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- armm = "rbxassetid://4051079648"
- armt = "rbxassetid://4051079866"
- torsm = "rbxassetid://4051072548"
- torst = "rbxassetid://4051072757"
- rlegm = "rbxassetid://4051083207"
- rlegt = "rbxassetid://4051083425"
- llegm = "rbxassetid://4051082062"
- llegt = "rbxassetid://4051082287"
- hedm = "rbxassetid://4051071599"
- headt = "rbxassetid://4051071651"
- gastm = "rbxassetid://431908407"
- gastt = "rbxassetid://441975828"
- plr = owner
- char = plr.Character
- tors = char.Torso
- hed = char.Head
- la = char["Left Arm"]
- ra = char["Right Arm"]
- ll = char["Left Leg"]
- rl = char["Right Leg"]
- function AddMesh(Part, MeshId, TextureId, Scale, Offset)
- local Mesh = Instance.new("SpecialMesh",Part);
- Mesh.MeshId = MeshId;
- Mesh.TextureId = TextureId;
- Mesh.Scale = Scale;
- Mesh.Offset = Offset;
- return Mesh;
- end
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- ra.Transparency = 1
- local ra2 = ra:Clone()
- ra2.Material = "Glass"
- ra2.Massless = true
- ra2.CanCollide = false
- ra2.Anchored = false
- ra2.Parent = char
- ra2.Name = "fakera"
- ra2.Transparency = 0
- local raw = ezweld(char, ra2, ra, CFrame.new() * CFrame.Angles(0, 77 + 77, 77))
- local ram = AddMesh(ra2, armm, armt, Vector3.new(0.75, 0.75, 0.75), Vector3.new(0, 0, 0))
- local blast = Instance.new("Part",char)
- blast.CanCollide = false
- blast.Size = Vector3.new(0.1, 0.1, 0.1)
- blast.Material = "Glass"
- blast.Massless = true
- local bwld = ezweld(char, blast, ra2, CFrame.new(0, 0, 0) * CFrame.Angles(0, 77, 0))
- local blastm = AddMesh(blast, gastm, gastt, Vector3.new(0.015, 0.015, 0.015), Vector3.new(0, 0.15, 0.85))
- tors.Material = "Glass"
- la.Transparency = 1
- local la2 = la:Clone()
- la2.Material = "Glass"
- la2.Massless = true
- la2.CanCollide = false
- la2.Anchored = false
- la2.Parent = char
- la2.Name = "fakela"
- la2.Transparency = 0
- local law = ezweld(char, la2, la, CFrame.new() * CFrame.Angles(0, 0, 77))
- local lam = AddMesh(la2, armm, armt, Vector3.new(0.75, 0.75, 0.75), Vector3.new(0, 0, 0))
- tors.Material = "Glass"
- local tm = AddMesh(tors, torsm, torst, Vector3.new(0.75, 0.75, 0.75), Vector3.new(0, 0, 0))
- local llm = AddMesh(ll, llegm, llegt, Vector3.new(0.75, 0.75, 0.75), Vector3.new(0.17, 0.35, -0.25))
- local rlm = AddMesh(rl, rlegm, rlegt, Vector3.new(0.75, 0.75, 0.75), Vector3.new(-0.17, 0.35, -0.25))
- hed.face:Destroy()
- local hedm = AddMesh(hed, hedm, headt, Vector3.new(0.7, 0.7, 0.7), Vector3.new(0, 0.15, 0))
- rawnor = raw.C0
- lawnor = law.C0
- blaster = true
- plr.Chatted:connect(function(msg)
- if msg == "!blaster" then
- if blaster then
- blaster = false
- blast.Transparency = 1
- else
- blaster = true
- blast.Transparency = 0
- end
- end
- end)
- plr:ClearCharacterAppearance()
- local boodycolor = Instance.new("BodyColors",char)
- while true do
- wait()
- ra2.Transparency = 0
- la2.Transparency = 0
- ra.Transparency = 1
- la.Transparency = 1
- clerp(raw, rawnor * CFrame.new(-0, -0.1, -0.15) * CFrame.Angles(0, 0, -1), 0.15)
- clerp(law, lawnor * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, 0, -2.25), 0.5)
- end
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