Sonic1

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Apr 24th, 2016
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Lua 1.38 KB | None | 0 0
  1. function snapToTorso(pos)
  2.     local list = game.Workspace:children()
  3.     local torso = nil
  4.     local dist = 100
  5.     local temp = nil
  6.     local human = nil
  7.     local temp2 = nil
  8.     for x = 1, #list do
  9.         temp2 = list[x]
  10.         if (temp2.className == "Model") and (temp2 ~= script.Parent) then
  11.             temp = temp2:findFirstChild("Torso")
  12.             human = temp2:findFirstChild("Humanoid")
  13.             if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  14.                 if (temp.Position - pos).magnitude < dist then
  15.                     torso = temp
  16.                     dist = (temp.Position - pos).magnitude
  17.                     annihilate()
  18.                 end
  19.             end
  20.         end
  21.     end
  22.     return torso
  23. end
  24.  
  25. function annihilate(gun,targ)
  26. pcall(function() p:remove() end)
  27. p = Instance.new("Part")
  28. p.BrickColor = BrickColor.new(21)
  29. p.Anchored = true
  30. p.CanCollide = false
  31. p.formFactor = "Plate"
  32. p.Size = Vector3.new(1,0.4,1)
  33. p.TopSurface = "Smooth"
  34. p.BottomSurface = "Smooth"
  35. local sm = Instance.new("SpecialMesh")
  36. sm.MeshType = "Sphere"
  37. sm.Parent = p
  38. local mag = (gun.Position - targ).magnitude
  39. local aim = CFrame.new(gun.Position,targ)
  40. p.CFrame = aim + (aim.lookVector * (mag / 2))
  41. sm.Scale = Vector3.new(0.2,0.2,mag )
  42. p.Parent = workspace
  43. coroutine.resume(coroutine.create(function()
  44. wait(0.3)
  45. pcall(function() p:remove() end)
  46. end))
  47. end
  48. laser(script.Parent.Shooter,torso)
  49. local ex = Instance.new("Explosion")
  50. ex.Position = torso
  51. ex.BlastRadius = 3
  52. ex.Parent = workspace
  53. end)
  54. end)
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