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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros, Edited by StarzoZero")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- endlocal player=game:GetService("Players").LocalPlayer
- local char=player.Character
- local mouse=player:GetMouse()
- local m = Instance.new("Model")
- m.Name = "Flamethrower"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p1.CFrame = CFrame.new(-4.31863213, 1.2999835, 26.8280258, 0.898792505, -0.438372105, 6.44474255e-007, 4.2475844e-007, -8.7068031e-007, 0.999996066, -0.438369185, -0.898793578, 7.74858847e-007)
- p1.CanCollide = false
- b1 = Instance.new("CylinderMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.699999988, 1, 1.39999998)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.200000003, 0.799999952, 0.200000003)
- p2.CFrame = CFrame.new(-4.22384691, 1.29998171, 27.1336765, -0.945517242, 0.325569242, 6.44474255e-007, -5.4352688e-007, 9.19547631e-007, 0.999996066, 0.325566202, 0.945517898, 7.74858847e-007)
- p2.CanCollide = false
- b2 = Instance.new("CylinderMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.899999976, 1, 1.5)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Black")
- p3.Material = Enum.Material.Grass
- p3.Name = "Handle2"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- p3.CFrame = CFrame.new(-4.36384678, 1.48997498, 26.7136898, 0.998628676, -0.0523356572, 1.65257313e-006, 0.0505531132, 0.964598, 0.258818507, -0.0135439271, -0.258463174, 0.96592474)
- p3.CanCollide = false
- b3 = Instance.new("CylinderMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.699999988, 1, 1.39999998)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p4.CFrame = CFrame.new(-4.08384609, 1.29998279, 26.8336773, 6.66825997e-007, 1.56834642e-006, 0.999999166, 0.999996066, 6.85452505e-007, 7.1152931e-007, 8.0466117e-007, 0.999998689, 1.56834619e-006)
- p4.CanCollide = false
- b4 = Instance.new("CylinderMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(1.20000005, 0.5, 1.78999996)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really black")
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.200000003, 1.79999995, 0.200000003)
- p5.CFrame = CFrame.new(-4.08383894, 1.29998529, 27.6837158, 6.66825997e-007, 1.56834642e-006, 0.999999166, 0.999996066, 6.85452505e-007, 7.1152931e-007, 8.0466117e-007, 0.999998689, 1.56834619e-006)
- p5.CanCollide = false
- b5 = Instance.new("CylinderMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1, 1.70000005)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Really black")
- p6.Size = Vector3.new(1, 1.20000005, 1)
- p6.CFrame = CFrame.new(-4.07870293, 1.24756896, 29.8614006, -0.0122325243, 0.00382106518, 0.999915302, 0.999817967, -0.0144664943, 0.0122870263, 0.0145196915, 0.999886394, -0.0036436012)
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Brick
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.461538464, 0.769230723, 0.461538464)
- b7 = Instance.new("CylinderMesh", p6)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1, 0.899999976, 0.439999998)
- d1 = Instance.new("Decal", p6)
- d1.Texture = "http://www.roblox.com/asset/?id=85448092"
- d1.Face = Enum.NormalId.Top
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Institutional white")
- p7.Size = Vector3.new(1, 1.20000005, 1)
- p7.CFrame = CFrame.new(-4.08290291, 1.26348102, 28.7615242, -0.0122325243, 0.00382106518, 0.999915302, 0.999817967, -0.0144664943, 0.0122870263, 0.0145196915, 0.999886394, -0.0036436012)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p7)
- b8.MeshType = Enum.MeshType.Brick
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.15384616, 1, 0.307692319)
- b9 = Instance.new("CylinderMesh", p7)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(1.70000005, 1.10000002, 0.300000012)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Name = "Barrel"
- p8.Size = Vector3.new(1, 1.20000005, 1)
- p8.CFrame = CFrame.new(-4.07320023, 1.24000597, 30.3669701, 0.999916196, 0.00121372147, 0.0126282591, 0.0122011788, 0.18082355, -0.983437181, -0.00347740925, 0.983514667, 0.180784032)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p8)
- b10.MeshId = "http://www.roblox.com/asset/?id=1091603"
- b10.TextureId = ""
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.288717359, 0.288717419, 0.288717419)
- p9.CFrame = CFrame.new(-4.12095404, 1.04495895, 29.1705666, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p9)
- b11.MeshType = Enum.MeshType.Brick
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(1.37011397, 0.164413691, 1.50712562)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Institutional white")
- p10.Size = Vector3.new(1, 1.20000005, 1)
- p10.CFrame = CFrame.new(-4.07969093, 1.060624, 28.9585953, -0.999915302, -0.0122325243, -0.00382106518, -0.0122870263, 0.999817967, 0.0144664943, 0.0036436012, 0.0145196915, -0.999886394)
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p10)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.15384616, 0.153846145, 1)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Institutional white")
- p11.Name = "Handle"
- p11.Size = Vector3.new(1, 1.20000005, 1)
- p11.CFrame = CFrame.new(-4.07311201, 0.707809985, 28.6968918, -0.999919653, 0.0111990925, 0.00594851235, -0.0121958125, -0.977798998, -0.209190041, 0.00347371167, -0.209245741, 0.977856994)
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p11)
- b13.MeshType = Enum.MeshType.Brick
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.15384616, 0.538461506, 0.307692319)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p12.CFrame = CFrame.new(-4.08139706, 0.981667995, 29.0914536, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("SpecialMesh", p12)
- b14.MeshType = Enum.MeshType.Brick
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.351311207, 0.351311326, 0.175655678)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p13.CFrame = CFrame.new(-4.08139706, 0.882772982, 29.1310101, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("SpecialMesh", p13)
- b15.MeshType = Enum.MeshType.Wedge
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.351311207, 0.175655663, 0.175655678)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p14.CFrame = CFrame.new(-4.08139706, 0.882772982, 29.2496853, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("SpecialMesh", p14)
- b16.MeshType = Enum.MeshType.Wedge
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.351311207, 0.175655663, 0.175655678)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p15.CFrame = CFrame.new(-4.08139706, 0.922330976, 29.0914536, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("SpecialMesh", p15)
- b17.MeshType = Enum.MeshType.Brick
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.351311207, 0.175655663, 0.175655678)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p16.CFrame = CFrame.new(-4.12095404, 0.831354022, 28.9332237, 1, 4.23044048e-006, -3.67623443e-006, 4.23044048e-006, 1, 1.40141863e-008, -3.67623443e-006, 1.40141863e-008, 1)
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p16)
- b18.MeshType = Enum.MeshType.Wedge
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(1.75655627, 1.68629432, 0.175655678)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p17.CFrame = CFrame.new(-4.12095404, 0.878817022, 28.9727783, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("SpecialMesh", p17)
- b19.MeshType = Enum.MeshType.Brick
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(1.75655627, 1.2647208, 0.175655678)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Really black")
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p18.CFrame = CFrame.new(-4.08139706, 0.882772982, 29.0914536, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("SpecialMesh", p18)
- b20.MeshType = Enum.MeshType.Brick
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.351311207, 0.175655663, 0.175655678)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Really black")
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.799999356, 0.200000003, 0.399999857)
- p19.CFrame = CFrame.new(-4.08384228, 0.900013506, 26.983717, -9.93235176e-007, 0.999998927, 1.46056539e-006, -0.987684608, 6.33298328e-007, -0.156433105, -0.156434968, 1.56834574e-006, 0.987686932)
- p19.CanCollide = false
- b21 = Instance.new("BlockMesh", p19)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(1, 1, 0.699999988)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p20.CFrame = CFrame.new(-4.12095404, 0.700815022, 29.0321178, 1, -5.8353038e-008, -6.71499549e-008, 6.71499549e-008, 2.22569144e-010, -1, -5.8353038e-008, 1, -2.22569144e-010)
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b22 = Instance.new("SpecialMesh", p20)
- b22.MeshType = Enum.MeshType.Wedge
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(1.75655627, 0.702622652, 0.175655678)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Really black")
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p21.CFrame = CFrame.new(-4.12095404, 0.700815022, 29.3090191, -1, -0, -0, -0, -0, -1, -0, -1, -0)
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- b23 = Instance.new("SpecialMesh", p21)
- b23.MeshType = Enum.MeshType.Wedge
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(1.75655627, 0.702622652, 0.175655678)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.799999356, 0.200000003, 0.200000003)
- p22.CFrame = CFrame.new(-4.08384562, 0.887999296, 27.1074524, -9.93235176e-007, 0.999998927, 1.46056539e-006, -0.987684608, 6.33298328e-007, -0.156433105, -0.156434968, 1.56834574e-006, 0.987686932)
- p22.CanCollide = false
- b24 = Instance.new("BlockMesh", p22)
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(1, 0.300000012, 0.899999976)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really black")
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p23.CFrame = CFrame.new(-4.08139706, 0.843216002, 29.1705666, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p23.BottomSurface = Enum.SurfaceType.Smooth
- p23.TopSurface = Enum.SurfaceType.Smooth
- b25 = Instance.new("SpecialMesh", p23)
- b25.MeshType = Enum.MeshType.Brick
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.351311207, 0.175655663, 0.878278494)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Really black")
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.474551886, 0.474551976, 0.474551976)
- p24.CFrame = CFrame.new(-4.14073181, 0.728498995, 28.9727783, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p24.BottomSurface = Enum.SurfaceType.Smooth
- p24.TopSurface = Enum.SurfaceType.Smooth
- b26 = Instance.new("SpecialMesh", p24)
- b26.MeshType = Enum.MeshType.Brick
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.750219524, 0.0333430953, 0.0833577439)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Really black")
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.225199535, 0.22519955, 0.22519958)
- p25.CFrame = CFrame.new(-4.12095404, 0.661257982, 29.1705666, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p25.BottomSurface = Enum.SurfaceType.Smooth
- p25.TopSurface = Enum.SurfaceType.Smooth
- b27 = Instance.new("SpecialMesh", p25)
- b27.MeshType = Enum.MeshType.Brick
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(1.75655627, 0.175655663, 1.93221235)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Really black")
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.474551886, 0.474551976, 0.474551976)
- p26.CFrame = CFrame.new(-4.12095404, 0.601921976, 29.1705666, 1, -0, 0, 0, -0, 1, 0, -1, 0)
- p26.BottomSurface = Enum.SurfaceType.Smooth
- p26.TopSurface = Enum.SurfaceType.Smooth
- b28 = Instance.new("SpecialMesh", p26)
- b28.MeshType = Enum.MeshType.Wedge
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.833577335, 0.916935086, 0.166715518)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Dark stone grey")
- p27.Transparency = 1
- p27.Name = "Handle3"
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(1, 1.4000001, 0.200000033)
- p27.CFrame = CFrame.new(-4.08382893, 0.999998987, 28.0838623, 0.999999404, -1.18091657e-006, 5.96045709e-007, 5.96045652e-007, -6.55650126e-007, 0.999996662, 1.18091657e-006, -0.999998808, 6.55650069e-007)
- p27.BottomSurface = Enum.SurfaceType.Smooth
- p27.TopSurface = Enum.SurfaceType.Smooth
- b29 = Instance.new("SpecialMesh", p27)
- b29.MeshType = Enum.MeshType.Wedge
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(0.25, 0.25, 0.200000003)
- m.Parent = char
- m:MakeJoints()
- local m2 = Instance.new("Model")
- m2.Name = "Fueltank"
- p1 = Instance.new("Part", m2)
- p1.BrickColor = BrickColor.new("Black")
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.400000036, 0.200000003, 0.200000003)
- p1.CFrame = CFrame.new(-0.283439994, 0.479694009, -15.516386, 1.56834642e-006, -6.78001982e-007, 0.999999046, 5.96045879e-007, -0.999996066, 6.63100707e-007, 0.999998689, -8.64265758e-007, 1.59814817e-006)
- b1 = Instance.new("CylinderMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(2, 1.5, 1)
- p2 = Instance.new("Part", m2)
- p2.BrickColor = BrickColor.new("Institutional white")
- p2.Material = Enum.Material.Neon
- p2.Name = "ChangeColor"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.400000036, 1.19999981, 1)
- p2.CFrame = CFrame.new(0.116168, 1.10000396, -15.0161295, 1.56834642e-006, -6.78001982e-007, 0.999999046, 5.96045879e-007, -0.999996066, 6.63100707e-007, 0.999998689, -8.64265758e-007, 1.59814817e-006)
- p2.CanCollide = false
- b2 = Instance.new("CylinderMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(2, 1, 1)
- p3 = Instance.new("Part", m2)
- p3.BrickColor = BrickColor.new("Mid gray")
- p3.Material = Enum.Material.Neon
- p3.Name = "FuelCenter"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.400000036, 0.799999833, 1)
- p3.CFrame = CFrame.new(-0.283439994, 1.19967496, -15.5163736, 1.56834642e-006, -6.78001982e-007, 0.999999046, 5.96045879e-007, -0.999996066, 6.63100707e-007, 0.999998689, -8.64265758e-007, 1.59814817e-006)
- b3 = Instance.new("CylinderMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1.39999998, 1, 1)
- p4 = Instance.new("Part", m2)
- p4.BrickColor = BrickColor.new("Really black")
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.799999356, 0.799999356, 0.799999356)
- p4.CFrame = CFrame.new(0.125933915, 0.449839592, -15.0262089, 0.000333837903, 0.000261210633, 0.999998927, -0.999996006, -5.68053565e-007, 0.000335178163, -7.72354667e-007, -0.999998629, 0.000264377333)
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Sphere
- b4.Name = "Mesh"
- p5 = Instance.new("Part", m2)
- p5.BrickColor = BrickColor.new("Really black")
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.799999356, 0.799999356, 0.799999356)
- p5.CFrame = CFrame.new(-0.283836007, 1.60003495, -15.5161457, -6.74276521e-007, -1.59814874e-006, 0.999998927, -0.999996066, -5.96045879e-007, 6.44474198e-007, -7.74858904e-007, -0.999998748, 1.56834574e-006)
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Sphere
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.709999979, 0.709999979, 0.709999979)
- p6 = Instance.new("Part", m2)
- p6.BrickColor = BrickColor.new("Really black")
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.400000036, 0.200000003, 0.200000003)
- p6.CFrame = CFrame.new(0.116157003, 2.09999895, -15.0161324, 1.5385441e-006, -6.66825883e-007, 0.999999046, 6.85452505e-007, -0.999996066, 6.74276464e-007, 0.999998748, -7.15254316e-007, 1.53854353e-006)
- b6 = Instance.new("CylinderMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(2, 1, 1)
- p7 = Instance.new("Part", m2)
- p7.BrickColor = BrickColor.new("Really black")
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.799999356, 0.799999356, 0.799999356)
- p7.CFrame = CFrame.new(0.116163999, 1.70000398, -15.0161362, 1.56834642e-006, -6.78001982e-007, 0.999999046, 5.96045879e-007, -0.999996066, 6.63100707e-007, 0.999998689, -8.64265758e-007, 1.59814817e-006)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Sphere
- b7.Name = "Mesh"
- p8 = Instance.new("Part", m2)
- p8.BrickColor = BrickColor.new("Really black")
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.799999356, 0.799999356, 0.799999356)
- p8.CFrame = CFrame.new(-0.283437014, 0.779699028, -15.5163822, -6.74276521e-007, -1.59814874e-006, 0.999998927, -0.999996066, -5.96045879e-007, 6.44474198e-007, -7.74858904e-007, -0.999998748, 1.56834574e-006)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Sphere
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.709999979, 0.709999979, 0.709999979)
- p9 = Instance.new("Part", m2)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.400000036, 0.200000003, 0.200000003)
- p9.CFrame = CFrame.new(-0.28343299, 0.279718012, -15.5163898, 7.71134239e-007, 0.999998987, -1.59814874e-006, 0.999996066, 6.18397394e-007, -5.96045879e-007, 9.23870459e-007, 1.59814817e-006, -0.999998748)
- b9 = Instance.new("CylinderMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(2, 1.5, 1)
- p10 = Instance.new("Part", m2)
- p10.BrickColor = BrickColor.new("Really black")
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.799999356, 0.799999356, 0.799999356)
- p10.CFrame = CFrame.new(-0.68383199, 1.701056, -15.012146, -5.82017606e-007, 0.000486697129, 0.999998808, -0.999639988, -0.026683826, 1.37168181e-005, 0.0266824923, -0.999642611, 0.000489670201)
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Sphere
- b10.Name = "Mesh"
- p11 = Instance.new("Part", m2)
- p11.BrickColor = BrickColor.new("Institutional white")
- p11.Material = Enum.Material.Neon
- p11.Name = "ChangeColor2"
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.400000036, 1.19999981, 1)
- p11.CFrame = CFrame.new(-0.683839977, 1.100003, -15.0161276, 1.3895326e-006, -6.48199716e-007, 0.999999166, 5.66243557e-007, -0.999996305, 6.33298498e-007, 0.999998689, -8.34463606e-007, 1.4491369e-006)
- p11.CanCollide = false
- b11 = Instance.new("CylinderMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(2, 1, 1)
- p12 = Instance.new("Part", m2)
- p12.BrickColor = BrickColor.new("Really black")
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.400000036, 0.200000003, 0.200000003)
- p12.CFrame = CFrame.new(-0.683830023, 2.10087895, -15.0254364, -0.000486697129, -7.13852432e-006, 0.999998868, 0.0266838577, -0.999639928, 7.20503476e-006, 0.999642491, 0.0266825818, 0.00048978941)
- b12 = Instance.new("CylinderMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(2, 1, 1)
- p13 = Instance.new("Part", m2)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.799999356, 0.799999356, 0.799999356)
- p13.CFrame = CFrame.new(-0.683435977, 0.499675006, -15.0163736, -6.74276521e-007, -1.59814874e-006, 0.999998927, -0.999996066, -5.96045879e-007, 6.44474198e-007, -7.74858904e-007, -0.999998748, 1.56834574e-006)
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Sphere
- b13.Name = "Mesh"
- m2.Parent = char
- m2:MakeJoints()
- local prev
- local parts = char.Fueltank:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then
- if (prev ~= nil)then
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- end
- prev = parts[i]
- end
- end
- local prev
- local parts = char.Flamethrower:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then
- if (prev ~= nil)then
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- end
- prev = parts[i]
- end
- end
- char.Fueltank.FuelCenter.CFrame = CFrame.new(char.Torso.Position)
- local arms = nil
- local torso = nil
- local welds = {}
- arms = {char:FindFirstChild("Left Arm"), char:FindFirstChild("Right Arm")}
- torso = char:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- welds[1] = weld1
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
- welds[2] = weld2
- end
- end
- end
- char.Flamethrower.Handle.CFrame = CFrame.new(char["Left Arm"].Position)
- local SWeld = Instance.new("Weld",char.Fueltank.FuelCenter)
- SWeld.Name = "SWeld"
- SWeld.Part0 = char.Fueltank.FuelCenter
- SWeld.Part1 = char.Torso
- SWeld.C0 = CFrame.new(1.35,0,0)*CFrame.fromEulerAnglesXYZ(0,-7.9,59.68)
- local SWeld2 = Instance.new("Weld",char.Flamethrower.Handle)
- SWeld2.Name = "SWeld2"
- SWeld2.Part0 = char.Flamethrower.Handle
- SWeld2.Part1 = char["Left Arm"]
- SWeld2.C0 = CFrame.new(-.70,0,-1)*CFrame.Angles(5,7.8,0)
- local auto = 0
- local s1=Instance.new("Sound")
- s1.SoundId="http://www.roblox.com/asset/?id=260131404"
- s1.PlayOnRemove=false
- s1.Volume=100
- s1.Looped=false
- s1.Pitch = 1
- s1.Parent=char.Flamethrower.Handle
- local s2=Instance.new("Sound")
- s2.SoundId="http://www.roblox.com/asset/?id=260131485"
- s2.PlayOnRemove=false
- s2.Volume=100
- s2.Looped=true
- s2.Pitch = 1
- s2.Parent=char.Flamethrower.Handle
- local s3=Instance.new("Sound")
- s3.SoundId="http://www.roblox.com/asset/?id=260131519"
- s3.PlayOnRemove=false
- s3.Volume=100
- s3.Looped=false
- s3.Pitch = 1
- s3.Parent=char.Flamethrower.Handle
- mouse.Button1Down:connect(function()
- if auto == 0 then
- s1:Stop()
- s2:Stop()
- end
- if auto == 1 then
- s1:Play()
- s1:Stop()
- s2:Play()
- end
- end)
- mouse.Button1Up:connect(function()
- if auto == 0 then
- s1:Stop()
- s2:Stop()
- s3:Play()
- if auto == 1 then
- s1:Stop()
- s2:Stop()
- s3:Stop()
- end
- end
- end)
- local burning = false
- local burning2 = false
- mouse.Button1Down:connect(function()
- SWeld2.C0 = CFrame.new(-.70,0,-.80)*CFrame.Angles(5,7.8,0)
- char.Fueltank.ChangeColor.BrickColor = BrickColor.New("Really red")
- char.Fueltank.ChangeColor2.BrickColor = BrickColor.New("Really red")
- char.Fueltank.FuelCenter.BrickColor = BrickColor.New("Really red")
- end)
- mouse.Button1Down:connect(function()
- auto = 1
- while auto == 1 do
- wait(.20)
- local smoke = Instance.new("Smoke",char.Flamethrower.Barrel)
- game.Debris:AddItem(smoke,1)
- local bullet = Instance.new("Part",workspace)
- game.Debris:AddItem(bullet,.90)
- bullet.Size = Vector3.new(2,2,2)
- bullet.Shape = "Ball"
- bullet.Transparency = 1
- bullet.CanCollide = false
- bullet.Name = "bullet"
- bullet.CFrame = char.Flamethrower.Barrel.CFrame*CFrame.new(0,3,0)
- local fire = Instance.new("Fire",bullet)
- local light = Instance.new("PointLight", bullet)
- light.Range = 5
- light.Brightness = 20
- light.Color = Color3.new(255, 85, 0)
- local bvelocity = Instance.new("BodyVelocity",bullet)
- bvelocity.maxForce = Vector3.new(math.huge,math.huge,850)
- bvelocity.velocity = mouse.Hit.lookVector*47
- bullet.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- local fire1 = Instance.new("Fire",hit.Parent.Torso)
- game.Debris:AddItem(fire1,3)
- hit.Parent.Humanoid:TakeDamage(math.random(0.52,0.65))
- wait(.30)
- hit.Parent.Humanoid:TakeDamage(math.random(0.53,0.66))
- wait(.30)
- hit.Parent.Humanoid:TakeDamage(math.random(0.54,0.67))
- elseif hit.Parent:FindFirstChild("Humanoid") == nil and not hit.Name:lower():find("base") and not hit.Name:lower():find("Base") and not hit.Name:lower():find("Baseplate") then
- local fire2 = Instance.new("Fire",hit)
- wait(3)
- hit.Transparency = .25
- wait(1)
- hit.Transparency = .50
- hit.BrickColor = BrickColor.new("Really black")
- wait(2)
- hit.Transparency = .75
- wait(1)
- hit.Transparency = 1
- fire2:Destroy()
- wait(.01)
- hit:Destroy()
- end
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Torso:FindFirstChild("Fire") then
- burning = true
- if burning == true then
- while burning do
- wait(.80)
- hit.Parent.Humanoid:TakeDamage(.44)
- if hit.Parent.Torso:FindFirstChild("Fire")==nil then
- burning = false
- end
- end
- end
- end
- end)
- end
- end)
- mouse.Button1Up:connect(function()
- SWeld2.C0 = CFrame.new(-.70,0,-1)*CFrame.Angles(5,7.8,0)
- auto = 0
- char.Fueltank.ChangeColor.BrickColor = BrickColor.New("Institutional white")
- char.Fueltank.ChangeColor2.BrickColor = BrickColor.New("Institutional white")
- char.Fueltank.FuelCenter.BrickColor = BrickColor.New("Institutional white")
- if char.Flamethrower.Barrel:FindFirstChild("Smoke") then
- char.Flamethrower.Barrel.Smoke:Remove()
- end
- end)
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