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something that starts with l

Aug 23rd, 2018
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  1. ---In order for this to work, you need to copy paste this at the top of a script, then it will work, i hope this helped!
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. wait(0.2)
  9. Player = game:GetService("Players").LocalPlayer
  10. Mouse = Player:GetMouse()
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. RootPart = Character.HumanoidRootPart
  17. Torso = Character.Torso
  18. Head = Character.Head
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart.RootJoint
  24. Neck = Torso.Neck
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound", Torso)
  30. sick.SoundId = "rbxassetid://1230880483"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 1
  34. sick:Play()
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. Animation_Speed = 3
  52. Frame_Speed = 0.016666666666666666
  53. local Speed = 20
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Model")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local EYE1, EYE2
  84. local TAIL = {}
  85. local BLINKLOOP = 0
  86. ArtificialHB = Instance.new("BindableEvent", script)
  87. ArtificialHB.Name = "ArtificialHB"
  88. script:WaitForChild("ArtificialHB")
  89. frame = Frame_Speed
  90. tf = 0
  91. allowframeloss = false
  92. tossremainder = false
  93. lastframe = tick()
  94. script.ArtificialHB:Fire()
  95. game:GetService("RunService").Heartbeat:connect(function(s, p)
  96. tf = tf + s
  97. if tf >= frame then
  98. if allowframeloss then
  99. script.ArtificialHB:Fire()
  100. lastframe = tick()
  101. else
  102. for i = 1, math.floor(tf / frame) do
  103. script.ArtificialHB:Fire()
  104. end
  105. lastframe = tick()
  106. end
  107. if tossremainder then
  108. tf = 0
  109. else
  110. tf = tf - frame * math.floor(tf / frame)
  111. end
  112. end
  113. end)
  114. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  115. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  116. end
  117. function PositiveAngle(NUMBER)
  118. if NUMBER >= 0 then
  119. NUMBER = 0
  120. end
  121. return NUMBER
  122. end
  123. function NegativeAngle(NUMBER)
  124. if NUMBER <= 0 then
  125. NUMBER = 0
  126. end
  127. return NUMBER
  128. end
  129. function Swait(NUMBER)
  130. if NUMBER == 0 or NUMBER == nil then
  131. ArtificialHB.Event:wait()
  132. else
  133. for i = 1, NUMBER do
  134. ArtificialHB.Event:wait()
  135. end
  136. end
  137. end
  138. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  139. local NEWMESH = IT(MESH)
  140. if MESH == "SpecialMesh" then
  141. NEWMESH.MeshType = MESHTYPE
  142. if MESHID ~= "nil" and MESHID ~= "" then
  143. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  144. end
  145. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  146. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  147. end
  148. end
  149. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  150. NEWMESH.Scale = SCALE
  151. NEWMESH.Parent = PARENT
  152. return NEWMESH
  153. end
  154. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  155. local NEWPART = IT("Part")
  156. NEWPART.formFactor = FORMFACTOR
  157. NEWPART.Reflectance = REFLECTANCE
  158. NEWPART.Transparency = TRANSPARENCY
  159. NEWPART.CanCollide = false
  160. NEWPART.Locked = true
  161. NEWPART.Anchored = true
  162. if ANCHOR == false then
  163. NEWPART.Anchored = false
  164. end
  165. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  166. NEWPART.Name = NAME
  167. NEWPART.Size = SIZE
  168. NEWPART.Position = Torso.Position
  169. NEWPART.Material = MATERIAL
  170. NEWPART:BreakJoints()
  171. NEWPART.Parent = PARENT
  172. return NEWPART
  173. end
  174. local weldBetween = function(a, b)
  175. local weldd = Instance.new("ManualWeld")
  176. weldd.Part0 = a
  177. weldd.Part1 = b
  178. weldd.C0 = CFrame.new()
  179. weldd.C1 = b.CFrame:inverse() * a.CFrame
  180. weldd.Parent = a
  181. return weldd
  182. end
  183. function QuaternionFromCFrame(cf)
  184. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  185. local trace = m00 + m11 + m22
  186. if trace > 0 then
  187. local s = math.sqrt(1 + trace)
  188. local recip = 0.5 / s
  189. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  190. else
  191. local i = 0
  192. if m00 < m11 then
  193. i = 1
  194. end
  195. if m22 > (i == 0 and m00 or m11) then
  196. i = 2
  197. end
  198. if i == 0 then
  199. local s = math.sqrt(m00 - m11 - m22 + 1)
  200. local recip = 0.5 / s
  201. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  202. elseif i == 1 then
  203. local s = math.sqrt(m11 - m22 - m00 + 1)
  204. local recip = 0.5 / s
  205. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  206. elseif i == 2 then
  207. local s = math.sqrt(m22 - m00 - m11 + 1)
  208. local recip = 0.5 / s
  209. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  210. end
  211. end
  212. end
  213. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  214. local xs, ys, zs = x + x, y + y, z + z
  215. local wx, wy, wz = w * xs, w * ys, w * zs
  216. local xx = x * xs
  217. local xy = x * ys
  218. local xz = x * zs
  219. local yy = y * ys
  220. local yz = y * zs
  221. local zz = z * zs
  222. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  223. end
  224. function QuaternionSlerp(a, b, t)
  225. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  226. local startInterp, finishInterp
  227. if cosTheta >= 1.0E-4 then
  228. if 1 - cosTheta > 1.0E-4 then
  229. local theta = ACOS(cosTheta)
  230. local invSinTheta = 1 / SIN(theta)
  231. startInterp = SIN((1 - t) * theta) * invSinTheta
  232. finishInterp = SIN(t * theta) * invSinTheta
  233. else
  234. startInterp = 1 - t
  235. finishInterp = t
  236. end
  237. elseif 1 + cosTheta > 1.0E-4 then
  238. local theta = ACOS(-cosTheta)
  239. local invSinTheta = 1 / SIN(theta)
  240. startInterp = SIN((t - 1) * theta) * invSinTheta
  241. finishInterp = SIN(t * theta) * invSinTheta
  242. else
  243. startInterp = t - 1
  244. finishInterp = t
  245. end
  246. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  247. end
  248. function Clerp(a, b, t)
  249. local qa = {
  250. QuaternionFromCFrame(a)
  251. }
  252. local qb = {
  253. QuaternionFromCFrame(b)
  254. }
  255. local ax, ay, az = a.x, a.y, a.z
  256. local bx, by, bz = b.x, b.y, b.z
  257. local _t = 1 - t
  258. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  259. end
  260. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  261. local frame = IT("Frame")
  262. frame.BackgroundTransparency = TRANSPARENCY
  263. frame.BorderSizePixel = BORDERSIZEPIXEL
  264. frame.Position = POSITION
  265. frame.Size = SIZE
  266. frame.BackgroundColor3 = COLOR
  267. frame.BorderColor3 = BORDERCOLOR
  268. frame.Name = NAME
  269. frame.Parent = PARENT
  270. return frame
  271. end
  272. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  273. local label = IT("TextLabel")
  274. label.BackgroundTransparency = 1
  275. label.Size = UD2(1, 0, 1, 0)
  276. label.Position = UD2(0, 0, 0, 0)
  277. label.TextColor3 = TEXTCOLOR
  278. label.TextStrokeTransparency = STROKETRANSPARENCY
  279. label.TextTransparency = TRANSPARENCY
  280. label.FontSize = TEXTFONTSIZE
  281. label.Font = TEXTFONT
  282. label.BorderSizePixel = BORDERSIZEPIXEL
  283. label.TextScaled = false
  284. label.Text = TEXT
  285. label.Name = NAME
  286. label.Parent = PARENT
  287. return label
  288. end
  289. function NoOutlines(PART)
  290. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  291. end
  292. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  293. local NEWWELD = IT(TYPE)
  294. NEWWELD.Part0 = PART0
  295. NEWWELD.Part1 = PART1
  296. NEWWELD.C0 = C0
  297. NEWWELD.C1 = C1
  298. NEWWELD.Parent = PARENT
  299. return NEWWELD
  300. end
  301. local S = IT("Sound")
  302. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  303. local NEWSOUND
  304. coroutine.resume(coroutine.create(function()
  305. NEWSOUND = S:Clone()
  306. NEWSOUND.Parent = PARENT
  307. NEWSOUND.Volume = VOLUME
  308. NEWSOUND.Pitch = PITCH
  309. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  310. NEWSOUND:play()
  311. if DOESLOOP == true then
  312. NEWSOUND.Looped = true
  313. else
  314. repeat
  315. Swait()
  316. until NEWSOUND.Playing == false
  317. NEWSOUND:remove()
  318. end
  319. end))
  320. return NEWSOUND
  321. end
  322. function CFrameFromTopBack(at, top, back)
  323. local right = top:Cross(back)
  324. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  325. end
  326.  
  327. function R_RANDOM(CFRAME,DIST)
  328. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  329. end
  330.  
  331. function WACKYEFFECT(Table)
  332. local TYPE = Table.EffectType or "Sphere"
  333. local SIZE = Table.Size or VT(1, 1, 1)
  334. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  335. local TRANSPARENCY = Table.Transparency or 0
  336. local ENDTRANSPARENCY = Table.Transparency2 or 1
  337. local CFRAME = Table.CFrame or Torso.CFrame
  338. local MOVEDIRECTION = Table.MoveToPos or nil
  339. local ROTATION1 = Table.RotationX or 0
  340. local ROTATION2 = Table.RotationY or 0
  341. local ROTATION3 = Table.RotationZ or 0
  342. local MATERIAL = Table.Material or "Neon"
  343. local COLOR = Table.Color or C3(1, 1, 1)
  344. local TIME = Table.Time or 45
  345. local SOUNDID = Table.SoundID or nil
  346. local SOUNDPITCH = Table.SoundPitch or nil
  347. local SOUNDVOLUME = Table.SoundVolume or nil
  348. coroutine.resume(coroutine.create(function()
  349. local PLAYSSOUND = false
  350. local SOUND
  351. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  352. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  353. PLAYSSOUND = true
  354. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  355. end
  356. EFFECT.Color = COLOR
  357. local MSH
  358. if TYPE == "Sphere" then
  359. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  360. elseif TYPE == "Block" then
  361. MSH = IT("BlockMesh", EFFECT)
  362. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  363. elseif TYPE == "Wave" then
  364. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  365. elseif TYPE == "Ring" then
  366. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  367. elseif TYPE == "Slash" then
  368. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  369. elseif TYPE == "Round Slash" then
  370. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  371. elseif TYPE == "Swirl" then
  372. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  373. elseif TYPE == "Skull" then
  374. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  375. elseif TYPE == "Crystal" then
  376. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  377. end
  378. if MSH ~= nil then
  379. local MOVESPEED
  380. if MOVEDIRECTION ~= nil then
  381. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  382. end
  383. local GROWTH = SIZE - ENDSIZE
  384. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  385. if TYPE == "Block" then
  386. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  387. else
  388. EFFECT.CFrame = CFRAME
  389. end
  390. for LOOP = 1, TIME do
  391. Swait()
  392. MSH.Scale = MSH.Scale - GROWTH / TIME
  393. if TYPE == "Wave" then
  394. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  395. end
  396. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  397. if TYPE == "Block" then
  398. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  399. else
  400. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  401. end
  402. if MOVEDIRECTION ~= nil then
  403. local ORI = EFFECT.Orientation
  404. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  405. EFFECT.Orientation = ORI
  406. end
  407. end
  408. if PLAYSSOUND == false then
  409. EFFECT:remove()
  410. else
  411. repeat
  412. Swait()
  413. until SOUND.Playing == false
  414. EFFECT:remove()
  415. end
  416. elseif PLAYSSOUND == false then
  417. EFFECT:remove()
  418. else
  419. repeat
  420. Swait()
  421. until SOUND.Playing == false
  422. EFFECT:remove()
  423. end
  424. end))
  425. end
  426.  
  427. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  428. coroutine.resume(coroutine.create(function()
  429. local FADE = IT("Model",Effects)
  430. if PARENT ~= nil then
  431. FADE.Parent = PARENT
  432. end
  433. FADE.Name = "FadingEffect"
  434. for _, c in pairs(Character:GetChildren()) do
  435. if c.ClassName == "Part" then
  436. c.CanCollide = false
  437. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  438. FADER.CFrame = c.CFrame
  439. FADER.Color = COLOR
  440. if FADER.Name == "Head" then
  441. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  442. elseif FADER.Name == "HumanoidRootPart" then
  443. FADE.PrimaryPart = FADER
  444. FADER.Transparency = 1
  445. end
  446. end
  447. end
  448. local TRANS = 0.25/TIMER
  449. local DIST = nil
  450. if MOVEDIRECTION ~= nil then
  451. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  452. end
  453. for i = 1, TIMER do
  454. Swait()
  455. for _, c in pairs(FADE:GetChildren()) do
  456. if c.ClassName == "Part" then
  457. c.Transparency = c.Transparency + TRANS
  458. end
  459. end
  460. if MOVEDIRECTION ~= nil then
  461. local ORI = FADE.PrimaryPart.Orientation
  462. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  463. end
  464. end
  465. FADE:remove()
  466. end))
  467. end
  468.  
  469. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  470. if FLOOR ~= nil then
  471. coroutine.resume(coroutine.create(function()
  472. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  473. PART.CFrame = CF(POSITION)
  474. for i = 1, 45 do
  475. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  476. RingPiece.Material = FLOOR.Material
  477. RingPiece.Color = FLOOR.Color
  478. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  479. Debris:AddItem(RingPiece, SWAIT)
  480. end
  481. PART:remove()
  482. end))
  483. end
  484. end
  485. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  486. if FLOOR ~= nil then
  487. for i = 1, AMOUNT do
  488. do
  489. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  490. DEBREE.Material = FLOOR.Material
  491. DEBREE.Color = FLOOR.Color
  492. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  493. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  494. coroutine.resume(coroutine.create(function()
  495. Swait(15)
  496. DEBREE.Parent = workspace
  497. DEBREE.CanCollide = true
  498. Debris:AddItem(DEBREE, SWAIT)
  499. end))
  500. end
  501. end
  502. end
  503. end
  504. function MakeForm(PART, TYPE)
  505. if TYPE == "Cyl" then
  506. local MSH = IT("CylinderMesh", PART)
  507. elseif TYPE == "Ball" then
  508. local MSH = IT("SpecialMesh", PART)
  509. MSH.MeshType = "Sphere"
  510. elseif TYPE == "Wedge" then
  511. local MSH = IT("SpecialMesh", PART)
  512. MSH.MeshType = "Wedge"
  513. end
  514. end
  515. Debris = game:GetService("Debris")
  516. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  517. local DIRECTION = CF(StartPos, EndPos).lookVector
  518. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  519. end
  520. function turnto(position)
  521. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  522. end
  523. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  524. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  525. for i = 1, 45 do
  526. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  527. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  528. end
  529. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  530. coroutine.resume(coroutine.create(function()
  531. if DOESSPIN == true then
  532. while true do
  533. wait()
  534. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  535. end
  536. end
  537. end))
  538. end
  539.  
  540. function Chatter(Text,Timer)
  541. local chat = coroutine.wrap(function()
  542. if Character:FindFirstChild("SpeechBoard")~= nil then
  543. Character:FindFirstChild("SpeechBoard"):destroy()
  544. end
  545. local naeeym2 = IT("BillboardGui",Character)
  546. naeeym2.Size = UD2(0,100,0,40)
  547. naeeym2.StudsOffset = Vector3.new(0,2,0)
  548. naeeym2.Adornee = Character.Head
  549. naeeym2.Name = "SpeechBoard"
  550. naeeym2.AlwaysOnTop = true
  551. local tecks2 = IT("TextLabel",naeeym2)
  552. tecks2.BackgroundTransparency = 1
  553. tecks2.BorderSizePixel = 0
  554. tecks2.Text = ""
  555. tecks2.Font = "Legacy"
  556. tecks2.TextSize = 15
  557. tecks2.TextStrokeTransparency = 0
  558. tecks2.TextColor3 = Color3.new(1,1,1)
  559. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  560. tecks2.Size = UDim2.new(1,0,0.5,0)
  561. for i = 1,string.len(Text),1 do
  562. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  563. tecks2.Text = string.sub(Text,1,i)
  564. wait(Timer)
  565. end
  566. wait(1)
  567. naeeym2:Destroy()
  568. end)
  569. chat()
  570. end
  571.  
  572. function Blink()
  573. coroutine.resume(coroutine.create(function()
  574. if EYE1 ~= nil and EYE2 ~= nil then
  575. for i = 1, 5 do
  576. Swait()
  577. EYE1.Mesh.Scale = EYE1.Mesh.Scale - VT(0, 0.2, 0)
  578. EYE2.Mesh.Scale = EYE2.Mesh.Scale - VT(0, 0.2, 0)
  579. end
  580. for i = 1, 5 do
  581. Swait()
  582. EYE1.Mesh.Scale = EYE1.Mesh.Scale + VT(0, 0.2, 0)
  583. EYE2.Mesh.Scale = EYE2.Mesh.Scale + VT(0, 0.2, 0)
  584. end
  585. end
  586. end))
  587. end
  588. local INTROD = false
  589.  
  590. local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("White"), "Sun", VT(17,17,17), true)
  591. MakeForm(SUN,"Ball")
  592. local SUNFLOAT = true
  593.  
  594. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  595. FACE.Color = C3(0, 0, 0)
  596. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  597. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  598. EYE1 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark blue", "Eyeball", VT(0.1, 0.3, 0.1), false)
  599. local DCL = IT("Decal", EYE1)
  600. DCL.Face = "Front"
  601. DCL.Texture = "http://www.roblox.com/asset/?id=0"
  602. MakeForm(EYE1, "Ball")
  603. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE1, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  604. EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark blue", "Eyeball", VT(0.1, 0.3, 0.1), false)
  605. local DCL = IT("Decal", EYE2)
  606. DCL.Face = "Front"
  607. DCL.Texture = "http://www.roblox.com/asset/?id=0"
  608. MakeForm(EYE2, "Ball")
  609. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15, 0.26, -0.55), CF(0, 0, 0))
  610. local LASTPART = Head
  611. local COLOR1 = 43
  612. local COLOR2 = 33
  613. local COLOR3 = 27
  614. local SKILLTEXTCOLOR = C3(0, 0, 0)
  615. local SKILLFONT = "SciFi"
  616. local SKILLTEXTSIZE = 7
  617. Weapon.Parent = Character
  618. Humanoid.Died:connect(function()
  619. ATTACK = true
  620. end)
  621. function StatLabel(CFRAME, TEXT, COLOR)
  622. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  623. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  624. local BODYGYRO = IT("BodyGyro", STATPART)
  625. game:GetService("Debris"):AddItem(STATPART, 5)
  626. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  627. BILLBOARDGUI.Adornee = STATPART
  628. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  629. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  630. BILLBOARDGUI.AlwaysOnTop = false
  631. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  632. TEXTLABEL.BackgroundTransparency = 1
  633. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  634. TEXTLABEL.Text = TEXT
  635. TEXTLABEL.Font = SKILLFONT
  636. TEXTLABEL.FontSize = "Size42"
  637. TEXTLABEL.TextColor3 = COLOR
  638. TEXTLABEL.TextStrokeTransparency = 0
  639. TEXTLABEL.TextScaled = true
  640. TEXTLABEL.TextWrapped = true
  641. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  642. for i = 1, 50 do
  643. Swait()
  644. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  645. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  646. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  647. end
  648. THEPART.Parent = nil
  649. end), STATPART, TEXTLABEL)
  650. end
  651.  
  652. function ApplyDamage2(Humanoid,Damage)
  653. Damage = Damage * DAMAGEMULTIPLIER
  654. if Humanoid.Health < 2000 then
  655. if Humanoid.Health - Damage > 0 then
  656. Humanoid.Health = Humanoid.Health - Damage
  657. else
  658. Humanoid.Parent:BreakJoints()
  659. end
  660. else
  661. Humanoid.Parent:BreakJoints()
  662. end
  663. end
  664.  
  665. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  666. for index, CHILD in pairs(workspace:GetDescendants()) do
  667. if CHILD.ClassName == "Model" and CHILD ~= Character then
  668. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  669. if HUM then
  670. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  671. if TORSO then
  672. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  673. if INSTAKILL == true then
  674. CHILD:BreakJoints()
  675. else
  676. local DMG = MRANDOM(MINDMG,MAXDMG)
  677. ApplyDamage2(HUM,DMG)
  678. end
  679. if FLING > 0 then
  680. for _, c in pairs(CHILD:GetChildren()) do
  681. if c:IsA("BasePart") then
  682. local bv = Instance.new("BodyVelocity")
  683. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  684. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  685. bv.Parent = c
  686. Debris:AddItem(bv,0.05)
  687. end
  688. end
  689. end
  690. end
  691. end
  692. end
  693. end
  694. end
  695. end
  696.  
  697. function ApplyDamage(Humanoid, Damage, TorsoPart)
  698. local defence = Instance.new("BoolValue", Humanoid.Parent)
  699. defence.Name = "HitBy" .. Player.Name
  700. game:GetService("Debris"):AddItem(defence, 0.001)
  701. Damage = Damage * DAMAGEMULTIPLIER
  702. if Humanoid.Health ~= 0 then
  703. local CritChance = MRANDOM(1, 100)
  704. if Damage > Humanoid.Health then
  705. Damage = math.ceil(Humanoid.Health)
  706. if Damage == 0 then
  707. Damage = 0.1
  708. end
  709. end
  710. Humanoid.Health = Humanoid.Health - Damage
  711. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  712. end
  713. end
  714. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  715. local CHILDREN = workspace:GetDescendants()
  716. for index, CHILD in pairs(CHILDREN) do
  717. if CHILD.ClassName == "Model" and CHILD ~= Character then
  718. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  719. if HUM then
  720. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  721. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  722. if INSTAKILL == true then
  723. CHILD:BreakJoints()
  724. else
  725. local DMG = MRANDOM(MINDMG, MAXDMG)
  726. ApplyDamage(HUM, DMG, TORSO)
  727. end
  728. if FLING > 0 then
  729. for _, c in pairs(CHILD:GetChildren()) do
  730. if c:IsA("BasePart") then
  731. local bv = Instance.new("BodyVelocity")
  732. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  733. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  734. bv.Parent = c
  735. Debris:AddItem(bv, 0.05)
  736. end
  737. end
  738. end
  739. end
  740. end
  741. end
  742. end
  743. end
  744. function ShadowCloak()
  745. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  746. ATTACK = true
  747. Rooted = false
  748. UNANCHOR = false
  749. FADERS = false
  750. coroutine.resume(coroutine.create(function()
  751. coroutine.resume(coroutine.create(function()
  752. for i=1, 25 do
  753. Swait()
  754. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  755. end
  756. end))
  757. repeat
  758. Swait()
  759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  765. until ATTACK == false
  766. end))
  767. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  768. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  769. for i = 1, 50 do
  770. Swait()
  771. for index, CHILD in pairs(Character:GetChildren()) do
  772. if CHILD:IsA("BasePart") then
  773. CHILD.Transparency = CHILD.Transparency + 1/50
  774. elseif CHILD:IsA("Accessory") then
  775. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  776. end
  777. end
  778. end
  779. for i = 1, 25 do
  780. Swait()
  781. end
  782. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  783. for i = 1, 5 do
  784. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  785. end
  786. ApplyAoE2(Torso.Position,15,12,22,150,false)
  787. CreateSound(331666014,Torso,5,1,false)
  788. for i = 1, 12 do
  789. Swait()
  790. end
  791. for i = 1, 50 do
  792. Swait()
  793. for index, CHILD in pairs(Character:GetChildren()) do
  794. if CHILD:IsA("BasePart") then
  795. CHILD.Transparency = CHILD.Transparency - 1/50
  796. elseif CHILD:IsA("Accessory") then
  797. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  798. end
  799. end
  800. end
  801. UNANCHOR = true
  802. ATTACK = false
  803. Rooted = false
  804. FADERS = true
  805. end
  806. end
  807. function NightmareFall()
  808. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  809. ATTACK = true
  810. Rooted = true
  811. EQUIPPED = true
  812. CreateSound(160740121,Head,10,1,false)
  813. for i=0, 2, 0.1 / Animation_Speed do
  814. Swait()
  815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. end
  822. for i=0, 2, 0.1 / Animation_Speed do
  823. Swait()
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. end
  831. local SIZE = 0
  832. local POS = RootPart.Position+VT(0,150,0)
  833. local BLOWN = false
  834. coroutine.resume(coroutine.create(function()
  835. coroutine.resume(coroutine.create(function()
  836. repeat
  837. Swait()
  838. if SIZE > 0 then
  839. end
  840. until BLOWN == true
  841. end))
  842. repeat
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. until ATTACK == false
  851. end))
  852. wait(0.2)
  853. for i = 1, 15 do
  854. wait(MRANDOM(2,6)/45)
  855. coroutine.resume(coroutine.create(function()
  856. local HEIGHT = 45/5
  857. local DISTANCE = (Head).Magnitude
  858. for i = 1, 45 do
  859. Swait()
  860. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  861. end
  862. SIZE = SIZE + 1
  863. end))
  864. end
  865. wait(2.5)
  866. BLOWN = true
  867. for E = 1, 5 do
  868. for i = 1, 5 do
  869. end
  870. end
  871. CreateSound(288641686,Effects,5,1,false)
  872. CreateSound(592877506,Effects,5,1,false)
  873. local HITS = {}
  874. for index, CHILD in pairs(workspace:GetDescendants()) do
  875. if CHILD.ClassName == "Model" and CHILD ~= Character then
  876. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  877. if HUM then
  878. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  879. if TORSO then
  880. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  881. local PASS = true
  882. for E = 1, #HITS do
  883. if HITS[E] == CHILD then
  884. PASS = false
  885. end
  886. end
  887. if PASS == true then
  888. table.insert(HITS,CHILD)
  889. end
  890. end
  891. end
  892. end
  893. end
  894. end
  895. if #HITS > 0 then
  896. local DONE = false
  897. local HUMS = {}
  898. coroutine.resume(coroutine.create(function()
  899. for E = 1, #HITS do
  900. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  901. table.insert(HUMS,HUM)
  902. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  903. local grav = Instance.new("BodyPosition",TORSO)
  904. grav.D = 850
  905. grav.P = 4000
  906. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  907. grav.Position = TORSO.Position+VT(0,35,0)
  908. CreateSound(592877506,TORSO,5,0.5,false)
  909. if TORSO then
  910. coroutine.resume(coroutine.create(function()
  911. local B = IT("Attachment",TORSO)
  912. local ChainLink = IT("Beam",Torso)
  913. ChainLink.Texture = "rbxassetid://73042633"
  914. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  915. ChainLink.TextureSpeed = -1
  916. ChainLink.FaceCamera = true
  917. ChainLink.Width0 = 3
  918. ChainLink.Width1 = 3
  919. ChainLink.TextureLength = 3
  920. ChainLink.Attachment0 = A
  921. ChainLink.Attachment1 = B
  922. ChainLink.CurveSize0 = 0
  923. ChainLink.CurveSize1 = 0
  924. ChainLink.FaceCamera = true
  925. ChainLink.TextureMode = "Static"
  926. ChainLink.Transparency = NumberSequence.new(0)
  927. repeat
  928. Swait()
  929. until DONE == true or HUM.Health < 1
  930. B:Remove()
  931. ChainLink:Remove()
  932. grav:Remove()
  933. if HUM.Health < 1 then
  934. for E = 1, 2 do
  935. for i = 1, 3 do
  936. end
  937. end
  938. for _, c in pairs(HITS[E]:GetChildren()) do
  939. if c:IsA("BasePart") or c:IsA("Accessory") then
  940. c:remove()
  941. end
  942. end
  943. local BONES = {
  944. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  945. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  946. }
  947. local SELECTABLEBONES = {
  948. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  949. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  950. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  951. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  952. }
  953. for i = 1, 9 do
  954. local CHOSENPIECE = nil
  955. if i == 1 then
  956. CHOSENPIECE = BONES.Skull
  957. elseif i == 2 then
  958. CHOSENPIECE = BONES.Ribs
  959. else
  960. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  961. end
  962. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  963. BONE.CanCollide = true
  964. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  965. if CHOSENPIECE.MeshId == 36869983 then
  966. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  967. else
  968. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  969. end
  970. end
  971. end
  972. end))
  973. end
  974. end
  975. wait(1)
  976. for i = 1, 250 do
  977. Swait()
  978. for E = 1, #HUMS do
  979. if HUMS[E] then
  980. if HUMS[E].Health > 0 then
  981. HUMS[E].Health = HUMS[E].Health - 0.3
  982. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  983. end
  984. end
  985. end
  986. end
  987. coroutine.resume(coroutine.create(function()
  988. CreateSound(743521450,Cam,5,0.6,false)
  989. for E = 1, 75 do
  990. Swait()
  991. end
  992. wait(4)
  993. for E = 1, 25 do
  994. Swait()
  995. end
  996. end))
  997. DONE = true
  998. for i = 1, 50 do
  999. wait(0.5)
  1000. for i = 1, 3 do
  1001. end
  1002. end
  1003. DAMAGEMULTIPLIER = 1
  1004. end))
  1005. wait(0.2)
  1006. end
  1007. wait(0.4)
  1008. EQUIPPED = false
  1009. ATTACK = false
  1010. Rooted = false
  1011. end
  1012. end
  1013. function Extreme_Offset()
  1014. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  1015. if HITFLOOR then
  1016. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  1017. CreateSound("1295446488", Torso, 5, 1)
  1018. for i = 1, 5 do
  1019. WACKYEFFECT({
  1020. Time = MRANDOM(15, 35),
  1021. EffectType = "Round Slash",
  1022. Size = VT(0, 0, 0),
  1023. Size2 = VT(0.3, 0, 0.3),
  1024. Transparency = 0.5,
  1025. Transparency2 = 1,
  1026. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  1027. MoveToPos = nil,
  1028. RotationX = MRANDOM(-50, 50) / 10,
  1029. RotationY = MRANDOM(-50, 50) / 10,
  1030. RotationZ = MRANDOM(-50, 50) / 10,
  1031. Material = "Neon",
  1032. Color = C3(1, 1, 1),
  1033. SoundID = nil,
  1034. SoundPitch = nil,
  1035. SoundVolume = nil
  1036. })
  1037. end
  1038. ATTACK = true
  1039. Rooted = true
  1040. UNANCHOR = false
  1041. RootPart.Anchored = true
  1042. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  1043. for i = 1, 5 do
  1044. WACKYEFFECT({
  1045. Time = MRANDOM(15, 35),
  1046. EffectType = "Round Slash",
  1047. Size = VT(0, 0, 0),
  1048. Size2 = VT(0.3, 0, 0.3),
  1049. Transparency = 0.5,
  1050. Transparency2 = 1,
  1051. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  1052. MoveToPos = nil,
  1053. RotationX = MRANDOM(-50, 50) / 10,
  1054. RotationY = MRANDOM(-50, 50) / 10,
  1055. RotationZ = MRANDOM(-50, 50) / 10,
  1056. Material = "Neon",
  1057. Color = C3(1, 1, 1),
  1058. SoundID = nil,
  1059. SoundPitch = nil,
  1060. SoundVolume = nil
  1061. })
  1062. end
  1063. for i = 0, 0.2, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  1071. end
  1072. for i = 0, 1, 0.1 / Animation_Speed do
  1073. Swait()
  1074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  1080. end
  1081. for i = 1, 10 do
  1082. Swait()
  1083. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  1084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  1090. end
  1091. for i = 0, 0.2, 0.1 / Animation_Speed do
  1092. Swait()
  1093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1099. end
  1100. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  1101. if HITFLOOR then
  1102. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1103. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  1104. for index, CHILD in pairs(CHILDREN) do
  1105. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  1106. for i = 1, 5 do
  1107. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  1108. CHILD:remove()
  1109. end
  1110. end
  1111. end
  1112. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1113. SOUNDPART.CFrame = CF(HITPOS)
  1114. Debris:AddItem(SOUNDPART, 5)
  1115. CreateSound("130972023", SOUNDPART, 6, 3)
  1116. CreateSound("182765513", SOUNDPART, 6, 1)
  1117. WACKYEFFECT({
  1118. EffectType = "Ring",
  1119. Size = VT(0, 0, 0),
  1120. Size2 = VT(1, 1, 0),
  1121. Transparency = 0.7,
  1122. Transparency2 = 1,
  1123. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1124. MoveToPos = nil,
  1125. RotationX = 0,
  1126. RotationY = 0,
  1127. RotationZ = 0,
  1128. Material = "Neon",
  1129. Color = C3(1, 1, 1),
  1130. SoundID = nil,
  1131. SoundPitch = nil,
  1132. SoundVolume = nil
  1133. })
  1134. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1135. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  1136. for index, CHILD in pairs(CHILDREN) do
  1137. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  1138. for i = 1, 5 do
  1139. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  1140. CHILD:remove()
  1141. end
  1142. end
  1143. end
  1144. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1145. SOUNDPART.CFrame = CF(HITPOS)
  1146. Debris:AddItem(SOUNDPART, 5)
  1147. CreateSound("130972023", SOUNDPART, 6, 3)
  1148. CreateSound("182765513", SOUNDPART, 6, 1)
  1149. WACKYEFFECT({
  1150. EffectType = "Ring",
  1151. Size = VT(0, 0, 0),
  1152. Size2 = VT(1, 1, 0),
  1153. Transparency = 0.7,
  1154. Transparency2 = 1,
  1155. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1156. MoveToPos = nil,
  1157. RotationX = 0,
  1158. RotationY = 0,
  1159. RotationZ = 0,
  1160. Material = "Neon",
  1161. Color = C3(1, 1, 1),
  1162. SoundID = nil,
  1163. SoundPitch = nil,
  1164. SoundVolume = nil
  1165. })
  1166. elseif HITFLOOR.Anchored == false then
  1167. if HITFLOOR.Parent ~= workspace then
  1168. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  1169. for index, CHILD in pairs(CHILDREN) do
  1170. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  1171. for i = 1, 5 do
  1172. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  1173. end
  1174. CHILD:remove()
  1175. end
  1176. end
  1177. else
  1178. for i = 1, 5 do
  1179. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  1180. end
  1181. HITFLOOR:remove()
  1182. end
  1183. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1184. SOUNDPART.CFrame = CF(HITPOS)
  1185. Debris:AddItem(SOUNDPART, 5)
  1186. CreateSound("130972023", SOUNDPART, 10, 3)
  1187. CreateSound("178452217", SOUNDPART, 6, 1)
  1188. WACKYEFFECT({
  1189. EffectType = "Ring",
  1190. Size = VT(0, 0, 0),
  1191. Size2 = VT(1, 1, 0),
  1192. Transparency = 0.7,
  1193. Transparency2 = 1,
  1194. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1195. MoveToPos = nil,
  1196. RotationX = 0,
  1197. RotationY = 0,
  1198. RotationZ = 0,
  1199. Material = "Neon",
  1200. Color = C3(1, 1, 1),
  1201. SoundID = nil,
  1202. SoundPitch = nil,
  1203. SoundVolume = nil
  1204. })
  1205. else
  1206. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1207. SOUNDPART.CFrame = CF(HITPOS)
  1208. Debris:AddItem(SOUNDPART, 5)
  1209. CreateSound("130972023", SOUNDPART, 10, 1)
  1210. CreateSound("130972023", SOUNDPART, 6, 0.7)
  1211. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  1212. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  1213. for i = 1, 5 do
  1214. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  1215. end
  1216. for i = 1, 5 do
  1217. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  1218. end
  1219. end
  1220. end
  1221. for i = 0, 1.2, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1229. end
  1230. ATTACK = false
  1231. Rooted = false
  1232. UNANCHOR = true
  1233. RootPart.Anchored = false
  1234. end
  1235. end
  1236. function Eon_Fire()
  1237. ATTACK = true
  1238. Rooted = true
  1239. local GYRO = IT("BodyGyro", RootPart)
  1240. GYRO.D = 15
  1241. GYRO.P = 2000
  1242. GYRO.MaxTorque = VT(0, 4000000, 0)
  1243. CreateSound("1049383663", Head, 5, 1.1)
  1244. CreateSound("1912485214", Head, 6, 1)
  1245. for i = 1, 200 do
  1246. Swait()
  1247. WACKYEFFECT({
  1248. Time = MRANDOM(5, 15),
  1249. EffectType = "Round Slash",
  1250. Size = VT(0, 0, 0),
  1251. Size2 = VT(0.12, 0, 0.12),
  1252. Transparency = 0.5,
  1253. Transparency2 = 1,
  1254. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1255. MoveToPos = nil,
  1256. RotationX = MRANDOM(-50, 50) / 50,
  1257. RotationY = MRANDOM(-50, 50) / 10,
  1258. RotationZ = MRANDOM(-50, 50) / 50,
  1259. Material = "Neon",
  1260. Color = C3(0, 0, 1),
  1261. SoundID = nil,
  1262. SoundPitch = nil,
  1263. SoundVolume = nil
  1264. })
  1265. WACKYEFFECT({
  1266. Time = MRANDOM(5, 15),
  1267. EffectType = "Round Slash",
  1268. Size = VT(0, 0, 0),
  1269. Size2 = VT(0.1, 0, 0.1),
  1270. Transparency = 0.5,
  1271. Transparency2 = 1,
  1272. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  1273. MoveToPos = nil,
  1274. RotationX = MRANDOM(-50, 50) / 50,
  1275. RotationY = MRANDOM(-50, 50) / 10,
  1276. RotationZ = MRANDOM(-50, 50) / 50,
  1277. Material = "Neon",
  1278. Color = C3(0, 0, 1),
  1279. SoundID = nil,
  1280. SoundPitch = nil,
  1281. SoundVolume = nil
  1282. })
  1283. WACKYEFFECT({
  1284. Time = MRANDOM(5, 15),
  1285. EffectType = "Round Slash",
  1286. Size = VT(0, 0, 0),
  1287. Size2 = VT(0.16, 0, 0.16),
  1288. Transparency = 0.5,
  1289. Transparency2 = 1,
  1290. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  1291. MoveToPos = nil,
  1292. RotationX = MRANDOM(-50, 50) / 50,
  1293. RotationY = MRANDOM(-50, 50) / 10,
  1294. RotationZ = MRANDOM(-50, 50) / 50,
  1295. Material = "Neon",
  1296. Color = C3(0, 0, 1),
  1297. SoundID = nil,
  1298. SoundPitch = nil,
  1299. SoundVolume = nil
  1300. })
  1301. WACKYEFFECT({
  1302. Time = 5,
  1303. EffectType = "Sphere",
  1304. Size = VT(i, i, i) / 150,
  1305. Size2 = VT(0, 0, 0),
  1306. Transparency = 0.5,
  1307. Transparency2 = 1,
  1308. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1309. MoveToPos = nil,
  1310. RotationX = 0,
  1311. RotationY = 0,
  1312. RotationZ = 0,
  1313. Material = "Neon",
  1314. Color = C3(0, 0, 1),
  1315. SoundID = nil,
  1316. SoundPitch = nil,
  1317. SoundVolume = nil
  1318. })
  1319. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1326. end
  1327. GYRO:remove()
  1328. for i = 0, 0.3, 0.1 / Animation_Speed do
  1329. Swait()
  1330. WACKYEFFECT({
  1331. Time = 25,
  1332. EffectType = "Sphere",
  1333. Size = VT(200, 200, 200) / 150,
  1334. Size2 = VT(0, 0, 0),
  1335. Transparency = 0.5,
  1336. Transparency2 = 1,
  1337. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1338. MoveToPos = nil,
  1339. RotationX = 0,
  1340. RotationY = 0,
  1341. RotationZ = 0,
  1342. Material = "Neon",
  1343. Color = C3(0, 0, 1),
  1344. SoundID = nil,
  1345. SoundPitch = nil,
  1346. SoundVolume = nil
  1347. })
  1348. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354. end
  1355. coroutine.resume(coroutine.create(function()
  1356. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "DOOM", VT(3, 3, 3))
  1357. MakeForm(FIREBALL, "Ball")
  1358. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1359. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1360. for i = 1, 500 do
  1361. Swait()
  1362. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1363. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1364. if HITFLOOR ~= nil then
  1365. break
  1366. end
  1367. end
  1368. CreateSound(362395087, Effects, 8, 1, false)
  1369. for i = 1, 120 do
  1370. Swait()
  1371. WACKYEFFECT({
  1372. Time = 85,
  1373. EffectType = "Sphere",
  1374. Size = FIREBALL.Size,
  1375. Size2 = VT(0, 1000, 0),
  1376. Transparency = 0.5,
  1377. Transparency2 = 1,
  1378. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1379. MoveToPos = nil,
  1380. RotationX = MRANDOM(-50, 50) / 10,
  1381. RotationY = MRANDOM(-50, 50) / 10,
  1382. RotationZ = MRANDOM(-50, 50) / 10,
  1383. Material = "Neon",
  1384. Color = C3(0, 0, 1),
  1385. SoundID = nil,
  1386. SoundPitch = nil,
  1387. SoundVolume = nil
  1388. })
  1389. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  1390. end
  1391. Swait(5)
  1392. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1393. for i = 1, 10 do
  1394. WACKYEFFECT({
  1395. Time = 85 + 5 * i,
  1396. EffectType = "Slash",
  1397. Size = VT(3, 0, 3),
  1398. Size2 = VT(12, 0, 12),
  1399. Transparency = 0.5,
  1400. Transparency2 = 1,
  1401. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1402. MoveToPos = nil,
  1403. RotationX = MRANDOM(-50, 50) / 50,
  1404. RotationY = MRANDOM(-50, 50) / 10,
  1405. RotationZ = MRANDOM(-50, 50) / 50,
  1406. Material = "Neon",
  1407. Color = C3(1, 1, 1),
  1408. SoundID = nil,
  1409. SoundPitch = nil,
  1410. SoundVolume = nil
  1411. })
  1412. WACKYEFFECT({
  1413. Time = 185 + 5 * i,
  1414. EffectType = "Swirl",
  1415. Size = VT(15, 15, 15),
  1416. Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
  1417. Transparency = 0.5,
  1418. Transparency2 = 1,
  1419. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1420. MoveToPos = nil,
  1421. RotationX = MRANDOM(-50, 50) / 50,
  1422. RotationY = MRANDOM(-50, 50) / 10,
  1423. RotationZ = MRANDOM(-50, 50) / 50,
  1424. Material = "Neon",
  1425. Color = C3(0.5, 0.5, 1),
  1426. SoundID = nil,
  1427. SoundPitch = nil,
  1428. SoundVolume = nil
  1429. })
  1430. WACKYEFFECT({
  1431. Time = 285 + 5 * i,
  1432. EffectType = "Round Slash",
  1433. Size = VT(3, 0, 3),
  1434. Size2 = VT(12, 0, 12),
  1435. Transparency = 0.5,
  1436. Transparency2 = 1,
  1437. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1438. MoveToPos = nil,
  1439. RotationX = MRANDOM(-50, 50) / 50,
  1440. RotationY = MRANDOM(-50, 50) / 10,
  1441. RotationZ = MRANDOM(-50, 50) / 50,
  1442. Material = "Neon",
  1443. Color = C3(0, 0, 1),
  1444. SoundID = nil,
  1445. SoundPitch = nil,
  1446. SoundVolume = nil
  1447. })
  1448. WACKYEFFECT({
  1449. Time = 285 + 5 * i,
  1450. EffectType = "Sphere",
  1451. Size = VT(650, 650, 650),
  1452. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
  1453. Transparency = 0.5,
  1454. Transparency2 = 1,
  1455. CFrame = FIREBALL.CFrame,
  1456. MoveToPos = nil,
  1457. RotationX = 0,
  1458. RotationY = 0,
  1459. RotationZ = 0,
  1460. Material = "Neon",
  1461. Color = C3(0, 0, 1),
  1462. SoundID = nil,
  1463. SoundPitch = 0,
  1464. SoundVolume = 0
  1465. })
  1466. end
  1467. wait(1)
  1468. WACKYEFFECT({
  1469. Time = 75,
  1470. EffectType = "Sphere",
  1471. Size = VT(350, 350, 350),
  1472. Size2 = VT(4500, 4500, 4500),
  1473. Transparency = 0.8,
  1474. Transparency2 = 1,
  1475. CFrame = FIREBALL.CFrame,
  1476. MoveToPos = nil,
  1477. RotationX = 0,
  1478. RotationY = 0,
  1479. RotationZ = 0,
  1480. Material = "Neon",
  1481. Color = C3(1, 1, 1),
  1482. SoundID = nil,
  1483. SoundPitch = 0,
  1484. SoundVolume = 0
  1485. })
  1486. for i = 1, 15 do
  1487. Swait()
  1488. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1489. WACKYEFFECT({
  1490. Time = 85,
  1491. EffectType = "Sphere",
  1492. Size = VT(75, 75, 75),
  1493. Size2 = VT(0, 2500, 0),
  1494. Transparency = 0.5,
  1495. Transparency2 = 1,
  1496. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1497. MoveToPos = nil,
  1498. RotationX = MRANDOM(-50, 50) / 10,
  1499. RotationY = MRANDOM(-50, 50) / 10,
  1500. RotationZ = MRANDOM(-50, 50) / 10,
  1501. Material = "Neon",
  1502. Color = C3(1, 1, 1),
  1503. SoundID = nil,
  1504. SoundPitch = nil,
  1505. SoundVolume = nil
  1506. })
  1507. end
  1508. FIREBALL:remove()
  1509. end))
  1510. WACKYEFFECT({
  1511. Time = 25,
  1512. EffectType = "Ring",
  1513. Size = VT(0, 0, 0),
  1514. Size2 = VT(3.75, 3.75, 0),
  1515. Transparency = 0.7,
  1516. Transparency2 = 1,
  1517. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1518. MoveToPos = nil,
  1519. RotationX = 0,
  1520. RotationY = 0,
  1521. RotationZ = 0,
  1522. Material = "Neon",
  1523. Color = C3(0, 0, 1),
  1524. SoundID = nil,
  1525. SoundPitch = nil,
  1526. SoundVolume = nil
  1527. })
  1528. WACKYEFFECT({
  1529. Time = 50,
  1530. EffectType = "Ring",
  1531. Size = VT(0, 0, 0),
  1532. Size2 = VT(15, 15, 0),
  1533. Transparency = 0.7,
  1534. Transparency2 = 1,
  1535. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1536. MoveToPos = nil,
  1537. RotationX = 0,
  1538. RotationY = 0,
  1539. RotationZ = 0,
  1540. Material = "Neon",
  1541. Color = C3(0, 0, 1),
  1542. SoundID = nil,
  1543. SoundPitch = nil,
  1544. SoundVolume = nil
  1545. })
  1546. for i = 0, 0.3, 0.1 / Animation_Speed do
  1547. Swait()
  1548. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1554. end
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558. function Eon_Anatomy()
  1559. ATTACK = true
  1560. Rooted = false
  1561. for i = 0, 1, 0.1 / Animation_Speed do
  1562. Swait()
  1563. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1569. end
  1570. ATTACK = false
  1571. Rooted = false
  1572. end
  1573.  
  1574. function AbyssalDash()
  1575. ATTACK = true
  1576. Rooted = true
  1577. UNANCHOR = false
  1578. for i=0, 0.4, 0.1 / Animation_Speed do
  1579. Swait()
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1586. end
  1587. CreateSound(1177785010,Torso,2,1,false)
  1588. CreateSound(971125740,Torso,5,1,false)
  1589. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1590. for index, CHILD in pairs(Character:GetChildren()) do
  1591. end
  1592. local HITS = {}
  1593. for i=0, 1, 0.1 / Animation_Speed do
  1594. Swait()
  1595. for index, CHILD in pairs(workspace:GetDescendants()) do
  1596. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1597. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1598. if HUM then
  1599. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1600. if TORSO then
  1601. if (TORSO.Position - RootPart.Position).Magnitude <= 25 then
  1602. local PASS = true
  1603. for E = 1, #HITS do
  1604. if HITS[E] == CHILD then
  1605. PASS = false
  1606. end
  1607. end
  1608. if PASS == true then
  1609. local DMG = MRANDOM(25,45)
  1610. ApplyDamage2(HUM,DMG)
  1611. table.insert(HITS,CHILD)
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618. for i = 1, 2 do
  1619. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  1620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. end
  1627. end
  1628. for index, CHILD in pairs(Character:GetChildren()) do
  1629. end
  1630. for i=1, 25 do
  1631. Swait()
  1632. RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25))
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. end
  1640. UNANCHOR = true
  1641. ATTACK = false
  1642. Rooted = false
  1643. end
  1644.  
  1645. function MouseDown(Mouse)
  1646. if ATTACK == false then
  1647. end
  1648. end
  1649. function MouseUp(Mouse)
  1650. HOLD = false
  1651. end
  1652. function KeyDown(Key)
  1653. KEYHOLD = true
  1654. if Key == "z" and ATTACK == false then
  1655. Extreme_Offset()
  1656. end
  1657. if Key == "j" and ATTACK == false then
  1658. AbyssalDash()
  1659. end
  1660. if Key == "c" and ATTACK == false then
  1661. NightmareFall()
  1662. end
  1663. if Key == "v" and ATTACK == false then
  1664. ShadowCloak()
  1665. end
  1666. if Key ~= "x" or ATTACK == false then
  1667. end
  1668. end
  1669. function KeyUp(Key)
  1670. KEYHOLD = false
  1671. end
  1672. Mouse.Button1Down:connect(function(NEWKEY)
  1673. MouseDown(NEWKEY)
  1674. end)
  1675. Mouse.Button1Up:connect(function(NEWKEY)
  1676. MouseUp(NEWKEY)
  1677. end)
  1678. Mouse.KeyDown:connect(function(NEWKEY)
  1679. KeyDown(NEWKEY)
  1680. end)
  1681. Mouse.KeyUp:connect(function(NEWKEY)
  1682. KeyUp(NEWKEY)
  1683. end)
  1684. function unanchor()
  1685. if UNANCHOR == true then
  1686. RootPart.Anchored = false
  1687. end
  1688. local CHILDREN = Character:GetDescendants()
  1689. for index, CHILD in pairs(CHILDREN) do
  1690. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1691. CHILD.Anchored = false
  1692. end
  1693. end
  1694. end
  1695. Humanoid.Changed:connect(function(Jump)
  1696. if Jump == "Jump" and Disable_Jump == true then
  1697. Humanoid.Jump = false
  1698. end
  1699. end)
  1700. while true do
  1701. Swait()
  1702. script.Parent = WEAPONGUI
  1703. ANIMATE.Parent = nil
  1704. if Humanoid then
  1705. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1706. IDLEANIMATION:Play()
  1707. end
  1708. for T = 1, #TAIL do
  1709. if TAIL[T] ~= nil then
  1710. TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1711. end
  1712. end
  1713. SINE = SINE + CHANGE
  1714. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1715. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1716. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1717. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1718. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1719. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1720. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1721. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1722. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1723. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1724. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1725. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1726. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1727. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1728. end
  1729. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1730. ANIM = "Jump"
  1731. if ATTACK == false then
  1732. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1738. end
  1739. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1740. ANIM = "Fall"
  1741. if ATTACK == false then
  1742. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1748. end
  1749. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1750. ANIM = "Idle"
  1751. if ATTACK == false then
  1752. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1758. end
  1759. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1760. ANIM = "Walk"
  1761. if ATTACK == false then
  1762. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1768. end
  1769. end
  1770. unanchor()
  1771. Humanoid.MaxHealth = "inf"
  1772. Humanoid.Health = "inf"
  1773. if Rooted == false then
  1774. Disable_Jump = false
  1775. Humanoid.WalkSpeed = Speed
  1776. elseif Rooted == true then
  1777. Disable_Jump = true
  1778. Humanoid.WalkSpeed = 0
  1779. end
  1780. BLINKLOOP = BLINKLOOP + 1
  1781. if BLINKLOOP >= 650 then
  1782. BLINKLOOP = 0
  1783. Blink()
  1784. end
  1785. sick.Parent = Torso
  1786. sick.Playing = true
  1787. sick.Volume = 1
  1788. sick.Pitch = 1
  1789. if Head:FindFirstChild("face") and ATTACK == false then
  1790. Head.face.Texture = "rbxassetid://429340009"
  1791. end
  1792. Humanoid.Name = MRANDOM(100000000, 999999999)
  1793. end
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