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New Development Roadmap for my Adventure Game.

Jun 2nd, 2024 (edited)
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  1. ## Development Roadmap : Revision Delta
  2.  
  3. ---
  4.  
  5. ### 1. Basic CYOA Style Game:
  6. - **Objective**: Establish the foundation of the game's narrative and decision-making mechanics.
  7. - **Tasks**:
  8. - Write the narrative with branching paths.
  9. - Implement decision points, via keyboard input.
  10. - Test to ensure all branches lead to intended outcomes.
  11.  
  12. ### 2. Navigation System:
  13. - **Objective**: Introduce a navigation system for player movement.
  14. - **Tasks**:
  15. - Develop a navigation system independent of the choices made in the scene, allowing players to move between locations or explore the game world freely.
  16. - Implement commands for navigating in different directions (north, south, east, west, etc.) or using relative directions (forward, backward, left, right, up, down).
  17. - Test navigation to ensure seamless movement between scenes.
  18.  
  19. ### 3. Multiple Player Characters:
  20. - **Objective**: Introduce multiple playable characters into the game.
  21. - **Tasks**:
  22. - Define roles and attributes for each playable character.
  23. - Implement the ability for players to switch between characters or control multiple characters.
  24. - Ensure interactions and story progression accommodate multiple characters.
  25.  
  26. ### 4. Add Audio-Visual Elements:
  27. - **Objective**: Enhance the game with static visuals and music.
  28. - **Tasks**:
  29. - Add static images for each scene.
  30. - Include background music to set the mood.
  31. - Ensure music and images align with the narrative.
  32.  
  33. ### 5. Introduction of Parser:
  34. - **Objective**: Enable text command inputs for player interactions.
  35. - **Tasks**:
  36. - Develop a basic parser to interpret text commands.
  37. - Implement basic parsing functionality to recognize and interpret player commands.
  38. - Test parser to ensure it recognizes and responds to inputs correctly.
  39.  
  40. ### 6. Expansion of Interactivity:
  41. - **Objective**: Increase the complexity of interactions.
  42. - **Tasks**:
  43. - Expand the parser vocabulary with more verbs and actions.
  44. - Add complex interactions and responses.
  45. - Ensure consistency and logical flow in interactions.
  46.  
  47. ### 7. Implementation of Inventory System:
  48. - **Objective**: Allow players to collect and manage items.
  49. - **Tasks**:
  50. - Develop an inventory system to allow players to collect, manage, and use items found throughout the game.
  51. - Implement commands for manipulating the inventory, such as "take," "drop," "use," and "examine."
  52. - Test the inventory system for usability.
  53.  
  54. ### 8. Puzzle Design and Implementation:
  55. - **Objective**: Create engaging and challenging puzzles for the game.
  56. - **Tasks**:
  57. - Design puzzles that integrate with the narrative and gameplay.
  58. - Implement puzzle mechanics and solutions.
  59. - Test puzzles to ensure they are logical and fun.
  60.  
  61. ### 9. Implement Interactive Decision Points:
  62. - **Objective**: Transition from keyboard input decision points to clickable decision points.
  63. - **Tasks**:
  64. - Convert existing keyboard input decision points to clickable areas.
  65. - Ensure clickable areas provide the same choices as previous keyboard input options.
  66. - Test to ensure the clickable areas work as intended and enhance player engagement.
  67.  
  68. ### 10. Create Backgrounds and Scene Visuals:
  69. - **Objective**: Replace textual descriptions with visual representations of scenes.
  70. - **Tasks**:
  71. - Develop backgrounds for each scene.
  72. - Replace textual descriptions with visual depictions.
  73. - Test to ensure visuals align with the narrative and enhance player experience.
  74.  
  75. ### 11. Creation of Clickable Hotspots, Including the Navigation System:
  76. - **Objective**: Allow player interaction through clickable elements.
  77. - **Tasks**:
  78. - Create clickable hotspots within the static scene to allow player interaction.
  79. - Add graphical representations, such as sprites or icons, to visually indicate these clickable hotspots within the scene.
  80. - Add navigation controls, such as clickable doors, arrows, or navigation buttons, to allow players to move between areas of the game world.
  81.  
  82. ### 12. Create Visual and Auditory Feedback for Scene Interactions:
  83. - **Objective**: Provide feedback for player interactions.
  84. - **Tasks**:
  85. - Introduce subtle animations or effects to provide feedback when players interact with objects or hotspots within the scene.
  86. - Add audible feedback to complement the graphical feedback in the form of temporary sound effects.
  87. - Test feedback mechanisms for responsiveness and clarity.
  88.  
  89. ### 13. UI Design and Implementation:
  90. - **Objective**: Develop and integrate a user interface for interacting with the game.
  91. - **Tasks**:
  92. - Design the UI layout, including elements like inventory displays, dialogue boxes, and action buttons.
  93. - Implement the UI in a way that complements the existing gameplay and enhances usability.
  94. - Test the UI for functionality and user experience.
  95.  
  96. ### 14. NPCs as Separate Objects:
  97. - **Objective**: Introduce non-player characters (NPCs) as interactive elements.
  98. - **Tasks**:
  99. - Make NPCs clickable objects.
  100. - Add clickable dialog trees with multiple levels.
  101. - Ensure NPC interactions are engaging and meaningful.
  102.  
  103. ### 15. Make Inventory System Interactive:
  104. - **Objective**: Enhance the inventory system with graphical elements.
  105. - **Tasks**:
  106. - Create graphical representations of inventory items.
  107. - Make the graphical inventory system interactive by adding clickable hotspots.
  108. - Add graphical and audible feedback to the inventory.
  109.  
  110. ### 16. Character Movement:
  111. - **Objective**: Add character movement for exploration.
  112. - **Tasks**:
  113. - Implement controllable character movement.
  114. - Animate character movements.
  115. - Include audio feedback for character actions.
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