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- if game.CoreGui:FindFirstChild('APOC') then
- game.CoreGui.APOC:Destroy()
- end
- game:GetObjects('rbxassetid://291330215')[1].Parent = game.CoreGui
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local apocGUI = game.CoreGui.APOC
- local MAIN = apocGUI.MAIN
- local Open = apocGUI.Open
- local Exit = MAIN.Exit
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- local Clip = true
- local ESP = false
- local Floating = false
- local Stamina = false
- local BoostReady = true
- local GodMode = false
- -- Open and Exit --
- Open.MouseButton1Down:connect(function()
- Open.Active = false
- Exit.Active = true
- Open:TweenPosition(UDim2.new(0,-30,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,10,0,420), 'InOut', 'Quad', 0.5, true)
- end)
- Exit.MouseButton1Down:connect(function()
- Open.Active = true
- Exit.Active = false
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,-230,0,420), 'InOut', 'Quad', 0.5, true)
- end)
- -- ESP --
- local track = false
- function Create(base, team)
- local espMAIN = apocGUI.ESP:Clone()
- local F = espMAIN.DOT
- espMAIN.Parent = Player.PlayerGui
- espMAIN.Adornee = base
- F.Visible = true
- end
- function Clear()
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name == "ESP" and v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for i,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, true)
- end
- end
- end
- wait(1)
- end
- end)
- end
- -- Night Vision --
- function NightVision()
- local nvGUI = Instance.new('ScreenGui', Player.PlayerGui)
- nvGUI.Name = 'NightVision'
- local nvMAIN = Instance.new('TextLabel', nvGUI)
- nvMAIN.Name = 'MAIN'
- nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
- nvMAIN.BackgroundTransparency = 0.75
- nvMAIN.BorderSizePixel = 0
- nvMAIN.Size = UDim2.new(1,0,1,0)
- nvMAIN.Text = ''
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v.Character and not (v.Name == '' .. Player.Name) then
- for i,v in pairs(v.Character:GetChildren()) do
- if v:IsA('BasePart') then
- local nvBox = Instance.new('SelectionBox', nvMAIN)
- nvBox.Adornee = v
- nvBox.Color = BrickColor.new('Lime green')
- end
- end
- end
- end
- end
- -- Main Functions --
- -- NoClip --
- MAIN.NoClip.MouseButton1Down:connect(function()
- MAIN.NoClip.Visible = false
- MAIN.Clip.Visible = true
- Clip = false
- wait(1)
- Player.PlayerGui.ChildAdded:connect(function(NC)
- delay(0,function()
- if NC.Name == 'NC' then
- NC:Destroy()
- end
- end)
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- game.Workspace[Player.Name].Torso.Changed:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- end)
- MAIN.Clip.MouseButton1Down:connect(function()
- MAIN.Clip.Visible = false
- MAIN.NoClip.Visible = true
- Clip = true
- end)
- -- ESP --
- MAIN.ESPF.MouseButton1Down:connect(function()
- MAIN.ESPF.Visible = false
- MAIN.ESPT.Visible = true
- Find()
- ESP = true
- end)
- MAIN.ESPT.MouseButton1Down:connect(function()
- MAIN.ESPT.Visible = false
- MAIN.ESPF.Visible = true
- Clear()
- track = false
- ESP = false
- end)
- -- Floating --
- MAIN.FloatF.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = false
- MAIN.FloatT.Visible = true
- Floating = true
- local Float = apocGUI.Float:Clone()
- Float.Parent = Player.Character
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- spawn(function()
- while wait(0.1) do
- if Player.Character:FindFirstChild('Float') then
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- else
- break
- end
- end
- end)
- end)
- MAIN.FloatT.MouseButton1Down:connect(function()
- MAIN.FloatT.Visible = false
- MAIN.FloatF.Visible = true
- Floating = false
- if Player.Character:FindFirstChild('Float') then
- Player.Character.Float:Destroy()
- end
- end)
- -- Thirst --
- MAIN.Thirst.MouseButton1Down:connect(function()
- Player.playerstats.Thirst.Value = MAIN.Thirst.TNumber.Text
- end)
- -- Hunger --
- MAIN.Hunger.MouseButton1Down:connect(function()
- Player.playerstats.Hunger.Value = MAIN.Hunger.HNumber.Text
- end)
- -- Health --
- MAIN.Health.MouseButton1Down:connect(function()
- Player.Character.Humanoid.Health = MAIN.Hunger.HNumber.Text
- end)
- -- Stamina --
- MAIN.StaminaF.MouseButton1Down:connect(function()
- MAIN.StaminaF.Visible = false
- MAIN.StaminaT.Visible = true
- Stamina = true
- while wait() do
- if Stamina == true then
- Player.Backpack.GlobalFunctions.Stamina.Value = 100
- end
- end
- end)
- MAIN.StaminaT.MouseButton1Down:connect(function()
- MAIN.StaminaT.Visible = false
- MAIN.StaminaF.Visible = true
- Stamina = false
- end)
- -- Boost --
- MAIN.Boost.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = true
- MAIN.FloatT.Visible = false
- Floating = false
- if Player.Character:FindFirstChild('Float') then
- Player.Character.Float:Destroy()
- end
- if BoostReady == true then
- Player.Character.HumanoidRootPart.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 500
- BoostReady = false
- MAIN.Boost.Text = '5'
- wait(1)
- MAIN.Boost.Text = '4'
- wait(1)
- MAIN.Boost.Text = '3'
- wait(1)
- MAIN.Boost.Text = '2'
- wait(1)
- MAIN.Boost.Text = '1'
- wait(1)
- BoostReady = true
- MAIN.Boost.Text = 'Boost'
- end
- end)
- -- GodMode --
- MAIN.GodModeF.MouseButton1Down:connect(function()
- MAIN.GodModeF.Visible = false
- MAIN.GodModeT.Visible = true
- GodMode = true
- if GodMode == true then
- repeat wait()
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
- wait()
- Player.playerstats.Health.Value = Player.Character.Humanoid.Health
- until GodMode == false
- end
- end)
- MAIN.GodModeT.MouseButton1Down:connect(function()
- MAIN.GodModeT.Visible = false
- MAIN.GodModeF.Visible = true
- GodMode = false
- end)
- -- NoGrav --
- MAIN.NoGrav.MouseButton1Down:connect(function()
- MAIN.NoGrav.Visible = false
- MAIN.Grav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- v:Destroy()
- end
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Name = 'NoGrav'
- BF.Force = Vector3.new(0,4000,0)
- end)
- MAIN.Grav.MouseButton1Down:connect(function()
- MAIN.Grav.Visible = false
- MAIN.NoGrav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- v:Destroy()
- end
- end
- end)
- -- Night Vision --
- MAIN.NightVision.MouseButton1Down:connect(function()
- MAIN.NightVision.Visible = false
- MAIN.Vision.Visible = true
- NightVision()
- end)
- MAIN.Vision.MouseButton1Down:connect(function()
- MAIN.Vision.Visible = false
- MAIN.NightVision.Visible = true
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- if v.Name == 'NightVision' and v:IsA('ScreenGui') then
- v:Destroy()
- end
- end
- end)
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