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- ## Development Roadmap : Revision Delta
- ---
- ### 1. Basic CYOA Style Game:
- - **Objective**: Establish the foundation of the game's narrative and decision-making mechanics.
- - **Tasks**:
- - Write the narrative with branching paths.
- - Implement decision points, via keyboard input.
- - Test to ensure all branches lead to intended outcomes.
- ### 2. Navigation System:
- - **Objective**: Introduce a navigation system for player movement.
- - **Tasks**:
- - Develop a navigation system independent of the choices made in the scene, allowing players to move between locations or explore the game world freely.
- - Implement commands for navigating in different directions (north, south, east, west, etc.) or using relative directions (forward, backward, left, right, up, down).
- - Test navigation to ensure seamless movement between scenes.
- ### 3. Multiple Player Characters:
- - **Objective**: Introduce multiple playable characters into the game.
- - **Tasks**:
- - Define roles and attributes for each playable character.
- - Implement the ability for players to switch between characters or control multiple characters.
- - Ensure interactions and story progression accommodate multiple characters.
- ### 4. Add Audio-Visual Elements:
- - **Objective**: Enhance the game with static visuals and music.
- - **Tasks**:
- - Add static images for each scene.
- - Include background music to set the mood.
- - Ensure music and images align with the narrative.
- ### 5. Introduction of Parser:
- - **Objective**: Enable text command inputs for player interactions.
- - **Tasks**:
- - Develop a basic parser to interpret text commands.
- - Implement basic parsing functionality to recognize and interpret player commands.
- - Test parser to ensure it recognizes and responds to inputs correctly.
- ### 6. Expansion of Interactivity:
- - **Objective**: Increase the complexity of interactions.
- - **Tasks**:
- - Expand the parser vocabulary with more verbs and actions.
- - Add complex interactions and responses.
- - Ensure consistency and logical flow in interactions.
- ### 7. Implementation of Inventory System:
- - **Objective**: Allow players to collect and manage items.
- - **Tasks**:
- - Develop an inventory system to allow players to collect, manage, and use items found throughout the game.
- - Implement commands for manipulating the inventory, such as "take," "drop," "use," and "examine."
- - Test the inventory system for usability.
- ### 8. Puzzle Design and Implementation:
- - **Objective**: Create engaging and challenging puzzles for the game.
- - **Tasks**:
- - Design puzzles that integrate with the narrative and gameplay.
- - Implement puzzle mechanics and solutions.
- - Test puzzles to ensure they are logical and fun.
- ### 9. Implement Interactive Decision Points:
- - **Objective**: Transition from keyboard input decision points to clickable decision points.
- - **Tasks**:
- - Convert existing keyboard input decision points to clickable areas.
- - Ensure clickable areas provide the same choices as previous keyboard input options.
- - Test to ensure the clickable areas work as intended and enhance player engagement.
- ### 10. Create Backgrounds and Scene Visuals:
- - **Objective**: Replace textual descriptions with visual representations of scenes.
- - **Tasks**:
- - Develop backgrounds for each scene.
- - Replace textual descriptions with visual depictions.
- - Test to ensure visuals align with the narrative and enhance player experience.
- ### 11. Creation of Clickable Hotspots, Including the Navigation System:
- - **Objective**: Allow player interaction through clickable elements.
- - **Tasks**:
- - Create clickable hotspots within the static scene to allow player interaction.
- - Add graphical representations, such as sprites or icons, to visually indicate these clickable hotspots within the scene.
- - Add navigation controls, such as clickable doors, arrows, or navigation buttons, to allow players to move between areas of the game world.
- ### 12. Create Visual and Auditory Feedback for Scene Interactions:
- - **Objective**: Provide feedback for player interactions.
- - **Tasks**:
- - Introduce subtle animations or effects to provide feedback when players interact with objects or hotspots within the scene.
- - Add audible feedback to complement the graphical feedback in the form of temporary sound effects.
- - Test feedback mechanisms for responsiveness and clarity.
- ### 13. UI Design and Implementation:
- - **Objective**: Develop and integrate a user interface for interacting with the game.
- - **Tasks**:
- - Design the UI layout, including elements like inventory displays, dialogue boxes, and action buttons.
- - Implement the UI in a way that complements the existing gameplay and enhances usability.
- - Test the UI for functionality and user experience.
- ### 14. NPCs as Separate Objects:
- - **Objective**: Introduce non-player characters (NPCs) as interactive elements.
- - **Tasks**:
- - Make NPCs clickable objects.
- - Add clickable dialog trees with multiple levels.
- - Ensure NPC interactions are engaging and meaningful.
- ### 15. Make Inventory System Interactive:
- - **Objective**: Enhance the inventory system with graphical elements.
- - **Tasks**:
- - Create graphical representations of inventory items.
- - Make the graphical inventory system interactive by adding clickable hotspots.
- - Add graphical and audible feedback to the inventory.
- ### 16. Character Movement:
- - **Objective**: Add character movement for exploration.
- - **Tasks**:
- - Implement controllable character movement.
- - Animate character movements.
- - Include audio feedback for character actions.
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