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- local players = game:GetService("Players")
- local workspac = game:GetService("Workspace")
- Me = game:GetService("Players"):findFirstChild("anton20")
- char = Me.Character
- name = Me.Name
- local pg = Me.PlayerGui
- Torso = char.Torso
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rarl = char["Right Leg"]
- Larl = char["Left Leg"]
- H = char.Head
- Hum = char.Humanoid
- local attakin = false
- local MainColor = "Really black"
- local MainColor2 = "Institutional white"
- local MainColor3 = "Really blue"
- local RageColor = "Institutional white"
- local AS = 0.1
- local rage = false
- Meshes = {
- Spike = "http://www.roblox.com/asset/?id=1323306",
- Dragon = "http://www.roblox.com/asset/?id=24478215",
- }
- function prop(part, parent, collide, tran, ref, x, y, z, anchor, clr, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(clr)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- if mesh.className == "SpecialMesh" then
- mesh.MeshType = type
- end
- end
- function wel(weld, x, y, z, parent, part, parta, xx, yy, zz)
- local wel = weld
- wel.Parent = parent
- wel.Part0 = part
- wel.Part1 = parta
- wel.C1 = CFrame.new(x, y, z) * CFrame.Angles(xx, yy, zz)
- end
- pcall(function() char[":P"]:remove() end)
- pcall(function() char["Yamato"]:remove() end)
- local Model = Instance.new("Model",char)
- Model.Name = ":P"
- local Model2 = Instance.new("Model",char)
- Model2.Name = "Yamato"
- local RAB = Instance.new("Part") -- Right Arm Brick
- RAB.formFactor = "Custom"
- RAB.Size = Vector3.new(0.2, 0.2, 0.2)
- RAB.Transparency = 1
- RAB.Parent = Model
- RAB:BreakJoints()
- local RABW = Instance.new("Weld",RAB) -- Right Arm Brick Weld
- RABW.Part0 = Torso
- RABW.Part1 = RAB
- RABW.C1 = CFrame.new(-1.5, -0.5, 0)
- local LAB = Instance.new("Part") -- Right Arm Brick
- LAB.formFactor = "Custom"
- LAB.Size = Vector3.new(0.2, 0.2, 0.2)
- LAB.Transparency = 1
- LAB.Parent = Model
- LAB:BreakJoints()
- local LABW = Instance.new("Weld",LAB) -- Left Arm Brick Weld
- LABW.Part0 = Torso
- LABW.Part1 = LAB
- LABW.C1 = CFrame.new(1.5, -0.5, 0)
- local RAW = Instance.new("Weld",RAB) -- Right Arm Weld
- RAW.Part0 = RAB
- RAW.Part1 = nil
- RAW.C1 = CFrame.new(0, 0.5, 0)
- local LAW = Instance.new("Weld",LAB) -- Left Arm Weld
- LAW.Part0 = LAB
- LAW.Part1 = nil
- LAW.C1 = CFrame.new(0, 0.5, 0)
- --wel(cw, 0, -1, 0, handle, handle, Rarm, 1.55, 1.55, 0)
- local handle = Instance.new("Part")
- prop(handle, Model2, false, 0, 0, 0.2, 1.25, 0.2, false, MainColor, "Custom")
- local cm = Instance.new("CylinderMesh", handle)
- local cw = Instance.new("Weld")
- wel(cw, 1, 1.5, 0.65, handle, handle, Torso, 0, 1.55*2, 0.775)
- local handle2 = Instance.new("Part")
- prop(handle2, Model2, false, 0, 0, 0.2, 1.25, 0.2, false, MainColor, "Custom")
- local cm2 = Instance.new("SpecialMesh", handle2)
- mesh(cm2, handle2, 0.2, 0.2, 0.2, "FileMesh")
- cm2.MeshId = Meshes.Spike
- local cw2 = Instance.new("Weld")
- wel(cw2, 0, 0.75, 0, handle2, handle2, handle, 0, 0, 0)
- local handle3 = Instance.new("Part")
- prop(handle3, Model2, false, 0, 0, 0.2, 0.75, 0.2, false, MainColor, "Custom")
- local cm3 = Instance.new("CylinderMesh", handle3)
- local cw3 = Instance.new("Weld")
- wel(cw3, 0.25, -0.75, 0, handle3, handle3, handle, 0, 0, 1)
- local handle4 = Instance.new("Part")
- prop(handle4, Model2, false, 0, 0, 0.2, 0.75, 0.2, false, MainColor, "Custom")
- local cm4 = Instance.new("CylinderMesh", handle4)
- local cw4 = Instance.new("Weld")
- wel(cw4, -0.25, -0.75, 0, handle4, handle4, handle, 0, 0, -1)
- local handle5 = Instance.new("Part")
- prop(handle5, Model2, false, 0, 0, 0.65, 1, 0.3, false, MainColor, "Custom")
- local cm5 = Instance.new("SpecialMesh", handle5)
- mesh(cm5, handle5, 1, 1, 1, "Sphere")
- local cw5 = Instance.new("Weld")
- wel(cw5, 0, -1, 0, handle5, handle5, handle, 0, 0, 0)
- local handle6 = Instance.new("Part")
- prop(handle6, Model2, false, 0, 0, 0.65, 1, 0.5, false, MainColor2, "Custom")
- local cm6 = Instance.new("SpecialMesh", handle6)
- mesh(cm6, handle6, 0.25, 0.25, 0.15, "FileMesh")
- cm6.MeshId = Meshes.Dragon
- local cw6 = Instance.new("Weld")
- wel(cw6, 0, -0.75, -0.2, handle6, handle6, handle, 0, 0, 0)
- for i = 1, 5 do
- local handle7 = Instance.new("Part")
- prop(handle7, Model2, false, 0, 0, 0.5-0.025*i, 0.3, 0.3, false, MainColor, "Custom")
- local cm7 = Instance.new("SpecialMesh", handle7)
- mesh(cm7, handle7, 1, 1, 1, "Sphere")
- local cw7 = Instance.new("Weld")
- wel(cw7, -0.1, -1-0.1*i, 0, handle7, handle7, handle, 0, 0, 0.5)
- local handle8 = Instance.new("Part")
- prop(handle8, Model2, false, 0, 0, 0.5-0.025*i, 0.3, 0.3, false, MainColor, "Custom")
- local cm8 = Instance.new("SpecialMesh", handle8)
- mesh(cm8, handle8, 1, 1, 1, "Sphere")
- local cw8 = Instance.new("Weld")
- wel(cw8, 0.1, -1-0.1*i, 0, handle8, handle8, handle, 0, 0, -0.5)
- end
- local handle8 = Instance.new("Part")
- prop(handle8, Model2, false, 0, 0, 0.475, 0.3, 0.3, false, MainColor, "Custom")
- local cm8 = Instance.new("SpecialMesh", handle8)
- mesh(cm8, handle8, 1, 1, 1, "Sphere")
- local cw8 = Instance.new("Weld")
- wel(cw8, 0, -1.65, 0, handle8, handle8, handle, 0, 0, 1.55)
- local blade = Instance.new("Part")
- prop(blade, Model2, false, 0, 0, 0.2, 1, 0.2, false, MainColor3, "Custom")
- blade.Reflectance = 0.4
- blade.Transparency = 0.5
- local bm = Instance.new("BlockMesh", blade)
- mesh(bm, blade, 1, 1, 1)
- local bw = Instance.new("Weld")
- wel(bw, 0.125, -1.75, 0, blade, blade, handle, 0, 0, -0.25)
- local blade2 = Instance.new("Part")
- prop(blade2, Model2, false, 0, 0, 0.2, 1, 0.2, false, MainColor3, "Custom")
- blade2.Reflectance = 0.4
- blade2.Transparency = 0.5
- local bm2 = Instance.new("BlockMesh", blade2)
- mesh(bm2, blade2, 1, 1, 1)
- local bw2 = Instance.new("Weld")
- wel(bw2, -0.125, -1.75, 0, blade2, blade2, handle, 0, 0, 0.25)
- local blade3 = Instance.new("Part")
- prop(blade3, Model2, false, 0, 0, 0.4, 2.5, 0.2, false, MainColor3, "Custom")
- blade3.Reflectance = 0.4
- blade3.Transparency = 0.5
- local bm3 = Instance.new("BlockMesh", blade2)
- mesh(bm3, blade3, 1, 1, 0.75)
- local bw3 = Instance.new("Weld")
- wel(bw3, 0, -2.75, 0, blade3, blade3, handle, 0, 0, 0)
- local blade4 = Instance.new("Part")
- prop(blade4, Model2, false, 0, 0, 0.2, 0.4, 0.2, false, MainColor3, "Custom")
- blade4.Reflectance = 0.4
- blade4.Transparency = 0.5
- local bm4 = Instance.new("BlockMesh", blade4)
- mesh(bm4, blade4, 1, 1, 0.749)
- local bw4 = Instance.new("Weld")
- wel(bw4, -0.025, -4.125, 0, blade4, blade4, handle, 0, 0, 0.5)
- local blade5 = Instance.new("Part")
- prop(blade5, Model2, false, 0, 0, 0.2, 0.4, 0.2, false, MainColor3, "Custom")
- blade5.Reflectance = 0.4
- blade5.Transparency = 0.5
- local bm5 = Instance.new("BlockMesh", blade5)
- mesh(bm5, blade5, 1, 1, 0.749)
- local bw5 = Instance.new("Weld")
- wel(bw5, 0.025, -4.125, 0, blade5, blade5, handle, 0, 0, -0.5)
- local blade6 = Instance.new("Part")
- prop(blade6, Model2, false, 0, 0, 0.3, 0.5, 0.2, false, MainColor3, "Custom")
- blade6.Reflectance = 0.4
- blade6.Transparency = 0.5
- local bm6 = Instance.new("BlockMesh", blade6)
- mesh(bm6, blade6, 1, 1, 0.7489)
- local bw6 = Instance.new("Weld")
- wel(bw6, -0.025*1.5, -4.125-0.2, 0, blade6, blade6, handle, 0, 0, 0.25/2)
- local blade7 = Instance.new("Part")
- prop(blade7, Model2, false, 0, 0, 0.3, 0.5, 0.2, false, MainColor3, "Custom")
- blade7.Reflectance = 0.4
- blade7.Transparency = 0.5
- local bm7 = Instance.new("BlockMesh", blade7)
- mesh(bm7, blade7, 1, 1, 0.7489)
- local bw7 = Instance.new("Weld")
- wel(bw7, 0.025*1.5, -4.125-0.2, 0, blade7, blade7, handle, 0, 0, -0.25/2)
- local blade8 = Instance.new("Part")
- prop(blade8, Model2, false, 0, 0, 0.2, 0.5, 0.2, false, MainColor3, "Custom")
- blade8.Reflectance = 0.4
- blade8.Transparency = 0.5
- local bm8 = Instance.new("SpecialMesh", blade8)
- mesh(bm8, blade8, 0.74, 1, 1, "Wedge")
- local bw8 = Instance.new("Weld")
- wel(bw8, -0.1, -4.8, 0, blade8, blade8, handle, 1.6, 1.55, 1.55)
- local blade9 = Instance.new("Part")
- prop(blade9, Model2, false, 0, 0, 0.2, 0.5, 0.2, false, MainColor3, "Custom")
- blade9.Reflectance = 0.4
- blade9.Transparency = 0.5
- local bm9 = Instance.new("SpecialMesh", blade9)
- mesh(bm9, blade9, 0.74, 1, 1, "Wedge")
- local bw9 = Instance.new("Weld")
- wel(bw9, 0.1, -4.8, 0, blade9, blade9, handle, 1.6, -1.55, -1.55)
- function trail(part, time)
- local tr = Instance.new("Part")
- tr.formFactor = "Custom"
- tr.Size = part.Size
- tr.Parent = part
- tr.BrickColor = BrickColor.new(RageColor)
- tr.Transparency = 0.5
- tr.Anchored = true
- tr.CanCollide = false
- tr.CFrame = part.CFrame
- coroutine.resume(coroutine.create(function()
- wait(time)
- tr:remove()
- end))
- end
- function hurt(part, dmg, mag)
- for _,v in pairs(workspace:children()) do -- missing an E
- if v.Name ~= name and v:findFirstChild("Torso") and v:findFirstChild("Humanoid") then
- if (v.Torso.Position - part.Position).magnitude <= mag then
- v.Humanoid:TakeDamage(dmg)
- end
- end
- end
- end
- function blast()
- local pos = Instance.new("BodyPosition", Torso)
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = Torso.Position + Vector3.new(0, 2, 0)
- local wave = Instance.new("Part", char)
- wave.formFactor = "Custom"
- wave.BrickColor = BrickColor.new("Black")
- wave.Size = Vector3.new(1, 1, 1)
- wave.Anchored = true
- wave.CanCollide = false
- wave.CFrame = Torso.CFrame
- local wavem = Instance.new("SpecialMesh", wave)
- wavem.MeshType = "FileMesh"
- wavem.MeshId = Meshes.Spike
- wavem.Scale = Vector3.new(0.25, 0.25, 0.25)
- wait(0.1)
- local wave2 = Instance.new("Part", char)
- wave2.formFactor = "Custom"
- wave2.BrickColor = BrickColor.new("Bright blue")
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.CFrame = Torso.CFrame * CFrame.Angles(1.55*2, 0, 0)
- local wave2m = Instance.new("SpecialMesh", wave2)
- wave2m.MeshType = "FileMesh"
- wave2m.MeshId = Meshes.Spike
- wave2m.Scale = Vector3.new(0.25, 0.25, 0.25)
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- wavem.Scale = wavem.Scale + Vector3.new(0.5, 0.25, 0.5)
- wave2m.Scale = wave2m.Scale + Vector3.new(0.5, 0.25, 0.5)
- hurt(wave, 1, i/3.5)
- hurt(wave2, 1, i/3.5)
- wait()
- end
- pos:remove()
- for i = 1, 10 do
- wavem.Scale = wavem.Scale + Vector3.new(1.5, -1, 1.5)
- wave2m.Scale = wave2m.Scale + Vector3.new(1.5, -1, 1.5)
- hurt(wave, 5, i)
- hurt(wave2, 5, i)
- wait()
- end
- wave:remove()
- wave2:remove()
- end))
- end
- function slash(mouse) ------------------ZOMGFCKINGHAXHAXHAXHAXHAXHAX
- for i = 0, 1, AS do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(90+90*i), math.rad(-50*i), 0)
- wait()
- end
- for i = 0, 1, AS*2 do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(180-95*i), math.rad(-50+0*i), 0)
- trail(blade3, 0.25)
- blade3.Touched:connect(function (hit) if hit.Parent:FindFirstChild("Humanoid",true) ~= nil and hit.Parent.Name ~= "WhiteFlamez" then hit.Parent:FindFirstChild("Humanoid",true):TakeDamage(10000) end end)
- wait()
- end
- for i = 0, 1, AS*2 do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(85-95*i), math.rad(-50+75*i), 0)
- trail(blade3, 0.25)
- wait()
- end
- for i = 0, 1, AS do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(-10+100*i), math.rad(25-25*i), 0)
- wait()
- end
- end
- function RC(Pos, Dir, Max, Ignore)
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
- end
- function RayC(Start, En, MaxDist, Ignore)
- return RC(Start, (En - Start), MaxDist, Ignore)
- end
- function darkball(mouse)
- if rage == true then
- for i = 0, 1, AS do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(90+0*i), 0, math.rad(-50*i))
- LAW.C0 = CFrame.new() * CFrame.Angles(math.rad(90*i), 0, math.rad(50*i))
- wait()
- end
- local shot = Instance.new("Part")
- shot.Parent = char
- shot.CanCollide = false
- shot.Anchored = true
- shot.Size = Vector3.new(2, 2, 2)
- shot.Transparency = 0.5
- shot.BrickColor = BrickColor.new("Really black")
- local shotm = Instance.new("SpecialMesh", shot)
- shotm.MeshType = "Sphere"
- local start = CFrame.new(Torso.Position) + Vector3.new(0, 0.25, 0)
- local ending = mouse
- local face = CFrame.new(start.p, ending)
- shot.CFrame = face
- local magn = (start.p - ending).magnitude
- local lastP = start.p
- for i = 4, 300, 8 do
- face = face * CFrame.new(0, 0, -8)
- shot.CFrame = face
- local mag = (lastP - face.p).magnitude
- local t = Instance.new("Part",char)
- t.Anchored = true
- t.BrickColor = BrickColor.new("Really black")
- t.formFactor = "Custom"
- t.Size = Vector3.new(1.4, 1.4, 1)
- local mm = Instance.new("SpecialMesh",t)
- mm.MeshType = "Sphere"
- mm.Scale = Vector3.new(1, 1, mag)
- t.CFrame = CFrame.new(lastP, face.p) * CFrame.new(0, 0, -mag/2)
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- for i = 0, 1, 0.1 do
- t.Transparency = i
- mm.Scale = Vector3.new(0.4-0.4*i, 0.4-0.4*i, mag)
- wait()
- end
- t:remove()
- end))
- local hit, pos = RayC(lastP, face.p, 14, char)
- if hit then
- local h = hit.Parent:findFirstChild("Humanoid")
- if h then
- if hit.Parent.Name ~= name then
- h.Health = h.Health - 15
- end
- end
- shot:remove()
- break
- end
- lastP = face.p
- wait()
- end
- shot:remove()
- for i = 0, 1, AS do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(90+0*i), 0, math.rad(-50+50*i))
- LAW.C0 = CFrame.new() * CFrame.Angles(math.rad(90-90*i), 0, math.rad(50-50*i))
- wait()
- end
- end
- end
- function select()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- for i = 0, 1, AS do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(195*i), 0, 0)
- wait()
- end
- wel(cw, 0, -1, 0, handle, handle, Rarm, 1.55, 1.55, 0)
- for i = 0, 1, AS do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(195-105*i), 0, 0)
- wait()
- end
- end
- function black(time)
- local tr = Instance.new("Part")
- tr.formFactor = "Custom"
- tr.Size = Torso.Size
- tr.Parent = Torso
- tr.BrickColor = BrickColor.new("Really black")
- tr.Transparency = 0.5
- tr.Anchored = true
- tr.CanCollide = false
- tr.CFrame = Torso.CFrame
- coroutine.resume(coroutine.create(function()
- wait(time)
- tr:remove()
- end))
- local tr = Instance.new("Part")
- tr.formFactor = "Custom"
- tr.Size = Rarm.Size
- tr.Parent = Rarm
- tr.BrickColor = BrickColor.new("Really black")
- tr.Transparency = 0.5
- tr.Anchored = true
- tr.CanCollide = false
- tr.CFrame = Rarm.CFrame
- coroutine.resume(coroutine.create(function()
- wait(time)
- tr:remove()
- end))
- local tr = Instance.new("Part")
- tr.formFactor = "Custom"
- tr.Size = Larm.Size
- tr.Parent = Larm
- tr.BrickColor = BrickColor.new("Really black")
- tr.Transparency = 0.5
- tr.Anchored = true
- tr.CanCollide = false
- tr.CFrame = Larm.CFrame
- coroutine.resume(coroutine.create(function()
- wait(time)
- tr:remove()
- end))
- local tr = Instance.new("Part")
- tr.formFactor = "Custom"
- tr.Size = Rarl.Size
- tr.Parent = Rarl
- tr.BrickColor = BrickColor.new("Really black")
- tr.Transparency = 0.5
- tr.Anchored = true
- tr.CanCollide = false
- tr.CFrame = Rarl.CFrame
- coroutine.resume(coroutine.create(function()
- wait(time)
- tr:remove()
- end))
- local tr = Instance.new("Part")
- tr.formFactor = "Custom"
- tr.Size = Larl.Size
- tr.Parent = Larl
- tr.BrickColor = BrickColor.new("Really black")
- tr.Transparency = 0.5
- tr.Anchored = true
- tr.CanCollide = false
- tr.CFrame = Larl.CFrame
- coroutine.resume(coroutine.create(function()
- wait(time)
- tr:remove()
- end))
- local tr = Instance.new("Part")
- tr.formFactor = "Custom"
- tr.Size = H.Size
- tr.Parent = H
- tr.BrickColor = BrickColor.new("Really black")
- tr.Transparency = 0.5
- tr.Anchored = true
- tr.CanCollide = false
- tr.CFrame = H.CFrame
- local sp = Instance.new("SpecialMesh", tr)
- coroutine.resume(coroutine.create(function()
- wait(time)
- tr:remove()
- end))
- end
- coroutine.resume(coroutine.create(function()
- while wait() do
- if rage == true then
- black(0.5)
- end
- end
- end))
- function trigger()
- if AS >= 0.3 then
- AS = 0.1
- rage = false
- RageColor = "White"
- Hum.WalkSpeed = 16
- else
- AS = 0.3
- Hum.WalkSpeed = 40
- RageColor = "Really Black"
- rage = true
- end
- local part = Instance.new("Part")
- part.Parent = char
- part.Size = Vector3.new(3, 15, 3)
- part.BrickColor = BrickColor.new("Really Black")
- part.Transparency = 0.25
- part.Anchored = true
- part.CFrame = Torso.CFrame
- local partm = Instance.new("CylinderMesh")
- partm.Parent = part
- coroutine.resume(coroutine.create(function()
- wait(2)
- part:remove()
- end))
- for i = 1, 5 do
- v3 = Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
- asd = CFrame.new((part.Position + part.Position + v3)/2, part.Position)
- local part2 = Instance.new("Part")
- part2.Parent = char
- part2.formFactor = "Custom"
- part2.Transparency = 0.25
- part2.Size = Vector3.new(1.5, 1.5, (part.Position - v3).magnitude/math.random(2, 3))
- part2.BrickColor = BrickColor.new("Really Black")
- part2.Anchored = true
- part2.CFrame = asd
- local part2m = Instance.new("BlockMesh")
- part2m.Parent = part2
- coroutine.resume(coroutine.create(function()
- wait(1.5)
- part2:remove()
- end))
- wait()
- end
- end
- function deselect()
- for i = 0, 1, AS do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(90+105*i), 0, 0)
- wait()
- end
- wel(cw, 1, 1.5, 0.65, handle, handle, Torso, 0, 1.55*2, 0.775)
- for i = 0, 1, AS do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(195-195*i), 0, 0)
- wait()
- end
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- if script.Parent.className ~= "HopperBin" then
- local h = Instance.new("HopperBin", Me.Backpack)
- h.Name = "Yamato"
- script.Parent = h
- end
- local bin = script.Parent
- function onSelected(mouse)
- select()
- mouse.Button1Down:connect(function()
- slash(mouse)
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- trigger()
- end
- if key == "e" then
- darkball(mouse.hit.p)
- end
- if key == "f" then
- blast()
- end
- end)
- end
- function onDesel(mouse)
- deselect()
- end
- bin.Selected:connect(onSelected)
- bin.Deselected:connect(onDesel)
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