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- while wait() do
- -- CREDITS TO kuraga#4659 AND DerzeTT#8830
- ass = gethiddenproperty or get_hidden_prop
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= game:GetService("Players").LocalPlayer.Name then
- local Thing = game:GetService("HttpService"):JSONDecode(game:HttpGet("http://country.io/names.json"))
- local ParsedCountry = Thing[ass(v, "CountryRegionCodeReplicate")]
- local SayMessageRequest = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest:FireServer(
- v.Name.." is from "..tostring(ParsedCountry).." ".."IP: "..math.random(1,200).."."..math.random(1,200)..".".."######".." ".."(IP: Successfully Listed)",
- "All"
- )
- wait(2)
- end
- end
- for i = 1,5 do
- local SayMessageRequest1 = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest1:FireServer(
- "IP Leaking Status: Working ⚙️",
- "All"
- )
- wait(1)
- end
- wait(5)
- local SayMessageRequest2 = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- SayMessageRequest2:FireServer(
- "IP Leaking Status: Successfully Leaked ✅",
- "All"
- )
- end
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