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Zebula_The_Scripter

False God EDIT

Sep 16th, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Torso)
  26. sick.SoundId = "rbxassetid://142306659"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 3
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46. Animation_Speed = 3
  47. Frame_Speed = 0.016666666666666666
  48. local Speed = 16
  49. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  52. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  53. local DAMAGEMULTIPLIER = 1
  54. local ANIM = "Idle"
  55. local ATTACK = false
  56. local EQUIPPED = false
  57. local HOLD = false
  58. local COMBO = 1
  59. local Rooted = false
  60. local SINE = 0
  61. local KEYHOLD = false
  62. local CHANGE = 2 / Animation_Speed
  63. local WALKINGANIM = false
  64. local VALUE1 = false
  65. local VALUE2 = false
  66. local ROBLOXIDLEANIMATION = IT("Animation")
  67. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  68. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  69. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  70. WEAPONGUI.Name = "Weapon GUI"
  71. local Weapon = IT("Model")
  72. Weapon.Name = "Adds"
  73. local Effects = IT("Folder", Weapon)
  74. Effects.Name = "Effects"
  75. local ANIMATOR = Humanoid.Animator
  76. local ANIMATE = Character.Animate
  77. local UNANCHOR = true
  78. local RWINGS = {}
  79. local LWINGS = {}
  80. local EYE, PUPIL
  81. local BLINKLOOP = 0
  82. local FINISHEDINTRO = false
  83. local INTROING = false
  84. local INSTANT = false
  85. local EYES = {}
  86. ArtificialHB = Instance.new("BindableEvent", script)
  87. ArtificialHB.Name = "ArtificialHB"
  88. script:WaitForChild("ArtificialHB")
  89. frame = Frame_Speed
  90. tf = 0
  91. allowframeloss = false
  92. tossremainder = false
  93. lastframe = tick()
  94. script.ArtificialHB:Fire()
  95. game:GetService("RunService").Heartbeat:connect(function(s, p)
  96. tf = tf + s
  97. if tf >= frame then
  98. if allowframeloss then
  99. script.ArtificialHB:Fire()
  100. lastframe = tick()
  101. else
  102. for i = 1, math.floor(tf / frame) do
  103. script.ArtificialHB:Fire()
  104. end
  105. lastframe = tick()
  106. end
  107. if tossremainder then
  108. tf = 0
  109. else
  110. tf = tf - frame * math.floor(tf / frame)
  111. end
  112. end
  113. end)
  114. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  115. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  116. end
  117. function PositiveAngle(NUMBER)
  118. if NUMBER >= 0 then
  119. NUMBER = 0
  120. end
  121. return NUMBER
  122. end
  123. function NegativeAngle(NUMBER)
  124. if NUMBER <= 0 then
  125. NUMBER = 0
  126. end
  127. return NUMBER
  128. end
  129. function Swait(NUMBER)
  130. if NUMBER == 0 or NUMBER == nil then
  131. ArtificialHB.Event:wait()
  132. else
  133. for i = 1, NUMBER do
  134. ArtificialHB.Event:wait()
  135. end
  136. end
  137. end
  138. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  139. local NEWMESH = IT(MESH)
  140. if MESH == "SpecialMesh" then
  141. NEWMESH.MeshType = MESHTYPE
  142. if MESHID ~= "nil" and MESHID ~= "" then
  143. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  144. end
  145. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  146. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  147. end
  148. end
  149. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  150. NEWMESH.Scale = SCALE
  151. NEWMESH.Parent = PARENT
  152. return NEWMESH
  153. end
  154. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  155. local NEWPART = IT("Part")
  156. NEWPART.formFactor = FORMFACTOR
  157. NEWPART.Reflectance = REFLECTANCE
  158. NEWPART.Transparency = TRANSPARENCY
  159. NEWPART.CanCollide = false
  160. NEWPART.Locked = true
  161. NEWPART.Anchored = true
  162. if ANCHOR == false then
  163. NEWPART.Anchored = false
  164. end
  165. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  166. NEWPART.Name = NAME
  167. NEWPART.Size = SIZE
  168. NEWPART.Position = Torso.Position
  169. NEWPART.Material = MATERIAL
  170. NEWPART:BreakJoints()
  171. NEWPART.Parent = PARENT
  172. return NEWPART
  173. end
  174. local weldBetween = function(a, b)
  175. local weldd = Instance.new("ManualWeld")
  176. weldd.Part0 = a
  177. weldd.Part1 = b
  178. weldd.C0 = CFrame.new()
  179. weldd.C1 = b.CFrame:inverse() * a.CFrame
  180. weldd.Parent = a
  181. return weldd
  182. end
  183. function QuaternionFromCFrame(cf)
  184. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  185. local trace = m00 + m11 + m22
  186. if trace > 0 then
  187. local s = math.sqrt(1 + trace)
  188. local recip = 0.5 / s
  189. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  190. else
  191. local i = 0
  192. if m00 < m11 then
  193. i = 1
  194. end
  195. if m22 > (i == 0 and m00 or m11) then
  196. i = 2
  197. end
  198. if i == 0 then
  199. local s = math.sqrt(m00 - m11 - m22 + 1)
  200. local recip = 0.5 / s
  201. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  202. elseif i == 1 then
  203. local s = math.sqrt(m11 - m22 - m00 + 1)
  204. local recip = 0.5 / s
  205. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  206. elseif i == 2 then
  207. local s = math.sqrt(m22 - m00 - m11 + 1)
  208. local recip = 0.5 / s
  209. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  210. end
  211. end
  212. end
  213. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  214. local xs, ys, zs = x + x, y + y, z + z
  215. local wx, wy, wz = w * xs, w * ys, w * zs
  216. local xx = x * xs
  217. local xy = x * ys
  218. local xz = x * zs
  219. local yy = y * ys
  220. local yz = y * zs
  221. local zz = z * zs
  222. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  223. end
  224. function QuaternionSlerp(a, b, t)
  225. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  226. local startInterp, finishInterp
  227. if cosTheta >= 1.0E-4 then
  228. if 1 - cosTheta > 1.0E-4 then
  229. local theta = ACOS(cosTheta)
  230. local invSinTheta = 1 / SIN(theta)
  231. startInterp = SIN((1 - t) * theta) * invSinTheta
  232. finishInterp = SIN(t * theta) * invSinTheta
  233. else
  234. startInterp = 1 - t
  235. finishInterp = t
  236. end
  237. elseif 1 + cosTheta > 1.0E-4 then
  238. local theta = ACOS(-cosTheta)
  239. local invSinTheta = 1 / SIN(theta)
  240. startInterp = SIN((t - 1) * theta) * invSinTheta
  241. finishInterp = SIN(t * theta) * invSinTheta
  242. else
  243. startInterp = t - 1
  244. finishInterp = t
  245. end
  246. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  247. end
  248. function Clerp(a, b, t)
  249. local qa = {
  250. QuaternionFromCFrame(a)
  251. }
  252. local qb = {
  253. QuaternionFromCFrame(b)
  254. }
  255. local ax, ay, az = a.x, a.y, a.z
  256. local bx, by, bz = b.x, b.y, b.z
  257. local _t = 1 - t
  258. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  259. end
  260. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  261. local frame = IT("Frame")
  262. frame.BackgroundTransparency = TRANSPARENCY
  263. frame.BorderSizePixel = BORDERSIZEPIXEL
  264. frame.Position = POSITION
  265. frame.Size = SIZE
  266. frame.BackgroundColor3 = COLOR
  267. frame.BorderColor3 = BORDERCOLOR
  268. frame.Name = NAME
  269. frame.Parent = PARENT
  270. return frame
  271. end
  272. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  273. local label = IT("TextLabel")
  274. label.BackgroundTransparency = 1
  275. label.Size = UD2(1, 0, 1, 0)
  276. label.Position = UD2(0, 0, 0, 0)
  277. label.TextColor3 = TEXTCOLOR
  278. label.TextStrokeTransparency = STROKETRANSPARENCY
  279. label.TextTransparency = TRANSPARENCY
  280. label.FontSize = TEXTFONTSIZE
  281. label.Font = TEXTFONT
  282. label.BorderSizePixel = BORDERSIZEPIXEL
  283. label.TextScaled = false
  284. label.Text = TEXT
  285. label.Name = NAME
  286. label.Parent = PARENT
  287. return label
  288. end
  289. function NoOutlines(PART)
  290. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  291. end
  292. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  293. local NEWWELD = IT(TYPE)
  294. NEWWELD.Part0 = PART0
  295. NEWWELD.Part1 = PART1
  296. NEWWELD.C0 = C0
  297. NEWWELD.C1 = C1
  298. NEWWELD.Parent = PARENT
  299. return NEWWELD
  300. end
  301. local S = IT("Sound")
  302. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  303. local NEWSOUND
  304. coroutine.resume(coroutine.create(function()
  305. NEWSOUND = S:Clone()
  306. NEWSOUND.Parent = PARENT
  307. NEWSOUND.Volume = VOLUME
  308. NEWSOUND.Pitch = PITCH
  309. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  310. NEWSOUND:play()
  311. if DOESLOOP == true then
  312. NEWSOUND.Looped = true
  313. else
  314. repeat
  315. Swait()
  316. until NEWSOUND.Playing == false
  317. NEWSOUND:remove()
  318. end
  319. end))
  320. return NEWSOUND
  321. end
  322. function CFrameFromTopBack(at, top, back)
  323. local right = top:Cross(back)
  324. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  325. end
  326. function WACKYEFFECT(Table)
  327. local TYPE = Table.EffectType or "Sphere"
  328. local SIZE = Table.Size or VT(1, 1, 1)
  329. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  330. local TRANSPARENCY = Table.Transparency or 0
  331. local ENDTRANSPARENCY = Table.Transparency2 or 1
  332. local CFRAME = Table.CFrame or Torso.CFrame
  333. local MOVEDIRECTION = Table.MoveToPos or nil
  334. local ROTATION1 = Table.RotationX or 0
  335. local ROTATION2 = Table.RotationY or 0
  336. local ROTATION3 = Table.RotationZ or 0
  337. local MATERIAL = Table.Material or "Neon"
  338. local COLOR = Table.Color or C3(1, 1, 1)
  339. local TIME = Table.Time or 45
  340. local SOUNDID = Table.SoundID or nil
  341. local SOUNDPITCH = Table.SoundPitch or nil
  342. local SOUNDVOLUME = Table.SoundVolume or nil
  343. coroutine.resume(coroutine.create(function()
  344. local PLAYSSOUND = false
  345. local SOUND
  346. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  347. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  348. PLAYSSOUND = true
  349. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  350. end
  351. EFFECT.Color = COLOR
  352. local MSH
  353. if TYPE == "Sphere" then
  354. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  355. elseif TYPE == "Block" then
  356. MSH = IT("BlockMesh", EFFECT)
  357. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  358. elseif TYPE == "Wave" then
  359. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  360. elseif TYPE == "Ring" then
  361. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  362. elseif TYPE == "Slash" then
  363. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  364. elseif TYPE == "Round Slash" then
  365. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  366. elseif TYPE == "Swirl" then
  367. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  368. elseif TYPE == "Skull" then
  369. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  370. elseif TYPE == "Crystal" then
  371. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  372. end
  373. if MSH ~= nil then
  374. local MOVESPEED
  375. if MOVEDIRECTION ~= nil then
  376. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  377. end
  378. local GROWTH = SIZE - ENDSIZE
  379. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  380. if TYPE == "Block" then
  381. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  382. else
  383. EFFECT.CFrame = CFRAME
  384. end
  385. for LOOP = 1, TIME do
  386. Swait()
  387. MSH.Scale = MSH.Scale - GROWTH / TIME
  388. if TYPE == "Wave" then
  389. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  390. end
  391. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  392. if TYPE == "Block" then
  393. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  394. else
  395. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  396. end
  397. if MOVEDIRECTION ~= nil then
  398. local ORI = EFFECT.Orientation
  399. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  400. EFFECT.Orientation = ORI
  401. end
  402. end
  403. if PLAYSSOUND == false then
  404. EFFECT:remove()
  405. else
  406. repeat
  407. Swait()
  408. until SOUND.Playing == false
  409. EFFECT:remove()
  410. end
  411. elseif PLAYSSOUND == false then
  412. EFFECT:remove()
  413. else
  414. repeat
  415. Swait()
  416. until SOUND.Playing == false
  417. EFFECT:remove()
  418. end
  419. end))
  420. end
  421. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  422. if FLOOR ~= nil then
  423. coroutine.resume(coroutine.create(function()
  424. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  425. PART.CFrame = CF(POSITION)
  426. for i = 1, 45 do
  427. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  428. RingPiece.Material = FLOOR.Material
  429. RingPiece.Color = FLOOR.Color
  430. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  431. Debris:AddItem(RingPiece, SWAIT)
  432. end
  433. PART:remove()
  434. end))
  435. end
  436. end
  437. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  438. if FLOOR ~= nil then
  439. for i = 1, AMOUNT do
  440. do
  441. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  442. DEBREE.Material = FLOOR.Material
  443. DEBREE.Color = FLOOR.Color
  444. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  445. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  446. coroutine.resume(coroutine.create(function()
  447. Swait(15)
  448. DEBREE.Parent = workspace
  449. DEBREE.CanCollide = true
  450. Debris:AddItem(DEBREE, SWAIT)
  451. end))
  452. end
  453. end
  454. end
  455. end
  456. function MakeForm(PART, TYPE)
  457. if TYPE == "Cyl" then
  458. local MSH = IT("CylinderMesh", PART)
  459. elseif TYPE == "Ball" then
  460. local MSH = IT("SpecialMesh", PART)
  461. MSH.MeshType = "Sphere"
  462. elseif TYPE == "Wedge" then
  463. local MSH = IT("SpecialMesh", PART)
  464. MSH.MeshType = "Wedge"
  465. end
  466. end
  467. function CheckTableForString(Table, String)
  468. for i, v in pairs(Table) do
  469. if string.find(string.lower(String), string.lower(v)) then
  470. return true
  471. end
  472. end
  473. return false
  474. end
  475. function CheckIntangible(Hit)
  476. local ProjectileNames = {
  477. "Water",
  478. "Arrow",
  479. "Projectile",
  480. "Effect",
  481. "Rail",
  482. "Lightning",
  483. "Bullet"
  484. }
  485. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  486. return true
  487. end
  488. return false
  489. end
  490. Debris = game:GetService("Debris")
  491. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  492. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  493. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  494. if RayHit and CheckIntangible(RayHit) then
  495. if DelayIfHit then
  496. wait()
  497. end
  498. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  499. end
  500. return RayHit, RayPos, RayNormal
  501. end
  502. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  503. local DIRECTION = CF(StartPos, EndPos).lookVector
  504. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  505. end
  506. function turnto(position)
  507. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  508. end
  509. BaseLightning = IT("Part")
  510. BaseLightning.Anchored = true
  511. BaseLightning.CanCollide = false
  512. BaseLightning.Material = "Neon"
  513. local LightningBolts = {}
  514. function Zap(Table)
  515. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  516. local Duration = Table.Duration or 2
  517. local Offset = Table.Offset or 2
  518. local Individualize = Table.Individualize or false
  519. local MaxRange = Table.MaxRange or 200
  520. local SegmentLength = Table.SegmentLength or 5
  521. local Transparency = Table.Transparency or 0
  522. local Ignore = Table.Ignore or {}
  523. local SIZE = Table.SIZE or 0.3
  524. if not (StartPos and TargetPos) or not Character then
  525. return
  526. end
  527. local LightningModel = IT("Folder", Effects)
  528. LightningModel.Name = "ZAPP"
  529. for i, v in pairs({Character, LightningModel}) do
  530. table.insert(Ignore, v)
  531. end
  532. local LastPos = StartPos
  533. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  534. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  535. local RayLength = (StartPos - RayPos).Magnitude
  536. local Struck = false
  537. local TotalSegments = math.ceil(RayLength / SegmentLength)
  538. Direction = CFrame.new(StartPos, RayPos).lookVector
  539. local LightningBolt = IT("Model", Effects)
  540. LightningBolt.Name = "Lightning"
  541. LastBolt = LightningBolt
  542. Debris:AddItem(LightningBolt, Duration)
  543. LightningBolt.Parent = LightningModel
  544. for i = 1, TotalSegments do
  545. if not Struck then
  546. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  547. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  548. local SegmentVec = NewPos - LastPos
  549. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  550. local RayVec = LastPos - RayPos
  551. local LightningPart = BaseLightning:Clone()
  552. LightningPart.BrickColor = BrickColor.new(Color)
  553. LightningPart.Transparency = Transparency
  554. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  555. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  556. local CylinderMesh = IT("CylinderMesh", LightningPart)
  557. local OrigCF = LightningPart.CFrame
  558. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  559. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  560. LightningPart.Parent = LightningBolt
  561. LastPos = NewPos
  562. end
  563. end
  564. return {
  565. RayHit = RayHit,
  566. RayPos = RayPos,
  567. RayNormal = RayNormal,
  568. LightningModel = LightningModel
  569. }
  570. end
  571. function Blink()
  572. coroutine.resume(coroutine.create(function()
  573. if EYE ~= nil and PUPIL ~= nil then
  574. for i = 1, 5 do
  575. Swait()
  576. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  577. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  578. end
  579. for i = 1, 7 do
  580. Swait()
  581. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  582. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  583. end
  584. EYE.Mesh.Scale = VT(1, 1, 1)
  585. PUPIL.Mesh.Scale = VT(1, 1, 1)
  586. end
  587. end))
  588. end
  589. local BODY = {}
  590. function Face()
  591. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  592. FACE.Color = C3(0, 0, 0)
  593. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  594. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  595. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false)
  596. MakeForm(EYE, "Ball")
  597. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  598. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false)
  599. PUPIL.Color = C3(0, 0, 0)
  600. MakeForm(PUPIL, "Ball")
  601. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  602. local LASTPART = Head
  603. for i = 1, 30 do
  604. local MATH = 1 - i / 40
  605. if LASTPART == Head then
  606. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  607. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  608. LASTPART = Horn
  609. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  610. else
  611. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  612. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  613. LASTPART = Horn
  614. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  615. end
  616. end
  617. local LASTPART = Head
  618. for i = 1, 30 do
  619. local MATH = 1 - i / 40
  620. if LASTPART == Head then
  621. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  622. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  623. LASTPART = Horn
  624. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  625. else
  626. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  627. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  628. LASTPART = Horn
  629. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  630. end
  631. end
  632. BODY = {}
  633. for _, c in pairs(Character:GetDescendants()) do
  634. if c:IsA("BasePart") then
  635. table.insert(BODY, {
  636. c,
  637. c.Parent,
  638. c.Material,
  639. c.Color
  640. })
  641. elseif c:IsA("JointInstance") then
  642. table.insert(BODY, {
  643. c,
  644. c.Parent,
  645. nil,
  646. nil
  647. })
  648. end
  649. end
  650. end
  651.  
  652. print("Easy work i've done.")
  653. shirt = Instance.new("Shirt", Character)
  654. shirt.Name = "Shirt"
  655. pants = Instance.new("Pants", Character)
  656. pants.Name = "Pants"
  657. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=520226382"
  658. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=520226569"
  659.  
  660. function RightWing()
  661. for i = 1, 2 do
  662. local PART
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  665. table.insert(RWINGS, WingWeld)
  666. PART = Wing
  667. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  668. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  669. PART = Wing
  670. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  671. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  672. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  673. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  674. PART = Wing
  675. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  676. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  677. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  678. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  680. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  681. PART = Wing
  682. table.insert(RWINGS, WingWeld)
  683. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  684. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  685. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  686. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  687. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  688. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  689. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  690. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  691. PART = Wing
  692. table.insert(RWINGS, WingWeld)
  693. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  694. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  695. PART = Wing
  696. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  697. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  698. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  699. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  700. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  701. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  702. PART = Wing
  703. table.insert(RWINGS, WingWeld)
  704. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  705. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  706. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  707. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  708. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  709. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  710. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  711. table.insert(EYES, Wing1)
  712. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  713. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  714. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  715. PART = Wing
  716. table.insert(RWINGS, WingWeld)
  717. end
  718.  
  719. local LASTPART = Head
  720. for i = 1, 20 do
  721. local MATH = (1-(i/25))
  722. if LASTPART == Head then
  723. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  724. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  725. LASTPART = Horn
  726. Horn.Color = C3((i*3-3)/255,0,0)
  727. else
  728. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  729. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  730. LASTPART = Horn
  731. Horn.Color = C3((i*3-3)/255,0,0)
  732.  
  733. end
  734.  
  735. end
  736. BODY = {}
  737. for _, c in pairs(Character:GetDescendants()) do
  738. if c:IsA("BasePart") then
  739. table.insert(BODY, {
  740. c,
  741. c.Parent,
  742. c.Material,
  743. c.Color
  744. })
  745. elseif c:IsA("JointInstance") then
  746. table.insert(BODY, {
  747. c,
  748. c.Parent,
  749. nil,
  750. nil
  751. })
  752. end
  753. end
  754. end
  755. function LeftWing()
  756. for i = 1, 2 do
  757. local PART
  758. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  759. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  760. table.insert(LWINGS, WingWeld)
  761. PART = Wing
  762. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  763. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  764. PART = Wing
  765. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  766. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  768. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  769. PART = Wing
  770. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  771. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  773. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  774. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  775. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  776. PART = Wing
  777. table.insert(LWINGS, WingWeld)
  778. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  779. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.2, 0.45), false)
  781. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  782. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  783. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  784. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  785. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  786. PART = Wing
  787. table.insert(LWINGS, WingWeld)
  788. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  789. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  790. PART = Wing
  791. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  792. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  793. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  794. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  795. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  796. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  797. PART = Wing
  798. table.insert(LWINGS, WingWeld)
  799. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Burgundy", "WingPart", VT(1, 1, 1), false)
  800. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  801. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  802. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  804. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  805. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  806. table.insert(EYES, Wing1)
  807. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  808. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  809. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  810. PART = Wing
  811. table.insert(LWINGS, WingWeld)
  812. end
  813. BODY = {}
  814. for _, c in pairs(Character:GetDescendants()) do
  815. if c:IsA("BasePart") then
  816. table.insert(BODY, {
  817. c,
  818. c.Parent,
  819. c.Material,
  820. c.Color
  821. })
  822. elseif c:IsA("JointInstance") then
  823. table.insert(BODY, {
  824. c,
  825. c.Parent,
  826. nil,
  827. nil
  828. })
  829. end
  830. end
  831. end
  832. for _, c in pairs(Weapon:GetChildren()) do
  833. if c.ClassName == "Part" then
  834. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  835. end
  836. end
  837. for _, c in pairs(Character:GetDescendants()) do
  838. if c:IsA("BasePart") then
  839. table.insert(BODY, {
  840. c,
  841. c.Parent,
  842. c.Material,
  843. c.Color
  844. })
  845. elseif c:IsA("JointInstance") then
  846. table.insert(BODY, {
  847. c,
  848. c.Parent,
  849. nil,
  850. nil
  851. })
  852. end
  853. end
  854. for e = 1, #BODY do
  855. if BODY[e] ~= nil then
  856. do
  857. local STUFF = BODY[e]
  858. local PART = STUFF[1]
  859. local PARENT = STUFF[2]
  860. local MATERIAL = STUFF[3]
  861. local COLOR = STUFF[4]
  862. PART.AncestryChanged:Connect(function()
  863. if PART.ClassName == "Part" then
  864. PART.Material = MATERIAL
  865. PART.Color = COLOR
  866. end
  867. PART.Parent = PARENT
  868. end)
  869. end
  870. end
  871. end
  872. function refit()
  873. Weapon.Parent = Character
  874. Character.Parent = workspace
  875. for e = 1, #BODY do
  876. if BODY[e] ~= nil then
  877. local STUFF = BODY[e]
  878. local PART = STUFF[1]
  879. local PARENT = STUFF[2]
  880. local MATERIAL = STUFF[3]
  881. local COLOR = STUFF[4]
  882. if PART.Parent ~= PARENT then
  883. Humanoid:remove()
  884. if PART.ClassName == "Part" then
  885. PART.Material = MATERIAL
  886. PART.Color = COLOR
  887. end
  888. PART.Parent = PARENT
  889. Humanoid = IT("Humanoid", Character)
  890. end
  891. end
  892. end
  893. end
  894. local SKILLTEXTCOLOR = C3(0, 0, 0)
  895. local SKILLFONT = "SciFi"
  896. local SKILLTEXTSIZE = 7
  897. Weapon.Parent = Character
  898. Humanoid.Died:connect(function()
  899. refit()
  900. end)
  901. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  902. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  903. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  904. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  905. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  906. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  907. function StatLabel(CFRAME, TEXT, COLOR)
  908. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  909. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  910. local BODYGYRO = IT("BodyGyro", STATPART)
  911. game:GetService("Debris"):AddItem(STATPART, 5)
  912. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  913. BILLBOARDGUI.Adornee = STATPART
  914. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  915. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  916. BILLBOARDGUI.AlwaysOnTop = false
  917. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  918. TEXTLABEL.BackgroundTransparency = 1
  919. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  920. TEXTLABEL.Text = TEXT
  921. TEXTLABEL.Font = SKILLFONT
  922. TEXTLABEL.FontSize = "Size42"
  923. TEXTLABEL.TextColor3 = COLOR
  924. TEXTLABEL.TextStrokeTransparency = 0
  925. TEXTLABEL.TextScaled = true
  926. TEXTLABEL.TextWrapped = true
  927. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  928. for i = 1, 50 do
  929. Swait()
  930. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  931. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  932. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  933. end
  934. THEPART.Parent = nil
  935. end), STATPART, TEXTLABEL)
  936. end
  937. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  938. local svch = Character2
  939. Character2:BreakJoints()
  940. local hum = Character2:findFirstChild("Humanoid")
  941. local q = Character2:GetChildren()
  942. local CLONE = IT("Model", Effects)
  943. for i = 1, #q do
  944. if q[i].ClassName == "Accessory" and Headless == true then
  945. q[i]:remove()
  946. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  947. q[i].Parent = CLONE
  948. elseif q[i].ClassName ~= "Humanoid" then
  949. q[i]:remove()
  950. end
  951. end
  952. local chrclone = CLONE
  953. local ch = chrclone:GetChildren()
  954. local i
  955. for i = 1, #ch do
  956. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  957. ch[i]:remove()
  958. end
  959. end
  960. local function Scan(ch)
  961. local e
  962. for e = 1, #ch do
  963. Scan(ch[e]:GetChildren())
  964. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  965. ch[e]:remove()
  966. end
  967. end
  968. end
  969. Character2:remove()
  970. local NEWHUM = IT("Humanoid")
  971. NEWHUM.Name = "Corpse"
  972. NEWHUM.Health = 0
  973. NEWHUM.MaxHealth = 0
  974. NEWHUM.PlatformStand = true
  975. NEWHUM.Parent = CLONE
  976. NEWHUM.DisplayDistanceType = "None"
  977. Scan(chrclone:GetChildren())
  978. local ch = Character2:GetChildren()
  979. local i
  980. for i = 1, #ch do
  981. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  982. ch[i]:remove()
  983. end
  984. end
  985. local ch = Character2:GetChildren()
  986. local i
  987. for i = 1, #ch do
  988. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  989. ch[i]:remove()
  990. end
  991. end
  992. Character2 = chrclone
  993. local Torso2 = Character2.Torso
  994. local movevector = Vector3.new()
  995. if Torso2 then
  996. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  997. local Head = Character2:FindFirstChild("Head")
  998. if Head then
  999. local Neck = Instance.new("Weld")
  1000. Neck.Name = "Neck"
  1001. Neck.Part0 = Torso2
  1002. Neck.Part1 = Head
  1003. Neck.C0 = CFrame.new(0, 1.5, 0)
  1004. Neck.C1 = CFrame.new()
  1005. Neck.Parent = Torso2
  1006. if Headless == true then
  1007. Head.Transparency = 1
  1008. Head:ClearAllChildren()
  1009. end
  1010. end
  1011. local Limb = Character2:FindFirstChild("Right Arm")
  1012. if Limb then
  1013. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1014. local Joint = Instance.new("Glue")
  1015. Joint.Name = "RightShoulder"
  1016. Joint.Part0 = Torso2
  1017. Joint.Part1 = Limb
  1018. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1019. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1020. Joint.Parent = Torso2
  1021. local B = Instance.new("Part")
  1022. B.TopSurface = 0
  1023. B.BottomSurface = 0
  1024. B.formFactor = "Symmetric"
  1025. B.Size = Vector3.new(1, 1, 1)
  1026. B.Transparency = 1
  1027. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1028. B.Parent = Character2
  1029. local W = Instance.new("Weld")
  1030. W.Part0 = Limb
  1031. W.Part1 = B
  1032. W.C0 = CFrame.new(0, -0.5, 0)
  1033. W.Parent = Limb
  1034. end
  1035. local Limb = Character2:FindFirstChild("Left Arm")
  1036. if Limb then
  1037. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1038. local Joint = Instance.new("Glue")
  1039. Joint.Name = "LeftShoulder"
  1040. Joint.Part0 = Torso2
  1041. Joint.Part1 = Limb
  1042. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1043. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1044. Joint.Parent = Torso2
  1045. local B = Instance.new("Part")
  1046. B.TopSurface = 0
  1047. B.BottomSurface = 0
  1048. B.formFactor = "Symmetric"
  1049. B.Size = Vector3.new(1, 1, 1)
  1050. B.Transparency = 1
  1051. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1052. B.Parent = Character2
  1053. local W = Instance.new("Weld")
  1054. W.Part0 = Limb
  1055. W.Part1 = B
  1056. W.C0 = CFrame.new(0, -0.5, 0)
  1057. W.Parent = Limb
  1058. end
  1059. local Limb = Character2:FindFirstChild("Right Leg")
  1060. if Limb then
  1061. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1062. local Joint = Instance.new("Glue")
  1063. Joint.Name = "RightHip"
  1064. Joint.Part0 = Torso2
  1065. Joint.Part1 = Limb
  1066. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1067. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1068. Joint.Parent = Torso2
  1069. local B = Instance.new("Part")
  1070. B.TopSurface = 0
  1071. B.BottomSurface = 0
  1072. B.formFactor = "Symmetric"
  1073. B.Size = Vector3.new(1, 1, 1)
  1074. B.Transparency = 1
  1075. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1076. B.Parent = Character2
  1077. local W = Instance.new("Weld")
  1078. W.Part0 = Limb
  1079. W.Part1 = B
  1080. W.C0 = CFrame.new(0, -0.5, 0)
  1081. W.Parent = Limb
  1082. end
  1083. local Limb = Character2:FindFirstChild("Left Leg")
  1084. if Limb then
  1085. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1086. local Joint = Instance.new("Glue")
  1087. Joint.Name = "LeftHip"
  1088. Joint.Part0 = Torso2
  1089. Joint.Part1 = Limb
  1090. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1091. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1092. Joint.Parent = Torso2
  1093. local B = Instance.new("Part")
  1094. B.TopSurface = 0
  1095. B.BottomSurface = 0
  1096. B.formFactor = "Symmetric"
  1097. B.Size = Vector3.new(1, 1, 1)
  1098. B.Transparency = 1
  1099. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1100. B.Parent = Character2
  1101. local W = Instance.new("Weld")
  1102. W.Part0 = Limb
  1103. W.Part1 = B
  1104. W.C0 = CFrame.new(0, -0.5, 0)
  1105. W.Parent = Limb
  1106. end
  1107. local Bar = Instance.new("Part")
  1108. Bar.TopSurface = 0
  1109. Bar.BottomSurface = 0
  1110. Bar.formFactor = "Symmetric"
  1111. Bar.Size = Vector3.new(1, 1, 1)
  1112. Bar.Transparency = 1
  1113. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1114. Bar.Parent = Character2
  1115. local Weld = Instance.new("Weld")
  1116. Weld.Part0 = Torso2
  1117. Weld.Part1 = Bar
  1118. Weld.C0 = CFrame.new(0, 0.5, 0)
  1119. Weld.Parent = Torso2
  1120. end
  1121. Character2.Parent = Weapon
  1122. if movevector ~= Vector3.new() then
  1123. for i = 1, 10 do
  1124. Torso2.Velocity = movevector * Velocity
  1125. end
  1126. end
  1127. Character2.Name = "Corpse"
  1128. return Character2, Torso2
  1129. end
  1130. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1131. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1132. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1133. if HITFLOOR.Name == "BloodPuddle" then
  1134. local DIST = (Position - HITFLOOR.Position).Magnitude
  1135. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1136. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1137. end
  1138. elseif HITFLOOR.Anchored == true then
  1139. do
  1140. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1141. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1142. MakeForm(BLOOD, "Cyl")
  1143. coroutine.resume(coroutine.create(function()
  1144. Swait(75)
  1145. while true do
  1146. Swait()
  1147. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1148. if BLOOD.Size.Z < 0.051 then
  1149. BLOOD:remove()
  1150. break
  1151. end
  1152. end
  1153. end))
  1154. end
  1155. end
  1156. end
  1157. end
  1158. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1159. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1160. BLOOD.CFrame = CF(POSITION)
  1161. MakeForm(BLOOD, "Ball")
  1162. local bv = Instance.new("BodyVelocity", BLOOD)
  1163. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1164. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1165. bv.Name = "MOVE"
  1166. Debris:AddItem(bv, 0.05)
  1167. coroutine.resume(coroutine.create(function()
  1168. local HASTOUCHEDGROUND = false
  1169. local HIT = BLOOD.Touched:Connect(function(hit)
  1170. if hit.Anchored == true then
  1171. HASTOUCHEDGROUND = true
  1172. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1173. end
  1174. end)
  1175. wait(5)
  1176. if HASTOUCHEDGROUND == false then
  1177. BLOOD:remove()
  1178. end
  1179. end))
  1180. end
  1181. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1182. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1183. defence.Name = "HitBy" .. Player.Name
  1184. game:GetService("Debris"):AddItem(defence, 0.001)
  1185. Damage = Damage * DAMAGEMULTIPLIER
  1186. if Humanoid.Health ~= 0 then
  1187. local CritChance = MRANDOM(1, 100)
  1188. if Damage > Humanoid.Health then
  1189. Damage = math.ceil(Humanoid.Health)
  1190. if Damage == 0 then
  1191. Damage = 0.1
  1192. end
  1193. end
  1194. Humanoid.Health = Humanoid.Health - Damage
  1195. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1196. end
  1197. end
  1198. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1199. local CHILDREN = workspace:GetDescendants()
  1200. for index, CHILD in pairs(CHILDREN) do
  1201. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1202. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1203. if HUM then
  1204. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1205. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1206. if INSTAKILL == true then
  1207. Petrify(CHILD)
  1208. else
  1209. local DMG = MRANDOM(MINDMG, MAXDMG)
  1210. ApplyDamage(HUM, DMG, TORSO)
  1211. end
  1212. if FLING > 0 then
  1213. for _, c in pairs(CHILD:GetChildren()) do
  1214. if c:IsA("BasePart") then
  1215. local bv = Instance.new("BodyVelocity")
  1216. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1217. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1218. bv.Parent = c
  1219. Debris:AddItem(bv, 0.05)
  1220. end
  1221. end
  1222. end
  1223. end
  1224. end
  1225. end
  1226. end
  1227. end
  1228. function Petrify(Foe)
  1229. local STONEMODEL = IT("Model", Effects)
  1230. local CHILDREN = Foe:GetDescendants()
  1231. for index, CHILD in pairs(CHILDREN) do
  1232. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1233. CHILD.Parent = STONEMODEL
  1234. CHILD.Material = "Slate"
  1235. CHILD.Color = C3(0.5, 0.5, 0.5)
  1236. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1237. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1238. mesh.TextureId = ""
  1239. end
  1240. if CHILD:FindFirstChildOfClass("Decal") then
  1241. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1242. mesh:remove()
  1243. end
  1244. if CHILD.ClassName == "MeshPart" then
  1245. CHILD.TextureID = ""
  1246. end
  1247. if CHILD.ClassName == "UnionOperation" then
  1248. CHILD.UsePartColor = true
  1249. end
  1250. CHILD.CanCollide = true
  1251. end
  1252. end
  1253. Debris:AddItem(STONEMODEL, 5)
  1254. end
  1255. function Intro()
  1256. coroutine.resume(coroutine.create(function()
  1257. INTROING = true
  1258. Rooted = true
  1259. sick:Play()
  1260. FINISHEDINTRO = true
  1261. Head.Transparency = 1
  1262. Torso.Transparency = 1
  1263. LeftArm.Transparency = 1
  1264. RightArm.Transparency = 1
  1265. LeftLeg.Transparency = 1
  1266. RightLeg.Transparency = 1
  1267. repeat
  1268. Swait()
  1269. until sick.TimePosition > 3.2
  1270. for i = 1, 5 do
  1271. WACKYEFFECT({
  1272. EffectType = "Sphere",
  1273. Size = VT(3, 3, 3),
  1274. Size2 = VT(0, 5, 0),
  1275. Transparency = 0.5,
  1276. Transparency2 = 1,
  1277. CFrame = Torso.CFrame,
  1278. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1279. RotationX = MRANDOM(-5, 5),
  1280. RotationY = MRANDOM(-5, 5),
  1281. RotationZ = MRANDOM(-5, 5),
  1282. Material = "Neon",
  1283. Color = C3(1, 0, 0),
  1284. SoundID = nil,
  1285. SoundPitch = nil,
  1286. SoundVolume = nil
  1287. })
  1288. end
  1289. RightWing()
  1290. repeat
  1291. Swait()
  1292. until sick.TimePosition > 6.2
  1293. for i = 1, 5 do
  1294. WACKYEFFECT({
  1295. EffectType = "Sphere",
  1296. Size = VT(3, 3, 3),
  1297. Size2 = VT(0, 5, 0),
  1298. Transparency = 0.5,
  1299. Transparency2 = 1,
  1300. CFrame = Torso.CFrame,
  1301. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1302. RotationX = MRANDOM(-5, 5),
  1303. RotationY = MRANDOM(-5, 5),
  1304. RotationZ = MRANDOM(-5, 5),
  1305. Material = "Neon",
  1306. Color = C3(1, 0, 0),
  1307. SoundID = nil,
  1308. SoundPitch = nil,
  1309. SoundVolume = nil
  1310. })
  1311. end
  1312. LeftWing()
  1313. repeat
  1314. Swait()
  1315. until sick.TimePosition > 16
  1316. for i = 1, 6 do
  1317. WACKYEFFECT({
  1318. EffectType = "Sphere",
  1319. Size = VT(1.5, 1.5, 1.5),
  1320. Size2 = VT(4, 4, 4) * i,
  1321. Transparency = 0,
  1322. Transparency2 = 1,
  1323. CFrame = Head.CFrame,
  1324. MoveToPos = nil,
  1325. RotationX = 0,
  1326. RotationY = 0,
  1327. RotationZ = 0,
  1328. Material = "Neon",
  1329. Color = C3(1, 0, 0),
  1330. SoundID = nil,
  1331. SoundPitch = nil,
  1332. SoundVolume = nil
  1333. })
  1334. end
  1335. Head.Transparency = 0
  1336. Face()
  1337. wait(1)
  1338. for i = 1, 100 do
  1339. Swait()
  1340. Torso.Transparency = 1 - i / 100
  1341. LeftArm.Transparency = 1 - i / 100
  1342. RightArm.Transparency = 1 - i / 100
  1343. LeftLeg.Transparency = 1 - i / 100
  1344. RightLeg.Transparency = 1 - i / 100
  1345. end
  1346. FINISHEDINTRO = true
  1347. Rooted = false
  1348. end))
  1349. end
  1350. function Neck_Snap()
  1351. ATTACK = true
  1352. Rooted = false
  1353. local TARGET, HUM, WLD
  1354. local HIT = RightArm.Touched:Connect(function(hit)
  1355. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1356. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1357. if H.Health > 0 then
  1358. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1359. if TORSO then
  1360. HUM = H
  1361. TARGET = TORSO
  1362. H.PlatformStand = true
  1363. CreateSound("260411131", TORSO, 10, 1)
  1364. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1365. end
  1366. end
  1367. end
  1368. end)
  1369. for i = 0, 1, 0.1 / Animation_Speed do
  1370. Swait()
  1371. if TARGET ~= nil then
  1372. break
  1373. end
  1374. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1378. if ANIM == "Idle" then
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1381. elseif ANIM == "Walk" then
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. elseif ANIM == "Jump" or ANIM == "Fall" then
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1387. end
  1388. end
  1389. HIT:disconnect()
  1390. if TARGET ~= nil then
  1391. if TARGET.Name == "Torso" then
  1392. for i = 0, 2, 0.1 / Animation_Speed do
  1393. Swait()
  1394. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1398. if ANIM == "Idle" then
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. elseif ANIM == "Walk" then
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. elseif ANIM == "Jump" or ANIM == "Fall" then
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1407. end
  1408. end
  1409. WLD:remove()
  1410. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1411. if HEAD then
  1412. UNANCHOR = false
  1413. RootPart.Anchored = true
  1414. local HD = HEAD:Clone()
  1415. HD.Name = "FakeHead"
  1416. for i = 1, 7 do
  1417. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1418. end
  1419. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1420. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1421. HD.Parent = RAGDOLL
  1422. CreateSound("264486467", RAGTORSO, 10, 1)
  1423. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1424. for i = 0, 2, 0.1 / Animation_Speed do
  1425. Swait()
  1426. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1430. if ANIM == "Idle" then
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1433. elseif ANIM == "Walk" then
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. elseif ANIM == "Jump" or ANIM == "Fall" then
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1439. end
  1440. end
  1441. HEADWELD:remove()
  1442. for i = 0, 0.5, 0.1 / Animation_Speed do
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1448. if ANIM == "Idle" then
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1451. elseif ANIM == "Walk" then
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. elseif ANIM == "Jump" or ANIM == "Fall" then
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1457. end
  1458. end
  1459. CreateSound("907332856", Torso, 10, 1)
  1460. for i = 0, 0.25, 0.1 / Animation_Speed do
  1461. Swait()
  1462. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1466. if ANIM == "Idle" then
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1469. elseif ANIM == "Walk" then
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. elseif ANIM == "Jump" or ANIM == "Fall" then
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1475. end
  1476. end
  1477. RAGWELD:remove()
  1478. local bv = Instance.new("BodyVelocity")
  1479. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1480. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1481. bv.Parent = RAGTORSO
  1482. Debris:AddItem(bv, 0.05)
  1483. Debris:AddItem(RAGDOLL, 5)
  1484. for i = 0, 0.15, 0.1 / Animation_Speed do
  1485. Swait()
  1486. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1490. if ANIM == "Idle" then
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1493. elseif ANIM == "Walk" then
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. elseif ANIM == "Jump" or ANIM == "Fall" then
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1499. end
  1500. end
  1501. UNANCHOR = true
  1502. RootPart.Anchored = false
  1503. end
  1504. else
  1505. UNANCHOR = false
  1506. RootPart.Anchored = true
  1507. for i = 0, 0.5, 0.1 / Animation_Speed do
  1508. Swait()
  1509. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1513. if ANIM == "Idle" then
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1516. elseif ANIM == "Walk" then
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. elseif ANIM == "Jump" or ANIM == "Fall" then
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1522. end
  1523. end
  1524. for i = 0, 0.25, 0.1 / Animation_Speed do
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1530. if ANIM == "Idle" then
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. elseif ANIM == "Walk" then
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. elseif ANIM == "Jump" or ANIM == "Fall" then
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1539. end
  1540. end
  1541. WLD:remove()
  1542. TARGET.Parent:BreakJoints()
  1543. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1544. if c:IsA("BasePart") then
  1545. local bv = Instance.new("BodyVelocity")
  1546. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1547. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1548. bv.Parent = c
  1549. Debris:AddItem(bv, 0.05)
  1550. end
  1551. end
  1552. for i = 0, 0.15, 0.1 / Animation_Speed do
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1558. if ANIM == "Idle" then
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1561. elseif ANIM == "Walk" then
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. elseif ANIM == "Jump" or ANIM == "Fall" then
  1565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1567. end
  1568. end
  1569. UNANCHOR = true
  1570. RootPart.Anchored = false
  1571. end
  1572. end
  1573. ATTACK = false
  1574. Rooted = false
  1575. end
  1576. function Imperfect_Command()
  1577. ATTACK = true
  1578. Rooted = true
  1579. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1580. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1581. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1582. if TORSO then
  1583. local GYRO = IT("BodyGyro", RootPart)
  1584. GYRO.D = 750
  1585. GYRO.P = 2000
  1586. GYRO.MaxTorque = VT(0, 40000, 0)
  1587. CreateSound("907330103", Torso, 10, 1)
  1588. for i = 0, 1.6, 0.1 / Animation_Speed do
  1589. Swait()
  1590. WACKYEFFECT({
  1591. Time = 5,
  1592. EffectType = "Round Slash",
  1593. Size = VT(0, 0, 0),
  1594. Size2 = VT(0.01, 0, 0.01),
  1595. Transparency = 0.5,
  1596. Transparency2 = 1,
  1597. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1598. MoveToPos = nil,
  1599. RotationX = MRANDOM(-50, 50) / 10,
  1600. RotationY = MRANDOM(-50, 50) / 10,
  1601. RotationZ = MRANDOM(-50, 50) / 10,
  1602. Material = "Neon",
  1603. Color = C3(1, 0, 0),
  1604. SoundID = nil,
  1605. SoundPitch = nil,
  1606. SoundVolume = nil
  1607. })
  1608. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1609. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1613. if ANIM == "Idle" then
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1616. elseif ANIM == "Walk" then
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. elseif ANIM == "Jump" or ANIM == "Fall" then
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1622. end
  1623. end
  1624. GYRO:remove()
  1625. for i = 1, 15 do
  1626. WACKYEFFECT({
  1627. Time = MRANDOM(15, 85),
  1628. EffectType = "Round Slash",
  1629. Size = VT(0, 0, 0),
  1630. Size2 = VT(0.3, 0, 0.3),
  1631. Transparency = 0.5,
  1632. Transparency2 = 1,
  1633. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1634. MoveToPos = nil,
  1635. RotationX = MRANDOM(-50, 50) / 10,
  1636. RotationY = MRANDOM(-50, 50) / 10,
  1637. RotationZ = MRANDOM(-50, 50) / 10,
  1638. Material = "Neon",
  1639. Color = C3(1, 0, 0),
  1640. SoundID = nil,
  1641. SoundPitch = nil,
  1642. SoundVolume = nil
  1643. })
  1644. end
  1645. local bv = Instance.new("BodyVelocity")
  1646. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1647. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1648. bv.Parent = TORSO
  1649. Debris:AddItem(bv, 0.05)
  1650. CreateSound("1222405264", TORSO, 10, 1)
  1651. Petrify(HUM.Parent)
  1652. for i = 0, 0.5, 0.1 / Animation_Speed do
  1653. Swait()
  1654. WACKYEFFECT({
  1655. Time = 5,
  1656. EffectType = "Round Slash",
  1657. Size = VT(0, 0, 0),
  1658. Size2 = VT(0.01, 0, 0.01),
  1659. Transparency = 0.5,
  1660. Transparency2 = 1,
  1661. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1662. MoveToPos = nil,
  1663. RotationX = MRANDOM(-50, 50) / 10,
  1664. RotationY = MRANDOM(-50, 50) / 10,
  1665. RotationZ = MRANDOM(-50, 50) / 10,
  1666. Material = "Neon",
  1667. Color = C3(1, 0, 0),
  1668. SoundID = nil,
  1669. SoundPitch = nil,
  1670. SoundVolume = nil
  1671. })
  1672. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. if ANIM == "Idle" then
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. elseif ANIM == "Walk" then
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. elseif ANIM == "Jump" or ANIM == "Fall" then
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1686. end
  1687. end
  1688. end
  1689. end
  1690. ATTACK = false
  1691. Rooted = false
  1692. end
  1693. function Taunt()
  1694. CreateSound("907333406", Torso, 10, 1)
  1695. end
  1696.  
  1697. function Fire_At_Will()
  1698. ATTACK = true
  1699. Rooted = false
  1700. local GYRO = IT("BodyGyro", RootPart)
  1701. GYRO.D = 750
  1702. GYRO.P = 2000
  1703. GYRO.MaxTorque = VT(0, 40000, 0)
  1704. for i = 0, 0.2, 0.1 / Animation_Speed do
  1705. Swait()
  1706. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1707. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1711. if ANIM == "Idle" then
  1712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1714. elseif ANIM == "Walk" then
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. elseif ANIM == "Jump" or ANIM == "Fall" then
  1718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1720. end
  1721. end
  1722. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  1723. MakeForm(BOMB, "Ball")
  1724. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  1725. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  1726. for i = 0, 1.5, 0.1 / Animation_Speed do
  1727. Swait()
  1728. if MRANDOM(1, 2) == 1 then
  1729. for E = 1, #EYES do
  1730. if EYES[E] ~= nil then
  1731. local EY = EYES[E]
  1732. local LIGHTNING = Zap({
  1733. StartPosition = EY.Position,
  1734. TargetPosition = BOMB.Position,
  1735. Character = Character,
  1736. Color = "Burgundy",
  1737. Individual = false,
  1738. MaxRange = 7,
  1739. SegmentLength = 1,
  1740. Offset = 0.3,
  1741. SIZE = 0.05
  1742. })
  1743. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  1744. end
  1745. end
  1746. end
  1747. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  1748. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1749. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1753. if ANIM == "Idle" then
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1756. elseif ANIM == "Walk" then
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. elseif ANIM == "Jump" or ANIM == "Fall" then
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1762. end
  1763. end
  1764. WACKYEFFECT({
  1765. Time = 25,
  1766. EffectType = "Ring",
  1767. Size = VT(0, 0, 0),
  1768. Size2 = VT(3.75, 3.75, 0),
  1769. Transparency = 0.7,
  1770. Transparency2 = 1,
  1771. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1772. MoveToPos = nil,
  1773. RotationX = 0,
  1774. RotationY = 0,
  1775. RotationZ = 0,
  1776. Material = "Neon",
  1777. Color = BOMB.Color,
  1778. SoundID = nil,
  1779. SoundPitch = nil,
  1780. SoundVolume = nil
  1781. })
  1782. WACKYEFFECT({
  1783. Time = 50,
  1784. EffectType = "Ring",
  1785. Size = VT(0, 0, 0),
  1786. Size2 = VT(15, 15, 0),
  1787. Transparency = 0.7,
  1788. Transparency2 = 1,
  1789. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1790. MoveToPos = nil,
  1791. RotationX = 0,
  1792. RotationY = 0,
  1793. RotationZ = 0,
  1794. Material = "Neon",
  1795. Color = BOMB.Color,
  1796. SoundID = nil,
  1797. SoundPitch = nil,
  1798. SoundVolume = nil
  1799. })
  1800. BOMB.Anchored = true
  1801. WELD:remove()
  1802. GYRO:remove()
  1803. coroutine.resume(coroutine.create(function()
  1804. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  1805. for i = 1, 500 do
  1806. Swait()
  1807. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  1808. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  1809. if HITFLOOR ~= nil then
  1810. break
  1811. end
  1812. end
  1813. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  1814. for i = 1, 3 do
  1815. WACKYEFFECT({
  1816. Time = 35,
  1817. EffectType = "Swirl",
  1818. Size = VT(0, 0, 0),
  1819. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  1820. Transparency = 0,
  1821. Transparency2 = 1,
  1822. CFrame = BOMB.CFrame,
  1823. MoveToPos = nil,
  1824. RotationX = 0,
  1825. RotationY = 5 * i,
  1826. RotationZ = 0,
  1827. Material = "Neon",
  1828. Color = BOMB.Color,
  1829. SoundID = nil,
  1830. SoundPitch = nil,
  1831. SoundVolume = nil
  1832. })
  1833. end
  1834. for i = 1, 5 do
  1835. WACKYEFFECT({
  1836. Time = 75,
  1837. EffectType = "Sphere",
  1838. Size = BOMB.Mesh.Scale,
  1839. Size2 = VT(25, 25, 25) * i,
  1840. Transparency = 0.5,
  1841. Transparency2 = 1,
  1842. CFrame = BOMB.CFrame,
  1843. MoveToPos = nil,
  1844. RotationX = 0,
  1845. RotationY = 0,
  1846. RotationZ = 0,
  1847. Material = "Neon",
  1848. Color = BOMB.Color,
  1849. SoundID = 1222405264,
  1850. SoundPitch = 1,
  1851. SoundVolume = 10
  1852. })
  1853. end
  1854. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  1855. if HITFLOOR then
  1856. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  1857. end
  1858. BOMB.Transparency = 1
  1859. for i = 1, 35 do
  1860. Swait()
  1861. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  1862. end
  1863. BOMB:remove()
  1864. end))
  1865. ATTACK = false
  1866. Rooted = false
  1867. end
  1868. function Imperfect_Storm()
  1869. ATTACK = true
  1870. Rooted = false
  1871. for i = 0, 1, 0.1 / Animation_Speed do
  1872. Swait()
  1873. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1877. if ANIM == "Idle" then
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880. elseif ANIM == "Walk" then
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. elseif ANIM == "Jump" or ANIM == "Fall" then
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1886. end
  1887. end
  1888. ATTACK = false
  1889. Rooted = false
  1890. end
  1891. function MouseDown(Mouse)
  1892. if ATTACK == false then
  1893. end
  1894. end
  1895. function MouseUp(Mouse)
  1896. HOLD = false
  1897. end
  1898. function KeyDown(Key)
  1899. KEYHOLD = true
  1900. if FINISHEDINTRO == true then
  1901. if Key == "z" and ATTACK == false then
  1902. Neck_Snap()
  1903. end
  1904. if Key == "b" and ATTACK == false then
  1905. Imperfect_Command()
  1906. end
  1907. if Key == "c" and ATTACK == false then
  1908. Fire_At_Will()
  1909. end
  1910. if Key ~= "t" then
  1911. local TAUNT = CreateSound("907332856", Head, 10, 0.8)
  1912. TAUNT.TimePosition = 1.1
  1913. end
  1914. if Key ~= "x" or ATTACK == false then
  1915. end
  1916. end
  1917. end
  1918. function KeyUp(Key)
  1919. KEYHOLD = false
  1920. end
  1921. Mouse.Button1Down:connect(function(NEWKEY)
  1922. MouseDown(NEWKEY)
  1923. end)
  1924. Mouse.Button1Up:connect(function(NEWKEY)
  1925. MouseUp(NEWKEY)
  1926. end)
  1927. Mouse.KeyDown:connect(function(NEWKEY)
  1928. KeyDown(NEWKEY)
  1929. end)
  1930. Mouse.KeyUp:connect(function(NEWKEY)
  1931. KeyUp(NEWKEY)
  1932. end)
  1933. function unanchor()
  1934. if UNANCHOR == true then
  1935. RootPart.Anchored = false
  1936. end
  1937. local CHILDREN = Character:GetDescendants()
  1938. for index, CHILD in pairs(CHILDREN) do
  1939. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1940. CHILD.Anchored = false
  1941. end
  1942. end
  1943. end
  1944. Humanoid.Changed:connect(function(Jump)
  1945. if Jump == "Jump" and Disable_Jump == true then
  1946. Humanoid.Jump = false
  1947. end
  1948. end)
  1949. while true do
  1950. Swait()
  1951. script.Parent = WEAPONGUI
  1952. ANIMATE.Parent = nil
  1953. if Humanoid then
  1954. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1955. IDLEANIMATION:Play()
  1956. end
  1957. for RW = 1, #RWINGS do
  1958. if RWINGS[RW] ~= nil then
  1959. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1960. end
  1961. end
  1962. for LW = 1, #LWINGS do
  1963. if LWINGS[LW] ~= nil then
  1964. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1965. end
  1966. end
  1967. SINE = SINE + CHANGE
  1968. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1969. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1970. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  1971. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1972. if FINISHEDINTRO == true then
  1973. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1974. ANIM = "Jump"
  1975. if ATTACK == false then
  1976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1982. end
  1983. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1984. ANIM = "Fall"
  1985. if ATTACK == false then
  1986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1992. end
  1993. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1994. ANIM = "Idle"
  1995. if ATTACK == false then
  1996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2002. end
  2003. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2004. ANIM = "Walk"
  2005. if ATTACK == false then
  2006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. end
  2013. end
  2014. if TORSOVELOCITY > 1 then
  2015. Humanoid.HipHeight = 1
  2016. else
  2017. Humanoid.HipHeight = 0
  2018. end
  2019. elseif FINISHEDINTRO == false then
  2020. Humanoid.HipHeight = 0
  2021. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2027. end
  2028. unanchor()
  2029. Humanoid.MaxHealth = "inf"
  2030. Humanoid.Health = "inf"
  2031. if Rooted == false then
  2032. Disable_Jump = false
  2033. Humanoid.WalkSpeed = Speed
  2034. elseif Rooted == true then
  2035. Disable_Jump = true
  2036. Humanoid.WalkSpeed = 0
  2037. end
  2038. sick.Parent = Torso
  2039. sick.Playing = true
  2040. sick.Volume = 3
  2041. sick.Pitch = 1
  2042. BLINKLOOP = BLINKLOOP + 1
  2043. if BLINKLOOP >= 650 then
  2044. BLINKLOOP = 0
  2045. Blink()
  2046. end
  2047. if Character:FindFirstChildOfClass("Accessory") then
  2048. Character:FindFirstChildOfClass("Accessory"):remove()
  2049. end
  2050. if Head:FindFirstChildOfClass("Sound") then
  2051. Head:FindFirstChildOfClass("Sound"):remove()
  2052. end
  2053. if INTROING == false and FINISHEDINTRO == false then
  2054. if INSTANT == false then
  2055. Intro()
  2056. else
  2057. FINISHEDINTRO = true
  2058. Face()
  2059. RightWing()
  2060. LeftWing()
  2061. end
  2062. end
  2063. if Head:FindFirstChild("face") then
  2064. Head.face:remove()
  2065. end
  2066. refit()
  2067. Humanoid.PlatformStand = false
  2068. end
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