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YourHumbleScripter

magic hood

Dec 23rd, 2017
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  1. wait(math.randomseed(tick())) local plr = game.Players.LocalPlayer ch = plr.Character local tor = ch.Torso local head = ch.Head local ra = ch["Right Arm"] local la = ch["Left Arm"] local rl = ch["Right Leg"] local ll = ch["Left Leg"] local rj = ch.HumanoidRootPart.RootJoint local neck = tor.Neck local rm = Instance.new("Weld", tor) rm.C1 = CFrame.new(0, 0.5, 0) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.Part0 = tor rm.Part1 = ra local lm = Instance.new("Weld", tor) lm.C1 = CFrame.new(0, 0.5, 0) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.Part0 = tor lm.Part1 = la local rlm = Instance.new("Weld", tor) rlm.C1 = CFrame.new(0, 1, 0) rlm.C0 = CFrame.new(0.5, -1, 0) rlm.Part0 = tor rlm.Part1 = rl local llm = Instance.new("Weld", tor) llm.C1 = CFrame.new(0, 1, 0) llm.C0 = CFrame.new(-0.5, -1, 0) llm.Part0 = tor llm.Part1 = ll local hum = ch.Humanoid for i, v in pairs(head:GetChildren()) do if v.ClassName == "Sound" then v:Destroy() end end rj.C0 = CFrame.new() rj.C1 = CFrame.new() tor["Right Shoulder"]:Destroy() tor["Left Shoulder"]:Destroy() tor["Right Hip"]:Destroy() tor["Left Hip"]:Destroy() neck.C0 = CFrame.new(0, 1, 0) neck.C1 = CFrame.new(0, -0.5, 0) rmC0 = rm.C0 rmC1 = rm.C1 lmC0 = lm.C0 lmC1 = lm.C1 nC0 = neck.C0 nC1 = neck.C1 rjC0 = rj.C0 rjC1 = rj.C1 rlmC0 = rlm.C0 rlmC1 = rlm.C1 llmC0 = llm.C0 llmC1 = llm.C1 local defWS = 25 local defJP = 75 hum.WalkSpeed = defWS hum.JumpPower = defJP ch:WaitForChild("Animate"):Destroy() hum:WaitForChild("Animator"):Destroy() local mo = plr:GetMouse() local cam = workspace.CurrentCamera head.BrickColor = BrickColor.new("Pastel brown") local hood = Instance.new("Part", ch) hood.Anchored = false hood.CanCollide = false hood.Size = Vector3.new(2, 2, 2) local hoodM = Instance.new("SpecialMesh", hood) hoodM.MeshId = "http://www.roblox.com/asset/?id=16952952" hoodM.TextureId = "http://www.roblox.com/asset/?id=17388648" local hoodScale = hoodM.Scale local hoodW = Instance.new("Weld", ch) hoodW.Part0 = tor hoodW.Part1 = hood hoodW.C0 = CFrame.Angles(math.rad(100), 0, 0) hoodW.C1 = CFrame.new(0, -1, 1) local hoodC0 = hoodW.C0 local hoodC1 = hoodW.C1 local shirtid = 179641921 local pantsid = 215261448 if ch:findFirstChild("Shirt") ~= nil then ch.Shirt:Destroy() end if ch:findFirstChild("Pants") ~= nil then ch.Pants:Destroy() end local shirt = Instance.new("Shirt", ch) shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=" .. shirtid .. "" local pants = Instance.new("Pants", ch) pants.PantsTemplate = "http://www.roblox.com/asset/?id=" .. pantsid .. "" local daggerModel = Instance.new("Model", ch) local daggerHandle o1 = daggerModel o2 = Instance.new("Part") o3 = Instance.new("SpecialMesh") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("SpecialMesh") o10 = Instance.new("Part") o11 = Instance.new("SpecialMesh") o12 = Instance.new("Part") o13 = Instance.new("SpecialMesh") o14 = Instance.new("WedgePart") o15 = Instance.new("SpecialMesh") o16 = Instance.new("WedgePart") o17 = Instance.new("SpecialMesh") o18 = Instance.new("Part") o19 = Instance.new("SpecialMesh") o20 = Instance.new("Part") o21 = Instance.new("SpecialMesh") o22 = Instance.new("Part") o23 = Instance.new("SpecialMesh") o24 = Instance.new("Part") o25 = Instance.new("SpecialMesh") o26 = Instance.new("Part") o27 = Instance.new("SpecialMesh") o28 = Instance.new("Part") o29 = Instance.new("SpecialMesh") o30 = Instance.new("Part") o31 = Instance.new("SpecialMesh") o32 = Instance.new("Part") o33 = Instance.new("SpecialMesh") o34 = Instance.new("Part") o35 = Instance.new("SpecialMesh") o36 = Instance.new("Part") o37 = Instance.new("SpecialMesh") o38 = Instance.new("Part") o39 = Instance.new("SpecialMesh") o40 = Instance.new("Part") o41 = Instance.new("SpecialMesh") o42 = Instance.new("Part") o43 = Instance.new("SpecialMesh") o44 = Instance.new("Part") o45 = Instance.new("SpecialMesh") o46 = Instance.new("Part") o47 = Instance.new("SpecialMesh") o48 = Instance.new("Part") o49 = Instance.new("SpecialMesh") o50 = Instance.new("Part") o51 = Instance.new("SpecialMesh") o52 = Instance.new("Part") o53 = Instance.new("SpecialMesh") o54 = Instance.new("Part") o55 = Instance.new("SpecialMesh") o56 = Instance.new("Part") o57 = Instance.new("SpecialMesh") o58 = Instance.new("Part") o59 = Instance.new("SpecialMesh") o60 = Instance.new("Part") o61 = Instance.new("SpecialMesh") o62 = Instance.new("Part") o63 = Instance.new("SpecialMesh") o64 = Instance.new("Part") o65 = Instance.new("SpecialMesh") o66 = Instance.new("Part") o67 = Instance.new("SpecialMesh") o68 = Instance.new("Part") o69 = Instance.new("SpecialMesh") o70 = Instance.new("WedgePart") o71 = Instance.new("SpecialMesh") o72 = Instance.new("WedgePart") o73 = Instance.new("SpecialMesh") o74 = Instance.new("WedgePart") o75 = Instance.new("SpecialMesh") o76 = Instance.new("WedgePart") o77 = Instance.new("SpecialMesh") o78 = Instance.new("WedgePart") o79 = Instance.new("SpecialMesh") o80 = Instance.new("WedgePart") o81 = Instance.new("SpecialMesh") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Part") o85 = Instance.new("SpecialMesh") o86 = Instance.new("Part") o87 = Instance.new("SpecialMesh") o88 = Instance.new("Part") o89 = Instance.new("SpecialMesh") o90 = Instance.new("Part") o91 = Instance.new("SpecialMesh") o92 = Instance.new("Part") o93 = Instance.new("SpecialMesh") o94 = Instance.new("Part") o95 = Instance.new("SpecialMesh") o96 = Instance.new("Part") o97 = Instance.new("SpecialMesh") o98 = Instance.new("Part") o99 = Instance.new("SpecialMesh") o100 = Instance.new("Part") o101 = Instance.new("SpecialMesh") o102 = Instance.new("Part") o103 = Instance.new("SpecialMesh") o104 = Instance.new("Part") o105 = Instance.new("SpecialMesh") o106 = Instance.new("Part") o107 = Instance.new("SpecialMesh") o108 = Instance.new("Part") o109 = Instance.new("SpecialMesh") o110 = Instance.new("Part") o111 = Instance.new("SpecialMesh") o112 = Instance.new("Part") o113 = Instance.new("SpecialMesh") daggerHandle = Instance.new("Part") o115 = Instance.new("SpecialMesh") o116 = Instance.new("Part") o117 = Instance.new("SpecialMesh") o118 = Instance.new("WedgePart") o119 = Instance.new("SpecialMesh") o120 = Instance.new("WedgePart") o121 = Instance.new("SpecialMesh") o122 = Instance.new("WedgePart") o123 = Instance.new("SpecialMesh") o124 = Instance.new("WedgePart") o125 = Instance.new("SpecialMesh") o2.Parent = o1 o2.Material = Enum.Material.Metal o2.BrickColor = BrickColor.new("Fossil") o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019) o2.Rotation = Vector3.new(0, 0, 89.9999008) o2.Anchored = true o2.CanCollide = false o2.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o2.CFrame = CFrame.new(9.27460861, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines o2.Color = Color3.new(0.623529, 0.631373, 0.67451) o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019) o3.Parent = o2 o3.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944) o3.MeshType = Enum.MeshType.Brick o4.Parent = o1 o4.Material = Enum.Material.Sand o4.BrickColor = BrickColor.new("Sunrise") o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019) o4.Rotation = Vector3.new(0, 0, 89.9999008) o4.Anchored = true o4.CanCollide = false o4.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o4.CFrame = CFrame.new(9.5, 9.1558609, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o4.Color = Color3.new(0.831373, 0.564706, 0.741176) o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019) o5.Parent = o4 o5.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569) o5.MeshType = Enum.MeshType.Cylinder o6.Parent = o1 o6.Material = Enum.Material.Sand o6.BrickColor = BrickColor.new("Sunrise") o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705) o6.Rotation = Vector3.new(0, 0, 89.9999008) o6.Anchored = true o6.CanCollide = false o6.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o6.CFrame = CFrame.new(9.57513332, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines o6.Color = Color3.new(0.831373, 0.564706, 0.741176) o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705) o7.Parent = o6 o7.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o7.MeshType = Enum.MeshType.Cylinder o8.Parent = o1 o8.Material = Enum.Material.Sand o8.BrickColor = BrickColor.new("Lilac") o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705) o8.Rotation = Vector3.new(0, 0, 89.9999008) o8.Anchored = true o8.CanCollide = false o8.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o8.CFrame = CFrame.new(9.57513332, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines o8.Color = Color3.new(0.654902, 0.368627, 0.607843) o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705) o9.Parent = o8 o9.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o9.MeshType = Enum.MeshType.Cylinder o10.Parent = o1 o10.Material = Enum.Material.Metal o10.BrickColor = BrickColor.new("Fossil") o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019) o10.Rotation = Vector3.new(0, 0, 89.9999008) o10.Anchored = true o10.CanCollide = false o10.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o10.CFrame = CFrame.new(9.5, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines o10.Color = Color3.new(0.623529, 0.631373, 0.67451) o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019) o11.Parent = o10 o11.Scale = Vector3.new(0.291840583, 0.972802103, 0.999998569) o11.MeshType = Enum.MeshType.Brick o12.Parent = o1 o12.Material = Enum.Material.Metal o12.BrickColor = BrickColor.new("Fossil") o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333) o12.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297) o12.Anchored = true o12.CanCollide = false o12.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o12.CFrame = CFrame.new(8.97408676, 10.1175337, 10.5772333, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1) o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines o12.Color = Color3.new(0.623529, 0.631373, 0.67451) o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333) o13.Parent = o12 o13.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535) o13.MeshType = Enum.MeshType.Wedge o14.Parent = o1 o14.Material = Enum.Material.Metal o14.BrickColor = BrickColor.new("Pearl") o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952) o14.Rotation = Vector3.new(2.3858726, 90, 0) o14.Anchored = true o14.CanCollide = false o14.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003) o14.CFrame = CFrame.new(9.4248724, 11.4241877, 10.4690952, 1.66824151E-7, 1.90568983E-6, 1, 0.0416292995, 0.99913317, -1.91098252E-6, -0.99913317, 0.0416292995, 8.73469972E-8) o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines o14.Color = Color3.new(0.905882, 0.905882, 0.92549) o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952) o15.Parent = o14 o15.Scale = Vector3.new(0.0972801968, 1, 0.499999493) o15.MeshType = Enum.MeshType.Wedge o16.Parent = o1 o16.Material = Enum.Material.Metal o16.BrickColor = BrickColor.new("Pearl") o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952) o16.Rotation = Vector3.new(2.3858726, -90, 0) o16.Anchored = true o16.CanCollide = false o16.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003) o16.CFrame = CFrame.new(9.57513428, 11.4241877, 10.4690952, -1.66824151E-7, 1.99311262E-6, -1, -0.0416292995, 0.99913317, 1.99832948E-6, 0.99913317, 0.0416292995, -8.37076541E-8) o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines o16.Color = Color3.new(0.905882, 0.905882, 0.92549) o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952) o17.Parent = o16 o17.Scale = Vector3.new(0.0972801968, 1, 0.500001907) o17.MeshType = Enum.MeshType.Wedge o18.Parent = o1 o18.Material = Enum.Material.Metal o18.BrickColor = BrickColor.new("Fossil") o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019) o18.Rotation = Vector3.new(0, 0, 89.9999008) o18.Anchored = true o18.CanCollide = false o18.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o18.CFrame = CFrame.new(9.7253933, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines o18.Color = Color3.new(0.623529, 0.631373, 0.67451) o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019) o19.Parent = o18 o19.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944) o19.MeshType = Enum.MeshType.Brick o20.Parent = o1 o20.Material = Enum.Material.Metal o20.BrickColor = BrickColor.new("Fossil") o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247) o20.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161) o20.Anchored = true o20.CanCollide = false o20.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o20.CFrame = CFrame.new(9.7253933, 10.1175337, 10.6081247, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1) o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines o20.Color = Color3.new(0.623529, 0.631373, 0.67451) o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247) o21.Parent = o20 o21.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535) o21.MeshType = Enum.MeshType.Wedge o22.Parent = o1 o22.Material = Enum.Material.Sand o22.BrickColor = BrickColor.new("Sunrise") o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705) o22.Rotation = Vector3.new(0, 0, 89.9999008) o22.Anchored = true o22.CanCollide = false o22.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o22.CFrame = CFrame.new(9.57513332, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines o22.Color = Color3.new(0.831373, 0.564706, 0.741176) o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705) o23.Parent = o22 o23.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o23.MeshType = Enum.MeshType.Cylinder o24.Parent = o1 o24.Material = Enum.Material.Sand o24.BrickColor = BrickColor.new("Lilac") o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705) o24.Rotation = Vector3.new(0, 0, 89.9999008) o24.Anchored = true o24.CanCollide = false o24.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o24.CFrame = CFrame.new(9.57513332, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines o24.Color = Color3.new(0.654902, 0.368627, 0.607843) o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705) o25.Parent = o24 o25.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o25.MeshType = Enum.MeshType.Cylinder o26.Parent = o1 o26.Material = Enum.Material.Sand o26.BrickColor = BrickColor.new("Sunrise") o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705) o26.Rotation = Vector3.new(0, 0, 89.9999008) o26.Anchored = true o26.CanCollide = false o26.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o26.CFrame = CFrame.new(9.42487049, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines o26.Color = Color3.new(0.831373, 0.564706, 0.741176) o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705) o27.Parent = o26 o27.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o27.MeshType = Enum.MeshType.Cylinder o28.Parent = o1 o28.Material = Enum.Material.Sand o28.BrickColor = BrickColor.new("Lilac") o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705) o28.Rotation = Vector3.new(0, 0, 89.9999008) o28.Anchored = true o28.CanCollide = false o28.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o28.CFrame = CFrame.new(9.42487049, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines o28.Color = Color3.new(0.654902, 0.368627, 0.607843) o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705) o29.Parent = o28 o29.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o29.MeshType = Enum.MeshType.Cylinder o30.Parent = o1 o30.Material = Enum.Material.Sand o30.BrickColor = BrickColor.new("Sunrise") o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705) o30.Rotation = Vector3.new(0, 0, 89.9999008) o30.Anchored = true o30.CanCollide = false o30.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o30.CFrame = CFrame.new(9.42487049, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines o30.Color = Color3.new(0.831373, 0.564706, 0.741176) o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705) o31.Parent = o30 o31.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o31.MeshType = Enum.MeshType.Cylinder o32.Parent = o1 o32.Material = Enum.Material.Sand o32.BrickColor = BrickColor.new("Lilac") o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705) o32.Rotation = Vector3.new(0, 0, 89.9999008) o32.Anchored = true o32.CanCollide = false o32.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o32.CFrame = CFrame.new(9.42487049, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines o32.Color = Color3.new(0.654902, 0.368627, 0.607843) o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705) o33.Parent = o32 o33.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o33.MeshType = Enum.MeshType.Cylinder o34.Parent = o1 o34.Material = Enum.Material.Sand o34.BrickColor = BrickColor.new("Lilac") o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705) o34.Rotation = Vector3.new(0, 0, 89.9999008) o34.Anchored = true o34.CanCollide = false o34.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o34.CFrame = CFrame.new(9.42487049, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines o34.Color = Color3.new(0.654902, 0.368627, 0.607843) o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705) o35.Parent = o34 o35.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o35.MeshType = Enum.MeshType.Cylinder o36.Parent = o1 o36.Material = Enum.Material.Sand o36.BrickColor = BrickColor.new("Sunrise") o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705) o36.Rotation = Vector3.new(0, 0, 89.9999008) o36.Anchored = true o36.CanCollide = false o36.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o36.CFrame = CFrame.new(9.42487049, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines o36.Color = Color3.new(0.831373, 0.564706, 0.741176) o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705) o37.Parent = o36 o37.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o37.MeshType = Enum.MeshType.Cylinder o38.Parent = o1 o38.Material = Enum.Material.Sand o38.BrickColor = BrickColor.new("Lilac") o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333) o38.Rotation = Vector3.new(0, 0, 89.9999008) o38.Anchored = true o38.CanCollide = false o38.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o38.CFrame = CFrame.new(9.42487049, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines o38.Color = Color3.new(0.654902, 0.368627, 0.607843) o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333) o39.Parent = o38 o39.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o39.MeshType = Enum.MeshType.Cylinder o40.Parent = o1 o40.Material = Enum.Material.Sand o40.BrickColor = BrickColor.new("Lilac") o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705) o40.Rotation = Vector3.new(0, 0, 89.9999008) o40.Anchored = true o40.CanCollide = false o40.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o40.CFrame = CFrame.new(9.42487049, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines o40.Color = Color3.new(0.654902, 0.368627, 0.607843) o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705) o41.Parent = o40 o41.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o41.MeshType = Enum.MeshType.Cylinder o42.Parent = o1 o42.Material = Enum.Material.Sand o42.BrickColor = BrickColor.new("Lilac") o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333) o42.Rotation = Vector3.new(0, 0, 89.9999008) o42.Anchored = true o42.CanCollide = false o42.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o42.CFrame = CFrame.new(9.42487049, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines o42.Color = Color3.new(0.654902, 0.368627, 0.607843) o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333) o43.Parent = o42 o43.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o43.MeshType = Enum.MeshType.Cylinder o44.Parent = o1 o44.Material = Enum.Material.Sand o44.BrickColor = BrickColor.new("Sunrise") o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333) o44.Rotation = Vector3.new(0, 0, 89.9999008) o44.Anchored = true o44.CanCollide = false o44.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o44.CFrame = CFrame.new(9.42487049, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines o44.Color = Color3.new(0.831373, 0.564706, 0.741176) o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333) o45.Parent = o44 o45.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o45.MeshType = Enum.MeshType.Cylinder o46.Parent = o1 o46.Material = Enum.Material.Sand o46.BrickColor = BrickColor.new("Sunrise") o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333) o46.Rotation = Vector3.new(0, 0, 89.9999008) o46.Anchored = true o46.CanCollide = false o46.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o46.CFrame = CFrame.new(9.42487049, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines o46.Color = Color3.new(0.831373, 0.564706, 0.741176) o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333) o47.Parent = o46 o47.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o47.MeshType = Enum.MeshType.Cylinder o48.Parent = o1 o48.Material = Enum.Material.Sand o48.BrickColor = BrickColor.new("Sunrise") o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333) o48.Rotation = Vector3.new(0, 0, 89.9999008) o48.Anchored = true o48.CanCollide = false o48.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o48.CFrame = CFrame.new(9.42487049, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines o48.Color = Color3.new(0.831373, 0.564706, 0.741176) o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333) o49.Parent = o48 o49.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o49.MeshType = Enum.MeshType.Cylinder o50.Parent = o1 o50.Material = Enum.Material.Sand o50.BrickColor = BrickColor.new("Lilac") o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333) o50.Rotation = Vector3.new(0, 0, 89.9999008) o50.Anchored = true o50.CanCollide = false o50.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o50.CFrame = CFrame.new(9.42487049, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines o50.Color = Color3.new(0.654902, 0.368627, 0.607843) o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333) o51.Parent = o50 o51.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o51.MeshType = Enum.MeshType.Cylinder o52.Parent = o1 o52.Material = Enum.Material.Sand o52.BrickColor = BrickColor.new("Lilac") o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333) o52.Rotation = Vector3.new(0, 0, 89.9999008) o52.Anchored = true o52.CanCollide = false o52.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o52.CFrame = CFrame.new(9.42487049, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines o52.Color = Color3.new(0.654902, 0.368627, 0.607843) o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333) o53.Parent = o52 o53.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o53.MeshType = Enum.MeshType.Cylinder o54.Parent = o1 o54.Material = Enum.Material.Metal o54.BrickColor = BrickColor.new("Fossil") o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019) o54.Rotation = Vector3.new(0, 0, 89.9999008) o54.Anchored = true o54.CanCollide = false o54.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o54.CFrame = CFrame.new(9.87565517, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines o54.Color = Color3.new(0.623529, 0.631373, 0.67451) o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019) o55.Parent = o54 o55.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944) o55.MeshType = Enum.MeshType.Brick o56.Parent = o1 o56.Material = Enum.Material.Metal o56.BrickColor = BrickColor.new("Pearl") o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019) o56.Rotation = Vector3.new(0, 0, 89.9999008) o56.Anchored = true o56.CanCollide = false o56.Size = Vector3.new(0.90156883, 0.308925033, 0.308925003) o56.CFrame = CFrame.new(9.50000191, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines o56.Color = Color3.new(0.905882, 0.905882, 0.92549) o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019) o57.Parent = o56 o57.Scale = Vector3.new(1, 0.972802103, 0.39999944) o57.MeshType = Enum.MeshType.Brick o58.Parent = o1 o58.Material = Enum.Material.Metal o58.BrickColor = BrickColor.new("Pearl") o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019) o58.Rotation = Vector3.new(0, 0, 89.9999008) o58.Anchored = true o58.CanCollide = false o58.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003) o58.CFrame = CFrame.new(9.7253952, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines o58.Color = Color3.new(0.905882, 0.905882, 0.92549) o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019) o59.Parent = o58 o59.Scale = Vector3.new(1, 0.486401021, 0.199999735) o59.MeshType = Enum.MeshType.Brick o60.Parent = o1 o60.Material = Enum.Material.Metal o60.BrickColor = BrickColor.new("Pearl") o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019) o60.Rotation = Vector3.new(0, 0, 89.9999008) o60.Anchored = true o60.CanCollide = false o60.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003) o60.CFrame = CFrame.new(9.27461052, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines o60.Color = Color3.new(0.905882, 0.905882, 0.92549) o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019) o61.Parent = o60 o61.Scale = Vector3.new(1, 0.486401021, 0.19999972) o61.MeshType = Enum.MeshType.Brick o62.Parent = o1 o62.Material = Enum.Material.Metal o62.BrickColor = BrickColor.new("Pearl") o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634) o62.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161) o62.Anchored = true o62.CanCollide = false o62.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003) o62.CFrame = CFrame.new(9.7253952, 10.6133976, 10.54634, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1) o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines o62.Color = Color3.new(0.905882, 0.905882, 0.92549) o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634) o63.Parent = o62 o63.Scale = Vector3.new(1, 0.486401021, 0.0999998599) o63.MeshType = Enum.MeshType.Wedge o64.Parent = o1 o64.Material = Enum.Material.Metal o64.BrickColor = BrickColor.new("Pearl") o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638) o64.Rotation = Vector3.new(0, 0, 90) o64.Anchored = true o64.CanCollide = false o64.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003) o64.CFrame = CFrame.new(9.27460861, 10.6133976, 10.4536638, 0, -1, 0, 1, 0, 0, 0, 0, 1) o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines o64.Color = Color3.new(0.905882, 0.905882, 0.92549) o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638) o65.Parent = o64 o65.Scale = Vector3.new(1, 0.486401021, 0.0999998599) o65.MeshType = Enum.MeshType.Wedge o66.Parent = o1 o66.Material = Enum.Material.Metal o66.BrickColor = BrickColor.new("Pearl") o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638) o66.Rotation = Vector3.new(0, 0, -90) o66.Anchored = true o66.CanCollide = false o66.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003) o66.CFrame = CFrame.new(9.7253933, 10.6133976, 10.4536638, 0, 1, 0, -1, 0, 0, 0, 0, 1) o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines o66.Color = Color3.new(0.905882, 0.905882, 0.92549) o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638) o67.Parent = o66 o67.Scale = Vector3.new(1, 0.486401021, 0.0999998599) o67.MeshType = Enum.MeshType.Wedge o68.Parent = o1 o68.Material = Enum.Material.Metal o68.BrickColor = BrickColor.new("Fossil") o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019) o68.Rotation = Vector3.new(0, 0, 89.9999008) o68.Anchored = true o68.CanCollide = false o68.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o68.CFrame = CFrame.new(9.12434864, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines o68.Color = Color3.new(0.623529, 0.631373, 0.67451) o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019) o69.Parent = o68 o69.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944) o69.MeshType = Enum.MeshType.Brick o70.Parent = o1 o70.Material = Enum.Material.Metal o70.BrickColor = BrickColor.new("Pearl") o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076) o70.Rotation = Vector3.new(-2.38585591, -90, 0) o70.Anchored = true o70.CanCollide = false o70.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003) o70.CFrame = CFrame.new(9.57513142, 11.4241877, 10.5302076, 0, 0, -1, 0.0416290127, 0.999133229, 0, 0.999133229, -0.0416290127, 0) o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines o70.Color = Color3.new(0.905882, 0.905882, 0.92549) o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076) o71.Parent = o70 o71.Scale = Vector3.new(0.0972801968, 1, 0.499999493) o71.MeshType = Enum.MeshType.Wedge o72.Parent = o1 o72.Material = Enum.Material.Metal o72.BrickColor = BrickColor.new("Pearl") o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443) o72.Rotation = Vector3.new(90.0000687, 22.6198883, 77.7747879) o72.Anchored = true o72.CanCollide = false o72.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428) o72.CFrame = CFrame.new(9.5721941, 11.4235878, 10.5305443, 0.195465967, -0.902144015, 0.384615749, 0.0814429894, -0.37589401, -0.923076808, 0.977322876, 0.211754352, -1.18399169E-6) o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines o72.Color = Color3.new(0.905882, 0.905882, 0.92549) o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443) o73.Parent = o72 o73.Scale = Vector3.new(0.0972801968, 0.459406942, 1) o73.MeshType = Enum.MeshType.Wedge o74.Parent = o1 o74.Material = Enum.Material.Metal o74.BrickColor = BrickColor.new("Pearl") o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443) o74.Rotation = Vector3.new(90.000061, -22.6196823, -77.7748642) o74.Anchored = true o74.CanCollide = false o74.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713) o74.CFrame = CFrame.new(9.42780685, 11.4235897, 10.5305443, 0.195465043, 0.902145624, -0.384612441, -0.0814420208, -0.375890821, -0.923078239, -0.977323234, 0.211753115, -9.59232921E-7) o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines o74.Color = Color3.new(0.905882, 0.905882, 0.92549) o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443) o75.Parent = o74 o75.Scale = Vector3.new(0.0972801968, 0.459412366, 1) o75.MeshType = Enum.MeshType.Wedge o76.Parent = o1 o76.Material = Enum.Material.Metal o76.BrickColor = BrickColor.new("Pearl") o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433) o76.Rotation = Vector3.new(-89.999939, 22.6196823, -102.225136) o76.Anchored = true o76.CanCollide = false o76.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o76.CFrame = CFrame.new(9.27754593, 11.0629578, 10.5305433, -0.195465043, 0.902145624, 0.384612441, 0.0814420208, -0.375890821, 0.923078239, 0.977323234, 0.211753115, 9.59232921E-7) o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines o76.Color = Color3.new(0.905882, 0.905882, 0.92549) o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433) o77.Parent = o76 o77.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767) o77.MeshType = Enum.MeshType.Wedge o78.Parent = o1 o78.Material = Enum.Material.Metal o78.BrickColor = BrickColor.new("Pearl") o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433) o78.Rotation = Vector3.new(-89.9999313, -22.6198883, 102.225212) o78.Anchored = true o78.CanCollide = false o78.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o78.CFrame = CFrame.new(9.72245789, 11.0629578, 10.5305433, -0.195465967, -0.902144015, -0.384615749, -0.0814429894, -0.37589401, 0.923076808, -0.977322876, 0.211754352, 1.18399169E-6) o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines o78.Color = Color3.new(0.905882, 0.905882, 0.92549) o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433) o79.Parent = o78 o79.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932) o79.MeshType = Enum.MeshType.Wedge o80.Parent = o1 o80.Material = Enum.Material.Metal o80.BrickColor = BrickColor.new("Pearl") o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076) o80.Rotation = Vector3.new(-2.38585591, 90, 0) o80.Anchored = true o80.CanCollide = false o80.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003) o80.CFrame = CFrame.new(9.42486763, 11.4241877, 10.5302076, 0, 0, 1, -0.0416290127, 0.999133229, 0, -0.999133229, -0.0416290127, 0) o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines o80.Color = Color3.new(0.905882, 0.905882, 0.92549) o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076) o81.Parent = o80 o81.Scale = Vector3.new(0.0972801968, 1, 0.500001907) o81.MeshType = Enum.MeshType.Wedge o82.Parent = o1 o82.Material = Enum.Material.Sand o82.BrickColor = BrickColor.new("Sunrise") o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705) o82.Rotation = Vector3.new(0, 0, 89.9999008) o82.Anchored = true o82.CanCollide = false o82.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o82.CFrame = CFrame.new(9.57513332, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines o82.Color = Color3.new(0.831373, 0.564706, 0.741176) o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705) o83.Parent = o82 o83.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o83.MeshType = Enum.MeshType.Cylinder o84.Parent = o1 o84.Material = Enum.Material.Sand o84.BrickColor = BrickColor.new("Lilac") o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705) o84.Rotation = Vector3.new(0, 0, 89.9999008) o84.Anchored = true o84.CanCollide = false o84.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o84.CFrame = CFrame.new(9.57513332, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines o84.Color = Color3.new(0.654902, 0.368627, 0.607843) o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705) o85.Parent = o84 o85.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o85.MeshType = Enum.MeshType.Cylinder o86.Parent = o1 o86.Material = Enum.Material.Metal o86.BrickColor = BrickColor.new("Fossil") o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705) o86.Rotation = Vector3.new(9.75009287E-4, -1.38743428E-9, 89.9998703) o86.Anchored = true o86.CanCollide = false o86.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o86.CFrame = CFrame.new(8.97408676, 10.1175337, 10.4227705, 2.29477951E-6, -1, -2.42152964E-11, 1.00000262, 2.29477314E-6, -1.70171261E-5, 1.6450882E-5, 1.16878295E-11, 1.00000024) o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines o86.Color = Color3.new(0.623529, 0.631373, 0.67451) o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705) o87.Parent = o86 o87.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535) o87.MeshType = Enum.MeshType.Wedge o88.Parent = o1 o88.Material = Enum.Material.Metal o88.BrickColor = BrickColor.new("Pearl") o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634) o88.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297) o88.Anchored = true o88.CanCollide = false o88.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003) o88.CFrame = CFrame.new(9.27461052, 10.6133976, 10.54634, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1) o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines o88.Color = Color3.new(0.905882, 0.905882, 0.92549) o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634) o89.Parent = o88 o89.Scale = Vector3.new(1, 0.486401021, 0.0999998599) o89.MeshType = Enum.MeshType.Wedge o90.Parent = o1 o90.Material = Enum.Material.Sand o90.BrickColor = BrickColor.new("Lilac") o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705) o90.Rotation = Vector3.new(0, 0, 89.9999008) o90.Anchored = true o90.CanCollide = false o90.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o90.CFrame = CFrame.new(9.57513332, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines o90.Color = Color3.new(0.654902, 0.368627, 0.607843) o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705) o91.Parent = o90 o91.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o91.MeshType = Enum.MeshType.Cylinder o92.Parent = o1 o92.Material = Enum.Material.Sand o92.BrickColor = BrickColor.new("Lilac") o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333) o92.Rotation = Vector3.new(0, 0, 89.9999008) o92.Anchored = true o92.CanCollide = false o92.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o92.CFrame = CFrame.new(9.57513332, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines o92.Color = Color3.new(0.654902, 0.368627, 0.607843) o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333) o93.Parent = o92 o93.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o93.MeshType = Enum.MeshType.Cylinder o94.Parent = o1 o94.Material = Enum.Material.Sand o94.BrickColor = BrickColor.new("Sunrise") o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333) o94.Rotation = Vector3.new(0, 0, 89.9999008) o94.Anchored = true o94.CanCollide = false o94.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o94.CFrame = CFrame.new(9.57513332, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0.831373, 0.564706, 0.741176) o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333) o95.Parent = o94 o95.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o95.MeshType = Enum.MeshType.Cylinder o96.Parent = o1 o96.Material = Enum.Material.Sand o96.BrickColor = BrickColor.new("Sunrise") o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333) o96.Rotation = Vector3.new(0, 0, 89.9999008) o96.Anchored = true o96.CanCollide = false o96.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o96.CFrame = CFrame.new(9.57513332, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0.831373, 0.564706, 0.741176) o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333) o97.Parent = o96 o97.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o97.MeshType = Enum.MeshType.Cylinder o98.Parent = o1 o98.Material = Enum.Material.Sand o98.BrickColor = BrickColor.new("Lilac") o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333) o98.Rotation = Vector3.new(0, 0, 89.9999008) o98.Anchored = true o98.CanCollide = false o98.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o98.CFrame = CFrame.new(9.57513332, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0.654902, 0.368627, 0.607843) o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333) o99.Parent = o98 o99.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o99.MeshType = Enum.MeshType.Cylinder o100.Parent = o1 o100.Material = Enum.Material.Sand o100.BrickColor = BrickColor.new("Lilac") o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333) o100.Rotation = Vector3.new(0, 0, 89.9999008) o100.Anchored = true o100.CanCollide = false o100.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o100.CFrame = CFrame.new(9.57513332, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines o100.Color = Color3.new(0.654902, 0.368627, 0.607843) o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333) o101.Parent = o100 o101.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o101.MeshType = Enum.MeshType.Cylinder o102.Parent = o1 o102.Material = Enum.Material.Sand o102.BrickColor = BrickColor.new("Sunrise") o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333) o102.Rotation = Vector3.new(0, 0, 89.9999008) o102.Anchored = true o102.CanCollide = false o102.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o102.CFrame = CFrame.new(9.57513332, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines o102.Color = Color3.new(0.831373, 0.564706, 0.741176) o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333) o103.Parent = o102 o103.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944) o103.MeshType = Enum.MeshType.Cylinder o104.Parent = o1 o104.Material = Enum.Material.Sand o104.BrickColor = BrickColor.new("Lilac") o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333) o104.Rotation = Vector3.new(0, 0, 89.9999008) o104.Anchored = true o104.CanCollide = false o104.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o104.CFrame = CFrame.new(9.57513332, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.654902, 0.368627, 0.607843) o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333) o105.Parent = o104 o105.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285) o105.MeshType = Enum.MeshType.Cylinder o106.Parent = o1 o106.Material = Enum.Material.Metal o106.BrickColor = BrickColor.new("Fossil") o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791) o106.Rotation = Vector3.new(0, 0, 90) o106.Anchored = true o106.CanCollide = false o106.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o106.CFrame = CFrame.new(9.27460861, 10.1175337, 10.3918791, 0, -1, 0, 1, 0, 0, 0, 0, 1) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.623529, 0.631373, 0.67451) o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791) o107.Parent = o106 o107.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535) o107.MeshType = Enum.MeshType.Wedge o108.Parent = o1 o108.Material = Enum.Material.Metal o108.BrickColor = BrickColor.new("Fossil") o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791) o108.Rotation = Vector3.new(0, 0, -90) o108.Anchored = true o108.CanCollide = false o108.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o108.CFrame = CFrame.new(9.7253933, 10.1175337, 10.3918791, 0, 1, 0, -1, 0, 0, 0, 0, 1) o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines o108.Color = Color3.new(0.623529, 0.631373, 0.67451) o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791) o109.Parent = o108 o109.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535) o109.MeshType = Enum.MeshType.Wedge o110.Parent = o1 o110.Material = Enum.Material.Metal o110.BrickColor = BrickColor.new("Fossil") o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705) o110.Rotation = Vector3.new(-9.16732475E-4, 0, -90) o110.Anchored = true o110.CanCollide = false o110.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o110.CFrame = CFrame.new(10.0259171, 10.1175337, 10.4227705, 0, 1, 0, -1, 0, 1.6E-5, 1.6E-5, 0, 1) o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines o110.Color = Color3.new(0.623529, 0.631373, 0.67451) o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705) o111.Parent = o110 o111.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535) o111.MeshType = Enum.MeshType.Wedge o112.Parent = o1 o112.Material = Enum.Material.Metal o112.BrickColor = BrickColor.new("Fossil") o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333) o112.Rotation = Vector3.new(-180, 0, -90) o112.Anchored = true o112.CanCollide = false o112.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o112.CFrame = CFrame.new(10.0259171, 10.1175337, 10.5772333, 0, 1, 0, 1, 0, 0, 0, 0, -1) o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines o112.Color = Color3.new(0.623529, 0.631373, 0.67451) o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333) o113.Parent = o112 o113.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535) o113.MeshType = Enum.MeshType.Wedge daggerHandle.Name = "Handle" daggerHandle.Parent = o1 daggerHandle.Material = Enum.Material.Sand daggerHandle.BrickColor = BrickColor.new("Sunrise") daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019) daggerHandle.Rotation = Vector3.new(0, 0, 89.9999008) daggerHandle.Anchored = true daggerHandle.CanCollide = false daggerHandle.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) daggerHandle.CFrame = CFrame.new(9.5, 10.0424032, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1) daggerHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines daggerHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines daggerHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines daggerHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines daggerHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines daggerHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines daggerHandle.Color = Color3.new(0.831373, 0.564706, 0.741176) daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019) o115.Parent = daggerHandle o115.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569) o115.MeshType = Enum.MeshType.Cylinder o116.Parent = o1 o116.Material = Enum.Material.Metal o116.BrickColor = BrickColor.new("Fossil") o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247) o116.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297) o116.Anchored = true o116.CanCollide = false o116.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o116.CFrame = CFrame.new(9.27460861, 10.1175337, 10.6081247, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1) o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines o116.Color = Color3.new(0.623529, 0.631373, 0.67451) o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247) o117.Parent = o116 o117.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535) o117.MeshType = Enum.MeshType.Wedge o118.Parent = o1 o118.Material = Enum.Material.Metal o118.BrickColor = BrickColor.new("Pearl") o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595) o118.Rotation = Vector3.new(-90.0000839, 22.6199036, -77.7748032) o118.Anchored = true o118.CanCollide = false o118.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o118.CFrame = CFrame.new(9.27754593, 11.0629578, 10.4687595, 0.195465684, 0.902143955, 0.384615988, -0.0814427212, -0.375894308, 0.923076749, 0.977322996, -0.211754009, -1.38773248E-6) o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines o118.Color = Color3.new(0.905882, 0.905882, 0.92549) o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595) o119.Parent = o118 o119.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932) o119.MeshType = Enum.MeshType.Wedge o120.Parent = o1 o120.Material = Enum.Material.Metal o120.BrickColor = BrickColor.new("Pearl") o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595) o120.Rotation = Vector3.new(89.9999161, -22.6198959, -102.225197) o120.Anchored = true o120.CanCollide = false o120.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428) o120.CFrame = CFrame.new(9.42780972, 11.4235878, 10.4687595, -0.195465684, 0.902144015, -0.384615898, 0.0814427212, -0.375894219, -0.923076749, -0.977322996, -0.211754009, 1.3692204E-6) o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines o120.Color = Color3.new(0.905882, 0.905882, 0.92549) o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595) o121.Parent = o120 o121.Scale = Vector3.new(0.0972801968, 0.459406942, 1) o121.MeshType = Enum.MeshType.Wedge o122.Parent = o1 o122.Material = Enum.Material.Metal o122.BrickColor = BrickColor.new("Pearl") o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595) o122.Rotation = Vector3.new(89.9999313, 22.6196995, 102.225166) o122.Anchored = true o122.CanCollide = false o122.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713) o122.CFrame = CFrame.new(9.57219601, 11.4235897, 10.4687595, -0.195465595, -0.902145445, 0.384612709, -0.0814420581, -0.375891119, -0.92307806, 0.977323174, -0.211753651, 1.19834056E-6) o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines o122.Color = Color3.new(0.905882, 0.905882, 0.92549) o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595) o123.Parent = o122 o123.Scale = Vector3.new(0.0972801968, 0.459412366, 1) o123.MeshType = Enum.MeshType.Wedge o124.Parent = o1 o124.Material = Enum.Material.Metal o124.BrickColor = BrickColor.new("Pearl") o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595) o124.Rotation = Vector3.new(-90.0000763, -22.6197033, 77.7748337) o124.Anchored = true o124.CanCollide = false o124.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003) o124.CFrame = CFrame.new(9.72245789, 11.0629578, 10.4687595, 0.195465595, -0.902145386, -0.384612769, 0.0814420581, -0.375891209, 0.923078001, -0.977323174, -0.211753651, -1.21685264E-6) o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines o124.Color = Color3.new(0.905882, 0.905882, 0.92549) o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595) o125.Parent = o124 o125.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767) o125.MeshType = Enum.MeshType.Wedge local daggerWeld = Instance.new("Weld", ch) local DWC0, DWC1 for i, v in pairs(daggerModel:GetChildren()) do if v:IsA("BasePart") then local w = Instance.new("Weld", daggerModel) w.Part0 = daggerHandle w.Part1 = v w.C0 = daggerHandle.CFrame:inverse() w.C1 = v.CFrame:inverse() v.Anchored = false end end function daggertotorso() daggerWeld.Part0 = tor daggerWeld.Part1 = daggerHandle daggerWeld.C1 = CFrame.new(0, -0.75, -0.65) daggerWeld.C0 = CFrame.Angles(0, 0, math.rad(210)) DWC0 = daggerWeld.C0 DWC1 = daggerWeld.C1 end function daggertoRA() daggerWeld.Part0 = ra daggerWeld.Part1 = daggerHandle daggerWeld.C1 = CFrame.new(0, -1, 0) daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0) DWC0 = daggerWeld.C0 DWC1 = daggerWeld.C1 end daggertotorso() local mainGui = Instance.new("ScreenGui", plr.PlayerGui) mainGui.Name = "OptionsGui" local VanishLabel = Instance.new("TextLabel", mainGui) VanishLabel.Name = "fly1" VanishLabel.BackgroundTransparency = 0.45 VanishLabel.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) VanishLabel.BorderSizePixel = 0 VanishLabel.Size = UDim2.new(0, 145, 0, 40) VanishLabel.Position = UDim2.new(0, -144, 0.5, -41) VanishLabel.Text = "F - Shadow walk" VanishLabel.Font = Enum.Font.SourceSansLight VanishLabel.FontSize = Enum.FontSize.Size24 VanishLabel.TextColor3 = Color3.new(1, 1, 1) VanishLabel.TextStrokeTransparency = 0 VanishLabel:TweenPosition(UDim2.new(0, 1, 0.5, -41), "Out", "Bounce", 1, false, nil) local anim = { idle = {priority = 1}, walk = {priority = 1}, descend = {priority = 2}, jump = {priority = 3}, hoodon = {priority = 4}, hoodoff = {priority = 4} } local lastAnim local lastPriority = 0 local speed local doingMove = false local hoodison = false function swait(num) if num == 0 or num == nil then game:service("RunService").RenderStepped:wait() else for i = 0, num do game:service("RunService").RenderStepped:wait() end end end function sound(id, vol, pitch, parent) local s = Instance.new("Sound", parent) s.SoundId = "http://www.roblox.com/asset/?id=" .. id .. "" s.Volume = vol s.Pitch = pitch game.Debris:AddItem(s, 10) s:play() return s end function randomFootstep() local x = math.random(855, 1155) sound(157174024, 2, x / 1000, tor) end function removeDecals(p) for i, v in pairs(p:GetChildren()) do if v.ClassName == "Decal" then v:Destroy() end end end local EP = Instance.new("Model", ch) EP.Name = "ExtraParts" function vignette(parent, col, mat, loop) for i, v in pairs(parent:GetChildren()) do if v:IsA("BasePart") and v ~= hood then do local c = v:clone() c.Parent = EP c.Anchored = true c.CanCollide = false c.Material = mat c.BrickColor = col c:BreakJoints() removeDecals(c) coroutine.resume(coroutine.create(function() for i = 1, loop do c.Transparency = i / loop swait() end c:Destroy() end)) end end end end function doBrick(parent, pos, cf, size, colour, material, transparency, a, cc, bs, bts, fs, ls, rs, ts) local p = Instance.new("Part", parent) p.BrickColor = colour p.Material = material p.Transparency = transparency p.Anchored = a p.CanCollide = cc p.FormFactor = "Custom" p.Size = size p.BackSurface = bs p.BottomSurface = bts p.FrontSurface = fs p.LeftSurface = ls p.RightSurface = rs p.TopSurface = ts p.Position = pos p.CFrame = p.CFrame * cf return p end function doMesh(parent, meshType, meshId, scale) local m = Instance.new("SpecialMesh", parent) m.MeshType = meshType m.MeshId = meshId m.Scale = scale return m end function magicBrick(pos, cf, size, colour, material, transparency, a, cc, bs, bts, fs, ls, rs, ts, meshType, meshId, scale, scaleAdd, loop, loopTransparency, repeatloop, repeatLoopWait, loopCFrame) local cw1 = coroutine.wrap(function() for i = 1, repeatloop do do local x = doBrick(EP, pos, cf, size, colour, material, transparency, a, cc, bs, bts, fs, ls, rs, ts) local z = doMesh(x, meshType, meshId, scale) local cw2 = coroutine.wrap(function() for i = 1, loop do if loopTransparency then x.Transparency = i / loop z.Scale = z.Scale + scaleAdd x.CFrame = x.CFrame * loopCFrame wait() else z.Scale = z.Scale + scaleAdd x.CFrame = x.CFrame * loopCFrame end end x:Destroy() end) coroutine.resume(coroutine.create(function() for i = 1, repeatloop do cw2() swait(repeatLoopWait) end end)) end end end) cw1() end function animate(x) local calledAnim = anim[x] if calledAnim == lastAnim then return end if calledAnim.priority >= lastPriority and calledAnim ~= lastAnim then lastAnim = calledAnim lastPriority = lastAnim.priority if calledAnim == anim.idle then local thisAnim = calledAnim speed = 0.25 for i = 0, 0.25, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(12), math.rad(13), math.rad(15)), speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(14), math.rad(-13), math.rad(-15)), speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(13), math.rad(-45), math.rad(0)), speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.15), speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.15), speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.4, 0.2), speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.15, -0.35, 0.2), speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0.4, 0), speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed) if hoodison then hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-80), 0, 0), speed) hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.45), speed) end swait() end while true do if lastAnim ~= thisAnim then break end for i = 0, 0.8, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(12), math.rad(13), math.rad(8)), i * speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(14), math.rad(-13), math.rad(-8)), i * speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), i * speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(13), math.rad(-45), math.rad(0)), i * speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), i * speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), i * speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.15), i * speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.15), i * speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.2, 0.2), i * speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.15, -0.2, 0.2), i * speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0.2, 0), i * speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), i * speed) if hoodison then hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-80), 0, 0), speed) hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.45), speed) end swait() end for i = 0, 0.8, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(12), math.rad(13), math.rad(15)), i * speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(14), math.rad(-13), math.rad(-15)), i * speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), i * speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(13), math.rad(-45), math.rad(0)), i * speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), i * speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(-13), math.rad(-45), math.rad(0)), i * speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.15), i * speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.15), i * speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.4, 0.2), i * speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.15, -0.35, 0.2), i * speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0.4, 0), i * speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), i * speed) if hoodison then hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-80), 0, 0), speed) hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.45), speed) end swait() end end end if calledAnim == anim.walk then local thisAnim = calledAnim speed = 0.45 while true do if lastAnim ~= thisAnim then break end for i = 0, 0.8, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(-24), math.rad(13), math.rad(8)), 0.2) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(-24), math.rad(-13), math.rad(-8)), 0.2) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(65 + tor.RotVelocity.Y / 20), math.rad(0), -tor.RotVelocity.Y / 10), i * speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(-45), math.rad(0), -tor.RotVelocity.Y / 10), i * speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(-45), -tor.RotVelocity.Y / 10, math.rad(0)), i * speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(35), math.rad(0), -tor.RotVelocity.Y / 20), i * speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0), i * speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), i * speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, 0.4, 0), i * speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.05, 0, 0), i * speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), i * speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), i * speed) if hoodison then hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-65), 0, 0), speed) hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.3), speed) end swait() end randomFootstep() for i = 0, 0.8, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(-24), math.rad(13), math.rad(8)), 0.2) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(-24), math.rad(-13), math.rad(-8)), 0.2) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-45), math.rad(0), -tor.RotVelocity.Y / 10), i * speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(65 + tor.RotVelocity.Y / 20), math.rad(0), -tor.RotVelocity.Y / 10), i * speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(-45), -tor.RotVelocity.Y / 10, math.rad(0)), i * speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(35), math.rad(0), -tor.RotVelocity.Y / 20), i * speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0), i * speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), i * speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, 0, 0), i * speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.05, 0.4, 0), i * speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), i * speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), i * speed) if hoodison then hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-65), 0, 0), speed) hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.3), speed) end swait() end randomFootstep() end end if calledAnim == anim.jump then local thisAnim = calledAnim speed = 0.15 for i = 0, 0.25, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(24), math.rad(13), math.rad(15)), speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(24), math.rad(-13), math.rad(-15)), speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.25), speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.25), speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.4, 0.2), speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.05, -0.4, 0.2), speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed) swait() end lastAnim = nil lastPriority = 0 end if calledAnim == anim.descend then local thisAnim = calledAnim speed = 0.15 for i = 0, 0.25, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(45), math.rad(13), math.rad(15)), speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(45), math.rad(-13), math.rad(-15)), speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0, 0.25), speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0.25), speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(-0.05, -0.4, 0.2), speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0.05, -0.4, 0.2), speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed) swait() end lastAnim = nil lastPriority = 0 end if calledAnim == anim.hoodon then local thisAnim = calledAnim speed = 0.15 for i = 0, 0.25, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(-45)), speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0.2, 0), speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(0, 0, 0), speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0, 0, 0), speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed) swait() end sound(152206206, 1, 1, hood) sound(588735155, 1, 1, hood) magicBrick(Vector3.new(0, 0, 0), tor.CFrame, Vector3.new(1, 1, 1), BrickColor.new("Really black"), "Neon", 0, true, false, 10, 10, 10, 10, 10, 10, "Sphere", "", Vector3.new(2, 2, 2), Vector3.new(0.25, 0.8, 0.25), 14, true, 1, 0, CFrame.new(0, 0, 0)) magicBrick(Vector3.new(0, 0, 0), tor.CFrame, Vector3.new(1, 1, 1), BrickColor.new("Black"), "Neon", 0, true, false, 10, 10, 10, 10, 10, 10, "Sphere", "", Vector3.new(2, 1, 2), Vector3.new(1, 2, 1), 14, true, 1, 0, CFrame.new(0, 0, 0)) for i = 0, 0.25, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-25)), speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(-12), math.rad(0), math.rad(-16)), speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0.2, 0), speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(0, 0, 0), speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0, 0, 0), speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed) hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(math.rad(-80), 0, 0), speed) hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, -0.67, -0.45), speed) hoodM.Scale = hoodM.Scale:lerp(hoodScale + Vector3.new(0.15, 0, 0), speed) swait() end lastAnim = nil lastPriority = 0 end if calledAnim == anim.hoodoff then local thisAnim = calledAnim speed = 0.15 for i = 0, 0.25, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(190), math.rad(0), math.rad(-45)), speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0.2, 0), speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(0, 0, 0), speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0, 0, 0), speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed) swait() end sound(152206246, 1, 1, hood) for i = 0, 0.25, 0.1 * speed do if lastAnim ~= thisAnim then break end rm.C0 = rm.C0:lerp(rmC0 * CFrame.Angles(math.rad(-12), math.rad(0), math.rad(-25)), speed) lm.C0 = lm.C0:lerp(lmC0 * CFrame.Angles(math.rad(-12), math.rad(0), math.rad(-16)), speed) rlm.C0 = rlm.C0:lerp(rlmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) llm.C0 = llm.C0:lerp(llmC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) rj.C0 = rj.C0:lerp(rjC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) neck.C0 = neck.C0:lerp(nC0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), speed) rm.C1 = rm.C1:lerp(rmC1 * CFrame.new(0, 0.2, 0), speed) lm.C1 = lm.C1:lerp(lmC1 * CFrame.new(0, 0, 0), speed) rlm.C1 = rlm.C1:lerp(rlmC1 * CFrame.new(0, 0, 0), speed) llm.C1 = llm.C1:lerp(llmC1 * CFrame.new(0, 0, 0), speed) rj.C1 = rj.C1:lerp(rjC1 * CFrame.new(0, 0, 0), speed) neck.C1 = neck.C1:lerp(nC1 * CFrame.new(0, 0, 0), speed) hoodW.C0 = hoodW.C0:lerp(hoodC0 * CFrame.Angles(0, 0, 0), speed) hoodW.C1 = hoodW.C1:lerp(hoodC1 * CFrame.new(0, 0, 0), speed) hoodM.Scale = hoodM.Scale:lerp(hoodScale + Vector3.new(0, 0, 0), speed) swait() end lastAnim = nil lastPriority = 0 end end end local vanished = false function vanish() head.face.Texture = "" hum.WalkSpeed = defWS * 2 for i, v in pairs(ch:GetChildren()) do if v:IsA("BasePart") then coroutine.resume(coroutine.create(function() for i = 1, 40 do v.Transparency = v.Transparency + 0.025 swait() end end)) end end for i, v in pairs(daggerModel:GetChildren()) do if v:IsA("BasePart") then coroutine.resume(coroutine.create(function() for i = 1, 40 do v.Transparency = v.Transparency + 0.025 swait() end end)) end end end function unvanish() head.face.Texture = "http://www.roblox.com/asset/?id=144080495" hum.WalkSpeed = defWS for i, v in pairs(ch:GetChildren()) do if v:IsA("BasePart") then coroutine.resume(coroutine.create(function() for i = 1, 40 do v.Transparency = v.Transparency - 0.025 swait() end end)) end end for i, v in pairs(daggerModel:GetChildren()) do if v:IsA("BasePart") then coroutine.resume(coroutine.create(function() for i = 1, 40 do v.Transparency = v.Transparency - 0.025 swait() end end)) end end end local daggerEquipped = false function hoodOn() if not doingMove then doingMove = true hoodison = true animate("hoodon") doingMove = false end end function hoodOff() if not doingMove then doingMove = true hoodison = false animate("hoodoff") doingMove = false end end mo.KeyDown:connect(function(key) if key == "f" then if hoodison then if vanished then vanished = false unvanish() end hoodOff() elseif not hoodison then if not vanished then vanished = true vanish() end hoodOn() end end if key == "g" then if not daggerEquipped then daggerEquipped = true daggertoRA() elseif daggerEquipped then daggerEquipped = false daggertotorso() end end end) coroutine.resume(coroutine.create(function() game:GetService("RunService").RenderStepped:connect(function() if hum.Jump then animate("jump") end if Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude < 2.5 and hum:GetState() ~= Enum.HumanoidStateType.Freefall then animate("idle") end if Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude >= 2.5 and hum:GetState() ~= Enum.HumanoidStateType.Freefall then animate("walk") end if Vector3.new(0, tor.Velocity.Y, 0).magnitude >= 5 and hum:GetState() == Enum.HumanoidStateType.Freefall then animate("descend") end end) end)) coroutine.resume(coroutine.create(function() while swait(10) do if hoodison then vignette(ch, BrickColor.new("Black"), "Neon", 15) end end end))
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