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Sep 1st, 2018
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  1. local Player = game:GetService("Players").Kenjikento01 --<=== Replace With Your Name
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "LocalPlayer" With Your Name
  65. -----------------------------Script In The Line's
  66.  
  67. wait(0.2)
  68. Player = game:GetService("Players").Kenjikento01
  69. PlayerGui = Player.PlayerGui
  70. Cam = workspace.CurrentCamera
  71. Backpack = Player.Backpack
  72. Character = Player.Character
  73. Humanoid = Character.Humanoid
  74. RootPart = Character["HumanoidRootPart"]
  75. Torso = Character["Torso"]
  76. Head = Character["Head"]
  77. RightArm = Character["Right Arm"]
  78. LeftArm = Character["Left Arm"]
  79. RightLeg = Character["Right Leg"]
  80. LeftLeg = Character["Left Leg"]
  81. RootJoint = RootPart["RootJoint"]
  82. Neck = Torso["Neck"]
  83. RightShoulder = Torso["Right Shoulder"]
  84. LeftShoulder = Torso["Left Shoulder"]
  85. RightHip = Torso["Right Hip"]
  86. LeftHip = Torso["Left Hip"]
  87. local TIME = 0
  88. local sick = Instance.new("Sound",Torso)
  89.  
  90. IT = Instance.new
  91. CF = CFrame.new
  92. VT = Vector3.new
  93. RAD = math.rad
  94. C3 = Color3.new
  95. UD2 = UDim2.new
  96. BRICKC = BrickColor.new
  97. ANGLES = CFrame.Angles
  98. EULER = CFrame.fromEulerAnglesXYZ
  99. COS = math.cos
  100. ACOS = math.acos
  101. SIN = math.sin
  102. ASIN = math.asin
  103. ABS = math.abs
  104. MRANDOM = math.random
  105. FLOOR = math.floor
  106. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  107. WEAPONGUI.Name = "BanishV3Gui"
  108. local Weapon = IT("Model")
  109. Weapon.Name = "Adds"
  110. local Effects = IT("Folder", Weapon)
  111. Effects.Name = "Effects"
  112. Player = game:GetService("Players").Kenjikento01
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118. RootPart = Character["HumanoidRootPart"]
  119. Torso = Character["Torso"]
  120. Head = Character["Head"]
  121. RightArm = Character["Right Arm"]
  122. LeftArm = Character["Left Arm"]
  123. RightLeg = Character["Right Leg"]
  124. LeftLeg = Character["Left Leg"]
  125. RootJoint = RootPart["RootJoint"]
  126. Neck = Torso["Neck"]
  127. RightShoulder = Torso["Right Shoulder"]
  128. LeftShoulder = Torso["Left Shoulder"]
  129. RightHip = Torso["Right Hip"]
  130. LeftHip = Torso["Left Hip"]
  131. local sick = Instance.new("Sound",Torso)
  132. sick.SoundId = "rbxassetid://0"
  133. sick.Looped = true
  134. sick.Pitch = 1
  135. sick.Volume = 3
  136. sick:Play()
  137.  
  138. IT = Instance.new
  139. CF = CFrame.new
  140. VT = Vector3.new
  141. RAD = math.rad
  142. C3 = Color3.new
  143. UD2 = UDim2.new
  144. BRICKC = BrickColor.new
  145. ANGLES = CFrame.Angles
  146. EULER = CFrame.fromEulerAnglesXYZ
  147. COS = math.cos
  148. ACOS = math.acos
  149. SIN = math.sin
  150. ASIN = math.asin
  151. ABS = math.abs
  152. MRANDOM = math.random
  153. FLOOR = math.floor
  154.  
  155. --//=================================\\
  156. --|| USEFUL VALUES
  157. --\\=================================//
  158.  
  159. Animation_Speed = 3
  160. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  161. local Speed = 35
  162. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  164. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  165. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  166. local DAMAGEMULTIPLIER = 1
  167. local ANIM = "Idle"
  168. local ATTACK = false
  169. local EQUIPPED = false
  170. local HOLD = false
  171. local COMBO = 1
  172. local Rooted = false
  173. local SINE = 0
  174. local KEYHOLD = false
  175. local CHANGE = 2 / Animation_Speed
  176. local WALKINGANIM = false
  177. local VALUE1 = false
  178. local VALUE2 = false
  179. local ROBLOXIDLEANIMATION = IT("Animation")
  180. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  181. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  182. --ROBLOXIDLEANIMATION.Parent = Humanoid
  183. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  184. WEAPONGUI.Name = "Weapon GUI"
  185. local Effects = IT("Folder", Character)
  186. Effects.Name = "Effects"
  187. local ANIMATOR = Humanoid.Animator
  188. local ANIMATE = Character.Animate
  189. local UNANCHOR = true
  190. local LAUGHS = {834001699,834001752,834001797,834001828, 1825909533}
  191. local SONGS = {156879167,1268378545,1534958855,130768299}
  192. local CHOICE = MRANDOM(1,4)
  193. local TOBANISH = {}
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198.  
  199. --//=================================\\
  200. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  201. --\\=================================//
  202.  
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "ArtificialHB"
  205.  
  206. script:WaitForChild("ArtificialHB")
  207.  
  208. frame = Frame_Speed
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. script.ArtificialHB:Fire()
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.ArtificialHB:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.ArtificialHB:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238. --//=================================\\
  239. --|| SOME FUNCTIONS
  240. --\\=================================//
  241.  
  242. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  243. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  244. end
  245.  
  246. function PositiveAngle(NUMBER)
  247. if NUMBER >= 0 then
  248. NUMBER = 0
  249. end
  250. return NUMBER
  251. end
  252.  
  253. function NegativeAngle(NUMBER)
  254. if NUMBER <= 0 then
  255. NUMBER = 0
  256. end
  257. return NUMBER
  258. end
  259.  
  260. function Swait(NUMBER)
  261. if NUMBER == 0 or NUMBER == nil then
  262. ArtificialHB.Event:wait()
  263. else
  264. for i = 1, NUMBER do
  265. ArtificialHB.Event:wait()
  266. end
  267. end
  268. end
  269.  
  270. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  271. local NEWMESH = IT(MESH)
  272. if MESH == "SpecialMesh" then
  273. NEWMESH.MeshType = MESHTYPE
  274. if MESHID ~= "nil" and MESHID ~= "" then
  275. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  276. end
  277. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  278. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  279. end
  280. end
  281. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  282. NEWMESH.Scale = SCALE
  283. NEWMESH.Parent = PARENT
  284. return NEWMESH
  285. end
  286.  
  287. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  288. local NEWPART = IT("Part")
  289. NEWPART.formFactor = FORMFACTOR
  290. NEWPART.Reflectance = REFLECTANCE
  291. NEWPART.Transparency = TRANSPARENCY
  292. NEWPART.CanCollide = false
  293. NEWPART.Locked = true
  294. NEWPART.Anchored = true
  295. if ANCHOR == false then
  296. NEWPART.Anchored = false
  297. end
  298. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  299. NEWPART.Name = NAME
  300. NEWPART.Size = SIZE
  301. NEWPART.Position = Torso.Position
  302. NEWPART.Material = MATERIAL
  303. NEWPART:BreakJoints()
  304. NEWPART.Parent = PARENT
  305. return NEWPART
  306. end
  307.  
  308. local function weldBetween(a, b)
  309. local weldd = IT("Weld")
  310. weldd.Part0 = a
  311. weldd.Part1 = b
  312. weldd.C0 = CF()
  313. weldd.C1 = b.CFrame:inverse() * a.CFrame
  314. weldd.Parent = a
  315. return weldd
  316. end
  317.  
  318.  
  319. function QuaternionFromCFrame(cf)
  320. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321. local trace = m00 + m11 + m22
  322. if trace > 0 then
  323. local s = math.sqrt(1 + trace)
  324. local recip = 0.5 / s
  325. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326. else
  327. local i = 0
  328. if m11 > m00 then
  329. i = 1
  330. end
  331. if m22 > (i == 0 and m00 or m11) then
  332. i = 2
  333. end
  334. if i == 0 then
  335. local s = math.sqrt(m00 - m11 - m22 + 1)
  336. local recip = 0.5 / s
  337. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338. elseif i == 1 then
  339. local s = math.sqrt(m11 - m22 - m00 + 1)
  340. local recip = 0.5 / s
  341. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342. elseif i == 2 then
  343. local s = math.sqrt(m22 - m00 - m11 + 1)
  344. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348.  
  349. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  350. local xs, ys, zs = x + x, y + y, z + z
  351. local wx, wy, wz = w * xs, w * ys, w * zs
  352. local xx = x * xs
  353. local xy = x * ys
  354. local xz = x * zs
  355. local yy = y * ys
  356. local yz = y * zs
  357. local zz = z * zs
  358. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  359. end
  360.  
  361. function QuaternionSlerp(a, b, t)
  362. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  363. local startInterp, finishInterp;
  364. if cosTheta >= 0.0001 then
  365. if (1 - cosTheta) > 0.0001 then
  366. local theta = ACOS(cosTheta)
  367. local invSinTheta = 1 / SIN(theta)
  368. startInterp = SIN((1 - t) * theta) * invSinTheta
  369. finishInterp = SIN(t * theta) * invSinTheta
  370. else
  371. startInterp = 1 - t
  372. finishInterp = t
  373. end
  374. else
  375. if (1 + cosTheta) > 0.0001 then
  376. local theta = ACOS(-cosTheta)
  377. local invSinTheta = 1 / SIN(theta)
  378. startInterp = SIN((t - 1) * theta) * invSinTheta
  379. finishInterp = SIN(t * theta) * invSinTheta
  380. else
  381. startInterp = t - 1
  382. finishInterp = t
  383. end
  384. end
  385. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  386. end
  387.  
  388. function Clerp(a, b, t)
  389. local qa = {QuaternionFromCFrame(a)}
  390. local qb = {QuaternionFromCFrame(b)}
  391. local ax, ay, az = a.x, a.y, a.z
  392. local bx, by, bz = b.x, b.y, b.z
  393. local _t = 1 - t
  394. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  395. end
  396.  
  397. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  398. local frame = IT("Frame")
  399. frame.BackgroundTransparency = TRANSPARENCY
  400. frame.BorderSizePixel = BORDERSIZEPIXEL
  401. frame.Position = POSITION
  402. frame.Size = SIZE
  403. frame.BackgroundColor3 = COLOR
  404. frame.BorderColor3 = BORDERCOLOR
  405. frame.Name = NAME
  406. frame.Parent = PARENT
  407. return frame
  408. end
  409.  
  410. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  411. local label = IT("TextLabel")
  412. label.BackgroundTransparency = 1
  413. label.Size = UD2(1, 0, 1, 0)
  414. label.Position = UD2(0, 0, 0, 0)
  415. label.TextColor3 = TEXTCOLOR
  416. label.TextStrokeTransparency = STROKETRANSPARENCY
  417. label.TextTransparency = TRANSPARENCY
  418. label.FontSize = TEXTFONTSIZE
  419. label.Font = TEXTFONT
  420. label.BorderSizePixel = BORDERSIZEPIXEL
  421. label.TextScaled = false
  422. label.Text = TEXT
  423. label.Name = NAME
  424. label.Parent = PARENT
  425. return label
  426. end
  427.  
  428. function NoOutlines(PART)
  429. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  430. end
  431.  
  432. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  433. local NEWWELD = IT(TYPE)
  434. NEWWELD.Part0 = PART0
  435. NEWWELD.Part1 = PART1
  436. NEWWELD.C0 = C0
  437. NEWWELD.C1 = C1
  438. NEWWELD.Parent = PARENT
  439. return NEWWELD
  440. end
  441.  
  442. local S = IT("Sound")
  443. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  444. local NEWSOUND = nil
  445. coroutine.resume(coroutine.create(function()
  446. NEWSOUND = S:Clone()
  447. NEWSOUND.Parent = PARENT
  448. NEWSOUND.Volume = VOLUME
  449. NEWSOUND.Pitch = PITCH
  450. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  451. NEWSOUND:play()
  452. if DOESLOOP == true then
  453. NEWSOUND.Looped = true
  454. else
  455. repeat wait(1) until NEWSOUND.Playing == false
  456. NEWSOUND:remove()
  457. end
  458. end))
  459. return NEWSOUND
  460. end
  461.  
  462. function CFrameFromTopBack(at, top, back)
  463. local right = top:Cross(back)
  464. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  465. end
  466.  
  467. function turnto(position)
  468. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  469. end
  470.  
  471.  
  472. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  473. function WACKYEFFECT(Table)
  474. local TYPE = (Table.EffectType or "Sphere")
  475. local SIZE = (Table.Size or VT(1,1,1))
  476. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  477. local TRANSPARENCY = (Table.Transparency or 0)
  478. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  479. local CFRAME = (Table.CFrame or Torso.CFrame)
  480. local MOVEDIRECTION = (Table.MoveToPos or nil)
  481. local ROTATION1 = (Table.RotationX or 0)
  482. local ROTATION2 = (Table.RotationY or 0)
  483. local ROTATION3 = (Table.RotationZ or 0)
  484. local MATERIAL = (Table.Material or "Neon")
  485. local COLOR = (Table.Color or C3(1,1,1))
  486. local TIME = (Table.Time or 45)
  487. local SOUNDID = (Table.SoundID or nil)
  488. local SOUNDPITCH = (Table.SoundPitch or nil)
  489. local SOUNDVOLUME = (Table.SoundVolume or nil)
  490. coroutine.resume(coroutine.create(function()
  491. local PLAYSSOUND = false
  492. local SOUND = nil
  493. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  494. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  495. PLAYSSOUND = true
  496. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  497. end
  498. EFFECT.Color = COLOR
  499. local MSH = nil
  500. if TYPE == "Sphere" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  502. elseif TYPE == "Block" then
  503. MSH = IT("BlockMesh",EFFECT)
  504. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  505. elseif TYPE == "Wave" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  507. elseif TYPE == "Ring" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  509. elseif TYPE == "Slash" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  511. elseif TYPE == "Round Slash" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  513. elseif TYPE == "Swirl" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  515. elseif TYPE == "Skull" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  517. elseif TYPE == "Crystal" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  519. end
  520. if MSH ~= nil then
  521. local MOVESPEED = nil
  522. if MOVEDIRECTION ~= nil then
  523. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  524. end
  525. local GROWTH = SIZE - ENDSIZE
  526. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  527. if TYPE == "Block" then
  528. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  529. else
  530. EFFECT.CFrame = CFRAME
  531. end
  532. for LOOP = 1, TIME+1 do
  533. Swait()
  534. MSH.Scale = MSH.Scale - GROWTH/TIME
  535. if TYPE == "Wave" then
  536. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  537. end
  538. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  539. if TYPE == "Block" then
  540. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  541. else
  542. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  543. end
  544. if MOVEDIRECTION ~= nil then
  545. local ORI = EFFECT.Orientation
  546. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  547. EFFECT.Orientation = ORI
  548. end
  549. end
  550. if PLAYSSOUND == false then
  551. EFFECT:remove()
  552. else
  553. SOUND.Stopped:Connect(function()
  554. EFFECT:remove()
  555. end)
  556. end
  557. else
  558. if PLAYSSOUND == false then
  559. EFFECT:remove()
  560. else
  561. repeat Swait() until SOUND.Playing == false
  562. EFFECT:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function MakeForm(PART,TYPE)
  569. if TYPE == "Cyl" then
  570. local MSH = IT("CylinderMesh",PART)
  571. elseif TYPE == "Ball" then
  572. local MSH = IT("SpecialMesh",PART)
  573. MSH.MeshType = "Sphere"
  574. elseif TYPE == "Wedge" then
  575. local MSH = IT("SpecialMesh",PART)
  576. MSH.MeshType = "Wedge"
  577. end
  578. end
  579.  
  580. Debris = game:GetService("Debris")
  581.  
  582. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  583. local DIRECTION = CF(StartPos,EndPos).lookVector
  584. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  585. end
  586.  
  587. function turnto(position)
  588. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  589. end
  590.  
  591. Player = game:GetService("Players").Kenjikento01
  592. PlayerGui = Player.PlayerGui
  593. Cam = workspace.CurrentCamera
  594. Backpack = Player.Backpack
  595. Character = Player.Character
  596. Humanoid = Character.Humanoid
  597. RootPart = Character["HumanoidRootPart"]
  598. Torso = Character["Torso"]
  599. Head = Character["Head"]
  600. RightArm = Character["Right Arm"]
  601. LeftArm = Character["Left Arm"]
  602. RightLeg = Character["Right Leg"]
  603. LeftLeg = Character["Left Leg"]
  604. RootJoint = RootPart["RootJoint"]
  605. Neck = Torso["Neck"]
  606. RightShoulder = Torso["Right Shoulder"]
  607. LeftShoulder = Torso["Left Shoulder"]
  608. RightHip = Torso["Right Hip"]
  609. LeftHip = Torso["Left Hip"]
  610.  
  611. IT = Instance.new
  612. CF = CFrame.new
  613. VT = Vector3.new
  614. RAD = math.rad
  615. C3 = Color3.new
  616. UD2 = UDim2.new
  617. BRICKC = BrickColor.new
  618. ANGLES = CFrame.Angles
  619. EULER = CFrame.fromEulerAnglesXYZ
  620. COS = math.cos
  621. ACOS = math.acos
  622. SIN = math.sin
  623. ASIN = math.asin
  624. ABS = math.abs
  625. MRANDOM = math.random
  626. FLOOR = math.floor
  627.  
  628. function SpawnTrail(FROM,TO,BIG)
  629. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  630. MakeForm(TRAIL,"Cyl")
  631. local DIST = (FROM - TO).Magnitude
  632. if BIG == true then
  633. TRAIL.Size = VT(0.5,DIST,0.5)
  634. else
  635. TRAIL.Size = VT(0.25,DIST,0.25)
  636. end
  637. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  638. coroutine.resume(coroutine.create(function()
  639. for i = 1, 5 do
  640. Swait()
  641. TRAIL.Transparency = TRAIL.Transparency + 0.1
  642. end
  643. TRAIL:remove()
  644. end))
  645. end
  646.  
  647. workspace.ChildAdded:connect(function(instance)
  648. for BANISH = 1, #TOBANISH do
  649. if TOBANISH[BANISH] ~= nil then
  650. if instance.Name == TOBANISH[BANISH] then
  651. coroutine.resume(coroutine.create(function()
  652. printbye(instance.Name)
  653. instance:ClearAllChildren()
  654. Debris:AddItem(instance,0.0005)
  655. end))
  656. end
  657. end
  658. end
  659. end)
  660.  
  661. local asd = Instance.new("ParticleEmitter")
  662. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  663. asd.LightEmission = .1
  664. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  665. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  666. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  667. asd.Transparency = bbb
  668. asd.Size = aaa
  669. asd.ZOffset = .9
  670. asd.Acceleration = Vector3.new(0, -15, 0)
  671. asd.LockedToPart = false
  672. asd.EmissionDirection = "Back"
  673. asd.Lifetime = NumberRange.new(1, 2)
  674. asd.Rotation = NumberRange.new(-100, 100)
  675. asd.RotSpeed = NumberRange.new(-100, 100)
  676. asd.Speed = NumberRange.new(10)
  677. asd.Enabled = false
  678. asd.VelocitySpread = 999
  679.  
  680. function getbloody(victim,amount)
  681. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  682. PART.CFrame = victim.CFrame
  683. local HITPLAYERSOUNDS = {"356551938","264486467"}
  684. Debris:AddItem(PART,5)
  685. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  686. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  687. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  688. local prtcl = asd:Clone()
  689. prtcl.Parent = PART
  690. prtcl:Emit(amount*10)
  691. end
  692.  
  693. local Particle = IT("ParticleEmitter",nil)
  694. Particle.Enabled = false
  695. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  696. Particle.LightEmission = 0.5
  697. Particle.Rate = 150
  698. Particle.ZOffset = 1
  699. Particle.Rotation = NumberRange.new(-180, 180)
  700. Particle.RotSpeed = NumberRange.new(-180, 180)
  701. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  702. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  703.  
  704. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  705. function ParticleEmitter(Table)
  706. local PRTCL = Particle:Clone()
  707. local Speed = Table.Speed or 5
  708. local Drag = Table.Drag or 0
  709. local Size1 = Table.Size1 or 1
  710. local Size2 = Table.Size2 or 5
  711. local Lifetime1 = Table.Lifetime1 or 1
  712. local Lifetime2 = Table.Lifetime2 or 1.5
  713. local Parent = Table.Parent or Torso
  714. local Emit = Table.Emit or 100
  715. local Offset = Table.Offset or 360
  716. local Acel = Table.Acel or VT(0,0,0)
  717. local Enabled = Table.Enabled or false
  718. PRTCL.Parent = Parent
  719. PRTCL.Size = NumberSequence.new(Size1,Size2)
  720. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  721. PRTCL.Speed = NumberRange.new(Speed)
  722. PRTCL.VelocitySpread = Offset
  723. PRTCL.Drag = Drag
  724. PRTCL.Acceleration = Acel
  725. if Enabled == false then
  726. PRTCL:Emit(Emit)
  727. Debris:AddItem(PRTCL,Lifetime2)
  728. else
  729. PRTCL.Enabled = true
  730. end
  731. return PRTCL
  732. end
  733.  
  734. --//=================================\\
  735. --|| WEAPON CREATION
  736. --\\=================================//
  737. local plr = game:service'Players'.Kenjikento01
  738. local char = plr.Character
  739. local hum = char.Humanoid
  740. local hed = char.Head
  741. Character = char
  742. Torso = Character["Torso"]
  743. Head = Character["Head"]
  744. RightArm = Character["Right Arm"]
  745. LeftArm = Character["Left Arm"]
  746. RightLeg = Character["Right Leg"]
  747. LeftLeg = Character["Left Leg"]
  748. local BC = Character["Body Colors"]
  749. BC.HeadColor = BrickColor.new("Really black")
  750. BC.LeftArmColor = BrickColor.new("Really black")
  751. BC.LeftLegColor = BrickColor.new("Really black")
  752. BC.RightArmColor = BrickColor.new("Really black")
  753. BC.RightLegColor = BrickColor.new("Really black")
  754. BC.TorsoColor = BrickColor.new("Really black")
  755.  
  756. for i,v in pairs(Character:children()) do
  757. if v:IsA("Shirt") then
  758. v:Destroy()
  759. end
  760. end
  761. for i,v in pairs(Character:children()) do
  762. if v:IsA("Pants") then
  763. v:Destroy()
  764. end
  765. end
  766. for i,v in pairs(Character:children()) do
  767. if v:IsA("Accessory") then
  768. v:Destroy()
  769. end
  770. end
  771.  
  772.  
  773. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  774.  
  775. for i = 1, 35 do
  776. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  777. FACE.Color = C3(0,0,0)
  778. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  779. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  780. end
  781. local BODY = {}
  782.  
  783. for _, c in pairs(Character:GetDescendants()) do
  784. if c:IsA("BasePart") and c.Name ~= "Handle" then
  785. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  786. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  787. end
  788. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  789. elseif c:IsA("JointInstance") then
  790. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  791. end
  792. end
  793. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  794. MakeForm(Eye,"Ball")
  795. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  796. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  797. MakeForm(Eye,"Ball")
  798. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  799. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  800. MakeForm(Eye,"Ball")
  801. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  802. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  803. MakeForm(Eye,"Ball")
  804. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  805.  
  806.  
  807. function printbye(Name)
  808. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  809. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  810. end
  811.  
  812. local Particle = IT("ParticleEmitter",nil)
  813. Particle.Enabled = false
  814. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  815. Particle.LightEmission = 0.5
  816. Particle.Rate = 150
  817. Particle.ZOffset = 0.2
  818. Particle.Rotation = NumberRange.new(-180, 180)
  819. Particle.RotSpeed = NumberRange.new(-180, 180)
  820. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  821. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  822.  
  823. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  824. function ParticleEmitter(Table)
  825. local PRTCL = Particle:Clone()
  826. local Speed = Table.Speed or 5
  827. local Drag = Table.Drag or 0
  828. local Size1 = Table.Size1 or 1
  829. local Size2 = Table.Size2 or 5
  830. local Lifetime1 = Table.Lifetime1 or 1
  831. local Lifetime2 = Table.Lifetime2 or 1.5
  832. local Parent = Table.Parent or Torso
  833. local Emit = Table.Emit or 100
  834. local Offset = Table.Offset or 360
  835. local Acel = Table.Acel or VT(0,0,0)
  836. local Enabled = Table.Enabled or false
  837. PRTCL.Parent = Parent
  838. PRTCL.Size = NumberSequence.new(Size1,Size2)
  839. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  840. PRTCL.Speed = NumberRange.new(Speed)
  841. PRTCL.VelocitySpread = Offset
  842. PRTCL.Drag = Drag
  843. PRTCL.Acceleration = Acel
  844. if Enabled == false then
  845. PRTCL:Emit(Emit)
  846. Debris:AddItem(PRTCL,Lifetime2)
  847. else
  848. PRTCL.Enabled = true
  849. end
  850. return PRTCL
  851. end
  852.  
  853. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  854. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  855. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  856. MakeForm(Part,"Wedge")
  857. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  858. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  859. MakeForm(Part,"Wedge")
  860. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  861. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  862. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  866. MakeForm(Part,"Cyl")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  868. for i = 1, 8 do
  869. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  871. end
  872. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  873. MakeForm(Part,"Cyl")
  874. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  876. MakeForm(Part,"Ball")
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  879. MakeForm(Part,"Wedge")
  880. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  881. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  882. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  883. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  884. MakeForm(Part,"Cyl")
  885. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  886. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  887. MakeForm(Part,"Cyl")
  888. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  889. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  890. MakeForm(Part,"Cyl")
  891. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  892. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  893. MakeForm(Part,"Wedge")
  894. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  895. local LASTPART = Handle
  896. for i = 1, 10 do
  897. if LASTPART == Handle then
  898. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  899. LASTPART = Part
  900. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  901. else
  902. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  903. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  904. LASTPART = Part
  905. end
  906. end
  907.  
  908. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  909. MakeForm(Barrel,"Cyl")
  910. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  912. MakeForm(Part,"Cyl")
  913. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  914. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  915. MakeForm(Part,"Wedge")
  916. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  918. MakeForm(Hole,"Cyl")
  919. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  920. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  921. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  922. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  923. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  924. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  925. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  926. coroutine.resume(coroutine.create(function()
  927. while wait() do
  928. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  929. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  930. end
  931. end))
  932.  
  933. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  934. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  935.  
  936. for _, c in pairs(Weapon:GetDescendants()) do
  937. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  938. c.Material = "Glass"
  939. c.Color = C3(0,0,0)
  940. elseif c.ClassName == "Part" and c.Name == "Eye" then
  941. c.Color = C3(1,0,0)
  942. c.Material = "Neon"
  943. end
  944. end
  945.  
  946. Weapon.Parent = Character
  947. for _, c in pairs(Weapon:GetChildren()) do
  948. if c.ClassName == "Part" then
  949. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  950. end
  951. end
  952.  
  953.  
  954. function swait(num)
  955. if num == 0 or num == nil then
  956. ArtificialHB.Event:wait()
  957. else
  958. for i = 0, num do
  959. ArtificialHB.Event:wait()
  960. end
  961. end return true
  962. end
  963.  
  964. spawn(function()
  965. local bb=Instance.new("BillboardGui", Head )bb.AlwaysOnTop=true bb.Size=UDim2.new(1,0,1,0)bb.StudsOffset=Vector3.new(0,4.5,0)
  966. local t=Instance.new("TextLabel",bb)t.Size=UDim2.new(1,0,1,0)t.Text="Chain Banisher"t.TextColor3=Color3.new(1,0,0)t.TextStrokeTransparency=.5
  967. t.BackgroundTransparency=1 t.TextSize=40 t.Font="Garamond"
  968. while swait()do
  969. bb.StudsOffset=Vector3.new(math.random(-50,50)/50,4.5+ math.random(-80,80)/50,math.random(-130,130)/50)
  970. end
  971. end)
  972.  
  973.  
  974.  
  975.  
  976.  
  977.  
  978.  
  979.  
  980.  
  981.  
  982.  
  983.  
  984.  
  985.  
  986.  
  987.  
  988.  
  989.  
  990.  
  991.  
  992. local A1 = IT("Attachment",Torso)
  993. A1.Position = VT(5,2.5,0.7)
  994. A1.Orientation = VT(-0.098, -89.999, 0.227)
  995. local B1 = IT("Attachment",Torso)
  996. B1.Position = VT(0,0.4,0.7)
  997. B1.Orientation = VT(-88.911, -68.808, 158.782)
  998. local ChainLink = IT("Beam",Torso)
  999. ChainLink.Texture = "rbxassetid://73042633"
  1000. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1001. ChainLink.TextureSpeed = 6
  1002. ChainLink.FaceCamera = true
  1003. ChainLink.Width0 = 1.5
  1004. ChainLink.Width1 = 1.5
  1005. ChainLink.TextureLength = 2
  1006. ChainLink.Attachment0 = A1
  1007. ChainLink.Attachment1 = B1
  1008. ChainLink.CurveSize0 = 1
  1009. ChainLink.CurveSize1 = 1
  1010. ChainLink.FaceCamera = true
  1011. ChainLink.Transparency = NumberSequence.new(0)
  1012.  
  1013.  
  1014. local A2 = IT("Attachment",Torso)
  1015. A2.Position = VT(0,0.4,0.7)
  1016. A2.Orientation = VT(-0.098, -89.999, 0.227)
  1017. local B2 = IT("Attachment",Torso)
  1018. B2.Position = VT(-5,2.5,0.7)
  1019. B2.Orientation = VT(-88.911, -68.808, 158.782)
  1020. local ChainLink = IT("Beam",Torso)
  1021. ChainLink.Texture = "rbxassetid://73042633"
  1022. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1023. ChainLink.TextureSpeed = 6
  1024. ChainLink.FaceCamera = true
  1025. ChainLink.Width0 = 1.5
  1026. ChainLink.Width1 = 1.5
  1027. ChainLink.TextureLength = 2
  1028. ChainLink.Attachment0 = A2
  1029. ChainLink.Attachment1 = B2
  1030. ChainLink.CurveSize0 = 1
  1031. ChainLink.CurveSize1 = 1
  1032. ChainLink.FaceCamera = true
  1033. ChainLink.Transparency = NumberSequence.new(0)
  1034.  
  1035.  
  1036. local A3 = IT("Attachment",Torso)
  1037. A3.Position = VT(0,0.1,0.7)
  1038. A3.Orientation = VT(-0.098, -89.999, 0.227)
  1039. local B3 = IT("Attachment",Torso)
  1040. B3.Position = VT(-4.5,2,0.7)
  1041. B3.Orientation = VT(-88.911, -68.808, 158.782)
  1042. local ChainLink = IT("Beam",Torso)
  1043. ChainLink.Texture = "rbxassetid://73042633"
  1044. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1045. ChainLink.TextureSpeed = 6
  1046. ChainLink.FaceCamera = true
  1047. ChainLink.Width0 = 1.5
  1048. ChainLink.Width1 = 1.5
  1049. ChainLink.TextureLength = 2
  1050. ChainLink.Attachment0 = A3
  1051. ChainLink.Attachment1 = B3
  1052. ChainLink.CurveSize0 = 0.7
  1053. ChainLink.CurveSize1 = 0.7
  1054. ChainLink.FaceCamera = true
  1055. ChainLink.Transparency = NumberSequence.new(0)
  1056.  
  1057.  
  1058. local A4 = IT("Attachment",Torso)
  1059. A4.Position = VT(4.5,2,0.7)
  1060. A4.Orientation = VT(-0.098, -89.999, 0.227)
  1061. local B4 = IT("Attachment",Torso)
  1062. B4.Position = VT(0,0.1,0.7)
  1063. B4.Orientation = VT(-88.911, -68.808, 158.782)
  1064. local ChainLink = IT("Beam",Torso)
  1065. ChainLink.Texture = "rbxassetid://73042633"
  1066. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1067. ChainLink.TextureSpeed = 6
  1068. ChainLink.FaceCamera = true
  1069. ChainLink.Width0 = 1.5
  1070. ChainLink.Width1 = 1.5
  1071. ChainLink.TextureLength = 2
  1072. ChainLink.Attachment0 = A4
  1073. ChainLink.Attachment1 = B4
  1074. ChainLink.CurveSize0 = 0.7
  1075. ChainLink.CurveSize1 = 0.7
  1076. ChainLink.FaceCamera = true
  1077. ChainLink.Transparency = NumberSequence.new(0)
  1078.  
  1079.  
  1080. local A5 = IT("Attachment",Torso)
  1081. A5.Position = VT(4,1.5,0.7)
  1082. A5.Orientation = VT(-0.098, -89.999, 0.227)
  1083. local B5 = IT("Attachment",Torso)
  1084. B5.Position = VT(0,-0.2,0.7)
  1085. B5.Orientation = VT(-88.911, -68.808, 158.782)
  1086. local ChainLink = IT("Beam",Torso)
  1087. ChainLink.Texture = "rbxassetid://73042633"
  1088. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1089. ChainLink.TextureSpeed = 6
  1090. ChainLink.FaceCamera = true
  1091. ChainLink.Width0 = 1.5
  1092. ChainLink.Width1 = 1.5
  1093. ChainLink.TextureLength = 2
  1094. ChainLink.Attachment0 = A5
  1095. ChainLink.Attachment1 = B5
  1096. ChainLink.CurveSize0 = 0.7
  1097. ChainLink.CurveSize1 = 0.7
  1098. ChainLink.FaceCamera = true
  1099. ChainLink.Transparency = NumberSequence.new(0)
  1100.  
  1101.  
  1102. local A6 = IT("Attachment",Torso)
  1103. A6.Position = VT(0,-0.2,0.7)
  1104. A6.Orientation = VT(-0.098, -89.999, 0.227)
  1105. local B6 = IT("Attachment",Torso)
  1106. B6.Position = VT(-4,1.5,0.7)
  1107. B6.Orientation = VT(-88.911, -68.808, 158.782)
  1108. local ChainLink = IT("Beam",Torso)
  1109. ChainLink.Texture = "rbxassetid://73042633"
  1110. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1111. ChainLink.TextureSpeed = 6
  1112. ChainLink.FaceCamera = true
  1113. ChainLink.Width0 = 1.5
  1114. ChainLink.Width1 = 1.5
  1115. ChainLink.TextureLength = 2
  1116. ChainLink.Attachment0 = A6
  1117. ChainLink.Attachment1 = B6
  1118. ChainLink.CurveSize0 = 0.7
  1119. ChainLink.CurveSize1 = 0.7
  1120. ChainLink.FaceCamera = true
  1121. ChainLink.Transparency = NumberSequence.new(0)
  1122.  
  1123.  
  1124. local A7 = IT("Attachment",Torso)
  1125. A7.Position = VT(3.5,1,0.7)
  1126. A7.Orientation = VT(-0.098, -89.999, 0.227)
  1127. local B7 = IT("Attachment",Torso)
  1128. B7.Position = VT(0,-0.5,0.7)
  1129. B7.Orientation = VT(-88.911, -68.808, 158.782)
  1130. local ChainLink = IT("Beam",Torso)
  1131. ChainLink.Texture = "rbxassetid://73042633"
  1132. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1133. ChainLink.TextureSpeed = 6
  1134. ChainLink.FaceCamera = true
  1135. ChainLink.Width0 = 1.5
  1136. ChainLink.Width1 = 1.5
  1137. ChainLink.TextureLength = 2
  1138. ChainLink.Attachment0 = A7
  1139. ChainLink.Attachment1 = B7
  1140. ChainLink.CurveSize0 = 0.7
  1141. ChainLink.CurveSize1 = 0.7
  1142. ChainLink.FaceCamera = true
  1143. ChainLink.Transparency = NumberSequence.new(0)
  1144.  
  1145.  
  1146. local A8 = IT("Attachment",Torso)
  1147. A8.Position = VT(0,-0.5,0.7)
  1148. A8.Orientation = VT(-0.098, -89.999, 0.227)
  1149. local B8 = IT("Attachment",Torso)
  1150. B8.Position = VT(-3.5,1,0.7)
  1151. B8.Orientation = VT(-88.911, -68.808, 158.782)
  1152. local ChainLink = IT("Beam",Torso)
  1153. ChainLink.Texture = "rbxassetid://73042633"
  1154. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1155. ChainLink.TextureSpeed = 6
  1156. ChainLink.FaceCamera = true
  1157. ChainLink.Width0 = 1.5
  1158. ChainLink.Width1 = 1.5
  1159. ChainLink.TextureLength = 2
  1160. ChainLink.Attachment0 = A8
  1161. ChainLink.Attachment1 = B8
  1162. ChainLink.CurveSize0 = 0.7
  1163. ChainLink.CurveSize1 = 0.7
  1164. ChainLink.FaceCamera = true
  1165. ChainLink.Transparency = NumberSequence.new(0)
  1166.  
  1167.  
  1168. local A9 = IT("Attachment",Torso)
  1169. A9.Position = VT(0,-0.8,0.7)
  1170. A9.Orientation = VT(-0.098, -89.999, 0.227)
  1171. local B9 = IT("Attachment",Torso)
  1172. B9.Position = VT(-3,0.5,0.7)
  1173. B9.Orientation = VT(-88.911, -68.808, 158.782)
  1174. local ChainLink = IT("Beam",Torso)
  1175. ChainLink.Texture = "rbxassetid://73042633"
  1176. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1177. ChainLink.TextureSpeed = 6
  1178. ChainLink.FaceCamera = true
  1179. ChainLink.Width0 = 1.5
  1180. ChainLink.Width1 = 1.5
  1181. ChainLink.TextureLength = 2
  1182. ChainLink.Attachment0 = A9
  1183. ChainLink.Attachment1 = B9
  1184. ChainLink.CurveSize0 = 0.7
  1185. ChainLink.CurveSize1 = 0.7
  1186. ChainLink.FaceCamera = true
  1187. ChainLink.Transparency = NumberSequence.new(0)
  1188.  
  1189.  
  1190. local A10 = IT("Attachment",Torso)
  1191. A10.Position = VT(3,0.5,0.7)
  1192. A10.Orientation = VT(-0.098, -89.999, 0.227)
  1193. local B10 = IT("Attachment",Torso)
  1194. B10.Position = VT(0,-0.8,0.7)
  1195. B10.Orientation = VT(-88.911, -68.808, 158.782)
  1196. local ChainLink = IT("Beam",Torso)
  1197. ChainLink.Texture = "rbxassetid://73042633"
  1198. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1199. ChainLink.TextureSpeed = 6
  1200. ChainLink.FaceCamera = true
  1201. ChainLink.Width0 = 1.5
  1202. ChainLink.Width1 = 1.5
  1203. ChainLink.TextureLength = 2
  1204. ChainLink.Attachment0 = A10
  1205. ChainLink.Attachment1 = B10
  1206. ChainLink.CurveSize0 = 0.7
  1207. ChainLink.CurveSize1 = 0.7
  1208. ChainLink.FaceCamera = true
  1209. ChainLink.Transparency = NumberSequence.new(0)
  1210.  
  1211.  
  1212. local A11 = IT("Attachment",Torso)
  1213. A11.Position = VT(5,2.5,0.7)
  1214. A11.Orientation = VT(-0.098, -89.999, 0.227)
  1215. local B11 = IT("Attachment",Torso)
  1216. B11.Position = VT(3,0.5,0.7)
  1217. B11.Orientation = VT(-88.911, -68.808, 158.782)
  1218. local ChainLink = IT("Beam",Torso)
  1219. ChainLink.Texture = "rbxassetid://73042633"
  1220. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1221. ChainLink.TextureSpeed = 6
  1222. ChainLink.FaceCamera = true
  1223. ChainLink.Width0 = 1.5
  1224. ChainLink.Width1 = 1.5
  1225. ChainLink.TextureLength = 2
  1226. ChainLink.Attachment0 = A11
  1227. ChainLink.Attachment1 = B11
  1228. ChainLink.CurveSize0 = 0.2
  1229. ChainLink.CurveSize1 = 0.2
  1230. ChainLink.FaceCamera = true
  1231. ChainLink.Transparency = NumberSequence.new(0)
  1232.  
  1233.  
  1234. local A11 = IT("Attachment",Torso)
  1235. A11.Position = VT(-3,0.5,0.7)
  1236. A11.Orientation = VT(-0.098, -89.999, 0.227)
  1237. local B11 = IT("Attachment",Torso)
  1238. B11.Position = VT(-5,2.5,0.7)
  1239. B11.Orientation = VT(-88.911, -68.808, 158.782)
  1240. local ChainLink = IT("Beam",Torso)
  1241. ChainLink.Texture = "rbxassetid://73042633"
  1242. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1243. ChainLink.TextureSpeed = 6
  1244. ChainLink.FaceCamera = true
  1245. ChainLink.Width0 = 1.5
  1246. ChainLink.Width1 = 1.5
  1247. ChainLink.TextureLength = 2
  1248. ChainLink.Attachment0 = A11
  1249. ChainLink.Attachment1 = B11
  1250. ChainLink.CurveSize0 = 0.2
  1251. ChainLink.CurveSize1 = 0.2
  1252. ChainLink.FaceCamera = true
  1253. ChainLink.Transparency = NumberSequence.new(0)
  1254.  
  1255. function test()
  1256. while true do
  1257. wait(0.05)
  1258.  
  1259. end
  1260.  
  1261. end
  1262.  
  1263.  
  1264.  
  1265.  
  1266.  
  1267.  
  1268.  
  1269.  
  1270.  
  1271.  
  1272.  
  1273.  
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279.  
  1280.  
  1281. local A = IT("Attachment",RightLeg)
  1282. A.Position = VT(0.8,-0.7,0)
  1283. A.Orientation = VT(-0.098, -89.999, 0.227)
  1284. local B = IT("Attachment",RightLeg)
  1285. B.Position = VT(-0.8,-0.7 + 1 * math.sin(SINE / 10),0)
  1286. B.Orientation = VT(-88.911, -68.808, 158.782)
  1287. local ChainLink = IT("Beam",RightLeg)
  1288. ChainLink.Texture = "rbxassetid://73042633"
  1289. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1290. ChainLink.TextureSpeed = 6
  1291. ChainLink.FaceCamera = true
  1292. ChainLink.Width0 = 1.5
  1293. ChainLink.Width1 = 1.5
  1294. ChainLink.TextureLength = 2
  1295. ChainLink.Attachment0 = A
  1296. ChainLink.Attachment1 = B
  1297. ChainLink.CurveSize0 = 1
  1298. ChainLink.CurveSize1 = 1
  1299. ChainLink.FaceCamera = true
  1300. ChainLink.Transparency = NumberSequence.new(0)
  1301.  
  1302. local ChainLink = IT("Beam",RightLeg)
  1303. ChainLink.Texture = "rbxassetid://73042633"
  1304. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1305. ChainLink.TextureSpeed = 6
  1306. ChainLink.FaceCamera = true
  1307. ChainLink.Width0 = 1.5
  1308. ChainLink.Width1 = 1.5
  1309. ChainLink.TextureLength = 3
  1310. ChainLink.Attachment0 = B
  1311. ChainLink.Attachment1 = A
  1312. ChainLink.CurveSize0 = 0.9
  1313. ChainLink.CurveSize1 = 0.9
  1314. ChainLink.FaceCamera = true
  1315. ChainLink.Transparency = NumberSequence.new(0)
  1316. local A = IT("Attachment",RightLeg)
  1317. A.Position = VT(1.3,-0.85,0)
  1318. A.Orientation = VT(-0.098, -89.999, 0.227)
  1319. local B = IT("Attachment",RightLeg)
  1320. B.Position = VT(-1,2,0)
  1321. B.Orientation = VT(-88.911, -68.808, 158.782)
  1322.  
  1323. local A = IT("Attachment",LeftLeg)
  1324. A.Position = VT(0.8,-0.7,0)
  1325. A.Orientation = VT(-0.098, -89.999, 0.227)
  1326. local B = IT("Attachment",LeftLeg)
  1327. B.Position = VT(-0.8,-0.7,0)
  1328. B.Orientation = VT(-88.911, -68.808, 158.782)
  1329. local ChainLink = IT("Beam",LeftLeg)
  1330. ChainLink.Texture = "rbxassetid://73042633"
  1331. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1332. ChainLink.TextureSpeed = 6
  1333. ChainLink.FaceCamera = true
  1334. ChainLink.Width0 = 1.5
  1335. ChainLink.Width1 = 1.5
  1336. ChainLink.TextureLength = 2
  1337. ChainLink.Attachment0 = A
  1338. ChainLink.Attachment1 = B
  1339. ChainLink.CurveSize0 = 1
  1340. ChainLink.CurveSize1 = 1
  1341. ChainLink.FaceCamera = true
  1342. ChainLink.Transparency = NumberSequence.new(0)
  1343.  
  1344. local ChainLink = IT("Beam",LeftLeg)
  1345. ChainLink.Texture = "rbxassetid://73042633"
  1346. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1347. ChainLink.TextureSpeed = 6
  1348. ChainLink.FaceCamera = true
  1349. ChainLink.Width0 = 1.5
  1350. ChainLink.Width1 = 1.5
  1351. ChainLink.TextureLength = 3
  1352. ChainLink.Attachment0 = B
  1353. ChainLink.Attachment1 = A
  1354. ChainLink.CurveSize0 = 0.9
  1355. ChainLink.CurveSize1 = 0.9
  1356. ChainLink.FaceCamera = true
  1357. ChainLink.Transparency = NumberSequence.new(0)
  1358. local A = IT("Attachment",LeftLeg)
  1359. A.Position = VT(1.3,-0.85,0)
  1360. A.Orientation = VT(-0.098, -89.999, 0.227)
  1361. local B = IT("Attachment",LeftLeg)
  1362. B.Position = VT(-1,2,0)
  1363. B.Orientation = VT(-88.911, -68.808, 158.782)
  1364.  
  1365. local A = IT("Attachment",LeftArm)
  1366. A.Position = VT(0.8,-0.7,0)
  1367. A.Orientation = VT(-0.098, -89.999, 0.227)
  1368. local B = IT("Attachment",LeftArm)
  1369. B.Position = VT(-0.8,-0.7,0)
  1370. B.Orientation = VT(-88.911, -68.808, 158.782)
  1371. local ChainLink = IT("Beam",LeftArm)
  1372. ChainLink.Texture = "rbxassetid://73042633"
  1373. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1374. ChainLink.TextureSpeed = 6
  1375. ChainLink.FaceCamera = true
  1376. ChainLink.Width0 = 1.5
  1377. ChainLink.Width1 = 1.5
  1378. ChainLink.TextureLength = 2
  1379. ChainLink.Attachment0 = A
  1380. ChainLink.Attachment1 = B
  1381. ChainLink.CurveSize0 = 1
  1382. ChainLink.CurveSize1 = 1
  1383. ChainLink.FaceCamera = true
  1384. ChainLink.Transparency = NumberSequence.new(0)
  1385.  
  1386. local ChainLink = IT("Beam",LeftArm)
  1387. ChainLink.Texture = "rbxassetid://73042633"
  1388. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1389. ChainLink.TextureSpeed = 6
  1390. ChainLink.FaceCamera = true
  1391. ChainLink.Width0 = 1.5
  1392. ChainLink.Width1 = 1.5
  1393. ChainLink.TextureLength = 3
  1394. ChainLink.Attachment0 = B
  1395. ChainLink.Attachment1 = A
  1396. ChainLink.CurveSize0 = 0.9
  1397. ChainLink.CurveSize1 = 0.9
  1398. ChainLink.FaceCamera = true
  1399. ChainLink.Transparency = NumberSequence.new(0)
  1400. local A = IT("Attachment",LeftArm)
  1401. A.Position = VT(1.3,-0.85,0)
  1402. A.Orientation = VT(-0.098, -89.999, 0.227)
  1403. local B = IT("Attachment",LeftArm)
  1404. B.Position = VT(-1,2,0)
  1405. B.Orientation = VT(-88.911, -68.808, 158.782)
  1406.  
  1407. local A = IT("Attachment",RightArm)
  1408. A.Position = VT(0.8,-0.7,0)
  1409. A.Orientation = VT(-0.098, -89.999, 0.227)
  1410. local B = IT("Attachment",RightArm)
  1411. B.Position = VT(-0.8,-0.7,0)
  1412. B.Orientation = VT(-88.911, -68.808, 158.782)
  1413. local ChainLink = IT("Beam",RightArm)
  1414. ChainLink.Texture = "rbxassetid://73042633"
  1415. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1416. ChainLink.TextureSpeed = 6
  1417. ChainLink.FaceCamera = true
  1418. ChainLink.Width0 = 1.5
  1419. ChainLink.Width1 = 1.5
  1420. ChainLink.TextureLength = 2
  1421. ChainLink.Attachment0 = A
  1422. ChainLink.Attachment1 = B
  1423. ChainLink.CurveSize0 = 1
  1424. ChainLink.CurveSize1 = 1
  1425. ChainLink.FaceCamera = true
  1426. ChainLink.Transparency = NumberSequence.new(0)
  1427.  
  1428. local ChainLink = IT("Beam",RightArm)
  1429. ChainLink.Texture = "rbxassetid://73042633"
  1430. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1431. ChainLink.TextureSpeed = 6
  1432. ChainLink.FaceCamera = true
  1433. ChainLink.Width0 = 1.5
  1434. ChainLink.Width1 = 1.5
  1435. ChainLink.TextureLength = 3
  1436. ChainLink.Attachment0 = B
  1437. ChainLink.Attachment1 = A
  1438. ChainLink.CurveSize0 = 0.9
  1439. ChainLink.CurveSize1 = 0.9
  1440. ChainLink.FaceCamera = true
  1441. ChainLink.Transparency = NumberSequence.new(0)
  1442. local A = IT("Attachment",RightArm)
  1443. A.Position = VT(1.3,-0.85,0)
  1444. A.Orientation = VT(-0.098, -89.999, 0.227)
  1445. local B = IT("Attachment",RightArm)
  1446. B.Position = VT(-1,2,0)
  1447. B.Orientation = VT(-88.911, -68.808, 158.782)
  1448.  
  1449. local A = IT("Attachment",Head)
  1450. A.Position = VT(0.8,1,0)
  1451. A.Orientation = VT(-0.098, -89.999, 0.227)
  1452. local B = IT("Attachment",Head)
  1453. B.Position = VT(-0.8,1,0)
  1454. B.Orientation = VT(-88.911, -68.808, 158.782)
  1455. local ChainLink = IT("Beam",Head)
  1456. ChainLink.Texture = "rbxassetid://73042633"
  1457. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1458. ChainLink.TextureSpeed = 3
  1459. ChainLink.FaceCamera = true
  1460. ChainLink.Width0 = 1
  1461. ChainLink.Width1 = 1
  1462. ChainLink.TextureLength = 2
  1463. ChainLink.Attachment0 = A
  1464. ChainLink.Attachment1 = B
  1465. ChainLink.CurveSize0 = 1
  1466. ChainLink.CurveSize1 = 1
  1467. ChainLink.FaceCamera = true
  1468. ChainLink.Transparency = NumberSequence.new(0)
  1469.  
  1470. local ChainLink = IT("Beam",Head)
  1471. ChainLink.Texture = "rbxassetid://73042633"
  1472. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1473. ChainLink.TextureSpeed = 3
  1474. ChainLink.FaceCamera = true
  1475. ChainLink.Width0 = 1
  1476. ChainLink.Width1 = 1
  1477. ChainLink.TextureLength = 3
  1478. ChainLink.Attachment0 = B
  1479. ChainLink.Attachment1 = A
  1480. ChainLink.CurveSize0 = 0.8
  1481. ChainLink.CurveSize1 = 0.8
  1482. ChainLink.FaceCamera = true
  1483. ChainLink.Transparency = NumberSequence.new(0)
  1484. local A = IT("Attachment",Head)
  1485. A.Position = VT(1.3,-0.85,0)
  1486. A.Orientation = VT(-0.098, -89.999, 0.227)
  1487. local B = IT("Attachment",Head)
  1488. B.Position = VT(-1,2,0)
  1489. B.Orientation = VT(-88.911, -68.808, 158.782)
  1490.  
  1491.  
  1492. local A = IT("Attachment",Torso)
  1493. A.Position = VT(1,1.3,0)
  1494. A.Orientation = VT(-0.098, -89.999, 0.227)
  1495. local B = IT("Attachment",Torso)
  1496. B.Position = VT(-1.3,-0.6,0)
  1497. B.Orientation = VT(-88.911, -68.808, 158.782)
  1498. local ChainLink = IT("Beam",Torso)
  1499. ChainLink.Texture = "rbxassetid://73042633"
  1500. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1501. ChainLink.TextureSpeed = 3
  1502. ChainLink.FaceCamera = true
  1503. ChainLink.Width0 = 1
  1504. ChainLink.Width1 = 1
  1505. ChainLink.TextureLength = 3
  1506. ChainLink.Attachment0 = A
  1507. ChainLink.Attachment1 = B
  1508. ChainLink.CurveSize0 = 1.6
  1509. ChainLink.CurveSize1 = 1.6
  1510. ChainLink.FaceCamera = true
  1511. ChainLink.Transparency = NumberSequence.new(0)
  1512.  
  1513.  
  1514. local ChainLink = IT("Beam",Torso)
  1515. ChainLink.Texture = "rbxassetid://73042633"
  1516. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1517. ChainLink.TextureSpeed = 3
  1518. ChainLink.FaceCamera = true
  1519. ChainLink.Width0 = 1
  1520. ChainLink.Width1 = 1
  1521. ChainLink.TextureLength = 3
  1522. ChainLink.Attachment0 = B
  1523. ChainLink.Attachment1 = A
  1524. ChainLink.CurveSize0 = 1.6
  1525. ChainLink.CurveSize1 = 1.6
  1526. ChainLink.FaceCamera = true
  1527. ChainLink.Transparency = NumberSequence.new(0)
  1528. local A = IT("Attachment",Torso)
  1529. A.Position = VT(1.3,-0.85,0)
  1530. A.Orientation = VT(-0.098, -89.999, 0.227)
  1531. local B = IT("Attachment",Torso)
  1532. B.Position = VT(-1,2,0)
  1533. B.Orientation = VT(-88.911, -68.808, 158.782)
  1534.  
  1535. local A = IT("Attachment",RightBarrel)
  1536. A.Position = VT(0,-2.5,0)
  1537. local B = IT("Attachment",RightBarrel)
  1538. B.Position = VT(0,2.5,0)
  1539. local Trail = IT("Trail",RightBarrel)
  1540. Trail.Attachment0 = A
  1541. Trail.Attachment1 = B
  1542. Trail.Lifetime = 0.2
  1543. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1544. Trail.Transparency = NumberSequence.new(0, 1)
  1545. Trail.Enabled = false
  1546.  
  1547. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1548. PRT.LockedToPart = true
  1549. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1550. PRT.LockedToPart = true
  1551. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1552. PRT.LockedToPart = true
  1553. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1554. PRT.LockedToPart = true
  1555. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1556. PRT.LockedToPart = true
  1557. local BODY = {}
  1558. for _, c in pairs(Character:GetDescendants()) do
  1559. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1560. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1561. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1562. end
  1563. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1564. elseif c:IsA("JointInstance") then
  1565. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1566. end
  1567. end
  1568. function refit()
  1569. Character.Parent = workspace
  1570. for e = 1, #BODY do
  1571. if BODY[e] ~= nil then
  1572. local STUFF = BODY[e]
  1573. local PART = STUFF[1]
  1574. local PARENT = STUFF[2]
  1575. local MATERIAL = STUFF[3]
  1576. local COLOR = STUFF[4]
  1577. local TRANSPARENCY = STUFF[5]
  1578. --local SIZE = STUFF[6]
  1579. local NAME = STUFF[7]
  1580. if PART.ClassName == "Part" and PART ~= RootPart then
  1581. PART.Material = MATERIAL
  1582. PART.Transparency = TRANSPARENCY
  1583. PART.Name = NAME
  1584. end
  1585. if PART.Parent ~= PARENT then
  1586. Humanoid:remove()
  1587. PART.Parent = PARENT
  1588. Humanoid = IT("Humanoid",Character)
  1589. end
  1590. end
  1591. end
  1592. end
  1593.  
  1594. local SKILLTEXTCOLOR = C3(1,0,0)
  1595. local SKILLFONT = "Fantasy"
  1596. local SKILLTEXTSIZE = 6
  1597.  
  1598. Humanoid.Died:connect(function()
  1599. refit()
  1600. end)
  1601.  
  1602. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1603. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1604. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1605.  
  1606. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1607. local SKILL2TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1608. local SKILL3TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1609.  
  1610. --//=================================\\
  1611. --|| DAMAGE FUNCTIONS
  1612. --\\=================================//
  1613.  
  1614. function StatLabel(CFRAME, TEXT, COLOR)
  1615. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1616. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1617. local BODYGYRO = IT("BodyGyro", STATPART)
  1618. game:GetService("Debris"):AddItem(STATPART ,5)
  1619. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1620. BILLBOARDGUI.Adornee = STATPART
  1621. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1622. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1623. BILLBOARDGUI.AlwaysOnTop = false
  1624. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1625. TEXTLABEL.BackgroundTransparency = 1
  1626. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1627. TEXTLABEL.Text = TEXT
  1628. TEXTLABEL.Font = SKILLFONT
  1629. TEXTLABEL.FontSize="Size42"
  1630. TEXTLABEL.TextColor3 = COLOR
  1631. TEXTLABEL.TextStrokeTransparency = 0
  1632. TEXTLABEL.TextScaled = true
  1633. TEXTLABEL.TextWrapped = true
  1634. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1635. for i = 1, 50 do
  1636. Swait()
  1637. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1638. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1639. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1640. end
  1641. THEPART.Parent = nil
  1642. end),STATPART, TEXTLABEL)
  1643. end
  1644.  
  1645. --//=================================\\
  1646. --|| DAMAGING
  1647. --\\=================================//
  1648.  
  1649. function Kill(Char)
  1650. local NewCharacter = IT("Model",Effects)
  1651. NewCharacter.Name = "Ow im ded ;-;"
  1652. for _, c in pairs(Char:GetDescendants()) do
  1653. if c:IsA("BasePart") and c.Transparency == 0 then
  1654. if c.Parent == Char then
  1655. getbloody(c,5)
  1656. end
  1657. c:BreakJoints()
  1658. c.Material = "Glass"
  1659. c.Color = C3(0.5,0,0)
  1660. c.CanCollide = true
  1661. c.Transparency = 0.3
  1662. if c:FindFirstChildOfClass("SpecialMesh") then
  1663. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1664. end
  1665. if c.Name == "Head" then
  1666. c:ClearAllChildren()
  1667. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1668. end
  1669. if c.ClassName == "MeshPart" then
  1670. c.TextureID = ""
  1671. end
  1672. if c:FindFirstChildOfClass("BodyPosition") then
  1673. c:FindFirstChildOfClass("BodyPosition"):remove()
  1674. end
  1675. if c:FindFirstChildOfClass("ParticleEmitter") then
  1676. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1677. end
  1678. c.Parent = NewCharacter
  1679. c.Name = "DeadPart"
  1680. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1681. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1682. end
  1683. end
  1684. Char:remove()
  1685. Debris:AddItem(NewCharacter,5)
  1686. end
  1687.  
  1688. function Banish(Foe)
  1689. if Foe then
  1690. coroutine.resume(coroutine.create(function()
  1691. --if game.Players:FindFirstChild(Foe.Name) then
  1692. table.insert(TOBANISH,Foe.Name)
  1693. printbye(Foe.Name)
  1694. --end
  1695. Foe.Archivable = true
  1696. local CLONE = Foe:Clone()
  1697. Foe:Destroy()
  1698. CLONE.Parent = Effects
  1699. CLONE:BreakJoints()
  1700. local MATERIALS = {"Glass","Neon"}
  1701. for _, c in pairs(CLONE:GetDescendants()) do
  1702. if c:IsA("BasePart") then
  1703. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1704. CreateSound(340722848, c, 10, 1, false)
  1705. end
  1706. c.Anchored = true
  1707. c.Transparency = c.Transparency + 0.2
  1708. c.Material = MATERIALS[MRANDOM(1,2)]
  1709. c.Color = C3(1,0,0)
  1710. if c.ClassName == "MeshPart" then
  1711. c.TextureID = ""
  1712. end
  1713. if c:FindFirstChildOfClass("SpecialMesh") then
  1714. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1715. end
  1716. if c:FindFirstChildOfClass("Decal") then
  1717. c:FindFirstChildOfClass("Decal"):remove()
  1718. end
  1719. c.Name = "Banished"
  1720. c.CanCollide = false
  1721. else
  1722. c:remove()
  1723. end
  1724. end
  1725. local A = false
  1726. for i = 1, 35 do
  1727. if A == false then
  1728. A = true
  1729. elseif A == true then
  1730. A = false
  1731. end
  1732. for _, c in pairs(CLONE:GetDescendants()) do
  1733. if c:IsA("BasePart") then
  1734. c.Anchored = true
  1735. c.Material = MATERIALS[MRANDOM(1,2)]
  1736. c.Transparency = c.Transparency + 0.8/35
  1737. if A == false then
  1738. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1739. elseif A == true then
  1740. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1741. end
  1742. end
  1743. end
  1744. Swait()
  1745. end
  1746. CLONE:remove()
  1747. end))
  1748. end
  1749. end
  1750.  
  1751. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1752. local CHILDREN = workspace:GetDescendants()
  1753. for index, CHILD in pairs(CHILDREN) do
  1754. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1755. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1756. if HUM then
  1757. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1758. if TORSO then
  1759. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1760. if ISBANISH == true then
  1761. Banish(CHILD)
  1762. else
  1763. if ISBANISH == "Gravity" then
  1764. HUM.PlatformStand = true
  1765. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1766. local grav = Instance.new("BodyPosition",TORSO)
  1767. grav.D = 15
  1768. grav.P = 20000
  1769. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1770. grav.position = TORSO.Position
  1771. grav.Name = "V3BanishForce"..Player.Name
  1772. else
  1773. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1774. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1775. end
  1776. else
  1777. HUM.PlatformStand = false
  1778. end
  1779. end
  1780. elseif ISBANISH == "Gravity" then
  1781. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1782. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1783. HUM.PlatformStand = false
  1784. end
  1785. end
  1786. end
  1787. end
  1788. end
  1789. end
  1790. end
  1791. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1792. function WACKYEFFECT(Table)
  1793. local TYPE = (Table.EffectType or "Sphere")
  1794. local SIZE = (Table.Size or VT(1,1,1))
  1795. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1796. local TRANSPARENCY = (Table.Transparency or 0)
  1797. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1798. local CFRAME = (Table.CFrame or Torso.CFrame)
  1799. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1800. local ROTATION1 = (Table.RotationX or 0)
  1801. local ROTATION2 = (Table.RotationY or 0)
  1802. local ROTATION3 = (Table.RotationZ or 0)
  1803. local MATERIAL = (Table.Material or "Neon")
  1804. local COLOR = (Table.Color or C3(1,1,1))
  1805. local TIME = (Table.Time or 45)
  1806. local SOUNDID = (Table.SoundID or nil)
  1807. local SOUNDPITCH = (Table.SoundPitch or nil)
  1808. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1809. coroutine.resume(coroutine.create(function()
  1810. local PLAYSSOUND = false
  1811. local SOUND = nil
  1812. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1813. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1814. PLAYSSOUND = true
  1815. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1816. end
  1817. EFFECT.Color = COLOR
  1818. local MSH = nil
  1819. if TYPE == "Sphere" then
  1820. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1821. elseif TYPE == "Block" then
  1822. MSH = IT("BlockMesh",EFFECT)
  1823. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1824. elseif TYPE == "Wave" then
  1825. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1826. elseif TYPE == "Ring" then
  1827. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1828. elseif TYPE == "Slash" then
  1829. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1830. elseif TYPE == "Round Slash" then
  1831. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1832. elseif TYPE == "Swirl" then
  1833. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1834. elseif TYPE == "Skull" then
  1835. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1836. elseif TYPE == "Crystal" then
  1837. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1838. end
  1839. if MSH ~= nil then
  1840. local MOVESPEED = nil
  1841. if MOVEDIRECTION ~= nil then
  1842. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1843. end
  1844. local GROWTH = SIZE - ENDSIZE
  1845. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1846. if TYPE == "Block" then
  1847. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1848. else
  1849. EFFECT.CFrame = CFRAME
  1850. end
  1851. for LOOP = 1, TIME+1 do
  1852. Swait()
  1853. MSH.Scale = MSH.Scale - GROWTH/TIME
  1854. if TYPE == "Wave" then
  1855. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1856. end
  1857. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1858. if TYPE == "Block" then
  1859. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1860. else
  1861. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1862. end
  1863. if MOVEDIRECTION ~= nil then
  1864. local ORI = EFFECT.Orientation
  1865. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1866. EFFECT.Orientation = ORI
  1867. end
  1868. end
  1869. if PLAYSSOUND == false then
  1870. EFFECT:remove()
  1871. else
  1872. SOUND.Stopped:Connect(function()
  1873. EFFECT:remove()
  1874. end)
  1875. end
  1876. else
  1877. if PLAYSSOUND == false then
  1878. EFFECT:remove()
  1879. else
  1880. repeat Swait() until SOUND.Playing == false
  1881. EFFECT:remove()
  1882. end
  1883. end
  1884. end))
  1885. end
  1886.  
  1887.  
  1888. --//=================================\\
  1889. --|| ATTACK FUNCTIONS AND STUFF
  1890. --\\=================================//
  1891.  
  1892. function Unload()
  1893. ATTACK = true
  1894. Rooted = false
  1895. for i=0, 0.4, 0.1 / Animation_Speed do
  1896. Swait()
  1897. turnto(Mouse.Hit.p)
  1898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. end
  1905. repeat
  1906. for i=0, 0.2, 0.1 / Animation_Speed do
  1907. Swait()
  1908. turnto(Mouse.Hit.p)
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. end
  1916. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1917. SpawnTrail(Hole.Position,POS)
  1918. if HIT ~= nil then
  1919. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1920. Banish(HIT.Parent)
  1921. end
  1922. end
  1923. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1924. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1925. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1926. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1927. for i=0, 0.3, 0.1 / Animation_Speed do
  1928. Swait()
  1929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. end
  1936. until KEYHOLD == false
  1937. ATTACK = false
  1938. Rooted = false
  1939. end
  1940. function Morning_Star()
  1941. ATTACK = true
  1942. Rooted = true
  1943. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1944. for i=0, 1, 0.1 / Animation_Speed do
  1945. Swait()
  1946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. end
  1953. coroutine.resume(coroutine.create(function()
  1954. local POS = Mouse.Hit.p
  1955. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1956. MakeForm(RAY,"Cyl")
  1957. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1958. MakeForm(SPHERE,"Ball")
  1959. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1960. MakeForm(SHIELD,"Ball")
  1961. SHIELD.CFrame = CF(POS)
  1962. RAY.CFrame = CF(POS)
  1963. SPHERE.CFrame = CF(POS)
  1964. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1965. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1966. for i = 1, 200 do
  1967. Swait()
  1968. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1969. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1970. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1971. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1972. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1973. end
  1974. for i = 1, 45 do
  1975. Swait()
  1976. RAY.Transparency = RAY.Transparency + 1/45
  1977. SPHERE.Transparency = RAY.Transparency
  1978. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1979. end
  1980. RAY:remove()
  1981. SHIELD:remove()
  1982. SPHERE:remove()
  1983. end))
  1984. for i=0, 1, 0.1 / Animation_Speed do
  1985. Swait()
  1986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992. end
  1993. ATTACK = false
  1994. Rooted = false
  1995. end
  1996. function Execute()
  1997. ATTACK = true
  1998. Rooted = false
  1999. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2000. Part.Color = C3(0,0,0)
  2001. MakeForm(Part,"Wedge")
  2002. Part.CanCollide = true
  2003. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2004. for i=0, 0.1, 0.1 / Animation_Speed do
  2005. Swait()
  2006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. end
  2013. Trail.Enabled = true
  2014. CreateSound(541909867, Barrel, 7, 1, false)
  2015. local TOCH = Part.Touched:Connect(function(hit)
  2016. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2017. Kill(hit.Parent)
  2018. end
  2019. end)
  2020. for i=0, 0.35, 0.1 / Animation_Speed do
  2021. Swait()
  2022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. end
  2029. TOCH:disconnect()
  2030. Trail.Enabled = false
  2031. for i=0, 0.35, 0.1 / Animation_Speed do
  2032. Swait()
  2033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. end
  2040. Part:remove()
  2041. ATTACK = false
  2042. Rooted = false
  2043. end
  2044.  
  2045. function EMOTE()
  2046. ATTACK = true
  2047. Rooted = false
  2048. local LOOP = 0
  2049. for i=0, 0.1, 0.1 / Animation_Speed do
  2050. Swait()
  2051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2055. end
  2056. for i=0, 3, 0.1 / Animation_Speed do
  2057. Swait()
  2058. LOOP = LOOP + 1
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2063. end
  2064. for i=0, 0.1, 0.1 / Animation_Speed do
  2065. Swait()
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2070. end
  2071. ATTACK = false
  2072. Rooted = false
  2073. end
  2074.  
  2075.  
  2076. Player = game:GetService("Players").Kenjikento01
  2077. PlayerGui = Player.PlayerGui
  2078. Cam = workspace.CurrentCamera
  2079. Backpack = Player.Backpack
  2080. Character = Player.Character
  2081. Humanoid = Character.Humanoid
  2082. RootPart = Character["HumanoidRootPart"]
  2083. Torso = Character["Torso"]
  2084. Head = Character["Head"]
  2085. RightArm = Character["Right Arm"]
  2086. LeftArm = Character["Left Arm"]
  2087. RightLeg = Character["Right Leg"]
  2088. LeftLeg = Character["Left Leg"]
  2089. RootJoint = RootPart["RootJoint"]
  2090. Neck = Torso["Neck"]
  2091. RightShoulder = Torso["Right Shoulder"]
  2092. LeftShoulder = Torso["Left Shoulder"]
  2093. RightHip = Torso["Right Hip"]
  2094. LeftHip = Torso["Left Hip"]
  2095. Character.Archivable = true
  2096.  
  2097. IT = Instance.new
  2098. CF = CFrame.new
  2099. VT = Vector3.new
  2100. RAD = math.rad
  2101. C3 = Color3.new
  2102. UD2 = UDim2.new
  2103. BRICKC = BrickColor.new
  2104. ANGLES = CFrame.Angles
  2105. EULER = CFrame.fromEulerAnglesXYZ
  2106. COS = math.cos
  2107. ACOS = math.acos
  2108. SIN = math.sin
  2109. ASIN = math.asin
  2110. ABS = math.abs
  2111. MRANDOM = math.random
  2112. FLOOR = math.floor
  2113. Character.Archivable = false
  2114.  
  2115. function Taunt()
  2116. ATTACK = true
  2117. local LAUGH = nil
  2118. coroutine.resume(coroutine.create(function()
  2119. repeat
  2120. Swait()
  2121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24), 0 + 0.04 * SIN(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. until LAUGH ~= nil
  2128. repeat
  2129. Swait()
  2130. LAUGH.Parent = Head
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24), 0 + 0.04 * SIN(SINE / 12), 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+(0.1*LAUGH.PlaybackLoudness/75), -0.5) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5+(0.1*LAUGH.PlaybackLoudness/75), 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. until LAUGH.Playing == false
  2138. ATTACK = false
  2139. end))
  2140. wait(0.1)
  2141. sick:Pause()
  2142. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  2143. wait(1)
  2144. sick:Resume()
  2145. end
  2146.  
  2147. --//=================================\\
  2148. --|| ASSIGN THINGS TO KEYS
  2149. --\\=================================//
  2150.  
  2151. function MouseDown(Mouse)
  2152. if ATTACK == false then
  2153. Execute()
  2154. end
  2155. end
  2156.  
  2157. function MouseUp(Mouse)
  2158. HOLD = false
  2159. end
  2160.  
  2161. function KeyDown(Key)
  2162. KEYHOLD = true
  2163. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2164. if Key == "y" and ATTACK == false then
  2165. EMOTE()
  2166. end
  2167.  
  2168. if Key == "t" and ATTACK == false then
  2169. test()
  2170. end
  2171.  
  2172. if Key == "z" and ATTACK == false then
  2173. Unload()
  2174.  
  2175. elseif Key == "x" and ATTACK == false then
  2176. Morning_Star()
  2177.  
  2178. elseif Key == "1" and ATTACK == false then
  2179. if CHOICE ~= 1 then
  2180. CHOICE = 1
  2181. sick:Play()
  2182. end
  2183. elseif Key == "2" and ATTACK == false then
  2184. if CHOICE ~= 2 then
  2185. CHOICE = 2
  2186. sick:Play()
  2187. end
  2188. elseif Key == "3" and ATTACK == false then
  2189. if CHOICE ~= 3 then
  2190. CHOICE = 3
  2191. sick:Play()
  2192. end
  2193. elseif Key == "4" and ATTACK == false then
  2194. if CHOICE ~= 4 then
  2195. CHOICE = 4
  2196. sick:Play()
  2197. end
  2198. end
  2199. end
  2200. end
  2201.  
  2202. function KeyUp(Key)
  2203. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2204. KEYHOLD = false
  2205. end
  2206. end
  2207.  
  2208. Mouse.Button1Down:connect(function(NEWKEY)
  2209. MouseDown(NEWKEY)
  2210. end)
  2211. Mouse.Button1Up:connect(function(NEWKEY)
  2212. MouseUp(NEWKEY)
  2213. end)
  2214. Mouse.KeyDown:connect(function(NEWKEY)
  2215. KeyDown(NEWKEY)
  2216. end)
  2217. Mouse.KeyUp:connect(function(NEWKEY)
  2218. KeyUp(NEWKEY)
  2219. end)
  2220.  
  2221. --//=================================\\
  2222. --\\=================================//
  2223.  
  2224.  
  2225. function unanchor()
  2226. if UNANCHOR == true then
  2227. g = Character:GetChildren()
  2228. for i = 1, #g do
  2229. if g[i].ClassName == "Part" then
  2230. g[i].Anchored = false
  2231. end
  2232. end
  2233. end
  2234. end
  2235.  
  2236.  
  2237. --//=================================\\
  2238. --|| WRAP THE WHOLE SCRIPT UP
  2239. --\\=================================//
  2240.  
  2241. Humanoid.Changed:connect(function(Jump)
  2242. if Jump == "Jump" and (Disable_Jump == true) then
  2243. Humanoid.Jump = false
  2244. end
  2245. end)
  2246.  
  2247. while true do
  2248. Swait()
  2249. Humanoid.HipHeight = 1.5
  2250. script.Parent = WEAPONGUI
  2251. ANIMATE.Parent = nil
  2252. if Humanoid then
  2253. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2254. IDLEANIMATION:Play()
  2255. end
  2256. SINE = SINE + CHANGE
  2257. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2258. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2259. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2260. if ATTACK == false then
  2261. if TORSOVELOCITY < 1 then
  2262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(-15 + -10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268. elseif TORSOVELOCITY > 1 then
  2269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2275. end
  2276. end
  2277. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2278. --LeftArmGrasp.C0 = Clerp(LeftArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2279. unanchor()
  2280. Humanoid.MaxHealth = "inf"
  2281. Humanoid.Health = "inf"
  2282. if Rooted == false then
  2283. Disable_Jump = false
  2284. Humanoid.WalkSpeed = Speed
  2285. elseif Rooted == true then
  2286. Disable_Jump = true
  2287. Humanoid.WalkSpeed = 0
  2288. end
  2289. refit()
  2290. Humanoid.Name = "Deadeyes"
  2291. sick.Parent = Torso
  2292. sick:resume()
  2293. sick.Volume = 5
  2294. sick.Pitch = 1
  2295. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2296. if Head:FindFirstChildOfClass("Sound") then
  2297. Head:FindFirstChildOfClass("Sound"):remove()
  2298. end
  2299. end
  2300.  
  2301. --//=================================\\
  2302. --\\=================================//
  2303.  
  2304.  
  2305.  
  2306.  
  2307.  
  2308. --//====================================================\\--
  2309. --|| END OF SCRIPT
  2310. --\\====================================================//--
  2311.  
  2312. -------------------------------------------------
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