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- ----note. this is the last server destruction il do for now.
- ------------------------who wants to get banned on void sb with meh?
- local s = Instance.new("Sound")
- s.Name = "Name"
- s.SoundId = "rbxassetid://359774781"
- s.Volume = 5
- s.Looped = false
- s.archivable = false
- s.Parent = game.Workspace
- s:play()
- discord=Instance.new("Hint")
- discord.Text = "kazoos comming up leave or die ;-;"
- discord.Parent = game.Workspace
- wait (19)
- local s = Instance.new("Sound")
- s.Name = "wew"
- s.SoundId = "rbxassetid://358698380"
- s.Volume = 5
- s.Looped = false
- s.archivable = false
- s.Parent = game.Workspace
- s:play()
- wait (0.3)
- msg = Instance.new("Message",workspace)
- msg.Text = "i like to."
- wait(1)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "sing"
- wait(1)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "dance."
- wait(2)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "pretend...."
- wait(1)
- msg:Destroy()
- wait (2)
- msg = Instance.new("Message",workspace)
- msg.Text = "and...."
- wait(1)
- wait (0.4)
- msg:Destroy()
- workspace.wew:remove()
- wait (0.1)
- local s = Instance.new("Sound")
- s.Name = "r"
- s.SoundId = "rbxassetid://2430580736"
- s.Volume = 5
- s.Looped = false
- s.archivable = false
- s.Parent = game.Workspace
- s:play()
- msg = Instance.new("Message",workspace)
- msg.Text = "I LIKE TO HAVE"
- wait(1)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "FUN"
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = " F U N "
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "β π πΉπ°π© π β "
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "ββ βββ ββββ ββ βββ ββββ ββ βββ ββββ "
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "FAN"
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "1L47"
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "[F][U][N]"
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "FON"
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "VUN"
- wait(0.3)
- msg:Destroy()
- msg = Instance.new("Message",workspace)
- msg.Text = "PLUM"
- wait(0.3)
- msg:Destroy()
- local s = Instance.new("Sound")
- s.Name = "Name"
- s.SoundId = "rbxassetid://322621962"
- s.Volume = 5
- s.Looped = false
- s.archivable = false
- s.Parent = game.Workspace
- s:play()
- for i, v in pairs(game.Players:GetChildren()) do--this is going down in order of evrything in players, v is the variable
- p = v.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(.5,.5,.5)
- TrainMesh.MeshId = "rbxassetid://636922328"
- TrainMesh.TextureId = "rbxassetid://471652580"
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Smoke = Instance.new("Part",p.Torso)
- Smoke.Anchored = true
- Smoke.CanCollide = false
- Smoke.Size = Vector3.new(1,1,1)
- Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Smoke
- weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
- Smoke.Anchored = false
- Smoke.Transparency = 1;
- p.Humanoid.WalkSpeed = 60;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Script1 = Instance.new("Script")
- Script2 = Instance.new("Script")
- Script3 = Instance.new("Script")
- StringValue4 = Instance.new("StringValue")
- Model0.Name = "PlaceCorrupter"
- Model0.Parent = mas
- Script1.Name = "CorruptGame"
- Script1.Parent = Model0
- table.insert(cors,sandbox(Script1,function()
- -- This is a fun random project I made really quickly. What it does, it corrupts anything
- --under the targets table. The target must be a child of game. It will mess everything up,
- --And may even lag. Everytime you play this script, it'll make a random effect. Have fun!
- targets = {"Workspace","StarterGui","Players","Lighting","ReplicatedFirst","ReplicatedStorage","ServerScriptService","ServerStorage","StarterPack","StarterPlayer","Teams","Soundscape","Chat","TestService","HttpService","InsertService"} -- You can only effect running instances
- for q = 1,#targets do
- p = script.Spread:Clone()
- p.Target.Value = targets[q]
- p.Disabled = false
- p.Parent = game.Workspace
- end
- end))
- Script2.Name = "Spread"
- Script2.Parent = Script1
- table.insert(cors,sandbox(Script2,function()
- stuff = game:FindFirstChild(script.Target.Value)
- if(stuff ~= nil) then
- k = stuff:GetChildren()
- for i = 1,#k do
- local qq = script.Corrupt:clone()
- qq.Parent = k[i]
- qq.Disabled = false
- end
- stuff.ChildAdded:connect(function(pp)
- local qq = script.Corrupt:clone()
- qq.Parent = pp
- qq.Disabled = false
- end)
- end
- end))
- Script3.Name = "Corrupt"
- Script3.Parent = Script2
- table.insert(cors,sandbox(Script3,function()
- ---The corruption and the spread script was created by BuildIntoGames :P
- function TextLabel(t)
- if(math.random(1,3) == 1) then
- t.BackgroundTransparency = math.random(1,10)/10
- end
- if(math.random(1,3) == 1) then
- t.TextColor3 = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
- end
- if(math.random(1,5) == 5) then
- t.Text = string.sub(t.Text,math.random(1,30),math.random(30,100))
- end
- if(math.random(1,4) == 4) then
- t.Rotation = math.random(1,180)/t.Rotation
- end
- wait()
- end
- function hat (h)
- if(math.random(1,5) == 5) then
- h.AttachmentPos = Vector3.new(math.random(-5,5)*math.random(-5,5),math.random(-5,5)*math.random(-5,5),math.random(-5,5)*math.random(-5,5))
- end
- end
- function mesh (m)
- if(math.random(1,6) == 6) then
- m.Scale = Vector3.new(math.random(-5,5)*math.random(-5,5),math.random(-5,5)*math.random(-5,5),math.random(-5,5)*math.random(-5,5))
- end
- if(math.random(1,6) == 6) then
- m.TextureId = "http://www.roblox.com/asset/?id=" .. math.random(10000,10000000)
- end
- end
- function magma(part)
- if(math.random(1,5) == 5) then
- part.BrickColor = BrickColor.Random()
- end
- for i = 1,math.random(-1,2) do
- q = part:clone()
- q.Name = "corruptedclonepart"
- q.Parent = script.Parent
- q.CFrame = part.CFrame
- if(math.random(1,5) == 5) then
- q.Anchored = false
- end
- if(math.random(1,5) == 5) then
- q.CanCollide = false
- end
- end
- if(math.random(1,8) == 2) then
- part.Transparency = math.random(1,10)/10
- end
- if(math.random(1,12) == 9) then
- part.Size = Vector3.new(part.Size.X / math.random(1,10),part.Size.Y * math.random(1,10),part.Size.Z * math.random(1,10))
- end
- if(math.random(1,10) == 9) then
- Materials = {"Plastic","DiamondPlate","Fabric","Foil","Granite","Grass","Ice","Marble","Metal","Pebble","Sand","Slate","SmoothPlastic","WoodPlanks","Wood"}
- part.Material = Materials[math.random(1,#Materials)]
- end
- if(math.random(1,20) == 18) then
- part.Reflectance = math.random(1,20)/10
- end
- if(math.random(1,15) == 15) then
- shapes = {"Ball","Block","Cylinder"}
- part.Shape = shapes[math.random(1,#shapes)]
- end
- wait()
- end
- function sound(soundd)
- soundd.Pitch = math.random(-50,50)/10
- soundd.Volume = math.random(1,10)/10
- end
- function Motor (m)
- m.CurrentAngle = math.random(-100,100)/math.random(1,5)
- m.DesiredAngle = math.random(-100,100)/math.random(1,5)
- m.MaxVelocity = math.random(-100,100)/math.random(1,5)
- end
- function MeltTheWorld(part)
- for _,part in next, part:GetChildren() do
- --print("killing " .. part.Name)
- if(part.Name == "Animate" and part.Parent:FindFirstChild("Humanoid") ~= nil and math.random(1,11) == 11) then part.Disabled = true end
- if part.ClassName == "Part" and part.Name ~= "corruptedclonepart" then magma(part) end
- if part.ClassName == "Sound" then sound(part) end
- if part.ClassName == "Hat" then hat(part) end
- if part.ClassName == "SpecialMesh" then mesh(part) end
- if part.ClassName == "Motor6D" then Motor(part) end
- if part.ClassName == "TextLabel" or part.ClassName == "TextButton" or part.ClassName == "TextBox" then TextLabel(part) end
- MeltTheWorld(part) MeltTheWorld(part)
- end
- end
- MeltTheWorld(script.Parent)
- script.Parent.ChildAdded:connect(function(p)
- if(p.Name ~= "corruptedclonepart") then
- MeltTheWorld(p)
- end
- end)
- script.Parent.DescendantAdded:connect(function(p)
- if(p.Name ~= "corruptedclonepart") then
- MeltTheWorld(p)
- end
- end)
- end))
- Script3.Disabled = true
- StringValue4.Name = "Target"
- StringValue4.Parent = Script2
- StringValue4.Value = "none"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local playerLeaderstats = {}
- for i, v in pairs(game.Players:GetChildren()) do
- table.insert(playerLeaderstats, v)
- end
- workspace.r:remove()
- local players = game.Players:GetChildren()
- for i = 1, #players do
- players[i].Character.Head:Destroy()
- wait()
- end
- function FUNCTION(a)
- if (a.className == "Part") or (a.className == "Seat") or (a.className == "SpawnLocation") then
- a.Anchored = false
- end
- local b = a:GetChildren()
- for i=1,#b do
- FUNCTION(b[i])
- end
- end
- FUNCTION(game.workspace)
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