2853. end
  2854. end)()
  2855. charging = false
  2856. local ballzor = Instance.new("Part",Torso)
  2857. ballzor.Name = "ballzor"
  2858. ballzor.Material = "Neon"
  2859. ballzor.BrickColor = BrickColor.new("Really black")
  2860. ballzor.CanCollide = false
  2861. ballzor.Size = Vector3.new(xz,xz,xz)
  2862. ballzor.Anchored = false
  2863. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2864. ballzor.Shape = "Ball"
  2865. removeuseless:AddItem(g1,.0001)
  2866. zx = xz + .05
  2867. coroutine.wrap(function()
  2868. if firsttime5 then return end
  2869. firsttime5 = true
  2870. while true do
  2871. swait()
  2872. for i,v in pairs(Torso:GetChildren()) do
  2873. if v.Name == "ballzor" then
  2874. magicccc = Instance.new("Part",RightArm)
  2875. magicccc.Material = "Neon"
  2876. magicccc.CanCollide = false
  2877. magicccc.Name = "magicccc"
  2878. magicccc.Anchored = true
  2879. magicccc.Transparency = 0
  2880. magicccc.BrickColor = BrickColor.new(colors)
  2881. magicccc.Size = Vector3.new(zx,zx,zx)
  2882. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2883. removeuseless:AddItem(magicccc,2)
  2884. end
  2885. end
  2886. for i,v in pairs(RightArm:GetChildren()) do
  2887. if v.Name == "magicccc" then
  2888. v.Transparency = v.Transparency + 0.025
  2889. end
  2890. end
  2891. end
  2892. end)()
  2893. ballzor.Touched:connect(function(hit)
  2894. if hit.Name ~= "magicccc" then
  2895. if bigball then return end
  2896. bigball = true
  2897. local explosionwave = Instance.new("Part",Torso)
  2898. explosionwave.Shape = "Ball"
  2899. explosionwave.BrickColor = BrickColor.new("Really black")
  2900. explosionwave.Anchored = true
  2901. explosionwave.CanCollide = false
  2902. explosionwave.Transparency = .2
  2903. explosionwave.Material = "Neon"
  2904. explosionwave.Size = Vector3.new(1,1,1)
  2905. explosionwave.CFrame = ballzor.CFrame
  2906. render = Instance.new("Sound",explosionwave)
  2907. render.SoundId = "rbxassetid://2006635781"
  2908. render.Volume = 10 * 10
  2909. render:Play()
  2910. local explosionwave2 = Instance.new("Part",Torso)
  2911. explosionwave2.Shape = "Ball"
  2912. explosionwave2.BrickColor = BrickColor.new("Really red")
  2913. explosionwave2.Anchored = true
  2914. explosionwave2.CanCollide = false
  2915. explosionwave2.Material = "Neon"
  2916. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2917. explosionwave2.CFrame = ballzor.CFrame
  2918. deadlywave = Instance.new("Part", explosionwave)
  2919. deadlywave.Size = Vector3.new(1,1,1)
  2920. deadlywave.CanCollide = false
  2921. deadlywave.Anchored = true
  2922. deadlywave.Transparency = .5
  2923. deadlywave.BrickColor = BrickColor.new("Really red")
  2924. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2925. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2926. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2927. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2928. deadlywave2 = Instance.new("Part", explosionwave)
  2929. deadlywave2.Size = Vector3.new(1,1,1)
  2930. deadlywave2.CanCollide = false
  2931. deadlywave2.Anchored = true
  2932. deadlywave2.Transparency = .5
  2933. deadlywave2.BrickColor = BrickColor.new("Really black")
  2934. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2935. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2936. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2937. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2938. deadlyring = Instance.new("Part", Torso)
  2939. deadlyring.Size = Vector3.new(5, 5, 5)
  2940. deadlyring.Transparency = 0.5
  2941. deadlyring.BrickColor = BrickColor.new("Really black")
  2942. deadlyring.Anchored = true
  2943. deadlyring.CanCollide = false
  2944. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2945. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2946. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2947. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2948. deadlyring2 = Instance.new("Part", Torso)
  2949. deadlyring2.Size = Vector3.new(5, 5, 5)
  2950. deadlyring2.Transparency = 0.5
  2951. deadlyring2.BrickColor = BrickColor.new("Really black")
  2952. deadlyring2.Anchored = true
  2953. deadlyring2.CanCollide = false
  2954. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2955. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2956. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2957. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2958. ballzor:Remove()
  2959. bigball = false
  2960. staybooming = true
  2961. d = 5
  2962. coroutine.wrap(function()
  2963. while staybooming do
  2964. Hit = damagealll(d,deadlywave.Position)
  2965. for _,v in pairs(Hit) do
  2966. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2967. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2968. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2969. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2970. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2971. removeuseless:AddItem(vel,.1)
  2972. end
  2973. wait(.1)
  2974. end
  2975. end)()
  2976. for i = 1, 70 do
  2977. d = d + 1
  2978. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2979. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2980. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2981. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2982. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2983. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2984. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2985. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2986. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2987. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2988. swait()
  2989. end
  2990. for i = 1, 80 do
  2991. d = d + 3
  2992. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2993. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2994. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2995. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2996. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2997. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2998. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2999. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  3000. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  3001. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3002. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3003. swait()
  3004. end
  3005. staybooming = false
  3006. for i = 1, 20 do
  3007. d = d + 3
  3008. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3009. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3010. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3011. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3012. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3013. deadlyring.Transparency = deadlyring.Transparency + .25
  3014. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3015. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3016. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3017. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3018. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3019. deadlywave.Transparency = deadlywave.Transparency + .25
  3020. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3021. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3022. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3023. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3024. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3025. swait()
  3026. end
  3027. hum.CameraOffset = Vector3.new(0,0,0)
  3028. explosionwave:Remove()
  3029. explosionwave2:Remove()
  3030. end
  3031. end)
  3032. bov = Instance.new("BodyVelocity",ballzor)
  3033. bov.maxForce = Vector3.new(99999,99999,99999)
  3034. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3035. bov.velocity = ballzor.CFrame.lookVector*200
  3036. removeuseless:AddItem(ballzor,4)
  3037. ws = 50
  3038. attacking = false
  3039. debounce = false
  3040. appi = false
  3041. end
  3042. end)
  3043.  
  3044. mouse.KeyDown:connect(function(Press)
  3045. Press=Press:lower()
  3046. if Press=='j' then
  3047. if not levitate then return end
  3048. if debounce then return end
  3049. debounce = true
  3050. charging = true
  3051. attacking = true
  3052. downpress = false
  3053. x = 1
  3054. ws = 0
  3055. g1 = Instance.new("BodyGyro", Root)
  3056. g1.D = 175
  3057. g1.P = 20000
  3058. g1.MaxTorque = Vector3.new(0,9000,0)
  3059. SOUND(RightArm,2014087015,8,false,3)
  3060. coroutine.wrap(function()
  3061. Charge = Instance.new("Sound",RightArm)
  3062. Charge.SoundId = "rbxassetid://101153932"
  3063. Charge.Looped = false
  3064. Charge.Volume = 8
  3065. Charge:Play()
  3066. end)()
  3067. appi = true
  3068. coroutine.wrap(function()
  3069. while appi do
  3070. swait()
  3071. if Root.Velocity.Magnitude < 2 and attacking == true then
  3072. position = "Idle3"
  3073. end
  3074. end
  3075. end)()
  3076. coroutine.wrap(function()
  3077. while appi do
  3078. swait()
  3079. settime = 0.05
  3080. sine = sine + change
  3081. if position == "Idle3" and attacking == true and appi == true then
  3082. change = .4
  3083. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3084. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3085. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3086. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3087. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3088. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3089. end
  3090. end
  3091. end)()
  3092. for i = 1, 15 do
  3093. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3094. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3095. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3096. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3097. swait()
  3098. end
  3099. for i = 1, 3 do
  3100. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3101. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3102. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3103. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3104. x = x + .1
  3105. blastborb = Instance.new("Part",Torso)
  3106. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3107. blastborb.BrickColor = BrickColor.new(colors)
  3108. blastborb.Anchored = true
  3109. blastborb.Size = Vector3.new(10,10,10)
  3110. blastborb.CanCollide = false
  3111. blastborb.Material = "Neon"
  3112. for i = 1, 5 do
  3113. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3114. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3115. swait()
  3116. end
  3117. blastborb:Remove()
  3118. swait()
  3119. end
  3120. downpress = true
  3121. while charging and x < 5 do
  3122. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3123. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3124. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3125. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3126. x = x + .1
  3127. blastborb = Instance.new("Part",Torso)
  3128. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3129. blastborb.BrickColor = BrickColor.new(colors)
  3130. blastborb.Anchored = true
  3131. blastborb.Size = Vector3.new(10,10,10)
  3132. blastborb.CanCollide = false
  3133. blastborb.Material = "Neon"
  3134. for i = 1, 5 do
  3135. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3136. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3137. swait()
  3138. end
  3139. blastborb:Remove()
  3140. swait()
  3141. end
  3142. coroutine.wrap(function()
  3143. for i = 1, 20 do
  3144. Charge.Volume = Charge.Volume - .5
  3145. swait()
  3146. end
  3147. end)()
  3148. local bigswoosh = Instance.new("Part",Torso)
  3149. bigswoosh.Name = "bigswoosh"
  3150. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3151. bigswoosh.Size = Vector3.new(1,1,1)
  3152. bigswoosh.Material = "Neon"
  3153. bigswoosh.Anchored = true
  3154. bigswoosh.Transparency = 1
  3155. bigswoosh.BrickColor = BrickColor.new("Really red")
  3156. bigswoosh.CanCollide = false
  3157. SOUND(bigswoosh,842332424,10,false,6)
  3158. SOUND(bigswoosh,2017948224,10,false,6)
  3159. SOUND(bigswoosh,138677306,10,false,4)
  3160. coroutine.wrap(function()
  3161. local loc1 = Instance.new("Part",bigswoosh)
  3162. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3163. loc1.Size = Vector3.new(2,2,2)
  3164. loc1.Anchored = true
  3165. loc1.Transparency = 1
  3166. loc1.CanCollide = false
  3167. local loc2 = Instance.new("Part",bigswoosh)
  3168. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3169. loc2.Size = Vector3.new(2,2,2)
  3170. loc2.Anchored = true
  3171. loc2.Transparency = 1
  3172. loc2.CanCollide = false
  3173. n = 0
  3174. nb = 0
  3175. for i = 1, 125 do
  3176. n = n + x
  3177. nb = nb - x
  3178. Hit = damagealll(n,bigswoosh.Position)
  3179. for _,v in pairs(Hit) do
  3180. if x > 4.5 then
  3181. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3182. else
  3183. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3184. end
  3185. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3186. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3187. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3188. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3189. removeuseless:AddItem(vel,.1)
  3190. end
  3191. local bigtrail = Instance.new("Part",LeftArm)
  3192. bigtrail.Size = bigswoosh.Size
  3193. bigtrail.BrickColor = BrickColor.new(colors)
  3194. bigtrail.Anchored = true
  3195. bigtrail.Material = "Neon"
  3196. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3197. bigtrail.CanCollide = false
  3198. removeuseless:AddItem(bigtrail,2)
  3199. local irritatedground = Instance.new("Part",Torso)
  3200. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3201. irritatedground.BrickColor = BrickColor.new(colors)
  3202. irritatedground.Material = "Neon"
  3203. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3204. irritatedground.CanCollide = false
  3205. irritatedground.Anchored = true
  3206. removeuseless:AddItem(irritatedground,10)
  3207. local grassblocks = Instance.new("Part",Torso)
  3208. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3209. grassblocks.Material = "Grass"
  3210. grassblocks.Anchored = true
  3211. grassblocks.Name = "grassblocks"
  3212. grassblocks.BrickColor = BrickColor.new("Bright green")
  3213. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3214. removeuseless:AddItem(grassblocks,10)
  3215. local grassblocks2 = Instance.new("Part",Torso)
  3216. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3217. grassblocks2.Material = "Grass"
  3218. grassblocks2.Anchored = true
  3219. grassblocks2.Name = "grassblocks2"
  3220. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3221. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3222. removeuseless:AddItem(grassblocks2,10)
  3223. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3224. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3225. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3226. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3227. swait()
  3228. end
  3229. for i = 1, 20 do
  3230. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3231. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3232. swait()
  3233. end
  3234. bigswoosh:Remove()
  3235. end)()
  3236. for i = 1, 50 do
  3237. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3238. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3239. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3240. swait()
  3241. end
  3242. ws = 50
  3243. attacking = false
  3244. debounce = false
  3245. appi = false
  3246. g1:Remove()
  3247. end
  3248. end)
  3249.  
  3250. mouse.KeyDown:connect(function(Press)
  3251. Press=Press:lower()
  3252. if Press=='k' then
  3253. if debounce then return end
  3254. debounce = true
  3255. attacking = true
  3256. charging = true
  3257. appi = true
  3258. coroutine.wrap(function()
  3259. while appi do
  3260. swait()
  3261. if Root.Velocity.Magnitude < 2 and attacking == true then
  3262. position = "Idle3"
  3263. end
  3264. end
  3265. end)()
  3266. coroutine.wrap(function()
  3267. while appi do
  3268. swait()
  3269. settime = 0.05
  3270. sine = sine + change
  3271. if position == "Idle3" and attacking == true and appi == true then
  3272. change = .4
  3273. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3274. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3275. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3276. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3277. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3278. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3279. end
  3280. end
  3281. end)()
  3282. ws = 0
  3283. g1 = Instance.new("BodyGyro", Root)
  3284. g1.D = 175
  3285. g1.P = 20000
  3286. g1.MaxTorque = Vector3.new(0,9000,0)
  3287. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3288. for i = 1, 15 do
  3289. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3290. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3291. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3292. swait()
  3293. end
  3294. r = 0
  3295. for i = 1, 10 do
  3296. r = r + .1
  3297. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3298. blass = Instance.new("Part",RightArm)
  3299. blass.Size = Vector3.new(r,r,r)
  3300. blass.Material = "Neon"
  3301. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3302. blass.Anchored = true
  3303. blass.CanCollide = false
  3304. blass.BrickColor = BrickColor.new(colors)
  3305. removeuseless:AddItem(blass,2)
  3306. swait()
  3307. end
  3308. while r < 16 and charging == true do
  3309. r = r + .1
  3310. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3311. blass = Instance.new("Part",RightArm)
  3312. blass.Size = Vector3.new(r,r,r)
  3313. blass.Material = "Neon"
  3314. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3315. blass.Anchored = true
  3316. blass.CanCollide = false
  3317. blass.BrickColor = BrickColor.new(colors)
  3318. removeuseless:AddItem(blass,2)
  3319. swait()
  3320. end
  3321. local TheBeam = Instance.new("Part",RightArm)
  3322. TheBeam.Name = "zebeam"
  3323. TheBeam.Size = Vector3.new(1,1,1)
  3324. TheBeam.Material = "Neon"
  3325. TheBeam.Shape = "Cylinder"
  3326. TheBeam.BrickColor = BrickColor.new("Really red")
  3327. TheBeam.Anchored = true
  3328. TheBeam.CanCollide = false
  3329. ws = 12
  3330. bemmo = Instance.new("Sound",RightArm)
  3331. bemmo.SoundId = "rbxassetid://1910988873"
  3332. bemmo.Volume = 8
  3333. bemmo.Looped = false
  3334. bemmo:Play()
  3335. bemmo.TimePosition = 2
  3336. for i = 1, 100 * r/3 do
  3337. if r > 15 then
  3338. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3339. end
  3340. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3341. local blass = Instance.new("Part",RightArm)
  3342. blass.Size = Vector3.new(r,r,r)
  3343. blass.Material = "Neon"
  3344. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3345. blass.Anchored = true
  3346. blass.CanCollide = false
  3347. blass.BrickColor = BrickColor.new(colors)
  3348. removeuseless:AddItem(blass,2)
  3349. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3350. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3351. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3352. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3353. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3354. boom = Instance.new("Part",RightArm)
  3355. boom.Size = Vector3.new(r,r,r)
  3356. boom.BrickColor = BrickColor.new(colors)
  3357. boom.Anchored = true
  3358. boom.CanCollide = false
  3359. boom.Material = "Neon"
  3360. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3361. removeuseless:AddItem(boom,3)
  3362. boom.Touched:connect(function(getbase)
  3363. if hitdebounce then return end
  3364. hitdebounce = true
  3365. if getbase:IsA("Part") then
  3366. damagedground = Instance.new("Part",RightArm)
  3367. damagedground.Size = Vector3.new(.1,5+r,.1)
  3368. damagedground.Material = "Neon"
  3369. damagedground.CanCollide = false
  3370. damagedground.BrickColor = BrickColor.new(colors)
  3371. damagedground.Anchored = true
  3372. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3373. removeuseless:AddItem(damagedground,2)
  3374. wait(.1)
  3375. hitdebounce = false
  3376. end
  3377. end)
  3378. Hit = damagealll(r+3,boom.Position)
  3379. for _,v in pairs(Hit) do
  3380. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3381. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3382. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3383. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3384. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3385. removeuseless:AddItem(vel,.1)
  3386. end
  3387. swait()
  3388. end
  3389. removeuseless:AddItem(g1,.001)
  3390. coroutine.wrap(function()
  3391. for i = 1, 20 do
  3392. bemmo.Volume = bemmo.Volume - 0.5
  3393. blass.Transparency = blass.Transparency + 0.05
  3394. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3395. swait()
  3396. end
  3397. bemmo:Remove()
  3398. if r > 15 then
  3399. hum.CameraOffset = Vector3.new(0,0,0)
  3400. end
  3401. blass:Remove()
  3402. TheBeam:Remove()
  3403. end)()
  3404. ws = 50
  3405. appi = false
  3406. attacking = false
  3407. debounce = false
  3408. end
  3409. end)
  3410.  
  3411. mouse.KeyUp:connect(function(Press)
  3412. Press=Press:lower()
  3413. if Press=='j' then
  3414. charging = false
  3415. end
  3416. end)
  3417.  
  3418. mouse.KeyUp:connect(function(Press)
  3419. Press=Press:lower()
  3420. if Press=='k' then
  3421. charging = false
  3422. end
  3423. end)
  3424.  
  3425. doit = coroutine.wrap(function()
  3426. while true do
  3427. for _,v in pairs(Repeater) do
  3428. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3429. end
  3430.  
  3431. for _,v in pairs(openshocktable) do
  3432. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3433. end
  3434.  
  3435. for _,v in pairs(nonmeshRepeater) do
  3436. v.Size = v.Size + Vector3.new(2, 2, 2)
  3437. end
  3438.  
  3439. for _,v in pairs(Extreme) do
  3440. v.Size = v.Size + Vector3.new(6, 6, 6)
  3441. end
  3442.  
  3443. for _,v in pairs(LessSize) do
  3444. v.Size = v.Size - Vector3.new(1, 1, 1)
  3445. end
  3446.  
  3447. for _,v in pairs(nonmeshRepeater2) do
  3448. v.Transparency = v.Transparency + 0.05
  3449. end
  3450.  
  3451. for _,v in pairs(Repeater2) do
  3452. v.Transparency = v.Transparency - 0.05
  3453. end
  3454.  
  3455. for _,v in pairs(th1) do
  3456. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3457. end
  3458.  
  3459. for _,v in pairs(th2) do
  3460. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3461. end
  3462.  
  3463. for _,v in pairs(th3) do
  3464. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3465. end
  3466.  
  3467. for _,v in pairs(th5) do
  3468. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3469. end
  3470.  
  3471. for _,v in pairs(ExtremeM) do
  3472. v.Size = v.Size + Vector3.new(8, 8, 8)
  3473. end
  3474.  
  3475. for _,v in pairs(m3) do
  3476. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3477. end
  3478.  
  3479. for _,v in pairs(ExtremeM2) do
  3480. v.Size = v.Size - Vector3.new(2,2,2)
  3481. end
  3482.  
  3483. for _,v in pairs(keyYsize) do
  3484. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3485. end
  3486.  
  3487. for _,v in pairs(th4) do
  3488. v.Transparency = v.Transparency + 0.009
  3489. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3490. end
  3491.  
  3492. for _,v in pairs(SlowlyFade) do
  3493. v.Transparency = v.Transparency + 0.05
  3494. end
  3495.  
  3496. for _,v in pairs(keyYtransparency) do
  3497. v.Transparency = v.Transparency + 0.05
  3498. end
  3499.  
  3500. for _,v in pairs(UpMover) do
  3501. v.Position = v.Position + Vector3.new(0, 3, 0)
  3502. end
  3503.  
  3504. for _,v in pairs(ForwardMover) do
  3505. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3506. end
  3507.  
  3508. for _,v in pairs(FadeIn) do
  3509. v.Transparency = v.Transparency - .05
  3510. end
  3511.  
  3512. for _,v in pairs(signtransparency) do
  3513. v.TextTransparency = v.TextTransparency + 0.025
  3514. end
  3515.  
  3516. for _,v in pairs(signmover) do
  3517. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3518. end
  3519.  
  3520. for _,v in pairs(signrotator) do
  3521. v.Rotation = v.Rotation + 2
  3522. end
  3523. swait()
  3524. end
  3525. end)
  3526. doit()
  3527. t = 0
  3528.  
  3529. mouse.KeyDown:connect(function(Press)
  3530. Press=Press:lower()
  3531. if Press=='0' then
  3532. if levitate then return end
  3533. shoov = true
  3534. if debounce then return end
  3535. ws = 50
  3536. end
  3537. end)
  3538.  
  3539. mouse.KeyUp:connect(function(Press)
  3540. Press=Press:lower()
  3541. if Press=='0' then
  3542. if levitate then return end
  3543. shoov = false
  3544. if debounce then return end
  3545. ws = 10
  3546. end
  3547. end)
  3548.  
  3549.  
  3550. local anims = coroutine.wrap(function()
  3551. while true do
  3552. settime = 0.05
  3553. sine = sine + change
  3554. if position == "Jump" and attacking == false then
  3555. change = 1
  3556. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3557. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3558. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3559. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3560. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3561. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3562. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3563. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3564. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3565. elseif position == "Jump2" and attacking == false and levitate then
  3566. change = 1
  3567. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3568. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3569. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3570. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3571. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3572. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3573. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3574. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3575. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3576. elseif position == "Falling" and attacking == false and levitate == false then
  3577. change = 1
  3578. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3579. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3580. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3581. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3582. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3583. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3584. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3585. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3586. elseif position == "Falling2" and attacking == false and levitate then
  3587. change = 1
  3588. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3589. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3590. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3591. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3592. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3593. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3594. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3595. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3596. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3597. elseif position == "Walking" and attacking == false and running == false then
  3598. change = 1
  3599. walking = true
  3600. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3601. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3602. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3603. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3604. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3605. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3606. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3607. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3608. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3609. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3610. change = .5
  3611. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3612. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3613. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3614. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3615. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3616. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3617. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3618. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3619. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3620. elseif position == "Idle2" and attacking == false and running == false then
  3621. change = .75
  3622. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3623. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3624. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3625. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3626. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3627. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3628. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3629. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3630. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3631. elseif position == "Walking2" and attacking == false and running == false then
  3632. ws = 50
  3633. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3634. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3635. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3636. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3637. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3638. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3639. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3640. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3641. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3642. elseif position == "Running" and attacking == false then
  3643. change = 1
  3644. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3645. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3646. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3647. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3648. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3649. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3650. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3651. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3652. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3653. end
  3654. swait()
  3655. end
  3656. end)
  3657. anims()
  3658. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
  3659. warn("Updated and fixed my Xhiliration")
  3660. warn("Q = The disappearing act.")
  3661. warn("E = Full house")
  3662. warn("R = Cardnado")
  3663. warn("T = Teleport")
  3664. warn("Y = Big card(Click to smash.)")
  3665. warn("U = Black hole")
  3666. warn("P = Card shield(Click to bounce people off, press p again to shred.)")
  3667. warn("F = Transform(You can switch between modes any time.)")
  3668. warn("-----------/SECOND FORM MOVES\-----------")
  3669. warn("T = Laugh")
  3670. warn("G = Fire ball")
  3671. warn("H = Huge fire ball")
  3672. warn("J = Dragon's breath(The longer you hold, the more insaner it gets.)")
  3673. warn("K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)")
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