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Mar 18th, 2018
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  1. -----------------------
  2. --Bye Bye--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Probably my most brutal script yet :joy:
  7.  
  8. --Discord Creterisk#2958
  9. --Discord Server discord.gg/r7mfmPa self advertisement ftw
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13. 340106355, --Nefl Crystals
  14. 927529620, --Dimension
  15. 876981900, --Fantasy
  16. 398987889, --Ordinary Days
  17. 1117396305, --Oh wait, it's you.
  18. 885996042, --Action Winter Journey
  19. 919231299, --Sprawling Idiot Effigy
  20. 743466274, --Good Day Sunshine
  21. 727411183, --Knife Fight
  22. 1402748531, --The Earth Is Counting On You!
  23. 595230126 --Robot Language
  24. }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -makhail07
  29. wait()
  30. local plr = game:service'Players'.LocalPlayer
  31. print('Local User is '..plr.Name)
  32. local char = plr.Character
  33. local hum = char.Humanoid
  34. local ra = char["Right Arm"]
  35. local la= char["Left Arm"]
  36. local rl= char["Right Leg"]
  37. local ll = char["Left Leg"]
  38. local hed = char.Head
  39. local root = char.HumanoidRootPart
  40. local rootj = root.RootJoint
  41. local tors = char.Torso
  42. local mouse = plr:GetMouse()
  43. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  44. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  45. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  46.  
  47.  
  48. -------------------------------------------------------
  49. --Start Good Stuff--
  50. -------------------------------------------------------
  51. CF = CFrame.new
  52. angles = CFrame.Angles
  53. attack = false
  54. Euler = CFrame.fromEulerAnglesXYZ
  55. Rad = math.rad
  56. IT = Instance.new
  57. BrickC = BrickColor.new
  58. Cos = math.cos
  59. Acos = math.acos
  60. Sin = math.sin
  61. Asin = math.asin
  62. Abs = math.abs
  63. Mrandom = math.random
  64. Floor = math.floor
  65. -------------------------------------------------------
  66. --End Good Stuff--
  67. -------------------------------------------------------
  68. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  69. RSH, LSH = nil, nil
  70. RW = Instance.new("Weld")
  71. LW = Instance.new("Weld")
  72. RH = tors["Right Hip"]
  73. LH = tors["Left Hip"]
  74. RSH = tors["Right Shoulder"]
  75. LSH = tors["Left Shoulder"]
  76. RSH.Parent = nil
  77. LSH.Parent = nil
  78. RW.Name = "RW"
  79. RW.Part0 = tors
  80. RW.C0 = CF(1.5, 0.5, 0)
  81. RW.C1 = CF(0, 0.5, 0)
  82. RW.Part1 = ra
  83. RW.Parent = tors
  84. LW.Name = "LW"
  85. LW.Part0 = tors
  86. LW.C0 = CF(-1.5, 0.5, 0)
  87. LW.C1 = CF(0, 0.5, 0)
  88. LW.Part1 = la
  89. LW.Parent = tors
  90. Effects = {}
  91.  
  92. -------------------------------------------------------
  93. --Start HeartBeat--
  94. -------------------------------------------------------
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "Heartbeat"
  97. script:WaitForChild("Heartbeat")
  98.  
  99. frame = 1 / 60
  100. tf = 0
  101. allowframeloss = false
  102. tossremainder = false
  103.  
  104.  
  105. lastframe = tick()
  106. script.Heartbeat:Fire()
  107.  
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.Heartbeat:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.Heartbeat:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128. -------------------------------------------------------
  129. --End HeartBeat--
  130. -------------------------------------------------------
  131.  
  132. -------------------------------------------------------
  133. --Start Important Functions--
  134. -------------------------------------------------------
  135. function swait(num)
  136. if num == 0 or num == nil then
  137. game:service("RunService").Stepped:wait(0)
  138. else
  139. for i = 0, num do
  140. game:service("RunService").Stepped:wait(0)
  141. end
  142. end
  143. end
  144. function thread(f)
  145. coroutine.resume(coroutine.create(f))
  146. end
  147. function clerp(a, b, t)
  148. local qa = {
  149. QuaternionFromCFrame(a)
  150. }
  151. local qb = {
  152. QuaternionFromCFrame(b)
  153. }
  154. local ax, ay, az = a.x, a.y, a.z
  155. local bx, by, bz = b.x, b.y, b.z
  156. local _t = 1 - t
  157. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  158. end
  159. function QuaternionFromCFrame(cf)
  160. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  161. local trace = m00 + m11 + m22
  162. if trace > 0 then
  163. local s = math.sqrt(1 + trace)
  164. local recip = 0.5 / s
  165. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  166. else
  167. local i = 0
  168. if m00 < m11 then
  169. i = 1
  170. end
  171. if m22 > (i == 0 and m00 or m11) then
  172. i = 2
  173. end
  174. if i == 0 then
  175. local s = math.sqrt(m00 - m11 - m22 + 1)
  176. local recip = 0.5 / s
  177. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  178. elseif i == 1 then
  179. local s = math.sqrt(m11 - m22 - m00 + 1)
  180. local recip = 0.5 / s
  181. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  182. elseif i == 2 then
  183. local s = math.sqrt(m22 - m00 - m11 + 1)
  184. local recip = 0.5 / s
  185. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  186. end
  187. end
  188. end
  189. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  190. local xs, ys, zs = x + x, y + y, z + z
  191. local wx, wy, wz = w * xs, w * ys, w * zs
  192. local xx = x * xs
  193. local xy = x * ys
  194. local xz = x * zs
  195. local yy = y * ys
  196. local yz = y * zs
  197. local zz = z * zs
  198. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  199. end
  200. function QuaternionSlerp(a, b, t)
  201. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  202. local startInterp, finishInterp
  203. if cosTheta >= 1.0E-4 then
  204. if 1 - cosTheta > 1.0E-4 then
  205. local theta = math.acos(cosTheta)
  206. local invSinTheta = 1 / Sin(theta)
  207. startInterp = Sin((1 - t) * theta) * invSinTheta
  208. finishInterp = Sin(t * theta) * invSinTheta
  209. else
  210. startInterp = 1 - t
  211. finishInterp = t
  212. end
  213. elseif 1 + cosTheta > 1.0E-4 then
  214. local theta = math.acos(-cosTheta)
  215. local invSinTheta = 1 / Sin(theta)
  216. startInterp = Sin((t - 1) * theta) * invSinTheta
  217. finishInterp = Sin(t * theta) * invSinTheta
  218. else
  219. startInterp = t - 1
  220. finishInterp = t
  221. end
  222. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  223. end
  224. function rayCast(Position, Direction, Range, Ignore)
  225. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  226. end
  227. local RbxUtility = LoadLibrary("RbxUtility")
  228. local Create = RbxUtility.Create
  229.  
  230. -------------------------------------------------------
  231. --Start Damage Function--
  232. -------------------------------------------------------
  233. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  234. if hit.Parent == nil then
  235. return
  236. end
  237. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  238. for _, v in pairs(hit.Parent:children()) do
  239. if v:IsA("Humanoid") then
  240. h = v
  241. end
  242. end
  243. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  244.  
  245. hit.Parent:FindFirstChild("Head"):BreakJoints()
  246. end
  247.  
  248. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  249. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  250. if hit.Parent.DebounceHit.Value == true then
  251. return
  252. end
  253. end
  254. if insta == true then
  255. hit.Parent:FindFirstChild("Head"):BreakJoints()
  256. end
  257. local c = Create("ObjectValue"){
  258. Name = "creator",
  259. Value = game:service("Players").LocalPlayer,
  260. Parent = h,
  261. }
  262. game:GetService("Debris"):AddItem(c, .5)
  263. if HitSound ~= nil and HitPitch ~= nil then
  264. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  265. end
  266. local Damage = math.random(minim, maxim)
  267. local blocked = false
  268. local block = hit.Parent:findFirstChild("Block")
  269. if block ~= nil then
  270. if block.className == "IntValue" then
  271. if block.Value > 0 then
  272. blocked = true
  273. block.Value = block.Value - 1
  274. print(block.Value)
  275. end
  276. end
  277. end
  278. if blocked == false then
  279. h.Health = h.Health - Damage
  280. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  281. else
  282. h.Health = h.Health - (Damage / 2)
  283. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  284. end
  285. if Type == "Knockdown" then
  286. local hum = hit.Parent.Humanoid
  287. hum.PlatformStand = true
  288. coroutine.resume(coroutine.create(function(HHumanoid)
  289. swait(1)
  290. HHumanoid.PlatformStand = false
  291. end), hum)
  292. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  293. local bodvol = Create("BodyVelocity"){
  294. velocity = angle * knockback,
  295. P = 5000,
  296. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  297. Parent = hit,
  298. }
  299. local rl = Create("BodyAngularVelocity"){
  300. P = 3000,
  301. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  302. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  303. Parent = hit,
  304. }
  305. game:GetService("Debris"):AddItem(bodvol, .5)
  306. game:GetService("Debris"):AddItem(rl, .5)
  307. elseif Type == "Normal" then
  308. local vp = Create("BodyVelocity"){
  309. P = 500,
  310. maxForce = Vector3.new(math.huge, 0, math.huge),
  311. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  312. }
  313. if knockback > 0 then
  314. vp.Parent = hit.Parent.Torso
  315. end
  316. game:GetService("Debris"):AddItem(vp, .5)
  317. elseif Type == "Up" then
  318. local bodyVelocity = Create("BodyVelocity"){
  319. velocity = Vector3.new(0, 20, 0),
  320. P = 5000,
  321. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  322. Parent = hit,
  323. }
  324. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  325. elseif Type == "DarkUp" then
  326. coroutine.resume(coroutine.create(function()
  327. for i = 0, 1, 0.1 do
  328. swait()
  329. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  330. end
  331. end))
  332. local bodyVelocity = Create("BodyVelocity"){
  333. velocity = Vector3.new(0, 20, 0),
  334. P = 5000,
  335. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  336. Parent = hit,
  337. }
  338. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  339. elseif Type == "Snare" then
  340. local bp = Create("BodyPosition"){
  341. P = 2000,
  342. D = 100,
  343. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  344. position = hit.Parent.Torso.Position,
  345. Parent = hit.Parent.Torso,
  346. }
  347. game:GetService("Debris"):AddItem(bp, 1)
  348. elseif Type == "Freeze" then
  349. local BodPos = Create("BodyPosition"){
  350. P = 50000,
  351. D = 1000,
  352. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  353. position = hit.Parent.Torso.Position,
  354. Parent = hit.Parent.Torso,
  355. }
  356. local BodGy = Create("BodyGyro") {
  357. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  358. P = 20e+003,
  359. Parent = hit.Parent.Torso,
  360. cframe = hit.Parent.Torso.CFrame,
  361. }
  362. hit.Parent.Torso.Anchored = true
  363. coroutine.resume(coroutine.create(function(Part)
  364. swait(1.5)
  365. Part.Anchored = false
  366. end), hit.Parent.Torso)
  367. game:GetService("Debris"):AddItem(BodPos, 3)
  368. game:GetService("Debris"):AddItem(BodGy, 3)
  369. end
  370. local debounce = Create("BoolValue"){
  371. Name = "DebounceHit",
  372. Parent = hit.Parent,
  373. Value = true,
  374. }
  375. game:GetService("Debris"):AddItem(debounce, Delay)
  376. c = Create("ObjectValue"){
  377. Name = "creator",
  378. Value = Player,
  379. Parent = h,
  380. }
  381. game:GetService("Debris"):AddItem(c, .5)
  382. end
  383. end
  384. -------------------------------------------------------
  385. --End Damage Function--
  386. -------------------------------------------------------
  387.  
  388. -------------------------------------------------------
  389. --Start Damage Function Customization--
  390. -------------------------------------------------------
  391. function ShowDamage(Pos, Text, Time, Color)
  392. local Rate = (1 / 30)
  393. local Pos = (Pos or Vector3.new(0, 0, 0))
  394. local Text = (Text or "")
  395. local Time = (Time or 2)
  396. local Color = (Color or Color3.new(1, 0, 1))
  397. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  398. EffectPart.Anchored = true
  399. local BillboardGui = Create("BillboardGui"){
  400. Size = UDim2.new(3, 0, 3, 0),
  401. Adornee = EffectPart,
  402. Parent = EffectPart,
  403. }
  404. local TextLabel = Create("TextLabel"){
  405. BackgroundTransparency = 1,
  406. Size = UDim2.new(1, 0, 1, 0),
  407. Text = Text,
  408. Font = "Bodoni",
  409. TextColor3 = Color,
  410. TextScaled = true,
  411. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  412. Parent = BillboardGui,
  413. }
  414. game.Debris:AddItem(EffectPart, (Time))
  415. EffectPart.Parent = game:GetService("Workspace")
  416. delay(0, function()
  417. local Frames = (Time / Rate)
  418. for Frame = 1, Frames do
  419. wait(Rate)
  420. local Percent = (Frame / Frames)
  421. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  422. TextLabel.TextTransparency = Percent
  423. end
  424. if EffectPart and EffectPart.Parent then
  425. EffectPart:Destroy()
  426. end
  427. end)
  428. end
  429. -------------------------------------------------------
  430. --End Damage Function Customization--
  431. -------------------------------------------------------
  432.  
  433. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  434. for _, c in pairs(workspace:children()) do
  435. local hum = c:findFirstChild("Humanoid")
  436. if hum ~= nil then
  437. local head = c:findFirstChild("Head")
  438. if head ~= nil then
  439. local targ = head.Position - Part.Position
  440. local mag = targ.magnitude
  441. if magni >= mag and c.Name ~= plr.Name then
  442. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  443. end
  444. end
  445. end
  446. end
  447. end
  448.  
  449.  
  450. CFuncs = {
  451. Part = {
  452. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  453. local Part = Create("Part")({
  454. Parent = Parent,
  455. Reflectance = Reflectance,
  456. Transparency = Transparency,
  457. CanCollide = false,
  458. Locked = true,
  459. BrickColor = BrickColor.new(tostring(BColor)),
  460. Name = Name,
  461. Size = Size,
  462. Material = Material
  463. })
  464. RemoveOutlines(Part)
  465. return Part
  466. end
  467. },
  468. Mesh = {
  469. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  470. local Msh = Create(Mesh)({
  471. Parent = Part,
  472. Offset = OffSet,
  473. Scale = Scale
  474. })
  475. if Mesh == "SpecialMesh" then
  476. Msh.MeshType = MeshType
  477. Msh.MeshId = MeshId
  478. end
  479. return Msh
  480. end
  481. },
  482. Mesh = {
  483. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  484. local Msh = Create(Mesh)({
  485. Parent = Part,
  486. Offset = OffSet,
  487. Scale = Scale
  488. })
  489. if Mesh == "SpecialMesh" then
  490. Msh.MeshType = MeshType
  491. Msh.MeshId = MeshId
  492. end
  493. return Msh
  494. end
  495. },
  496. Weld = {
  497. Create = function(Parent, Part0, Part1, C0, C1)
  498. local Weld = Create("Weld")({
  499. Parent = Parent,
  500. Part0 = Part0,
  501. Part1 = Part1,
  502. C0 = C0,
  503. C1 = C1
  504. })
  505. return Weld
  506. end
  507. },
  508. Sound = {
  509. Create = function(id, par, vol, pit)
  510. coroutine.resume(coroutine.create(function()
  511. local S = Create("Sound")({
  512. Volume = vol,
  513. Pitch = pit or 1,
  514. SoundId = id,
  515. Parent = par or workspace
  516. })
  517. wait()
  518. S:play()
  519. game:GetService("Debris"):AddItem(S, 6)
  520. end))
  521. end
  522. },
  523. ParticleEmitter = {
  524. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  525. local fp = Create("ParticleEmitter")({
  526. Parent = Parent,
  527. Color = ColorSequence.new(Color1, Color2),
  528. LightEmission = LightEmission,
  529. Size = Size,
  530. Texture = Texture,
  531. Transparency = Transparency,
  532. ZOffset = ZOffset,
  533. Acceleration = Accel,
  534. Drag = Drag,
  535. LockedToPart = LockedToPart,
  536. VelocityInheritance = VelocityInheritance,
  537. EmissionDirection = EmissionDirection,
  538. Enabled = Enabled,
  539. Lifetime = LifeTime,
  540. Rate = Rate,
  541. Rotation = Rotation,
  542. RotSpeed = RotSpeed,
  543. Speed = Speed,
  544. VelocitySpread = VelocitySpread
  545. })
  546. return fp
  547. end
  548. }
  549. }
  550. function RemoveOutlines(part)
  551. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  552. end
  553. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  554. local Part = Create("Part")({
  555. formFactor = FormFactor,
  556. Parent = Parent,
  557. Reflectance = Reflectance,
  558. Transparency = Transparency,
  559. CanCollide = false,
  560. Locked = true,
  561. BrickColor = BrickColor.new(tostring(BColor)),
  562. Name = Name,
  563. Size = Size,
  564. Material = Material
  565. })
  566. RemoveOutlines(Part)
  567. return Part
  568. end
  569. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  570. local Msh = Create(Mesh)({
  571. Parent = Part,
  572. Offset = OffSet,
  573. Scale = Scale
  574. })
  575. if Mesh == "SpecialMesh" then
  576. Msh.MeshType = MeshType
  577. Msh.MeshId = MeshId
  578. end
  579. return Msh
  580. end
  581. function CreateWeld(Parent, Part0, Part1, C0, C1)
  582. local Weld = Create("Weld")({
  583. Parent = Parent,
  584. Part0 = Part0,
  585. Part1 = Part1,
  586. C0 = C0,
  587. C1 = C1
  588. })
  589. return Weld
  590. end
  591.  
  592.  
  593. -------------------------------------------------------
  594. --Start Effect Function--
  595. -------------------------------------------------------
  596. EffectModel = Instance.new("Model", char)
  597. Effects = {
  598. Block = {
  599. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  600. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  601. prt.Anchored = true
  602. prt.CFrame = cframe
  603. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  604. game:GetService("Debris"):AddItem(prt, 10)
  605. if Type == 1 or Type == nil then
  606. table.insert(Effects, {
  607. prt,
  608. "Block1",
  609. delay,
  610. x3,
  611. y3,
  612. z3,
  613. msh
  614. })
  615. elseif Type == 2 then
  616. table.insert(Effects, {
  617. prt,
  618. "Block2",
  619. delay,
  620. x3,
  621. y3,
  622. z3,
  623. msh
  624. })
  625. else
  626. table.insert(Effects, {
  627. prt,
  628. "Block3",
  629. delay,
  630. x3,
  631. y3,
  632. z3,
  633. msh
  634. })
  635. end
  636. end
  637. },
  638. Sphere = {
  639. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  640. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  641. prt.Anchored = true
  642. prt.CFrame = cframe
  643. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  644. game:GetService("Debris"):AddItem(prt, 10)
  645. table.insert(Effects, {
  646. prt,
  647. "Cylinder",
  648. delay,
  649. x3,
  650. y3,
  651. z3,
  652. msh
  653. })
  654. end
  655. },
  656. Cylinder = {
  657. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  658. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  659. prt.Anchored = true
  660. prt.CFrame = cframe
  661. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  662. game:GetService("Debris"):AddItem(prt, 10)
  663. table.insert(Effects, {
  664. prt,
  665. "Cylinder",
  666. delay,
  667. x3,
  668. y3,
  669. z3,
  670. msh
  671. })
  672. end
  673. },
  674. Wave = {
  675. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  676. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  677. prt.Anchored = true
  678. prt.CFrame = cframe
  679. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  680. game:GetService("Debris"):AddItem(prt, 10)
  681. table.insert(Effects, {
  682. prt,
  683. "Cylinder",
  684. delay,
  685. x3 / 60,
  686. y3 / 60,
  687. z3 / 60,
  688. msh
  689. })
  690. end
  691. },
  692. Ring = {
  693. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  694. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  695. prt.Anchored = true
  696. prt.CFrame = cframe
  697. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698. game:GetService("Debris"):AddItem(prt, 10)
  699. table.insert(Effects, {
  700. prt,
  701. "Cylinder",
  702. delay,
  703. x3,
  704. y3,
  705. z3,
  706. msh
  707. })
  708. end
  709. },
  710. Break = {
  711. Create = function(brickcolor, cframe, x1, y1, z1)
  712. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  713. prt.Anchored = true
  714. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  715. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  716. local num = math.random(10, 50) / 1000
  717. game:GetService("Debris"):AddItem(prt, 10)
  718. table.insert(Effects, {
  719. prt,
  720. "Shatter",
  721. num,
  722. prt.CFrame,
  723. math.random() - math.random(),
  724. 0,
  725. math.random(50, 100) / 100
  726. })
  727. end
  728. },
  729. Spiral = {
  730. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  731. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  732. prt.Anchored = true
  733. prt.CFrame = cframe
  734. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  735. game:GetService("Debris"):AddItem(prt, 10)
  736. table.insert(Effects, {
  737. prt,
  738. "Cylinder",
  739. delay,
  740. x3,
  741. y3,
  742. z3,
  743. msh
  744. })
  745. end
  746. },
  747. Push = {
  748. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  749. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  750. prt.Anchored = true
  751. prt.CFrame = cframe
  752. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  753. game:GetService("Debris"):AddItem(prt, 10)
  754. table.insert(Effects, {
  755. prt,
  756. "Cylinder",
  757. delay,
  758. x3,
  759. y3,
  760. z3,
  761. msh
  762. })
  763. end
  764. }
  765. }
  766. -------------------------------------------------------
  767. --End Effect Function--
  768. -------------------------------------------------------
  769.  
  770. function CreateSound(ID, PARENT, VOLUME, PITCH)
  771. local NSound = nil
  772. coroutine.resume(coroutine.create(function()
  773. NSound = Instance.new("Sound", PARENT)
  774. NSound.Volume = VOLUME
  775. NSound.Pitch = PITCH
  776. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  777. swait()
  778. NSound:play()
  779. game:GetService("Debris"):AddItem(NSound, 10)
  780. end))
  781. return NSound
  782. end
  783.  
  784. -------------------------------------------------------
  785. --Start Kyu's shitty stuff--
  786. -------------------------------------------------------
  787.  
  788. function ragdoll(model)
  789. local char = model
  790. torso = char.HumanoidRootPart
  791. torso2 = char.Torso
  792. LW.Parent = nil
  793. RW.Parent = nil
  794. LH.Parent = nil
  795. RH.Parent = nil
  796. if hum ~= nil then
  797. hum.PlatformStand = true
  798. end
  799.  
  800. local Head = char:FindFirstChild("Head")
  801. if Head then
  802. local Neck = Instance.new("Weld")
  803. Neck.Name = "Neck"
  804. Neck.Part0 = torso
  805. Neck.Part1 = Head
  806. Neck.C0 = CFrame.new(0, 1.5, 0)
  807. Neck.C1 = CFrame.new()
  808. Neck.Parent = torso
  809. end
  810. local Limb = char:FindFirstChild("Right Arm")
  811. if Limb then
  812.  
  813. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  814. local Joint = Instance.new("Glue")
  815. Joint.Name = "RightShoulder"
  816. Joint.Part0 = torso
  817. Joint.Part1 = Limb
  818. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  819. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  820. Joint.Parent = torso
  821.  
  822. local B = Instance.new("Part")
  823. B.TopSurface = 0
  824. B.BottomSurface = 0
  825. B.formFactor = "Symmetric"
  826. B.Size = Vector3.new(1, 1, 1)
  827. B.Transparency = 1
  828. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  829. B.Parent = char
  830. local W = Instance.new("Weld")
  831. W.Part0 = Limb
  832. W.Part1 = B
  833. W.C0 = CFrame.new(0, -0.5, 0)
  834. W.Parent = Limb
  835.  
  836. end
  837. local Limb = char:FindFirstChild("Left Arm")
  838. if Limb then
  839.  
  840. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  841. local Joint = Instance.new("Glue")
  842. Joint.Name = "LeftShoulder"
  843. Joint.Part0 = torso
  844. Joint.Part1 = Limb
  845. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  846. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  847. Joint.Parent = torso
  848.  
  849. local B = Instance.new("Part")
  850. B.TopSurface = 0
  851. B.BottomSurface = 0
  852. B.formFactor = "Symmetric"
  853. B.Size = Vector3.new(1, 1, 1)
  854. B.Transparency = 1
  855. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  856. B.Parent = char
  857. local W = Instance.new("Weld")
  858. W.Part0 = Limb
  859. W.Part1 = B
  860. W.C0 = CFrame.new(0, -0.5, 0)
  861. W.Parent = Limb
  862.  
  863. end
  864. local Limb = char:FindFirstChild("Right Leg")
  865. if Limb then
  866.  
  867. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  868. local Joint = Instance.new("Glue")
  869. Joint.Name = "RightHip"
  870. Joint.Part0 = torso
  871. Joint.Part1 = Limb
  872. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  873. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  874. Joint.Parent = torso
  875.  
  876. local B = Instance.new("Part")
  877. B.TopSurface = 0
  878. B.BottomSurface = 0
  879. B.formFactor = "Symmetric"
  880. B.Size = Vector3.new(1, 1, 1)
  881. B.Transparency = 1
  882. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  883. B.Parent = char
  884. local W = Instance.new("Weld")
  885. W.Part0 = Limb
  886. W.Part1 = B
  887. W.C0 = CFrame.new(0, -0.5, 0)
  888. W.Parent = Limb
  889.  
  890. end
  891. local Limb = char:FindFirstChild("Left Leg")
  892. if Limb then
  893.  
  894. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  895. local Joint = Instance.new("Glue")
  896. Joint.Name = "LeftHip"
  897. Joint.Part0 = torso
  898. Joint.Part1 = Limb
  899. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  900. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  901. Joint.Parent = torso
  902.  
  903. local B = Instance.new("Part")
  904. B.TopSurface = 0
  905. B.BottomSurface = 0
  906. B.formFactor = "Symmetric"
  907. B.Size = Vector3.new(1, 1, 1)
  908. B.Transparency = 1
  909. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  910. B.Parent = char
  911. local W = Instance.new("Weld")
  912. W.Part0 = Limb
  913. W.Part1 = B
  914. W.C0 = CFrame.new(0, -0.5, 0)
  915. W.Parent = Limb
  916.  
  917. end
  918. --[
  919. local Bar = Instance.new("Part")
  920. Bar.TopSurface = 0
  921. Bar.BottomSurface = 0
  922. Bar.formFactor = "Symmetric"
  923. Bar.Size = Vector3.new(1, 1, 1)
  924. Bar.Transparency = 1
  925. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  926. Bar.Parent = char
  927. local Weld = Instance.new("Weld")
  928. Weld.Part0 = torso
  929. Weld.Part1 = Bar
  930. Weld.C0 = CFrame.new(0, 0.5, 0)
  931. Weld.Parent = torso
  932. --]]
  933.  
  934. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  935.  
  936. end
  937.  
  938. -------------------------------------------------------
  939. --End Kyu's shitty stuff--
  940. -------------------------------------------------------
  941.  
  942. function New(Object, Parent, Name, Data)
  943. local Object = Instance.new(Object)
  944. for Index, Value in pairs(Data or {}) do
  945. Object[Index] = Value
  946. end
  947. Object.Parent = Parent
  948. Object.Name = Name
  949. return Object
  950. end
  951.  
  952. local Blood1 = Create("ParticleEmitter")({
  953. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  954. Transparency = NumberSequence.new(0.1, 1),
  955. Size = NumberSequence.new(0.5, 0),
  956. Texture = "rbxassetid://602578593",
  957. Lifetime = NumberRange.new(0.8),
  958. Rate = 255,
  959. VelocitySpread = 40,
  960. Rotation = NumberRange.new(100),
  961. Speed = NumberRange.new(5),
  962. LightEmission = 0,
  963. LockedToPart = false,
  964. Acceleration = Vector3.new(0, -10, 0),
  965. EmissionDirection = "Bottom"
  966. })
  967.  
  968. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  969. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  970. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  971. FHead.CanCollide = false
  972.  
  973. -------------------------------------------------------
  974. --End Important Functions--
  975. -------------------------------------------------------
  976.  
  977.  
  978. -------------------------------------------------------
  979. --Start Music Option--
  980. -------------------------------------------------------
  981. local Music = Instance.new("Sound",tors)
  982. Music.Volume = 2.5
  983. Music.SoundId = "rbxassetid://643172198"
  984. Music.Looped = true
  985. Music.Pitch = 1 --Pitcher
  986. Music:Play()
  987. -------------------------------------------------------
  988. --End Music Option--
  989. -------------------------------------------------------
  990.  
  991.  
  992. -------------------------------------------------------
  993. --Start Attacks N Stuff--
  994. -------------------------------------------------------
  995.  
  996.  
  997.  
  998.  
  999. local sine=0
  1000. function ByeBye()
  1001. local target = nil
  1002. local targettorso = nil
  1003. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1004. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1005. target = mouse.Target.Parent.Humanoid
  1006. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1007. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1008. end
  1009. end
  1010. if target ~= nil then
  1011. targettorso.Anchored = true
  1012. attack = true
  1013. hum.WalkSpeed = 0
  1014. root.CFrame = targettorso.CFrame * CF(0,0,2)
  1015. for i = 0,4.2,0.1 do
  1016. swait()
  1017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1021. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  1022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
  1023. end
  1024. local bloody = Instance.new("ParticleEmitter",targettorso)
  1025. bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1026. bloody.LightEmission = .1
  1027. bloody.Size = NumberSequence.new(0.5, 0)
  1028. bloody.Texture = "http://www.roblox.com/asset/?ID=602578593"
  1029. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1030. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1031. bloody.Transparency = bbb
  1032. bloody.Size = aaa
  1033. bloody.ZOffset = -.9
  1034. bloody.Acceleration = Vector3.new(0, -5, 0)
  1035. bloody.LockedToPart = false
  1036. bloody.Lifetime = NumberRange.new(0.8)
  1037. bloody.Rate = 255
  1038. bloody.Rotation = NumberRange.new(-100, 100)
  1039. bloody.RotSpeed = NumberRange.new(-100, 100)
  1040. bloody.Speed = NumberRange.new(6)
  1041. bloody.VelocitySpread = 0
  1042. bloody.Enabled=true
  1043. targethead:Remove()
  1044. CreateSound("429400881", targettorso, 5, .8)
  1045. CreateSound("1093102664", targettorso, 10, 1)
  1046. for i = 0,6.2,0.1 do
  1047. swait()
  1048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
  1049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
  1050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1052. RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
  1053. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1054. end
  1055. targettorso.Anchored = false
  1056. attack = false
  1057. hum.WalkSpeed = 16
  1058. root.CFrame = targettorso.CFrame * CF(0,0,3)
  1059. end
  1060. end
  1061.  
  1062.  
  1063. function Sayonara()
  1064. local target = nil
  1065. local targettorso = nil
  1066. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1067. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1068. target = mouse.Target.Parent.Humanoid
  1069. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1070. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1071. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  1072. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  1073. end
  1074. end
  1075. if target ~= nil then
  1076. targettorso.Anchored = true
  1077. attack = true
  1078. hum.WalkSpeed = 0
  1079. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  1080. for i = 0,6.2,0.1 do
  1081. swait()
  1082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  1084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  1085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  1086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  1087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  1088. end
  1089. do
  1090. CreateSound("429400881", targettorso, 5, 1)
  1091. local ModelArm02 = New("Model", char, "Arm", {})
  1092. local ModelArm03 = New("Model", char, "Arm", {})
  1093. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  1094. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  1095. local Arm02 = targetleftarm:Clone()
  1096. local Arm03 = targetrightarm:Clone()
  1097. targetleftarm.Transparency = 1
  1098. targetrightarm.Transparency = 1
  1099. Arm02.Parent = ModelArm02
  1100. Arm03.Parent = ModelArm03
  1101. for i, v in pairs(Arm02:GetChildren()) do
  1102. v:Destroy()
  1103. end
  1104. for i, v in pairs(Arm03:GetChildren()) do
  1105. v:Destroy()
  1106. end
  1107. local weldArm02 = Instance.new("Weld")
  1108. weldArm02.Parent = Arm02
  1109. weldArm02.Part0 = targetleftarm
  1110. weldArm02.Part1 = Arm02
  1111. weldArm02.C1 = CFrame.new(0, 0, 0)
  1112. local weldArm03 = Instance.new("Weld")
  1113. weldArm03.Parent = Arm03
  1114. weldArm03.Part0 = targetrightarm
  1115. weldArm03.Part1 = Arm03
  1116. weldArm03.C1 = CFrame.new(0, 0, 0)
  1117. for i, v in pairs(target:GetChildren()) do
  1118. if v:IsA("Shirt") then
  1119. v:clone().Parent = ModelArm02
  1120. end
  1121. end
  1122. for i, v in pairs(target:GetChildren()) do
  1123. if v:IsA("Shirt") then
  1124. v:clone().Parent = ModelArm03
  1125. end
  1126. end
  1127. weldArm02.Part0 = la
  1128. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1129. weldArm03.Part0 = ra
  1130. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1131. local BE1 = Blood1:Clone()
  1132. BE1.Parent = targetleftarm
  1133. game:GetService("Debris"):AddItem(BE1, 3)
  1134. BE1.Rate = 255
  1135. local BE2 = Blood1:Clone()
  1136. BE2.Parent = targetrightarm
  1137. game:GetService("Debris"):AddItem(BE2, 3)
  1138. BE2.Rate = 255
  1139. for i = 0,6.2,0.1 do
  1140. swait()
  1141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  1142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  1144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  1145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  1146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  1147. end
  1148. for i = 0,6.2,0.1 do
  1149. swait()
  1150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  1155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  1156. end
  1157. CreateSound("541909763", targettorso, 5, .8)
  1158. weldArm02:Destroy()
  1159. Arm02.CanCollide = true
  1160. weldArm03:Destroy()
  1161. Arm03.CanCollide = true
  1162. local bodyVelocity2 = Create("BodyVelocity")({
  1163. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1164. P = 5000,
  1165. maxForce = Vector3.new(8000, 8000, 8000),
  1166. Parent = Arm02
  1167. })
  1168. local bodyVelocity3 = Create("BodyVelocity")({
  1169. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1170. P = 5000,
  1171. maxForce = Vector3.new(8000, 8000, 8000),
  1172. Parent = Arm03
  1173. })
  1174. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1175. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  1176. for i = 0,6.2,0.1 do
  1177. swait()
  1178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  1183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  1184. end
  1185. for i = 0,6.2,0.1 do
  1186. swait()
  1187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1189. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  1190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  1192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  1193. end
  1194. targettorso:Remove()
  1195. for i = 0,6.2,0.1 do
  1196. swait()
  1197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1199. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  1200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  1201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  1202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  1203. end
  1204. end
  1205. targettorso.Anchored = false
  1206. attack = false
  1207. hum.WalkSpeed = 16
  1208. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1209. end
  1210. end
  1211.  
  1212. function AlohaMyFriend()
  1213. local target = nil
  1214. local targettorso = nil
  1215. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1216. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1217. target = mouse.Target.Parent.Humanoid
  1218. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1219. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1220. end
  1221. end
  1222. if target ~= nil then
  1223. targettorso.Anchored = true
  1224. attack = true
  1225. hum.WalkSpeed = 0
  1226. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1227. for i = 0,6.2,0.1 do
  1228. swait()
  1229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
  1231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1233. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  1234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1235. end
  1236. local ModelHead01 = New("Model", char, "Head of Decapitated", {})
  1237. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1238. local Head01 = targethead:Clone()
  1239. targethead.Transparency = 1
  1240. Head01.Parent = ModelHead01
  1241. local weldHead01 = Instance.new("Weld")
  1242. weldHead01.Parent = Head01
  1243. weldHead01.Part0 = targethead
  1244. weldHead01.Part1 = Head01
  1245. weldHead01.C1 = CFrame.new(0, 0, 0)
  1246. targethead.face:Remove()
  1247. weldHead01.Part0 = ra
  1248. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1249. local BE1 = Blood1:Clone()
  1250. BE1.Parent = targethead
  1251. game:GetService("Debris"):AddItem(BE1, 3)
  1252. BE1.Rate = 255
  1253. targettorso:BreakJoints()
  1254. CreateSound("314390675", targettorso, 5, .7)
  1255. for i = 0,4.2,0.1 do
  1256. swait()
  1257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
  1259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1261. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1)
  1262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1263. end
  1264. for i = 0,6.2,0.1 do
  1265. swait()
  1266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1270. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1272. end
  1273. CreateSound("541909763", targettorso, 5, .8)
  1274. weldHead01:Destroy()
  1275. Head01.CanCollide = true
  1276. local bodyVelocity2 = Create("BodyVelocity")({
  1277. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1278. P = 5000,
  1279. maxForce = Vector3.new(8000, 8000, 8000),
  1280. Parent = Head01
  1281. })
  1282. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1283. for i = 0,6.2,0.1 do
  1284. swait()
  1285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1289. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1291. end
  1292. targettorso.Anchored = false
  1293. attack = false
  1294. hum.WalkSpeed = 16
  1295. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1296. end
  1297. end
  1298.  
  1299. function Good_Bye()
  1300. local target = nil
  1301. local targettorso = nil
  1302. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1303. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1304. target = mouse.Target.Parent.Humanoid
  1305. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1306. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1307. end
  1308. end
  1309. if target ~= nil then
  1310. targettorso.Anchored = true
  1311. attack = true
  1312. hum.WalkSpeed = 0
  1313. root.CFrame = targettorso.CFrame * CF(0,0,3)
  1314. for i = 0,6.2,0.1 do
  1315. swait()
  1316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15)
  1317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3)
  1318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1320. RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  1321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1322. end
  1323. local BloodColor = Color3.new(1, 0, 0)
  1324. local PE1 = Blood1:Clone()
  1325. local PE2 = Blood1:Clone()
  1326. local Heart = Instance.new("Part")
  1327. Heart.Parent = workspace
  1328. Heart.Size = Vector3.new(1, 1, 1)
  1329. Heart.Archivable = true
  1330. Heart.Transparency = 0
  1331. Heart.CanCollide = false
  1332. Heart.BrickColor = BrickColor.new("Really red")
  1333. Heart.Material = "Granite"
  1334. Heart.CanCollide = true
  1335. local weld1Heart = Instance.new("Weld")
  1336. weld1Heart.Parent = ra
  1337. weld1Heart.Part0 = ra
  1338. weld1Heart.Part1 = Heart
  1339. weld1Heart.C1 = CFrame.new(0, 1.3, 0)
  1340. CreateSound("429400881", targettorso, 5, 1)
  1341. CreateSound("131038747", targettorso, 7, 1)
  1342. PE1.Parent = ra
  1343. PE2.Parent = Heart
  1344. game:GetService("Debris"):AddItem(PE1, 3)
  1345. game:GetService("Debris"):AddItem(weld1Heart, 1.5)
  1346. game:GetService("Debris"):AddItem(Heart, 8)
  1347. for i = 0,8,0.1 do
  1348. swait()
  1349. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3)
  1351. RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1352. LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15)
  1353. RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1)
  1354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1355. end
  1356. targettorso:BreakJoints()
  1357. for i = 0,9,0.1 do
  1358. swait()
  1359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3)
  1361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  1364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1365. end
  1366. targettorso.Anchored = false
  1367. attack = false
  1368. hum.WalkSpeed = 16
  1369. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1370. end
  1371. end
  1372.  
  1373. function Taunt()
  1374. attack = true
  1375. hum.WalkSpeed = 0
  1376. CreateSound("290084602", tors, 10, 1)
  1377. for i = 0,6.2,0.1 do
  1378. swait()
  1379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  1384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  1385. end
  1386. for i = 0,6.2,0.1 do
  1387. swait()
  1388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  1393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  1394. end
  1395. attack = false
  1396. hum.WalkSpeed = 16
  1397. end
  1398. -------------------------------------------------------
  1399. --End Attacks N Stuff--
  1400. -------------------------------------------------------
  1401. mouse.KeyDown:connect(function(key)
  1402. if attack == false then
  1403. if key == 'e' then
  1404. ByeBye()
  1405. elseif key == 'q' then
  1406. Sayonara()
  1407. elseif key == 'r' then
  1408. AlohaMyFriend()
  1409. elseif key == 'f' then
  1410. Good_Bye()
  1411. elseif key == 't' then
  1412. Taunt()
  1413. end
  1414. end
  1415. end)
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422. -------------------------------------------------------
  1423. --Start Animations--
  1424. -------------------------------------------------------
  1425. local equipped = false
  1426. local idle = 0
  1427. local change = 1
  1428. local val = 0
  1429. local toim = 0
  1430. local idleanim = 0.4
  1431. hum.Animator.Parent = nil
  1432. while true do
  1433. swait()
  1434. sine = sine + change
  1435.  
  1436. Music.Parent = char
  1437. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1438. local velderp = root.Velocity.y
  1439. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1440. if equipped == true or equipped == false then
  1441. if attack == false then
  1442. idle = idle + 1
  1443. else
  1444. idle = 0
  1445. end
  1446. if 1 < root.Velocity.y and hitfloor == nil then
  1447. Anim = "Jump"
  1448. if attack == false then
  1449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1453. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1454. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1455. end
  1456. elseif -1 > root.Velocity.y and hitfloor == nil then
  1457. Anim = "Fall"
  1458. if attack == false then
  1459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1463. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1464. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1465. end
  1466. elseif torvel < 1 and hitfloor ~= nil then
  1467. Anim = "Idle"
  1468. change = 1
  1469. if attack == false then
  1470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
  1472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  1473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15)
  1474. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1)
  1475. LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1)
  1476. end
  1477. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1478. Anim = "Walk"
  1479. change = 1
  1480. if attack == false then
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  1482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1484. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1487. end
  1488. end
  1489. end
  1490. if 0 < #Effects then
  1491. for e = 1, #Effects do
  1492. if Effects[e] ~= nil then
  1493. local Thing = Effects[e]
  1494. if Thing ~= nil then
  1495. local Part = Thing[1]
  1496. local Mode = Thing[2]
  1497. local Delay = Thing[3]
  1498. local IncX = Thing[4]
  1499. local IncY = Thing[5]
  1500. local IncZ = Thing[6]
  1501. if 1 >= Thing[1].Transparency then
  1502. if Thing[2] == "Block1" then
  1503. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1504. local Mesh = Thing[1].Mesh
  1505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1507. elseif Thing[2] == "Block2" then
  1508. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1509. local Mesh = Thing[7]
  1510. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1511. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1512. elseif Thing[2] == "Block3" then
  1513. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1514. local Mesh = Thing[7]
  1515. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1517. elseif Thing[2] == "Cylinder" then
  1518. local Mesh = Thing[1].Mesh
  1519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1521. elseif Thing[2] == "Blood" then
  1522. local Mesh = Thing[7]
  1523. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1524. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1525. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1526. elseif Thing[2] == "Elec" then
  1527. local Mesh = Thing[1].Mesh
  1528. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1530. elseif Thing[2] == "Disappear" then
  1531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1532. elseif Thing[2] == "Shatter" then
  1533. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1534. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1535. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1536. Thing[6] = Thing[6] + Thing[5]
  1537. end
  1538. else
  1539. Part.Parent = nil
  1540. table.remove(Effects, e)
  1541. end
  1542. end
  1543. end
  1544. end
  1545. end
  1546. end
  1547. -------------------------------------------------------
  1548. --End Animations And Script--
  1549. -------------------------------------------------------
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