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- --[[
- Clockwork Arena made by Fenrier.
- ]]
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- teledebounce=false
- teledebounce2=false
- c=game.Players:children()
- --[[for i=1,#c do
- if c[i].className=="Player" and c[i].Character:findFirstChild("Torso")~=nil then
- c[i].Character.Torso.CFrame=c[i].Character.Torso.CFrame*cf(0,50,0)
- end
- end]]
- if workspace:findFirstChild("Clockwork Arena",true) ~= nil then
- workspace:findFirstChild("Clockwork Arena",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,material,name,size,cframe)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = true
- fp.Anchored = true
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Material = material
- fp.CFrame = cframe
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = workspace
- modelzorz.Name = "Clockwork Arena"
- script.Parent=modelzorz
- CF=cf(0,0,0)
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Dark orange"),"Slate","Part1",vt(400,10,400),CF)
- local prt1b=part(3,modelzorz,0,1,BrickColor.new("Dark orange"),"Slate","Part1",vt(0,0,0),CF*cf(0,20,0))
- light = Instance.new("PointLight")
- light.Brightness = .8
- light.Range = 150
- light.Color = Color3.new(255,255,255)
- light.Parent=prt1b
- numb=0
- numb2=0
- for i=1,8 do
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part2",vt(300,15,60),CF*euler(0,numb,0)*cf(0,-numb2,0))
- numb=numb+0.3925
- numb2=numb2+0.01
- end
- numb=0
- for i=1,16 do
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Tr. Red"),"Slate","Part3",vt(100,10,2),CF*euler(0,numb,0)*cf(80,3-0.01,0))
- numb=numb+0.3925
- end
- numb=0
- for i=1,4 do
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Tr. Red"),"Slate","Part4",vt(30,11,30),CF*euler(0,numb,0)*cf(80,2.5,0))
- local prt4b=part(3,modelzorz,0,1,BrickColor.new("Tr. Red"),"Slate","Part4",vt(0,0,0),CF*euler(0,numb,0)*cf(80,2.5+20,0))
- light = Instance.new("PointLight")
- light.Brightness = .8
- light.Range = 50
- light.Color = Color3.new(50,50,0)
- light.Parent=prt4b
- numb2=0
- for i=1,8 do
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part5",vt(10,5,5),prt4.CFrame*euler(0,numb2,0)*cf(8,3.5,0))
- numb2=numb2+0.785
- end
- numb=numb+1.57
- end
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part6",vt(40,10,40),CF*cf(0,10,0))
- numb2=0
- for i=1,4 do
- numb=0
- numb3=0
- for i=1,8 do
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part6",vt(5,10,20+numb3),CF*euler(0,numb2,0)*cf(-20-numb,9.9-numb,0))
- numb=numb+1
- numb3=numb3+0.01
- end
- numb2=numb2+1.57
- end
- numb=0
- numb2=0
- for i=1,8 do
- local prt7=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part7",vt(15,5,10),CF*euler(0,numb,0)*cf(10,13-numb2,0))
- numb=numb+0.785
- numb2=numb2+0.01
- end
- numb=0
- for i=1,16 do
- if i~=1 and i~=5 and i~=9 and i~=13 then
- local prt8=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part8",vt(30,12,70),CF*euler(0,numb,0)*cf(-180,10,0))
- local prt9=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9",vt(20,13,60),prt8.CFrame)
- numb2=0
- for i=1,6 do
- local prt9b=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9b",vt(5,31,5),prt8.CFrame*cf(0,0,30+numb2)*euler(0,0,1.57))
- local prt9c=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part9c",vt(3,32,3),prt9b.CFrame)
- light = Instance.new("PointLight")
- light.Brightness = .8
- light.Range = 30
- light.Color = Color3.new(255,255,255)
- light.Parent=prt9c
- numb2=numb2-10
- end
- end
- numb=numb+0.3925
- end
- numb=1.57
- for i=1,3 do
- local prt10=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part10",vt(20,13,80),CF*euler(0,numb,0)*cf(-185,10,0))
- local prt11=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part10",vt(10,14,70),prt10.CFrame)
- numb2=0
- for i=1,6 do
- local prt12=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part12",vt(2,11,80),prt10.CFrame*cf(11-numb2,numb2,0))
- numb2=numb2-2
- end
- numb=numb+1.57
- end
- numb=0
- numb2=0
- for i=1,39 do
- if i>=3 then
- local prt13=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part13",vt(30,10,40),CF*euler(0,numb,0)*cf(-195,20+numb2,0))
- local prt14=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part14",vt(20,11,30),prt13.CFrame)
- end
- numb2=numb2+0.009
- numb=numb+0.157
- end
- numb=0
- for i=1,40 do
- local prt15=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part15",vt(30,10,40),CF*euler(0,numb,0)*cf(-220,30.5+numb2,0))
- numb3=0
- local prt9b=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part9b",vt(5,35,5),prt15.CFrame*cf(0,0,0)*euler(0,0,1.57))
- local prt9c=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9c",vt(3,36,3),prt9b.CFrame)
- light = Instance.new("PointLight")
- light.Brightness = .8
- light.Range = 30
- light.Color = Color3.new(255,255,255)
- light.Parent=prt9c
- local prt16=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part16",vt(29.9,11,39.9),prt15.CFrame)
- local prt17=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part17",vt(10,3,10),prt15.CFrame*cf(0,6,0))
- local prt18=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part18",vt(5,5,5),prt15.CFrame)
- prt18.Shape="Cylinder"
- prt18.CFrame=prt17.CFrame*cf(0,3,0)*euler(0,0,1.57)
- local prt19=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part19",vt(10,3,10),prt18.CFrame*euler(0,0,-1.57)*cf(0,3,0))
- local prt20=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part20",vt(30,10,40),prt19.CFrame*cf(0,6,0))
- local prt21=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part21",vt(29.9,11,39.9),prt20.CFrame)
- local prt22=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part22",vt(150,20,40),prt21.CFrame*cf(50,12,0))
- local prt23=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part23",vt(50,50,90),prt22.CFrame*cf(49,30,0)*euler(0,0,0.5))
- local prt24=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part24",vt(80,20,20),prt23.CFrame*cf(40,10,0))
- local prt25=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part25",vt(5,40,20),prt24.CFrame*cf(20,0,0))
- local prt26=part(3,modelzorz,0,0.8,BrickColor.new("Bright blue"),"Plastic","Part26",vt(1,80,20),prt24.CFrame*cf(60,0,0)*euler(0,0,1.07))
- numb=numb+0.157
- end
- numb=0
- for i=1,6 do
- local prt27=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Plastic","Part27",vt(13,50,13),CF*euler(0,numb,0)*cf(120,25,0))
- local msh27=mesh("CylinderMesh",prt27,"","",vt(0,0,0),vt(1,1,1))
- local prt28=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part28",vt(15,15,15),CF*euler(0,numb,0)*cf(120,10,0))
- local prt29=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part29",vt(10,16,10),prt28.CFrame*euler(1.57,0.785,0))
- local prt30=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part30",vt(10,16,10),prt28.CFrame*euler(0.785,0,1.57))
- numb2=0
- for i=1,6 do
- local prt31=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part31",vt(15,50,1),prt27.CFrame*euler(0,numb2,0))
- numb2=numb2+0.785
- end
- local prt32=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part32",vt(15,15,15),CF*euler(0,numb,0)*cf(120,47.5,0))
- local prt33=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part33",vt(10,16,10),prt32.CFrame*euler(1.57,0.785,0))
- local prt34=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part34",vt(10,16,10),prt32.CFrame*euler(0.785,0,1.57))
- local spawn = Instance.new("SpawnLocation")
- light = Instance.new("PointLight")
- light.Brightness = .8
- light.Range = 100
- light.Parent=spawn
- spawn.Parent = modelzorz
- spawn.CanCollide = false
- spawn.Anchored = true
- spawn.Transparency = 1
- spawn.CFrame=CF*euler(0,numb,0)*cf(140,0,0)
- numb=numb+1.04666666
- end
- local prt35=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part35",vt(60,30,40),CF*cf(-180,15,30))
- local prt35a=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part35a",vt(10,20,5),CF*cf(-150,15,15))
- local prt36=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part36",vt(60,30,40),CF*cf(-180,15,-30))
- local prt3ba=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part3ba",vt(10,20,5),CF*cf(-150,15,-15))
- local Torso1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Torso",vt(2,2,1),CF*cf(-155,33,-15)*euler(0,1.57,0))
- local LArm1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Arm",vt(1,2,1),Torso1.CFrame*cf(0.8,0,0.5+0.2)*euler(-1,0,-1))
- local RArm1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Reft Arm",vt(1,2,1),Torso1.CFrame*cf(-0.8,0,0.5+0.2)*euler(-1,0,1))
- local LLeg1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Leg",vt(1,2,1),Torso1.CFrame*cf(0.5,-2,0))
- local RLeg1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Right Leg",vt(1,2,1),Torso1.CFrame*cf(-0.5,-2,0))
- local Head1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Head",vt(1,1,1),Torso1.CFrame*cf(0,1.5,0))
- local Torso2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Torso",vt(2,2,1),CF*cf(-155,33,15)*euler(0,1.57,0))
- local LArm2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Arm",vt(1,2,1),Torso2.CFrame*cf(0.8,0,0.5+0.2)*euler(-1,0,-1))
- local RArm2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Reft Arm",vt(1,2,1),Torso2.CFrame*cf(-0.8,0,0.5+0.2)*euler(-1,0,1))
- local LLeg2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Leg",vt(1,2,1),Torso2.CFrame*cf(0.5,-2,0))
- local RLeg2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Right Leg",vt(1,2,1),Torso2.CFrame*cf(-0.5,-2,0))
- local Head2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Head",vt(1,1,1),Torso2.CFrame*cf(0,1.5,0))
- print("truta193's Clockwork Arena loaded.")
- --workspace.Fenrier.Torso.CFrame=teleprt2.CFrame*cf(0,150,0)
- --truta193
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