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- wait(1)
- -- variables
- local player=game:service'Players'.LocalPlayer
- local char=player.Character
- local Humanoid = char.Humanoid
- local p = game.Players.LocalPlayer
- torso = char.Torso
- local learm = char["Left Arm"]
- local riarm = char["Right Arm"]
- local leleg = char["Left Leg"]
- local rileg = char["Right Leg"]
- local root = char.HumanoidRootPart
- local RootPart = char.HumanoidRootPart
- local hed = char.Head
- Humanoid.WalkSpeed = 0
- Colors = {"Navy blue"}
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- GroundBall1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://9982590"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(1 + i*1.2, 1 + i*1.2, 1 + i*1.2)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Orientation = Vector3.new(0, 180, 0)
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- GroundWave5 = function()
- local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- Colors = {"Dark blue", "Dark blue"}
- local wave11 = Instance.new("Part", char)
- wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave11.Anchored = true
- wave11.Name = "Wave"
- wave11.CanCollide = false
- wave11.Locked = true
- wave11.Size = Vector3.new(1, 1, 1)
- wave11.TopSurface = "Smooth"
- wave11.BottomSurface = "Smooth"
- wave11.Transparency = 0.35
- wave11.CFrame = HandCF
- wm31 = Instance.new("SpecialMesh", wave11)
- wm31.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm31.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
- wave11.Size = wm31.Scale
- wave11.CFrame = HandCF
- wave11.Transparency = i/30
- wait()
- end
- wait()
- wave11:Destroy()
- end)()
- end
- GroundWave6 = function()
- local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0))
- Colors = {"White", "Dark blue"}
- local wave111 = Instance.new("Part", char)
- wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave111.Anchored = true
- wave111.Name = "Wave"
- wave111.CanCollide = false
- wave111.Locked = true
- wave111.Size = Vector3.new(1, 1, 1)
- wave111.TopSurface = "Smooth"
- wave111.BottomSurface = "Smooth"
- wave111.Transparency = 0.35
- wave111.CFrame = HandCF
- wm311 = Instance.new("SpecialMesh", wave111)
- wm311.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm311.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
- wave111.Size = wm311.Scale
- wave111.CFrame = HandCF
- wave111.Transparency = i/30
- wait()
- end
- wait()
- wave111:Destroy()
- end)()
- end
- GroundWave7 = function()
- local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50))
- Colors = {"Dark blue", "White"}
- local wave1111 = Instance.new("Part", char)
- wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave1111.Anchored = true
- wave1111.Name = "Wave"
- wave1111.CanCollide = false
- wave1111.Locked = true
- wave1111.Size = Vector3.new(1, 1, 1)
- wave1111.TopSurface = "Smooth"
- wave1111.BottomSurface = "Smooth"
- wave1111.Transparency = 0.35
- wave1111.CFrame = HandCF
- wm3111 = Instance.new("SpecialMesh", wave1111)
- wm3111.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm3111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
- wave1111.Size = wm3111.Scale
- wave1111.CFrame = HandCF
- wave1111.Transparency = i/30
- wait()
- end
- wait()
- wave1111:Destroy()
- end)()
- end
- GroundWave8 = function()
- local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(30), math.rad(0))
- Colors = {"Dark blue", "Dark blue"}
- local wave11111 = Instance.new("Part", char)
- wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave11111.Anchored = true
- wave11111.Name = "Wave"
- wave11111.CanCollide = false
- wave11111.Locked = true
- wave11111.Size = Vector3.new(1, 1, 1)
- wave11111.TopSurface = "Smooth"
- wave11111.BottomSurface = "Smooth"
- wave11111.Transparency = 0.35
- wave11111.CFrame = HandCF
- wm31111 = Instance.new("SpecialMesh", wave11111)
- wm31111.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm31111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
- wave11111.Size = wm31111.Scale
- wave11111.CFrame = HandCF
- wave11111.Transparency = i/30
- wait()
- end
- wait()
- wave11111:Destroy()
- end)()
- end
- GroundWave9 = function()
- local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(50), math.rad(70))
- Colors = {"Cyan", "White"}
- local wave111111 = Instance.new("Part", char)
- wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave111111.Anchored = true
- wave111111.Name = "Wave"
- wave111111.CanCollide = false
- wave111111.Locked = true
- wave111111.Size = Vector3.new(1, 1, 1)
- wave111111.TopSurface = "Smooth"
- wave111111.BottomSurface = "Smooth"
- wave111111.Transparency = 0.35
- wave111111.CFrame = HandCF
- wm311111 = Instance.new("SpecialMesh", wave111111)
- wm311111.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm311111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
- wave111111.Size = wm311111.Scale
- wave111111.CFrame = HandCF
- wave111111.Transparency = i/30
- wait()
- end
- wait()
- wave111111:Destroy()
- end)()
- end
- GroundWave10 = function()
- local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0))
- Colors = {"White", "Dark blue"}
- local wave1111111 = Instance.new("Part", char)
- wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave1111111.Anchored = true
- wave1111111.Name = "Wave"
- wave1111111.CanCollide = false
- wave1111111.Locked = true
- wave1111111.Size = Vector3.new(1, 1, 1)
- wave1111111.TopSurface = "Smooth"
- wave1111111.BottomSurface = "Smooth"
- wave1111111.Transparency = 0.35
- wave1111111.CFrame = HandCF
- wm3111111 = Instance.new("SpecialMesh", wave1111111)
- wm3111111.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm3111111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
- wave1111111.Size = wm3111111.Scale
- wave1111111.CFrame = HandCF
- wave1111111.Transparency = i/30
- wait()
- end
- wait()
- wave1111111:Destroy()
- end)()
- end
- GroundBall1()
- wait(1)
- wm:Destroy()
- GroundBall1()
- wait(1)
- wm:Destroy()
- GroundBall1()
- wait(1)
- wm:Destroy()
- GroundBall1()
- wait(1)
- wm:Destroy()
- GroundBall1()
- wait(1)
- wm:Destroy()
- GroundWave7()
- GroundWave8()
- GroundWave9()
- GroundWave10()
- wait(1)
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = larm
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.2,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(0.3)
- Aura.EmissionDirection = "Top"
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = hed
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.2,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(0)
- Aura.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = riarm
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.2,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 100
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = leleg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.2,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 100
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = rileg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.2,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 100
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- ---aura2
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = learm
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.4,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 60
- Aura.Speed = NumberRange.new(0.3)
- Aura.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = riarm
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.4,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = leleg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.4,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.1)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = rileg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.4,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- ----aura3
- ---aura2
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = learm
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.7,1)
- Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 60
- Aura.Speed = NumberRange.new(0.3)
- Aura.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = riarm
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = leleg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = rileg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(0.6)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- ----
- ---aura2
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://833874434"
- Aura.Parent = learm
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(1,0.7,1)
- Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 60
- Aura.Speed = NumberRange.new(0.3)
- Aura.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = riarm
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = leleg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://833874434"
- Aura2.Parent = rileg
- Aura2.LightEmission = 1
- Aura2.Transparency = NumberSequence.new(1,0.7,1)
- Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(0.6)
- Aura2.Rate = 60
- Aura2.Speed = NumberRange.new(0.3)
- Aura2.EmissionDirection = "Top"
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = torso
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = hed
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = learm
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = riarm
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = leleg
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- local tra = Instance.new('ParticleEmitter')
- tra.Parent = rileg
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(BrickColor.new("White").Color)
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new(0.098,0)
- tra.Transparency = NumberSequence.new(0.2,0.3,1)
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- -- avatar shit
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=980582561" -- everything went in an unexpected manner
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=967791292"
- -- body colors
- char["Body Colors"].HeadColor = BrickColor.new("Navy blue")
- char["Body Colors"].TorsoColor = BrickColor.new("Navy blue")
- char["Body Colors"].LeftArmColor = BrickColor.new("Navy blue")
- char["Body Colors"].RightArmColor = BrickColor.new("Navy blue")
- char["Body Colors"].LeftLegColor = BrickColor.new("Navy blue")
- char["Body Colors"].RightLegColor = BrickColor.new("Navy blue")
- Hair7 = Instance.new("Part")
- Hair7.Parent = p.Character
- Hair7.Name = "Hair"
- Hair7.CanCollide = false
- Hair7.Locked = true
- Hair7.TopSurface = "Smooth"
- Hair7.BottomSurface = "Smooth"
- Hair7.formFactor = "Symmetric"
- Hair7.Material = "Metal"
- Hair7.BrickColor = BrickColor.new("Navy blue")
- Hair7.CFrame = p.Character.Torso.CFrame
- Hair7.Size = Vector3.new(1, 1, 1)
- Hair7.Transparency = 0
- Weld1 = Instance.new("Weld")
- Weld1.Parent = p.Character.Head
- Weld1.Part0 = p.Character.Head
- Weld1.Part1 = Hair7
- Weld1.C0 = CFrame.new(0, 1, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Offset = Vector3.new(0, -0.2, 0)
- Mesh.Parent = Hair7
- Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=1197096309"
- Mesh.TextureId = ""
- -- getting attack set up
- wait()
- script.Parent=nil
- function Fire(cframee)
- local part = Instance.new("Part", game.Players.LocalPlayer.Character)
- part.FormFactor = Enum.FormFactor.Symmetric
- part.CanCollide = false
- part.Anchored = true
- part.Material = Enum.Material.Neon
- part.Size = Vector3.new(1, 1, 1)
- part.Locked = true
- part.BrickColor = BrickColor.new("Deep blue")
- part.Friction = 0.3
- part.CFrame=cframee
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = part
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(0.012, 0.012, 0.012)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=554112362"
- while part and part.Parent~=nil do
- local ray = Ray.new(
- part.CFrame.p,
- (part.CFrame*CFrame.new(1,0,0).p - part.CFrame.p).unit * 4
- )
- local ignore = game.Players.LocalPlayer.Character
- local hit, position, normal = Workspace:FindPartOnRay(ray, ignore)
- if hit then
- part.CFrame=part.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
- pcall(function()hit.Parent.Humanoid(30)end)
- pcall(function()hit.Parent.Parent.Humanoid:TakeDamage(30)end)
- else
- part.CFrame=part.CFrame*CFrame.new(4,0,0)
- end
- game:service'RunService'.RenderStepped:wait()
- end
- end
- game:service'Players'.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key=='e' then
- chatfunc("WATER SHURIKEN!")
- Fire(game.Players.LocalPlayer.Character.Head.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(0,math.rad(90),0))
- elseif key == 'q' then
- g = Instance.new("Sound",workspace)
- g.SoundId = "rbxassetid://613240668"
- g.Name = "oh yes daddy"
- g.Volume = 7
- g:Play()
- for i=1, 36 do
- coroutine.resume(coroutine.create(function()
- Fire(game.Players.LocalPlayer.Character.Head.CFrame*CFrame.Angles(0,math.rad(i*10),0)*CFrame.new(0,0,-4)*CFrame.Angles(0,math.rad(90),0))
- end))
- end
- wait(3)
- g:Stop()
- g:Remove()
- end
- end)
- Humanoid.WalkSpeed = 100
- -- music
- sound = coroutine.create(function()
- a = Instance.new("Sound",workspace)
- a.SoundId = "rbxassetid://540644878"
- a.Name = "RAINING MEN"
- a.Volume = 5
- a.Looped = true
- a:Play()
- while wait(0.2) do
- rainin = workspace:FindFirstChild("RAINING MEN")
- if not rainin then
- a = Instance.new("Sound",workspace)
- a.SoundId = "rbxassetid://540644878"
- a.Name = "RAINING MEN"
- a.Volume = 5
- a.Looped = true
- a:Play()
- end
- end
- end)
- -- chat function
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- local m8n = player.Character
- if m8n:FindFirstChild("TalkingBillBoard")~= nil then
- m8n:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",m8n)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = m8n.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Cartoon"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Cartoon"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(.6,0,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.005)
- end
- wait(2)
- for i = 1, 50 do
- wait(0.1)
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- player.Chatted:connect(onChatted)
- abss = Instance.new("BillboardGui",m8n)
- abss.Size = UDim2.new(10,0,10,0)
- abss.Enabled = false
- imgl = Instance.new("ImageLabel",abss)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://711463989"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(.9,0,0)
- img2 = Instance.new("ImageLabel",abss)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://711463989"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(.9,0,0)
- coroutine.resume(sound)
- -- ATATATATA
- local oldtick = tick()
- warn("Animation rig - By Mewy23")
- local plr = game:GetService("Players").LocalPlayer
- local char, mouse = plr.Character, plr:GetMouse()
- local hitTab = {}
- local fadeTab = {}
- local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
- local sound1 = Instance.new("Sound", char.HumanoidRootPart)
- local sound2 = Instance.new("Sound", char.HumanoidRootPart)
- local sound3 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://130767866"
- sound1.Volume = 7
- sound2.SoundId = "rbxassetid://142684400"
- sound2.Volume = 7
- sound3.SoundId = "rbxassetid://985132972"
- sound3.Volume = 7
- local particle = Instance.new("ParticleEmitter")
- particle.LightEmission = 0.2
- particle.Texture = "rbxassetid://50263573"
- particle.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(0.5, 1),
- NumberSequenceKeypoint.new(1, 0)
- })
- particle.Acceleration = Vector3.new(0, 0, 0)
- particle.Lifetime = NumberRange.new(0.15, 0.3)
- particle.Rate = 50
- particle.Rotation = NumberRange.new(0, 360)
- particle.RotSpeed = NumberRange.new(0, 0)
- particle.Speed = NumberRange.new(0, 0)
- local dfj = {}
- char:WaitForChild("Animate"):Destroy()
- char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
- for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
- if v:IsA("Motor6D") and v.Name ~= "Neck" then
- table.insert(dfj, v:Clone())
- v:Destroy()
- end
- end
- local state = "idle"
- local rootpart = char:FindFirstChild("HumanoidRootPart")
- local rootjoint = rootpart:FindFirstChild("RootJoint")
- rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
- local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
- rarm.Part0 = char:FindFirstChild("Torso") or nil
- rarm.Part1 = char:FindFirstChild("Right Arm") or nil
- rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
- larm.Part0 = char:FindFirstChild("Torso") or nil
- larm.Part1 = char:FindFirstChild("Left Arm") or nil
- larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
- rleg.Part0 = char:FindFirstChild("Torso") or nil
- rleg.Part1 = char:FindFirstChild("Right Leg") or nil
- rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
- lleg.Part0 = char:FindFirstChild("Torso") or nil
- lleg.Part1 = char:FindFirstChild("Left Leg") or nil
- lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
- neck.Part0 = char:FindFirstChild("Torso") or nil
- neck.Part1 = char:FindFirstChild("Head") or nil
- neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- function hitSphere()
- local function recSearch(par)
- local tab = {}
- local function rec(parent)
- if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
- table.insert(tab, parent)
- end
- for i, v in pairs(parent:GetChildren()) do
- rec(v)
- end
- end
- rec(par)
- return tab
- end
- local humsFound = {}
- for i, v in pairs(recSearch(workspace)) do
- table.insert(humsFound, v)
- end
- return humsFound
- end
- mouse.Button1Down:connect(function()
- if state ~= "busy" then
- state = "busy"
- do
- local foundHums = {}
- local prtcls = {}
- local sounds = {}
- local parts = {}
- sound1:Play()
- chatfunc("ATATATATATATATATATATATATATATATATA")
- local hit = false
- local toggle = false
- local frmcon
- local frame = 0
- frmcon = game:service("RunService").RenderStepped:connect(function()
- frame = frame + 1
- if frame / 4 == math.floor(frame / 4) then
- if toggle == false then
- toggle = true
- else
- toggle = false
- end
- end
- if toggle == true then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
- larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
- else
- rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
- larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
- end
- if frame % 5 == 0 then
- for i, v in pairs(hitSphere()) do
- for o, b in pairs(v.Parent:GetChildren()) do
- if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
- hit = true
- if foundHums[v] then
- foundHums[v] = foundHums[v] + 1
- else
- foundHums[v] = 1
- local ns = sound3:Clone()
- ns.Parent = b
- table.insert(sounds, ns)
- end
- if not prtcls[b] then
- partClone = particle:Clone()
- partClone.Enabled = false
- partClone.Parent = b
- prtcls[b] = partClone
- end
- local p = Instance.new("Part")
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.Color = Color3.new(1, 1, 1)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Anchored = true
- p.CanCollide = false
- p.Shape = "Ball"
- p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
- p.Parent = workspace
- table.insert(fadeTab, p)
- parts[b] = b
- end
- end
- end
- end
- end)
- local bucon
- bucon = mouse.Button1Up:connect(function()
- frmcon:disconnect()
- sound1:Stop()
- state = "idle"
- if hit == true then
- sound2:Play()
- chatfunc("Omae Wa Mou Shindeiru")
- wait(2.7)
- for i, v in pairs(sounds) do
- spawn(function()
- wait(math.random(0, 100) / 600)
- v.TimePosition = 2.5
- v:Play()
- end)
- end
- wait(1.2)
- for i, v in pairs(prtcls) do
- v.Enabled = true
- end
- wait(1.3)
- spawn(function()
- local rcon
- local frame = 0
- rcon = game:service("RunService").RenderStepped:connect(function()
- frame = frame + 1
- for i, v in pairs(sounds) do
- v.Volume = 10 - frame / 5
- if v.Volume <= 0 then
- v.Volume = 0
- v:Destroy()
- end
- end
- if frame >= 200 then
- for i, v in pairs(sounds) do
- v:Destroy()
- end
- end
- end)
- end)
- for i, v in pairs(parts) do
- v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
- local bvel = Instance.new("BodyVelocity", v)
- bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
- bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:service("Debris"):AddItem(bvel, 0.5)
- end
- for i, v in pairs(foundHums) do
- if i.MaxHealth >= math.huge then
- i.MaxHealth = 100
- end
- i.Health = 0
- end
- wait(0.7)
- for i, v in pairs(prtcls) do
- v.Enabled = false
- end
- end
- bucon:disconnect()
- end)
- end
- end
- end)
- game:GetService("RunService").Heartbeat:connect(function()
- for i, v in pairs(fadeTab) do
- v.Transparency = v.Transparency + 0.1
- local savecf = v.CFrame
- v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
- v.CFrame = savecf
- end
- local isub = 0
- for i = 1, #fadeTab do
- if fadeTab[i - isub].Transparency >= 1 then
- fadeTab[i - isub]:Destroy()
- table.remove(fadeTab, i - isub)
- isub = isub + 1
- end
- end
- char:FindFirstChild("Humanoid").WalkSpeed = 26
- spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
- if state ~= "busy" then
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
- local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
- if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
- state = "running"
- elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
- state = "idle"
- elseif 0 < rootpart.Velocity.Y and part == nil then
- state = "jumping"
- elseif 0 >= rootpart.Velocity.Y and part == nil then
- state = "falling"
- end
- if state == "idle" then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
- larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- elseif state == "running" then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
- larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
- elseif state == "jumping" then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- elseif state == "falling" then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
- end
- end
- end)
- warn("Loaded! Time elapsed: " .. tick() - oldtick)
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