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New Development Roadmap for my Adventure Game.

Jun 2nd, 2024 (edited)
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  1.  
  2. ## **Development Roadmap: Revision Zeta**
  3.  
  4. ---
  5.  
  6. ### 1. Basic CYOA Style Game:
  7. - **Objective**: Establish the foundation of the game's narrative and decision-making mechanics.
  8. - **Tasks**:
  9. - Write the narrative with branching paths.
  10. - Implement decision points, via keyboard input.
  11. - Test to ensure all branches lead to intended outcomes.
  12.  
  13. ---
  14.  
  15. ### 2. Navigation System:
  16. - **Objective**: Introduce a navigation system for player movement.
  17. - **Tasks**:
  18. - Develop a navigation system independent of scene choices, allowing free exploration.
  19. - Implement directional commands (e.g., north, south, east, west) and relative directions (e.g., forward, backward).
  20. - Test navigation for seamless transitions.
  21.  
  22. ---
  23.  
  24. ### 3. Multiple Player Characters:
  25. - **Objective**: Introduce multiple playable characters into the game.
  26. - **Tasks**:
  27. - Define roles and attributes for each playable character.
  28. - Implement the ability to switch between characters or control multiple characters.
  29. - Ensure interactions and story progression accommodate multiple characters.
  30.  
  31. ---
  32.  
  33. ### 4. Add Audio-Visual Elements:
  34. - **Objective**: Enhance the game with static visuals and music.
  35. - **Tasks**:
  36. - Add static images for each scene.
  37. - Include background music to set the mood.
  38. - Ensure music and images align with the narrative.
  39.  
  40. ---
  41.  
  42. ### 5. Introduction of Parser:
  43. - **Objective**: Enable text command inputs for player interactions.
  44. - **Tasks**:
  45. - Develop a basic parser to interpret text commands.
  46. - Implement basic parsing functionality to recognize and interpret player commands.
  47. - Test parser to ensure it responds correctly.
  48.  
  49. ---
  50.  
  51. ### 6. Implementation of Inventory System:
  52. - **Objective**: Allow players to collect and manage items.
  53. - **Tasks**:
  54. - Develop an inventory system to allow players to collect, manage, and use items found throughout the game.
  55. - Implement commands for manipulating the inventory, such as \"take,\" \"drop,\" \"use,\" and \"examine.\"
  56. - Test the inventory system for usability.
  57.  
  58. ---
  59.  
  60. ### 7. Expansion of Interactivity:
  61. - **Objective**: Increase the complexity of interactions.
  62. - **Tasks**:
  63. - Expand the parser vocabulary with more verbs and actions.
  64. - Add complex interactions and responses.
  65. - Ensure logical flow and consistency in interactions.
  66.  
  67. ---
  68.  
  69. ### 8. Puzzle Design and Implementation:
  70. - **Objective**: Create engaging and challenging puzzles for the game.
  71. - **Tasks**:
  72. - Design puzzles that integrate with the narrative and gameplay.
  73. - Implement puzzle mechanics and solutions.
  74. - Test puzzles for logic and fun.
  75.  
  76. ---
  77.  
  78. ### 9. Create Backgrounds and Scene Visuals:
  79. - **Objective**: Replace textual descriptions with visual representations.
  80. - **Tasks**:
  81. - Develop backgrounds for each scene.
  82. - Replace textual descriptions with visual depictions.
  83. - Test visuals for alignment with the narrative.
  84.  
  85. ---
  86.  
  87. ### 10. Creation of Clickable Hotspots, Including the Navigation System:
  88. - **Objective**: Allow player interaction through clickable elements.
  89. - **Tasks**:
  90. - Add clickable hotspots within scenes for player interaction.
  91. - Implement navigation controls, such as clickable doors or arrows.
  92. - Test clickable elements for responsiveness.
  93.  
  94. ---
  95.  
  96. ### 11. Create Visual and Auditory Feedback for Scene Interactions:
  97. - **Objective**: Provide feedback for player interactions.
  98. - **Tasks**:
  99. - Add animations or effects for interactive elements.
  100. - Include audible feedback (e.g., sound effects).
  101. - Test feedback mechanisms.
  102.  
  103. ---
  104.  
  105. ### 12. UI Design and Implementation:
  106. - **Objective**: Develop and integrate a user interface.
  107. - **Tasks**:
  108. - Design the UI layout (e.g., inventory displays, dialogue boxes).
  109. - Implement UI elements.
  110. - Test the UI for usability.
  111.  
  112. ---
  113.  
  114. ### 13. NPCs as Separate Objects:
  115. - **Objective**: Introduce non-player characters (NPCs) as interactive elements.
  116. - **Tasks**:
  117. - Make NPCs clickable objects.
  118. - Add dialogue trees with multiple levels.
  119. - Ensure NPC interactions are engaging and meaningful.
  120.  
  121. ---
  122.  
  123. ### 14. Make Inventory System Interactive:
  124. - **Objective**: Enhance the inventory system with graphical elements.
  125. - **Tasks**:
  126. - Create graphical representations of inventory items.
  127. - Add clickable hotspots to the inventory.
  128. - Include graphical and audible feedback.
  129.  
  130. ---
  131.  
  132. ### 15. Character Movement:
  133. - **Objective**: Add character movement for exploration.
  134. - **Tasks**:
  135. - Implement controllable character movement.
  136. - Animate character movements.
  137. - Include audio feedback for character actions.
  138.  
  139. ---
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