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- local p = game.Players.LocalPlayer--300899323
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local rj = root.RootJoint
- local deb = false
- local shot = 0
- local stanceToggle = "Idle1"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local hb = game:GetService("RunService").Heartbeat
- local Stepped = game:GetService("RunService").Stepped
- math.randomseed(os.time())
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part",torso)
- wit = Color3.new(0, 1, 1), Color3.new(0.5, 0, 1)
- wit2 = Color3.new(0.5,0,1)
- local glowz = Instance.new("ParticleEmitter",fx)
- glowz.LightEmission = 1
- glowz.Texture = "rbxassetid://280516525"
- glowz.Color = ColorSequence.new(Color3.new(0, 1, 1), Color3.new(0.5, 0, 1))
- glowz.Size = NumberSequence.new(5)
- glowz.Speed = NumberRange.new(25,50)
- glowz.LockedToPart = false
- glowz.Transparency = NumberSequence.new(0.75)
- glowz.RotSpeed = NumberRange.new(-2000,2000)
- glowz.Lifetime = NumberRange.new(1)
- glowz.Rate = 5000
- glowz.VelocitySpread = 9001
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "Neon"
- fx.Size = Vector3.new(1,1,1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh",fx)
- fxm.MeshType = "Sphere"
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://93724183"
- sa2.Pitch = 0.5
- sa2.Volume = 5
- sa2.Looped = false
- sa2:Play()
- local value = 1
- fxm.Scale = Vector3.new(1,1,1)
- for i = 1, 20 do rs:wait()
- value = value - 0.05
- fx.Transparency = fx.Transparency - (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
- rs:wait()
- end
- ----------------------------------------------------
- GroundWave1 = function()
- local Transforming = true
- hum.WalkSpeed = 0
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"White", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(50, 50, 1 + i*50)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- GroundWave = function()
- if Transforming == true then
- local value = 5
- local value2 = 10
- local value3 = 20
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://413682983"
- sa2.Pitch = 1
- sa2.Volume = 10
- sa2.Looped = false
- sa2:Play()
- local wave = Instance.new("Part", torso)
- local glowz = Instance.new("ParticleEmitter",wave)
- glowz.LightEmission = 1
- glowz.Texture = "0"
- glowz.Color = ColorSequence.new(Color3.new(0, 1, 1), Color3.new(0.5, 0, 1))
- glowz.Size = NumberSequence.new(30)
- glowz.Speed = NumberRange.new(25,100)
- glowz.LockedToPart = false
- glowz.Transparency = NumberSequence.new(0.75)
- glowz.RotSpeed = NumberRange.new(-2000,2000)
- glowz.Lifetime = NumberRange.new(1)
- glowz.Rate = 5000
- glowz.VelocitySpread = 9001
- wave.BrickColor = BrickColor.new("Toothpaste")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wave.Material = "Neon"
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = BrickColor.new("Toothpaste")
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = fx.CFrame
- wave2.Material = "Neon"
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshType = "FileMesh"
- wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm2.Scale = Vector3.new(1,1,1)
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = BrickColor.new("Really black")
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = fx.CFrame
- wave3.Material = "Neon"
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshType = "FileMesh"
- wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm3.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1, 18, 1 do
- value = value - 0.5
- value2 = value2 - 0.75*1.5
- value3 = value3 - 0.475*1.5
- wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
- wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
- wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
- --wave.Size = wm.Scale
- wave.CFrame = fx.CFrame
- wave.Transparency = i/14
- --wave2.Size = wm2.Scale
- wave2.CFrame = fx.CFrame
- wave2.Rotation = Vector3.new(90, 0, 0)
- wave2.Transparency = i/14
- --wave3.Size = wm3.Scale
- wave3.CFrame = fx.CFrame
- wave3.Rotation = Vector3.new(90, 0, 0)
- wave3.Transparency = i/14
- wait()
- glowz.Rate = 0
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- wave3:Destroy()
- end)()
- elseif Transforming == false then
- wait()
- end
- end
- for i = 1, 100 do rs:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end)
- wait(4)
- Transforming = false
- local value2 = 1
- for i = 1, 20 do rs:wait()
- value2 = value2 - 0.05
- glowz.Rate = 0
- fx.Transparency = fx.Transparency + (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
- rs:wait()
- end
- glowz:Destroy()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local valuer = 5
- local valuer2 = 10
- local valuer3 = 15
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://130972023"
- sa2.Pitch = 1
- sa2.Volume = 5
- sa2.Looped = false
- sa2:Play()
- local sar2 = Instance.new("Sound",torso)
- sar2.SoundId = "rbxassetid://153274423"
- sar2.Pitch = 1
- sar2.Volume = 5
- sar2.Looped = false
- sar2:Play()
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Toothpaste")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = BrickColor.new("Really black")
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = HandCF
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshId = "rbxassetid://3270017"
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = BrickColor.new("Toothpaste")
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = HandCF
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- valuer = valuer - 0.35
- valuer2 = valuer - 0.45
- valuer3 = valuer3 - 0.475
- wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
- wave2.Size = wm2.Scale
- wave2.CFrame = HandCF
- wave2.Transparency = i/14
- wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
- wave3.Size = wm2.Scale
- wave3.CFrame = HandCF
- wave3.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- end)()
- hum.WalkSpeed = 16
- player = game:service("Players").LocalPlayer
- char = player.Character
- Glow1 = Color3.new(.5,.5,0)
- Glow2 = Color3.new(0,0,0)
- GlowParticle = Instance.new("ParticleEmitter",char.Torso)
- GlowParticle.LightEmission = 1
- GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
- GlowParticle.Size = NumberSequence.new(5,10)
- GlowParticle.Texture = "http://www.roblox.com/asset/?id=153700391"
- GlowParticle.Transparency = NumberSequence.new(.3,.8)
- GlowParticle.LockedToPart = true
- GlowParticle.Lifetime = NumberRange.new(2)
- GlowParticle.Rate= 10
- GlowParticle.Speed =NumberRange.new(0)
- Debounces = {
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Slapping = false;
- Slapped = false;
- ks = false;
- }
- local s = Instance.new("Sound",char)
- s.Name = "BGMusic"
- s.SoundId = "http://www.roblox.com/asset/?id=142513155"
- s.Pitch = 0.8
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = char
- wait(0.1)
- s:play()
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = 987654321987654321987654321987654321987654321
- wait()
- hum.Health =hum.MaxHealth
- char.Head.face.Texture = "rbxassetid://695229188"
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://645948247"
- char.Pants.PantsTemplate = "rbxassetid://214495393"
- end)
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("Really black")
- BC.LeftArmColor = BrickColor.new("Really black")
- BC.LeftLegColor = BrickColor.new("Really black")
- BC.RightArmColor = BrickColor.new("Really black")
- BC.RightLegColor = BrickColor.new("Really black")
- BC.TorsoColor = BrickColor.new("White")
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- m.Name = "Absolution"
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- CV="Maroon"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(1,1,0)
- v.Shape="Block"
- text.Text = "Lost light"
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Handle",Vector3.new(0.399999976, 6.5999999, 0.800000012))
- handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999994874, 0, 0, 0, 1),CFrame.new(0.0507202148, -2.52714539, 1.07002306, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005))
- mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 2.19999981))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000564575195, 7.66964722, 1.47541952, 0.999999821, -3.44649777e-007, -2.91872539e-006, 2.73044566e-006, -6.73997056e-005, 0.999999821, -3.44861661e-007, -0.999999821, -7.3311603e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 2.19999981))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000564575195, 7.66740417, -1.51460314, 0.999999821, -3.44649777e-007, -2.91872539e-006, 2.73044566e-006, -6.73997056e-005, 0.999999821, -3.44861661e-007, -0.999999821, -7.3311603e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 3))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000556945801, 7.2594986, -2.07578278, 0.999999821, -3.98708266e-008, -2.78470065e-006, 1.80762606e-006, -0.707154274, 0.707054794, -1.86429861e-006, -0.707058966, -0.707158446))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 3.79999995))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000564575195, 7.67505646, -0.444343567, 0.999999642, -5.20824486e-008, -2.79772325e-006, 2.0444179e-006, -0.601868689, 0.798591197, -1.58032435e-006, -0.798594832, -0.601873219))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 1, 0.200000048))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000564575195, 0.0484619141, -7.28675842, 0.999999821, -5.98131294e-007, -3.56129613e-006, 1.96194651e-006, -0.707154334, 0.707054913, -2.80819268e-006, -0.707059085, -0.707158506))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 1, 0.200000048))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000564575195, -1.95571899, -7.67503357, -1.00000417, 1.01207308e-006, 2.75585353e-006, 2.3536104e-006, 0.798599243, 0.60187608, -1.44131911e-006, 0.601875842, -0.798596144))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.99999994, 0.200000048))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000564575195, -1.98649597, -7.69823456, 0.999999821, -4.62420445e-007, -3.67828466e-006, 1.73081651e-006, -0.798675954, 0.601756394, -3.06568472e-006, -0.601761043, -0.798679531))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 3))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000564575195, 7.2868042, -2.04853058, -0.999999821, 3.65708871e-007, 2.25400572e-006, 1.71940098e-006, 0.707059085, 0.707158446, -1.20197456e-006, 0.707154274, -0.707054913))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 1, 0.200000048))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000564575195, 0.0756988525, -7.25950623, -1.00000417, 1.07557219e-006, 2.81106031e-006, 2.61523587e-006, 0.707061827, 0.707162321, -1.09386144e-006, 0.70716244, -0.707058728))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 4.5999999))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000564575195, 7.92796326, 0.682914734, 0.999999821, -1.3379514e-007, -2.85678175e-006, 2.24400219e-006, -0.500058174, 0.865988493, -1.45030845e-006, -0.865991473, -0.5000633))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 3.79999995))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000564575195, 7.69830322, -0.413574219, -0.999999583, 3.42691209e-007, 2.2613026e-006, 1.86686486e-006, 0.601761103, 0.798679531, -9.57987822e-007, 0.798675895, -0.601756394))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 4.5999999))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.00057220459, 7.94728088, 0.716293335, -0.999999821, -1.33946315e-007, 2.85676219e-006, 2.24413407e-006, 0.499941558, 0.866061687, -1.45007982e-006, 0.866058707, -0.499936432))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,1,"White","Hitbox",Vector3.new(0.399999976, 2.95000029, 8.42000008))
- Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.52587891e-005, -7.13064575, -0.259962082, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 0.800000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000549316406, 7.32797241, 3.78292847, 0.999999821, -5.95495209e-008, -2.55292593e-006, 2.01799162e-006, -0.500058293, 0.865988672, -1.23406596e-006, -0.865991652, -0.50006336))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(4.20000029, 0.200000003, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.2829361, 0.000549316406, 7.62794495, 1.23406596e-006, 0.865991652, 0.50006336, -0.999999821, 5.95495209e-008, 2.55292593e-006, 2.01799162e-006, -0.500058293, 0.865988672))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 0.800000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, 7.32798767, 1.21704102, -0.999999821, 5.95495209e-008, 2.55292593e-006, 2.01799162e-006, -0.500058293, 0.865988672, 1.23406596e-006, 0.865991652, 0.50006336))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 0.800000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000549316406, -7.94722748, 3.81633759, 0.999999821, 5.96597474e-008, -2.55291707e-006, -2.01812372e-006, -0.499941617, -0.866061866, -1.23383734e-006, 0.866058886, -0.499936491))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 0.800000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, 7.34732819, 3.81626892, -0.999999821, -5.96597474e-008, 2.55291707e-006, 2.01812372e-006, 0.499941617, 0.866061866, -1.23383734e-006, 0.866058886, -0.499936491))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 0.800000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, -7.92785645, 3.78297424, -0.999999821, 5.95495209e-008, 2.55292593e-006, -2.01799162e-006, 0.500058293, -0.865988672, -1.23406596e-006, -0.865991652, -0.50006336))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 0.800000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, -7.94728851, 1.18369293, -0.999999821, -5.96597474e-008, 2.55291707e-006, -2.01812372e-006, -0.499941617, -0.866061866, 1.23383734e-006, -0.866058886, 0.499936491))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(4.20000029, 0.200000003, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.31630707, 0.000549316406, 7.64728546, -1.23383734e-006, 0.866058886, -0.499936491, -0.999999821, -5.96597474e-008, 2.55291707e-006, 2.01812372e-006, 0.499941617, 0.866061866))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 0.800000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000549316406, 7.34729767, 1.18365479, 0.999999821, 5.96597474e-008, -2.55291707e-006, 2.01812372e-006, 0.499941617, 0.866061866, 1.23383734e-006, -0.866058886, 0.499936491))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 0.800000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000549316406, -7.92796326, 1.2170639, 0.999999821, -5.95495209e-008, -2.55292593e-006, -2.01799162e-006, 0.500058293, -0.865988672, 1.23406596e-006, 0.865991652, 0.50006336))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 1.20000017))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, 7.22796631, 1.41705322, -0.999999821, 5.95495209e-008, 2.55292593e-006, 2.01799162e-006, -0.500058293, 0.865988672, 1.23406596e-006, 0.865991652, 0.50006336))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000602722168, 8.04922485, 2.2826767, -0.999999821, -1.03368154e-006, 1.92164384e-006, 1.9565648e-006, -0.707154155, 0.707055032, 4.9492246e-007, 0.707059205, 0.707158327))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.959999979, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(4.20000029, 0.200000003, 1.60000002))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.2829361, 0.000564575195, 7.62794495, 1.23406596e-006, 0.865991652, 0.50006336, -0.999999821, 5.95495209e-008, 2.55292593e-006, 2.01799162e-006, -0.500058293, 0.865988672))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.980000019, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000541687012, -7.86872101, 4.7230072, 0.999999821, 6.18751557e-008, -2.79253641e-006, -7.33608772e-007, 0.965943217, -0.258748204, 2.49958407e-006, 0.258753926, 0.965944707))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.959999979, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 1.20000017))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000549316406, -8.02798462, 1.41706085, 0.999999821, -5.95495209e-008, -2.55292593e-006, -2.01799162e-006, 0.500058293, -0.865988672, 1.23406596e-006, 0.865991652, 0.50006336))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 1.20000017))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, -8.04729462, 1.38368225, -0.999999821, -5.96597474e-008, 2.55291707e-006, -2.01812372e-006, -0.499941617, -0.866061866, 1.23383734e-006, -0.866058886, 0.499936491))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, -7.90600586, 4.71310425, -0.999999821, 6.17326492e-008, 2.79254573e-006, -7.33863715e-007, -0.965908289, -0.258889705, 2.49951563e-006, -0.258883983, 0.965906799))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.959999979, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000579833984, -8.19786835, 3.0612793, -0.999999821, 1.67408443e-009, 3.03368324e-006, -1.42435294e-006, -0.865991592, -0.5000633, 2.46326499e-006, -0.500058234, 0.865988612))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.959999979, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000610351563, 8.07653809, 2.25543213, 0.999999821, -1.03365596e-006, -1.9217955e-006, 1.95675148e-006, 0.707058907, 0.707158625, 4.94735673e-007, -0.707154453, 0.707054734))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.959999979, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 1.20000017))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000549316406, 7.24727631, 1.38367462, 0.999999821, 5.96597474e-008, -2.55291707e-006, 2.01812372e-006, 0.499941617, 0.866061866, 1.23383734e-006, -0.866058886, 0.499936491))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.00057220459, -8.16441345, 3.08054352, 0.999999821, 1.84907067e-009, -3.03368279e-006, -1.42412443e-006, 0.866058826, -0.499936432, 2.46339664e-006, 0.499941558, 0.866061807))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.959999979, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 1.20000017))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000549316406, 7.22822571, 3.98279572, 0.999999821, -5.95495209e-008, -2.55292593e-006, 2.01799162e-006, -0.500058293, 0.865988672, -1.23406596e-006, -0.865991652, -0.50006336))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 1.20000017))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, -8.02787781, 3.98300171, -0.999999821, 5.95495209e-008, 2.55292593e-006, -2.01799162e-006, 0.500058293, -0.865988672, -1.23406596e-006, -0.865991652, -0.50006336))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 1.20000017))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0.000549316406, 7.24758148, 4.0161438, -0.999999821, -5.96597474e-008, 2.55291707e-006, 2.01812372e-006, 0.499941617, 0.866061866, -1.23383734e-006, 0.866058886, -0.499936491))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 1.20000017))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-0.000549316406, -8.04721832, 4.01631165, 0.999999821, 5.96597474e-008, -2.55291707e-006, -2.01812372e-006, -0.499941617, -0.866061866, -1.23383734e-006, 0.866058886, -0.499936491))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(4.20000029, 0.200000003, 1.60000002))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.31628418, 0.000564575195, 7.6472702, -1.23383734e-006, 0.866058886, -0.499936491, -0.999999821, -5.96597474e-008, 2.55291707e-006, 2.01812372e-006, 0.499941617, 0.866061866))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.980000019, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.600000024, 0.600000083))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, -2.73671722, 2.73668671, -0.999999821, 9.49127994e-008, 2.40484042e-006, -1.63459686e-006, -0.707059026, -0.707158506, 1.50011931e-006, -0.707154334, 0.707054853))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, -4.79164124, 5.3915863, -0.999999821, 9.49127994e-008, 2.40484042e-006, -1.63459686e-006, -0.707059026, -0.707158506, 1.50011931e-006, -0.707154334, 0.707054853))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, 5.99164581, -5.39162445, -0.999999821, -9.50369241e-008, 2.90747721e-006, 1.85573333e-006, 0.707058907, 0.707158327, -1.98983753e-006, 0.707154155, -0.707054734))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, 4.79161072, 5.39163208, -0.999999821, -2.51380015e-007, 2.56118346e-006, 1.85554666e-006, -0.707154155, 0.707054734, 1.50030701e-006, 0.707058907, 0.707158327))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.200000003, 4))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.52587891e-005, -0.300024509, -5.0990448, 0.999999642, 8.86621194e-008, -2.71263866e-006, 8.84640485e-008, -0.999999642, -7.33413981e-005, -2.52439077e-006, 6.74295079e-005, -0.999999642))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.200000003, 4))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.52587891e-005, 0.299972534, -5.0990448, 0.999999642, 8.86621194e-008, -2.71263866e-006, 8.84640485e-008, -0.999999642, -7.33413981e-005, -2.52439077e-006, 6.74295079e-005, -0.999999642))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, -5.99160767, -5.3916626, -0.999999821, 2.51255869e-007, 2.75113416e-006, -1.63441007e-006, 0.707154334, -0.707054853, -1.99002329e-006, -0.707059026, -0.707158506))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.200000003, 0.600000083))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, 1.99224091, 2.19223022, -0.999999821, -2.51380015e-007, 2.56118346e-006, 1.85554666e-006, -0.707154155, 0.707054734, 1.50030701e-006, 0.707058907, 0.707158327))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 0.769999981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.200000003, 0.600000083))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, -1.99222565, 2.1922226, -0.999999821, 9.49127994e-008, 2.40484042e-006, -1.63459686e-006, -0.707059026, -0.707158506, 1.50011931e-006, -0.707154334, 0.707054853))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.300000012, 0.769999981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.399999976, 0.400000006, 1.20000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-5.9855423, -1.52587891e-005, -5.18557739, -1.74497791e-006, 0.707154274, -0.707054913, 0.999999821, 6.20720975e-011, -2.65615972e-006, -1.74516435e-006, -0.707059085, -0.707158446))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.399999976, 0.400000006, 1.20000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-4.78553772, -1.52587891e-005, -5.58559418, -1.74497791e-006, 0.707154274, -0.707054913, 0.999999821, 6.20720975e-011, -2.65615972e-006, -1.74516435e-006, -0.707059085, -0.707158446))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.399999976, 0.400000006, 1.20000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-5.9855957, 1.52587891e-005, -5.58554077, -1.74516435e-006, -0.707059085, -0.707158446, -0.999999821, -6.20720975e-011, 2.65615972e-006, -1.74497791e-006, 0.707154274, -0.707054913))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.399999976, 0.400000006, 1.20000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-4.7855835, 1.52587891e-005, -5.18553162, -1.74516435e-006, -0.707059085, -0.707158446, -0.999999821, -6.20720975e-011, 2.65615972e-006, -1.74497791e-006, 0.707154274, -0.707054913))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(7.62939453e-006, -7.84564209, 1.18071747, -0.999999821, 9.66749326e-007, 2.13135627e-006, -1.94302879e-006, 6.75486881e-005, -0.999999821, -9.6690826e-007, -0.999999821, -7.3460651e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-3.05175781e-005, -7.84564209, 1.21925235, 0.999999821, -9.66678385e-007, -3.18110392e-006, -2.99277713e-006, 6.71314556e-005, -0.999999821, 9.66907237e-007, 0.999999821, 7.30434185e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, 7.44563293, 1.21924734, -0.999999821, -9.66873472e-007, 3.18096318e-006, 2.99277804e-006, -6.75486881e-005, 0.999999821, -9.6664337e-007, 0.999999821, 7.3460651e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 0.600000143))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(7.62939453e-006, -7.84564209, -0.419251919, -0.999999821, 9.66750008e-007, 2.13135809e-006, -1.94302993e-006, 6.75784904e-005, -0.999999821, -9.66909511e-007, -0.999999821, -7.34904534e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 0.600000143))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(2.28881836e-005, -0.180722237, -8.0456543, -0.999999821, 5.24748202e-007, 3.62297351e-006, 5.25008204e-007, 0.999999821, 7.34904534e-005, -3.43467877e-006, 6.75784904e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 0.600000143))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-7.62939453e-006, 7.44563293, -0.419239521, 0.999999821, 9.66802304e-007, -2.13121507e-006, 1.94302902e-006, -6.71016533e-005, 0.999999821, 9.66643483e-007, -0.999999821, -7.30136162e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 0.600000143))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(2.28881836e-005, 7.44564819, -0.380721092, -0.999999821, -9.66873017e-007, 3.18096227e-006, 2.99277667e-006, -6.75784904e-005, 0.999999821, -9.66642006e-007, 0.999999821, 7.34904534e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-7.62939453e-006, 7.44563293, 1.18072891, 0.999999821, 9.66802418e-007, -2.1312153e-006, 1.9430297e-006, -6.71314556e-005, 0.999999821, 9.66644393e-007, -0.999999821, -7.30434185e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(7.62939453e-006, -0.21928072, 8.84564209, -0.999999821, -5.24871439e-007, 1.68934548e-006, 5.24742063e-007, -0.999999821, -7.34904534e-005, 1.5011276e-006, -6.75784904e-005, 0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 0.600000143))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0, -0.219273567, -8.0456543, 0.999999821, -5.2487735e-007, -1.68942256e-006, -5.25005987e-007, -0.999999821, -7.30136162e-005, -1.50112783e-006, 6.71016533e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-2.28881836e-005, -0.180725098, 8.84564209, 0.999999821, 5.2500036e-007, -3.62289711e-006, -5.24742177e-007, 0.999999821, 7.29838139e-005, 3.43467877e-006, -6.70718509e-005, 0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-7.62939453e-006, -0.219299316, -6.44563293, 0.999999821, -5.248761e-007, -1.68942245e-006, -5.25004509e-007, -0.999999821, -7.28646046e-005, -1.50112771e-006, 6.69526416e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(2.28881836e-005, -0.180696487, -6.44563293, -0.999999821, 5.24747293e-007, 3.62297396e-006, 5.25007465e-007, 0.999999821, 7.35649592e-005, -3.43467877e-006, 6.76529962e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 0.600000143))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-2.28881836e-005, -7.84564209, -0.380716801, 0.999999821, -9.66679295e-007, -3.18110324e-006, -2.99277576e-006, 6.71016533e-005, -0.999999821, 9.66908829e-007, 0.999999821, 7.30136162e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 0.600000143))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0, -0.219314575, 7.24563599, -0.999999821, -5.24872348e-007, 1.68934582e-006, 5.24742916e-007, -0.999999821, -7.35649592e-005, 1.50112783e-006, -6.76529962e-005, 0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 0.600000143))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.52587891e-005, -0.180728436, 7.24563599, 0.999999821, 5.25001496e-007, -3.62289666e-006, -5.24743371e-007, 0.999999821, 7.29540116e-005, 3.43467809e-006, -6.70420486e-005, 0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.400000036, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0, -0.200022697, 3.69998169, -0.999999821, -6.20720975e-011, 2.65615972e-006, 1.31964842e-010, 0.999999821, 7.32520348e-005, -2.46790319e-006, 6.73400718e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.400000036, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0, -0.199978352, 3.69998169, 0.999999821, 6.20720975e-011, -2.65615972e-006, -1.31964842e-010, -0.999999821, -7.32520348e-005, -2.46790319e-006, 6.73400718e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.600000024, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, 2.5995636, 0.20001173, -0.999999821, -6.20720975e-011, 2.65615972e-006, 2.46790319e-006, -6.73400718e-005, 0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.600000024, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.52587891e-005, 2.5995636, 0.199989319, 0.999999821, 6.20720975e-011, -2.65615972e-006, 2.46790319e-006, -6.73400718e-005, 0.999999821, -1.31964842e-010, -0.999999821, -7.32520348e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.400000036, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, -4.89909363, 0.500017643, -0.999999821, 7.47743161e-006, 2.65699214e-006, -2.46814989e-006, 5.76073035e-005, -0.999999821, -7.47759987e-006, -0.999999821, -6.35192409e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.400000036, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-2.28881836e-005, -4.89909363, 0.50004673, 0.999999821, -7.4775262e-006, -2.65642279e-006, -2.4674348e-006, 7.70728439e-005, -0.999999821, 7.47774311e-006, 0.999999821, 8.2984785e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000033, 0.800000072))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-5.34057617e-005, 0.100078583, 5.09907532, 0.999999821, 3.96872668e-009, -1.0130585e-005, -8.97625707e-009, 0.999999821, 8.29848068e-005, 9.94809852e-006, -7.70728439e-005, 0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000033, 1.20000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(3.81469727e-005, 0.699976921, -4.09957886, -0.999999821, 2.83815882e-009, 1.01304904e-005, -2.36349496e-009, 0.999999821, 6.35192628e-005, -9.94800394e-006, 5.76073035e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000033, 0.800000072))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(2.28881836e-005, 0.499930382, -4.29948425, 0.999999821, -6.6497019e-010, 4.82133237e-006, -2.50907961e-010, -0.999999821, -8.29848068e-005, 5.00964597e-006, 7.70728439e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000033, 0.800000072))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(3.81469727e-005, 0.500016212, -4.29951477, -0.999999821, 2.83815882e-009, 1.01304904e-005, -2.36349496e-009, 0.999999821, 6.35192628e-005, -9.94800394e-006, 5.76073035e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(1.80000007, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-3.79954529, 1.52587891e-005, 1.90734863e-005, -2.46790319e-006, 6.73400718e-005, -0.999999821, -0.999999821, -6.20720975e-011, 2.65615972e-006, 1.31964842e-010, 0.999999821, 7.32520348e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000033, 0.800000072))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-2.28881836e-005, 0.100017548, 5.09906006, -0.999999821, -2.81154766e-009, -4.8182651e-006, 8.87377194e-009, -0.999999821, -6.35192628e-005, -5.00075112e-006, -5.76072998e-005, 0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000033, 1.20000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(2.28881836e-005, 0.69994545, -4.09954834, 0.999999821, -6.6497019e-010, 4.82133237e-006, -2.50907961e-010, -0.999999821, -8.29848068e-005, 5.00964597e-006, 7.70728439e-005, -0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.400000036, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0, -0.199980259, -3.09999084, -0.999999821, -6.20720975e-011, 2.65615972e-006, -1.31964842e-010, -0.999999821, -7.32520348e-005, 2.46790319e-006, -6.73400718e-005, 0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Part",Vector3.new(0.400000006, 0.400000036, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(0, -0.20002079, -3.09999084, 0.999999821, 6.20720975e-011, -2.65615972e-006, 1.31964842e-010, 0.999999821, 7.32520348e-005, 2.46790319e-006, -6.73400718e-005, 0.999999821))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.800000072, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-5.34057617e-005, 1.33576965, -2.48857117, 0.999999821, 5.16932005e-007, -1.74312263e-005, 4.96099256e-006, -0.965943098, 0.258748472, -1.65219808e-005, -0.258754194, -0.965944588))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.800000072, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-3.05175781e-005, 1.39878464, -2.47839355, -0.999999821, -4.90805292e-007, -1.21189832e-005, -3.66019731e-006, 0.96590817, 0.258890003, 1.17606105e-005, 0.258884311, -0.96590668))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 1.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-3.05175781e-005, 3.91101837, -1.28395081, -0.999999821, -6.39833274e-007, -1.18780463e-005, -8.98512008e-006, 0.707058847, 0.707158685, 8.07914512e-006, 0.707154512, -0.707054675))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-4.57763672e-005, 4.64130402, 0.180419922, -0.999999821, -4.90812965e-007, -1.20061359e-005, -1.08064278e-005, 0.499941379, 0.866061985, 5.67143161e-006, 0.866059065, -0.499936253))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.970000029, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 2.00000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-3.05175781e-005, 2.76877594, -1.9785614, -0.999999821, -6.99441955e-007, -1.18177722e-005, -6.60940168e-006, 0.865991533, 0.500063479, 1.00473708e-005, 0.500058472, -0.865988493))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 1.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-6.86645508e-005, 3.86151886, -1.3242569, 0.999999821, 5.95436006e-007, -1.7190272e-005, 1.24424796e-005, -0.707154155, 0.707055032, -1.1602061e-005, -0.707059205, -0.707158327))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.600000024, 2.00000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-6.86645508e-005, 2.71051025, -2.0047226, 0.999999821, 6.41683698e-007, -1.71299907e-005, 9.02559623e-006, -0.866058826, 0.49993673, -1.43517545e-005, -0.499941796, -0.866061807))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"White","Part",Vector3.new(0.200000003, 0.400000036, 2.20000029))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-6.86645508e-005, 4.60388184, 0.128692627, 0.999999821, 4.28497856e-007, -1.73183871e-005, 1.50488149e-005, -0.500058055, 0.865988791, -8.19501111e-006, -0.865991771, -0.500063181))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.970000029, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(7.62939453e-006, 3.71121216, 2.82486343, -0.999999821, -1.97225904e-006, 2.36766391e-006, 2.61569949e-006, -0.258884281, 0.965906739, -1.34077732e-006, 0.965908229, 0.258890003))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(7.62939453e-006, 2.19729614, 5.34124756, -0.999999821, -2.2279487e-006, 2.0706359e-006, 2.90644743e-006, -0.707154512, 0.707054675, -2.44128955e-007, 0.707058847, 0.707158685))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-7.62939453e-006, 2.22851563, 5.3099823, 0.999999821, 1.58679245e-006, -2.07068274e-006, 2.09235395e-007, 0.707059264, 0.707158267, 2.45308138e-006, -0.707154095, 0.707055092))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(7.62939453e-006, 3.8639679, 0.922094584, -0.999999821, -1.58131888e-006, 2.41916155e-006, 2.2310212e-006, -6.75784904e-005, 0.999999821, -1.58114017e-006, 0.999999821, 7.34904606e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(1.52587891e-005, 3.15304565, 4.29320526, -0.999999821, -1.68681856e-006, 2.48592164e-006, 2.83326176e-006, -0.500058532, 0.865988553, -3.1177467e-007, 0.865991533, 0.500063539))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.52587891e-005, 3.86395264, 0.877912998, 0.999999821, 2.23347001e-006, -2.4191138e-006, 2.23102029e-006, -6.71016533e-005, 0.999999821, 2.23329266e-006, -0.999999821, -7.30136235e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-2.28881836e-005, 3.17512512, 4.25492859, 0.999999821, 2.12797931e-006, -2.48588958e-006, 9.26044322e-007, 0.499941796, 0.866061747, 2.9916207e-006, -0.866058767, 0.49993673))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 0.999999821, 6.20720975e-011, -2.65615972e-006, -2.46790319e-006, 6.73400718e-005, -0.999999821, 1.31964842e-010, 0.999999821, 7.32520348e-005),CFrame.new(-1.52587891e-005, 3.72265625, 2.78215027, 0.999999821, 1.84252258e-006, -2.36767346e-006, 1.62845026e-006, 0.258754224, 0.965944648, 2.34368144e-006, -0.965943158, 0.258748502))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 1))
- -- params : ...
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- repeat
- wait()
- until
- Character ~= nil
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- local hitfloor, posfloor = nil, nil
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local Obelisks = {}
- local maxobelisks = 1
- local manaregain = 8
- local passivenum = 30
- local move1 = "(Z)\nEnergy Laser"
- local move2 = "(X)\nWave Strike"
- local move3 = "(C)\nEnergy Explosion"
- local move4 = "(V)\nAbsorbing Matter"
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 100
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 100
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 100
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 100
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- player = nil
- RSH = nil
- LSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- LW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = Color3.new(TorsoRed, TorsoGreen, TorsoBlue)
- NewCol2 = Color3.new(TorsoRed, TorsoGreen, TorsoBlue)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- if Player:findFirstChild("Color2") ~= nil then
- NewCol2 = Player.Color2.Value
- end
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- local Animate = Humanoid.Animator
- local canjump = true
- removeControl = function()
- canjump = false
- end
- resumeControl = function()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end
- )
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Amaterasu", true) ~= nil then
- Character:findFirstChild("Amaterasu", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- local passive = Instance.new("NumberValue", Decrease)
- passive.Name = "DecreaseDef"
- passive.Value = -1
- local passive2 = Instance.new("NumberValue", Decrease)
- passive2.Name = "DecreaseMvmt"
- passive2.Value = passive.Value * -0.3
- local passive3 = Instance.new("NumberValue", Decrease)
- passive3.Name = "DecreaseAtk"
- passive3.Value = 0.1
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SciFi"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "Press F to equip weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "SciFi"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbaroblsk1 = gui("TextButton", fenframe2, "Obelisks", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Amaterasu"
- local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
- local prt2 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part02", vt())
- local prt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
- local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
- local prt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part05", vt())
- local prt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part06", vt())
- local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
- local prt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part08", vt())
- local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
- local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part10", vt())
- local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part11", vt())
- local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
- local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part13", vt())
- local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
- local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part15", vt())
- local prt16 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part16", vt())
- local prt17 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part17", vt())
- local prt18 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part18", vt())
- local prt19 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part19", vt())
- local prt20 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part20", vt())
- local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
- local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 20, 2))
- local msh3 = mesh("SpecialMesh", prt3, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
- local msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(5, 0.5, 5))
- local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(3, 10, 3))
- local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(4, 3, 4))
- local msh7 = mesh("SpecialMesh", prt7, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.8))
- local msh8 = mesh("SpecialMesh", prt8, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
- local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(5.4, 2, 5.4))
- local msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(4.5, 1, 4.5))
- local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(10, 6, 6))
- local msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(10, 4, 7))
- local msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
- local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
- local msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
- local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
- local msh17 = mesh("CylinderMesh", prt17, "", "", vt(0, 0, 0), vt(6, 2, 6))
- local msh18 = mesh("SpecialMesh", prt18, "FileMesh", "1778999", vt(0, 0, 0), vt(0.9, 0.3, 0.9))
- local msh19 = mesh("SpecialMesh", prt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
- local msh20 = mesh("SpecialMesh", prt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
- local wld1 = weld(prt1, prt1, Torso, euler(0, 0, -2.5) * cf(-1.4, -2, -0.6))
- local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
- local wld3 = weld(prt1, prt3, prt2, euler(0, 0, 0) * cf(0, 2, 0))
- local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.6, 0))
- local wld5 = weld(prt1, prt5, prt2, euler(0, 0, 0) * cf(0, -1, 0))
- local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 0) * cf(0, -1, 0))
- local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
- local wld8 = weld(prt1, prt8, prt6, euler(3.14, 0, 0) * cf(0, 0, 0))
- local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.85, 0))
- local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.3, 0))
- local wld11 = weld(prt1, prt11, prt10, euler(0, 0, 0) * cf(0, 0.7, 0))
- local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, 0))
- local wld13 = weld(prt1, prt13, prt11, cf(1.45, 0, 0) * euler(0, 0, 0.2) * cf(0.9, 0, 0))
- local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(-0.2, 0, 0))
- local wld15 = weld(prt1, prt15, prt11, cf(-1.45, 0, 0) * euler(0, 0, -0.2) * cf(-0.9, 0, 0))
- local wld16 = weld(prt1, prt16, prt15, euler(0, 0, 0) * cf(0.2, 0, 0))
- local wld17 = weld(prt1, prt17, prt11, euler(0, 0, 0) * cf(0, 0.8, 0))
- local wld18 = weld(prt1, prt18, prt17, euler(3.14, 0, 0) * cf(0, 0.45, 0))
- local wld19 = weld(prt1, prt19, prt13, euler(0.785, 0, 0) * cf(1.5, 0, 0))
- local wld20 = weld(prt1, prt20, prt15, euler(0.785, 0, 0) * cf(-1.5, 0, 0))
- prt1.Transparency = 1
- prt2.Transparency = 1
- prt3.Transparency = 1
- prt4.Transparency = 1
- prt5.Transparency = 1
- prt6.Transparency = 1
- prt7.Transparency = 1
- prt8.Transparency = 1
- prt9.Transparency = 1
- prt10.Transparency = 1
- prt11.Transparency = 1
- prt12.Transparency = 1
- prt13.Transparency = 1
- prt14.Transparency = 1
- prt15.Transparency = 1
- prt16.Transparency = 1
- prt17.Transparency = 1
- prt18.Transparency = 1
- prt19.Transparency = 1
- prt20.Transparency = 1
- theprt = prt13
- eul = -1.57
- for i = 1, 2 do
- if i == 2 then
- theprt = prt15
- end
- eul1 = 0
- for b = 0.8, -1.6, -1.6 do
- num = -1
- for j = 1, 3 do
- local prt21 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part21", vt())
- local msh21 = mesh("SpecialMesh", prt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2))
- local wld21 = weld(prt1, prt21, theprt, euler(1.57, eul, eul1) * cf(num, b, 0))
- num = num + 1
- prt21.Transparency = 1
- end
- if i == 1 then
- eul1 = eul1 + 1.57
- else
- eul1 = eul1 - 1.57
- end
- end
- eul = eul + 3.14
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- hitboxweld = function()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = prt11
- end
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Amaterasu"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin.Name == "Obsidian: Enigmatic" then
- Bin.Name = "Amaterasu"
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end
- ), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- hideanim = function()
- equipped = false
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 0.2, 0) * cf(0, -0.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- end
- mdec2.Parent = nil
- mdec.Parent = Decrease
- wld1.Part1 = Torso
- wld1.C0 = euler(0, 0, -2.5) * cf(-1.4, -2, -0.6)
- wld2.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
- end
- end
- mdec.Parent = Decrease
- equipanim = function()
- equipped = true
- mdec.Parent = nil
- mdec2.Parent = Decrease
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- end
- wld1.Part1 = RightArm
- wld1.C0 = euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4)
- wld2.C0 = euler(0, 0.2, 0) * cf(0, -0.4, 0)
- end
- StaggerAnim = function()
- attack = true
- removeControl()
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.74, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 1, 50 do
- swait()
- if StunT.Value <= Stun.Value then
- break
- end
- end
- do
- resumeControl()
- combo = 0
- attack = false
- end
- end
- StaggerHitt = function()
- attack = true
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- attack = false
- end
- StunAnim = function()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
- gairost.P = 20000
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.3, 0, -0.2) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(0.8, 0, 2.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- so("203691447", prt11, 1, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.08 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 8, 7, 9, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.25)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.25)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.25)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.25)
- RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.25)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.25)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.25)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.25)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- end
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.07 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(2.8, 0, -0.2) * cf(0, 1, 0), 0.2)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.2)
- RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, -1.4, 0), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.4), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.2)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- so("203691467", prt11, 1, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.08 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 8, 7, 9, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(3.8, 0, -0.2) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.2, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.2) * euler(0, -2.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- end
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- so("203691492", prt11, 1, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.1 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 8, 7, 9, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- end
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.2) * euler(0, -1.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.4, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- so("203691447", prt11, 1, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- CF = RootPart.CFrame.lookVector
- for i = 0, 1, 0.03 do
- swait()
- if i == 0.21 or i >= 0.48 and i <= 0.51 then
- so("203691447", prt11, 1, 1)
- end
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.4, 2, (math.random(3, 5)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.3)
- RootJoint.C0 = RootCF * euler(0, 0, -1 + 17 * i)
- RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- end
- end
- Obelisk = function()
- attack = true
- local cando = true
- if #Obelisks > 0 and mana.Value < 15 then
- cando = false
- end
- if cando == true then
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(5, 10)), nil, true)
- end
- )
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.15 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- con1:disconnect()
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- d = Obelisks[1]
- print(d)
- domana = true
- MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
- local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
- local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos) * cf(0, 3, 0)
- game:GetService("Debris"):AddItem(ref, 1)
- hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor ~= nil then
- local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
- refsate.Anchored = true
- refsate.CFrame = cf(posfloor)
- game:GetService("Debris"):AddItem(refsate, 1)
- local obe = Instance.new("Model", workspace)
- obe.Name = "Obelisk"
- game:GetService("Debris"):AddItem(obe, 20)
- table.insert(Obelisks, obe)
- local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
- local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
- local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
- local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
- local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
- local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
- local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(10, 35, 10))
- local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(2, 3, 2))
- local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(4, 4, 4))
- local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(2, 2, 2))
- local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
- local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -3.5, 0))
- local owld7 = weld(oprt7, oprt7, oprt2, euler(0, 0.785, 0) * cf(0, 3.5, 0))
- local owld8 = weld(oprt8, oprt8, oprt6, euler(0, 0.785, 0) * cf(0, -2, 0))
- eul = 0
- for i = 1, 4 do
- local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
- local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(10, 35, 5))
- local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 1.5) * euler(0, eul, 0))
- local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
- local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(2, 14.2, 2))
- local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(1.5, -0.05, 0))
- local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
- local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 35, 3))
- local owld5 = weld(oprt5, oprt5, oprt3, euler(0.1, 0, 0) * cf(0, 1, 0.3))
- local oprt9 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part09", vt())
- local omsh9 = mesh("SpecialMesh", oprt9, "Wedge", "nil", vt(0, 0, 0), vt(4, 25, 3))
- local owld9 = weld(oprt9, oprt9, oprt3, euler(2, 0, 0) * cf(0, 2, 0.2))
- eul = eul + 1.57
- end
- oprt1.CFrame = refsate.CFrame
- so("515578896", oprt1, 1, 1)
- so("431100819", oprt1, 1, 1)
- f = Instance.new("BodyPosition", oprt1)
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
- ogy = Instance.new("BodyGyro", oprt1)
- ogy.maxTorque = Vector3.new(400000, 400000, 400000)
- ogy.P = 2000
- ogy.D = 100
- ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
- oprt1.CFrame = refsate.CFrame
- for i = 1, 10 do
- MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
- end
- MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
- MagniDamage(oprt1, 20, 0, 0, math.random(-40, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.05, 300)
- table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
- end
- end
- swait(10)
- dec.Parent = nil
- attack = false
- end
- end
- end
- do1 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 10 and #Obelisks > 0 then
- attack = true
- cooldowns[1] = 0
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- if Stagger.Value == true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- so("200633529", LeftArm, 1, 0.6)
- for i = 1, 20 do
- swait()
- MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
- for i = 1, #Obelisks do
- Part = Obelisks[i]:findFirstChild("Obelisk Part06")
- if Part ~= nil then
- MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
- for i = 1, #Obelisks do
- Part = Obelisks[i]:findFirstChild("Obelisk Part06")
- if Part ~= nil then
- MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
- end
- end
- if Stagger.Value == true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- cooldowns[1] = 0
- mana.Value = mana.Value - 0
- local mooouse = MMouse.Hit.p
- for i = 1, #Obelisks do
- Part = Obelisks[i]:findFirstChild("Obelisk Part06")
- if Part ~= nil then
- so("412831137", Part, 0.5, 1)
- so("228343271", Part, 1, 0.9)
- end
- end
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- game:GetService("Debris"):AddItem(ref2, 10)
- for d = 1, 20 do
- swait()
- if Stagger.Value == true and Stun.Value < StunT.Value then
- if StaggerHit.Value == true then
- break
- end
- end
- for i = 1, #Obelisks do
- Part = Obelisks[i]:findFirstChild("Obelisk Part06")
- if Part ~= nil then
- local MouseLook = cf((Part.Position + mooouse) / 2, mooouse)
- local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 100, Character)
- local mag = (Part.Position - pos).magnitude
- ref2.CFrame = cf(pos)
- MagicCylinder3(BrickColor.new(NewCol2), CFrame.new((Part.Position + pos) / 2, pos) * angles(1.57, 0, 0), 7, mag * 5, 7, 2, 1, 2, 0.1)
- MagicBlock(BrickColor.new(NewCol2), cf(pos), 5, 5, 5, 5, 5, 5, 0.1, 1, workspace)
- if d % 3 == 0 then
- so("144699494", ref2, 1, 1)
- MagicRing(BrickColor.new(NewCol2), cf(pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1.5, 1.5, 0, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 1, 1, 1, 5, 5, 5, 0.05)
- MagniDamage(ref2, 8, 4, 6, 0, "Normal", RootPart, 0.3, 2, (math.random(3, 4)), nil, nil, true, "Obsidian", 0.02, 200)
- end
- end
- end
- end
- ref2.Parent = nil
- attack = false
- end
- end
- do2 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[2] and mana.Value >= 20 then
- attack = true
- cooldowns[2] = 0
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- for i = 0, 1, 0.15 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- mana.Value = mana.Value - 0
- poss = RootPart.CFrame * cf(0, 0, -5)
- refb = part(3, workspace, 0, 0, BrickColor.new("Black"), "Reference", vt())
- refb.Anchored = true
- refb.CFrame = poss
- game:GetService("Debris"):AddItem(refb, 10)
- for i = 1, 15 do
- swait()
- hit, pos = rayCast(refb.Position, CFrame.new(refb.Position, refb.Position - Vector3.new(0, 1, 0)).lookVector, 40, Character)
- if hit ~= nil then
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 5, 0, 5, 1, 25, 1, 0.075)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 0, 0.2, 0, 5, 0, 5, 0.075)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 0, 0.2, 0, 15, 0, 15, 0.1)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 5, 0, 5, 3, 75, 3, 0.1)
- local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref2.Anchored = true
- ref2.CFrame = cf(pos)
- so("157878578", ref2, 1, 1)
- game:GetService("Debris"):AddItem(ref2, 1)
- for i = 1, #Obelisks do
- ThePrt = Obelisks[i]:findFirstChild("Obelisk Part07")
- if ThePrt ~= nil then
- local mag = (ref2.Position - ThePrt.Position).magnitude
- if mag <= 8 then
- Prt1 = Obelisks[i]:findFirstChild("Obelisk Part01")
- if Prt1 ~= nil then
- local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- refd.Anchored = true
- refd.CFrame = cf(Prt1.Position)
- game:GetService("Debris"):AddItem(refd, 1)
- so("161006069", refd, 1, 0.8)
- so("203691610", refd, 1, 1)
- MagniDamage(Prt1, 15, 10, 15, math.random(-50, -40), "Knockdown2", RootPart, 0, 1, (math.random(15, 25)), nil, nil, true, "Defense", 0.05, 300)
- MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
- for i = -5, 5, 2.5 do
- MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
- end
- end
- do
- do
- Obelisks[i].Parent = nil
- -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- Col = hit.BrickColor
- MagicWave(Col, cf(pos), 1, 1, 1, 1, 1, 1, 0.1)
- MagicObsidian(BrickColor.new(NewCol2), cf(pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
- MagniDamage(ref2, 8, 4, 6, math.random(-40, -30), "Knockdown2", RootPart, 0.3, 1, (math.random(4, 6)), nil, nil, true, "Obsidian", 0.1, 300)
- for i = 1, 5 do
- local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.Material = hit.Material
- groundpart.CanCollide = true
- groundpart.CFrame = cf(pos) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 5)
- end
- end
- do
- do
- poss = poss * cf(0, 0, -3)
- refb.CFrame = poss
- -- DECOMPILER ERROR at PC958: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- refb.Parent = nil
- dec.Parent = nil
- attack = false
- end
- end
- end
- end
- do3 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
- attack = true
- cooldowns[3] = 0
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- local dec2 = Instance.new("NumberValue", Decrease)
- dec2.Name = "DecreaseDef"
- dec2.Value = -10
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5)
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- so("181004943", Torso, 1, 0.6)
- so("402981977", Torso, 1, 0.6)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 435, 435, 435, -9, -9, -9, 0.015)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 870, 870, 870, -18, -18, -18, 0.015)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 300, 0.5, 300, -6, 0, -6, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 325, 0.4, 325, -6.25, 0, -6.25, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 350, 0.3, 350, -6.5, 0, -6.5, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 375, 0.2, 375, -6.75, 0, -6.75, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 400, 0.1, 400, -7, 0, -7, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 425, 0.4, 425, -7.25, 0, -7.25, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 450, 0.3, 450, -7.5, 0, -7.5, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 475, 0.2, 475, -7.75, 0, -7.75, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 500, 0.1, 500, -8, 0, -8, 0.02)
- for i = 1, 50 do
- swait()
- MagicBlock(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -8, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 3)
- end
- mana.Value = mana.Value - 0
- passivenum = -30
- dec.Parent = nil
- dec2.Parent = nil
- passive.Value = -1
- so("87767777", Torso, 3, 1)
- so("178452221", Torso, 3, 0.6)
- so("181004943", Torso, 3, 1)
- so("138186576", Torso, 3, 1)
- MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * cf(0, 2, 0), 2.5, 10, 2.5, 2.5, 0.02, 2.5, 0.05)
- MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * cf(0, -2, 0), 5, 10, 5, 5, -0.02, 5, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 8, 8, 8, 24, 24, 24, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 75, 0, 75, 2, 175, 2, 0.005)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 80, 0, 80, 2.5, 175, 2.5, 0.01)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 400, 0, 400, 0, 200, 0, 0.075)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 500, 0, 500, 0, 150, 0, 0.07)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 600, 0, 600, 0, 100, 0, 0.065)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 700, 0, 700, 0, 50, 0, 0.06)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 7, 7, 7, 21, 21, 21, 0.045)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 6, 6, 6, 18, 18, 18, 0.04)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 5, 5, 5, 15, 15, 15, 0.035)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 4, 4, 4, 12, 12, 12, 0.03)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 3, 3, 3, 9, 9, 9, 0.025)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 2, 2, 2, 6, 6, 6, 0.02)
- MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 3, 3, 3, 0.015)
- MagniDamage(RootPart, 50, 9, 22, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false)
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
- if Stagger.Value ~= true and Stun.Value < StunT.Value and StaggerHit.Value == true then
- break
- end
- end
- do
- dec.Parent = nil
- dec2.Parent = nil
- attack = false
- end
- end
- end
- end
- do4 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[4] and mana.Value >= 20 and #Obelisks > 0 then
- attack = true
- cooldowns[4] = 0
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- mana.Value = mana.Value - 0
- for b = 1, #Obelisks do
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(-1.5, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- end
- for i = 0, 1, 0.15 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
- end
- MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 5, 5, 5, 5, 5, 5, 0.05)
- MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 6, 6, 6, 0.05, 1)
- MagicRing(BrickColor.new(NewCol2), cf(prt18.Position), 1, 1, 3, 2, 2, 0.1, 0.03)
- MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(1.57, 0, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
- MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(0, 1.57, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
- MagniDamage(prt18, 30, 5, 8, math.random(-40, -20), "Knockdown2", prt18, 0, 1, (math.random(5, 8)), nil, nil, false, "Obsidian", 0.05, 400)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(Torso.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- so("153832545", ref, 2, 1)
- so("416315847", Torso, 1, 1)
- if Obelisks[b] ~= nil then
- Part = Obelisks[b]:findFirstChild("Obelisk Part01")
- if Part ~= nil and Rooted.Value == false then
- Torso.CFrame = cf(Part.Position) * cf(0, math.random(50, 100) / 100, 0) * euler(0, math.random(-50, 50), 0)
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- wld1.C0 = euler(0.2, 0, -0.2) * cf(0, 1, 0.2)
- wld2.C0 = euler(0, 1.57, 0) * cf(0, -1.4, 0)
- Neck.C0 = necko * euler(0, 0, 0.6) * euler(0.2, 0, 0)
- RootJoint.C0 = RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6) * euler(0.1, 0, 0)
- RW.C0 = cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8)
- RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
- LW.C0 = cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2)
- LW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
- RH.C0 = cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3)
- LH.C0 = cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1)
- end
- for i = 0, 1, 0.1 do
- swait()
- Torso.Velocity = vt(0, 0, 0)
- wld1.C0 = clerp(wld1.C0, euler(-1.5, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- end
- for i = 0, 1, 0.15 do
- swait()
- Torso.Velocity = vt(0, 0, 0)
- wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
- end
- d = nil
- if Obelisks[1] ~= nil then
- d = Obelisks[1]:findFirstChild("Obelisk Part06")
- end
- if d ~= nil then
- pos = d.Position
- so("157325701", d, 1, 0.75)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos) * cf(math.random(-5000, 5000) / 100, 0, math.random(-5000, 5000) / 100)
- game:GetService("Debris"):AddItem(ref, 10)
- lightnum = 0
- for i = 1, 50 do
- swait()
- MagicBlock(BrickColor.new(NewCol2), cf(pos), 1, 1, 1, 3, 3, 3, 0.2, 1)
- ref.CFrame = cf(pos) * cf(math.random(-5000, 5000) / 100, 0, math.random(-5000, 5000) / 100)
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = cf(ref.Position)
- game:GetService("Debris"):AddItem(ref2, 1)
- so("432515400", ref2, 3, 1)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 10, 0, 3, 0, 3, 0.025)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 5, 1, 5, 1, 70, 1, 0.05)
- hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
- print(hitfloor2)
- if lightnum >= 10 then
- Lightning(pos, posfloor2 + vt(0, 0, 0), 5, 2, NewCol2, 0.1, 0.4, 0.05)
- end
- lightnum = lightnum + 1
- end
- hitfloor2 = rayCast(pos - Vector3.new(0, 10, 0), CFrame.new(pos - Vector3.new(0, 10, 0), pos - Vector3.new(0, 31, 0)).lookVector, 50, Character)
- so("87767777", Torso, 3, 1)
- so("178452221", Torso, 3, 0.6)
- MagicRing(BrickColor.new(NewCol2), cf(posfloor2) * euler(1.57, 0, 0), 80, 80, 0, 0.1, 0.1, 250, 0.02)
- MagicRing(BrickColor.new(NewCol2), cf(posfloor2) * euler(1.57, 0, 0), 250, 250, 250, -10, -10, -10, 0.045)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 60, 0, 25, 0, 25, 0.025)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 40, 0, 50, 0, 50, 0.025)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 20, 0, 75, 0, 75, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(pos) * euler(1.57, 0, 0), 80, 80, 5, -5, -5, -1, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(pos) * euler(0, 0, 0), 80, 80, 5, -5, -5, -1, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(pos) * euler(0, 1.57, 0), 80, 80, 5, -5, -5, -1, 0.05)
- for i = 1, 20 do
- MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * cf(math.random(-5000, 5000) / 100, 0, math.random(-5000, 5000) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.02)
- end
- ref.CFrame = cf(pos)
- MagniDamage(ref, 50, 10, 15, math.random(-70, -50), "Knockdown2", ref, 0, 1, (math.random(10, 15)), nil, nil, true, "Movement", 0.4, 400)
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = cf(ref.Position)
- game:GetService("Debris"):AddItem(ref2, 1)
- so("516142778", ref2, 1, 0.2)
- so("416315847", ref2, 1, 0.4)
- ref.Parent = nil
- end
- swait(10)
- dec.Parent = nil
- attack = false
- end
- end
- Orb = function(Part)
- spread = vt((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * Part.Position - MMouse.Hit.p.magnitude / 100
- local MouseLook = cf((Part.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread)
- table.insert(Effects, {MouseLook.lookVector, "Shoot", 100, Part.Position, 7, 12, math.random(10, 20)})
- end
- DecreaseStat = function(Model, Stat, Amount, Duration)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- else
- if Stat == "Defense" then
- d.Name = "DecreaseDef"
- else
- if Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- end
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- else
- if Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- else
- if Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- end
- end
- showDamage(Model, display, "Debuff")
- end
- d.Value = Amount
- end
- end
- GetDist = function(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if mag <= magni then
- return true
- else
- return false
- end
- end
- MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- end
- end
- do
- if d.className == "Part" and d.Name == "Torso" then
- head = d
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang = nil
- if Ranged == false then
- Rang = true
- end
- local stag = nil
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- end
- end
- end
- do
- -- DECOMPILER ERROR at PC186: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- end
- MagniBuff = function(Part, magni, Dec, DecAm, Dur)
- if Player.Neutral == true then
- DecreaseStat(Character, Dec, DecAm, Dur)
- end
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- cando = true
- if mag <= magni then
- if Player.Neutral == false then
- if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
- cando = true
- else
- cando = false
- end
- else
- cando = false
- end
- if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
- cando = true
- end
- else
- cando = false
- end
- if cando == true then
- DecreaseStat(head.Parent, Dec, DecAm, Dur)
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = LP.p - point1.p.magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
- end
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if (edg1 > b - a.magnitude or edg1 < 0 or edg2 <= c - b.magnitude) and edg2 >= 0 then
- a = b
- else
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- w1.Name = "Triangle"
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new("Teal")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.05})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- w2.Name = "Triangle"
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new("Teal")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.05})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- else
- if Type == 3 then
- table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(5, 20) / 100})
- end
- end
- end
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, modelzorz, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicObsidian = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Obsidian", delay, x3, y3, z3, msh, math.random(80, 140) / 100, 0.1})
- end
- Lightning = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {-ofs, ofs}
- for i = 1, tym do
- local li = Instance.new("Part", workspace)
- li.TopSurface = 0
- li.BottomSurface = 0
- li.Anchored = true
- li.Transparency = tra or 0.4
- li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(th, th, magz / tym)
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {li, "Disappear", last})
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {li, "Disappear", last})
- -- DECOMPILER ERROR at PC146: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC146: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC146: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if Player.Neutral == false then
- if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
- return
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- Damage = 0
- if minim == maxim then
- Damage = 9999999999999999999999999999999
- else
- Damage = math.random(9999999999999999, 9999999999999999999999999999)
- end
- blocked = false
- enblock = nil
- Stats = hit.Parent:findFirstChild("Stats")
- if Stats ~= nil then
- invis = Stats:findFirstChild("Invisibility")
- isinvis = Stats:findFirstChild("IsInvisible")
- if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- Damage = Damage / Stats.Defense.Value
- if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149338", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149367", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149409", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- end
- end
- end
- end
- else
- if ranged == false or ranged == nil and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149186", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149221", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149235", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149269", hit, 1, 1)
- else
- if hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- end
- end
- end
- end
- end
- end
- if Damage <= 3 and staghit == true and ranged ~= true then
- StaggerHit.Value = true
- end
- end
- if Stats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if Stats.Stun.Value < Stats.StunThreshold.Value then
- Stats.Stun.Value = Stats.Stun.Value + incstun
- end
- end
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- end
- else
- Damage = math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum, Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end
- ), h, Damage)
- showDamage(hit.Parent, Damage, "Damage")
- if DecreaseState ~= nil then
- if DecreaseState == "Obsidian" then
- DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
- DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
- else
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(0.3, 0.3, 0.3) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 500
- bodvol.maxForce = Vector3.new(3000, 3000, 3000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- else
- do
- if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- end
- end
- end
- showDamage = function(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SciFi"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- else
- if Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Really red").Color
- damgui.Font = "SciFi"
- end
- end
- end
- else
- if Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- end
- end
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- else
- if Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if attack == true or equipped == false then
- return
- end
- hold = true
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 3
- attackthree()
- else
- if combo == 3 then
- combo = 0
- attackfour()
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end
- ))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- key = function(key)
- if attack == true then
- return
- end
- if key == "g" then
- Humanoid.Health = 0
- end
- if key == "f" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "e" then
- Obelisk()
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- do2()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- if attack == false then
- RecentEnemy.Value = nil
- end
- end
- key2 = function(key)
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Obsidian loaded.")
- local mananum = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local pnum = 0
- local pnum2 = 0
- local pref = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt())
- pref.Anchored = true
- local oldhealth = Humanoid.Health
- local walk = 0
- local walkforw = true
- while 1 do
- swait()
- if Humanoid.Health <= 0 then
- attack = true
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- do
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox"
- else
- hitbox2.Name = "Hitbox2"
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- if Humanoid.Health < oldhealth then
- passive.Value = passive.Value * 0.5
- passivenum = 0
- end
- oldhealth = Humanoid.Health
- if 3 <= pnum2 then
- pnum2 = 0
- if passivenum < 15 then
- pref.CFrame = cf(RootPart.Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100)
- hitfloor2, posfloor2 = rayCast(pref.Position, CFrame.new(pref.Position, pref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
- if hitfloor2 ~= nil then
- MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
- end
- passivenum = passivenum + 1
- end
- end
- pnum = pnum + 1
- pnum2 = pnum2 + 1
- passive2.Value = (-0.1 + passive.Value * 0.2) * -1
- if passive.Value < -1 then
- passive.Value = -1
- end
- if 200 <= pnum then
- if -1 < passive.Value then
- passive.Value = passive.Value - 0.1
- end
- pnum = 0
- end
- if Stagger.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end
- ))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end
- ))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if StunT.Value <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end
- ))
- end
- local stunnum2 = 20
- if stunnum2 <= stunnum then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if (500 <= idle and attack ~= false) or Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.1, 0) * euler(0, 0, 0.1), Mvmt.Value * 1 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, -0.2, 0) * euler(0, 0, 0.1), Mvmt.Value * 1 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 0.1), Mvmt.Value * 1 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.2, -0.3, 0) * euler(0, 0, 0.1), Mvmt.Value * 1 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.15)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.15)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0.6) * euler(0.2, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 4) * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.7 - (donum) / 5, 0, 0.8 - (donum) / 5), 0.15)
- RW.C1 = clerp(LW.C1, cf(1, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 + (donum) / 3, 0, -0.2 - (donum) / 5), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, -1, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0.3) * euler(0, 0.6, -0.1), 0.2)
- end
- else
- if 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false then
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2), 0.2)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 4) * euler(0.1, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, -0.1), 0.2)
- RW.C1 = clerp(LW.C1, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.7)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, -0.5) * euler(0, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0.5) * euler(0, 0, 0), 0.2)
- end
- else
- if 30 <= torvel and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.1)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- else
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- else
- if Thing[2] == "Obelisk" then
- if Thing[6] <= 1000 and Thing[1].Parent ~= nil then
- if 100 < #Obelisks then
- Thing[6] = 9999
- end
- Thing[6] = Thing[6] + 1
- if 10 <= Thing[3] then
- Thing[3] = 0
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(Thing[5].Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
- game:GetService("Debris"):AddItem(ref, 0.2)
- hitfloor2, posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
- MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
- end
- if 100 <= Thing[4] then
- Thing[4] = 0
- MagniBuff(Thing[5], 20, "Defense", -0.1, 200)
- MagniDamage(Thing[5], 20, 2, 2, 0, "Normal", Thing[5], 0, 1, (math.random(1, 5)), nil, nil, true, "Defense", 0.05, 100)
- MagicCircle(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, -8, 0), 1, 2, 1, 10, 1, 10, 0.05)
- end
- Thing[3] = Thing[3] + 1
- Thing[4] = Thing[4] + 1
- else
- for i = 1, 5 do
- MagicBlock(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, math.random(-600, 600) / 100, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 8, 8, 8, 2, 2, 2, 0.05, 2)
- end
- for i = 1, 10 do
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(Thing[5].Position) * cf(math.random(-900, 900) / 100, 0, math.random(-900, 900) / 100)
- game:GetService("Debris"):AddItem(ref, 0.2)
- hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
- MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
- end
- print("officialend")
- Thing[1].Parent = nil
- if Thing[5].Parent ~= nil then
- Thing[5].Parent.Parent = nil
- end
- table.remove(Effects, e)
- for i = 1, #Obelisks do
- if Obelisks[i] == Thing[1] then
- table.remove(Obelisks, i)
- end
- end
- end
- else
- do
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local hit, pos = rayCast(Thing[4], Look, 3, modelzorz)
- local mag = Thing[4] - pos.magnitude
- MagicCircle(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 10, 10, 10, 0.5, 0.5, 0.5, 0.2)
- Thing[4] = Thing[4] + Look * 3
- Thing[3] = Thing[3] - 1
- if hit ~= nil then
- Thing[3] = 0
- Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Knockdown2", RootPart, 0, 2, (math.random(5, 10)), nil, nil, true, "Obsidian", 0.05, 500)
- ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(ref, 1)
- so("183763506", ref, 1, 1)
- so("203691510", ref, 1, 1)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 2, 2, 2, 0.07)
- MagicBlock(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagniDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 300)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Obelisk" and Thing[2] ~= "Shoot" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block3" then
- Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0)
- Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Obsidian" then
- Thing[1].CFrame = cf(Thing[1].Position) * cf(0, Thing[8], 0)
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[8] = Thing[8] - Thing[9]
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC5829: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- for _,c in pairs(Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- Atk.Value = 1 - (decreaseatk)
- if Atk.Value <= 0 then
- Atk.Value = 0
- end
- Def.Value = 1 - (decreasedef)
- if Def.Value <= 0 then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - (decreasemvmt)
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = "Defense\n(" .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
- fenbaroblsk1.Text = "Obelisk\n(" .. #Obelisks .. ")"
- if StunT.Value <= Stun.Value then
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 100 <= mana.Value then
- mana.Value = 100
- else
- if mananum <= manaregain then
- mananum = mananum + 100
- else
- mananum = 0
- mana.Value = mana.Value + 100
- end
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- -- DECOMPILER ERROR at PC6194: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- --made by 123jl123
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