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WhAt AnOtHeR oNe?!?!?!?!? FE

Jan 28th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85.  
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. -----------------------
  152. --WhAT ANOTHER ONE????????!--
  153. -------------------------------------------------------
  154. --A script By makhail07
  155.  
  156. --This edit by 2003boobear
  157.  
  158. --Discord Creterisk#2958
  159.  
  160.  
  161. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  162. -------------------------------------------------------
  163.  
  164. local FavIDs = {
  165. 340106355, --Nefl Crystals
  166. 927529620, --Dimension
  167. 876981900, --Fantasy
  168. 398987889, --Ordinary Days
  169. 1117396305, --Oh wait, it's you.
  170. 885996042, --Action Winter Journey
  171. 919231299, --Sprawling Idiot Effigy
  172. 743466274, --Good Day Sunshine
  173. 727411183, --Knife Fight
  174. 1402748531, --The Earth Is Counting On You!
  175. 595230126 --Robot Language
  176. }
  177.  
  178.  
  179.  
  180. --The reality of my life isn't real but a Universe -makhail07
  181. wait()
  182. local Player = game.Players.localPlayer
  183. local Character = Player.Character
  184. local plr = game:service'Players'.LocalPlayer
  185. local char = plr.Character
  186. local hum = char.Humanoid
  187. local ra = char["Right Arm"]
  188. local la= char["Left Arm"]
  189. local rl= char["Right Leg"]
  190. local ll = char["Left Leg"]
  191. local hed = char.Head
  192. local root = char.HumanoidRootPart
  193. local rootj = root.RootJoint
  194. local tors = char.Torso
  195. local mouse = plr:GetMouse()
  196. local LeftArm = Character["Left Arm"]
  197. local RightArm = Character["Right Arm"]
  198. local LeftLeg = Character["Left Leg"]
  199. local RightLeg = Character["Right Leg"]
  200. local Head = Character.Head
  201. local Torso = Character.Torso
  202. local cam = game.Workspace.CurrentCamera
  203. local RootPart = Character.HumanoidRootPart
  204. local RootJoint = RootPart.RootJoint
  205. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  206. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  207. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  208. local EdgyMode = false
  209. local Divinity = false
  210. local Fighter = false
  211. local Purity = false
  212. local Destruction = false
  213. local helpme = false
  214. local Planetary = false
  215. local Solar = false
  216. local Lunar = false
  217. local Frost = false
  218. local Ashes = false
  219. local notmenacing = true
  220. local maincolor = BrickColor.new("Institutional white")
  221.  
  222. --do a die
  223.  
  224. -------------------------------------------------------
  225. --Start Good Stuff--
  226. -------------------------------------------------------
  227. CF = CFrame.new
  228. VT = Vector3.new
  229. angles = CFrame.Angles
  230. attack = false
  231. Euler = CFrame.fromEulerAnglesXYZ
  232. Rad = math.rad
  233. IT = Instance.new
  234. BrickC = BrickColor.new
  235. Cos = math.cos
  236. Acos = math.acos
  237. Sin = math.sin
  238. Asin = math.asin
  239. Abs = math.abs
  240. Mrandom = math.random
  241. Floor = math.floor
  242. local cn = CFrame.new
  243. local mr = math.rad
  244. local angles = CFrame.Angles
  245. local ud = UDim2.new
  246. local c3 = Color3.new
  247. -------------------------------------------------------
  248. --End Good Stuff--
  249. -------------------------------------------------------
  250. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  251. RSH, LSH = nil, nil
  252. RW = Instance.new("Weld")
  253. LW = Instance.new("Weld")
  254. RH = tors["Right Hip"]
  255. LH = tors["Left Hip"]
  256. RSH = tors["Right Shoulder"]
  257. LSH = tors["Left Shoulder"]
  258. RSH.Parent = nil
  259. LSH.Parent = nil
  260. RW.Name = "RW"
  261. RW.Part0 = tors
  262. RW.C0 = CF(1.5, 0.5, 0)
  263. RW.C1 = CF(0, 0.5, 0)
  264. RW.Part1 = ra
  265. RW.Parent = tors
  266. LW.Name = "LW"
  267. LW.Part0 = tors
  268. LW.C0 = CF(-1.5, 0.5, 0)
  269. LW.C1 = CF(0, 0.5, 0)
  270. LW.Part1 = la
  271. LW.Parent = tors
  272. Effects = {}
  273.  
  274. -------------------------------------------------------
  275. --Start HeartBeat--
  276. -------------------------------------------------------
  277. ArtificialHB = Instance.new("BindableEvent", script)
  278. ArtificialHB.Name = "Heartbeat"
  279. script:WaitForChild("Heartbeat")
  280.  
  281. frame = 1 / 60
  282. tf = 0
  283. allowframeloss = false
  284. tossremainder = false
  285.  
  286.  
  287. lastframe = tick()
  288. script.Heartbeat:Fire()
  289.  
  290.  
  291. game:GetService("RunService").Heartbeat:connect(function(s, p)
  292. tf = tf + s
  293. if tf >= frame then
  294. if allowframeloss then
  295. script.Heartbeat:Fire()
  296. lastframe = tick()
  297. else
  298. for i = 1, math.floor(tf / frame) do
  299. script.Heartbeat:Fire()
  300. end
  301. lastframe = tick()
  302. end
  303. if tossremainder then
  304. tf = 0
  305. else
  306. tf = tf - frame * math.floor(tf / frame)
  307. end
  308. end
  309. end)
  310.  
  311. -------------------------------------------------------
  312. --End HeartBeat--
  313. -------------------------------------------------------
  314.  
  315. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  316.  
  317. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  318.  
  319. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  320.  
  321. -------------------------------------------------------
  322. --Start Important Functions--
  323. -------------------------------------------------------
  324. function swait(num)
  325. if num == 0 or num == nil then
  326. game:service("RunService").Stepped:wait(0)
  327. else
  328. for i = 0, num do
  329. game:service("RunService").Stepped:wait(0)
  330. end
  331. end
  332. end
  333. function thread(f)
  334. coroutine.resume(coroutine.create(f))
  335. end
  336. function clerp(a, b, t)
  337. local qa = {
  338. QuaternionFromCFrame(a)
  339. }
  340. local qb = {
  341. QuaternionFromCFrame(b)
  342. }
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348. function QuaternionFromCFrame(cf)
  349. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  350. local trace = m00 + m11 + m22
  351. if trace > 0 then
  352. local s = math.sqrt(1 + trace)
  353. local recip = 0.5 / s
  354. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  355. else
  356. local i = 0
  357. if m00 < m11 then
  358. i = 1
  359. end
  360. if m22 > (i == 0 and m00 or m11) then
  361. i = 2
  362. end
  363. if i == 0 then
  364. local s = math.sqrt(m00 - m11 - m22 + 1)
  365. local recip = 0.5 / s
  366. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  367. elseif i == 1 then
  368. local s = math.sqrt(m11 - m22 - m00 + 1)
  369. local recip = 0.5 / s
  370. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  371. elseif i == 2 then
  372. local s = math.sqrt(m22 - m00 - m11 + 1)
  373. local recip = 0.5 / s
  374. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  375. end
  376. end
  377. end
  378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  379. local xs, ys, zs = x + x, y + y, z + z
  380. local wx, wy, wz = w * xs, w * ys, w * zs
  381. local xx = x * xs
  382. local xy = x * ys
  383. local xz = x * zs
  384. local yy = y * ys
  385. local yz = y * zs
  386. local zz = z * zs
  387. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  388. end
  389. function QuaternionSlerp(a, b, t)
  390. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  391. local startInterp, finishInterp
  392. if cosTheta >= 1.0E-4 then
  393. if 1 - cosTheta > 1.0E-4 then
  394. local theta = math.acos(cosTheta)
  395. local invSinTheta = 1 / Sin(theta)
  396. startInterp = Sin((1 - t) * theta) * invSinTheta
  397. finishInterp = Sin(t * theta) * invSinTheta
  398. else
  399. startInterp = 1 - t
  400. finishInterp = t
  401. end
  402. elseif 1 + cosTheta > 1.0E-4 then
  403. local theta = math.acos(-cosTheta)
  404. local invSinTheta = 1 / Sin(theta)
  405. startInterp = Sin((t - 1) * theta) * invSinTheta
  406. finishInterp = Sin(t * theta) * invSinTheta
  407. else
  408. startInterp = t - 1
  409. finishInterp = t
  410. end
  411. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  412. end
  413. function rayCast(Position, Direction, Range, Ignore)
  414. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  415. end
  416. local RbxUtility = LoadLibrary("RbxUtility")
  417. local Create = RbxUtility.Create
  418.  
  419. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  420.  
  421. warn("Please support the original creator, makhail07.")
  422.  
  423. warn("Also, 2003boobear made this edit.")
  424.  
  425. shirt = Instance.new("Shirt", char)
  426. shirt.Name = "Shirt"
  427. pants = Instance.new("Pants", char)
  428. pants.Name = "Pants"
  429. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  430. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  431.  
  432. local BC = char["Body Colors"]
  433. BC.HeadColor = BrickColor.new("Fossil")
  434. BC.LeftArmColor = BrickColor.new("Fossil")
  435. BC.LeftLegColor = BrickColor.new("Fossil")
  436. BC.RightArmColor = BrickColor.new("Smoky grey")
  437. BC.RightLegColor = BrickColor.new("Fossil")
  438. BC.TorsoColor = BrickColor.new("Fossil")
  439. -------------------------------------------------------
  440. --Start Damage Function--
  441. -------------------------------------------------------
  442. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  443. if hit.Parent == nil then
  444. return
  445. end
  446. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  447. for _, v in pairs(hit.Parent:children()) do
  448. if v:IsA("Humanoid") then
  449. h = v
  450. end
  451. end
  452. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  453.  
  454. hit.Parent:FindFirstChild("Head"):BreakJoints()
  455. end
  456.  
  457. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  458. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  459. if hit.Parent.DebounceHit.Value == true then
  460. return
  461. end
  462. end
  463. if insta == true then
  464. hit.Parent:FindFirstChild("Head"):BreakJoints()
  465. end
  466. local c = Create("ObjectValue"){
  467. Name = "creator",
  468. Value = game:service("Players").LocalPlayer,
  469. Parent = h,
  470. }
  471. game:GetService("Debris"):AddItem(c, .5)
  472. if HitSound ~= nil and HitPitch ~= nil then
  473. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  474. end
  475. local Damage = math.random(minim, maxim)
  476. local blocked = false
  477. local block = hit.Parent:findFirstChild("Block")
  478. if block ~= nil then
  479. if block.className == "IntValue" then
  480. if block.Value > 0 then
  481. blocked = true
  482. block.Value = block.Value - 1
  483. print(block.Value)
  484. end
  485. end
  486. end
  487. if blocked == false then
  488. h.Health = h.Health - Damage
  489. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  490. else
  491. h.Health = h.Health - (Damage / 2)
  492. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  493. end
  494. if Type == "Knockdown" then
  495. local hum = hit.Parent.Humanoid
  496. hum.PlatformStand = true
  497. coroutine.resume(coroutine.create(function(HHumanoid)
  498. swait(1)
  499. HHumanoid.PlatformStand = false
  500. end), hum)
  501. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  502. local bodvol = Create("BodyVelocity"){
  503. velocity = angle * knockback,
  504. P = 5000,
  505. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  506. Parent = hit,
  507. }
  508. local rl = Create("BodyAngularVelocity"){
  509. P = 3000,
  510. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  511. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  512. Parent = hit,
  513. }
  514. game:GetService("Debris"):AddItem(bodvol, .5)
  515. game:GetService("Debris"):AddItem(rl, .5)
  516. elseif Type == "Normal" then
  517. local vp = Create("BodyVelocity"){
  518. P = 500,
  519. maxForce = Vector3.new(math.huge, 0, math.huge),
  520. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  521. }
  522. if knockback > 0 then
  523. vp.Parent = hit.Parent.Torso
  524. end
  525. game:GetService("Debris"):AddItem(vp, .5)
  526. elseif Type == "Up" then
  527. local bodyVelocity = Create("BodyVelocity"){
  528. velocity = Vector3.new(0, 20, 0),
  529. P = 5000,
  530. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  531. Parent = hit,
  532. }
  533. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  534. elseif Type == "DarkUp" then
  535. coroutine.resume(coroutine.create(function()
  536. for i = 0, 1, 0.1 do
  537. swait()
  538. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  539. end
  540. end))
  541. local bodyVelocity = Create("BodyVelocity"){
  542. velocity = Vector3.new(0, 20, 0),
  543. P = 5000,
  544. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  545. Parent = hit,
  546. }
  547. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  548. elseif Type == "Snare" then
  549. local bp = Create("BodyPosition"){
  550. P = 2000,
  551. D = 100,
  552. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  553. position = hit.Parent.Torso.Position,
  554. Parent = hit.Parent.Torso,
  555. }
  556. game:GetService("Debris"):AddItem(bp, 1)
  557. elseif Type == "Freeze" then
  558. local BodPos = Create("BodyPosition"){
  559. P = 50000,
  560. D = 1000,
  561. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  562. position = hit.Parent.Torso.Position,
  563. Parent = hit.Parent.Torso,
  564. }
  565. local BodGy = Create("BodyGyro") {
  566. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  567. P = 20e+003,
  568. Parent = hit.Parent.Torso,
  569. cframe = hit.Parent.Torso.CFrame,
  570. }
  571. hit.Parent.Torso.Anchored = true
  572. coroutine.resume(coroutine.create(function(Part)
  573. swait(1.5)
  574. Part.Anchored = false
  575. end), hit.Parent.Torso)
  576. game:GetService("Debris"):AddItem(BodPos, 3)
  577. game:GetService("Debris"):AddItem(BodGy, 3)
  578. end
  579. local debounce = Create("BoolValue"){
  580. Name = "DebounceHit",
  581. Parent = hit.Parent,
  582. Value = true,
  583. }
  584. game:GetService("Debris"):AddItem(debounce, Delay)
  585. c = Create("ObjectValue"){
  586. Name = "creator",
  587. Value = Player,
  588. Parent = h,
  589. }
  590. game:GetService("Debris"):AddItem(c, .5)
  591. end
  592. end
  593. -------------------------------------------------------
  594. --End Damage Function--
  595. -------------------------------------------------------
  596. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  597. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  598. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  599. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  600. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  601. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  602. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  603. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  604. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  605. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  606. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  607. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  608. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  609. DTrail2.Enabled = false
  610. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  611. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  612. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  613. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  614. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  615. DTrail3.Enabled = false
  616. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  617. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  618. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  619. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  620. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  621. DTrail4.Enabled = false
  622. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  623. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  624. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  625. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  626. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  627. DTrail5.Enabled = false
  628. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  629. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  630. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  631. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  632. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  633. DTrail.Enabled = false
  634. -------------------------------------------------------
  635. --Start Damage Function Customization--
  636. -------------------------------------------------------
  637. function ShowDamage(Pos, Text, Time, Color)
  638. local Rate = (1 / 30)
  639. local Pos = (Pos or Vector3.new(0, 0, 0))
  640. local Text = (Text or "")
  641. local Time = (Time or 2)
  642. local Color = (Color or Color3.new(1, 0, 1))
  643. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  644. EffectPart.Anchored = true
  645. local BillboardGui = Create("BillboardGui"){
  646. Size = UDim2.new(3, 0, 3, 0),
  647. Adornee = EffectPart,
  648. Parent = EffectPart,
  649. }
  650. local TextLabel = Create("TextLabel"){
  651. BackgroundTransparency = 1,
  652. Size = UDim2.new(1, 0, 1, 0),
  653. Text = Text,
  654. Font = "Highway",
  655. TextColor3 = Color,
  656. TextScaled = true,
  657. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  658. Parent = BillboardGui,
  659. }
  660. game.Debris:AddItem(EffectPart, (Time))
  661. EffectPart.Parent = game:GetService("Workspace")
  662. delay(0, function()
  663. local Frames = (Time / Rate)
  664. for Frame = 1, Frames do
  665. wait(Rate)
  666. local Percent = (Frame / Frames)
  667. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  668. TextLabel.TextTransparency = Percent
  669. end
  670. if EffectPart and EffectPart.Parent then
  671. EffectPart:Destroy()
  672. end
  673. end)
  674. end
  675. -------------------------------------------------------
  676. --End Damage Function Customization--
  677. -------------------------------------------------------
  678.  
  679. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  680. for _, c in pairs(workspace:children()) do
  681. local hum = c:findFirstChild("Humanoid")
  682. if hum ~= nil then
  683. local head = c:findFirstChild("Head")
  684. if head ~= nil then
  685. local targ = head.Position - Part.Position
  686. local mag = targ.magnitude
  687. if magni >= mag and c.Name ~= plr.Name then
  688. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  689. end
  690. end
  691. end
  692. end
  693. end
  694.  
  695. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  696. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  697. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  698. RW.C0 = clerp(RW.C0, table[3], speed)
  699. LW.C0 = clerp(LW.C0, table[4], speed)
  700. RH.C0 = clerp(RH.C0, table[5], speed)
  701. LH.C0 = clerp(LH.C0, table[6], speed)
  702. if bool == true then
  703. if resetc1 == false then
  704. resetc1 = true
  705. RootJoint.C1 = RootJoint.C1
  706. Torso.Neck.C1 = Torso.Neck.C1
  707. RW.C1 = rarmc1
  708. LW.C1 = larmc1
  709. RH.C1 = rlegc1
  710. LH.C1 = llegc1
  711. end
  712. end
  713. end
  714.  
  715. CFuncs = {
  716. Part = {
  717. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  718. local Part = Create("Part")({
  719. Parent = Parent,
  720. Reflectance = Reflectance,
  721. Transparency = Transparency,
  722. CanCollide = false,
  723. Locked = true,
  724. BrickColor = BrickColor.new(tostring(BColor)),
  725. Name = Name,
  726. Size = Size,
  727. Material = Material
  728. })
  729. RemoveOutlines(Part)
  730. return Part
  731. end
  732. },
  733. Mesh = {
  734. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  735. local Msh = Create(Mesh)({
  736. Parent = Part,
  737. Offset = OffSet,
  738. Scale = Scale
  739. })
  740. if Mesh == "SpecialMesh" then
  741. Msh.MeshType = MeshType
  742. Msh.MeshId = MeshId
  743. end
  744. return Msh
  745. end
  746. },
  747. Mesh = {
  748. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  749. local Msh = Create(Mesh)({
  750. Parent = Part,
  751. Offset = OffSet,
  752. Scale = Scale
  753. })
  754. if Mesh == "SpecialMesh" then
  755. Msh.MeshType = MeshType
  756. Msh.MeshId = MeshId
  757. end
  758. return Msh
  759. end
  760. },
  761. Weld = {
  762. Create = function(Parent, Part0, Part1, C0, C1)
  763. local Weld = Create("Weld")({
  764. Parent = Parent,
  765. Part0 = Part0,
  766. Part1 = Part1,
  767. C0 = C0,
  768. C1 = C1
  769. })
  770. return Weld
  771. end
  772. },
  773. Sound = {
  774. Create = function(id, par, vol, pit)
  775. coroutine.resume(coroutine.create(function()
  776. local S = Create("Sound")({
  777. Volume = vol,
  778. Pitch = pit or 1,
  779. SoundId = id,
  780. Parent = par or workspace
  781. })
  782. wait()
  783. S:play()
  784. game:GetService("Debris"):AddItem(S, 6)
  785. end))
  786. end
  787. },
  788. ParticleEmitter = {
  789. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  790. local fp = Create("ParticleEmitter")({
  791. Parent = Parent,
  792. Color = ColorSequence.new(Color1, Color2),
  793. LightEmission = LightEmission,
  794. Size = Size,
  795. Texture = Texture,
  796. Transparency = Transparency,
  797. ZOffset = ZOffset,
  798. Acceleration = Accel,
  799. Drag = Drag,
  800. LockedToPart = LockedToPart,
  801. VelocityInheritance = VelocityInheritance,
  802. EmissionDirection = EmissionDirection,
  803. Enabled = Enabled,
  804. Lifetime = LifeTime,
  805. Rate = Rate,
  806. Rotation = Rotation,
  807. RotSpeed = RotSpeed,
  808. Speed = Speed,
  809. VelocitySpread = VelocitySpread
  810. })
  811. return fp
  812. end
  813. }
  814. }
  815. function RemoveOutlines(part)
  816. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  817. end
  818. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  819. local Part = Create("Part")({
  820. formFactor = FormFactor,
  821. Parent = Parent,
  822. Reflectance = Reflectance,
  823. Transparency = Transparency,
  824. CanCollide = false,
  825. Locked = true,
  826. BrickColor = BrickColor.new(tostring(BColor)),
  827. Name = Name,
  828. Size = Size,
  829. Material = Material
  830. })
  831. RemoveOutlines(Part)
  832. return Part
  833. end
  834. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  835. local Msh = Create(Mesh)({
  836. Parent = Part,
  837. Offset = OffSet,
  838. Scale = Scale
  839. })
  840. if Mesh == "SpecialMesh" then
  841. Msh.MeshType = MeshType
  842. Msh.MeshId = MeshId
  843. end
  844. return Msh
  845. end
  846. function CreateWeld(Parent, Part0, Part1, C0, C1)
  847. local Weld = Create("Weld")({
  848. Parent = Parent,
  849. Part0 = Part0,
  850. Part1 = Part1,
  851. C0 = C0,
  852. C1 = C1
  853. })
  854. return Weld
  855. end
  856.  
  857.  
  858. -------------------------------------------------------
  859. --Start Effect Function--
  860. -------------------------------------------------------
  861. EffectModel = Instance.new("Model", char)
  862. Effects = {
  863. Block = {
  864. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  865. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. if Type == 1 or Type == nil then
  871. table.insert(Effects, {
  872. prt,
  873. "Block1",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. elseif Type == 2 then
  881. table.insert(Effects, {
  882. prt,
  883. "Block2",
  884. delay,
  885. x3,
  886. y3,
  887. z3,
  888. msh
  889. })
  890. else
  891. table.insert(Effects, {
  892. prt,
  893. "Block3",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. end
  902. },
  903. Sphere = {
  904. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  905. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  906. prt.Anchored = true
  907. prt.CFrame = cframe
  908. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. table.insert(Effects, {
  911. prt,
  912. "Cylinder",
  913. delay,
  914. x3,
  915. y3,
  916. z3,
  917. msh
  918. })
  919. end
  920. },
  921. Cylinder = {
  922. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  923. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  924. prt.Anchored = true
  925. prt.CFrame = cframe
  926. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  927. game:GetService("Debris"):AddItem(prt, 10)
  928. table.insert(Effects, {
  929. prt,
  930. "Cylinder",
  931. delay,
  932. x3,
  933. y3,
  934. z3,
  935. msh
  936. })
  937. end
  938. },
  939. Wave = {
  940. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  941. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  942. prt.Anchored = true
  943. prt.CFrame = cframe
  944. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  945. game:GetService("Debris"):AddItem(prt, 10)
  946. table.insert(Effects, {
  947. prt,
  948. "Cylinder",
  949. delay,
  950. x3 / 60,
  951. y3 / 60,
  952. z3 / 60,
  953. msh
  954. })
  955. end
  956. },
  957. Ring = {
  958. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  959. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  960. prt.Anchored = true
  961. prt.CFrame = cframe
  962. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  963. game:GetService("Debris"):AddItem(prt, 10)
  964. table.insert(Effects, {
  965. prt,
  966. "Cylinder",
  967. delay,
  968. x3,
  969. y3,
  970. z3,
  971. msh
  972. })
  973. end
  974. },
  975. Break = {
  976. Create = function(brickcolor, cframe, x1, y1, z1)
  977. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  978. prt.Anchored = true
  979. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  980. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981. local num = math.random(10, 50) / 1000
  982. game:GetService("Debris"):AddItem(prt, 10)
  983. table.insert(Effects, {
  984. prt,
  985. "Shatter",
  986. num,
  987. prt.CFrame,
  988. math.random() - math.random(),
  989. 0,
  990. math.random(50, 100) / 100
  991. })
  992. end
  993. },
  994. Spiral = {
  995. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  996. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  997. prt.Anchored = true
  998. prt.CFrame = cframe
  999. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Cylinder",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. end
  1011. },
  1012. Push = {
  1013. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1014. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1015. prt.Anchored = true
  1016. prt.CFrame = cframe
  1017. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1018. game:GetService("Debris"):AddItem(prt, 10)
  1019. table.insert(Effects, {
  1020. prt,
  1021. "Cylinder",
  1022. delay,
  1023. x3,
  1024. y3,
  1025. z3,
  1026. msh
  1027. })
  1028. end
  1029. }
  1030. }
  1031. -------------------------------------------------------
  1032. --End Effect Function--
  1033. -------------------------------------------------------
  1034.  
  1035. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1036. local NSound = nil
  1037. coroutine.resume(coroutine.create(function()
  1038. NSound = Instance.new("Sound", PARENT)
  1039. NSound.Volume = VOLUME
  1040. NSound.Pitch = PITCH
  1041. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1042. swait()
  1043. NSound:play()
  1044. game:GetService("Debris"):AddItem(NSound, 10)
  1045. end))
  1046. return NSound
  1047. end
  1048.  
  1049. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1050. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1051. prt.Anchored = true
  1052. prt.CFrame = cframe
  1053. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1054. game:GetService("Debris"):AddItem(prt, 10)
  1055. if Type == 1 or Type == nil then
  1056. table.insert(Effects, {
  1057. prt,
  1058. "Block1",
  1059. delay,
  1060. x3,
  1061. y3,
  1062. z3,
  1063. msh
  1064. })
  1065. elseif Type == 2 then
  1066. table.insert(Effects, {
  1067. prt,
  1068. "Block2",
  1069. delay,
  1070. x3,
  1071. y3,
  1072. z3,
  1073. msh
  1074. })
  1075. elseif Type == 3 then
  1076. table.insert(Effects, {
  1077. prt,
  1078. "Block3",
  1079. delay,
  1080. x3,
  1081. y3,
  1082. z3,
  1083. msh
  1084. })
  1085. end
  1086. end
  1087.  
  1088. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1089. local fp=Instance.new("Part")
  1090. fp.formFactor=formfactor
  1091. fp.Parent=parent
  1092. fp.Reflectance=reflectance
  1093. fp.Transparency=transparency
  1094. fp.CanCollide=false
  1095. fp.Locked=true
  1096. fp.BrickColor=brickcolor
  1097. fp.Name=name
  1098. fp.Size=size
  1099. fp.Position=tors.Position
  1100. RemoveOutlines(fp)
  1101. fp.Material="SmoothPlastic"
  1102. fp:BreakJoints()
  1103. return fp
  1104. end
  1105.  
  1106. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1107. local mesh=Instance.new(Mesh)
  1108. mesh.Parent=part
  1109. if Mesh=="SpecialMesh" then
  1110. mesh.MeshType=meshtype
  1111. if meshid~="nil" then
  1112. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1113. end
  1114. end
  1115. mesh.Offset=offset
  1116. mesh.Scale=scale
  1117. return mesh
  1118. end
  1119.  
  1120. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1121. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1122. prt.Anchored = true
  1123. prt.Material = "Neon"
  1124. prt.CFrame = cframe
  1125. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1126. game:GetService("Debris"):AddItem(prt, 5)
  1127. coroutine.resume(coroutine.create(function(Part, Mesh)
  1128. local rtype = rottype
  1129. for i = 0, 1, delay do
  1130. swait()
  1131. if rtype == 1 then
  1132. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1133. elseif rtype == 2 then
  1134. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1135. end
  1136. prt.Transparency = i
  1137. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1138. end
  1139. Part.Parent = nil
  1140. end), prt, msh)
  1141. end
  1142.  
  1143.  
  1144. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1145. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1146. prt.Anchored = true
  1147. prt.Material = "Neon"
  1148. prt.CFrame = cframe
  1149. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1150. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1151. game:GetService("Debris"):AddItem(prt, 5)
  1152. coroutine.resume(coroutine.create(function(Part, Mesh)
  1153. for i = 0, 1, delay do
  1154. swait()
  1155. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1156. Part.Transparency = i
  1157. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1158. end
  1159. Part.Parent = nil
  1160. end), prt, msh)
  1161. end
  1162.  
  1163.  
  1164. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1165. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1166. prt.Anchored = true
  1167. prt.Material = "Neon"
  1168. prt.CFrame = cframe
  1169. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1170. game:GetService("Debris"):AddItem(prt, 5)
  1171. coroutine.resume(coroutine.create(function(Part, Mesh)
  1172. local rtype = rottype
  1173. for i = 0, 1, delay do
  1174. swait()
  1175. if rtype == 1 then
  1176. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1177. elseif rtype == 2 then
  1178. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1179. end
  1180. prt.Transparency = i
  1181. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1182. end
  1183. Part.Parent = nil
  1184. end), prt, msh)
  1185. end
  1186.  
  1187. function Eviscerate(dude)
  1188. if dude.Name ~= char then
  1189. local bgf = IT("BodyGyro", dude.Head)
  1190. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1191. local val = IT("BoolValue", dude)
  1192. val.Name = "IsHit"
  1193. local ds = coroutine.wrap(function()
  1194. dude:WaitForChild("Head"):BreakJoints()
  1195. wait(0.5)
  1196. target = nil
  1197. coroutine.resume(coroutine.create(function()
  1198. for i, v in pairs(dude:GetChildren()) do
  1199. if v:IsA("Accessory") then
  1200. v:Destroy()
  1201. end
  1202. if v:IsA("Humanoid") then
  1203. v:Destroy()
  1204. end
  1205. if v:IsA("CharacterMesh") then
  1206. v:Destroy()
  1207. end
  1208. if v:IsA("Model") then
  1209. v:Destroy()
  1210. end
  1211. if v:IsA("Part") or v:IsA("MeshPart") then
  1212. for x, o in pairs(v:GetChildren()) do
  1213. if o:IsA("Decal") then
  1214. o:Destroy()
  1215. end
  1216. end
  1217. coroutine.resume(coroutine.create(function()
  1218. v.Material = "Neon"
  1219. v.CanCollide = false
  1220. local PartEmmit1 = IT("ParticleEmitter", v)
  1221. PartEmmit1.LightEmission = 1
  1222. PartEmmit1.Texture = "rbxassetid://284205403"
  1223. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1224. PartEmmit1.Rate = 150
  1225. PartEmmit1.Lifetime = NumberRange.new(1)
  1226. PartEmmit1.Size = NumberSequence.new({
  1227. NumberSequenceKeypoint.new(0, 0.75, 0),
  1228. NumberSequenceKeypoint.new(1, 0, 0)
  1229. })
  1230. PartEmmit1.Transparency = NumberSequence.new({
  1231. NumberSequenceKeypoint.new(0, 0, 0),
  1232. NumberSequenceKeypoint.new(1, 1, 0)
  1233. })
  1234. PartEmmit1.Speed = NumberRange.new(0, 0)
  1235. PartEmmit1.VelocitySpread = 30000
  1236. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1237. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1238. local BodPoss = IT("BodyPosition", v)
  1239. BodPoss.P = 3000
  1240. BodPoss.D = 1000
  1241. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1242. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1243. v.Color = maincolor.Color
  1244. coroutine.resume(coroutine.create(function()
  1245. for i = 0, 49 do
  1246. swait(1)
  1247. v.Transparency = v.Transparency + 0.08
  1248. end
  1249. wait(0.5)
  1250. PartEmmit1.Enabled = false
  1251. wait(3)
  1252. v:Destroy()
  1253. dude:Destroy()
  1254. end))
  1255. end))
  1256. end
  1257. end
  1258. end))
  1259. end)
  1260. ds()
  1261. end
  1262. end
  1263. function FindNearestHead(Position, Distance, SinglePlayer)
  1264. if SinglePlayer then
  1265. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1266. end
  1267. local List = {}
  1268. for i, v in pairs(workspace:GetChildren()) do
  1269. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1270. table.insert(List, v)
  1271. end
  1272. end
  1273. return List
  1274. end
  1275. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1276. local type = type
  1277. local rng = Instance.new("Part", char)
  1278. rng.Anchored = true
  1279. rng.BrickColor = color
  1280. rng.CanCollide = false
  1281. rng.FormFactor = 3
  1282. rng.Name = "Ring"
  1283. rng.Material = "Neon"
  1284. rng.Size = Vector3.new(1, 1, 1)
  1285. rng.Transparency = 0
  1286. rng.TopSurface = 0
  1287. rng.BottomSurface = 0
  1288. rng.CFrame = pos
  1289. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1290. local rngm = Instance.new("SpecialMesh", rng)
  1291. rngm.MeshType = "Sphere"
  1292. rngm.Scale = Vector3.new(x1, y1, z1)
  1293. local scaler2 = 1
  1294. local speeder = FastSpeed
  1295. if type == "Add" then
  1296. scaler2 = 1 * value
  1297. elseif type == "Divide" then
  1298. scaler2 = 1 / value
  1299. end
  1300. coroutine.resume(coroutine.create(function()
  1301. for i = 0, 10 / bonuspeed, 0.1 do
  1302. swait()
  1303. if type == "Add" then
  1304. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1305. elseif type == "Divide" then
  1306. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1307. end
  1308. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1309. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1310. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1311. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1312. end
  1313. rng:Destroy()
  1314. end))
  1315. end
  1316. -------------------------------------------------------
  1317. --End Important Functions--
  1318. -------------------------------------------------------
  1319.  
  1320. --[[
  1321. Thanks for using Build-To-Lua by jarredbcv.
  1322. ]]--
  1323.  
  1324. New = function(Object, Parent, Name, Data)
  1325. local Object = Instance.new(Object)
  1326. for Index, Value in pairs(Data or {}) do
  1327. Object[Index] = Value
  1328. end
  1329. Object.Parent = Parent
  1330. Object.Name = Name
  1331. return Object
  1332. end
  1333.  
  1334. NewInstance = function(instance,parent,properties)
  1335. local inst = Instance.new(instance,parent)
  1336. if(properties)then
  1337. for i,v in next, properties do
  1338. pcall(function() inst[i] = v end)
  1339. end
  1340. end
  1341. return inst;
  1342. end
  1343.  
  1344. Gunty = New("Model",char,"Gunty",{})
  1345. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1346. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1347. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1348. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1349. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1350. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1351. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1352. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1353. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1354. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1355. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1356. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1357. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1358. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1359. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1360. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1361. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1362. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1363. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1364. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1365. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1366. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1367. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1368. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1369. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1370. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1371. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1372. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1373. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1374. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1375. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1376. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1377. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1378. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1379. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1380. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1381. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1382. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1383. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1384. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1385. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1386. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1387. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1388. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1389. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1390. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1391. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1392. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1393. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1394. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1395. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1396. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1397. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1398. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1399. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1400. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1401. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1402. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1403. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1404. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1405. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1406.  
  1407. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1408.  
  1409. for _,v in next, Gunty:children() do
  1410. v.CanCollide = false
  1411. end
  1412.  
  1413. local all, last = {}, nil
  1414. ArmourParts = {}
  1415. ArmourParts2 = {}
  1416. NeonParts = {}
  1417. function scan(p)
  1418. for _, v in pairs(p:GetChildren()) do
  1419. if v:IsA("BasePart") then
  1420. if v.BrickColor == BrickColor.new("Smoky grey") then
  1421. table.insert(ArmourParts, v)
  1422. end
  1423. if v.BrickColor == BrickColor.new("Fossil") then
  1424. table.insert(ArmourParts2, v)
  1425. end
  1426. if v.BrickColor == BrickColor.new("Institutional white") then
  1427. table.insert(NeonParts, v)
  1428. end
  1429. if last then
  1430. local w = Instance.new("Weld")
  1431. w.Part0, w.Part1 = last, v
  1432. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1433. w.Parent = last
  1434. end
  1435. table.insert(all, v)
  1436. last = v
  1437. end
  1438. scan(v)
  1439. end
  1440. end
  1441. scan(Gunty)
  1442. for _, v in pairs(all) do
  1443. v.Anchored = false
  1444. v.CanCollide = false
  1445. end
  1446. function resetmode()
  1447. for i, v in pairs(ArmourParts) do
  1448. v.BrickColor = BrickColor.new("Smoky grey")
  1449. end
  1450. for i, v in pairs(ArmourParts2) do
  1451. v.BrickColor = BrickColor.new("Fossil")
  1452. end
  1453. for i, v in pairs(NeonParts) do
  1454. v.BrickColor = BrickColor.new("Institutional white")
  1455. end
  1456. maincolor = BrickColor.new("Institutional white")
  1457. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1458. end
  1459. -------------------------------------------------------
  1460. --Start Music Option--
  1461. -------------------------------------------------------
  1462. local Music = Instance.new("Sound",tors)
  1463. Music.Volume = 7.5
  1464. Music.SoundId = "rbxassetid://1117396305"
  1465. Music.Looped = true
  1466. Music.Pitch = 1 --Pitcher
  1467. Music:Play()
  1468. -------------------------------------------------------
  1469. --End Music Option--
  1470. -------------------------------------------------------
  1471.  
  1472. local naeeym2 = Instance.new("BillboardGui",char)
  1473. naeeym2.AlwaysOnTop = true
  1474. naeeym2.Size = UDim2.new(5,35,2,35)
  1475. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1476. naeeym2.Adornee = hed
  1477. naeeym2.Name = "Name"
  1478.  
  1479. local tecks2 = Instance.new("TextLabel",naeeym2)
  1480. tecks2.BackgroundTransparency = 1
  1481. tecks2.TextScaled = true
  1482. tecks2.BorderSizePixel = 0
  1483. tecks2.Text = "Neutral"
  1484. tecks2.Font = "Code"
  1485. tecks2.TextSize = 30
  1486. tecks2.TextStrokeTransparency = 0
  1487. tecks2.TextColor3 = Color3.new(0,0,0)
  1488. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1489. tecks2.Size = UDim2.new(1,0,0.5,0)
  1490. tecks2.Rotation = 0
  1491. tecks2.Parent = naeeym2
  1492.  
  1493. -------------------------------------------------------
  1494. --Start Attacks N Stuff--
  1495. -------------------------------------------------------
  1496. local sine=0
  1497. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1498. local Hitboxpart = Instance.new("Part", EffectModel)
  1499. RemoveOutlines(Hitboxpart)
  1500. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1501. Hitboxpart.CanCollide = false
  1502. Hitboxpart.Transparency = 1
  1503. Hitboxpart.Anchored = true
  1504. Hitboxpart.CFrame = Pose
  1505. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1506. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1507. end
  1508. wait2 = false
  1509. combo = 1
  1510. mouse.Button1Down:connect(function(key)
  1511. if attack == false then
  1512. attack = true
  1513. hum.WalkSpeed = 3.01
  1514. if combo == 1 and wait2 == false then
  1515. wait2 = true
  1516. for i = 0, 1.2, 0.1 do
  1517. swait()
  1518. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1522. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1523. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1524. end
  1525. CreateSound("138097048", ra, 3, .8)
  1526. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1527. for i = 0, 1.2, 0.1 do
  1528. swait()
  1529. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1530. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1532. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1533. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1534. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1535. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1536. end
  1537. combo = 2
  1538. end
  1539. if combo == 2 and wait2 == false then
  1540. wait2 = true
  1541. for i = 0, 1.2, 0.1 do
  1542. swait()
  1543. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1545. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1546. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1548. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1549. end
  1550. CreateSound("138097048", rl, 3, 1)
  1551. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1552. for i = 0, 1.6, 0.1 do
  1553. swait()
  1554. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1556. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1558. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1559. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1560. end
  1561. combo = 3
  1562. end
  1563. if combo == 3 and wait2 == false then
  1564. for i = 0, 1.2, 0.1 do
  1565. swait()
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1568. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1569. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1570. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1571. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1572. end
  1573. CreateSound("138097048", ra, 3, .8)
  1574. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1575. for i = 0, 1.2, 0.1 do
  1576. swait()
  1577. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1579. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1581. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1582. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1583. end
  1584. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1585. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1586. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1587. for i = 0, 1.2, 0.1 do
  1588. swait()
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1591. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1592. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1594. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1595. end
  1596. combo = 1
  1597. end
  1598. hum.WalkSpeed = 8
  1599. wait2 = false
  1600. attack = false
  1601. end
  1602. end)
  1603. function Decapitate()
  1604. local target = nil
  1605. local targettorso = nil
  1606. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1607. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1608. target = mouse.Target.Parent.Humanoid
  1609. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1610. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1611. end
  1612. end
  1613. if target ~= nil then
  1614. targettorso.Anchored = true
  1615. attack = true
  1616. hum.WalkSpeed = 0
  1617. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1618. for i = 0,4.2,0.1 do
  1619. swait()
  1620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1623. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1626. end
  1627. local ModelHead01 = New("Model", char, "", {})
  1628. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1629. local Head01 = targethead:Clone()
  1630. targethead.Transparency = 1
  1631. Head01.Parent = ModelHead01
  1632. local weldHead01 = Instance.new("Weld")
  1633. weldHead01.Parent = Head01
  1634. weldHead01.Part0 = targethead
  1635. weldHead01.Part1 = Head01
  1636. weldHead01.C1 = CFrame.new(0, 0, 0)
  1637. targethead.face:Remove()
  1638. weldHead01.Part0 = ra
  1639. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1640. targettorso:BreakJoints()
  1641. CreateSound("314390675", targettorso, 5, .7)
  1642. for i = 0,3.2,0.1 do
  1643. swait()
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1650. end
  1651. for i = 0,4.2,0.1 do
  1652. swait()
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1657. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1659. end
  1660. CreateSound("541909763", targettorso, 5, .8)
  1661. weldHead01:Destroy()
  1662. Head01.CanCollide = true
  1663. local bodyVelocity2 = Create("BodyVelocity")({
  1664. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1665. P = 5000,
  1666. maxForce = Vector3.new(8000, 8000, 8000),
  1667. Parent = Head01
  1668. })
  1669. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1670. for i = 0,6.2,0.1 do
  1671. swait()
  1672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1676. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1678. end
  1679. targettorso.Anchored = false
  1680. attack = false
  1681. hum.WalkSpeed = 8
  1682. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1683. end
  1684. end
  1685. function Laugh()
  1686. attack = true
  1687. hum.WalkSpeed = 0
  1688. CreateSound("300208779", hed, 10, 1)
  1689. for i = 0,9,0.1 do
  1690. swait()
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1693. if Mrandom(1,15) == 1 then
  1694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1695. end
  1696. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1697. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1700. end
  1701. attack = false
  1702. hum.WalkSpeed = 10
  1703. end
  1704. function Flying_Kick()
  1705. attack = true
  1706. hum.WalkSpeed = 0
  1707. for i = 0,2.7,0.1 do
  1708. swait()
  1709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1711. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1713. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1715. end
  1716. local bodyVelocity = Create("BodyVelocity")({
  1717. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1718. P = 5000,
  1719. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1720. Parent = root
  1721. })
  1722. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1723. CreateSound("138097048", rl, 3, 1)
  1724. for i = 0,2.1,0.1 do
  1725. swait()
  1726. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1729. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1730. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1732. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1733. end
  1734. attack = false
  1735. hum.WalkSpeed = 8
  1736. end
  1737. function UpperCut()
  1738. attack = true
  1739. hum.WalkSpeed = 0
  1740. for i = 0,2.3,0.1 do
  1741. swait()
  1742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1744. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1746. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1747. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1748. end
  1749. CreateSound("138097048", ra, 3, .8)
  1750. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1751. for i = 0,2.8,0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1755. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1756. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1757. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1759. end
  1760. attack = false
  1761. hum.WalkSpeed = 8
  1762. end
  1763. function Spinning_Kick()
  1764. attack = true
  1765. hum.WalkSpeed = 3.01
  1766. for i = 0, 1.2, 0.1 do
  1767. swait()
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1770. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1771. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1772. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1773. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1774. end
  1775. for i = 0, 4.6, 0.1 do
  1776. swait()
  1777. CreateSound("138097048", rl, 3, 1)
  1778. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1779. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1781. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1782. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1783. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1784. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1785. end
  1786. attack = false
  1787. hum.WalkSpeed = 8
  1788. end
  1789. function Beam_Of_Light()
  1790.  
  1791. end
  1792. function Blast_Of_God()
  1793. attack = true
  1794. hum.WalkSpeed = 3.01
  1795. for i = 0,6.3,0.1 do
  1796. swait()
  1797. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1800. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1802. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1804. end
  1805. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1806. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1807. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1808. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1809. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1810. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1811. CreateSound("142070127", tors, 10, 1)
  1812. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1813. for i = 0,2.6,0.1 do
  1814. swait()
  1815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1817. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1821. end
  1822. attack = false
  1823. hum.WalkSpeed = 8
  1824. end
  1825. function Diablo_Explosion()
  1826. attack = true
  1827. hum.WalkSpeed = 3.01
  1828. for i = 0,6.3,0.1 do
  1829. swait()
  1830. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1831. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1834. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1835. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1836. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1837. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1838. end
  1839. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1840. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1841. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1842. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1843. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1844. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1845. CreateSound("142070127", tors, 10, 1)
  1846. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1847. for i = 0,4.6,0.1 do
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1850. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1853. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1854. end
  1855. wait(.6)
  1856. attack = false
  1857. hum.WalkSpeed = 8
  1858. end
  1859. function Multi_Bombs()
  1860. attack = true
  1861. hum.WalkSpeed = 3.01
  1862. for i = 0,3,0.1 do
  1863. swait()
  1864. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1865. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1868. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1872. end
  1873. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1874. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1875. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1876. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1877. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1878. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1879. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1880. CreateSound("142070127", tors, 10, 1)
  1881. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1882. for i = 0,1,0.1 do
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1885. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1886. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1887. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1888. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1889. end
  1890. for i = 0,2,0.1 do
  1891. swait()
  1892. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1893. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1899. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1900. end
  1901. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1902. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1903. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1904. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1905. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1906. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1907. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1908. CreateSound("142070127", tors, 10, 1)
  1909. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1910. for i = 0,1,0.1 do
  1911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1913. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1914. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1915. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1916. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1917. end
  1918. for i = 0,2,0.1 do
  1919. swait()
  1920. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1921. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1924. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1926. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1928. end
  1929. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1930. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1931. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1932. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1933. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1934. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1935. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1936. CreateSound("142070127", tors, 10, 1)
  1937. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1938. for i = 0,1,0.1 do
  1939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1941. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1943. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1944. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1945. end
  1946. wait(.6)
  1947. attack = false
  1948. hum.WalkSpeed = 8
  1949. end
  1950. function Hell_From_Above()
  1951. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1952. attack = true
  1953. hum.WalkSpeed = 3.01
  1954. for i = 0,6.3,0.1 do
  1955. swait()
  1956. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1959. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1961. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1962. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1963. end
  1964. CreateSound("142070127", tors, 10, 1)
  1965. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1966. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1967. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1968. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1969. for i = 0,3.8,0.1 do
  1970. swait()
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1973. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1975. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1977. end
  1978. CreateSound("224339201", tors, 10, 0.5)
  1979. for i = 1, 3 do
  1980. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1981. UhhhhThing.CFrame = mouse.Hit
  1982. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1983. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1984. end
  1985. UhhhhThing:Destroy()
  1986. attack = false
  1987. hum.WalkSpeed = 8
  1988. end
  1989. function Spinning_Below()
  1990. attack = true
  1991. hum.WalkSpeed = 3.01
  1992. CreateSound("649634100", tors, 10, 0.5)
  1993. for i = 0,6.3,0.1 do
  1994. swait()
  1995. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1996. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1999. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2000. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2001. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2002. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2003. end
  2004. attack = false
  2005. hum.WalkSpeed = 8
  2006. end
  2007. function Blizzard()
  2008. attack = true
  2009. hum.WalkSpeed = 2
  2010. hum.JumpPower = 0
  2011. for i = 0,70,0.1 do
  2012. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2013. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2014. swait()
  2015. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2021. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2022. end
  2023. hum.WalkSpeed = 16
  2024. hum.JumpPower = 50
  2025. attack = false
  2026. end
  2027.  
  2028. function Cryo_Freeze()
  2029. attack = true
  2030. for i = 0,5.2,0.03 do
  2031. swait()
  2032. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2033. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2036. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2037. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2038. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2039. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2040. end
  2041. CreateSound("331666100", tors, 10, 1)
  2042. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2043. for i = 1,3,0.1 do
  2044. hum.WalkSpeed = 0.10
  2045. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2052. end
  2053. for i = 1,10,0.1 do
  2054. swait(10)
  2055. hum.WalkSpeed = 0.10
  2056. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2057. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2060. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2061. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2062. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2064. end
  2065. wait(.6)
  2066. attack = false
  2067. end
  2068. function Menacing_Aura()
  2069. attack = true
  2070. notmenacing = false
  2071. for i = 0,2,0.1 do
  2072. swait()
  2073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2077. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2079. end
  2080. CreateSound("331666100", tors, 10, 1)
  2081. coroutine.resume(coroutine.create(function()
  2082. for i = 0,25,0.1 do
  2083. swait(10)
  2084. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2085. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2086. end
  2087. notmenacing = true
  2088. end))
  2089. wait(.6)
  2090. attack = false
  2091. end
  2092. local alternatecooldownbecausewhynotdood = false
  2093. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2094. attack = true
  2095. alternatecooldownbecausewhynotdood = true
  2096. for i = 0,2,0.1 do
  2097. swait()
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2100. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2101. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2102. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2104. end
  2105. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2106. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2107. coroutine.resume(coroutine.create(function()
  2108. for i = 1,150,0.1 do
  2109. swait()
  2110. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2111. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2112. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2113. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2114. end
  2115. swait(50)
  2116. alternatecooldownbecausewhynotdood = false
  2117. ref:Remove() -- still lazy to use debris
  2118. end))
  2119. attack = false
  2120. end
  2121. function Eruption()
  2122. attack = true
  2123. hum.WalkSpeed = 2
  2124. hum.JumpPower = 0
  2125. for i = 0,7,0.1 do
  2126. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2127. swait()
  2128. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2129. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2136. end
  2137. CreateSound("144699494", tors, 10, 1)
  2138. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2139. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2140. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2141. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2142. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2143. coroutine.resume(coroutine.create(function()
  2144. for i = 0,1.8,0.1 do
  2145. swait()
  2146. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2147. end
  2148. for i = 0,1.8,0.1 do
  2149. swait()
  2150. hum.CameraOffset = Vector3.new(0,0,0)
  2151. end
  2152. end))
  2153. local vel2 = Instance.new("BodyVelocity",tors)
  2154. vel2.Velocity = Vector3.new(0,55,0)
  2155. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2156. for i = 0,4,0.1 do
  2157. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2158. swait()
  2159. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2160. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2167. end
  2168. hum.WalkSpeed = 16
  2169. vel2:Destroy()
  2170. hum.JumpPower = 50
  2171. attack = false
  2172. end
  2173. function Solar_Flare()
  2174. attack = true
  2175. hum.WalkSpeed = 2
  2176. hum.JumpPower = 75
  2177. hum.Jump = true
  2178. wait(0.4)
  2179. CreateSound("144699494", tors, 10, 1)
  2180. hum.JumpPower = 0
  2181. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2182. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2183. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2184. for i = 0,20,0.1 do
  2185. root.Velocity = root.CFrame.lookVector * 60
  2186. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2187. swait()
  2188. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2189. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2196. end
  2197. hum.WalkSpeed = 16
  2198. hum.JumpPower = 50
  2199. attack = false
  2200. end
  2201. function ShadowWarp()
  2202. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2203. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2204. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2205. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2206. local pos = root.Position
  2207. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2208. CreateSound("769380905", tors, 10, 1)
  2209. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2210. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2211. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2212. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2213. end
  2214. function Shade()
  2215. hum.WalkSpeed = 3
  2216. attack = true
  2217. for i = 0,2,0.1 do
  2218. swait()
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2225. end
  2226. hum.WalkSpeed = 3
  2227. CreateSound("588736969", tors, 10, 1)
  2228. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2229. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2230. for i = 0,3,0.1 do
  2231. swait()
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2238. end
  2239. hum.WalkSpeed = 3
  2240. CreateSound("588736969", tors, 10, 1)
  2241. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2242. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2243. for i = 0,3,0.1 do
  2244. swait()
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2251. end
  2252. CreateSound("588736969", tors, 10, 1)
  2253. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2254. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2255. hum.WalkSpeed = 3
  2256. wait(.6)
  2257. hum.WalkSpeed = 16
  2258. attack = false
  2259. end
  2260. function Purity_Slam()
  2261. attack = true
  2262. for i = 0,5.2,0.1 do
  2263. swait()
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2270. end
  2271. CreateSound("331666100", tors, 10, 1)
  2272. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2273. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2274. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2275. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2276. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2277. coroutine.resume(coroutine.create(function()
  2278. for i = 0,1.8,0.1 do
  2279. swait()
  2280. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2281. end
  2282. for i = 0,1.8,0.1 do
  2283. swait()
  2284. hum.CameraOffset = Vector3.new(0,0,0)
  2285. end
  2286. end))
  2287. for i = 1,4.7,0.1 do
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2290. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2291. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2292. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2294. end
  2295. wait(.6)
  2296. attack = false
  2297. end
  2298. function Universal_Crush()
  2299. attack = true
  2300. for i = 0,5.2,0.05 do
  2301. swait()
  2302. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2303. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2310. end
  2311. CreateSound("331666100", tors, 10, 1)
  2312. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2313. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2314. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2315. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2316. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2317. coroutine.resume(coroutine.create(function()
  2318. for i = 0,1.8,0.1 do
  2319. swait()
  2320. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2321. end
  2322. for i = 0,1.8,0.1 do
  2323. swait()
  2324. hum.CameraOffset = Vector3.new(0,0,0)
  2325. end
  2326. end))
  2327. for i = 1,4.7,0.1 do
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2334. end
  2335. wait(.6)
  2336. attack = false
  2337. end
  2338. function Painful_Stomp()
  2339. attack = true
  2340. for i = 0,5.2,0.1 do
  2341. swait()
  2342. tecks2.Rotation = math.random(-20, 20)
  2343. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2347. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2350. end
  2351. CreateSound("331666100", char, 10, 1)
  2352. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2353. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2354. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2355. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2356. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2357. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2358. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2359. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2360. if v:FindFirstChild("Head") then
  2361. Eviscerate(v)
  2362. end
  2363. end
  2364. coroutine.resume(coroutine.create(function()
  2365. for i = 0,2.8,0.1 do
  2366. swait()
  2367. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2368. end
  2369. for i = 0,1.8,0.1 do
  2370. swait()
  2371. hum.CameraOffset = Vector3.new(0,0,0)
  2372. end
  2373. end))
  2374. for i = 0,3.7,0.1 do
  2375. tecks2.Rotation = math.random(-20, 20)
  2376. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2383. end
  2384. wait(.6)
  2385. attack = false
  2386. end
  2387. function Ending()
  2388. local target = nil
  2389. local targettorso = nil
  2390. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2391. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2392. targetT = mouse.Target.Parent
  2393. target = mouse.Target.Parent.Humanoid
  2394. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2395. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2396. end
  2397. end
  2398. if target ~= nil then
  2399. targettorso.Anchored = true
  2400. attack = true
  2401. hum.WalkSpeed = 0
  2402. local originalpos = root.CFrame
  2403. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2404. for i = 0,1.8,0.1 do
  2405. tecks2.Rotation = math.random(-20, 20)
  2406. swait()
  2407. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2414. end
  2415. Eviscerate(targetT)
  2416. CreateSound("331666100", ra, 4, 1)
  2417. CreateSound("180083286", targettorso, 10, 1)
  2418. coroutine.resume(coroutine.create(function()
  2419. for i = 0,1.8,0.1 do
  2420. swait()
  2421. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2422. end
  2423. for i = 0,1.8,0.1 do
  2424. swait()
  2425. hum.CameraOffset = Vector3.new(0,0,0)
  2426. end
  2427. end))
  2428. for i = 0,4.6,0.1 do
  2429. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2436. end
  2437. wait(.6)
  2438. root.CFrame = originalpos
  2439. attack = false
  2440. hum.WalkSpeed = 8
  2441. end
  2442. end
  2443.  
  2444. --[[I don't take ANY credit for this attack,
  2445. this was all nooby's hard work and the only reason i uhhh "used" it
  2446. is cause I i didn't have attack ideas at the time so yeah,
  2447. 100% nooby's credit <3]]
  2448. function Ende_der_Weld()
  2449. attack = true
  2450. hum.WalkSpeed = 0
  2451. for i = 0,4.6,0.1 do
  2452. swait()
  2453. tecks2.Rotation = math.random(-20, 20)
  2454. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2458. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2461. end
  2462. local a = Instance.new("Part",char)
  2463. a.BrickColor = BrickColor.random()
  2464. a.Name = "Lazer"
  2465. a.Anchored = true
  2466. a.Material = "Neon"
  2467. a.Transparency = 1
  2468. a.CanCollide = false
  2469. local hitbox = Instance.new("Part",char)
  2470. hitbox.Size = Vector3.new(5,5,5)
  2471. hitbox.CFrame = mouse.hit
  2472. hitbox.Anchored = true
  2473. hitbox.Transparency = 1
  2474. hitbox.CanCollide = false
  2475. local ray = Ray.new(
  2476. ra.CFrame.p, -- origin
  2477. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2478. )
  2479. local ignore = char
  2480. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2481. if hit then
  2482. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2483.  
  2484. if not humanoid then
  2485. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2486. end
  2487. if humanoid then
  2488. if humanoid.Parent:IsA"Model" then
  2489. end
  2490. end
  2491. end
  2492. a.BottomSurface = 10
  2493. a.TopSurface = 10
  2494. local distance = (ra.CFrame.p - position).magnitude
  2495. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2496. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2497. game:GetService("Debris"):AddItem(a, 5)
  2498. game:GetService("Debris"):AddItem(hitbox, 1)
  2499. local newmesh = Instance.new("BlockMesh",a)
  2500. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2501. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2502. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2503. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2504. local lbs = Instance.new("Part")
  2505. lbs.Parent = char
  2506. CreateSound("929619479", lbs, 10, 1)
  2507. lbs.Material = "Neon"
  2508. lbs.Color = BrickColor.Random().Color
  2509. lbs.CanCollide = false
  2510. lbs.Shape = "Ball"
  2511. lbs.Anchored = true
  2512. lbs.Transparency = 0
  2513. lbs.Size = Vector3.new(20,20,20)
  2514. lbs.CFrame = a.CFrame
  2515. local thing = Instance.new("SpecialMesh",lbs)
  2516. thing.MeshType = "Sphere"
  2517. lbs.Anchored = false
  2518. local bvs = Instance.new("BodyVelocity")
  2519. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2520. bvs.velocity = a.CFrame.lookVector*75
  2521. bvs.Parent = lbs
  2522. lbs.Touched:connect(function(hit)
  2523. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2524. end)
  2525. attack = false
  2526. game:GetService("Debris"):AddItem(lbs, 10)
  2527. for x = 0, 4 do
  2528. local bulletgos = IT("Model",char)
  2529. local bulletgos2 = IT("Model",char)
  2530. for z = 0, 24 do
  2531. local lb = Instance.new("Part")
  2532. lb.Parent = bulletgos
  2533. lb.Material = "Neon"
  2534. lb.Color = BrickColor.Random().Color
  2535. lb.CanCollide = false
  2536. lb.Anchored = true
  2537. lb.Transparency = 0
  2538. lb.Size = Vector3.new(2,2,2)
  2539. local thing = Instance.new("SpecialMesh",lb)
  2540. thing.MeshType = "Sphere"
  2541. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2542. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2543. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2544. local lb2 = Instance.new("Part")
  2545. lb2.Parent = bulletgos2
  2546. lb2.Material = "Neon"
  2547. lb2.Color = lb.Color
  2548. lb2.CanCollide = false
  2549. lb2.Anchored = true
  2550. lb2.Transparency = 0
  2551. lb2.Size = Vector3.new(2,2,2)
  2552. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2553. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2554. local thing2 = Instance.new("SpecialMesh",lb2)
  2555. thing2.MeshType = "Sphere"
  2556. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2557. lb.Touched:connect(function(hit)
  2558. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2559. end)
  2560. lb2.Touched:connect(function(hit)
  2561. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2562. end)
  2563. end
  2564. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2565. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2566. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2567. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2568. CreateSound("925629856", lbs, 5, 1)
  2569. game:GetService("Debris"):AddItem(bulletgos, 7)
  2570. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2571. for i,v in pairs(bulletgos:children()) do
  2572. if v:IsA("Part") then
  2573. v.Anchored = false
  2574. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2575. local bv = Instance.new("BodyVelocity")
  2576. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2577. bv.velocity = v.CFrame.lookVector*25
  2578. bv.Parent = v
  2579. game:GetService("Debris"):AddItem(v, 5)
  2580. end
  2581. end
  2582. for i,v in pairs(bulletgos2:children()) do
  2583. if v:IsA("Part") then
  2584. v.Anchored = false
  2585. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2586. local bv = Instance.new("BodyVelocity")
  2587. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2588. bv.velocity = v.CFrame.lookVector*-25
  2589. bv.Parent = v
  2590. game:GetService("Debris"):AddItem(v, 5)
  2591. end
  2592. end
  2593. wait(1)
  2594. end
  2595. attack = false
  2596. hum.WalkSpeed = 8
  2597. end
  2598. -------------------------------------------------------
  2599. --End Attacks N Stuff--
  2600. -------------------------------------------------------
  2601. mouse.KeyDown:connect(function(key)
  2602. if string.byte(key) == 48 then
  2603. Swing = 2
  2604. hum.WalkSpeed = 38.82
  2605. end
  2606. end)
  2607. mouse.KeyUp:connect(function(key)
  2608. if string.byte(key) == 48 then
  2609. Swing = 1
  2610. hum.WalkSpeed = 8
  2611. end
  2612. end)
  2613. mouse.KeyDown:connect(function(key)
  2614. if attack == false then
  2615. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2616. DTrail5.Enabled = false
  2617. DTrail4.Enabled = false
  2618. DTrail3.Enabled = false
  2619. DTrail2.Enabled = false
  2620. DTrail.Enabled = false
  2621. EdgyMode = true
  2622. tecks2.Text = "Edgy"
  2623. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2624. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2625. for i, v in pairs(ArmourParts) do
  2626. v.BrickColor = BrickColor.new("Black")
  2627. end
  2628. for i, v in pairs(ArmourParts2) do
  2629. v.BrickColor = BrickColor.new("Really black")
  2630. end
  2631. for i, v in pairs(NeonParts) do
  2632. v.BrickColor = BrickColor.new("Royal purple")
  2633. end
  2634. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2635. maincolor = BrickColor.new("Royal purple")
  2636. BC.HeadColor = BrickColor.new("Black")
  2637. BC.LeftArmColor = BrickColor.new("Black")
  2638. BC.LeftLegColor = BrickColor.new("Black")
  2639. BC.RightArmColor = BrickColor.new("Royal purple")
  2640. BC.RightLegColor = BrickColor.new("Black")
  2641. BC.TorsoColor = BrickColor.new("Black")
  2642. Music.TimePosition = 0
  2643. Music.SoundId = "rbxassetid://1693948941"
  2644. Music.Parent = tors
  2645. Music:Play()
  2646. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2647. DTrail5.Enabled = false
  2648. DTrail4.Enabled = false
  2649. DTrail3.Enabled = false
  2650. DTrail2.Enabled = false
  2651. DTrail.Enabled = false
  2652. EdgyMode = false
  2653. tecks2.Text = "Neutral"
  2654. tecks2.Rotation = 0
  2655. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2656. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2657. resetmode()
  2658. Music.TimePosition = 0
  2659. Music.SoundId = "rbxassetid://1117396305"
  2660. Music.Parent = tors
  2661. Music:Play()
  2662. BC.HeadColor = BrickColor.new("Fossil")
  2663. BC.LeftArmColor = BrickColor.new("Fossil")
  2664. BC.LeftLegColor = BrickColor.new("Fossil")
  2665. BC.RightArmColor = BrickColor.new("Smoky grey")
  2666. BC.RightLegColor = BrickColor.new("Fossil")
  2667. BC.TorsoColor = BrickColor.new("Fossil")
  2668. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2669. DTrail5.Enabled = false
  2670. DTrail4.Enabled = false
  2671. DTrail3.Enabled = false
  2672. DTrail2.Enabled = false
  2673. DTrail.Enabled = false
  2674. Divinity = true
  2675. tecks2.Text = "Divinity"
  2676. tecks2.Rotation = 0
  2677. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2678. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2679. for i, v in pairs(ArmourParts) do
  2680. v.BrickColor = BrickColor.new("Institutional white")
  2681. end
  2682. for i, v in pairs(ArmourParts2) do
  2683. v.BrickColor = BrickColor.new("White")
  2684. end
  2685. for i, v in pairs(NeonParts) do
  2686. v.BrickColor = BrickColor.new("New Yeller")
  2687. end
  2688. maincolor = BrickColor.new("New Yeller")
  2689. BC.HeadColor = BrickColor.new("White")
  2690. BC.LeftArmColor = BrickColor.new("White")
  2691. BC.LeftLegColor = BrickColor.new("White")
  2692. BC.RightArmColor = BrickColor.new("New Yeller")
  2693. BC.RightLegColor = BrickColor.new("White")
  2694. BC.TorsoColor = BrickColor.new("White")
  2695. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2696. Music.TimePosition = 0
  2697. Music.SoundId = "rbxassetid://595800581"
  2698. Music.Parent = tors
  2699. Music:Play()
  2700. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2701. DTrail5.Enabled = false
  2702. DTrail4.Enabled = false
  2703. DTrail3.Enabled = false
  2704. DTrail2.Enabled = false
  2705. DTrail.Enabled = false
  2706. Divinity = false
  2707. tecks2.Text = "Neutral"
  2708. tecks2.Rotation = 0
  2709. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2710. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2711. resetmode()
  2712. BC.HeadColor = BrickColor.new("Fossil")
  2713. BC.LeftArmColor = BrickColor.new("Fossil")
  2714. BC.LeftLegColor = BrickColor.new("Fossil")
  2715. BC.RightArmColor = BrickColor.new("Smoky grey")
  2716. BC.RightLegColor = BrickColor.new("Fossil")
  2717. BC.TorsoColor = BrickColor.new("Fossil")
  2718. Music.TimePosition = 0
  2719. Music.SoundId = "rbxassetid://1117396305"
  2720. Music.Parent = tors
  2721. Music:Play()
  2722. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2723. DTrail5.Enabled = false
  2724. DTrail4.Enabled = false
  2725. DTrail3.Enabled = false
  2726. DTrail2.Enabled = false
  2727. DTrail.Enabled = false
  2728. Fighter = true
  2729. tecks2.Text = "Fighter"
  2730. tecks2.Rotation = 0
  2731. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2732. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2733. for i, v in pairs(ArmourParts) do
  2734. v.BrickColor = BrickColor.new("Black")
  2735. end
  2736. for i, v in pairs(ArmourParts2) do
  2737. v.BrickColor = BrickColor.new("Really black")
  2738. end
  2739. for i, v in pairs(NeonParts) do
  2740. v.BrickColor = BrickColor.new("Institutional white")
  2741. end
  2742. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2743. maincolor = BrickColor.new("Institutional white")
  2744. BC.HeadColor = BrickColor.new("Really black")
  2745. BC.LeftArmColor = BrickColor.new("Really black")
  2746. BC.LeftLegColor = BrickColor.new("Really black")
  2747. BC.RightArmColor = BrickColor.new("Institutional white")
  2748. BC.RightLegColor = BrickColor.new("Really black")
  2749. BC.TorsoColor = BrickColor.new("Really black")
  2750. Music.SoundId = "rbxassetid://207375545"
  2751. Music.Parent = tors
  2752. Music.TimePosition = 8.3
  2753. Music:Play()
  2754. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2755. DTrail5.Enabled = false
  2756. DTrail4.Enabled = false
  2757. DTrail3.Enabled = false
  2758. DTrail2.Enabled = false
  2759. DTrail.Enabled = false
  2760. Fighter = false
  2761. tecks2.Text = "Neutral"
  2762. tecks2.Rotation = 0
  2763. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2764. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2765. resetmode()
  2766. BC.HeadColor = BrickColor.new("Fossil")
  2767. BC.LeftArmColor = BrickColor.new("Fossil")
  2768. BC.LeftLegColor = BrickColor.new("Fossil")
  2769. BC.RightArmColor = BrickColor.new("Smoky grey")
  2770. BC.RightLegColor = BrickColor.new("Fossil")
  2771. BC.TorsoColor = BrickColor.new("Fossil")
  2772. Music.TimePosition = 0
  2773. Music.SoundId = "rbxassetid://1117396305"
  2774. Music.Parent = tors
  2775. Music:Play()
  2776. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2777. DTrail5.Enabled = false
  2778. DTrail4.Enabled = false
  2779. DTrail3.Enabled = false
  2780. DTrail2.Enabled = false
  2781. DTrail.Enabled = false
  2782. Purity = true
  2783. tecks2.Text = "Purity"
  2784. tecks2.Rotation = 0
  2785. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2786. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2787. for i, v in pairs(ArmourParts) do
  2788. v.BrickColor = BrickColor.new("Institutional white")
  2789. end
  2790. for i, v in pairs(ArmourParts2) do
  2791. v.BrickColor = BrickColor.new("Institutional white")
  2792. end
  2793. for i, v in pairs(NeonParts) do
  2794. v.BrickColor = BrickColor.new("Toothpaste")
  2795. end
  2796. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2797. maincolor = BrickColor.new("Toothpaste")
  2798. BC.HeadColor = BrickColor.new("Institutional white")
  2799. BC.LeftArmColor = BrickColor.new("Institutional white")
  2800. BC.LeftLegColor = BrickColor.new("Institutional white")
  2801. BC.RightArmColor = BrickColor.new("Toothpaste")
  2802. BC.RightLegColor = BrickColor.new("Institutional white")
  2803. BC.TorsoColor = BrickColor.new("Institutional white")
  2804. Music.TimePosition = 0
  2805. Music.SoundId = "rbxassetid://174212509"
  2806. Music.Parent = tors
  2807. Music:Play()
  2808. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2809. DTrail5.Enabled = false
  2810. DTrail4.Enabled = false
  2811. DTrail3.Enabled = false
  2812. DTrail2.Enabled = false
  2813. DTrail.Enabled = false
  2814. Purity = false
  2815. tecks2.Text = "Neutral"
  2816. tecks2.Rotation = 0
  2817. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2818. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2819. resetmode()
  2820. Music.TimePosition = 0
  2821. Music.SoundId = "rbxassetid://1117396305"
  2822. Music.Parent = tors
  2823. Music:Play()
  2824. BC.HeadColor = BrickColor.new("Fossil")
  2825. BC.LeftArmColor = BrickColor.new("Fossil")
  2826. BC.LeftLegColor = BrickColor.new("Fossil")
  2827. BC.RightArmColor = BrickColor.new("Smoky grey")
  2828. BC.RightLegColor = BrickColor.new("Fossil")
  2829. BC.TorsoColor = BrickColor.new("Fossil")
  2830. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2831. DTrail5.Enabled = false
  2832. DTrail4.Enabled = false
  2833. DTrail3.Enabled = false
  2834. DTrail2.Enabled = false
  2835. DTrail.Enabled = false
  2836. Solar = true
  2837. tecks2.Text = "Solar"
  2838. tecks2.Rotation = 0
  2839. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2840. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2841. for i, v in pairs(ArmourParts) do
  2842. v.BrickColor = BrickColor.new("New Yeller")
  2843. end
  2844. for i, v in pairs(ArmourParts2) do
  2845. v.BrickColor = BrickColor.new("Bright yellow")
  2846. end
  2847. for i, v in pairs(NeonParts) do
  2848. v.BrickColor = BrickColor.new("Deep orange")
  2849. end
  2850. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2851. maincolor = BrickColor.new("Deep orange")
  2852. BC.HeadColor = BrickColor.new("New Yeller")
  2853. BC.LeftArmColor = BrickColor.new("New Yeller")
  2854. BC.LeftLegColor = BrickColor.new("New Yeller")
  2855. BC.RightArmColor = BrickColor.new("Deep orange")
  2856. BC.RightLegColor = BrickColor.new("New Yeller")
  2857. BC.TorsoColor = BrickColor.new("New Yeller")
  2858. Music.TimePosition = 5
  2859. Music.SoundId = "rbxassetid://1167066393"
  2860. Music.Parent = tors
  2861. Music:Play()
  2862. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2863. DTrail5.Enabled = false
  2864. DTrail4.Enabled = false
  2865. DTrail3.Enabled = false
  2866. DTrail2.Enabled = false
  2867. DTrail.Enabled = false
  2868. Solar = false
  2869. tecks2.Text = "Neutral"
  2870. tecks2.Rotation = 0
  2871. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2872. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2873. resetmode()
  2874. Music.TimePosition = 0
  2875. Music.SoundId = "rbxassetid://1117396305"
  2876. Music.Parent = tors
  2877. Music:Play()
  2878. BC.HeadColor = BrickColor.new("Fossil")
  2879. BC.LeftArmColor = BrickColor.new("Fossil")
  2880. BC.LeftLegColor = BrickColor.new("Fossil")
  2881. BC.RightArmColor = BrickColor.new("Smoky grey")
  2882. BC.RightLegColor = BrickColor.new("Fossil")
  2883. BC.TorsoColor = BrickColor.new("Fossil")
  2884. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2885. DTrail5.Enabled = false
  2886. DTrail4.Enabled = false
  2887. DTrail3.Enabled = false
  2888. DTrail2.Enabled = false
  2889. DTrail.Enabled = false
  2890. Lunar = true
  2891. tecks2.Text = "Lunar"
  2892. tecks2.Rotation = 0
  2893. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2894. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2895. for i, v in pairs(ArmourParts) do
  2896. v.BrickColor = BrickColor.new("Dark blue")
  2897. end
  2898. for i, v in pairs(ArmourParts2) do
  2899. v.BrickColor = BrickColor.new("Cyan")
  2900. end
  2901. for i, v in pairs(NeonParts) do
  2902. v.BrickColor = BrickColor.new("Steel blue")
  2903. end
  2904. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2905. maincolor = BrickColor.new("Steel blue")
  2906. BC.HeadColor = BrickColor.new("Dark blue")
  2907. BC.LeftArmColor = BrickColor.new("Dark blue")
  2908. BC.LeftLegColor = BrickColor.new("Dark blue")
  2909. BC.RightArmColor = BrickColor.new("Steel blue")
  2910. BC.RightLegColor = BrickColor.new("Dark blue")
  2911. BC.TorsoColor = BrickColor.new("Dark blue")
  2912. Music.TimePosition = 0.5
  2913. Music.SoundId = "rbxassetid://1574603917"
  2914. Music.Parent = tors
  2915. Music:Play()
  2916. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2917. DTrail5.Enabled = false
  2918. DTrail4.Enabled = false
  2919. DTrail3.Enabled = false
  2920. DTrail2.Enabled = false
  2921. DTrail.Enabled = false
  2922. Lunar = false
  2923. tecks2.Text = "Neutral"
  2924. tecks2.Rotation = 0
  2925. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2926. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2927. resetmode()
  2928. Music.TimePosition = 0
  2929. Music.SoundId = "rbxassetid://1117396305"
  2930. Music.Parent = tors
  2931. Music:Play()
  2932. BC.HeadColor = BrickColor.new("Fossil")
  2933. BC.LeftArmColor = BrickColor.new("Fossil")
  2934. BC.LeftLegColor = BrickColor.new("Fossil")
  2935. BC.RightArmColor = BrickColor.new("Smoky grey")
  2936. BC.RightLegColor = BrickColor.new("Fossil")
  2937. BC.TorsoColor = BrickColor.new("Fossil")
  2938. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2939. Destruction = true
  2940. tecks2.Text = "Destruction"
  2941. tecks2.Rotation = 0
  2942. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2943. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2944. for i, v in pairs(ArmourParts) do
  2945. v.BrickColor = BrickColor.new("Really black")
  2946. end
  2947. for i, v in pairs(ArmourParts2) do
  2948. v.BrickColor = BrickColor.new("Black")
  2949. end
  2950. for i, v in pairs(NeonParts) do
  2951. v.BrickColor = BrickColor.new("Really red")
  2952. end
  2953. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2954. DTrail5.Enabled = true
  2955. DTrail4.Enabled = true
  2956. DTrail3.Enabled = true
  2957. DTrail2.Enabled = true
  2958. DTrail.Enabled = true
  2959. maincolor = BrickColor.new("Really red")
  2960. BC.HeadColor = BrickColor.new("Black")
  2961. BC.LeftArmColor = BrickColor.new("Black")
  2962. BC.LeftLegColor = BrickColor.new("Black")
  2963. BC.RightArmColor = BrickColor.new("Really red")
  2964. BC.RightLegColor = BrickColor.new("Black")
  2965. BC.TorsoColor = BrickColor.new("Black")
  2966. Music.TimePosition = 2
  2967. Music.SoundId = "rbxassetid://1703475948"
  2968. Music.Parent = tors
  2969. Music:Play()
  2970. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2971. DTrail5.Enabled = false
  2972. DTrail4.Enabled = false
  2973. DTrail3.Enabled = false
  2974. DTrail2.Enabled = false
  2975. DTrail.Enabled = false
  2976. Destruction = false
  2977. tecks2.Text = "Neutral"
  2978. tecks2.Rotation = 0
  2979. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2980. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2981. resetmode()
  2982. Music.TimePosition = 0
  2983. Music.SoundId = "rbxassetid://1117396305"
  2984. Music.Parent = tors
  2985. Music:Play()
  2986. BC.HeadColor = BrickColor.new("Fossil")
  2987. BC.LeftArmColor = BrickColor.new("Fossil")
  2988. BC.LeftLegColor = BrickColor.new("Fossil")
  2989. BC.RightArmColor = BrickColor.new("Smoky grey")
  2990. BC.RightLegColor = BrickColor.new("Fossil")
  2991. BC.TorsoColor = BrickColor.new("Fossil")
  2992. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2993. helpme = true
  2994. DTrail5.Enabled = false
  2995. DTrail4.Enabled = false
  2996. DTrail3.Enabled = false
  2997. DTrail2.Enabled = false
  2998. DTrail.Enabled = false
  2999. Music.TimePosition = 1
  3000. tecks2.Text = "iNsAnItY"
  3001. Music.SoundId = "rbxassetid://943961217"
  3002. Music.Parent = tors
  3003. Music:Play()
  3004. BC.HeadColor = BrickColor.random()
  3005. BC.LeftArmColor = BrickColor.random()
  3006. BC.LeftLegColor = BrickColor.random()
  3007. BC.RightArmColor = BrickColor.random()
  3008. BC.RightLegColor = BrickColor.random()
  3009. BC.TorsoColor = BrickColor.random()
  3010. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3011. DTrail5.Enabled = false
  3012. DTrail4.Enabled = false
  3013. DTrail3.Enabled = false
  3014. DTrail2.Enabled = false
  3015. DTrail.Enabled = false
  3016. helpme = false
  3017. tecks2.Text = "Neutral"
  3018. tecks2.Rotation = 0
  3019. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3020. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3021. resetmode()
  3022. Music.TimePosition = 0
  3023. Music.SoundId = "rbxassetid://1117396305"
  3024. Music.Parent = tors
  3025. Music:Play()
  3026. BC.HeadColor = BrickColor.new("Fossil")
  3027. BC.LeftArmColor = BrickColor.new("Fossil")
  3028. BC.LeftLegColor = BrickColor.new("Fossil")
  3029. BC.RightArmColor = BrickColor.new("Smoky grey")
  3030. BC.RightLegColor = BrickColor.new("Fossil")
  3031. BC.TorsoColor = BrickColor.new("Fossil")
  3032. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3033. Frost = true
  3034. DTrail5.Enabled = false
  3035. DTrail4.Enabled = false
  3036. DTrail3.Enabled = false
  3037. DTrail2.Enabled = false
  3038. DTrail.Enabled = false
  3039. tecks2.Text = "Frost"
  3040. tecks2.Rotation = 0
  3041. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3042. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3043. for i, v in pairs(ArmourParts) do
  3044. v.BrickColor = BrickColor.new("Cyan")
  3045. end
  3046. for i, v in pairs(ArmourParts2) do
  3047. v.BrickColor = BrickColor.new("White")
  3048. end
  3049. for i, v in pairs(NeonParts) do
  3050. v.BrickColor = BrickColor.new("Teal")
  3051. end
  3052. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3053. maincolor = BrickColor.new("Teal")
  3054. BC.HeadColor = BrickColor.new("Cyan")
  3055. BC.LeftArmColor = BrickColor.new("Cyan")
  3056. BC.LeftLegColor = BrickColor.new("Cyan")
  3057. BC.RightArmColor = BrickColor.new("Teal")
  3058. BC.RightLegColor = BrickColor.new("Cyan")
  3059. BC.TorsoColor = BrickColor.new("Cyan")
  3060. Music.TimePosition = 1
  3061. Music.SoundId = "rbxassetid://1579308042"
  3062. Music.Parent = tors
  3063. Music:Play()
  3064. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3065. DTrail5.Enabled = false
  3066. DTrail4.Enabled = false
  3067. DTrail3.Enabled = false
  3068. DTrail2.Enabled = false
  3069. DTrail.Enabled = false
  3070. Frost = false
  3071. tecks2.Text = "Neutral"
  3072. tecks2.Rotation = 0
  3073. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3074. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3075. resetmode()
  3076. Music.TimePosition = 0
  3077. Music.SoundId = "rbxassetid://1117396305"
  3078. Music.Parent = tors
  3079. Music:Play()
  3080. BC.HeadColor = BrickColor.new("Fossil")
  3081. BC.LeftArmColor = BrickColor.new("Fossil")
  3082. BC.LeftLegColor = BrickColor.new("Fossil")
  3083. BC.RightArmColor = BrickColor.new("Smoky grey")
  3084. BC.RightLegColor = BrickColor.new("Fossil")
  3085. BC.TorsoColor = BrickColor.new("Fossil")
  3086. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3087. Ashes = true
  3088. DTrail5.Enabled = false
  3089. DTrail4.Enabled = false
  3090. DTrail3.Enabled = false
  3091. DTrail2.Enabled = false
  3092. DTrail.Enabled = false
  3093. tecks2.Text = "Ash"
  3094. tecks2.Rotation = 0
  3095. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3096. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3097. for i, v in pairs(ArmourParts) do
  3098. v.BrickColor = BrickColor.new("Smoky grey")
  3099. end
  3100. for i, v in pairs(ArmourParts2) do
  3101. v.BrickColor = BrickColor.new("Black")
  3102. end
  3103. for i, v in pairs(NeonParts) do
  3104. v.BrickColor = BrickColor.new("Really black")
  3105. end
  3106. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3107. maincolor = BrickColor.new("Really black")
  3108. BC.HeadColor = BrickColor.new("Smoky grey")
  3109. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3110. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3111. BC.RightArmColor = BrickColor.new("Really black")
  3112. BC.RightLegColor = BrickColor.new("Smoky grey")
  3113. BC.TorsoColor = BrickColor.new("Smoky grey")
  3114. Music.TimePosition = 2
  3115. Music.SoundId = "rbxassetid://1514078310"
  3116. Music.Parent = tors
  3117. Music:Play()
  3118. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3119. DTrail5.Enabled = false
  3120. DTrail4.Enabled = false
  3121. DTrail3.Enabled = false
  3122. DTrail2.Enabled = false
  3123. DTrail.Enabled = false
  3124. Ashes = false
  3125. tecks2.Text = "Neutral"
  3126. tecks2.Rotation = 0
  3127. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3128. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3129. resetmode()
  3130. Music.TimePosition = 0
  3131. Music.SoundId = "rbxassetid://1117396305"
  3132. Music.Parent = tors
  3133. Music:Play()
  3134. BC.HeadColor = BrickColor.new("Fossil")
  3135. BC.LeftArmColor = BrickColor.new("Fossil")
  3136. BC.LeftLegColor = BrickColor.new("Fossil")
  3137. BC.RightArmColor = BrickColor.new("Smoky grey")
  3138. BC.RightLegColor = BrickColor.new("Fossil")
  3139. BC.TorsoColor = BrickColor.new("Fossil")
  3140. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3141. tecks2.TextTransparency = 0
  3142. tecks2.TextStrokeTransparency = 0
  3143. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3144. tecks2.TextTransparency = 1
  3145. tecks2.TextStrokeTransparency = 1
  3146. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3147. DTrail5.Enabled = false
  3148. DTrail4.Enabled = false
  3149. DTrail3.Enabled = false
  3150. DTrail2.Enabled = false
  3151. DTrail.Enabled = false
  3152. Planetary = true
  3153. tecks2.Text = "Planetary"
  3154. tecks2.Rotation = 0
  3155. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3156. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3157. for i, v in pairs(ArmourParts) do
  3158. v.BrickColor = BrickColor.new("Dark indigo")
  3159. end
  3160. for i, v in pairs(ArmourParts2) do
  3161. v.BrickColor = BrickColor.new("Dark indigo")
  3162. end
  3163. for i, v in pairs(NeonParts) do
  3164. v.BrickColor = BrickColor.new("Dark indigo")
  3165. end
  3166. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3167. maincolor = BrickColor.new("Dark indigo")
  3168. BC.HeadColor = BrickColor.new("Dark indigo")
  3169. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3170. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3171. BC.RightArmColor = BrickColor.new("Dark indigo")
  3172. BC.RightLegColor = BrickColor.new("Dark indigo")
  3173. BC.TorsoColor = BrickColor.new("Dark indigo")
  3174. Music.TimePosition = 0
  3175. Music.SoundId = "rbxassetid://609934004"
  3176. Music.Parent = tors
  3177. Music:Play()
  3178. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3179. Planetary = false
  3180. DTrail5.Enabled = false
  3181. DTrail4.Enabled = false
  3182. DTrail3.Enabled = false
  3183. DTrail2.Enabled = false
  3184. DTrail.Enabled = false
  3185. tecks2.Text = "Neutral"
  3186. tecks2.Rotation = 0
  3187. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3188. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3189. resetmode()
  3190. Music.TimePosition = 0
  3191. Music.SoundId = "rbxassetid://1117396305"
  3192. Music.Parent = tors
  3193. Music:Play()
  3194. BC.HeadColor = BrickColor.new("Fossil")
  3195. BC.LeftArmColor = BrickColor.new("Fossil")
  3196. BC.LeftLegColor = BrickColor.new("Fossil")
  3197. BC.RightArmColor = BrickColor.new("Smoky grey")
  3198. BC.RightLegColor = BrickColor.new("Fossil")
  3199. BC.TorsoColor = BrickColor.new("Fossil")
  3200. end
  3201. end
  3202. end)
  3203. mouse.KeyDown:connect(function(key)
  3204. if attack == false then
  3205. if EdgyMode == true then
  3206. if key == 'r' then
  3207. Decapitate()
  3208. elseif key == 'e' then
  3209. Laugh()
  3210. end
  3211. end
  3212. if Divinity == true then
  3213. if key == 'r' then
  3214. Beam_Of_Light()
  3215. elseif key == 'f' then
  3216. Blast_Of_God()
  3217. end
  3218. end
  3219. if Fighter == true then
  3220. if key == 'e' then
  3221. Flying_Kick()
  3222. elseif key == 'f' then
  3223. UpperCut()
  3224. elseif key == 't' then
  3225. Spinning_Kick()
  3226. end
  3227. end
  3228. if Purity == true then
  3229. if key == 'r' then
  3230. Purity_Slam()
  3231. end
  3232. end
  3233. if Solar == true then
  3234. if key == 'r' then
  3235. Eruption()
  3236. elseif key == 't' then
  3237. Solar_Flare()
  3238. end
  3239. end
  3240. if Frost == true then
  3241. if key == 'r' then
  3242. Blizzard()
  3243. elseif key == 't' then
  3244. Cryo_Freeze()
  3245. end
  3246. end
  3247. if Ashes == true then
  3248. if key == 't' and notmenacing then
  3249. Menacing_Aura()
  3250. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3251. Heat_Stroke()
  3252. end
  3253. end
  3254. if Lunar == true then
  3255. if key == 't' then
  3256. ShadowWarp()
  3257. elseif key == 'r' then
  3258. Shade()
  3259. end
  3260. end
  3261. if Destruction == true then
  3262. if key == 'r' then
  3263. Diablo_Explosion()
  3264. elseif key == 'f' then
  3265. Hell_From_Above()
  3266. elseif key == 't' then
  3267. Spinning_Below()
  3268. end
  3269. end
  3270. if Planetary == true then
  3271. if key == 'r' then
  3272. Multi_Bombs()
  3273. elseif key == 't' then
  3274. Universal_Crush()
  3275. end
  3276. end
  3277. if helpme == true then
  3278. if key == 'r' then
  3279. Painful_Stomp()
  3280. elseif key == 'f' then
  3281. Ending()
  3282. elseif key == 't' then
  3283. Ende_der_Weld()
  3284. end
  3285. end
  3286. end
  3287. end)
  3288.  
  3289.  
  3290. coroutine.resume(coroutine.create(function()
  3291. while true do
  3292. swait(8)
  3293. if Solar == true then
  3294. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3295. end
  3296. end
  3297. end))
  3298. coroutine.resume(coroutine.create(function()
  3299. while true do
  3300. swait(4)
  3301. if Frost == true then
  3302. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3303. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3304. end
  3305. end
  3306. end))
  3307. coroutine.resume(coroutine.create(function()
  3308. while true do
  3309. swait(4)
  3310. if Lunar == true then
  3311. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3312. end
  3313. end
  3314. end))
  3315.  
  3316.  
  3317.  
  3318. -------------------------------------------------------
  3319. --Start Animations--
  3320. -------------------------------------------------------
  3321. local equipped = false
  3322. local idle = 0
  3323. local change = 1
  3324. local val = 0
  3325. local toim = 0
  3326. local idleanim = 0.4
  3327. hum.WalkSpeed = 8
  3328. hum.Animator.Parent = nil
  3329. while true do
  3330. swait()
  3331. Music.Parent = tors
  3332. if helpme == true then
  3333. for i, v in pairs(ArmourParts) do
  3334. v.BrickColor = BrickColor.random()
  3335. end
  3336. for i, v in pairs(ArmourParts2) do
  3337. v.BrickColor = BrickColor.random()
  3338. end
  3339. for i, v in pairs(NeonParts) do
  3340. v.BrickColor = BrickColor.random()
  3341. end
  3342. maincolor = BrickColor.random()
  3343. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3344. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3345. tecks2.TextColor3 = maincolor.Color
  3346. tecks2.TextStrokeColor3 = maincolor.Color
  3347. tecks2.Rotation = math.random(-11, 11)
  3348. BC.HeadColor = BrickColor.random()
  3349. BC.LeftArmColor = BrickColor.random()
  3350. BC.LeftLegColor = BrickColor.random()
  3351. BC.RightArmColor = BrickColor.random()
  3352. BC.RightLegColor = BrickColor.random()
  3353. BC.TorsoColor = BrickColor.random()
  3354. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3355. end
  3356. if EdgyMode == true then
  3357. tecks2.Rotation = math.random(-2, 2)
  3358. end
  3359. if Planetary == true then
  3360. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3361. tecks2.Rotation = math.random(-4, 4)
  3362. end
  3363. sine = sine + change
  3364. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3365. local velderp = root.Velocity.y
  3366. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3367. if equipped == true or equipped == false then
  3368. if attack == false then
  3369. idle = idle + 1
  3370. else
  3371. idle = 0
  3372. end
  3373. if 1 < root.Velocity.y and hitfloor == nil then
  3374. Anim = "Jump"
  3375. change = 1
  3376. if attack == false then
  3377. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3381. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3382. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3383. end
  3384. elseif -1 > root.Velocity.y and hitfloor == nil then
  3385. Anim = "Fall"
  3386. change = 1
  3387. if attack == false then
  3388. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3392. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3393. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3394. end
  3395. elseif torvel < 1 and hitfloor ~= nil then
  3396. Anim = "Idle"
  3397. change = 1
  3398. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3405. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3408. if Mrandom(1,15) == 1 then
  3409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3410. end
  3411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3413. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3414. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3415. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3420. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3421. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3422. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3425. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3429. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3432. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3433. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3435. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3436. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3441. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3442. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3443. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3444. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3446. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3447. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3448. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3449. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3450. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3455. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3456. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3457. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3460. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3464. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3467. if math.random(1,1) == 1 then
  3468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3474. end
  3475. for i, v in pairs(ArmourParts) do
  3476. v.BrickColor = BrickColor.random()
  3477. end
  3478. for i, v in pairs(ArmourParts2) do
  3479. v.BrickColor = BrickColor.random()
  3480. end
  3481. for i, v in pairs(NeonParts) do
  3482. v.BrickColor = BrickColor.random()
  3483. end
  3484. maincolor = BrickColor.random()
  3485. tecks2.TextColor3 = maincolor.Color
  3486. tecks2.TextStrokeColor3 = maincolor.Color
  3487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3491. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3494. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3496. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3497. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3498. end
  3499. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3500. Anim = "Walk"
  3501. change = .6
  3502. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3505. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3506. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3509. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3512. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3513. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3514. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3515. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3516. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3519. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3523. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3526. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3530. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3533. if math.random(1,1) == 1 then
  3534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3538. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3539. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3540. end
  3541. for i, v in pairs(ArmourParts) do
  3542. v.BrickColor = BrickColor.random()
  3543. end
  3544. for i, v in pairs(ArmourParts2) do
  3545. v.BrickColor = BrickColor.random()
  3546. end
  3547. for i, v in pairs(NeonParts) do
  3548. v.BrickColor = BrickColor.random()
  3549. end
  3550. maincolor = BrickColor.random()
  3551. tecks2.TextColor3 = maincolor.Color
  3552. tecks2.TextStrokeColor3 = maincolor.Color
  3553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3557. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3560. if Mrandom(1,15) == 1 then
  3561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3562. end
  3563. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3564. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3565. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3566. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3567. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3570. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3574. end
  3575. elseif torvel >= 25 and hitfloor ~= nil then
  3576. Anim = "Sprint"
  3577. change = 1.35
  3578. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3581. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3582. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3585. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3588. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3590. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3591. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3592. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3595. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3597. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3599. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3602. if math.random(1,1) == 1 then
  3603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3605. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3606. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3609. end
  3610. for i, v in pairs(ArmourParts) do
  3611. v.BrickColor = BrickColor.random()
  3612. end
  3613. for i, v in pairs(ArmourParts2) do
  3614. v.BrickColor = BrickColor.random()
  3615. end
  3616. for i, v in pairs(NeonParts) do
  3617. v.BrickColor = BrickColor.random()
  3618. end
  3619. maincolor = BrickColor.random()
  3620. tecks2.TextColor3 = maincolor.Color
  3621. tecks2.TextStrokeColor3 = maincolor.Color
  3622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3626. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3629. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3633. end
  3634. end
  3635. end
  3636. if 0 < #Effects then
  3637. for e = 1, #Effects do
  3638. if Effects[e] ~= nil then
  3639. local Thing = Effects[e]
  3640. if Thing ~= nil then
  3641. local Part = Thing[1]
  3642. local Mode = Thing[2]
  3643. local Delay = Thing[3]
  3644. local IncX = Thing[4]
  3645. local IncY = Thing[5]
  3646. local IncZ = Thing[6]
  3647. if 1 >= Thing[1].Transparency then
  3648. if Thing[2] == "Block1" then
  3649. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3650. local Mesh = Thing[1].Mesh
  3651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3653. elseif Thing[2] == "Block2" then
  3654. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3655. local Mesh = Thing[7]
  3656. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3657. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3658. elseif Thing[2] == "Block3" then
  3659. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3660. local Mesh = Thing[7]
  3661. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3663. elseif Thing[2] == "Cylinder" then
  3664. local Mesh = Thing[1].Mesh
  3665. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3666. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3667. elseif Thing[2] == "Blood" then
  3668. local Mesh = Thing[7]
  3669. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3670. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3671. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3672. elseif Thing[2] == "Elec" then
  3673. local Mesh = Thing[1].Mesh
  3674. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3675. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3676. elseif Thing[2] == "Disappear" then
  3677. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3678. elseif Thing[2] == "Shatter" then
  3679. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3680. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3681. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3682. Thing[6] = Thing[6] + Thing[5]
  3683. end
  3684. else
  3685. Part.Parent = nil
  3686. table.remove(Effects, e)
  3687. end
  3688. end
  3689. end
  3690. end
  3691. end
  3692. end
  3693. -------------------------------------------------------
  3694. --End Animations And Script--
  3695. -------------------------------------------------------
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