Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ## **Development Roadmap: Revision Zeta**
- ---
- ### 1. Basic CYOA Style Game:
- - **Objective**: Establish the foundation of the game's narrative and decision-making mechanics.
- - **Tasks**:
- - Write the narrative with branching paths.
- - Implement decision points, via keyboard input.
- - Test to ensure all branches lead to intended outcomes.
- ---
- ### 2. Navigation System:
- - **Objective**: Introduce a navigation system for player movement.
- - **Tasks**:
- - Develop a navigation system independent of scene choices, allowing free exploration.
- - Implement directional commands (e.g., north, south, east, west) and relative directions (e.g., forward, backward).
- - Test navigation for seamless transitions.
- ---
- ### 3. Multiple Player Characters:
- - **Objective**: Introduce multiple playable characters into the game.
- - **Tasks**:
- - Define roles and attributes for each playable character.
- - Implement the ability to switch between characters or control multiple characters.
- - Ensure interactions and story progression accommodate multiple characters.
- ---
- ### 4. Add Audio-Visual Elements:
- - **Objective**: Enhance the game with static visuals and music.
- - **Tasks**:
- - Add static images for each scene.
- - Include background music to set the mood.
- - Ensure music and images align with the narrative.
- ---
- ### 5. Introduction of Parser:
- - **Objective**: Enable text command inputs for player interactions.
- - **Tasks**:
- - Develop a basic parser to interpret text commands.
- - Implement basic parsing functionality to recognize and interpret player commands.
- - Test parser to ensure it responds correctly.
- ---
- ### 6. Implementation of Inventory System:
- - **Objective**: Allow players to collect and manage items.
- - **Tasks**:
- - Develop an inventory system to allow players to collect, manage, and use items found throughout the game.
- - Implement commands for manipulating the inventory, such as \"take,\" \"drop,\" \"use,\" and \"examine.\"
- - Test the inventory system for usability.
- ---
- ### 7. Expansion of Interactivity:
- - **Objective**: Increase the complexity of interactions.
- - **Tasks**:
- - Expand the parser vocabulary with more verbs and actions.
- - Add complex interactions and responses.
- - Ensure logical flow and consistency in interactions.
- ---
- ### 8. Puzzle Design and Implementation:
- - **Objective**: Create engaging and challenging puzzles for the game.
- - **Tasks**:
- - Design puzzles that integrate with the narrative and gameplay.
- - Implement puzzle mechanics and solutions.
- - Test puzzles for logic and fun.
- ---
- ### 9. Create Backgrounds and Scene Visuals:
- - **Objective**: Replace textual descriptions with visual representations.
- - **Tasks**:
- - Develop backgrounds for each scene.
- - Replace textual descriptions with visual depictions.
- - Test visuals for alignment with the narrative.
- ---
- ### 10. Creation of Clickable Hotspots, Including the Navigation System:
- - **Objective**: Allow player interaction through clickable elements.
- - **Tasks**:
- - Add clickable hotspots within scenes for player interaction.
- - Implement navigation controls, such as clickable doors or arrows.
- - Test clickable elements for responsiveness.
- ---
- ### 11. Create Visual and Auditory Feedback for Scene Interactions:
- - **Objective**: Provide feedback for player interactions.
- - **Tasks**:
- - Add animations or effects for interactive elements.
- - Include audible feedback (e.g., sound effects).
- - Test feedback mechanisms.
- ---
- ### 12. UI Design and Implementation:
- - **Objective**: Develop and integrate a user interface.
- - **Tasks**:
- - Design the UI layout (e.g., inventory displays, dialogue boxes).
- - Implement UI elements.
- - Test the UI for usability.
- ---
- ### 13. NPCs as Separate Objects:
- - **Objective**: Introduce non-player characters (NPCs) as interactive elements.
- - **Tasks**:
- - Make NPCs clickable objects.
- - Add dialogue trees with multiple levels.
- - Ensure NPC interactions are engaging and meaningful.
- ---
- ### 14. Make Inventory System Interactive:
- - **Objective**: Enhance the inventory system with graphical elements.
- - **Tasks**:
- - Create graphical representations of inventory items.
- - Add clickable hotspots to the inventory.
- - Include graphical and audible feedback.
- ---
- ### 15. Character Movement:
- - **Objective**: Add character movement for exploration.
- - **Tasks**:
- - Implement controllable character movement.
- - Animate character movements.
- - Include audio feedback for character actions.
- ---
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement