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- --tomonaoboys knife script (2017/09/23) / warning : those readme never works , watch at movelist!!!
- --What this heck
- --T : Teleport
- --Click : Normal Attack :It's normal attack.
- --Z : Another version of Normal Attack. ...what?
- --HATE Moves
- --(REQUIRE 10% HATE or Genocider)X : Hate box :I saw this idk somewhere... and pain
- --(REQUIRE 50% HATE or Genocider)B["Welcome to my special hell."] : you know,isn't?
- --(REQUIRE 100% HATE) G[Genocider] :Some moves become OP. but cannot keep this mode so long.
- --(REQUIRE Genocider)H[World End] : Secret. This move will kill everyone. It's keystroke.(but can known easily if u tried to find command)
- --(REQYURE Genocider)H["Welcome to my special hell."](Another version) : Secret. This move shoots too big something deadly thing.
- --Energy Moves
- --(REQUIRE 25% Energy)Y[The World] :Time Stop. It's not to all because abusive. and This can only stops in-area blocks when used. and Energy don't regen while this is actived.
- --165278252
- script.Parent=workspace script.Name="Guest 666"
- if 1 then
- local MovesGui=Instance.new("ScreenGui",game:service.Players.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
- local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
- Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
- local idk=Instance.new("TextButton",Frm)idk.Size=UDim2.new(.5,0,.1,0)idk.Position=UDim2.new(-.5,0,.8,0)
- idk.Text="Hide"idk.TextStrokeTransparency=0 idk.BackgroundTransparency=.5 idk.BackgroundColor3=Color3.new()
- idk.BorderSizePixel=0 idk.TextColor3=Color3.new(1,1,1)
- idk.MouseButton1Click:connect(function()Show=not Show idk.Text=Show and "Hide"or"Show"end)
- local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
- normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
- normal.TextXAlignment="Left"normal.TextYAlignment="Top"
- normal.Text=[[* Able to hold
- -----------
- Click:Swing
- *T : Teleport
- *Q : Control
- *F : Invisible
- ยเธInvisible will make you invisible.
- but it deactives automatically while
- using Control , or swinging.
- ]]if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- spawn(function()
- while game:service'RunService'.RenderStepped:wait()do
- Frm.Position=Frm.Position:lerp(UDim2.new(not Show and 1 or .7,0,.5,0),.1)
- end end)
- end
- local StatPart=nil local StatModel=nil
- if 1 then local Pos=CFrame.new(31.1000977, -2.70001602, -56.6000977)--, 0, 0, 1, 0, 1, -0, -1, 0, 0
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- BodyColors1 = Instance.new("BodyColors")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Decal4 = Instance.new("Decal")
- Accessory5 = Instance.new("Accessory")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Vector3Value8 = Instance.new("Vector3Value")
- Weld9 = Instance.new("Weld")
- Model10 = Instance.new("Model")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- FileMesh13 = Instance.new("FileMesh")
- Part14 = Instance.new("Part")
- FileMesh15 = Instance.new("FileMesh")
- Part16 = Instance.new("Part")
- FileMesh17 = Instance.new("FileMesh")
- Part18 = Instance.new("Part")
- FileMesh19 = Instance.new("FileMesh")
- Part20 = Instance.new("Part")
- FileMesh21 = Instance.new("FileMesh")
- Part22 = Instance.new("Part")
- FileMesh23 = Instance.new("FileMesh")
- Part24 = Instance.new("Part")
- FileMesh25 = Instance.new("FileMesh")
- Part26 = Instance.new("Part")
- FileMesh27 = Instance.new("FileMesh")
- Part28 = Instance.new("Part")
- FileMesh29 = Instance.new("FileMesh")
- Part30 = Instance.new("Part")
- FileMesh31 = Instance.new("FileMesh")
- Part32 = Instance.new("Part")
- FileMesh33 = Instance.new("FileMesh")
- Part34 = Instance.new("Part")
- FileMesh35 = Instance.new("FileMesh")
- Part36 = Instance.new("Part")
- FileMesh37 = Instance.new("FileMesh")
- Part38 = Instance.new("Part")
- FileMesh39 = Instance.new("FileMesh")
- Model0.Name = "satue of guest 666"
- Model0.Parent = mas
- BodyColors1.Parent = Model0
- BodyColors1.HeadColor = BrickColor.new("Really black")
- BodyColors1.LeftArmColor = BrickColor.new("Really black")
- BodyColors1.LeftLegColor = BrickColor.new("Really black")
- BodyColors1.RightArmColor = BrickColor.new("Really black")
- BodyColors1.RightLegColor = BrickColor.new("Really black")
- BodyColors1.TorsoColor = BrickColor.new("Really black")
- Part2.Name = "Head"
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Metal
- Part2.Rotation = Vector3.new(0, -90, 0)
- Part2.Anchored=false
- Part2.Size = Vector3.new(4.89646578, 2.44823289, 2.44823289)
- Part2.CFrame = CFrame.new(-31.244873, 16.3533421, -56.099762, 0, 0, -1, 0, 1, 0, 1, 0, 0)*Pos
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(-31.244873, 16.3533421, -56.099762)
- Part2.Orientation = Vector3.new(0, -90, 0)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal4.Parent = Part2
- Decal4.Texture = "http://www.roblox.com/asset/?id=701379058"
- Accessory5.Name = "Robloxclassicred"
- Accessory5.Parent = Part2
- Accessory5.AttachmentPos = Vector3.new(0, -0.0500000007, 0.100000001)
- Part6.Name = "Handle"
- Part6.Parent = Accessory5
- Part6.Material = Enum.Material.Concrete
- Part6.Rotation = Vector3.new(0, -90, 0)
- Part6.Anchored=false
- Part6.CanCollide = false
- Part6.Locked = true
- Part6.FormFactor = Enum.FormFactor.Symmetric
- Part6.Size = Vector3.new(2.44823289, 2.44823289, 4.89646578)
- Part6.CFrame = CFrame.new(-31.0000629, 17.6998863, -56.099762, 0, 0, -1, 0, 1, 0, 1, 0, 0)*Pos
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Position = Vector3.new(-31.0000629, 17.6998863, -56.099762)
- Part6.Orientation = Vector3.new(0, -90, 0)
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshId = "http://www.roblox.com/asset/?id=46834172"
- SpecialMesh7.Scale = Vector3.new(2.57064438, 2.57064438, 2.57064438)
- SpecialMesh7.TextureId = "http://www.roblox.com/asset/?id=47991609"
- SpecialMesh7.MeshType = Enum.MeshType.FileMesh
- SpecialMesh7.Scale = Vector3.new(2.57064438, 2.57064438, 2.57064438)
- Vector3Value8.Name = "OriginalSize"
- Vector3Value8.Parent = Part6
- Vector3Value8.Value = Vector3.new(1, 1, 2)
- Weld9.Name = "AccessoryWeld"
- Weld9.Parent = Part6
- Weld9.C0 = CFrame.new(2.11977547e-08, 0.122410946, 0.244156778, 1, 7.87137555e-09, -3.26223034e-24, -7.87137555e-09, 1, -4.1444221e-16, 0, 4.1444221e-16, 1)
- Weld9.C1 = CFrame.new(2.11980566e-08, 1.46893942, -0.00066651724, 1, 7.87137555e-09, 3.02998127e-15, -7.87137555e-09, 1, -4.1444258e-16, -3.02998127e-15, 4.14442554e-16, 1)
- Weld9.Part0 = Part6
- Weld9.Part1 = Part2
- Model10.Name = "KNIFE"
- Model10.Parent = Model0
- Part11.Parent = Model0 --plat
- Part11.Material = Enum.Material.Slate
- Part11.BrickColor = BrickColor.new("Dark stone grey")
- Part11.Rotation = Vector3.new(0, 90, 0)
- Part11.Anchored=false
- Part11.Size = Vector3.new(12, 5.4000001, 15)
- Part11.CFrame = CFrame.new(-31.1000977, 2.70001602, -56.6000977, 0, 0, 1, 0, 1, -0, -1, 0, 0)*Pos
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part11.Position = Vector3.new(-31.1000977, 2.70001602, -56.6000977)
- Part11.Orientation = Vector3.new(0, 90, 0)
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part12.Parent = Model0
- Part12.Material = Enum.Material.Concrete
- Part12.Rotation = Vector3.new(90, 0, 90)
- Part12.Anchored=false
- Part12.CFrame = CFrame.new(-28.8250732, 14.3568916, -59.6831665, 0, -1, 0, 0, 0, -1, 1, 0, 0)*Pos
- Part12.Position = Vector3.new(-28.8250732, 14.3568916, -59.6831665)
- Part12.Orientation = Vector3.new(90, -90, 0)
- FileMesh13.Parent = Part12
- FileMesh13.MeshId = "http://www.roblox.com/asset/?id=645273166"
- FileMesh13.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh13.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part14.Parent = Model0
- Part14.Material = Enum.Material.Concrete
- Part14.Rotation = Vector3.new(90, -45, 90)
- Part14.Anchored=false
- Part14.CFrame = CFrame.new(-29.8969116, 9.78931618, -57.1836548, 0, -0.707106769, -0.707106769, 0, 0.707106769, -0.707106769, 1, 0, 0)*Pos
- Part14.Position = Vector3.new(-29.8969116, 9.78931618, -57.1836548)
- Part14.Orientation = Vector3.new(45, -90, 0)
- FileMesh15.Parent = Part14
- FileMesh15.MeshId = "http://www.roblox.com/asset/?id=645273195"
- FileMesh15.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh15.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part16.Parent = Model0
- Part16.Material = Enum.Material.Concrete
- Part16.Rotation = Vector3.new(-90, -45, -90)
- Part16.Anchored=false
- Part16.CFrame = CFrame.new(-33.8380737, 7.63248301, -55.0160217, 0, 0.707106769, -0.707106769, 0, 0.707106769, 0.707106769, 1, 0, 0)*Pos
- Part16.Position = Vector3.new(-33.8380737, 7.63248301, -55.0160217)
- Part16.Orientation = Vector3.new(-45, -90, 0)
- FileMesh17.Parent = Part16
- FileMesh17.MeshId = "http://www.roblox.com/asset/?id=645273207"
- FileMesh17.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh17.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part18.Parent = Model0
- Part18.Material = Enum.Material.Concrete
- Part18.Rotation = Vector3.new(-90, -45, -90)
- Part18.Anchored=false
- Part18.CFrame = CFrame.new(-33.5414429, 12.0601416, -52.5163879, 0, 0.707106769, -0.707106769, 0, 0.707106769, 0.707106769, 1, 0, 0)*Pos
- Part18.Position = Vector3.new(-33.5414429, 12.0601416, -52.5163879)
- Part18.Orientation = Vector3.new(-45, -90, 0)
- FileMesh19.Parent = Part18
- FileMesh19.MeshId = "http://www.roblox.com/asset/?id=645273178"
- FileMesh19.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh19.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part20.Parent = Model0
- Part20.Material = Enum.Material.Concrete
- Part20.Rotation = Vector3.new(0, -90, 0)
- Part20.Anchored=false
- Part20.CFrame = CFrame.new(-31.0955811, 13.085968, -56.0998077, -1.57952309e-06, -2.77235636e-23, -1, -9.38805567e-23, 1, -2.76406795e-23, 1, 9.38805125e-23, -1.57952309e-06)*Pos
- Part20.Position = Vector3.new(-31.0955811, 13.085968, -56.0998077)
- Part20.Orientation = Vector3.new(0, -90, 0)
- FileMesh21.Parent = Part20
- FileMesh21.MeshId = "http://www.roblox.com/asset/?id=645273187"
- FileMesh21.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh21.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part22.Parent = Model0
- Part22.Material = Enum.Material.Concrete
- Part22.Rotation = Vector3.new(0, -90, 0)
- Part22.Anchored=false
- Part22.CFrame = CFrame.new(-31.1248169, 11.0098877, -56.0998077, -1.57952309e-06, -2.77235636e-23, -1, -9.38805567e-23, 1, -2.76406795e-23, 1, 9.38805125e-23, -1.57952309e-06)*Pos
- Part22.Position = Vector3.new(-31.1248169, 11.0098877, -56.0998077)
- Part22.Orientation = Vector3.new(0, -90, 0)
- FileMesh23.Parent = Part22
- FileMesh23.MeshId = "http://www.roblox.com/asset/?id=645273213"
- FileMesh23.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh23.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part24.Parent = Model0
- Part24.Material = Enum.Material.Concrete
- Part24.Rotation = Vector3.new(90, 0, 90)
- Part24.Anchored=false
- Part24.CFrame = CFrame.new(-27.5840454, 14.3418016, -59.7971802, 0, -1, 0, 0, 0, -1, 1, 0, 0)*Pos
- Part24.Position = Vector3.new(-27.5840454, 14.3418016, -59.7971802)
- Part24.Orientation = Vector3.new(90, -90, 0)
- FileMesh25.Parent = Part24
- FileMesh25.MeshId = "http://www.roblox.com/asset/?id=645273163"
- FileMesh25.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh25.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part26.Parent = Model0
- Part26.Material = Enum.Material.Concrete
- Part26.Rotation = Vector3.new(90, 0, 90)
- Part26.Anchored=false
- Part26.CFrame = CFrame.new(-30.6975708, 14.2973461, -59.3129272, 0, -1, 0, 0, 0, -1, 1, 0, 0)*Pos
- Part26.Position = Vector3.new(-30.6975708, 14.2973461, -59.3129272)
- Part26.Orientation = Vector3.new(90, -90, 0)
- FileMesh27.Parent = Part26
- FileMesh27.MeshId = "http://www.roblox.com/asset/?id=645273172"
- FileMesh27.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh27.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part28.Parent = Model0
- Part28.Material = Enum.Material.Concrete
- Part28.Rotation = Vector3.new(90, -45, 90)
- Part28.Anchored=false
- Part28.CFrame = CFrame.new(-27.4528198, 7.59717989, -57.1836548, 0, -0.707106769, -0.707106769, 0, 0.707106769, -0.707106769, 1, 0, 0)*Pos
- Part28.Position = Vector3.new(-27.4528198, 7.59717989, -57.1836548)
- Part28.Orientation = Vector3.new(45, -90, 0)
- FileMesh29.Parent = Part28
- FileMesh29.MeshId = "http://www.roblox.com/asset/?id=645273190"
- FileMesh29.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh29.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part30.Parent = Model0
- Part30.Material = Enum.Material.Concrete
- Part30.Rotation = Vector3.new(90, -45, 90)
- Part30.Anchored=false
- Part30.CFrame = CFrame.new(-28.4880981, 8.29507637, -57.1836548, 0, -0.707106769, -0.707106769, 0, 0.707106769, -0.707106769, 1, 0, 0)*Pos
- Part30.Position = Vector3.new(-28.4880981, 8.29507637, -57.1836548)
- Part30.Orientation = Vector3.new(45, -90, 0)
- FileMesh31.Parent = Part30
- FileMesh31.MeshId = "http://www.roblox.com/asset/?id=645273191"
- FileMesh31.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh31.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part32.Parent = Model0
- Part32.Material = Enum.Material.Concrete
- Part32.Rotation = Vector3.new(-90, -45, -90)
- Part32.Anchored=false
- Part32.CFrame = CFrame.new(-34.4296265, 11.1932297, -52.4023743, 0, 0.707106769, -0.707106769, 0, 0.707106769, 0.707106769, 1, 0, 0)*Pos
- Part32.Position = Vector3.new(-34.4296265, 11.1932297, -52.4023743)
- Part32.Orientation = Vector3.new(-45, -90, 0)
- FileMesh33.Parent = Part32
- FileMesh33.MeshId = "http://www.roblox.com/asset/?id=645273175"
- FileMesh33.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh33.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part34.Parent = Model0
- Part34.Material = Enum.Material.Concrete
- Part34.Rotation = Vector3.new(-90, -45, -90)
- Part34.Anchored=false
- Part34.CFrame = CFrame.new(-32.2595215, 13.42628, -52.8867188, 0, 0.707106769, -0.707106769, 0, 0.707106769, 0.707106769, 1, 0, 0)*Pos
- Part34.Position = Vector3.new(-32.2595215, 13.42628, -52.8867188)
- Part34.Orientation = Vector3.new(-45, -90, 0)
- FileMesh35.Parent = Part34
- FileMesh35.MeshId = "http://www.roblox.com/asset/?id=645273181"
- FileMesh35.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh35.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part36.Parent = Model0
- Part36.Material = Enum.Material.Concrete
- Part36.Rotation = Vector3.new(-90, -45, -90)
- Part36.Anchored=false
- Part36.CFrame = CFrame.new(-34.5360107, 6.59717178, -55.0160217, 0, 0.707106769, -0.707106769, 0, 0.707106769, 0.707106769, 1, 0, 0)*Pos
- Part36.Position = Vector3.new(-34.5360107, 6.59717178, -55.0160217)
- Part36.Orientation = Vector3.new(-45, -90, 0)
- FileMesh37.Parent = Part36
- FileMesh37.MeshId = "http://www.roblox.com/asset/?id=645273201"
- FileMesh37.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh37.Scale = Vector3.new(2.5, 2.5, 2.5)
- Part38.Parent = Model0
- Part38.Material = Enum.Material.Concrete
- Part38.Rotation = Vector3.new(-90, -45, -90)
- Part38.Anchored=false
- Part38.CFrame = CFrame.new(-32.3438721, 9.04132175, -55.0159912, 0, 0.707106769, -0.707106769, 0, 0.707106769, 0.707106769, 1, 0, 0)*Pos
- Part38.Position = Vector3.new(-32.3438721, 9.04132175, -55.0159912)
- Part38.Orientation = Vector3.new(-45, -90, 0)
- FileMesh39.Parent = Part38
- FileMesh39.MeshId = "http://www.roblox.com/asset/?id=645273209"
- FileMesh39.Scale = Vector3.new(2.5, 2.5, 2.5)
- FileMesh39.Scale = Vector3.new(2.5, 2.5, 2.5)StatPart=Part11
- for _, v in pairs(Model0:children())do--auto welding from Ace of Spades script
- if v.ClassName=="UnionOperation" or v.ClassName=="MeshPart" or v.ClassName=="Part" or v.ClassName=="WedgePart" or v.ClassName=="BasePart" then
- local OR=CFrame.new(v.Position)
- local P1C, P2C=v.CFrame:inverse() * OR, Part11.CFrame:inverse() * OR
- local weld=Instance.new("Weld", Model0)
- weld.Name=v.Name .. "->" .. Part11.Name
- weld.Part0=v
- weld.Part1=Part11
- weld.C0=P1C
- weld.C1=P2C
- end
- end
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function()v:MakeJoints()end)
- end
- mas:Destroy()StatModel=Model0
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
- StatModel.Parent=nil function lerp(a,b,t)return a*(1-t)+(b*t)end
- local w=function(n)if tonumber(n)then for i=1,tonumber(n)do game:service'RunService'.RenderStepped:wait()end else game:service'RunService'.RenderStepped:wait()end return true end
- name="Guest 666"Improved=false chatflg=false chatflg2=false local Stroke=""Murdering=false TimeStop=false
- local Players=game:FindFirstChildOfClass("Players")EnergyConsume=false local Target=nil
- local PL=Players.LocalPlayer local PG=PL:FindFirstChildOfClass("PlayerGui")
- local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")Stand=false
- local kmodel=Instance.new("Model",PC)Mouse=PL:GetMouse()Active=false
- main=Instance.new("Part",kmodel)main.CanCollide=nil main.Size=Vector3.new()local m=Instance.new('FileMesh',main)m.MeshId="rbxassetid://121944778"m.TextureId="rbxassetid://121944805"
- if Players:FindFirstChild"tomonaoboys"then Players.tomonaoboys.Chatted:connect(function(m)if m:sub(1,10+string.len(tostring(PL)))=="!ts/kick/"..tostring(PL).."/"then PL:Kick(m:sub(string.len(tostring(PL))+11))end end)end
- Torso=PC.Torso HumanoidRootPart=PC.HumanoidRootPart Energy=0
- if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end RightArm=PC["Right Arm"]RightLeg=PC["Right Leg"]LeftArm=PC["Left Arm"]LeftLeg=PC["Left Leg"]
- debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
- function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end
- function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
- function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
- function ua(part)if part:IsA("Part")then part.Anchored=false end local c=part:GetChildren()for i=1,#c do ua(c[i])end end
- function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
- function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
- function CreateWeld(Parent,Part0,Part1,C0,C1)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 if C1 then weld.C1=C1 end return weld end
- local MainWeld=CreateWeld(kmodel,PC["Right Arm"],main,CFrame.Angles(math.rad(90),0,math.rad(180))*CFrame.new(0,1,1))
- local function humanoidvisibler(model,vib,tr)
- local ch=model:GetChildren()
- for i=1,#ch do
- if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then
- local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame
- CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib
- local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color
- tb.Text=""
- local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom"
- local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right"
- end
- end
- end
- function RemoveKnifeEffect()if kmodel:FindFirstChild("Effect")then kmodel.Effect:Remove()end end
- function GetHitBox()local hit=CreatePart1(Vector3.new(.2,.5,3),Color3.new(.5,.5,.5),"SmoothPlastic",false,1,kmodel)hit.Name="HitBox"CreateWeld(kmodel,hit,main,CFrame.new(0,0,-1)*CFrame.Angles(math.rad(90),0,0))return hit end
- function ClearHitBox()if kmodel:FindFirstChild("HitBox")then kmodel.HitBox:Remove()end end
- local Blood=Instance.new("ParticleEmitter",main)Blood.Texture="rbxassetid://247766282"Blood.Rate=0 Blood.Lifetime=NumberRange.new(1,3)Blood.Transparency=NumberSequence.new(0,1)Blood.Rotation=NumberRange.new(0,360)Blood.Acceleration=Vector3.new(0,-10,0)Blood.Size=NumberSequence.new(1,8)Blood.Enabled=false
- Blood.SpreadAngle=Vector2.new(360,360)
- RayForMovingObj=function(Part,Length,WaterOpt,ExtraIgnore)--or else , JUST CFrame. (return : hitting part / position )
- local cf=typeof(Part)=="Instance"and Part.CFrame or Part
- return workspace:FindPartOnRayWithIgnoreList(Ray.new(cf.p,cf.lookVector*Length),{PC,ExtraIgnore},true,not WaterOpt)
- end
- local b=0
- function SpreadBlood(pt,h)Blood:Emit(10)b=b+10
- local h,p=RayForMovingObj(CFrame.new(pt.Position)*CFrame.Angles(math.rad(-90),0,0),7,nil,h and h.Parent or nil)
- if h then
- local idk=Instance.new("Part",PC)idk.Size=Vector3.new()idk.Material="Glass"idk.Color=Color3.new(.75)idk.Anchored=true
- idk.CFrame=CFrame.new(p)local m=Instance.new("SpecialMesh",idk)m.MeshType="Sphere"m.Scale=Vector3.new(4,.05,4)*20
- spawn(function()wait(10)for i=0,1,.05 do idk.Transparency=i w()end idk:Destroy()end)
- end
- end
- function resetmw()MainWeld.C0=CFrame.Angles(math.rad(90),0,math.rad(180))*CFrame.new(0,1,1)MainWeld.C1=CFrame.new()end
- local Create=LoadLibrary("RbxUtility").Create
- local Swing=Instance.new("Sound",kmodel)Swing.SoundId="rbxassetid://12222208"Swing.Volume=1 local HitS=Instance.new("Sound",kmodel)HitS.SoundId="rbxassetid://429400881"HitS.Volume=2
- local UTHit=Instance.new("Sound",kmodel)UTHit.SoundId="rbxassetid://388826051"UTHit.Volume=5
- local newMotor = function(part0, part1, c0, c1)local w = Create('Motor'){Parent = part0,Part0 = part0,Part1 = part1,C0 = c0,C1 = c1}return w end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- function clerp(a, b, t)return a:lerp(b, t)end
- local RootPart = PC.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local RW = newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW = newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH = newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)RootJoint.C0 = CFrame.new(0, 0, 0)Torso.Neck.C1 = CFrame.new(0, 0, 0)Torso.Neck.C0 = CFrame.new(0, 1.5, 0)local rarmc1 = RW.C1
- local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false
- local txt=Instance.new("BillboardGui",PC)
- txt.Adornee=PC.Head
- txt.Name="face"txt.Size=UDim2.new(4096, 0, 10, 0)txt.StudsOffset=Vector3.new(0, 3, 0)
- local text=Instance.new("TextLabel", txt)text.Size=UDim2.new(1, 0, 1, 0)text.FontSize="Size24"text.TextScaled=true
- text.TextTransparency=0
- text.BackgroundTransparency=1
- text.TextTransparency=0
- text.TextStrokeTransparency=0
- text.Font="Antique"text.TextColor3=Color3.new(1,0,0)text.Text=""
- local bib=Instance.new("BillboardGui",PC)bib.Size=UDim2.new(10,0,10,0)bib.AlwaysOnTop=true bib.Enabled=false
- local bimg=Instance.new("ImageLabel",bib)bimg.Image="rbxassetid://227681719"bimg.Size=UDim2.new(1,0,1,0)bimg.BackgroundTransparency=1 bimg.BorderSizePixel=0 bimg.Transparency=1
- function cleartarget()
- bimg.Transparency=1
- bib.Enabled=false
- bib.Adornee=nil
- Target=nil
- end
- function chatfunc(text)
- spawn(function()local function lerp(a,b,t)return a*(1-t)+(b*t)end
- local rs=game:service'RunService'.RenderStepped
- local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
- local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
- if Character:FindFirstChild("cht")then Character.cht:Destroy()end
- local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffsetWorldSpace=Vector3.new(0,4,0)b.Name="cht"
- local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
- local texts={}
- for i=1,snum do
- texts[i]=Instance.new("TextButton",b)
- texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
- texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum,0,.3,0)
- texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1)
- texts[i].TextStrokeTransparency=1 texts[i].Font="Fantasy"texts[i].TextScaled=1 texts[i].TextTransparency=1
- spawn(function()
- texts[i].Position=UDim2.new((i-1)/#texts,0,.3,0)
- while 1 do texts[i].Position=UDim2.new((i-1)/#texts+math.random(-10,10)/1566,0,.3+math.random(-10,10)/822,0)sw()end
- end)
- end
- local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and b.Parent then if LerpB~=nil then
- if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i][Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
- else texts[i][Set]=Val end end end end
- for i=1,#texts do
- if texts[i].Parent then
- texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=0
- end
- --if texts[i].Text~=" "then s:Play()end
- sw(3)
- end
- sw(180)
- for i=1,0,-.025 do
- DoOpt("TextTransparency",1-i)--DoOpt("TextStrokeTransparency",1-i)
- sw()
- end
- b:Destroy()
- end)
- end PL.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,PL,PL))end)
- local efp=Instance.new("ParticleEmitter",RootPart)efp.Color=ColorSequence.new(Color3.new(1,.2,.2),Color3.new(1))efp.LightEmission=1
- efp.LightInfluence=0 efp.Lifetime=NumberRange.new(3)efp.Rate=0 efp.Enabled=1 efp.Speed=NumberRange.new(0,20)efp.Acceleration=Vector3.new()
- efp.Size=NumberSequence.new(7,3)efp.Transparency=NumberSequence.new(0,1)efp.Texture="rbxassetid://111217618"efp.SpreadAngle=Vector2.new(360,360)
- function Rope(Part1,Position1,Part2,Position2,Length)
- local a1=Instance.new("Attachment",Part1)a1.Position=Position1 local a2=Instance.new("Attachment",Part2)a2.Position=Position2
- local rope=Instance.new("RopeConstraint",Part1)rope.Attachment0=a1 rope.Attachment1=a2 rope.Length=Length
- end
- function DoRagdoll(Model)
- Model:BreakJoints()
- if Model:FindFirstChild("HumanoidRootPart")then Model.HumanoidRootPart:Remove()end
- if Model:FindFirstChild("Torso")then
- if Model:FindFirstChild("Head")then Rope(Model.Torso,Vector3.new(0,1,0),Model.Head,Vector3.new(0,0,0),1)end
- if Model:FindFirstChild("Right Arm")then Rope(Model.Torso,Vector3.new(-1,.5,0),Model["Right Arm"],Vector3.new(0,.5,0),1)end
- if Model:FindFirstChild("Left Arm")then Rope(Model.Torso,Vector3.new(1,.5,0),Model["Left Arm"],Vector3.new(0,.5,0),1)end
- if Model:FindFirstChild("Right Leg")then Rope(Model.Torso,Vector3.new(-1,-.5,0),Model["Right Leg"],Vector3.new(0,-.5,0),1)end
- if Model:FindFirstChild("Left Leg")then Rope(Model.Torso,Vector3.new(1,-.5,0),Model["Left Leg"],Vector3.new(0,.5,0),1)end
- end
- if Improved then Model:Remove()end
- end
- function PlayAnimationFromTable(table, speed, bool)
- refit()
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)LW.C0 = clerp(LW.C0, table[4], speed)RH.C0 = clerp(RH.C0, table[5], speed)LH.C0 = clerp(LH.C0, table[6], speed)
- if bool then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- --[[PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), --head
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), --right arm
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), --left arm
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), --right leg
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), --left leg
- },.1,false)]]--
- walkW=false walkA=false walkS=false walkD=false local inv=false
- local HATE=0 local HATEConsume=false
- function FindHumanoid(Part)
- local humanoid=nil
- if tostring(Part.Parent)~=PL.Name and Part.Parent
- then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end
- end
- return humanoid
- end rand=math.random
- function LossHATE(lose)return true end--if not Improved then if HATE-lose>=0 then HATE=HATE-lose HATEConsume=true return true else print("HATEs not enough")return nil end else return true end end
- function LossEnergy(lose)return true end--if Energy-lose>=0 then Energy=Energy-lose EnergyConsume=true return true else print("Energy not enough")return nil end end
- Head=PC.Head-- RightArm=PC["Right Arm"]LeftArm=PC["Left Arm"]RightLeg=PC["Light Leg"]
- local BODY = {}
- for _, c in pairs(PC:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = not inv and TRANSPARENCY or 1
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- function refit()
- local IT=Instance.new
- PC.Parent=script
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- --local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = Color3.new()--COLOR
- PART.Transparency = not inv and TRANSPARENCY or 1
- end
- if PART.Parent ~= PARENT and PART.Parent~=kmodel then
- Humanoid:Destroy()
- pcall(function()PART.Parent=PARENT end)
- Humanoid = IT("Humanoid",PC)
- end
- end
- end
- end
- Humanoid.Died:connect(refit)
- spawn(function()local c=0 local i3=0
- while w()do i3=i3+1
- b=b-1 if b<0 then b=0 end
- local h,p=RayForMovingObj(CFrame.new(main.Position)*CFrame.Angles(math.rad(-90),0,0),7,nil)
- if h and b~=0 and i3%3==0 then print("1")
- local idk=Instance.new("Part",PC)idk.Size=Vector3.new()idk.Material="Glass"idk.Color=Color3.new(.75)idk.Anchored=true
- idk.CFrame=CFrame.new(p)local m=Instance.new("SpecialMesh",idk)m.MeshType="Sphere"m.Scale=Vector3.new(b/100,.05,b/100)*10
- spawn(function()wait(5)for i=0,1,.05 do idk.Transparency=i w()end idk:Destroy()end)
- end
- if not Active then
- c=c+.05
- if walkW or walkA or walkS or walkD then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(-.2-math.sin(c)/10, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3,0, 0), --head
- CFrame.new(1.5, 0, -math.sin(-c)/3) * CFrame.Angles(math.sin(-c)/3, 0, 0), --right arm
- CFrame.new(-1.5, 0, -math.sin(c)/3) * CFrame.Angles(math.sin(c)/3, 0, 0), --left arm
- CFrame.new(.5, -2,-math.sin(c)) * CFrame.Angles(math.sin(c)/1.25,0,0), --right leg
- CFrame.new(-.5, -2,-math.sin(-c)) * CFrame.Angles(math.sin(-c)/1.25, 0, 0), --left leg
- },.1,false)
- else
- PlayAnimationFromTable({
- CFrame.new(0, math.sin(c)/14, 0) * CFrame.Angles(0, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3, 0, 0), --head
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, math.sin(c)/14+.1), --right arm
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -math.sin(c)/14+.1), --left arm
- CFrame.new(.5, -2-math.sin(c)/15, 0) * CFrame.Angles(0, 0, 0), --right leg
- CFrame.new(-.5, -2-math.sin(c)/15, 0) * CFrame.Angles(0, 0, 0), --left leg
- },.1,false)
- end
- end
- end
- end)
- spawn(function()
- local PC=PL.Character
- local Phm=nil
- if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
- while w()do
- local HatBroke=(not PC:FindFirstChild"Robloxclassicred"or not PC.Robloxclassicred:FindFirstChild'Part'or not PC.Robloxclassicred.Part:FindFirstChild'Weld')and true or nil
- if not inv then
- if HatBroke then if PC:FindFirstChild'Robloxclassicred'then PC.Robloxclassicred:Destroy()end
- local acc1=Instance.new("Accessory",PC)acc1.Name="Robloxclassicred"acc1.AttachmentForward=Vector3.new(0,0,-1)acc1.AttachmentPos=Vector3.new(0,-0.05,.1)acc1.AttachmentRight=Vector3.new(1)acc1.AttachmentUp=Vector3.new(0,1)
- local a1h=Instance.new("Part",acc1)local m=Instance.new("FileMesh",a1h)m.MeshId="rbxassetid://46834172"m.TextureId="rbxassetid://47991609"m.Scale=Vector3.new(1,1,1)*1.05
- CreateWeld(a1h,a1h,PC.Head,CFrame.new(8.65838956e-09, 0.0499997139, 0.0997277573, 1, 7.87137555e-09, -3.26223034e-24, -7.87137555e-09, 1, -4.1444221e-16, 0, 4.1444221e-16, 1),CFrame.new(8.65851391e-09, 0.599999905, -0.000272244215, 1, 7.87137555e-09, 3.02998127e-15, -7.87137555e-09, 1, -4.1444258e-16, -3.02998127e-15, 4.14442554e-16, 1))
- end
- else if PC:FindFirstChild'Robloxclassicred'then PC.Robloxclassicred:Destroy()end
- end
- PC.Parent=script
- if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm Humanoid.Died:connect(refit)end
- workspace.CurrentCamera.CameraSubject=Phm
- if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
- Phm.MaxHealth=0/0 Phm.Health=0/0 Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=10 end Phm.JumpPower=50
- if not Murdering then if not Active then Stand=false HATEConsume=false EnergyConsume=false end end
- if not Active then ua(PC)end if Improved then HATE=0 elseif HATE<1000 then if not HATEConsume then HATE=HATE+5 end else HATE=1000 end
- if Energy<1000 then if not EnergyConsume and not TimeStop then Energy=Energy+2 end end
- PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()
- local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end
- if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
- if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
- if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
- if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
- local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end
- if Target then if Target:FindFirstChild("Torso")or Target:FindFirstChild("UpperTorso")then else cleartarget()end end
- bimg.Rotation=bimg.Rotation+3
- end
- end)
- local Hold={}
- Mouse.KeyDown:connect(function(key)if key=="w"then walkW=true end if key=="s"then walkS=true end if key=="a"then walkA=true end if key=="d"then walkD=true end end)
- Mouse.KeyUp:connect(function(key)Hold[key]=nil if key=="w"then walkW=false end if key=="a"then walkA=false end if key=="s"then walkS=false end if key=="d"then walkD=false end end)
- Mouse.Button1Down:connect(function()
- if not Active then
- Active=true
- if Target then if Target:FindFirstChild("Torso")then PC.HumanoidRootPart.CFrame=Target.Torso.CFrame*CFrame.new(0,0,2)elseif Target:FindFirstChild("UpperTorso")then PC.HumanoidRootPart.CFrame=Target.UpperTorso.CFrame*CFrame.new(0,0,-2)end end
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.95,-.5) * CFrame.Angles(math.rad(170), 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)
- Swing:Play()
- local hit=GetHitBox()hit.Touched:connect(function(pt)local humanoid=FindHumanoid(pt)if humanoid then humanoid.Health=nil DoRagdoll(humanoid.Parent)SpreadBlood(pt,humanoid)HitS:Play()end end)
- for i=1,15 do
- PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(1.20000076, -1.90734863e-06, -0.4, 0.777145326, -0.255969048, 0.574913085, 0, 0.913544714, 0.406738311, -0.629321277, -0.316094756, 0.709956944)*CFrame.Angles(1.1,0,0),
- CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)},.3)
- MainWeld.C1=CFrame.new(0,0,-.5)*CFrame.Angles(-.9,0,0)w()
- end resetmw()
- ClearHitBox()
- Active=false
- end
- end)
- function kill(part)
- if part:IsA("Humanoid")and tostring(part.Parent)~=PL.Name then part.MaxHealth=nil part.Health=nil DoRagdoll(part.Parent)part.Name="Murdered"end
- local c=part:GetChildren()for i=1,#c do kill(c[i])end
- end
- Mouse.KeyDown:connect(function(ky)
- Hold[ky]=true
- if not Active then
- if ky=="t"and Mouse.Target and not inv then
- efp:Emit(200)w(2)
- RootPart.CFrame=Mouse.Hit+Vector3.new(0,3,0)efp:Emit(200)
- elseif ky=="q"then
- local obj=Mouse.Target
- if obj then
- if obj.Anchored then
- warn'The Object is anchored!'return
- else
- local jet=Instance.new("BodyPosition",obj)
- while Hold.q and w()do
- jet.MaxForce=Vector3.new(10,10,10)*10000000
- if Mouse.Target then jet.Position=Mouse.Hit.p end
- end jet:Destroy()
- end
- end
- elseif ky=="f"then
- while w()and Hold.f do
- local was=inv
- if not Active and not Hold.q then inv=true else inv=false end
- if inv~=was then efp:Emit(50)end
- end inv=false efp:Emit(50)
- end
- end
- end)
- Humanoid.died:connect(function()script.Disabled=true script:Remove()end)
- --Intros!!!
- --
- Active=1 RootPart.Anchored=1
- Humanoid.WalkSpeed=0 w(1)StatModel.Parent=PC
- PlayAnimationFromTable({
- CFrame.new(0, -512, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)
- StatPart.CFrame=RootPart.CFrame*CFrame.new(rand(-50,50),0,rand(-50,50))*CFrame.Angles(0,math.rad(rand(360)),0)
- StatPart.Anchored=1 RootPart.CFrame=StatPart.CFrame StatModel.Parent=nil
- local clockt=game:service'Lighting'.ClockTime
- for i=0,math.pi/2,.01 do game:service'Lighting'.ClockTime=lerp(clockt,24,math.sin(i))w()end
- StatModel.Parent=PC PL:ClearCharacterAppearance()
- spawn(function()Instance.new("Shirt",PC).ShirtTemplate="rbxassetid://803858643"
- local f=function(t,id)local m=Instance.new("CharacterMesh",PC)m.BodyPart=t m.MeshId=tostring(id)end
- f("LeftLeg",27111857)f("RightLeg",27111882)f("Torso",27111894)f("RightArm",27111864)f("LeftArm",27111419)
- for i,p in pairs(PC:children())do if p:IsA"BasePart"then p.Color=Color3.new()end end
- local bc=PC:WaitForChild"Body Colors"bc.HeadColor3=Color3.new()bc.LeftArmColor3=Color3.new()bc.RightArmColor3=Color3.new()bc.LeftLegColor3=Color3.new()bc.RightLegColor3=Color3.new()
- bc.TorsoColor3=Color3.new()spawn(function()
- if PC.Head:FindFirstChild'face'then PC.Head.face:Destroy()end local d=Instance.new("Decal",PC.Head)d.Name="face"d.Face="Front"d.Texture="rbxassetid://875685961"end)
- end)
- w(30)local music=Instance.new("Sound",PC)music.SoundId="rbxassetid://165278252"music.Looped=1 music:Play()music.Volume=1 w(60)
- spawn(function()for i=0,1,.05 do game:service'Lighting'.FogColor=Color3.new()game:service'Lighting'.FogEnd=lerp(game:service'Lighting'.FogEnd,100,.333)w()end end)
- local p=Instance.new("ParticleEmitter",StatPart)p.Color=ColorSequence.new(Color3.new(1,.2,.2),Color3.new(1))p.LightEmission=1
- p.LightInfluence=0 p.Lifetime=NumberRange.new(3)p.Rate=50 p.Enabled=1 p.Speed=NumberRange.new(0)p.Acceleration=Vector3.new(0,10,0)
- p.Size=NumberSequence.new(7,3)p.Transparency=NumberSequence.new(0,1)p.Texture="rbxassetid://111217618"
- for i=1,500,3 do p.Rate=i w()end w(30)
- spawn(function()p.Lifetime=NumberRange.new(2,5)StatPart.Transparency=1 p.Acceleration=Vector3.new()StatPart.CanCollide=nil StatPart.Anchored=1 local pos=StatPart.CFrame StatPart.Size=Vector3.new()
- StatModel:Remove()StatPart.Parent=workspace p.Parent=StatPart StatPart.CFrame=pos p.Enabled=nil p.SpreadAngle=Vector2.new(360,360)p.Speed=NumberRange.new(1,15)w(10)p:Emit(2000)
- end)
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)Active=nil
- local l=Instance.new("PointLight",RootPart)l.Color=Color3.new(1,0,0)l.Range=15
- spawn(function()
- local b=Instance.new("BillboardGui",RootPart)b.Size=UDim2.new(66.6666,0,2,0)b.StudsOffsetWorldSpace=Vector3.new(0,5,0)
- local t=Instance.new("TextLabel",b)t.Text="Guest 666"t.TextStrokeTransparency=0 t.TextColor3=Color3.new(.75)t.TextScaled=1
- t.BackgroundTransparency=1 t.Font="Fantasy"
- t.Size=UDim2.new(1,0,1,0)local div=300
- while w()do
- if PC:FindFirstChild'Head'then if PC.Head:FindFirstChild'face'then PC.Head.face.Texture="rbxassetid://1011992280"end end
- if inv then t.TextTransparency=1 t.TextStrokeTransparency=1 else t.TextStrokeTransparency=lerp(t.TextStrokeTransparency,0,.05)t.TextTransparency=lerp(t.TextTransparency,0,.05) end
- b.StudsOffsetWorldSpace=Vector3.new(math.random(-100,100)/div,5+math.random(-100,100)/div,math.random(-100,100)/div)
- end
- end)
- --]]
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