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Aug 5th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168.  
  169. Player = game:GetService("Players").LocalPlayer
  170. PlayerGui = Player.PlayerGui
  171. Cam = workspace.CurrentCamera
  172. Backpack = Player.Backpack
  173. Character = Player.Character
  174. Humanoid = Character.Humanoid
  175. Mouse = Player:GetMouse()
  176. RootPart = Character["HumanoidRootPart"]
  177. SIZE = 1
  178. local SINE = 0
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. --[[
  197. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  198. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  199. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  200. --]]
  201. --Credit To Rufus14
  202. --I just edit it a bit ^_^
  203. mouse = game.Players.LocalPlayer:GetMouse()
  204. function ragdoll()
  205. game.Players.LocalPlayer.Character.Archivable = true
  206. clone = game.Players.LocalPlayer.Character:Clone()
  207. clone.Parent = workspace
  208. for i,v in pairs(clone:GetChildren()) do
  209. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  210. v:destroy()
  211. end
  212. for i,p in pairs(v:GetChildren()) do
  213. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  214. p:destroy()
  215. end
  216. end
  217. end
  218. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  219. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  220. t:destroy()
  221. end
  222. end
  223. vel = Instance.new("BodyVelocity", clone.Torso)
  224. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  225. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  226. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  227. using = false
  228. hit = Instance.new("Sound", clone.Torso)
  229. hit.SoundId = "rbxassetid://260430060"
  230. hit.Volume = 5
  231. hit1 = Instance.new("Sound", clone.Torso)
  232. hit1.SoundId = "rbxassetid://138087186"
  233. hit1.Volume = 5
  234. hit2 = Instance.new("Sound", clone.Torso)
  235. hit2.SoundId = "rbxassetid://131237241"
  236. hit2.Volume = 5
  237. hit3 = Instance.new("Sound", clone.Torso)
  238. hit3.SoundId = "rbxassetid://278062209"
  239. hit3.Volume = 5
  240. hit3.TimePosition = 0.33
  241. ded = Instance.new("Sound", clone.Torso)
  242. ded.SoundId = "rbxassetid://163154423"
  243. ded.Volume = 5
  244. local leftarm = clone:findFirstChild("Left Arm")
  245. local rightrm = clone:findFirstChild("Right Arm")
  246. local leftleg = clone:findFirstChild("Left Leg")
  247. local rightleg = clone:findFirstChild("Right Leg")
  248. local head = clone:findFirstChild("Head")
  249. local welding = Instance.new("Weld", clone.Torso)
  250. welding.Part0 = clone.Torso
  251. welding.Part1 = head
  252. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  253. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  254. if g.ClassName == "Part" then
  255. g:destroy()
  256. end
  257. end
  258. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  259. if h.ClassName == "Accesory" then
  260. h:destroy()
  261. end
  262. end
  263. game.Workspace.CurrentCamera.CameraSubject = head
  264. if leftleg ~= nil then
  265. local glue = Instance.new("Glue", clone.Torso)
  266. glue.Part0 = clone.Torso
  267. glue.Part1 = leftleg
  268. glue.Name = "Left leg"
  269. local collider = Instance.new("Part", leftleg)
  270. collider.Position = Vector3.new(0,999,0)
  271. collider.Size = Vector3.new(1.7, 1, 1)
  272. collider.Shape = "Cylinder"
  273. local weld = Instance.new("Weld", collider)
  274. weld.Part0 = leftleg
  275. weld.Part1 = collider
  276. weld.C0 = CFrame.Angles(0, 0, 80)
  277. collider.TopSurface = "Smooth"
  278. collider.BottomSurface = "Smooth"
  279. collider.formFactor = "Symmetric"
  280. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  281. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  282. collider.Transparency = 1
  283. end
  284. ------------
  285. if rightleg ~= nil then
  286. local glue1 = Instance.new("Glue", clone.Torso)
  287. glue1.Part0 = clone.Torso
  288. glue1.Part1 = rightleg
  289. glue1.Name = "Right leg"
  290. local collider1 = Instance.new("Part", rightleg)
  291. collider1.Position = Vector3.new(0,999,0)
  292. collider1.Size = Vector3.new(1.7, 1, 1)
  293. collider1.Shape = "Cylinder"
  294. local weld1 = Instance.new("Weld", collider1)
  295. weld1.Part0 = rightleg
  296. weld1.Part1 = collider1
  297. weld1.C0 = CFrame.Angles(0, 0, 80)
  298. collider1.TopSurface = "Smooth"
  299. collider1.BottomSurface = "Smooth"
  300. collider1.formFactor = "Symmetric"
  301. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  302. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  303. collider1.Transparency = 1
  304. end
  305. ------------
  306. if rightrm ~= nil then
  307. local glue11 = Instance.new("Glue", clone.Torso)
  308. glue11.Part0 = clone.Torso
  309. glue11.Part1 = rightrm
  310. glue11.Name = "Right shoulder"
  311. local collider11 = Instance.new("Part", rightrm)
  312. collider11.Position = Vector3.new(0,9999,0)
  313. collider11.Size = Vector3.new(1.8,1,1)
  314. collider11.Shape = "Cylinder"
  315. local weld11 = Instance.new("Weld", collider11)
  316. weld11.Part0 = rightrm
  317. weld11.Part1 = collider11
  318. weld11.C0 = CFrame.Angles(0, 0, 80)
  319. collider11.TopSurface = "Smooth"
  320. collider11.BottomSurface = "Smooth"
  321. collider11.formFactor = "Symmetric"
  322. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  323. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  324. collider11.Transparency = 1
  325. end
  326. ------------
  327. if leftarm ~= nil then
  328. local glue111 = Instance.new("Glue", clone.Torso)
  329. glue111.Part0 = clone.Torso
  330. glue111.Part1 = leftarm
  331. glue111.Name = "Left shoulder"
  332. local collider111 = Instance.new("Part", leftarm)
  333. collider111.Position = Vector3.new(0,9999,0)
  334. collider111.Size = Vector3.new(1.8,1,1)
  335. collider111.Shape = "Cylinder"
  336. local weld111 = Instance.new("Weld", collider111)
  337. weld111.Part0 = leftarm
  338. weld111.Part1 = collider111
  339. weld111.C0 = CFrame.Angles(0, 0, 80)
  340. collider111.TopSurface = "Smooth"
  341. collider111.BottomSurface = "Smooth"
  342. collider111.formFactor = "Symmetric"
  343. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  344. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  345. collider111.Transparency = 1
  346. ----------------
  347. sensoring = Instance.new("Part", clone.Torso)
  348. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  349. sensoring.CanCollide = false
  350. sensoring.Position = clone.Torso.Position
  351. local welder = Instance.new("Weld", sensoring)
  352. welder.Part0 = clone.Torso
  353. welder.Part1 = sensoring
  354. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  355. sensoring.Transparency = 1
  356. -----------------
  357. sensoring1 = Instance.new("Part", clone.Torso)
  358. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  359. sensoring1.CanCollide = false
  360. sensoring1.Position = clone.Torso.Position
  361. local welder1 = Instance.new("Weld", sensoring)
  362. welder1.Part0 = clone.Torso
  363. welder1.Part1 = sensoring1
  364. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  365. sensoring1.Transparency = 1
  366. end
  367. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  368. ded:Play()
  369. vel:destroy()
  370. wait(0.5)
  371. local function touch()
  372. if not using then
  373. using = true
  374. local Math = math.random(1,4)
  375. if Math == 1 then
  376. hit:Play()
  377. end
  378. if Math == 2 then
  379. hit1:Play()
  380. end
  381. if Math == 3 then
  382. hit2:Play()
  383. end
  384. if Math == 4 then
  385. hit3:Play()
  386. end
  387. wait(0.1)
  388. using = false
  389. end
  390. end
  391. sensoring.Touched:connect(touch)
  392. sensoring1.Touched:connect(touch)
  393. wait(4.47)
  394. hit1.Volume = 0
  395. hit2.Volume = 0
  396. hit3.Volume = 0
  397. hit.Volume = 0
  398. end
  399.  
  400. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  401.  
  402. --di ent
  403. ---------------------------------------
  404. local insanityface={"1895698679"}
  405. local sine=0
  406. Animation_Speed = 1.5
  407. local CHANGE = 2 / Animation_Speed
  408. -----------------------
  409. --[[ Name : WAOV2.2 ]]--
  410. -------------------------------------------------------
  411. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  412.  
  413. --Discord Creterisk#2958 <- makhail07's discord
  414.  
  415. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  416. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  417. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  418. --YOU FUCKING SKIDS,
  419. --For Those who log/decompile this, If you sell or trade this,
  420. --and I find out who you are, i will take massive action.
  421. --:b:
  422. -------------------------------------------------------
  423.  
  424. local FavIDs = {
  425. 340106355, --Nefl Crystals
  426. 927529620, --Dimension
  427. 876981900, --Fantasy
  428. 398987889, --Ordinary Days
  429. 1117396305, --Oh wait, it's you.
  430. 885996042, --Action Winter Journey
  431. 919231299, --Sprawling Idiot Effigy
  432. 743466274, --Good Day Sunshine
  433. 727411183, --Knife Fight
  434. 1402748531, --The Earth Is Counting On You!
  435. 595230126 --Robot Language
  436. }
  437.  
  438.  
  439.  
  440. --The reality of my life isn't real but a Universe -Creterisk
  441. --All people can be nice, Even if you don't think so. -2003boobear
  442. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  443. wait()
  444. local plr = game:service'Players'.LocalPlayer
  445. local char = plr.Character
  446. local hum = char.Humanoid
  447. local hed = char.Head
  448. local root = char.HumanoidRootPart
  449. local rootj = root.RootJoint
  450. local tors = char.Torso
  451. local ra = char["Right Arm"]
  452. local la = char["Left Arm"]
  453. local rl = char["Right Leg"]
  454. local ll = char["Left Leg"]
  455. local neck = tors["Neck"]
  456. local mouse = plr:GetMouse()
  457. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  458. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  459. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  460. local maincolor = BrickColor.new("Dark green")
  461. exploitable = true
  462. local Player = game.Players.localPlayer
  463. local Character = Player.Character
  464. local Humanoid = Character.Humanoid
  465. local Mouse = Player:GetMouse()
  466. local LeftArm = Character["Left Arm"]
  467. local RightArm = Character["Right Arm"]
  468. local LeftLeg = Character["Left Leg"]
  469. local RightLeg = Character["Right Leg"]
  470. local Head = Character.Head
  471. local Torso = Character.Torso
  472.  
  473. local FE = Workspace.FilteringEnabled
  474.  
  475. IT = Instance.new
  476. CF = CFrame.new
  477. VT = Vector3.new
  478. RAD = math.rad
  479. C3 = Color3.new
  480. UD2 = UDim2.new
  481. BRICKC = BrickColor.new
  482. ANGLES = CFrame.Angles
  483. EULER = CFrame.fromEulerAnglesXYZ
  484. COS = math.cos
  485. ACOS = math.acos
  486. SIN = math.sin
  487. ASIN = math.asin
  488. ABS = math.abs
  489. MRANDOM = math.random
  490. FLOOR = math.floor
  491. -------------------------------------------------------
  492. --Start Whitelist and Invincibility--
  493. -------------------------------------------------------
  494. ff = Instance.new("ForceField",char)
  495. ff.Visible = false
  496. hum.Name = "Base"
  497. hum.MaxHealth = 1.0E298
  498. hum.Health = 1.0E298
  499. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  500. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  501. hum.MaxHealth = 1.0E298
  502. hum.Health = 1.0E298
  503. end
  504. end)
  505. -------------------------------------------------------
  506. --End Whitelist and Invincibility--
  507. -------------------------------------------------------
  508. local Hair = Instance.new("Part", char)
  509. Hair.Name = "Hair"
  510. Hair.CanCollide = false
  511. Hair.BrickColor = BrickColor.new("Institutional white")
  512. Hair.Transparency = 0
  513. Hair.Material = "Plastic"
  514. Hair.Size = Vector3.new(1, 1, 2)
  515. Hair.TopSurface = Enum.SurfaceType.Smooth
  516. Hair.BottomSurface = Enum.SurfaceType.Smooth
  517.  
  518. local Weld = Instance.new("Weld", Hair)
  519. Weld.Part0 = hed
  520. Weld.Part1 = Hair
  521. Weld.C1 = CFrame.new(0, -.6, 0)
  522. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  523.  
  524. local M2 = Instance.new("SpecialMesh")
  525. M2.Parent = Hair
  526. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  527. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  528. M2.Scale = Vector3.new(1, 1, 1)
  529. -------------------------------------------------------
  530. for i,v in pairs(char:children()) do
  531. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  532. v:Remove()
  533. end
  534. end
  535. shirt = Instance.new("Shirt", char)
  536. shirt.Name = "Shirt"
  537. pants = Instance.new("Pants", char)
  538. pants.Name = "Pants"
  539. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  540. char.Pants.PantsTemplate = "rbxassetid://676428351"
  541. -------------------------------------------------------
  542. --------------
  543.  
  544. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  545.  
  546. warn("I hope you enjoy.")
  547.  
  548. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  549.  
  550. warn("Edited by saba1520/kisslarge")
  551.  
  552. warn("you made it guys to i maked it to 3.0 thanks!")
  553.  
  554. -------------------------------------------------------
  555. --Start Good Stuff--
  556. -------------------------------------------------------
  557. cam = game.Workspace.CurrentCamera
  558. CF = CFrame.new
  559. VT = Vector3.new
  560. angles = CFrame.Angles
  561. attack = false
  562. Euler = CFrame.fromEulerAnglesXYZ
  563. Rad = math.rad
  564. IT = Instance.new
  565. BrickC = BrickColor.new
  566. Cos = math.cos
  567. COS = math.cos
  568. Acos = math.acos
  569. Sin = math.sin
  570. Asin = math.asin
  571. Abs = math.abs
  572. Mrandom = math.random
  573. Floor = math.floor
  574. -------------------------------------------------------
  575. --End Good Stuff--
  576. -------------------------------------------------------
  577. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  578. RSH, LSH = nil, nil
  579. RW = Instance.new("Weld")
  580. LW = Instance.new("Weld")
  581. RH = tors["Right Hip"]
  582. LH = tors["Left Hip"]
  583. RSH = tors["Right Shoulder"]
  584. LSH = tors["Left Shoulder"]
  585. RSH.Parent = nil
  586. LSH.Parent = nil
  587. RW.Name = "RW"
  588. RW.Part0 = tors
  589. RW.C0 = CF(1.5, 0.5, 0)
  590. RW.C1 = CF(0, 0.5, 0)
  591. RW.Part1 = ra
  592. RW.Parent = tors
  593. LW.Name = "LW"
  594. LW.Part0 = tors
  595. LW.C0 = CF(-1.5, 0.5, 0)
  596. LW.C1 = CF(0, 0.5, 0)
  597. LW.Part1 = la
  598. LW.Parent = tors
  599. Effects = {}
  600. -------------------------------------------------------
  601. --Start HeartBeat--
  602. -------------------------------------------------------
  603. ArtificialHB = Instance.new("BindableEvent", script)
  604. ArtificialHB.Name = "Heartbeat"
  605. script:WaitForChild("Heartbeat")
  606.  
  607. frame = 1 / 60
  608. tf = 0
  609. allowframeloss = false
  610. tossremainder = false
  611.  
  612.  
  613. lastframe = tick()
  614. script.Heartbeat:Fire()
  615.  
  616.  
  617. game:GetService("RunService").Heartbeat:connect(function(s, p)
  618. tf = tf + s
  619. if tf >= frame then
  620. if allowframeloss then
  621. script.Heartbeat:Fire()
  622. lastframe = tick()
  623. else
  624. for i = 1, math.floor(tf / frame) do
  625. script.Heartbeat:Fire()
  626. end
  627. lastframe = tick()
  628. end
  629. if tossremainder then
  630. tf = 0
  631. else
  632. tf = tf - frame * math.floor(tf / frame)
  633. end
  634. end
  635. end)
  636. -------------------------------------------------------
  637. --End HeartBeat--
  638. -------------------------------------------------------
  639.  
  640. local ohno = Instance.new("Sound")
  641. ohno.Parent = hed
  642. ohno.Volume = 10
  643. ohno.Pitch = 1
  644. ohno.Looped = true
  645.  
  646. local bass = Instance.new("Sound") --why
  647. bass.Parent = hed
  648. bass.Volume = 7
  649. bass.Pitch = 1
  650. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  651. bass.Looped = true
  652.  
  653. local newnoob = Instance.new("Sound") --why
  654. newnoob.Parent = hed
  655. newnoob.Volume = 7
  656. newnoob.Pitch = 1
  657. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  658. newnoob.Looped = false
  659.  
  660. meme = Instance.new("Sound", hed)
  661. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  662. meme.Volume = 10
  663. meme.Pitch = 1
  664. meme.Looped = true
  665. meme.TimePosition = 1
  666.  
  667. TAUNT = Instance.new("Sound", tors)
  668. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  669. TAUNT.Volume = 10
  670. TAUNT.Pitch = 1
  671. TAUNT.Looped = false
  672. TAUNT.TimePosition = 0.12
  673.  
  674. TAUNT2 = Instance.new("Sound", tors)
  675. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  676. TAUNT2.Volume = 10
  677. TAUNT2.Pitch = 1
  678. TAUNT2.Looped = false
  679. TAUNT2.TimePosition = 0.12
  680.  
  681. chargeup = Instance.new("Sound", hed)
  682. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  683. chargeup.Volume = 10
  684. chargeup.Pitch = 1
  685. chargeup.Looped = true
  686. chargeup.TimePosition = 1
  687.  
  688. BTAUNT = Instance.new("Sound", tors)
  689. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  690. BTAUNT.Volume = 10
  691. BTAUNT.Pitch = 1
  692. BTAUNT.Looped = false
  693. BTAUNT.TimePosition = 0.2
  694.  
  695. NOTAUNT = Instance.new("Sound", tors)
  696. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  697. NOTAUNT.Volume = 10
  698. NOTAUNT.Pitch = 1
  699. NOTAUNT.Looped = false
  700. NOTAUNT.TimePosition = 0.2
  701.  
  702. NOSOUND = Instance.new("Sound", tors)
  703. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  704. NOSOUND.Volume = 10
  705. NOSOUND.Pitch = 1
  706. NOSOUND.Looped = false
  707. NOSOUND.TimePosition = 0.2
  708.  
  709. ITAUNT = Instance.new("Sound", tors)
  710. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  711. ITAUNT.Volume = 50
  712. ITAUNT.Pitch = 1
  713. ITAUNT.Looped = false
  714. ITAUNT.TimePosition = 0
  715.  
  716. BATAUNT = Instance.new("Sound", tors)
  717. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  718. BATAUNT.Volume = 10
  719. BATAUNT.Pitch = 1
  720. BATAUNT.Looped = false
  721. BATAUNT.TimePosition = 0
  722.  
  723. pop = Instance.new("Sound", tors)
  724. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  725. pop.Volume = 10
  726. pop.Pitch = 1
  727. pop.Looped = false
  728. pop.TimePosition = 0
  729.  
  730. STAUNT = Instance.new("Sound", tors)
  731. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  732. STAUNT.Volume = 10
  733. STAUNT.Pitch = 1
  734. STAUNT.Looped = false
  735. STAUNT.TimePosition = 0.05
  736.  
  737. DTAUNT = Instance.new("Sound", tors)
  738. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  739. DTAUNT.Volume = 10
  740. DTAUNT.Pitch = 1
  741. DTAUNT.Looped = false
  742. DTAUNT.TimePosition = 0
  743.  
  744. sex = Instance.new("Sound", tors)
  745. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  746. sex.Volume = 10
  747. sex.Pitch = 1
  748. sex.Looped = false
  749. sex.TimePosition = 0
  750.  
  751. so = Instance.new("Sound", tors)
  752. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  753. so.Volume = 10
  754. so.Pitch = 1
  755. so.Looped = false
  756. so.TimePosition = 0
  757.  
  758. LAZOR = Instance.new("Sound", ra)
  759. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  760. LAZOR.Volume = 10
  761. LAZOR.Pitch = 0.7
  762. LAZOR.Looped = false
  763. LAZOR.TimePosition = 0
  764.  
  765. WTF = Instance.new("Sound", tors)
  766. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  767. WTF.Volume = 10
  768. WTF.Pitch = 1
  769. WTF.Looped = false
  770. WTF.TimePosition = 0
  771.  
  772. MERKIO = Instance.new("Sound", tors) --why
  773. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  774. MERKIO.Volume = 5467543465
  775. MERKIO.Pitch = 1
  776. MERKIO.Looped = false
  777. MERKIO.TimePosition = 0
  778.  
  779. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  780. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  781. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  782. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  783. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  784. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  785.  
  786. -------------------------------------------------------
  787. --Start Important Functions--
  788. -------------------------------------------------------
  789. function MakeForm(PART,TYPE)
  790. if TYPE == "Cyl" then
  791. local MSH = IT("CylinderMesh",PART)
  792. elseif TYPE == "Ball" then
  793. local MSH = IT("SpecialMesh",PART)
  794. MSH.MeshType = "Sphere"
  795. elseif TYPE == "Wedge" then
  796. local MSH = IT("SpecialMesh",PART)
  797. MSH.MeshType = "Wedge"
  798. end
  799. end
  800.  
  801. function chatfunc(text, color)
  802. local chat = coroutine.wrap(function()
  803. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  804. char:FindFirstChild("TalkingBillBoard"):destroy()
  805. end
  806. local naeeym2 = Instance.new("BillboardGui", char)
  807. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  808. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  809. naeeym2.Adornee = hed
  810. naeeym2.Name = "TalkingBillBoard"
  811. local tecks2 = Instance.new("TextLabel", naeeym2)
  812. tecks2.BackgroundTransparency = 1
  813. tecks2.BorderSizePixel = 0
  814. tecks2.Text = ""
  815. tecks2.Font = "SciFi"
  816. tecks2.TextSize = 30
  817. tecks2.TextStrokeTransparency = 0
  818. tecks2.TextColor3 = color
  819. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  820. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  821. local tecks3 = Instance.new("TextLabel", naeeym2)
  822. tecks3.BackgroundTransparency = 1
  823. tecks3.BorderSizePixel = 0
  824. tecks3.Text = ""
  825. tecks3.Font = "SciFi"
  826. tecks3.TextSize = 30
  827. tecks3.TextStrokeTransparency = 0
  828. tecks3.TextColor3 = Color3.new(0, 0, 0)
  829. tecks3.TextStrokeColor3 = color
  830. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  831. coroutine.resume(coroutine.create(function()
  832. while true do
  833. swait(1)
  834. tecks2.TextColor3 = BrickColor.random().Color
  835. tecks3.TextStrokeColor3 = BrickColor.random().Color
  836. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  837. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  838. tecks2.Rotation = math.random(-5, 5)
  839. tecks3.Rotation = math.random(-5, 5)
  840. end
  841. end))
  842. for i = 1, string.len(text) do
  843. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  844. tecks2.Text = string.sub(text, 1, i)
  845. tecks3.Text = string.sub(text, 1, i)
  846. swait(1)
  847. end
  848. wait(1)
  849. local randomrot = math.random(1, 2)
  850. if randomrot == 1 then
  851. for i = 1, 50 do
  852. swait()
  853. tecks2.Rotation = tecks2.Rotation - 0.75
  854. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  855. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  856. tecks3.Rotation = tecks2.Rotation + 0.75
  857. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  858. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  859. end
  860. elseif randomrot == 2 then
  861. for i = 1, 50 do
  862. swait()
  863. tecks2.Rotation = tecks2.Rotation + 0.75
  864. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  865. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  866. tecks3.Rotation = tecks2.Rotation - 0.75
  867. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  868. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  869. end
  870. end
  871. naeeym2:Destroy()
  872. end)
  873. chat()
  874. end
  875.  
  876. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  877. local type = type
  878. local rng = Instance.new("Part", char)
  879. rng.Anchored = true
  880. rng.BrickColor = color
  881. rng.CanCollide = false
  882. rng.FormFactor = 3
  883. rng.Name = "Ring"
  884. rng.Material = "Neon"
  885. rng.Size = Vector3.new(1, 1, 1)
  886. rng.Transparency = 0
  887. rng.TopSurface = 0
  888. rng.BottomSurface = 0
  889. rng.CFrame = pos
  890. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  891. local rngm = Instance.new("SpecialMesh", rng)
  892. rngm.MeshType = "Sphere"
  893. rngm.Scale = Vector3.new(x1, y1, z1)
  894. local scaler2 = 1
  895. local speeder = FastSpeed
  896. if type == "Add" then
  897. scaler2 = 1 * value
  898. elseif type == "Divide" then
  899. scaler2 = 1 / value
  900. end
  901. coroutine.resume(coroutine.create(function()
  902. for i = 0, 10 / bonuspeed, 0.1 do
  903. swait()
  904. if type == "Add" then
  905. scaler2 = scaler2 - 0.01 * value / bonuspeed
  906. elseif type == "Divide" then
  907. scaler2 = scaler2 - 0.01 / value * bonuspeed
  908. end
  909. rng.BrickColor = BrickColor.random()
  910. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  911. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  912. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  913. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  914. end
  915. rng:Destroy()
  916. end))
  917. end
  918.  
  919. function SoulSteal(dude)
  920. if dude.Name ~= char then
  921. local bgf = IT("BodyGyro", dude.Head)
  922. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  923. local val = IT("BoolValue", dude)
  924. val.Name = "IsHit"
  925. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  926. local soulst = coroutine.wrap(function()
  927. local soul = Instance.new("Part",dude)
  928. soul.Size = Vector3.new(1,1,1)
  929. soul.CanCollide = false
  930. soul.Anchored = false
  931. soul.Position = torso.Position
  932. soul.Transparency = 1
  933. local PartEmmit1 = IT("ParticleEmitter", soul)
  934. PartEmmit1.LightEmission = 1
  935. PartEmmit1.Texture = "rbxassetid://569507414"
  936. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  937. PartEmmit1.Rate = 250
  938. PartEmmit1.Lifetime = NumberRange.new(1.6)
  939. PartEmmit1.Size = NumberSequence.new({
  940. NumberSequenceKeypoint.new(0, 1, 0),
  941. NumberSequenceKeypoint.new(1, 0, 0)
  942. })
  943. PartEmmit1.Transparency = NumberSequence.new({
  944. NumberSequenceKeypoint.new(0, 0, 0),
  945. NumberSequenceKeypoint.new(1, 1, 0)
  946. })
  947. PartEmmit1.Speed = NumberRange.new(0, 0)
  948. PartEmmit1.VelocitySpread = 30000
  949. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  950. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  951. local BodPoss = IT("BodyPosition", soul)
  952. BodPoss.P = 3000
  953. BodPoss.D = 1000
  954. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  955. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  956. wait(1.6)
  957. soul.Touched:connect(function(hit)
  958. if hit.Parent == char then
  959. soul:Destroy()
  960. end
  961. end)
  962. wait(1.2)
  963. while soul do
  964. swait()
  965. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  966. BodPoss.Position = tors.Position
  967. end
  968. end)
  969. soulst()
  970. end
  971. end
  972. function FaceMouse()
  973. local Cam = workspace.CurrentCamera
  974. return {
  975. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  976. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  977. }
  978. end
  979.  
  980. function Clerp(a, b, t)
  981. local qa = {QuaternionFromCFrame(a)}
  982. local qb = {QuaternionFromCFrame(b)}
  983. local ax, ay, az = a.x, a.y, a.z
  984. local bx, by, bz = b.x, b.y, b.z
  985. local _t = 1 - t
  986. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  987. end
  988.  
  989. function Eviscerate(dude)
  990. if dude.Name ~= char then
  991. local bgf = IT("BodyGyro", dude.Head)
  992. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  993. local val = IT("BoolValue", dude)
  994. val.Name = "IsHit"
  995. local ds = coroutine.wrap(function()
  996. dude:WaitForChild("Head"):BreakJoints()
  997. wait(0.5)
  998. target = nil
  999. coroutine.resume(coroutine.create(function()
  1000. for i, v in pairs(dude:GetChildren()) do
  1001. if v:IsA("Accessory") then
  1002. v:Destroy()
  1003. end
  1004. if v:IsA("Humanoid") then
  1005. v:Destroy()
  1006. end
  1007. if v:IsA("CharacterMesh") then
  1008. v:Destroy()
  1009. end
  1010. if v:IsA("Model") then
  1011. v:Destroy()
  1012. end
  1013. if v:IsA("Part") or v:IsA("MeshPart") then
  1014. for x, o in pairs(v:GetChildren()) do
  1015. if o:IsA("Decal") then
  1016. o:Destroy()
  1017. end
  1018. end
  1019. coroutine.resume(coroutine.create(function()
  1020. v.Material = "Neon"
  1021. v.CanCollide = false
  1022. local PartEmmit1 = IT("ParticleEmitter", v)
  1023. PartEmmit1.LightEmission = 1
  1024. PartEmmit1.Texture = "rbxassetid://284205403"
  1025. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1026. PartEmmit1.Rate = 150
  1027. PartEmmit1.Lifetime = NumberRange.new(1)
  1028. PartEmmit1.Size = NumberSequence.new({
  1029. NumberSequenceKeypoint.new(0, 0.75, 0),
  1030. NumberSequenceKeypoint.new(1, 0, 0)
  1031. })
  1032. PartEmmit1.Transparency = NumberSequence.new({
  1033. NumberSequenceKeypoint.new(0, 0, 0),
  1034. NumberSequenceKeypoint.new(1, 1, 0)
  1035. })
  1036. PartEmmit1.Speed = NumberRange.new(0, 0)
  1037. PartEmmit1.VelocitySpread = 30000
  1038. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1039. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1040. local BodPoss = IT("BodyPosition", v)
  1041. BodPoss.P = 3000
  1042. BodPoss.D = 1000
  1043. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1044. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1045. v.Color = maincolor.Color
  1046. coroutine.resume(coroutine.create(function()
  1047. for i = 0, 49 do
  1048. swait(1)
  1049. v.Transparency = v.Transparency + 0.08
  1050. end
  1051. wait(0.5)
  1052. PartEmmit1.Enabled = false
  1053. wait(3)
  1054. v:Destroy()
  1055. dude:Destroy()
  1056. end))
  1057. end))
  1058. end
  1059. end
  1060. end))
  1061. end)
  1062. ds()
  1063. end
  1064. end
  1065.  
  1066. function killnearest(position,range,maxstrength)
  1067. for i,v in ipairs(workspace:GetChildren()) do
  1068. local body = v:GetChildren()
  1069. for part = 1, #body do
  1070. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1071. if(body[part].Position - position).Magnitude < range then
  1072. if v.ClassName == "Model" then
  1073. v:BreakJoints()
  1074. end
  1075. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1076. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1077. end
  1078. end
  1079. end
  1080. if v.ClassName == "Part" then
  1081. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1082. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1083. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1084. end
  1085. end
  1086. end
  1087. end
  1088.  
  1089.  
  1090. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1091. local NEWPART = IT("Part")
  1092. NEWPART.formFactor = FORMFACTOR
  1093. NEWPART.Reflectance = REFLECTANCE
  1094. NEWPART.Transparency = TRANSPARENCY
  1095. NEWPART.CanCollide = false
  1096. NEWPART.Locked = true
  1097. NEWPART.Anchored = true
  1098. if ANCHOR == false then
  1099. NEWPART.Anchored = false
  1100. end
  1101. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1102. NEWPART.Name = NAME
  1103. NEWPART.Size = SIZE
  1104. NEWPART.Position = Torso.Position
  1105. NEWPART.Material = MATERIAL
  1106. NEWPART:BreakJoints()
  1107. NEWPART.Parent = PARENT
  1108. return NEWPART
  1109. end
  1110.  
  1111. local joyemoji = Instance.new('ParticleEmitter', tors)
  1112. joyemoji.VelocitySpread = 2000
  1113. joyemoji.Lifetime = NumberRange.new(1)
  1114. joyemoji.Speed = NumberRange.new(40)
  1115. joy= {}
  1116. for i=0, 19 do
  1117. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1118. end
  1119. joyemoji.Size = NumberSequence.new(joy)
  1120. joyemoji.Rate = 0
  1121. joyemoji.LockedToPart = false
  1122. joyemoji.LightEmission = 0
  1123. joyemoji.Texture = "rbxassetid://1176402123"
  1124. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1125.  
  1126. local LIT = Instance.new('ParticleEmitter', tors)
  1127. LIT.VelocitySpread = 2000
  1128. LIT.Lifetime = NumberRange.new(1)
  1129. LIT.Speed = NumberRange.new(45)
  1130. nani= {}
  1131. for i=0, 19 do
  1132. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1133. end
  1134. LIT.Size = NumberSequence.new(nani)
  1135. LIT.Rate = 0
  1136. LIT.LockedToPart = false
  1137. LIT.LightEmission = 0
  1138. LIT.Texture = "rbxassetid://1492670151"
  1139. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1140.  
  1141. local ok = Instance.new('ParticleEmitter', tors)
  1142. ok.VelocitySpread = 2000
  1143. ok.Lifetime = NumberRange.new(1)
  1144. ok.Speed = NumberRange.new(50)
  1145. cool= {}
  1146. for i=0, 19 do
  1147. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1148. end
  1149. ok.Size = NumberSequence.new(cool)
  1150. ok.Rate = 0
  1151. ok.LockedToPart = false
  1152. ok.LightEmission = 0
  1153. ok.Texture = "rbxassetid://636768448"
  1154. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1155.  
  1156. local toast = Instance.new('ParticleEmitter', tors)
  1157. toast.VelocitySpread = 2000
  1158. toast.Lifetime = NumberRange.new(1)
  1159. toast.Speed = NumberRange.new(60)
  1160. toasterstoasttoast= {}
  1161. for i=0, 19 do
  1162. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1163. end
  1164. toast.Size = NumberSequence.new(toasterstoasttoast)
  1165. toast.Rate = 0
  1166. toast.LockedToPart = false
  1167. toast.LightEmission = 0
  1168. toast.Texture = "rbxassetid://436096230"
  1169. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1170.  
  1171. function WhatHuh()
  1172. attack = true
  1173. hum.WalkSpeed = 1.01
  1174. CreateSound("130766865", hed, 10, 1)
  1175. Character.Head.face.Texture = "rbxassetid://276732672"
  1176. for i = 0,4,0.1 do
  1177. swait()
  1178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1184. end
  1185. for i = 0,6.7,0.1 do
  1186. swait()
  1187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1193. end
  1194. for i = 0,8.1,0.1 do
  1195. swait()
  1196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1202. end
  1203. for i = 0,1,0.1 do
  1204. swait()
  1205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1211. end
  1212. for i = 0,1,0.1 do
  1213. swait()
  1214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1220. end
  1221. for i = 0,4,0.1 do
  1222. swait()
  1223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1229. end
  1230. attack = false
  1231. Character.Head.face.Texture = "rbxassetid://620619801"
  1232. hum.WalkSpeed = 16
  1233. end
  1234.  
  1235. function EndMySufferingV3() --why
  1236. attack = true
  1237. hum.WalkSpeed = 1.01
  1238. Character.Head.face.Texture = "rbxassetid://202210455"
  1239. local A = math.random(1,5)
  1240. if A == 1 then
  1241. meme.SoundId = "rbxassetid://295810519"
  1242. end
  1243. if A == 2 then
  1244. meme.SoundId = "rbxassetid://1124778077"
  1245. end
  1246. if A == 3 then
  1247. meme.SoundId = "rbxassetid://464157070"
  1248. end
  1249. if A == 4 then
  1250. meme.SoundId = "rbxassetid://146334595"
  1251. end
  1252. if A == 5 then
  1253. meme.SoundId = "rbxassetid://145536915"
  1254. end
  1255. meme:Play()
  1256. bass:Play()
  1257. joyemoji.Rate = 70
  1258. LIT.Rate = 70
  1259. ok.Rate = 70
  1260. toast.Rate = 70
  1261.  
  1262. for i = 0,50,0.1 do
  1263. swait()
  1264. CameraEnshaking(1, 10)
  1265. bass.Parent = hed
  1266. meme.Parent = hed
  1267. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1268. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1269. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1270. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1271. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1272. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1273. end
  1274. bass:Stop()
  1275. meme:Stop()
  1276. joyemoji.Rate = 0
  1277. LIT.Rate = 0
  1278. ok.Rate = 0
  1279. toast.Rate = 0
  1280. Character.Head.face.Texture = "rbxassetid://620619801"
  1281. attack = false
  1282. hum.WalkSpeed = 16
  1283. end
  1284.  
  1285. function slap()
  1286. attack = true
  1287. hum.WalkSpeed = 1.01
  1288. local icri = CreateSound("1205111204", hed, 10, 1)
  1289. swait(165)
  1290. local FRAME = tors.CFrame
  1291. repeat
  1292. swait()
  1293. Character.Head.face.Texture = "rbxassetid://582931093"
  1294. CameraEnshaking(1, 10)
  1295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1298. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1299. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1300. tors.CFrame = FRAME * CF(0,1,0)
  1301. swait()
  1302. tors.CFrame = FRAME
  1303. until icri.Playing == false
  1304. Character.Head.face.Texture = "rbxassetid://620619801"
  1305. attack = false
  1306. hum.WalkSpeed = 16
  1307. end
  1308.  
  1309. function EndMySufferingV2()
  1310. attack = true
  1311. for i = 0,6,0.1 do
  1312. swait()
  1313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1317. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1318. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1319. end
  1320. CreateSound("1093102664", hed, 10, 1)
  1321. CameraEnshaking(3, 8)
  1322. for i = 0,2,0.1 do
  1323. swait()
  1324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1328. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1329. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1330. end
  1331. hum.MaxHealth = 0
  1332. ragdoll(char)
  1333. CreateSound("135488453", hed, 5, 1)
  1334. error("Seems like you just died.")
  1335. end
  1336.  
  1337. function Clerp(a, b, t)
  1338. local qa = {
  1339. QuaternionFromCFrame(a)
  1340. }
  1341. local qb = {
  1342. QuaternionFromCFrame(b)
  1343. }
  1344. local ax, ay, az = a.x, a.y, a.z
  1345. local bx, by, bz = b.x, b.y, b.z
  1346. local _t = 1 - t
  1347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1348. end
  1349.  
  1350. function Swait(NUMBER)
  1351. if NUMBER == 0 or NUMBER == nil then
  1352. ArtificialHB.Event:wait()
  1353. else
  1354. for i = 1, NUMBER do
  1355. ArtificialHB.Event:wait()
  1356. end
  1357. end
  1358. end
  1359.  
  1360. function swait(num)
  1361. if num == 0 or num == nil then
  1362. game:service("RunService").Stepped:wait(0)
  1363. else
  1364. for i = 0, num do
  1365. game:service("RunService").Stepped:wait(0)
  1366. end
  1367. end
  1368. end
  1369. function thread(f)
  1370. coroutine.resume(coroutine.create(f))
  1371. end
  1372. function clerp(a, b, t)
  1373. local qa = {
  1374. QuaternionFromCFrame(a)
  1375. }
  1376. local qb = {
  1377. QuaternionFromCFrame(b)
  1378. }
  1379. local ax, ay, az = a.x, a.y, a.z
  1380. local bx, by, bz = b.x, b.y, b.z
  1381. local _t = 1 - t
  1382. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1383. end
  1384. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1385. coroutine.resume(coroutine.create(function()
  1386. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1387. wave.Anchored = true
  1388. wave.CFrame = Part.CFrame * cframe1
  1389. local Msh = Create("SpecialMesh"){
  1390. Parent = wave,
  1391. MeshType = "Sphere"
  1392. }
  1393. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1394. for i = 0, 1, 0.2 do
  1395. wait()
  1396. local dir = wave.CFrame.lookVector * -1
  1397. local pos = rayCast(wave.Position, dir, 5, Character)
  1398. wave.CFrame = wave.CFrame * cframe2
  1399. table.insert(Effects, {
  1400. wave,
  1401. "Sphere",
  1402. 0.01,
  1403. .03,
  1404. .03,
  1405. .03,
  1406. })
  1407. end
  1408. end))
  1409. end
  1410.  
  1411. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1412. MakeForm(RightHole,"Cyl")
  1413. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1414. MakeForm(LeftHole,"Cyl")
  1415.  
  1416. function getbloody(victim,amount)
  1417. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1418. PART.CFrame = victim.CFrame
  1419. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1420. Debris:AddItem(PART,5)
  1421. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1422. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1423. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1424. local prtcl = asd:Clone()
  1425. prtcl.Parent = PART
  1426. prtcl:Emit(amount*10)
  1427. end
  1428.  
  1429. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1430. local type = type
  1431. local rng = Instance.new("Part", char)
  1432. rng.Anchored = true
  1433. rng.BrickColor = color
  1434. rng.CanCollide = false
  1435. rng.FormFactor = 3
  1436. rng.Name = "Ring"
  1437. rng.Material = "Neon"
  1438. rng.Size = Vector3.new(1, 1, 1)
  1439. rng.Transparency = 0
  1440. rng.TopSurface = 0
  1441. rng.BottomSurface = 0
  1442. rng.CFrame = pos
  1443. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1444. local rngm = Instance.new("SpecialMesh", rng)
  1445. rngm.MeshType = "Brick"
  1446. rngm.Scale = VT(x1,y1,z1)
  1447. if rainbowmode == true then
  1448. rng.Color = Color3.new(r/255,g/255,b/255)
  1449. end
  1450. local scaler2 = 1
  1451. local speeder = FastSpeed/10
  1452. if type == "Add" then
  1453. scaler2 = 1*value
  1454. elseif type == "Divide" then
  1455. scaler2 = 1/value
  1456. end
  1457. coroutine.resume(coroutine.create(function()
  1458. for i = 0,10/bonuspeed,0.1 do
  1459. swait()
  1460. if type == "Add" then
  1461. scaler2 = scaler2 - 0.01*value/bonuspeed
  1462. elseif type == "Divide" then
  1463. scaler2 = scaler2 - 0.01/value*bonuspeed
  1464. end
  1465. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1466. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1467. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1468. end
  1469. rng:Destroy()
  1470. end))
  1471. end
  1472. New = function(Object, Parent, Name, Data)
  1473. local Object = Instance.new(Object)
  1474. for Index, Value in pairs(Data or {}) do
  1475. Object[Index] = Value
  1476. end
  1477. Object.Parent = Parent
  1478. Object.Name = Name
  1479. return Object
  1480. end
  1481. function QuaternionFromCFrame(cf)
  1482. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1483. local trace = m00 + m11 + m22
  1484. if trace > 0 then
  1485. local s = math.sqrt(1 + trace)
  1486. local recip = 0.5 / s
  1487. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1488. else
  1489. local i = 0
  1490. if m00 < m11 then
  1491. i = 1
  1492. end
  1493. if m22 > (i == 0 and m00 or m11) then
  1494. i = 2
  1495. end
  1496. if i == 0 then
  1497. local s = math.sqrt(m00 - m11 - m22 + 1)
  1498. local recip = 0.5 / s
  1499. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1500. elseif i == 1 then
  1501. local s = math.sqrt(m11 - m22 - m00 + 1)
  1502. local recip = 0.5 / s
  1503. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1504. elseif i == 2 then
  1505. local s = math.sqrt(m22 - m00 - m11 + 1)
  1506. local recip = 0.5 / s
  1507. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1508. end
  1509. end
  1510. end
  1511. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1512. local xs, ys, zs = x + x, y + y, z + z
  1513. local wx, wy, wz = w * xs, w * ys, w * zs
  1514. local xx = x * xs
  1515. local xy = x * ys
  1516. local xz = x * zs
  1517. local yy = y * ys
  1518. local yz = y * zs
  1519. local zz = z * zs
  1520. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1521. end
  1522.  
  1523. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1524. function WACKYEFFECT(Table)
  1525. local TYPE = (Table.EffectType or "Sphere")
  1526. local SIZE = (Table.Size or VT(1,1,1))
  1527. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1528. local TRANSPARENCY = (Table.Transparency or 0)
  1529. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1530. local CFRAME = (Table.CFrame or Torso.CFrame)
  1531. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1532. local ROTATION1 = (Table.RotationX or 0)
  1533. local ROTATION2 = (Table.RotationY or 0)
  1534. local ROTATION3 = (Table.RotationZ or 0)
  1535. local MATERIAL = (Table.Material or "Neon")
  1536. local COLOR = (Table.Color or C3(1,1,1))
  1537. local TIME = (Table.Time or 45)
  1538. local SOUNDID = (Table.SoundID or nil)
  1539. local SOUNDPITCH = (Table.SoundPitch or nil)
  1540. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1541. coroutine.resume(coroutine.create(function()
  1542. local PLAYSSOUND = false
  1543. local SOUND = nil
  1544. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1545. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1546. PLAYSSOUND = true
  1547. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1548. end
  1549. EFFECT.Color = COLOR
  1550. local MSH = nil
  1551. if TYPE == "Sphere" then
  1552. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1553. elseif TYPE == "Block" then
  1554. MSH = IT("BlockMesh",EFFECT)
  1555. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1556. elseif TYPE == "Wave" then
  1557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1558. elseif TYPE == "Ring" then
  1559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1560. elseif TYPE == "Slash" then
  1561. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1562. elseif TYPE == "Round Slash" then
  1563. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1564. elseif TYPE == "Swirl" then
  1565. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1566. elseif TYPE == "Skull" then
  1567. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1568. elseif TYPE == "Crystal" then
  1569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1570. end
  1571. if MSH ~= nil then
  1572. local MOVESPEED = nil
  1573. if MOVEDIRECTION ~= nil then
  1574. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1575. end
  1576. local GROWTH = SIZE - ENDSIZE
  1577. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1578. if TYPE == "Block" then
  1579. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1580. else
  1581. EFFECT.CFrame = CFRAME
  1582. end
  1583. for LOOP = 1, TIME+1 do
  1584. Swait()
  1585. MSH.Scale = MSH.Scale - GROWTH/TIME
  1586. if TYPE == "Wave" then
  1587. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1588. end
  1589. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1590. if TYPE == "Block" then
  1591. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1592. else
  1593. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1594. end
  1595. if MOVEDIRECTION ~= nil then
  1596. local ORI = EFFECT.Orientation
  1597. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1598. EFFECT.Orientation = ORI
  1599. end
  1600. end
  1601. if PLAYSSOUND == false then
  1602. EFFECT:remove()
  1603. else
  1604. repeat Swait() until SOUND.Playing == false
  1605. EFFECT:remove()
  1606. end
  1607. else
  1608. if PLAYSSOUND == false then
  1609. EFFECT:remove()
  1610. else
  1611. repeat Swait() until SOUND.Playing == false
  1612. EFFECT:remove()
  1613. end
  1614. end
  1615. end))
  1616. end
  1617.  
  1618.  
  1619. function QuaternionSlerp(a, b, t)
  1620. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1621. local startInterp, finishInterp
  1622. if cosTheta >= 1.0E-4 then
  1623. if 1 - cosTheta > 1.0E-4 then
  1624. local theta = math.acos(cosTheta)
  1625. local invSinTheta = 1 / Sin(theta)
  1626. startInterp = Sin((1 - t) * theta) * invSinTheta
  1627. finishInterp = Sin(t * theta) * invSinTheta
  1628. else
  1629. startInterp = 1 - t
  1630. finishInterp = t
  1631. end
  1632. elseif 1 + cosTheta > 1.0E-4 then
  1633. local theta = math.acos(-cosTheta)
  1634. local invSinTheta = 1 / Sin(theta)
  1635. startInterp = Sin((t - 1) * theta) * invSinTheta
  1636. finishInterp = Sin(t * theta) * invSinTheta
  1637. else
  1638. startInterp = t - 1
  1639. finishInterp = t
  1640. end
  1641. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1642. end
  1643. function rayCast(Position, Direction, Range, Ignore)
  1644. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1645. end
  1646. local RbxUtility = LoadLibrary("RbxUtility")
  1647. local Create = RbxUtility.Create
  1648.  
  1649. -------------------------------------------------------
  1650. --Start Damage Function--
  1651. -------------------------------------------------------
  1652. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1653. local type = type
  1654. local rng = Instance.new("Part", char)
  1655. rng.Anchored = true
  1656. rng.BrickColor = color
  1657. rng.CanCollide = false
  1658. rng.FormFactor = 3
  1659. rng.Name = "Ring"
  1660. rng.Material = "Neon"
  1661. rng.Size = Vector3.new(1, 1, 1)
  1662. rng.Transparency = 0
  1663. rng.TopSurface = 0
  1664. rng.BottomSurface = 0
  1665. rng.CFrame = pos
  1666. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1667. local rngm = Instance.new("SpecialMesh", rng)
  1668. rngm.MeshType = "Sphere"
  1669. rngm.Scale = Vector3.new(x1, y1, z1)
  1670. local scaler2 = 1
  1671. local speeder = FastSpeed
  1672. if type == "Add" then
  1673. scaler2 = 1 * value
  1674. elseif type == "Divide" then
  1675. scaler2 = 1 / value
  1676. end
  1677. coroutine.resume(coroutine.create(function()
  1678. for i = 0, 10 / bonuspeed, 0.1 do
  1679. swait()
  1680. if type == "Add" then
  1681. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1682. elseif type == "Divide" then
  1683. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1684. end
  1685. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1686. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1687. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1688. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1689. end
  1690. rng:Destroy()
  1691. end))
  1692. end
  1693. -----------------------------
  1694. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1695. if hit.Parent == nil then
  1696. return
  1697. end
  1698. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1699. for _, v in pairs(hit.Parent:children()) do
  1700. if v:IsA("Humanoid") then
  1701. h = v
  1702. end
  1703. end
  1704. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1705.  
  1706. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1707. end
  1708.  
  1709. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1710. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1711. if hit.Parent.DebounceHit.Value == true then
  1712. return
  1713. end
  1714. end
  1715. if insta == true then
  1716. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1717. end
  1718. local c = Create("ObjectValue"){
  1719. Name = "creator",
  1720. Value = game:service("Players").LocalPlayer,
  1721. Parent = h,
  1722. }
  1723. game:GetService("Debris"):AddItem(c, .5)
  1724. if HitSound ~= nil and HitPitch ~= nil then
  1725. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1726. end
  1727. local Damage = math.random(minim, maxim)
  1728. local blocked = false
  1729. local block = hit.Parent:findFirstChild("Block")
  1730. if block ~= nil then
  1731. if block.className == "IntValue" then
  1732. if block.Value > 0 then
  1733. blocked = true
  1734. block.Value = block.Value - 1
  1735. print(block.Value)
  1736. end
  1737. end
  1738. end
  1739. if blocked == false then
  1740. h.Health = h.Health - Damage
  1741. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1742. else
  1743. h.Health = h.Health - (Damage / 2)
  1744. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1745. end
  1746. if Type == "Knockdown" then
  1747. local hum = hit.Parent.Humanoid
  1748. hum.PlatformStand = true
  1749. coroutine.resume(coroutine.create(function(HHumanoid)
  1750. swait(1)
  1751. HHumanoid.PlatformStand = false
  1752. end), hum)
  1753. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1754. local bodvol = Create("BodyVelocity"){
  1755. velocity = angle * knockback,
  1756. P = 5000,
  1757. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1758. Parent = hit,
  1759. }
  1760. local rl = Create("BodyAngularVelocity"){
  1761. P = 3000,
  1762. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1763. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1764. Parent = hit,
  1765. }
  1766. game:GetService("Debris"):AddItem(bodvol, .5)
  1767. game:GetService("Debris"):AddItem(rl, .5)
  1768. elseif Type == "Random Guy" then
  1769. local vp = Create("BodyVelocity"){
  1770. P = 500,
  1771. maxForce = Vector3.new(math.huge, 0, math.huge),
  1772. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1773. }
  1774. if knockback > 0 then
  1775. vp.Parent = hit.Parent.Torso
  1776. end
  1777. game:GetService("Debris"):AddItem(vp, .5)
  1778. elseif Type == "Up" then
  1779. local bodyVelocity = Create("BodyVelocity"){
  1780. velocity = Vector3.new(0, 20, 0),
  1781. P = 5000,
  1782. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1783. Parent = hit,
  1784. }
  1785. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1786. elseif Type == "DarkUp" then
  1787. coroutine.resume(coroutine.create(function()
  1788. for i = 0, 1, 0.1 do
  1789. swait()
  1790. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1791. end
  1792. end))
  1793. local bodyVelocity = Create("BodyVelocity"){
  1794. velocity = Vector3.new(0, 20, 0),
  1795. P = 5000,
  1796. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1797. Parent = hit,
  1798. }
  1799. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1800. elseif Type == "Snare" then
  1801. local bp = Create("BodyPosition"){
  1802. P = 2000,
  1803. D = 100,
  1804. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1805. position = hit.Parent.Torso.Position,
  1806. Parent = hit.Parent.Torso,
  1807. }
  1808. game:GetService("Debris"):AddItem(bp, 1)
  1809. elseif Type == "Freeze" then
  1810. local BodPos = Create("BodyPosition"){
  1811. P = 50000,
  1812. D = 1000,
  1813. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1814. position = hit.Parent.Torso.Position,
  1815. Parent = hit.Parent.Torso,
  1816. }
  1817. local BodGy = Create("BodyGyro") {
  1818. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1819. P = 20e+003,
  1820. Parent = hit.Parent.Torso,
  1821. cframe = hit.Parent.Torso.CFrame,
  1822. }
  1823. hit.Parent.Torso.Anchored = true
  1824. coroutine.resume(coroutine.create(function(Part)
  1825. swait(1.5)
  1826. Part.Anchored = false
  1827. end), hit.Parent.Torso)
  1828. game:GetService("Debris"):AddItem(BodPos, 3)
  1829. game:GetService("Debris"):AddItem(BodGy, 3)
  1830. end
  1831. local debounce = Create("BoolValue"){
  1832. Name = "DebounceHit",
  1833. Parent = hit.Parent,
  1834. Value = true,
  1835. }
  1836. game:GetService("Debris"):AddItem(debounce, Delay)
  1837. c = Create("ObjectValue"){
  1838. Name = "creator",
  1839. Value = Player,
  1840. Parent = h,
  1841. }
  1842. game:GetService("Debris"):AddItem(c, .5)
  1843. end
  1844. end
  1845. -------------------------------------------------------
  1846. --End Damage Function--
  1847. -------------------------------------------------------
  1848.  
  1849. -------------------------------------------------------
  1850. --Start Damage Function Customization--
  1851. -------------------------------------------------------
  1852. function ShowDamage(Pos, Text, Time, Color)
  1853. local Rate = (1 / 30)
  1854. local Pos = (Pos or Vector3.new(0, 0, 0))
  1855. local Text = (Text or "")
  1856. local Time = (Time or 2)
  1857. local Color = (Color or Color3.new(1, 0, 1))
  1858. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1859. EffectPart.Anchored = true
  1860. local BillboardGui = Create("BillboardGui"){
  1861. Size = UDim2.new(3, 0, 3, 0),
  1862. Adornee = EffectPart,
  1863. Parent = EffectPart,
  1864. }
  1865. local TextLabel = Create("TextLabel"){
  1866. BackgroundTransparency = 1,
  1867. Size = UDim2.new(1, 0, 1, 0),
  1868. Text = Text,
  1869. Font = "Bodoni",
  1870. TextColor3 = Color,
  1871. TextScaled = true,
  1872. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1873. Parent = BillboardGui,
  1874. }
  1875. game.Debris:AddItem(EffectPart, (Time))
  1876. EffectPart.Parent = game:GetService("Workspace")
  1877. delay(0, function()
  1878. local Frames = (Time / Rate)
  1879. for Frame = 1, Frames do
  1880. wait(Rate)
  1881. local Percent = (Frame / Frames)
  1882. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1883. TextLabel.TextTransparency = Percent
  1884. end
  1885. if EffectPart and EffectPart.Parent then
  1886. EffectPart:Destroy()
  1887. end
  1888. end)
  1889. end
  1890.  
  1891. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1892. local type = type
  1893. local rng = Instance.new("Part", char)
  1894. rng.Anchored = true
  1895. rng.BrickColor = color
  1896. rng.CanCollide = false
  1897. rng.FormFactor = 3
  1898. rng.Name = "Ring"
  1899. rng.Material = "Neon"
  1900. rng.Size = Vector3.new(1, 1, 1)
  1901. rng.Transparency = 0
  1902. rng.TopSurface = 0
  1903. rng.BottomSurface = 0
  1904. rng.CFrame = pos
  1905. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1906. local rngm = Instance.new("SpecialMesh", rng)
  1907. rngm.MeshType = "Brick"
  1908. rngm.Scale = Vector3.new(x1,y1,z1)
  1909. local scaler2 = 1
  1910. local speeder = FastSpeed/10
  1911. if type == "Add" then
  1912. scaler2 = 1*value
  1913. elseif type == "Divide" then
  1914. scaler2 = 1/value
  1915. end
  1916. coroutine.resume(coroutine.create(function()
  1917. for i = 0,10/bonuspeed,0.1 do
  1918. swait()
  1919. if type == "Add" then
  1920. scaler2 = scaler2 - 0.01*value/bonuspeed
  1921. elseif type == "Divide" then
  1922. scaler2 = scaler2 - 0.01/value*bonuspeed
  1923. end
  1924. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1925. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1926. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1927. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1928. end
  1929. rng:Destroy()
  1930. end))
  1931. end
  1932.  
  1933. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1934. local p = Instance.new("Part",EffectModel)
  1935. p.BrickColor = BrickColor.new(colour)
  1936. p.Size = Vector3.new()
  1937. p.Anchored = true
  1938. p.CanCollide = false
  1939. p.CFrame = cf
  1940. if inverse == true then
  1941. p.Transparency = 1
  1942. else
  1943. p.Transparency = 0
  1944. end
  1945. local m = Instance.new("SpecialMesh",p)
  1946. m.MeshId = meshid
  1947. m.TextureId = textid
  1948. m.Scale = meshstart
  1949. coroutine.wrap(function()
  1950. for i=0,1,factor do
  1951. swait()
  1952. if inverse == true then
  1953. p.Transparency = 1-i
  1954. else
  1955. p.Transparency = i
  1956. end
  1957. m.Scale = m.Scale + meshadd
  1958. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1959. end
  1960. p:Destroy()
  1961. end)()
  1962. return p
  1963. end
  1964. -------------------------------------------------------
  1965. --End Damage Function Customization--
  1966. -------------------------------------------------------
  1967.  
  1968. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1969. for _, c in pairs(workspace:children()) do
  1970. local hum = c:findFirstChild("Humanoid")
  1971. if hum ~= nil then
  1972. local head = c:findFirstChild("Head")
  1973. if head ~= nil then
  1974. local targ = head.Position - Part.Position
  1975. local mag = targ.magnitude
  1976. if magni >= mag and c.Name ~= plr.Name then
  1977. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1978. end
  1979. end
  1980. end
  1981. end
  1982. end
  1983.  
  1984.  
  1985. CFuncs = {
  1986. Part = {
  1987. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1988. local Part = Create("Part")({
  1989. Parent = Parent,
  1990. Reflectance = Reflectance,
  1991. Transparency = Transparency,
  1992. CanCollide = false,
  1993. Locked = true,
  1994. BrickColor = BrickColor.new(tostring(BColor)),
  1995. Name = Name,
  1996. Size = Size,
  1997. Material = Material
  1998. })
  1999. RemoveOutlines(Part)
  2000. return Part
  2001. end
  2002. },
  2003. Mesh = {
  2004. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2005. local Msh = Create(Mesh)({
  2006. Parent = Part,
  2007. Offset = OffSet,
  2008. Scale = Scale
  2009. })
  2010. if Mesh == "SpecialMesh" then
  2011. Msh.MeshType = MeshType
  2012. Msh.MeshId = MeshId
  2013. end
  2014. return Msh
  2015. end
  2016. },
  2017. Mesh = {
  2018. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2019. local Msh = Create(Mesh)({
  2020. Parent = Part,
  2021. Offset = OffSet,
  2022. Scale = Scale
  2023. })
  2024. if Mesh == "SpecialMesh" then
  2025. Msh.MeshType = MeshType
  2026. Msh.MeshId = MeshId
  2027. end
  2028. return Msh
  2029. end
  2030. },
  2031. Weld = {
  2032. Create = function(Parent, Part0, Part1, C0, C1)
  2033. local Weld = Create("Weld")({
  2034. Parent = Parent,
  2035. Part0 = Part0,
  2036. Part1 = Part1,
  2037. C0 = C0,
  2038. C1 = C1
  2039. })
  2040. return Weld
  2041. end
  2042. },
  2043. Sound = {
  2044. Create = function(id, par, vol, pit)
  2045. coroutine.resume(coroutine.create(function()
  2046. local S = Create("Sound")({
  2047. Volume = vol,
  2048. Pitch = pit or 1,
  2049. SoundId = id,
  2050. Parent = par or workspace
  2051. })
  2052. wait()
  2053. S:play()
  2054. game:GetService("Debris"):AddItem(S, 6)
  2055. end))
  2056. end
  2057. },
  2058. ParticleEmitter = {
  2059. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2060. local fp = Create("ParticleEmitter")({
  2061. Parent = Parent,
  2062. Color = ColorSequence.new(Color1, Color2),
  2063. LightEmission = LightEmission,
  2064. Size = Size,
  2065. Texture = Texture,
  2066. Transparency = Transparency,
  2067. ZOffset = ZOffset,
  2068. Acceleration = Accel,
  2069. Drag = Drag,
  2070. LockedToPart = LockedToPart,
  2071. VelocityInheritance = VelocityInheritance,
  2072. EmissionDirection = EmissionDirection,
  2073. Enabled = Enabled,
  2074. Lifetime = LifeTime,
  2075. Rate = Rate,
  2076. Rotation = Rotation,
  2077. RotSpeed = RotSpeed,
  2078. Speed = Speed,
  2079. VelocitySpread = VelocitySpread
  2080. })
  2081. return fp
  2082. end
  2083. }
  2084. }
  2085. function RemoveOutlines(part)
  2086. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2087. end
  2088. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2089. local Part = Create("Part")({
  2090. formFactor = FormFactor,
  2091. Parent = Parent,
  2092. Reflectance = Reflectance,
  2093. Transparency = Transparency,
  2094. CanCollide = false,
  2095. Locked = true,
  2096. BrickColor = BrickColor.new(tostring(BColor)),
  2097. Name = Name,
  2098. Size = Size,
  2099. Material = Material
  2100. })
  2101. RemoveOutlines(Part)
  2102. return Part
  2103. end
  2104. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2105. local Msh = Create(Mesh)({
  2106. Parent = Part,
  2107. Offset = OffSet,
  2108. Scale = Scale
  2109. })
  2110. if Mesh == "SpecialMesh" then
  2111. Msh.MeshType = MeshType
  2112. Msh.MeshId = MeshId
  2113. end
  2114. return Msh
  2115. end
  2116. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2117. local Weld = Create("Weld")({
  2118. Parent = Parent,
  2119. Part0 = Part0,
  2120. Part1 = Part1,
  2121. C0 = C0,
  2122. C1 = C1
  2123. })
  2124. return Weld
  2125. end
  2126.  
  2127. abss = Instance.new("BillboardGui",char)
  2128. abss.Size = UDim2.new(10,0,10,0)
  2129. abss.Enabled = false
  2130. imgl = Instance.new("ImageLabel",abss)
  2131. imgl.Position = UDim2.new(0,0,0,0)
  2132. imgl.Size = UDim2.new(1,0,1,0)
  2133. imgl.Image = "rbxassetid://153485522"
  2134. imgl.BackgroundTransparency = 1
  2135. imgl.ImageColor3 = Color3.new(.9,0,0)
  2136. img2 = Instance.new("ImageLabel",abss)
  2137. img2.Position = UDim2.new(0,0,0,0)
  2138. img2.Size = UDim2.new(1,0,1,0)
  2139. img2.Image = "rbxassetid://153485522"
  2140. img2.BackgroundTransparency = 1
  2141. img2.ImageColor3 = Color3.new(.9,0,0)
  2142.  
  2143. function TargetSelect(person)
  2144. local dd=coroutine.wrap(function()
  2145. if targetted ~= person then
  2146. targetted = person
  2147. img2.Size = UDim2.new(1,0,1,0)
  2148. img2.ImageTransparency = 0
  2149. img2.Position = UDim2.new(0,0,0,0)
  2150. for i = 0, 2, 0.1 do
  2151. swait()
  2152. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2153. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2154. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2155. end
  2156. end
  2157. end)
  2158. dd()
  2159. end
  2160.  
  2161. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2162. local NEWWELD = IT(TYPE)
  2163. NEWWELD.Part0 = PART0
  2164. NEWWELD.Part1 = PART1
  2165. NEWWELD.C0 = C0
  2166. NEWWELD.C1 = C1
  2167. NEWWELD.Parent = PARENT
  2168. return NEWWELD
  2169. end
  2170.  
  2171. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2172.  
  2173. local Blood1 = Create("ParticleEmitter")({
  2174. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2175. Transparency = NumberSequence.new(0.1, 1),
  2176. Size = NumberSequence.new(0.5, 0),
  2177. Texture = "rbxassetid://602578593",
  2178. Lifetime = NumberRange.new(0.8),
  2179. Rate = 255,
  2180. VelocitySpread = 40,
  2181. Rotation = NumberRange.new(100),
  2182. Speed = NumberRange.new(5),
  2183. LightEmission = 0,
  2184. LockedToPart = false,
  2185. Acceleration = Vector3.new(0, -10, 0),
  2186. EmissionDirection = "Bottom"
  2187. })
  2188. function Sayonara()
  2189. local target = nil
  2190. local targettorso = nil
  2191. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2192. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2193. target = mouse.Target.Parent.Humanoid
  2194. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2195. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2196. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2197. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2198. end
  2199. end
  2200. if target ~= nil then
  2201. targettorso.Anchored = true
  2202. attack = true
  2203. hum.WalkSpeed = 0
  2204. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2205. for i = 0,6.2,0.1 do
  2206. swait()
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2213. end
  2214. do
  2215. CreateSound("429400881", targettorso, 5, 1)
  2216. local ModelArm02 = New("Model", char, "Arm", {})
  2217. local ModelArm03 = New("Model", char, "Arm", {})
  2218. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2219. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2220. local Arm02 = targetleftarm:Clone()
  2221. local Arm03 = targetrightarm:Clone()
  2222. targetleftarm.Transparency = 1
  2223. targetrightarm.Transparency = 1
  2224. Arm02.Parent = ModelArm02
  2225. Arm03.Parent = ModelArm03
  2226. for i, v in pairs(Arm02:GetChildren()) do
  2227. v:Destroy()
  2228. end
  2229. for i, v in pairs(Arm03:GetChildren()) do
  2230. v:Destroy()
  2231. end
  2232. local weldArm02 = Instance.new("Weld")
  2233. weldArm02.Parent = Arm02
  2234. weldArm02.Part0 = targetleftarm
  2235. weldArm02.Part1 = Arm02
  2236. weldArm02.C1 = CFrame.new(0, 0, 0)
  2237. local weldArm03 = Instance.new("Weld")
  2238. weldArm03.Parent = Arm03
  2239. weldArm03.Part0 = targetrightarm
  2240. weldArm03.Part1 = Arm03
  2241. weldArm03.C1 = CFrame.new(0, 0, 0)
  2242. for i, v in pairs(target:GetChildren()) do
  2243. if v:IsA("Shirt") then
  2244. v:clone().Parent = ModelArm02
  2245. end
  2246. end
  2247. for i, v in pairs(target:GetChildren()) do
  2248. if v:IsA("Shirt") then
  2249. v:clone().Parent = ModelArm03
  2250. end
  2251. end
  2252. weldArm02.Part0 = la
  2253. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2254. weldArm03.Part0 = ra
  2255. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2256. local BE1 = Blood1:Clone()
  2257. BE1.Parent = targetleftarm
  2258. game:GetService("Debris"):AddItem(BE1, 3)
  2259. BE1.Rate = 255
  2260. local BE2 = Blood1:Clone()
  2261. BE2.Parent = targetrightarm
  2262. game:GetService("Debris"):AddItem(BE2, 3)
  2263. BE2.Rate = 255
  2264. for i = 0,6.2,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2272. end
  2273. for i = 0,6.2,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2281. end
  2282. CreateSound("541909763", targettorso, 5, .8)
  2283. weldArm02:Destroy()
  2284. Arm02.CanCollide = true
  2285. weldArm03:Destroy()
  2286. Arm03.CanCollide = true
  2287. local bodyVelocity2 = Create("BodyVelocity")({
  2288. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2289. P = 5000,
  2290. maxForce = Vector3.new(8000, 8000, 8000),
  2291. Parent = Arm02
  2292. })
  2293. local bodyVelocity3 = Create("BodyVelocity")({
  2294. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2295. P = 5000,
  2296. maxForce = Vector3.new(8000, 8000, 8000),
  2297. Parent = Arm03
  2298. })
  2299. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2300. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2301. for i = 0,6.2,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2309. end
  2310. for i = 0,6.2,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2318. end
  2319. targettorso:Remove()
  2320. for i = 0,6.2,0.1 do
  2321. swait()
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2324. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2328. end
  2329. end
  2330. targettorso.Anchored = false
  2331. attack = false
  2332. hum.WalkSpeed = 16
  2333. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2334. end
  2335. end
  2336.  
  2337. -------------------------------------------------------
  2338. --Start Effect Function--
  2339. -------------------------------------------------------
  2340. EffectModel = Instance.new("Model", char)
  2341. Effects = {
  2342. Block = {
  2343. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2344. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2345. prt.Anchored = true
  2346. prt.CFrame = cframe
  2347. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2348. game:GetService("Debris"):AddItem(prt, 10)
  2349. if Type == 1 or Type == nil then
  2350. table.insert(Effects, {
  2351. prt,
  2352. "Block1",
  2353. delay,
  2354. x3,
  2355. y3,
  2356. z3,
  2357. msh
  2358. })
  2359. elseif Type == 2 then
  2360. table.insert(Effects, {
  2361. prt,
  2362. "Block2",
  2363. delay,
  2364. x3,
  2365. y3,
  2366. z3,
  2367. msh
  2368. })
  2369. else
  2370. table.insert(Effects, {
  2371. prt,
  2372. "Block3",
  2373. delay,
  2374. x3,
  2375. y3,
  2376. z3,
  2377. msh
  2378. })
  2379. end
  2380. end
  2381. },
  2382. Sphere = {
  2383. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2384. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2385. prt.Anchored = true
  2386. prt.CFrame = cframe
  2387. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2388. game:GetService("Debris"):AddItem(prt, 10)
  2389. table.insert(Effects, {
  2390. prt,
  2391. "Cylinder",
  2392. delay,
  2393. x3,
  2394. y3,
  2395. z3,
  2396. msh
  2397. })
  2398. end
  2399. },
  2400. Cylinder = {
  2401. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2402. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2403. prt.Anchored = true
  2404. prt.CFrame = cframe
  2405. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2406. game:GetService("Debris"):AddItem(prt, 10)
  2407. table.insert(Effects, {
  2408. prt,
  2409. "Cylinder",
  2410. delay,
  2411. x3,
  2412. y3,
  2413. z3,
  2414. msh
  2415. })
  2416. end
  2417. },
  2418. Wave = {
  2419. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2420. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2421. prt.Anchored = true
  2422. prt.CFrame = cframe
  2423. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2424. game:GetService("Debris"):AddItem(prt, 10)
  2425. table.insert(Effects, {
  2426. prt,
  2427. "Cylinder",
  2428. delay,
  2429. x3 / 60,
  2430. y3 / 60,
  2431. z3 / 60,
  2432. msh
  2433. })
  2434. end
  2435. },
  2436. Ring = {
  2437. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2438. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2439. prt.Anchored = true
  2440. prt.CFrame = cframe
  2441. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2442. game:GetService("Debris"):AddItem(prt, 10)
  2443. table.insert(Effects, {
  2444. prt,
  2445. "Cylinder",
  2446. delay,
  2447. x3,
  2448. y3,
  2449. z3,
  2450. msh
  2451. })
  2452. end
  2453. },
  2454. Break = {
  2455. Create = function(brickcolor, cframe, x1, y1, z1)
  2456. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2457. prt.Anchored = true
  2458. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2459. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2460. local num = math.random(10, 50) / 1000
  2461. game:GetService("Debris"):AddItem(prt, 10)
  2462. table.insert(Effects, {
  2463. prt,
  2464. "Shatter",
  2465. num,
  2466. prt.CFrame,
  2467. math.random() - math.random(),
  2468. 0,
  2469. math.random(50, 100) / 100
  2470. })
  2471. end
  2472. },
  2473. Spiral = {
  2474. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2475. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2476. prt.Anchored = true
  2477. prt.CFrame = cframe
  2478. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2479. game:GetService("Debris"):AddItem(prt, 10)
  2480. table.insert(Effects, {
  2481. prt,
  2482. "Cylinder",
  2483. delay,
  2484. x3,
  2485. y3,
  2486. z3,
  2487. msh
  2488. })
  2489. end
  2490. },
  2491. Push = {
  2492. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2493. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2494. prt.Anchored = true
  2495. prt.CFrame = cframe
  2496. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2497. game:GetService("Debris"):AddItem(prt, 10)
  2498. table.insert(Effects, {
  2499. prt,
  2500. "Cylinder",
  2501. delay,
  2502. x3,
  2503. y3,
  2504. z3,
  2505. msh
  2506. })
  2507. end
  2508. }
  2509. }
  2510. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2511. local fp = IT("Part")
  2512. fp.formFactor = formfactor
  2513. fp.Parent = parent
  2514. fp.Reflectance = reflectance
  2515. fp.Transparency = transparency
  2516. fp.CanCollide = false
  2517. fp.Locked = true
  2518. fp.BrickColor = brickcolor
  2519. fp.Name = name
  2520. fp.Size = size
  2521. fp.Position = tors.Position
  2522. RemoveOutlines(fp)
  2523. fp.Material = "Neon"
  2524. fp:BreakJoints()
  2525. return fp
  2526. end
  2527.  
  2528. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2529. local mesh = IT(Mesh)
  2530. mesh.Parent = part
  2531. if Mesh == "SpecialMesh" then
  2532. mesh.MeshType = meshtype
  2533. if meshid ~= "nil" then
  2534. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2535. end
  2536. end
  2537. mesh.Offset = offset
  2538. mesh.Scale = scale
  2539. return mesh
  2540. end
  2541.  
  2542. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2543. local type = type
  2544. local rng = Instance.new("Part", char)
  2545. rng.Anchored = true
  2546. rng.BrickColor = color
  2547. rng.CanCollide = false
  2548. rng.FormFactor = 3
  2549. rng.Name = "Ring"
  2550. rng.Material = "Neon"
  2551. rng.Size = Vector3.new(1, 1, 1)
  2552. rng.Transparency = 1
  2553. rng.TopSurface = 0
  2554. rng.BottomSurface = 0
  2555. rng.CFrame = pos
  2556. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2557. local rngm = Instance.new("SpecialMesh", rng)
  2558. rngm.MeshType = MType
  2559. rngm.Scale = Vector3.new(x1, y1, z1)
  2560. local scaler2 = 1
  2561. local speeder = FastSpeed
  2562. if type == "Add" then
  2563. scaler2 = 1 * value
  2564. elseif type == "Divide" then
  2565. scaler2 = 1 / value
  2566. end
  2567. coroutine.resume(coroutine.create(function()
  2568. for i = 0, 10 / bonuspeed, 0.1 do
  2569. swait()
  2570. if type == "Add" then
  2571. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2572. elseif type == "Divide" then
  2573. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2574. end
  2575. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2576. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2577. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2578. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2579. end
  2580. rng:Destroy()
  2581. end))
  2582. end
  2583.  
  2584. function Cryo_Freeze()
  2585. attack = true
  2586. for i = 0,5.2,0.03 do
  2587. swait()
  2588. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2589. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2596. end
  2597. CreateSound("331666100", tors, 10, 1)
  2598. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2599. for i = 1,3,0.1 do
  2600. hum.WalkSpeed = 0.10
  2601. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2604. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2605. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2606. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2608. end
  2609. for i = 1,10,0.1 do
  2610. swait(10)
  2611. hum.WalkSpeed = 0.10
  2612. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2613. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2620. end
  2621. wait(.6)
  2622. attack = false
  2623. end
  2624.  
  2625. function HAAAAA() --HTGJHYG
  2626. attack = true
  2627. hum.WalkSpeed = 0.30
  2628. CreateSound("794081034", hed, 10, 1)
  2629. Character.Head.face.Texture = "rbxassetid://396389196"
  2630. for i = 0,2,0.1 do
  2631. swait()
  2632. CameraEnshaking(1, 2)
  2633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2639. end
  2640. for i = 0,14.7,0.1 do
  2641. swait()
  2642. CameraEnshaking(1, 3)
  2643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2645. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2646. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2649. end
  2650. attack = false
  2651. Character.Head.face.Texture = "rbxassetid://620619801"
  2652. hum.WalkSpeed = 16
  2653. end
  2654.  
  2655. function Hell_From_Above()
  2656. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2657. attack = true
  2658. hum.WalkSpeed = 3.01
  2659. for i = 0,6.3,0.1 do
  2660. swait()
  2661. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2664. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2668. end
  2669. CreateSound("142070127", tors, 10, 1)
  2670. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2671. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2672. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2673. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2674. for i = 0,3.8,0.1 do
  2675. swait()
  2676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2678. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2680. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2682. end
  2683. CreateSound("224339201", tors, 10, 0.5)
  2684. for i = 1, 3 do
  2685. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2686. UhhhhThing.CFrame = mouse.Hit
  2687. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2688. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2689. end
  2690. UhhhhThing:Destroy()
  2691. attack = false
  2692. hum.WalkSpeed = 16
  2693. end
  2694.  
  2695. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2696. local type = type
  2697. local rng = Instance.new("Part", char)
  2698. rng.Anchored = true
  2699. rng.BrickColor = color
  2700. rng.CanCollide = false
  2701. rng.FormFactor = 3
  2702. rng.Name = "Ring"
  2703. rng.Material = "Neon"
  2704. rng.Size = Vector3.new(1, 1, 1)
  2705. rng.Transparency = 0
  2706. rng.TopSurface = 0
  2707. rng.BottomSurface = 0
  2708. rng.CFrame = pos
  2709. local rngm = Instance.new("SpecialMesh", rng)
  2710. rngm.MeshType = MType
  2711. rngm.Scale = scale
  2712. local scaler2 = 1
  2713. if type == "Add" then
  2714. scaler2 = 1 * value
  2715. elseif type == "Divide" then
  2716. scaler2 = 1 / value
  2717. end
  2718. coroutine.resume(coroutine.create(function()
  2719. for i = 0, 10 / bonuspeed, 0.1 do
  2720. swait()
  2721. if type == "Add" then
  2722. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2723. elseif type == "Divide" then
  2724. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2725. end
  2726. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2727. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2728. end
  2729. rng:Destroy()
  2730. end))
  2731. end
  2732.  
  2733. function Eviscerate(dude)
  2734. if dude.Name ~= char then
  2735. local bgf = IT("BodyGyro", dude.Head)
  2736. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2737. local val = IT("BoolValue", dude)
  2738. val.Name = "IsHit"
  2739. local ds = coroutine.wrap(function()
  2740. dude:WaitForChild("Head"):BreakJoints()
  2741. wait(0.5)
  2742. target = nil
  2743. coroutine.resume(coroutine.create(function()
  2744. for i, v in pairs(dude:GetChildren()) do
  2745. if v:IsA("Accessory") then
  2746. v:Destroy()
  2747. end
  2748. if v:IsA("Humanoid") then
  2749. v:Destroy()
  2750. end
  2751. if v:IsA("CharacterMesh") then
  2752. v:Destroy()
  2753. end
  2754. if v:IsA("Model") then
  2755. v:Destroy()
  2756. end
  2757. if v:IsA("Part") or v:IsA("MeshPart") then
  2758. for x, o in pairs(v:GetChildren()) do
  2759. if o:IsA("Decal") then
  2760. o:Destroy()
  2761. end
  2762. end
  2763. coroutine.resume(coroutine.create(function()
  2764. v.Material = "Neon"
  2765. v.CanCollide = false
  2766. local PartEmmit1 = IT("ParticleEmitter", v)
  2767. PartEmmit1.LightEmission = 1
  2768. PartEmmit1.Texture = "rbxassetid://284205403"
  2769. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2770. PartEmmit1.Rate = 150
  2771. PartEmmit1.Lifetime = NumberRange.new(1)
  2772. PartEmmit1.Size = NumberSequence.new({
  2773. NumberSequenceKeypoint.new(0, 0.75, 0),
  2774. NumberSequenceKeypoint.new(1, 0, 0)
  2775. })
  2776. PartEmmit1.Transparency = NumberSequence.new({
  2777. NumberSequenceKeypoint.new(0, 0, 0),
  2778. NumberSequenceKeypoint.new(1, 1, 0)
  2779. })
  2780. PartEmmit1.Speed = NumberRange.new(0, 0)
  2781. PartEmmit1.VelocitySpread = 30000
  2782. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2783. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2784. local BodPoss = IT("BodyPosition", v)
  2785. BodPoss.P = 3000
  2786. BodPoss.D = 1000
  2787. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2788. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2789. v.Color = maincolor.Color
  2790. coroutine.resume(coroutine.create(function()
  2791. for i = 0, 49 do
  2792. swait(1)
  2793. v.Transparency = v.Transparency + 0.08
  2794. end
  2795. wait(0.5)
  2796. PartEmmit1.Enabled = false
  2797. wait(3)
  2798. v:Destroy()
  2799. dude:Destroy()
  2800. end))
  2801. end))
  2802. end
  2803. end
  2804. end))
  2805. end)
  2806. ds()
  2807. end
  2808. end
  2809.  
  2810. function FindNearestHead(Position, Distance, SinglePlayer)
  2811. if SinglePlayer then
  2812. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2813. end
  2814. local List = {}
  2815. for i, v in pairs(workspace:GetChildren()) do
  2816. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2817. table.insert(List, v)
  2818. end
  2819. end
  2820. return List
  2821. end
  2822.  
  2823. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2824. local type = type
  2825. local rng = Instance.new("Part", char)
  2826. rng.Anchored = true
  2827. rng.BrickColor = color
  2828. rng.CanCollide = false
  2829. rng.FormFactor = 3
  2830. rng.Name = "Ring"
  2831. rng.Material = "Neon"
  2832. rng.Size = Vector3.new(1, 1, 1)
  2833. rng.Transparency = 0
  2834. rng.TopSurface = 0
  2835. rng.BottomSurface = 0
  2836. rng.CFrame = pos
  2837. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2838. local rngm = Instance.new("SpecialMesh", rng)
  2839. rngm.MeshType = MType
  2840. rngm.Scale = Vector3.new(x1, y1, z1)
  2841. local scaler2 = 1
  2842. local speeder = FastSpeed
  2843. if type == "Add" then
  2844. scaler2 = 1 * value
  2845. elseif type == "Divide" then
  2846. scaler2 = 1 / value
  2847. end
  2848. coroutine.resume(coroutine.create(function()
  2849. for i = 0, 10 / bonuspeed, 0.1 do
  2850. swait()
  2851. if type == "Add" then
  2852. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2853. elseif type == "Divide" then
  2854. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2855. end
  2856. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2857. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2858. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2859. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2860. end
  2861. rng:Destroy()
  2862. end))
  2863. end
  2864.  
  2865. function SoulSteal(dude)
  2866. if dude.Name ~= char then
  2867. local bgf = IT("BodyGyro", dude.Head)
  2868. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2869. local val = IT("BoolValue", dude)
  2870. val.Name = "IsHit"
  2871. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2872. local soulst = coroutine.wrap(function()
  2873. local soul = Instance.new("Part",dude)
  2874. soul.Size = Vector3.new(1,1,1)
  2875. soul.CanCollide = false
  2876. soul.Anchored = false
  2877. soul.Position = torso.Position
  2878. soul.Transparency = 1
  2879. local PartEmmit1 = IT("ParticleEmitter", soul)
  2880. PartEmmit1.LightEmission = 1
  2881. PartEmmit1.Texture = "rbxassetid://569507414"
  2882. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2883. PartEmmit1.Rate = 250
  2884. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2885. PartEmmit1.Size = NumberSequence.new({
  2886. NumberSequenceKeypoint.new(0, 1, 0),
  2887. NumberSequenceKeypoint.new(1, 0, 0)
  2888. })
  2889. PartEmmit1.Transparency = NumberSequence.new({
  2890. NumberSequenceKeypoint.new(0, 0, 0),
  2891. NumberSequenceKeypoint.new(1, 1, 0)
  2892. })
  2893. PartEmmit1.Speed = NumberRange.new(0, 0)
  2894. PartEmmit1.VelocitySpread = 30000
  2895. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2896. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2897. local BodPoss = IT("BodyPosition", soul)
  2898. BodPoss.P = 3000
  2899. BodPoss.D = 1000
  2900. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2901. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2902. wait(1.6)
  2903. soul.Touched:connect(function(hit)
  2904. if hit.Parent == char then
  2905. soul:Destroy()
  2906. end
  2907. end)
  2908. wait(1.2)
  2909. while soul do
  2910. swait()
  2911. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2912. BodPoss.Position = tors.Position
  2913. end
  2914. end)
  2915. soulst()
  2916. end
  2917. end
  2918. function FaceMouse()
  2919. local Cam = workspace.CurrentCamera
  2920. return {
  2921. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2922. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2923. }
  2924. end
  2925. -------------------------------------------------------
  2926. --End Effect Function--
  2927. -------------------------------------------------------
  2928. function Cso(ID, PARENT, VOLUME, PITCH)
  2929. local NSound = nil
  2930. coroutine.resume(coroutine.create(function()
  2931. NSound = IT("Sound", PARENT)
  2932. NSound.Volume = VOLUME
  2933. NSound.Pitch = PITCH
  2934. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2935. swait()
  2936. NSound:play()
  2937. game:GetService("Debris"):AddItem(NSound, 10)
  2938. end))
  2939. return NSound
  2940. end
  2941. function CameraEnshaking(Length, Intensity)
  2942. coroutine.resume(coroutine.create(function()
  2943. local intensity = 1 * Intensity
  2944. local rotM = 0.01 * Intensity
  2945. for i = 0, Length, 0.1 do
  2946. swait()
  2947. intensity = intensity - 0.05 * Intensity / Length
  2948. rotM = rotM - 5.0E-4 * Intensity / Length
  2949. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2950. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2951. end
  2952. hum.CameraOffset = Vector3.new(0, 0, 0)
  2953. end))
  2954. end
  2955. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2956. local Hitboxpart = Instance.new("Part", EffectModel)
  2957. RemoveOutlines(Hitboxpart)
  2958. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2959. Hitboxpart.CanCollide = false
  2960. Hitboxpart.Transparency = 1
  2961. Hitboxpart.Anchored = true
  2962. Hitboxpart.CFrame = Pose
  2963. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2964. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2965. end
  2966. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2967. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2968. prt.Anchored = true
  2969. prt.CFrame = cframe
  2970. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2971. game:GetService("Debris"):AddItem(prt, 10)
  2972. if Type == 1 or Type == nil then
  2973. table.insert(Effects, {
  2974. prt,
  2975. "Block1",
  2976. delay,
  2977. x3,
  2978. y3,
  2979. z3,
  2980. msh
  2981. })
  2982. elseif Type == 2 then
  2983. table.insert(Effects, {
  2984. prt,
  2985. "Block2",
  2986. delay,
  2987. x3,
  2988. y3,
  2989. z3,
  2990. msh
  2991. })
  2992. elseif Type == 3 then
  2993. table.insert(Effects, {
  2994. prt,
  2995. "Block3",
  2996. delay,
  2997. x3,
  2998. y3,
  2999. z3,
  3000. msh
  3001. })
  3002. end
  3003. end
  3004.  
  3005. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3006. local Part = Create("Part"){
  3007. Parent = Parent,
  3008. Reflectance = Reflectance,
  3009. Transparency = Transparency,
  3010. CanCollide = false,
  3011. Locked = true,
  3012. BrickColor = BrickColor.new(tostring(BColor)),
  3013. Name = Name,
  3014. Size = Size,
  3015. Material = Material,
  3016. }
  3017. RemoveOutlines(Part)
  3018. return Part
  3019. end
  3020.  
  3021. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3022. local Msh = Create(Mesh){
  3023. Parent = Part,
  3024. Offset = OffSet,
  3025. Scale = Scale,
  3026. }
  3027. if Mesh == "SpecialMesh" then
  3028. Msh.MeshType = MeshType
  3029. Msh.MeshId = MeshId
  3030. end
  3031. return Msh
  3032. end
  3033.  
  3034. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3035. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  3036. prt.Anchored = true
  3037. prt.CFrame = cframe
  3038. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  3039. game:GetService("Debris"):AddItem(prt,2)
  3040. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  3041. for i=0,1,delay do
  3042. swait()
  3043. Part.Transparency=i
  3044. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3045. end
  3046. Part.Parent=nil
  3047. end),prt,msh,(math.random(0,1)+math.random())/5)
  3048. end
  3049. -------------------------------------------------------
  3050. --End Important Functions--
  3051. -------------------------------------------------------
  3052. -------------------------------------------------------
  3053.  
  3054.  
  3055. --[[
  3056. Thanks for using Build-To-Lua by jarredbcv.
  3057. ]]--
  3058.  
  3059. New = function(Object, Parent, Name, Data)
  3060. local Object = Instance.new(Object)
  3061. for Index, Value in pairs(Data or {}) do
  3062. Object[Index] = Value
  3063. end
  3064. Object.Parent = Parent
  3065. Object.Name = Name
  3066. return Object
  3067. end
  3068.  
  3069. Gaunty = New("Model",char,"Gaunty",{})
  3070. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3072. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3073. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3075. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3077. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3079. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3081. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3089. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3090. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3093. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3095. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3101. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3123. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3125. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3127. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3131. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3133. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3137. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3139. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3143. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3145. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3147. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3149. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3155. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3157. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3159. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3163. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164.  
  3165. Gaunty2 = New("Model",char,"Gaunty2",{})
  3166. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3168. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3169. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3171. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3173. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3175. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3177. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3179. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3181. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3183. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3185. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3186. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3188. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3189. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3191. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3192. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3194. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3195. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3196. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3197. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3198. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3200. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3201. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3202. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3203. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3204. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3205. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3206. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3207. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3208. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3209. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3210. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3211. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3212. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3213. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3214. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3215. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3216. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3217. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3218. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3219. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3220. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3221. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3222. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3223. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3224. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3225. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3226. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3227. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3228. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3229. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3230. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3231. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3232. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3233. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3234. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3235. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3236. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3238. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3239. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3240. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3241. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3242. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3243. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3244. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3245. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3246. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3247. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3248. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3249. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3250. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3251. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3252. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3253. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3254. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3255. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3256. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3257. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3258. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3259. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3260.  
  3261.  
  3262. NewInstance = function(instance,parent,properties)
  3263. local inst = Instance.new(instance,parent)
  3264. if(properties)then
  3265. for i,v in next, properties do
  3266. pcall(function() inst[i] = v end)
  3267. end
  3268. end
  3269. return inst;
  3270. end
  3271.  
  3272. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3273. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3274.  
  3275. for _,v in next, Gaunty:children() do
  3276. v.CanCollide = false
  3277. end
  3278. for _,v in next, Gaunty2:children() do
  3279. v.CanCollide = false
  3280. end
  3281. local all, last = {}, nil
  3282. ArmourParts = {}
  3283. NeonParts = {}
  3284. function scan(p)
  3285. for _, v in pairs(p:GetChildren()) do
  3286. if v:IsA("BasePart") then
  3287. if v.BrickColor == BrickColor.new("Black") then
  3288. table.insert(ArmourParts, v)
  3289. end
  3290. if v.BrickColor == BrickColor.new("Institutional white") then
  3291. table.insert(NeonParts, v)
  3292. end
  3293. if last then
  3294. local w = Instance.new("Weld")
  3295. w.Part0, w.Part1 = last, v
  3296. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3297. w.Parent = last
  3298. end
  3299. table.insert(all, v)
  3300. last = v
  3301. end
  3302. scan(v)
  3303. end
  3304. end
  3305. scan(Gaunty)
  3306. local all2, last2 = {}, nil
  3307. ArmourParts2 = {}
  3308. NeonParts2 = {}
  3309. function scan2(p)
  3310. for _, v in pairs(p:GetChildren()) do
  3311. if v:IsA("BasePart") then
  3312. if v.BrickColor == BrickColor.new("Black") then
  3313. table.insert(ArmourParts2, v)
  3314. end
  3315. if v.BrickColor == BrickColor.new("Institutional white") then
  3316. table.insert(NeonParts2, v)
  3317. end
  3318. if last2 then
  3319. local w = Instance.new("Weld")
  3320. w.Part0, w.Part1 = last2, v
  3321. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3322. w.Parent = last2
  3323. end
  3324. table.insert(all2, v)
  3325. last2 = v
  3326. end
  3327. scan2(v)
  3328. end
  3329. end
  3330. scan2(Gaunty2)
  3331. for i, v in pairs(ArmourParts) do
  3332. v.BrickColor = BrickC("Black")
  3333. end
  3334. for i, v in pairs(NeonParts) do
  3335. v.BrickColor = BrickC("Dark stone grey")
  3336. end
  3337. for i, v in pairs(ArmourParts2) do
  3338. v.BrickColor = BrickC("Black")
  3339. end
  3340. for i, v in pairs(NeonParts2) do
  3341. v.BrickColor = BrickC("Dark stone grey")
  3342. end
  3343. -------------------------------------------------------
  3344. --Start Customization--
  3345. -------------------------------------------------------
  3346.  
  3347. ---------------------------------------------
  3348. local Player_Size = 1
  3349. if Player_Size ~= 1 then
  3350. root.Size = root.Size * Player_Size
  3351. tors.Size = tors.Size * Player_Size
  3352. hed.Size = hed.Size * Player_Size
  3353. ra.Size = ra.Size * Player_Size
  3354. la.Size = la.Size * Player_Size
  3355. rl.Size = rl.Size * Player_Size
  3356. ll.Size = ll.Size * Player_Size
  3357. ----------------------------------------------------------------------------------
  3358. rootj.Parent = root
  3359. neck.Parent = tors
  3360. RW.Parent = tors
  3361. LW.Parent = tors
  3362. RH.Parent = tors
  3363. LH.Parent = tors
  3364. ----------------------------------------------------------------------------------
  3365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3371. ----------------------------------------------------------------------------------
  3372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3376. --hat.Parent = Character
  3377. end
  3378. ----------------------------------------------------------------------------------
  3379. local SONG = 1117396305
  3380. local SONG2 = 0
  3381. local Music = Instance.new("Sound",tors)
  3382. Music.Volume = 2.5
  3383. Music.Looped = true
  3384. Music.Pitch = 1 --Pitcher
  3385. ----------------------------------------------------------------------------------
  3386. local equipped = false
  3387. local idle = 0
  3388. local change = 1
  3389. local val = 0
  3390. local toim = 0
  3391. local idleanim = 0.4
  3392. local sine = 0
  3393. local Mode = 1
  3394. ----------------------------------------------------------------------------------
  3395. hum.WalkSpeed = 16
  3396. hum.JumpPower = 57
  3397. hum.Animator.Parent = nil
  3398. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3399. local naeeym2 = IT("BillboardGui",char)
  3400. naeeym2.AlwaysOnTop = true
  3401. naeeym2.Size = UDim2.new(5,35,2,15)
  3402. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3403. naeeym2.MaxDistance = 75
  3404. naeeym2.Adornee = hed
  3405. naeeym2.Name = "Name"
  3406. --naeeym2.PlayerToHideFrom = Player
  3407. local tecks2 = IT("TextLabel",naeeym2)
  3408. tecks2.BackgroundTransparency = 1
  3409. tecks2.TextScaled = true
  3410. tecks2.BorderSizePixel = 0
  3411. tecks2.Text = "Random Guy"
  3412. tecks2.Font = "Fantasy"
  3413. tecks2.TextSize = 30
  3414. tecks2.TextStrokeTransparency = 0
  3415. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3416. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3417. tecks2.Size = UDim2.new(1,0,0.5,0)
  3418. tecks2.Parent = naeeym2
  3419. -------------------------------------------------------
  3420. --End Customization--
  3421. -------------------------------------------------------
  3422.  
  3423. -----------------------------------------------------
  3424. --Start Attacks N Stuff--
  3425. -------------------------------------------------------
  3426. function resetmode()
  3427. tecks2.Text = "Random Guy"
  3428. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3429. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3430. for i, v in pairs(ArmourParts) do
  3431. v.BrickColor = BrickColor.new("Black")
  3432. v.Material = "Neon"
  3433. v.Transparency = 0
  3434. end
  3435. for i, v in pairs(NeonParts) do
  3436. maincolor = BrickColor.new("Dark stone grey")
  3437. v.BrickColor = maincolor
  3438. v.Material = "Neon"
  3439. v.Transparency = 0
  3440. end
  3441. for i, v in pairs(ArmourParts2) do
  3442. v.BrickColor = BrickColor.new("Black")
  3443. v.Material = "Neon"
  3444. v.Transparency = 0
  3445. end
  3446. for i, v in pairs(NeonParts2) do
  3447. maincolor = BrickColor.new("Dark stone grey")
  3448. v.BrickColor = maincolor
  3449. v.Material = "Neon"
  3450. v.Transparency = 0
  3451. end
  3452. Mode = 1
  3453. SONG = 1117396305
  3454. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3455. end
  3456.  
  3457. function Taunt10000()
  3458. attack = true
  3459. Cso("649634100", hed, 10, 0.5)
  3460. for i = 0, 6, 0.1 do
  3461. swait()
  3462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3463. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3464. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3465. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3466. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3467. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3468. end
  3469. attack = false
  3470. end
  3471.  
  3472. function Taunt2()
  3473. attack = true
  3474. hum.WalkSpeed = 0
  3475. TAUNT2:Play()
  3476. repeat
  3477. swait()
  3478. TAUNT.Parent = tors
  3479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3480. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3481. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3482. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3483. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3484. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3485. until TAUNT2.Playing == false
  3486. attack = false
  3487. hum.WalkSpeed = 16
  3488. end
  3489.  
  3490. function AnnoyingSink()
  3491. coroutine.resume(coroutine.create(function()
  3492. attack = true
  3493. for i = 0, 6, 0.1 do
  3494. swait()
  3495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3496. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3497. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3498. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3499. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3500. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3501. end
  3502. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3503. Hole2.Color = Color3.new(0,0,0)
  3504. local MESH = MakeForm(Hole2,"Cyl")
  3505. MESH.Scale = Vector3.new(0,1,0)
  3506. Hole2.CFrame = CF(mouse.Hit.p)
  3507. Cso("154955269", Hole2, 10, .7)
  3508. for i = 0, 3, 0.1 do
  3509. swait()
  3510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3511. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3512. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3513. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3514. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3515. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3516. end
  3517. attack = false
  3518. for i = 1, 50 do
  3519. swait()
  3520. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3521. end
  3522. for i = 1, 200 do
  3523. swait()
  3524. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3525. end
  3526. swait(100)
  3527. for i = 1, 50 do
  3528. swait()
  3529. Trail(Hole2)
  3530. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3531. end
  3532. Hole2:remove()
  3533. end))
  3534. end
  3535.  
  3536. function Taunt()
  3537. attack = true
  3538. hum.WalkSpeed = 0
  3539. TAUNT:Play()
  3540. repeat
  3541. swait()
  3542. TAUNT.Parent = tors
  3543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3544. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3545. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3546. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3547. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3548. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3549. until TAUNT.Playing == false
  3550. attack = false
  3551. hum.WalkSpeed = 16
  3552. end
  3553. function attackone()
  3554. attack = true
  3555. hum.WalkSpeed = 3.01
  3556. for i = 0, 1.7, 0.1 do
  3557. swait()
  3558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3560. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3561. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3562. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3563. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3564. end
  3565. Cso("203426541", ra, 10, 1)
  3566. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3567. CameraEnshaking(2, 5)
  3568. for i = 0, 1.4, 0.1 do
  3569. swait()
  3570. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3573. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3574. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3575. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3576. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3577. end
  3578. hum.WalkSpeed = 16
  3579. attack = false
  3580. end
  3581.  
  3582.  
  3583.  
  3584. function attacktwo()
  3585. attack = true
  3586. hum.WalkSpeed = 3.01
  3587. for i = 0, 1.7, 0.1 do
  3588. swait()
  3589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3591. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3592. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3593. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3594. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3595. end
  3596. Cso("203426541", rl, 10, 1)
  3597. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3598. CameraEnshaking(2, 3)
  3599. for i = 0, 1.4, 0.1 do
  3600. swait()
  3601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3603. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3604. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3605. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3606. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3607. end
  3608. hum.WalkSpeed = 16
  3609. attack = false
  3610. end
  3611. function attackthree()
  3612. attack = true
  3613. hum.WalkSpeed = 3.01
  3614. for i = 0, 1.4, 0.1 do
  3615. swait()
  3616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3618. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3619. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3620. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3621. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3622. end
  3623. Cso("203426541", hed, 10, 1)
  3624. for i = 0, 1.7, 0.1 do
  3625. swait()
  3626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3628. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3629. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3630. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3631. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3632. end
  3633. CameraEnshaking(2, 8)
  3634. Cso("260435136", hed, 10, .9)
  3635. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3636. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3637. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3638. for i = 0, 1.8, 0.1 do
  3639. swait()
  3640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3642. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3643. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3644. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3645. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3646. end
  3647. hum.WalkSpeed = 16
  3648. attack = false
  3649. end
  3650.  
  3651. function somuchcancerwhy() --o no
  3652. attack = true
  3653. hum.WalkSpeed = 0.10
  3654. Character.Head.face.Texture = "rbxassetid://315074049"
  3655. local A = math.random(1,13)
  3656. if A == 1 then
  3657. ohno.SoundId = "rbxassetid://295810519"
  3658. ohno.TimePosition = 1
  3659. end
  3660. if A == 2 then
  3661. ohno.SoundId = "rbxassetid://488472970"
  3662. ohno.TimePosition = 2
  3663. end
  3664. if A == 3 then
  3665. ohno.SoundId = "rbxassetid://917045199"
  3666. ohno.TimePosition = 3
  3667. end
  3668. if A == 4 then
  3669. ohno.SoundId = "rbxassetid://324205173"
  3670. ohno.TimePosition = 1
  3671. end
  3672. if A == 5 then
  3673. ohno.SoundId = "rbxassetid://376134741"
  3674. ohno.TimePosition = 8
  3675. end
  3676. if A == 6 then
  3677. ohno.SoundId = "rbxassetid://164147183"
  3678. ohno.TimePosition = 0
  3679. end
  3680. if A == 7 then
  3681. ohno.SoundId = "rbxassetid://825526716"
  3682. ohno.TimePosition = 1
  3683. end
  3684. if A == 8 then
  3685. ohno.SoundId = "rbxassetid://185460366"
  3686. ohno.TimePosition = 0
  3687. end
  3688. if A == 9 then
  3689. ohno.SoundId = "rbxassetid://273319633"
  3690. ohno.TimePosition = 1
  3691. end
  3692. if A == 10 then
  3693. ohno.SoundId = "rbxassetid://506212392"
  3694. ohno.TimePosition = 2
  3695. end
  3696. if A == 11 then
  3697. ohno.SoundId = "rbxassetid://708297448"
  3698. ohno.TimePosition = 4
  3699. end
  3700. if A == 12 then
  3701. ohno.SoundId = "rbxassetid://497199103"
  3702. ohno.TimePosition = 9
  3703. end
  3704. if A == 13 then
  3705. ohno.SoundId = "rbxassetid://152833989"
  3706. ohno.TimePosition = 1
  3707. end
  3708. ohno:Play()
  3709. for i = 0,100,0.1 do
  3710. swait()
  3711. CameraEnshaking(2, 3)
  3712. ohno.Parent = hed
  3713. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3714. end
  3715. attack = false
  3716. ohno:Stop()
  3717. Character.Head.face.Texture = "rbxassetid://620619801"
  3718. hum.WalkSpeed = 16
  3719. end
  3720.  
  3721. function Power_Burst()
  3722. hum.WalkSpeed = 4
  3723. attack = true
  3724. Cso("163619849", Handle, 10, 1.35)
  3725. for i = 0,4.3,0.1 do
  3726. swait()
  3727. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3734. end
  3735. CameraEnshaking(2.5, 20)
  3736. Cso("539294959", Handle, 10, .9)
  3737. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3738. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3739. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3740. for i = 0,3,0.1 do
  3741. swait()
  3742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3746. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3748. end
  3749. hum.WalkSpeed = 16
  3750. attack = false
  3751. end
  3752.  
  3753. function Eruption2()
  3754. attack = true
  3755. hum.WalkSpeed = 2
  3756. hum.JumpPower = 0
  3757. for i = 0,7,0.1 do
  3758. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3759. swait()
  3760. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3761. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3768. end
  3769. CreateSound("144699494", tors, 10, 1)
  3770. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3771. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3772. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3773. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3774. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3775. coroutine.resume(coroutine.create(function()
  3776. for i = 0,1.8,0.1 do
  3777. swait()
  3778. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3779. end
  3780. for i = 0,1.8,0.1 do
  3781. swait()
  3782. hum.CameraOffset = Vector3.new(0,0,0)
  3783. end
  3784. end))
  3785. local vel2 = Instance.new("BodyVelocity",tors)
  3786. vel2.Velocity = Vector3.new(0,55,0)
  3787. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3788. for i = 0,4,0.1 do
  3789. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3790. swait()
  3791. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3792. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3797. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3799. end
  3800. hum.WalkSpeed = 16
  3801. vel2:Destroy()
  3802. hum.JumpPower = 50
  3803. attack = false
  3804. end
  3805.  
  3806. function Magic_Bombs()
  3807. attack = true
  3808. hum.WalkSpeed = 0
  3809. local GYRO = IT("BodyGyro",root)
  3810. GYRO.D = 100
  3811. GYRO.P = 2000
  3812. GYRO.MaxTorque = VT(0,4000000,0)
  3813. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3814. for i = 0,3.6,0.1 do
  3815. swait()
  3816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3819. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3822. end
  3823. CameraEnshaking(1, 6)
  3824. GYRO:Destroy()
  3825. Cso("588734356", Handle, 10, 1.05)
  3826. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3827. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3828. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3829. for i = 0,2,0.1 do
  3830. swait()
  3831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3833. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3834. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3835. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3836. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3837. end
  3838. local GYRO = IT("BodyGyro",root)
  3839. GYRO.D = 100
  3840. GYRO.P = 2000
  3841. GYRO.MaxTorque = VT(0,4000000,0)
  3842. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3843. for i = 0,2.4,0.1 do
  3844. swait()
  3845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3848. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3849. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3851. end
  3852. GYRO:Destroy()
  3853. CameraEnshaking(1, 6)
  3854. Cso("588734356", Handle, 10, 1.05)
  3855. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3856. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3857. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3858. for i = 0,2,0.1 do
  3859. swait()
  3860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3863. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3866. end
  3867. local GYRO = IT("BodyGyro",root)
  3868. GYRO.D = 100
  3869. GYRO.P = 2000
  3870. GYRO.MaxTorque = VT(0,4000000,0)
  3871. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3872. for i = 0,2.4,0.1 do
  3873. swait()
  3874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3876. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3877. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3878. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3879. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3880. end
  3881. GYRO:Destroy()
  3882. CameraEnshaking(1, 6)
  3883. Cso("588734356", Handle, 10, 1.05)
  3884. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3885. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3886. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3887. for i = 0,2,0.1 do
  3888. swait()
  3889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3891. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3892. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3893. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3894. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3895. end
  3896. attack = false
  3897. hum.WalkSpeed = 16
  3898. end
  3899.  
  3900. function Dangerous_Field()
  3901. attack = true
  3902. hum.WalkSpeed = 0
  3903. for i = 0,10,0.1 do
  3904. swait()
  3905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3908. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3911. CameraEnshaking(1, 7)
  3912. Cso("588734356", Handle, 10, 1.2)
  3913. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3914. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3915. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3916. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3917. end
  3918. attack = false
  3919. hum.WalkSpeed = 16
  3920. end
  3921. function Field()
  3922. attack = true
  3923. hum.WalkSpeed = 0
  3924. for i = 0,10,0.1 do
  3925. swait()
  3926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3929. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3930. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3931. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3932. CameraEnshaking(1, 7)
  3933. Cso("588734356", Handle, 10, 1.2)
  3934. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3935. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3936. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3937. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3938. end
  3939. attack = false
  3940. hum.WalkSpeed = 16
  3941. end
  3942. function Shockwave()
  3943. attack = true
  3944. hum.WalkSpeed = 0
  3945. for i = 0,4,0.1 do
  3946. swait()
  3947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3949. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3953. end
  3954. coroutine.resume(coroutine.create(function()
  3955. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3959. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3960. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3961. CameraEnshaking(1, 7)
  3962. wait(0.05)
  3963. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3967. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3968. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3969. CameraEnshaking(1, 7)
  3970. wait(0.05)
  3971. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3975. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3976. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3977. CameraEnshaking(1, 7)
  3978. wait(0.05)
  3979. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3980. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3981. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3982. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3983. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3984. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3985. CameraEnshaking(1, 7)
  3986. wait(0.05)
  3987. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3988. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3989. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3990. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3991. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3992. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3993. CameraEnshaking(1, 7)
  3994. wait(0.05)
  3995. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3996. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3997. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3998. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3999. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4000. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4001. CameraEnshaking(1, 7)
  4002. end))
  4003. Cso("440145223", Handle, 10, 1.05)
  4004. for i = 1,7,0.1 do
  4005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4007. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4008. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4009. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4011. end
  4012. wait(.6)
  4013. hum.WalkSpeed = 16
  4014. attack = false
  4015. end
  4016. function Pulse()
  4017. attack = true
  4018. hum.WalkSpeed = 0
  4019. local GYRO = IT("BodyGyro",root)
  4020. GYRO.D = 100
  4021. GYRO.P = 2000
  4022. GYRO.MaxTorque = VT(0,4000000,0)
  4023. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4024. for i = 0,4,0.1 do
  4025. swait()
  4026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4028. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4029. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4030. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4031. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4032. end
  4033. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4034. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4035. CameraEnshaking(1, 25)
  4036. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4037. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4038. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4039. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4040. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4041. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4042. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4043. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4044. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4046. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4047. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4048. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4049. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4050. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4051. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4052. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4053. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4054. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4055. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4056. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4057. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4058. Cso("440145223", Handle, 10, 1.05)
  4059. GYRO:Destroy()
  4060. for i = 1,2,0.1 do
  4061. swait()
  4062. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4067. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4068. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4069. end
  4070. hum.WalkSpeed = 16
  4071. attack = false
  4072. end
  4073.  
  4074. function Technobeam()
  4075. attack = true
  4076. hum.WalkSpeed = 3.01
  4077. for i = 0, 4, 0.1 do
  4078. swait()
  4079. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4082. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4083. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4084. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4085. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4086. end
  4087. for i = 0, 2, 0.1 do
  4088. swait()
  4089. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4092. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4093. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4094. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4095. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4096. end
  4097. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4098. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4099. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4100. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4101. CameraEnshaking(4, 5)
  4102. Cso("206049428", char, 10, 1)
  4103. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4104. if v:FindFirstChild("Head") then
  4105. Eviscerate(v)
  4106. end
  4107. end
  4108. for i = 0, 2, 0.1 do
  4109. swait()
  4110. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4113. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4114. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4115. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4116. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4117. end
  4118. hum.WalkSpeed = 16
  4119. attack = false
  4120. end
  4121.  
  4122. function Painful_Stomp2()
  4123. attack = true
  4124. for i = 0,5.2,0.1 do
  4125. swait()
  4126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4129. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4132. end
  4133. CreateSound("331666100", char, 10, 1)
  4134. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4135. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4136. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4137. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4138. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4139. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4140. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4141. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4142. if v:FindFirstChild("Head") then
  4143. Eviscerate(v)
  4144. end
  4145. end
  4146. coroutine.resume(coroutine.create(function()
  4147. for i = 0,2.8,0.1 do
  4148. swait()
  4149. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4150. end
  4151. for i = 0,1.8,0.1 do
  4152. swait()
  4153. hum.CameraOffset = Vector3.new(0,0,0)
  4154. end
  4155. end))
  4156. for i = 0,3.7,0.1 do
  4157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4163. end
  4164. wait(.6)
  4165. attack = false
  4166. end
  4167.  
  4168. function Painful_Stomp()
  4169. attack = true
  4170. for i = 0,5.2,0.1 do
  4171. swait()
  4172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4175. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4178. end
  4179. CreateSound("331666100", char, 10, 1)
  4180. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4181. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4182. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4183. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4184. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4185. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4186. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4187. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4188. if v:FindFirstChild("Head") then
  4189. Eviscerate(v)
  4190. end
  4191. end
  4192. coroutine.resume(coroutine.create(function()
  4193. for i = 0,2.8,0.1 do
  4194. swait()
  4195. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4196. end
  4197. for i = 0,1.8,0.1 do
  4198. swait()
  4199. hum.CameraOffset = Vector3.new(0,0,0)
  4200. end
  4201. end))
  4202. for i = 0,3.7,0.1 do
  4203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4209. end
  4210. wait(.6)
  4211. attack = false
  4212. end
  4213.  
  4214.  
  4215. function LAZER()
  4216. attack = true
  4217. hum.WalkSpeed = 0.03
  4218. for i = 0,4,0.1 do
  4219. swait()
  4220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4226. end
  4227. LAZOR:Play()
  4228. local GYRO = IT("BodyGyro",root)
  4229. GYRO.D = 100
  4230. GYRO.P = 2000
  4231. GYRO.MaxTorque = VT(0,4000000,0)
  4232. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4233. repeat
  4234. swait(2)
  4235. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4236. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4237. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4238. LAZOR.Parent = ra
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4241. CameraEnshaking(1, 7)
  4242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4245. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4246. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4247. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4263. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4264. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4265. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4266. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4267. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4268. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4269. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4270. until LAZOR.Playing == false
  4271. GYRO:Destroy()
  4272. hum.WalkSpeed = 16
  4273. attack = false
  4274. end
  4275. function new()
  4276. attack = true
  4277. hum.WalkSpeed = 0.03
  4278. for i = 0,4,0.1 do
  4279. swait()
  4280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4286. end
  4287. LAZOR:Play()
  4288. local GYRO = IT("BodyGyro",root)
  4289. GYRO.D = 100
  4290. GYRO.P = 2000
  4291. GYRO.MaxTorque = VT(0,4000000,0)
  4292. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4293. repeat
  4294. swait(2)
  4295. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4296. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4297. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4298. LAZOR.Parent = ra
  4299. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4300. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4301. CameraEnshaking(1, 7)
  4302. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4303. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4304. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4305. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4306. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4307. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4308. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4319. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4320. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4321. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4322. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4323. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4324. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4325. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4326. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4327. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4328. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4329. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4330. until LAZOR.Playing == false
  4331. GYRO:Destroy()
  4332. hum.WalkSpeed = 16
  4333. attack = false
  4334. end
  4335. function Spirit_Beam()
  4336. attack = true
  4337. hum.WalkSpeed = 0
  4338. local GYRO = IT("BodyGyro",root)
  4339. GYRO.D = 100
  4340. GYRO.P = 2000
  4341. GYRO.MaxTorque = VT(0,4000000,0)
  4342. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4343. for i = 0,5,0.1 do
  4344. swait()
  4345. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4348. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4352. end
  4353. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4354. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4355. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4356. local beam = Instance.new("Part", workspace)
  4357. beam.BrickColor = BrickColor.new("Fog")
  4358. beam.FormFactor = "Custom"
  4359. beam.Material = "Neon"
  4360. beam.Transparency = 0.5
  4361. beam.Anchored = true
  4362. beam.Locked = true
  4363. beam.CanCollide = false
  4364. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4365. beam.Size = Vector3.new(1.05, 1.05, distance)
  4366. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4367. game:GetService("Debris"):AddItem(beam, 0.14)
  4368. local sound = Instance.new('Sound',Handle)
  4369. sound.SoundId = 'rbxassetid://588697948'
  4370. sound.Volume = 7
  4371. sound.EmitterSize = 40
  4372. sound.MaxDistance = 450
  4373. sound:Play()
  4374. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4375. GYRO:Destroy()
  4376. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4377. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4378. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4379. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4380. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4381. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4382. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4383. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4384. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4385. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4386. wait(0.3)
  4387. attack = false
  4388. hum.WalkSpeed = 16
  4389. ref:Destroy()
  4390. end
  4391. function Distort()
  4392. attack = true
  4393. hum.WalkSpeed = 0
  4394. local pos = root.Position
  4395. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4396. Cso("261227592", tors, 10, 0.85)
  4397. for i = 1,2.5,0.1 do
  4398. swait()
  4399. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4400. end
  4401. attack = false
  4402. hum.WalkSpeed = 8
  4403. end
  4404. function Ancient_Rage()
  4405. attack = true
  4406. hum.WalkSpeed = 4
  4407. Cso("135017578", tors, 10, 1.05)
  4408. for i = 1,14,0.1 do
  4409. swait()
  4410. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4416. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4417. if v:FindFirstChild("Head") then
  4418. Eviscerate(v)
  4419. end
  4420. end
  4421. end
  4422. attack = false
  4423. hum.WalkSpeed = 16
  4424. end
  4425. function Ancient_Ragu()
  4426. attack = true
  4427. hum.WalkSpeed = 4
  4428. Cso("1028044973", tors, 10, 1.05)
  4429. for i = 1,14,0.1 do
  4430. swait()
  4431. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4437. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4438. if v:FindFirstChild("Head") then
  4439. Eviscerate(v)
  4440. end
  4441. end
  4442. end
  4443. attack = false
  4444. hum.WalkSpeed = 16
  4445. end
  4446. function TTTTTTTTTTGaunt()
  4447. attack = true
  4448. hum.WalkSpeed = 0
  4449. sex:Play()
  4450. repeat
  4451. swait()
  4452. sex.Parent = tors
  4453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4457. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4458. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4459. until sex.Playing == false
  4460. attack = false
  4461. hum.WalkSpeed = 16
  4462. end
  4463. function TTTTTTTTTTTaunt()
  4464. attack = true
  4465. hum.WalkSpeed = 0
  4466. DTAUNT:Play()
  4467. repeat
  4468. swait()
  4469. DTAUNT.Parent = tors
  4470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4474. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4475. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4476. until DTAUNT.Playing == false
  4477. attack = false
  4478. hum.WalkSpeed = 16
  4479. end
  4480.  
  4481. function Taunt3()
  4482. attack = true
  4483. hum.WalkSpeed = 0
  4484. newnoob:Play()
  4485. repeat
  4486. swait()
  4487. newnoob.Parent = tors
  4488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4490. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4492. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4493. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4494. until newnoob.Playing == false
  4495. attack = false
  4496. hum.WalkSpeed = 16
  4497. end
  4498.  
  4499.  
  4500. function Multi_Bombs()
  4501. attack = true
  4502. hum.WalkSpeed = 3.01
  4503. for i = 0,3,0.1 do
  4504. swait()
  4505. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4506. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4509. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4513. end
  4514. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4515. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4516. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4517. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4518. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4519. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4520. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4521. CreateSound("142070127", tors, 10, 1)
  4522. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4523. for i = 0,1,0.1 do
  4524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4526. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4528. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4529. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4530. end
  4531. for i = 0,2,0.1 do
  4532. swait()
  4533. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4534. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4537. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4541. end
  4542. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4543. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4544. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4545. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4546. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4547. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4548. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4549. CreateSound("142070127", tors, 10, 1)
  4550. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4551. for i = 0,1,0.1 do
  4552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4554. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4556. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4557. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4558. end
  4559. for i = 0,2,0.1 do
  4560. swait()
  4561. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4562. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4565. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4569. end
  4570. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4571. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4572. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4573. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4574. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4575. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4576. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4577. CreateSound("142070127", tors, 10, 1)
  4578. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4579. for i = 0,1,0.1 do
  4580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4582. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4583. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4584. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4585. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4586. end
  4587. wait(.6)
  4588. attack = false
  4589. hum.WalkSpeed = 16
  4590. end
  4591.  
  4592. function Universal_Crush()
  4593. attack = true
  4594. for i = 0,5.2,0.05 do
  4595. swait()
  4596. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4597. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4600. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4601. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4602. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4603. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4604. end
  4605. CreateSound("331666100", tors, 10, 1)
  4606. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4607. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4608. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4609. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4610. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4611. coroutine.resume(coroutine.create(function()
  4612. for i = 0,1.8,0.1 do
  4613. swait()
  4614. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4615. end
  4616. for i = 0,1.8,0.1 do
  4617. swait()
  4618. hum.CameraOffset = Vector3.new(0,0,0)
  4619. end
  4620. end))
  4621. for i = 1,4.7,0.1 do
  4622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4624. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4625. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4626. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4627. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4628. end
  4629. wait(.6)
  4630. attack = false
  4631. end
  4632.  
  4633. function HAAH()
  4634. attack = true
  4635. hum.WalkSpeed = 0
  4636. Cso("300208779", hed, 10, 1)
  4637. for i = 0,9,0.1 do
  4638. swait()
  4639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4641. if Mrandom(1,15) == 1 then
  4642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4643. end
  4644. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4645. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4648. end
  4649. attack = false
  4650. hum.WalkSpeed = 16
  4651. end
  4652. function again()
  4653. attack = true
  4654. hum.WalkSpeed = 0
  4655. ITAUNT:Play()
  4656. repeat
  4657. swait()
  4658. ITAUNT.Parent = tors
  4659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4660. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4661. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4662. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4663. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4665. until ITAUNT.Playing == false
  4666. attack = false
  4667. hum.WalkSpeed = 16
  4668. end
  4669. function LunarSpin()
  4670. attack = true
  4671. hum.WalkSpeed = 0
  4672. for i = 0,17,0.05 do
  4673. CameraEnshaking(1, 5)
  4674. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4675. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4676. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4677. swait()
  4678. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4681. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4683. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4684. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4685. end
  4686. hum.WalkSpeed = 16
  4687. attack = false
  4688. end
  4689. function Decapitate()
  4690. local target = nil
  4691. local targettorso = nil
  4692. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4693. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4694. target = mouse.Target.Parent.Humanoid
  4695. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4696. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4697. end
  4698. end
  4699. if target ~= nil then
  4700. targettorso.Anchored = true
  4701. attack = true
  4702. hum.WalkSpeed = 0
  4703. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4704. for i = 0,4.2,0.1 do
  4705. swait()
  4706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4709. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4712. end
  4713. local ModelHead01 = New("Model", char, "", {})
  4714. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4715. local Head01 = targethead:Clone()
  4716. targethead.Transparency = 1
  4717. Head01.Parent = ModelHead01
  4718. local weldHead01 = Instance.new("Weld")
  4719. weldHead01.Parent = Head01
  4720. weldHead01.Part0 = targethead
  4721. weldHead01.Part1 = Head01
  4722. weldHead01.C1 = CFrame.new(0, 0, 0)
  4723. targethead.face:Remove()
  4724. weldHead01.Part0 = ra
  4725. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4726. targettorso:BreakJoints()
  4727. CreateSound("314390675", targettorso, 5, .7)
  4728. for i = 0,3.2,0.1 do
  4729. swait()
  4730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4732. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4736. end
  4737. for i = 0,4.2,0.1 do
  4738. swait()
  4739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4743. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4745. end
  4746. CreateSound("541909763", targettorso, 5, .8)
  4747. weldHead01:Destroy()
  4748. Head01.CanCollide = true
  4749. local bodyVelocity2 = Create("BodyVelocity")({
  4750. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4751. P = 5000,
  4752. maxForce = Vector3.new(8000, 8000, 8000),
  4753. Parent = Head01
  4754. })
  4755. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4756. for i = 0,6.2,0.1 do
  4757. swait()
  4758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4762. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4764. end
  4765. targettorso.Anchored = false
  4766. attack = false
  4767. hum.WalkSpeed = 16
  4768. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4769. end
  4770. end
  4771. function BalanceSpin()
  4772. attack = true
  4773. hum.WalkSpeed = 2
  4774. for i = 0,17,0.07 do
  4775. CameraEnshaking(1, 5)
  4776. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4777. swait()
  4778. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4779. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4780. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4785. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4786. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4787. end
  4788. hum.WalkSpeed = 16
  4789. attack = false
  4790. end
  4791.  
  4792. function lolik()
  4793. attack = true
  4794. hum.WalkSpeed = 0
  4795. pop:Play()
  4796. repeat
  4797. pop.Parent = tors
  4798. swait()
  4799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4801. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4802. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4803. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4804. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4805. until pop.Playing == false
  4806. attack = false
  4807. hum.WalkSpeed = 16
  4808. end
  4809.  
  4810. function BARK()
  4811. attack = true
  4812. hum.WalkSpeed = 0
  4813. BATAUNT:Play()
  4814. repeat
  4815. BATAUNT.Parent = tors
  4816. swait()
  4817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4819. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4820. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4821. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4822. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4823. until BATAUNT.Playing == false
  4824. attack = false
  4825. hum.WalkSpeed = 16
  4826. end
  4827.  
  4828. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4829. local NSound = nil
  4830. coroutine.resume(coroutine.create(function()
  4831. NSound = Instance.new("Sound", PARENT)
  4832. NSound.Volume = VOLUME
  4833. NSound.Pitch = PITCH
  4834. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4835. swait()
  4836. NSound:play()
  4837. game:GetService("Debris"):AddItem(NSound, 10)
  4838. end))
  4839. return NSound
  4840. end
  4841. function nope()
  4842. attack = true
  4843. hum.WalkSpeed = 0
  4844. NOTAUNT:Play()
  4845. repeat
  4846. NOTAUNT.Parent = tors
  4847. swait()
  4848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4850. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4851. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4852. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4853. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4854. until NOTAUNT.Playing == false
  4855. attack = false
  4856. hum.WalkSpeed = 16
  4857. end
  4858. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4859. local NSound = nil
  4860. coroutine.resume(coroutine.create(function()
  4861. NSound = Instance.new("Sound", PARENT)
  4862. NSound.Volume = VOLUME
  4863. NSound.Pitch = PITCH
  4864. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4865. swait()
  4866. NSound:play()
  4867. game:GetService("Debris"):AddItem(NSound, 10)
  4868. end))
  4869. return NSound
  4870. end
  4871. function Anime_Splosion()
  4872. attack = true
  4873. for i = 0,2,0.05 do
  4874. swait()
  4875. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4876. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4879. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4880. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4881. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4882. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4883. end
  4884. CreateSound("331666100", tors, 10, 1)
  4885. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4886. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4887. CameraEnshaking(1.5, 10)
  4888. for i = 1,2,0.1 do
  4889. swait()
  4890. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4891. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4892. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4895. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4896. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4897. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4899. end
  4900. wait(.6)
  4901. attack = false
  4902. end
  4903. corrupted = false
  4904. function Bark_Splosion()
  4905. attack = true
  4906. for i = 0,2,0.05 do
  4907. swait()
  4908. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4909. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4912. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4916. end
  4917. CreateSound("331666100", tors, 10, 1)
  4918. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4919. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4920. CameraEnshaking(1.5, 10)
  4921. for i = 1,2,0.1 do
  4922. swait()
  4923. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4924. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4925. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4928. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4929. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4930. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4931. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4932. end
  4933. wait(.6)
  4934. attack = false
  4935. end
  4936. corrupted = false
  4937.  
  4938. function Taunt1000()
  4939. attack = true
  4940. hum.WalkSpeed = 0
  4941. for i = 0, 9, 0.1 do
  4942. swait()
  4943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4945. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4946. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4947. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4948. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4949. end
  4950. attack = false
  4951. hum.WalkSpeed = 16
  4952. end
  4953.  
  4954. function Pixel_Corrupt()
  4955. attack = true
  4956. corrupted = true
  4957. for i = 0,3,0.05 do
  4958. swait()
  4959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4961. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4962. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4963. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4971. end
  4972. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4973. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4974. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4975. CreateSound("331666100", refa, 10, 1)
  4976. CameraEnshaking(1.5, 10)
  4977. coroutine.resume(coroutine.create(function()
  4978. for i = 1,20,0.1 do
  4979. swait(5)
  4980. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4981. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4982. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4983. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4984. CreateSound("331666100", refa, 10, 1)
  4985. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4986. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4987. end
  4988. refa:Destroy()
  4989. corrupted = false
  4990. end))
  4991. for i = 1,2.5,0.1 do
  4992. swait()
  4993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4999. end
  5000. wait(.3)
  5001. attack = false
  5002. end
  5003.  
  5004. function FearMe()
  5005. attack = true
  5006. hum.WalkSpeed = 0
  5007. so:Play()
  5008. repeat
  5009. swait()
  5010. so.Parent = tors
  5011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5015. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5016. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5017. until so.Playing == false
  5018. attack = false
  5019. hum.WalkSpeed = 16
  5020. end
  5021.  
  5022. function heregoes()
  5023. attack = true
  5024. hum.WalkSpeed = 0
  5025. Cso("134978657", hed, 10, 1)
  5026. for i = 0,9,0.1 do
  5027. swait()
  5028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5030. if Mrandom(1,15) == 1 then
  5031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5032. end
  5033. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5034. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5037. end
  5038. attack = false
  5039. hum.WalkSpeed = 16
  5040. end
  5041. function again()
  5042. attack = true
  5043. hum.WalkSpeed = 0
  5044. ITAUNT:Play()
  5045. repeat
  5046. swait()
  5047. ITAUNT.Parent = tors
  5048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5049. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5050. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5051. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5052. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5053. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5054. until ITAUNT.Playing == false
  5055. attack = false
  5056. hum.WalkSpeed = 16
  5057. end
  5058.  
  5059. function thing()
  5060. attack = true
  5061. timetofly = false
  5062. hum.WalkSpeed = 0.05
  5063. Character.Head.face.Texture = "rbxassetid://705269463"
  5064. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5065. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5066. Humanoid.JumpPower = 0
  5067. for i = 0,300,0.1 do --thatsalongtime
  5068. swait()
  5069. CameraEnshaking(1, 7)
  5070. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5071. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5072. root.Velocity = root.CFrame.lookVector * 225
  5073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5077. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5079. end
  5080. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5081. attack = false
  5082. Humanoid.JumpPower = 50
  5083. Character.Head.face.Texture = "rbxassetid://620619801"
  5084. hum.WalkSpeed = 16
  5085. wait(45)
  5086. timetofly = true
  5087. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5088. end
  5089.  
  5090. function DANCEFORME()
  5091. attack = true
  5092. Character.Head.face.Texture = "rbxassetid://183225545"
  5093. MERKIO:Play()
  5094. repeat
  5095. for i = 0,0.7,0.2 do
  5096. swait()
  5097. MERKIO.Parent = tors
  5098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5100. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5101. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5102. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5104. end
  5105. for i = 0,0.7,0.2 do
  5106. swait()
  5107. MERKIO.Parent = tors
  5108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5112. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5113. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5114. end
  5115. until MERKIO.Playing == false
  5116. MERKIO:Stop()
  5117. Character.Head.face.Texture = "rbxassetid://620619801"
  5118. attack = false
  5119. hum.WalkSpeed = 16
  5120. end
  5121.  
  5122. function HAA55() --ik
  5123. attack = true
  5124. hum.WalkSpeed = 1.01
  5125. Character.Head.face.Texture = "rbxassetid://111523405"
  5126. CreateSound("1395854043", hed, 10, 1)
  5127. for i = 0,14,0.1 do
  5128. swait()
  5129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5133. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5134. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5135. end
  5136. attack = false
  5137. Character.Head.face.Texture = "rbxassetid://620619801"
  5138. hum.WalkSpeed = 16
  5139. end
  5140.  
  5141. function DistortThem()
  5142. CanUse = false
  5143. local HIT = tors.Touched:Connect(function(hit)
  5144. Kill(hit.Parent)
  5145. end)
  5146. for i = 1, 350 do
  5147. swait()
  5148. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5149. CreateSound("333430981", hed, 1.5, 1)
  5150. RA.Parent = ra
  5151. LA.Parent = la
  5152. FT.Parent = tors
  5153. RL.Parent = rl
  5154. LL.Parent = ll
  5155. for _,v in next, char:GetDescendants() do
  5156. if(v:IsA'DataModelMesh')then
  5157. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5158. end
  5159. end
  5160. end
  5161. FT.Parent = nil
  5162. RA.Parent = nil
  5163. LA.Parent = nil
  5164. RL.Parent = nil
  5165. LL.Parent = nil
  5166. for _,v in next, char:GetDescendants() do
  5167. if(v:IsA'DataModelMesh')then
  5168. v.Offset = Vector3.new(0,0,0)
  5169. end
  5170. end
  5171. HIT:Disconnect()
  5172. wait(3.5)
  5173. CanUse = true
  5174. end
  5175.  
  5176. function targett()
  5177. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5178. TargetSelect(mouse.Target.Parent)
  5179. CreateSound("743521450", char, 1, .8)
  5180. end
  5181. end
  5182.  
  5183. function un_fun()
  5184. attack = true
  5185. hum.WalkSpeed = 0
  5186. BTAUNT:Play()
  5187. repeat
  5188. swait()
  5189. BTAUNT.Parent = tors
  5190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5191. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5192. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5193. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5194. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5195. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5196. until BTAUNT.Playing == false
  5197. attack = false
  5198. hum.WalkSpeed = 16
  5199. end
  5200. function thisisit()
  5201. attack = true
  5202. hum.WalkSpeed = 0
  5203. STAUNT:Play()
  5204. repeat
  5205. swait()
  5206. STAUNT.Parent = tors
  5207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5208. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5209. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5210. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5211. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5213. until STAUNT.Playing == false
  5214. attack = false
  5215. hum.WalkSpeed = 16
  5216. end
  5217. function PENIS()
  5218. attack = true
  5219. hum.WalkSpeed = 0
  5220. NOSOUND:Play()
  5221. repeat
  5222. swait()
  5223. NOSOUND.Parent = tors
  5224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5225. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5227. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5228. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5230. until NOSOUND.Playing == false
  5231. attack = false
  5232. hum.WalkSpeed = 16
  5233. end
  5234. function Exploit()
  5235. exploitable = false
  5236. Cso("907332670", tors, 10, 1.05)
  5237. coroutine.resume(coroutine.create(function()
  5238. for i = 1,20,0.1 do
  5239. swait()
  5240. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5241. end
  5242. Cso("12222030", tors, 10, 1.05)
  5243. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5244. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5245. if v:FindFirstChild("Head") then
  5246. Eviscerate(v)
  5247. SoulSteal(v)
  5248. end
  5249. end
  5250. wait(15)
  5251. exploitable = true
  5252. end))
  5253. end
  5254. function wutdefaq()
  5255. attack = true
  5256. hum.WalkSpeed = 0
  5257. WTF:Play()
  5258. repeat
  5259. swait()
  5260. WTF.Parent = tors
  5261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5262. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5263. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5264. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5265. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5267. until STAUNT.Playing == false
  5268. attack = false
  5269. hum.WalkSpeed = 16
  5270. end
  5271. function Exploit()
  5272. exploitable = false
  5273. Cso("135017578", tors, 10, 1.05)
  5274. coroutine.resume(coroutine.create(function()
  5275. for i = 1,20,0.1 do
  5276. swait()
  5277. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5278. end
  5279. Cso("160718677", tors, 10, 1.05)
  5280. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5281. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5282. if v:FindFirstChild("Head") then
  5283. Eviscerate(v)
  5284. SoulSteal(v)
  5285. end
  5286. end
  5287. wait(15)
  5288. exploitable = true
  5289. end))
  5290. end
  5291. function ASCENTION()
  5292. attack = true
  5293. hum.WalkSpeed = 0
  5294. Cso("987502413", tors, 10, 1.05)
  5295. local vel2 = Instance.new("BodyVelocity",tors)
  5296. vel2.Velocity = Vector3.new(0,30,0)
  5297. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5298. for i = 0,20,0.1 do
  5299. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5300. swait()
  5301. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5302. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5303. CameraEnshaking(1, 4)
  5304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5310. end
  5311. hum.WalkSpeed = 16
  5312. vel2:Destroy()
  5313. attack = false
  5314. end
  5315.  
  5316. function Taunt1()
  5317. attack = true
  5318. hum.WalkSpeed = 3.01
  5319. Cso("1535994137", hed, 10, 1)
  5320. for i = 0, 9, 0.1 do
  5321. swait()
  5322. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5325. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5326. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5327. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5328. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5329. end
  5330. hum.WalkSpeed = 16
  5331. attack = false
  5332. end
  5333.  
  5334. function Destruction()
  5335. attack = true
  5336. local Ring1 = Instance.new("Part", char)
  5337. Ring1.Anchored = true
  5338. Ring1.BrickColor = maincolor
  5339. Ring1.CanCollide = false
  5340. Ring1.FormFactor = 3
  5341. Ring1.Name = "Ring"
  5342. Ring1.Material = "Neon"
  5343. Ring1.Size = Vector3.new(1, 0.05, 1)
  5344. Ring1.Transparency = 1
  5345. Ring1.TopSurface = 0
  5346. Ring1.BottomSurface = 0
  5347. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5348. Ring1Mesh.MeshType = "Brick"
  5349. Ring1Mesh.Name = "SizeMesh"
  5350. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5351. local InnerRing1 = Ring1:Clone()
  5352. InnerRing1.Parent = char
  5353. InnerRing1.Transparency = 0
  5354. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5355. InnerRing1.Size = Vector3.new(1, 1, 1)
  5356. local InnerRing1Mesh = InnerRing1.SizeMesh
  5357. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5358. InnerRing1Mesh.MeshType = "Sphere"
  5359. Ring1:Destroy()
  5360. for i = 0, 5, 0.1 do
  5361. swait()
  5362. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5363. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5368. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5369. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5370. root.CFrame = FaceMouse()[1]
  5371. end
  5372. InnerRing1.Transparency = 1
  5373. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5374. CreateSound("294188875", char, 2.3, 1)
  5375. local a = IT("Part", char)
  5376. a.Name = "Direction"
  5377. a.Anchored = true
  5378. a.BrickColor = maincolor
  5379. a.Material = "Neon"
  5380. a.Transparency = 0
  5381. a.Shape = "Cylinder"
  5382. a.CanCollide = false
  5383. local a2 = IT("Part", char)
  5384. a2.Name = "Direction"
  5385. a2.Anchored = true
  5386. a2.BrickColor = maincolor
  5387. a2.Color = maincolor.Color
  5388. a2.Material = "Neon"
  5389. a2.Transparency = 0.5
  5390. a2.Shape = "Cylinder"
  5391. a2.CanCollide = false
  5392. local ba = IT("Part", char)
  5393. ba.Name = "HitDirect"
  5394. ba.Anchored = true
  5395. ba.BrickColor = maincolor
  5396. ba.Material = "Neon"
  5397. ba.Transparency = 1
  5398. ba.CanCollide = false
  5399. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5400. local ignore = char
  5401. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5402. a.BottomSurface = 10
  5403. a.TopSurface = 10
  5404. a2.BottomSurface = 10
  5405. a2.TopSurface = 10
  5406. local distance = (InnerRing1.CFrame.p - position).magnitude
  5407. a.Size = Vector3.new(distance, 1, 1)
  5408. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5409. a2.Size = Vector3.new(distance, 1, 1)
  5410. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5411. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5412. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5413. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5414. game:GetService("Debris"):AddItem(a, 20)
  5415. game:GetService("Debris"):AddItem(a2, 20)
  5416. game:GetService("Debris"):AddItem(ba, 20)
  5417. local msh = Instance.new("SpecialMesh", a)
  5418. msh.MeshType = "Sphere"
  5419. msh.Scale = Vector3.new(1, 25, 25)
  5420. local msh2 = Instance.new("SpecialMesh", a2)
  5421. msh2.MeshType = "Sphere"
  5422. msh2.Scale = Vector3.new(1, 30, 30)
  5423. for i = 0, 10, 0.1 do
  5424. swait()
  5425. root.CFrame = FaceMouse()[1]
  5426. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5427. a2.Color = maincolor.Color
  5428. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5429. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5430. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5431. distance = (InnerRing1.CFrame.p - position).magnitude
  5432. a.Size = Vector3.new(distance, 1, 1)
  5433. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5434. a2.Size = Vector3.new(distance, 1, 1)
  5435. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5436. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5437. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5438. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5439. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5440. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5441. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5442. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5443. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5444. if v:FindFirstChild("Head") then
  5445. Eviscerate(v)
  5446. SoulSteal(v)
  5447. end
  5448. end
  5449. end
  5450. a:Destroy()
  5451. a2:Destroy()
  5452. ba:Destroy()
  5453. InnerRing1:Destroy()
  5454. attack = false
  5455. hum.CameraOffset = Vector3.new(0,0,0)
  5456. end
  5457.  
  5458. function Flame_Burst()
  5459. local target = nil
  5460. local targettorso = nil
  5461. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5462. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5463. target = mouse.Target.Parent.Humanoid
  5464. target2 = mouse.Target.Parent
  5465. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5466. end
  5467. end
  5468. if target ~= nil then
  5469. attack = true
  5470. hum.WalkSpeed = 0
  5471. for i = 0, 3.4, 0.1 do
  5472. swait()
  5473. hum.WalkSpeed = 0
  5474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5475. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5476. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5477. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5478. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5479. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5480. end
  5481. --targettorso:BreakJoints()
  5482. for i = 0, 3.4, 0.1 do
  5483. swait()
  5484. hum.WalkSpeed = 0
  5485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5486. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5487. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5488. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5489. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5490. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5491. end
  5492. for i, v in pairs(target2:GetChildren()) do
  5493. if(not char:IsAncestorOf(v))then
  5494. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5495. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5496. if(hum and hedder and hum.Health > 0)then
  5497. Eviscerate(v.Parent)
  5498. end
  5499. end
  5500. end
  5501. attack = false
  5502. hum.WalkSpeed = 16
  5503. end
  5504. end
  5505.  
  5506. function GIMME_THOSE()
  5507. attack = true
  5508. chatfunc("BURN....", BrickColor.random().Color)
  5509. for i = 0,5.2,0.1 do
  5510. swait()
  5511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5514. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5517. end
  5518. chatfunc("IN....", BrickColor.random().Color)
  5519. wait(2)
  5520. CreateSound("331666100", char, 10, 1)
  5521. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5522. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5523. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5524. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5525. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5526. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5527. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5528. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5529. if v:FindFirstChild("Head") then
  5530. Eviscerate(v)
  5531. SoulSteal(v)
  5532. end
  5533. end
  5534. coroutine.resume(coroutine.create(function()
  5535. for i = 0,2.8,0.1 do
  5536. swait()
  5537. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5538. end
  5539. for i = 0,1.8,0.1 do
  5540. swait()
  5541. hum.CameraOffset = Vector3.new(0,0,0)
  5542. end
  5543. end))
  5544. for i = 0,3.7,0.1 do
  5545. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5546. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5553. end
  5554. wait(.6)
  5555. CreateSound("907332997", hed, 10, 1)
  5556. attack = false
  5557. end
  5558.  
  5559. function Eruption()
  5560. attack = true
  5561. hum.WalkSpeed = 2
  5562. hum.JumpPower = 0
  5563. for i = 0,7,0.1 do
  5564. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5565. swait()
  5566. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5567. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5570. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5574. end
  5575. CreateSound("144699494", tors, 10, 1)
  5576. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5577. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5578. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5579. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5580. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5581. coroutine.resume(coroutine.create(function()
  5582. for i = 0,1.8,0.1 do
  5583. swait()
  5584. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5585. end
  5586. for i = 0,1.8,0.1 do
  5587. swait()
  5588. hum.CameraOffset = Vector3.new(0,0,0)
  5589. end
  5590. end))
  5591. local vel2 = Instance.new("BodyVelocity",tors)
  5592. vel2.Velocity = Vector3.new(0,55,0)
  5593. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5594. for i = 0,4,0.1 do
  5595. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5596. swait()
  5597. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5598. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5605. end
  5606. hum.WalkSpeed = 16
  5607. vel2:Destroy()
  5608. hum.JumpPower = 50
  5609. attack = false
  5610. end
  5611.  
  5612. function Solar_Flare2()
  5613. attack = true
  5614. hum.WalkSpeed = 2
  5615. hum.JumpPower = 75
  5616. hum.Jump = true
  5617. wait(0.4)
  5618. CreateSound("144699494", tors, 10, 1)
  5619. hum.JumpPower = 0
  5620. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5621. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5622. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5623. for i = 0,20,0.1 do
  5624. root.Velocity = root.CFrame.lookVector * 60
  5625. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5626. swait()
  5627. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5628. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5634. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5635. end
  5636. hum.WalkSpeed = 16
  5637. hum.JumpPower = 50
  5638. attack = false
  5639. end
  5640.  
  5641. function Solar_Flare()
  5642. attack = true
  5643. hum.WalkSpeed = 2
  5644. hum.JumpPower = 75
  5645. hum.Jump = true
  5646. wait(0.4)
  5647. CreateSound("144699494", tors, 10, 1)
  5648. hum.JumpPower = 0
  5649. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5650. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5651. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5652. for i = 0,20,0.1 do
  5653. root.Velocity = root.CFrame.lookVector * 60
  5654. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5655. swait()
  5656. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5657. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5664. end
  5665. hum.WalkSpeed = 16
  5666. hum.JumpPower = 50
  5667. attack = false
  5668. end
  5669. function dmg(dude)
  5670. if dude.Name ~= char then
  5671. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5672. local bgf = Instance.new("BodyGyro",dude.Head)
  5673. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5674. local val = Instance.new("BoolValue",dude)
  5675. val.Name = "IsHit"
  5676. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5677. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5678. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5679. partasdeff.LightEmission = .1
  5680. partasdeff.Size = NumberSequence.new(0.2)
  5681. partasdeff.Texture = "rbxassetid://771221224"
  5682. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5683. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5684. partasdeff.Transparency = bbb
  5685. partasdeff.Size = aaa
  5686. partasdeff.ZOffset = .9
  5687. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5688. partasdeff.LockedToPart = false
  5689. partasdeff.EmissionDirection = "Back"
  5690. partasdeff.Lifetime = NumberRange.new(1, 2)
  5691. partasdeff.Rate = 1000
  5692. partasdeff.Rotation = NumberRange.new(-100, 100)
  5693. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5694. partasdeff.Speed = NumberRange.new(6)
  5695. partasdeff.VelocitySpread = 10000
  5696. partasdeff.Enabled=false
  5697. partasdeff:Emit(30)
  5698. coroutine.wrap(function()
  5699. targetted = nil
  5700. swait(30)
  5701. dude:BreakJoints()
  5702. swait(5)
  5703. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5704. for i=0,1,.05 do
  5705. for a,v in pairs(dude:GetChildren()) do
  5706. if v:IsA("BasePart") then
  5707. v.Transparency = i
  5708. end
  5709. end
  5710. swait()
  5711. end
  5712. for a,v in pairs(dude:GetChildren()) do
  5713. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5714. v.ParticleEmitter.Enabled = false
  5715. end
  5716. game:service'Debris':AddItem(v,2)
  5717. end
  5718. end)()
  5719. end
  5720. end
  5721. function kdown(dd)
  5722. if dd.Name ~= char then
  5723. dd.Humanoid.PlatformStand = true
  5724. local bgf = Instance.new("BodyGyro",dd.Head)
  5725. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5726. local val = Instance.new("BoolValue",dd)
  5727. val.Name = "IsHit"
  5728. end
  5729. end
  5730. function TargetSelect(person)
  5731. local dd=coroutine.wrap(function()
  5732. if targetted ~= person then
  5733. targetted = person
  5734. img2.Size = UDim2.new(1,0,1,0)
  5735. img2.ImageTransparency = 0
  5736. img2.Position = UDim2.new(0,0,0,0)
  5737. for i = 0, 2, 0.1 do
  5738. swait()
  5739. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5740. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5741. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5742. end
  5743. end
  5744. end)
  5745. dd()
  5746. end
  5747. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5748. attack = true
  5749. hum.WalkSpeed = 0
  5750. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5751. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5752. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5753. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5754. partasdeff.LightEmission = .1
  5755. partasdeff.Size = NumberSequence.new(0.2)
  5756. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5757. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5758. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5759. partasdeff.Transparency = bbb
  5760. partasdeff.Size = aaa
  5761. partasdeff.ZOffset = .9
  5762. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5763. partasdeff.LockedToPart = false
  5764. partasdeff.EmissionDirection = "Back"
  5765. partasdeff.Lifetime = NumberRange.new(1, 2)
  5766. partasdeff.Rate = 1000
  5767. partasdeff.Rotation = NumberRange.new(-100, 100)
  5768. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5769. partasdeff.Speed = NumberRange.new(6)
  5770. partasdeff.VelocitySpread = 10000
  5771. partasdeff.Enabled=false
  5772. for i = 0, 1.4, 0.1 do
  5773. swait()
  5774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5776. if Mrandom(1,15) == 1 then
  5777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5778. end
  5779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5781. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5783. end
  5784. dmg(targetted)
  5785. partasdeff.Enabled=true
  5786. CreateSound("429400881", torsy, 10, .8)
  5787. for i = 0, 1.4, 0.1 do
  5788. swait()
  5789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5791. if Mrandom(1,15) == 1 then
  5792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5793. end
  5794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5796. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5797. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5798. end
  5799. partasdeff.Enabled=false
  5800. for i = 0, 1.4, 0.1 do
  5801. swait()
  5802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5804. if Mrandom(1,15) == 1 then
  5805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5806. end
  5807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5809. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5811. end
  5812. attack = false
  5813. hum.WalkSpeed = 16
  5814. elseif targetted.Name == "makhail07" then
  5815. for i = 0, 2.4, 0.1 do
  5816. swait()
  5817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5819. if Mrandom(1,15) == 1 then
  5820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5821. end
  5822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5824. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5826. end
  5827. for i = 0, 2.4, 0.1 do
  5828. swait()
  5829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5831. if Mrandom(1,15) == 1 then
  5832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5833. end
  5834. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5835. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5836. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5837. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5838. end
  5839. coroutine.wrap(function()
  5840. wait(2)
  5841. --partasdeff:Remove()
  5842. end)()
  5843. local sel = Mrandom(1,3)
  5844. if sel == 1 then
  5845. chatfunc("Hmhmhm, Why try?")
  5846. elseif sel == 2 then
  5847. chatfunc("Stop it that's my creator.")
  5848. elseif sel == 3 then
  5849. chatfunc("I can't do that...")
  5850. end
  5851. wait(2)
  5852. hum.WalkSpeed = 16
  5853. attack = false
  5854. elseif targetted.Name == "Salvo_Starly" then
  5855. for i = 0, 2.4, 0.1 do
  5856. swait()
  5857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5859. if Mrandom(1,15) == 1 then
  5860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5861. end
  5862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5864. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5866. end
  5867. for i = 0, 2.4, 0.1 do
  5868. swait()
  5869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5871. if Mrandom(1,15) == 1 then
  5872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5873. end
  5874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5876. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5878. end
  5879. coroutine.wrap(function()
  5880. wait(2)
  5881. --partasdeff:Remove()
  5882. end)()
  5883. local sel = Mrandom(1,3)
  5884. if sel == 1 then
  5885. chatfunc("Sorry about that.")
  5886. elseif sel == 2 then
  5887. chatfunc("H-Hello. I almost killed you.")
  5888. elseif sel == 3 then
  5889. chatfunc("OwO?")
  5890. end
  5891. wait(2)
  5892. hum.WalkSpeed = 16
  5893. attack = false
  5894. elseif targetted.Name == "Nebula_Zorua" then
  5895. for i = 0, 2.4, 0.1 do
  5896. swait()
  5897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5899. if Mrandom(1,15) == 1 then
  5900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5901. end
  5902. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5903. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5904. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5906. end
  5907. for i = 0, 2.4, 0.1 do
  5908. swait()
  5909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5911. if Mrandom(1,15) == 1 then
  5912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5913. end
  5914. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5915. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5916. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5917. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5918. end
  5919. coroutine.wrap(function()
  5920. wait(2)
  5921. --partasdeff:Remove()
  5922. end)()
  5923. local sel = Mrandom(1,3)
  5924. if sel == 1 then
  5925. chatfunc("Sorry, Nebula.")
  5926. elseif sel == 2 then
  5927. chatfunc("Theres no need to harm you. Yet...")
  5928. elseif sel == 3 then
  5929. chatfunc("My mistake.")
  5930. end
  5931. wait(2)
  5932. hum.WalkSpeed = 16
  5933. attack = false
  5934. elseif targetted.Name == "KillerDarkness0105" then
  5935. for i = 0, 2.4, 0.1 do
  5936. swait()
  5937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5939. if Mrandom(1,15) == 1 then
  5940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5941. end
  5942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5944. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5946. end
  5947. for i = 0, 2.4, 0.1 do
  5948. swait()
  5949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5951. if Mrandom(1,15) == 1 then
  5952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5953. end
  5954. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5955. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5956. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5957. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5958. end
  5959. coroutine.wrap(function()
  5960. wait(2)
  5961. --partasdeff:Remove()
  5962. end)()
  5963. local sel = Mrandom(1,3)
  5964. if sel == 1 then
  5965. chatfunc("Hm, Killer it's been a while.")
  5966. elseif sel == 2 then
  5967. chatfunc("No need for this.")
  5968. elseif sel == 3 then
  5969. chatfunc("Hello, sorry.")
  5970. end
  5971. wait(2)
  5972. hum.WalkSpeed = 16
  5973. attack = false
  5974. end
  5975. end
  5976. function HAAHHHHHH()
  5977. attack = true
  5978. hum.WalkSpeed = 0
  5979. Cso("300208779", hed, 10, 1)
  5980. for i = 0,9,0.1 do
  5981. swait()
  5982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5984. if Mrandom(1,15) == 1 then
  5985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5986. end
  5987. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5988. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5991. end
  5992. attack = false
  5993. hum.WalkSpeed = 16
  5994. end
  5995. -------------------------------------------------------
  5996. --End Attacks N Stuff--
  5997. -------------------------------------------------------
  5998. Sprinting = false
  5999. mouse.KeyDown:connect(function(key)
  6000. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6001. Swing = 2
  6002. hum.WalkSpeed = 38.82
  6003. Sprinting = true
  6004. end
  6005. end)
  6006. mouse.KeyUp:connect(function(key)
  6007. if string.byte(key) == 48 and attack == false then
  6008. Swing = 1
  6009. Sprinting = false
  6010. hum.WalkSpeed = 16
  6011. end
  6012. end)
  6013. mouse.KeyDown:connect(function(key)
  6014. if attack == false then
  6015. if key == 'q' and Mode == 1 then
  6016. Power_Burst()
  6017. elseif key == '1' and Mode ~= 2 then
  6018. Mode = 2
  6019. SONG = 254826701
  6020. tecks2.Text = "Evil Gloves"
  6021. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6022. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6023. for i, v in pairs(ArmourParts) do
  6024. v.BrickColor = BrickColor.new("Bright red")
  6025. v.Material = "Neon"
  6026. v.Transparency = 0
  6027. end
  6028. for i, v in pairs(NeonParts) do
  6029. maincolor = BrickColor.new("New Yeller")
  6030. v.BrickColor = maincolor
  6031. v.Material = "Neon"
  6032. v.Transparency = 0
  6033. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6034. end
  6035. for i, v in pairs(ArmourParts2) do
  6036. v.BrickColor = BrickColor.new("Bright red")
  6037. v.Material = "Neon"
  6038. v.Transparency = 0
  6039. end
  6040. for i, v in pairs(NeonParts2) do
  6041. maincolor = BrickColor.new("New Yeller")
  6042. v.BrickColor = maincolor
  6043. v.Material = "Neon"
  6044. v.Transparency = 0
  6045. end
  6046. elseif key == '1' and Mode == 2 then
  6047. resetmode()
  6048. elseif key == 't' and Mode == 1 then
  6049. Taunt()
  6050. elseif key == 'q' and Mode == 2 then
  6051. Magic_Bombs()
  6052. elseif key == 'e' and Mode == 2 then
  6053. Dangerous_Field()
  6054. elseif key == 't' and Mode == 2 then
  6055. HAAH()
  6056. end
  6057. ---------------------------------------------------------------------
  6058. if key == 'l' and Mode == 6 then
  6059. Mode = 98534
  6060. SONG = 486598641
  6061. tecks2.Text = "EDGY"
  6062. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6063. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6064. for i, v in pairs(ArmourParts) do
  6065. v.BrickColor = BrickColor.new("Really black")
  6066. v.Material = "Neon"
  6067. v.Transparency = 0
  6068. end
  6069. for i, v in pairs(NeonParts) do
  6070. maincolor = BrickColor.new("Royal purple")
  6071. v.BrickColor = maincolor
  6072. v.Material = "Neon"
  6073. v.Transparency = 0
  6074. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6075. end
  6076. for i, v in pairs(ArmourParts2) do
  6077. v.BrickColor = BrickColor.new("Really black")
  6078. v.Material = "Neon"
  6079. v.Transparency = 0
  6080. end
  6081. for i, v in pairs(NeonParts2) do
  6082. maincolor = BrickColor.new("Royal purple")
  6083. v.BrickColor = maincolor
  6084. v.Material = "Neon"
  6085. v.Transparency = 0
  6086. end
  6087. elseif key == 'q' and Mode == 98534 then
  6088. targett()
  6089. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6090. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6091. elseif key == 't' and Mode == 98534 then
  6092. HAAHHHHHH()
  6093. end
  6094. ---------------------------------------------------------------------
  6095. if key == 'm' and Mode == 1 then
  6096. Mode = pIXELATED
  6097. SONG = 853518668
  6098. tecks2.Text = "PiXeL"
  6099. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6100. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6101. for i, v in pairs(ArmourParts) do
  6102. v.BrickColor = BrickColor.new("Really black")
  6103. v.Material = "Neon"
  6104. v.Transparency = 0
  6105. end
  6106. for i, v in pairs(NeonParts) do
  6107. maincolor = BrickColor.new("Lapis")
  6108. v.BrickColor = maincolor
  6109. v.Material = "Neon"
  6110. v.Transparency = 0
  6111. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6112. end
  6113. for i, v in pairs(ArmourParts2) do
  6114. v.BrickColor = BrickColor.new("Really black")
  6115. v.Material = "Neon"
  6116. v.Transparency = 0
  6117. end
  6118. for i, v in pairs(NeonParts2) do
  6119. maincolor = BrickColor.new("Lapis")
  6120. v.BrickColor = maincolor
  6121. v.Material = "Neon"
  6122. v.Transparency = 0
  6123. end
  6124. elseif key == 'm' and Mode == pIXELATED then
  6125. resetmode()
  6126. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6127. Pixel_Corrupt()
  6128. end
  6129. ---------------------------------------------------------------------
  6130. if key == '2' and Mode ~= 3 then
  6131. Mode = 3
  6132. SONG = 235468324
  6133. tecks2.Text = "Chill"
  6134. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6135. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6136. for i, v in pairs(ArmourParts) do
  6137. v.BrickColor = BrickColor.new("Black")
  6138. v.Material = "Neon"
  6139. v.Transparency = 0
  6140. end
  6141. for i, v in pairs(NeonParts) do
  6142. maincolor = BrickColor.new("Toothpaste")
  6143. v.BrickColor = maincolor
  6144. v.Material = "Neon"
  6145. v.Transparency = 0
  6146. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6147. end
  6148. for i, v in pairs(ArmourParts2) do
  6149. v.BrickColor = BrickColor.new("Black")
  6150. v.Material = "Neon"
  6151. v.Transparency = 0
  6152. end
  6153. for i, v in pairs(NeonParts2) do
  6154. maincolor = BrickColor.new("Toothpaste")
  6155. v.BrickColor = maincolor
  6156. v.Material = "Neon"
  6157. v.Transparency = 0
  6158. end
  6159. elseif key == '2' and Mode == 3 then
  6160. resetmode()
  6161. elseif key == 't' and Mode == 3 then
  6162. un_fun()
  6163. elseif key == 'q' and Mode == 3 then
  6164. Shockwave()
  6165. end
  6166. ---------------------------------------------------------------------
  6167. if key == 'n' and Mode == 9 then
  6168. Mode = 1555
  6169. SONG = 1131624146
  6170. tecks2.Text = "Anime"
  6171. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6172. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6173. for i, v in pairs(ArmourParts) do
  6174. v.BrickColor = BrickColor.new("Black")
  6175. v.Material = "Neon"
  6176. v.Transparency = 0
  6177. end
  6178. for i, v in pairs(NeonParts) do
  6179. maincolor = BrickColor.new("Carnation pink")
  6180. v.BrickColor = maincolor
  6181. v.Material = "Neon"
  6182. v.Transparency = 0
  6183. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6184. end
  6185. for i, v in pairs(ArmourParts2) do
  6186. v.BrickColor = BrickColor.new("Black")
  6187. v.Material = "Neon"
  6188. v.Transparency = 0
  6189. end
  6190. for i, v in pairs(NeonParts2) do
  6191. maincolor = BrickColor.new("Carnation pink")
  6192. v.BrickColor = maincolor
  6193. v.Material = "Neon"
  6194. v.Transparency = 0
  6195. end
  6196. elseif key == 'k' and Mode == 1555 then
  6197. resetmode()
  6198. elseif key == 'y' and Mode == 1555 then
  6199. Field()
  6200. elseif key == 't' and Mode == 1555 then
  6201. lolik()
  6202. elseif key == 'q' and Mode == 1555 then
  6203. Pixel_Corrupt()
  6204. elseif key == 'f' and Mode == 1555 then
  6205. Anime_Splosion()
  6206. elseif key == 'z' and Mode == 1555 then
  6207. Cryo_Freeze()
  6208. elseif key == 'x' and Mode == 1555 then
  6209. Painful_Stomp2()
  6210. end
  6211. ---------------------------------------------------------------------
  6212. if key == 'm' and Mode == 2 then
  6213. Mode = 56565
  6214. SONG = 419346122
  6215. tecks2.Text = "Solar"
  6216. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6217. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6218. for i, v in pairs(ArmourParts) do
  6219. v.BrickColor = BrickColor.new("Really black")
  6220. v.Material = "Neon"
  6221. v.Transparency = 0
  6222. end
  6223. for i, v in pairs(NeonParts) do
  6224. maincolor = BrickColor.new("Deep orange")
  6225. v.BrickColor = maincolor
  6226. v.Material = "Neon"
  6227. v.Transparency = 0
  6228. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6229. end
  6230. for i, v in pairs(ArmourParts2) do
  6231. v.BrickColor = BrickColor.new("Really black")
  6232. v.Material = "Neon"
  6233. v.Transparency = 0
  6234. end
  6235. for i, v in pairs(NeonParts2) do
  6236. maincolor = BrickColor.new("Deep orange")
  6237. v.BrickColor = maincolor
  6238. v.Material = "Neon"
  6239. v.Transparency = 0
  6240. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6241. end
  6242. elseif key == 't' and Mode == 56565 then
  6243. Taunt2()
  6244. elseif key == 'c' and Mode == 56565 then
  6245. Eruption2()
  6246. elseif key == 'x' and Mode == 56565 then
  6247. Solar_Flare2()
  6248. elseif key == 'z' and Mode == 56565 then
  6249. Painful_Stomp()
  6250. end
  6251. ---------------------------------------------------------------------
  6252. if key == 'm' and Mode == 6 then
  6253. Mode = 1800
  6254. SONG = 1118967006
  6255. tecks2.Text = "Forbidden Soul"
  6256. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6257. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6258. for i, v in pairs(ArmourParts) do
  6259. v.BrickColor = BrickColor.new("Hot White")
  6260. v.Material = "Neon"
  6261. v.Transparency = 0
  6262. end
  6263. for i, v in pairs(NeonParts) do
  6264. maincolor = BrickColor.new("Really black")
  6265. v.BrickColor = maincolor
  6266. v.Material = "Neon"
  6267. v.Transparency = 0
  6268. end
  6269. for i, v in pairs(ArmourParts2) do
  6270. v.BrickColor = BrickColor.new("Hot White")
  6271. v.Material = "Neon"
  6272. v.Transparency = 0
  6273. end
  6274. for i, v in pairs(NeonParts2) do
  6275. maincolor = BrickColor.new("Really black")
  6276. v.BrickColor = maincolor
  6277. v.Material = "Neon"
  6278. v.Transparency = 0
  6279. end
  6280. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6281. elseif key == 't' and Mode == 1800 then
  6282. TTTTTTTTTTGaunt()
  6283. elseif key == 'l' and Mode == 1800 then
  6284. resetmode()
  6285. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6286. Exploit()
  6287. elseif key == 'y' and Mode == 1800 then
  6288. Ancient_Rage()
  6289. elseif key == 'r' and Mode == 1800 then
  6290. Distort()
  6291. elseif key == 'g' and Mode == 1800 then
  6292. Hell_From_Above()
  6293. elseif key == 'h' and Mode == 1800 then
  6294. Universal_Crush()
  6295. elseif key == 'j' and Mode == 1800 then
  6296. Multi_Bombs()
  6297. elseif key == 'z' and Mode == 1800 then
  6298. Eruption()
  6299. elseif key == 'x' and Mode == 1800 then
  6300. Solar_Flare()
  6301. end
  6302. ---------------------------------------------------------------------
  6303. if key == '3' and Mode ~= 4 then
  6304. Mode = 4
  6305. SONG = 595800581
  6306. tecks2.Text = "Divinity"
  6307. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6308. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6309. for i, v in pairs(ArmourParts) do
  6310. v.BrickColor = BrickColor.new("Black")
  6311. v.Material = "Neon"
  6312. v.Transparency = 0
  6313. end
  6314. for i, v in pairs(NeonParts) do
  6315. maincolor = BrickColor.new("Bright yellow")
  6316. v.BrickColor = maincolor
  6317. v.Material = "Neon"
  6318. v.Transparency = 0
  6319. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6320. end
  6321. for i, v in pairs(ArmourParts2) do
  6322. v.BrickColor = BrickColor.new("Black")
  6323. v.Material = "Neon"
  6324. v.Transparency = 0
  6325. end
  6326. for i, v in pairs(NeonParts2) do
  6327. maincolor = BrickColor.new("Bright yellow")
  6328. v.BrickColor = maincolor
  6329. v.Material = "Neon"
  6330. v.Transparency = 0
  6331. end
  6332. elseif key == '3' and Mode == 4 then
  6333. resetmode()
  6334. elseif key == 't' and Mode == 4 then
  6335. again()
  6336. elseif key == 'q' and Mode == 4 then
  6337. Pulse()
  6338. end
  6339. ---------------------------------------------------------------------
  6340. if key == 'm' and Mode == 4 then
  6341. attack = true
  6342. SONG = 1881895904
  6343. hum.WalkSpeed = 0
  6344. for i = 1,20,0.1 do
  6345. swait()
  6346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6347. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6348. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6349. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6350. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6351. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6352. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6353. end
  6354. hum.WalkSpeed = 16
  6355. attack = false
  6356. Mode = 100
  6357. tecks2.Text = "OverPowered-Divinity"
  6358. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6359. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6360. Cso("743499393", tors, 10, 1.05)
  6361. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6362. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6363. for i, v in pairs(ArmourParts) do
  6364. v.BrickColor = BrickColor.new("Really black")
  6365. v.Material = "Neon"
  6366. v.Transparency = 0.2
  6367. end
  6368. for i, v in pairs(NeonParts) do
  6369. maincolor = BrickColor.new("Deep orange")
  6370. v.BrickColor = maincolor
  6371. v.Material = "Neon"
  6372. v.Transparency = 0.5
  6373. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6374. end
  6375. for i, v in pairs(ArmourParts2) do
  6376. v.BrickColor = BrickColor.new("Really black")
  6377. v.Material = "Neon"
  6378. v.Transparency = 0.2
  6379. end
  6380. for i, v in pairs(NeonParts2) do
  6381. maincolor = BrickColor.new("Deep orange")
  6382. v.BrickColor = maincolor
  6383. v.Material = "Neon"
  6384. v.Transparency = 0.5
  6385. end
  6386. elseif key == 'm' and Mode == 100 then
  6387. resetmode()
  6388. elseif key == 'q' and Mode == 100 then
  6389. LAZER()
  6390. end
  6391. ---------------------------------------------------------------------
  6392. if key == '4' and Mode ~= 5 then
  6393. Mode = 5
  6394. SONG = 170282324
  6395. tecks2.Text = "Cyber Monarch"
  6396. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6397. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6398. for i, v in pairs(ArmourParts) do
  6399. v.BrickColor = BrickColor.new("Black")
  6400. v.Material = "Neon"
  6401. v.Transparency = 0
  6402. end
  6403. for i, v in pairs(NeonParts) do
  6404. maincolor = BrickColor.new("Really red")
  6405. v.BrickColor = maincolor
  6406. v.Material = "Neon"
  6407. v.Transparency = 0
  6408. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6409. end
  6410. for i, v in pairs(ArmourParts2) do
  6411. v.BrickColor = BrickColor.new("Black")
  6412. v.Material = "Neon"
  6413. v.Transparency = 0
  6414. end
  6415. for i, v in pairs(NeonParts2) do
  6416. maincolor = BrickColor.new("Really red")
  6417. v.BrickColor = maincolor
  6418. v.Material = "Neon"
  6419. v.Transparency = 0
  6420. end
  6421. elseif key == '4' and Mode == 5 then
  6422. resetmode()
  6423. elseif key == 'q' and Mode == 5 and exploitable == true then
  6424. Exploit()
  6425. elseif key == 't' and Mode == 5 then
  6426. PENIS()
  6427. end
  6428. ---------------------------------------------------------------------
  6429. if key == '5' and Mode ~= 6 then
  6430. Mode = 6
  6431. SONG = 1810750535
  6432. tecks2.Text = "The_Hell_Error_BR"
  6433. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6434. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6435. for i, v in pairs(ArmourParts) do
  6436. v.BrickColor = BrickColor.new("Black")
  6437. v.Material = "Metal"
  6438. v.Transparency = 0
  6439. end
  6440. for i, v in pairs(NeonParts) do
  6441. maincolor = BrickColor.new("Really red")
  6442. v.BrickColor = maincolor
  6443. v.Material = "Neon"
  6444. v.Transparency = 0
  6445. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6446. end
  6447. for i, v in pairs(ArmourParts2) do
  6448. v.BrickColor = BrickColor.new("Black")
  6449. v.Material = "Metal"
  6450. v.Transparency = 0
  6451. end
  6452. for i, v in pairs(NeonParts2) do
  6453. maincolor = BrickColor.new("Really red")
  6454. v.BrickColor = maincolor
  6455. v.Material = "Neon"
  6456. v.Transparency = 0
  6457. end
  6458. elseif key == '5' and Mode == 6 then
  6459. resetmode()
  6460. elseif key == 'q' and Mode == 6 then
  6461. Distort()
  6462. elseif key == 'e' and Mode == 6 then
  6463. Ancient_Rage()
  6464. elseif key == 't' and Mode == 6 then
  6465. TTTTTTTTTTTaunt()
  6466. end
  6467. ---------------------------------------------------------------------
  6468. if key == '6' and Mode ~= 7 then
  6469. Mode = 7
  6470. SONG = 150794704
  6471. tecks2.Text = "Doge"
  6472. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6473. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6474. for i, v in pairs(ArmourParts) do
  6475. v.BrickColor = BrickColor.new("Cool yellow")
  6476. v.Material = "Neon"
  6477. v.Transparency = 0
  6478. end
  6479. for i, v in pairs(NeonParts) do
  6480. maincolor = BrickColor.new("New Yeller")
  6481. v.BrickColor = maincolor
  6482. v.Material = "Neon"
  6483. v.Transparency = 0
  6484. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6485. end
  6486. for i, v in pairs(ArmourParts2) do
  6487. v.BrickColor = BrickColor.new("Cool yellow")
  6488. v.Material = "Neon"
  6489. v.Transparency = 0
  6490. end
  6491. for i, v in pairs(NeonParts2) do
  6492. maincolor = BrickColor.new("New Yeller")
  6493. v.BrickColor = maincolor
  6494. v.Material = "Neon"
  6495. v.Transparency = 0
  6496. end
  6497. elseif key == '6' and Mode == 7 then
  6498. resetmode()
  6499. elseif key == 't' and Mode == 7 then
  6500. BARK()
  6501. elseif key == 'q' and Mode == 7 then
  6502. Bark_Splosion()
  6503. end
  6504. if key == 'm' and Mode == 7 then
  6505. SONG = 1359036559
  6506. attack = true
  6507. hum.WalkSpeed = 0
  6508. for i = 0,10,0.08 do
  6509. swait()
  6510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6512. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6516. end
  6517. attack = false
  6518. hum.WalkSpeed = 16
  6519. Mode = 50
  6520. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6521. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6522. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6523. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6524. for i, v in pairs(ArmourParts) do
  6525. v.BrickColor = BrickColor.new("Magenta")
  6526. v.Material = "Neon"
  6527. v.Transparency = 0
  6528. end
  6529. for i, v in pairs(NeonParts) do
  6530. maincolor = BrickColor.new("White")
  6531. v.BrickColor = maincolor
  6532. v.Material = "Neon"
  6533. v.Transparency = 0
  6534. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6535. end
  6536. for i, v in pairs(ArmourParts2) do
  6537. v.BrickColor = BrickColor.new("Magenta")
  6538. v.Material = "Neon"
  6539. v.Transparency = 0
  6540. end
  6541. for i, v in pairs(NeonParts2) do
  6542. maincolor = BrickColor.new("White")
  6543. v.BrickColor = maincolor
  6544. v.Material = "Neon"
  6545. v.Transparency = 0
  6546. end
  6547. elseif key == 'm' and Mode == 50 then
  6548. resetmode()
  6549. elseif key == 'q' and Mode == 50 then
  6550. ASCENTION()
  6551. elseif key == 't' and Mode == 50 then
  6552. nope()
  6553. elseif key == 'y' and Mode == 50 then
  6554. EndMySufferingV2()
  6555. end
  6556. ---------------------------------------------------------------------
  6557. if key == 'n' and Mode == 7 then
  6558. Mode = 6666
  6559. SONG = 2039029608
  6560. tecks2.Text = "Meme Guy"
  6561. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6562. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6563. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6564. for i, v in pairs(ArmourParts) do
  6565. v.BrickColor = BrickColor.new("Black")
  6566. v.Material = "Neon"
  6567. v.Transparency = 0
  6568. end
  6569. for i, v in pairs(NeonParts) do
  6570. maincolor = BrickColor.new("Dark blue")
  6571. v.BrickColor = maincolor
  6572. v.Material = "Neon"
  6573. v.Transparency = 0
  6574. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6575. end
  6576. for i, v in pairs(ArmourParts2) do
  6577. v.BrickColor = BrickColor.new("Black")
  6578. v.Material = "Neon"
  6579. v.Transparency = 0
  6580. end
  6581. for i, v in pairs(NeonParts2) do
  6582. maincolor = BrickColor.new("Dark blue")
  6583. v.BrickColor = maincolor
  6584. v.Material = "Neon"
  6585. v.Transparency = 0
  6586. end
  6587. elseif key == 'y' and Mode == 6666 then
  6588. somuchcancerwhy()
  6589. elseif key == 'r' and Mode == 6666 then
  6590. HAA55()
  6591. elseif key == 't' and Mode == 6666 then
  6592. EndMySufferingV3()
  6593. elseif key == 'f' and Mode == 6666 then
  6594. WhatHuh()
  6595. elseif key == 'g' and Mode == 6666 then
  6596. slap()
  6597. elseif key == 'h' and Mode == 6666 then
  6598. HAAAAA()
  6599. elseif key == 'j' and Mode == 6666 then
  6600. DANCEFORME()
  6601. elseif key == 'm' and Mode == 6666 then
  6602. thing()
  6603. end
  6604. ---------------------------------------------------------------------
  6605. if key == 'm' and Mode == 3 then
  6606. Mode = 8888
  6607. SONG = 1752290765
  6608. tecks2.Text = "Cancerous"
  6609. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6610. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6611. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6612. for i, v in pairs(ArmourParts) do
  6613. v.BrickColor = BrickColor.new("Really black")
  6614. v.Material = "Neon"
  6615. v.Transparency = 0
  6616. end
  6617. for i, v in pairs(NeonParts) do
  6618. maincolor = BrickColor.new("Really red")
  6619. v.BrickColor = maincolor
  6620. v.Material = "Neon"
  6621. v.Transparency = 0
  6622. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6623. end
  6624. for i, v in pairs(ArmourParts2) do
  6625. v.BrickColor = BrickColor.new("Black")
  6626. v.Material = "Neon"
  6627. v.Transparency = 0
  6628. end
  6629. for i, v in pairs(NeonParts2) do
  6630. maincolor = BrickColor.new("Really red")
  6631. v.BrickColor = maincolor
  6632. v.Material = "Neon"
  6633. v.Transparency = 0
  6634. end
  6635. elseif key == 'r' and Mode == 8888 then
  6636. Technobeam()
  6637. elseif key == 't' and Mode == 8888 then
  6638. Taunt1()
  6639. elseif key == 'y' and Mode == 8888 then
  6640. Destruction()
  6641. end
  6642. ---------------------------------------------------------------------
  6643. if key == 'p' and Mode == 6 then
  6644. Mode = 111111112
  6645. SONG = 601069330
  6646. tecks2.Text = "Dark-God"
  6647. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6648. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6649. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6650. for i, v in pairs(ArmourParts) do
  6651. v.BrickColor = BrickColor.new("Really black")
  6652. v.Material = "Neon"
  6653. v.Transparency = 0
  6654. end
  6655. for i, v in pairs(NeonParts) do
  6656. maincolor = BrickColor.new("Really black")
  6657. v.BrickColor = maincolor
  6658. v.Material = "Neon"
  6659. v.Transparency = 0
  6660. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6661. end
  6662. for i, v in pairs(ArmourParts2) do
  6663. v.BrickColor = BrickColor.new("Really black")
  6664. v.Material = "Neon"
  6665. v.Transparency = 0
  6666. end
  6667. for i, v in pairs(NeonParts2) do
  6668. maincolor = BrickColor.new("Really black")
  6669. v.BrickColor = maincolor
  6670. v.Material = "Neon"
  6671. v.Transparency = 0
  6672. end
  6673. elseif key == 'q' and Mode == 111111112 then
  6674. Flame_Burst()
  6675. elseif key == 't' and Mode == 111111112 then
  6676. Taunt10000()
  6677. end
  6678. ---------------------------------------------------------------------
  6679. if key == 'l' and Mode == 5 then
  6680. Mode = 111111111
  6681. SONG = 1494452913
  6682. tecks2.Text = "Eyo-zen"
  6683. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6684. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6685. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6686. for i, v in pairs(ArmourParts) do
  6687. v.BrickColor = BrickColor.new("Really black")
  6688. v.Material = "Neon"
  6689. v.Transparency = 0
  6690. end
  6691. for i, v in pairs(NeonParts) do
  6692. maincolor = BrickColor.new("Hot white")
  6693. v.BrickColor = maincolor
  6694. v.Material = "Neon"
  6695. v.Transparency = 0
  6696. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6697. end
  6698. for i, v in pairs(ArmourParts2) do
  6699. v.BrickColor = BrickColor.new("Really black")
  6700. v.Material = "Neon"
  6701. v.Transparency = 0
  6702. end
  6703. for i, v in pairs(NeonParts2) do
  6704. maincolor = BrickColor.new("Hot white")
  6705. v.BrickColor = maincolor
  6706. v.Material = "Neon"
  6707. v.Transparency = 0
  6708. end
  6709. elseif key == 'q' and Mode == 111111111 then
  6710. Destruction()
  6711. elseif key == 't' and Mode == 111111111 then
  6712. Taunt1000()
  6713. end
  6714. ---------------------------------------------------------------------
  6715. if key == ']' and Mode == 4 then
  6716. Mode = 99900
  6717. SONG = 265241849
  6718. tecks2.Text = "Noob"
  6719. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6720. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6721. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6722. for i, v in pairs(ArmourParts) do
  6723. v.BrickColor = BrickColor.new("Really black")
  6724. v.Material = "Neon"
  6725. v.Transparency = 0
  6726. end
  6727. for i, v in pairs(NeonParts) do
  6728. maincolor = BrickColor.new("New Yeller")
  6729. v.BrickColor = maincolor
  6730. v.Material = "Neon"
  6731. v.Transparency = 0
  6732. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6733. end
  6734. for i, v in pairs(ArmourParts2) do
  6735. v.BrickColor = BrickColor.new("Really black")
  6736. v.Material = "Neon"
  6737. v.Transparency = 0
  6738. end
  6739. for i, v in pairs(NeonParts2) do
  6740. maincolor = BrickColor.new("New Yeller")
  6741. v.BrickColor = maincolor
  6742. v.Material = "Neon"
  6743. v.Transparency = 0
  6744. end
  6745. elseif key == 'q' and Mode == 99900 then
  6746. Sayonara()
  6747. elseif key == 't' and Mode == 99900 then
  6748. Taunt3()
  6749. end
  6750. --------------------------------------------------------
  6751. if key == 'm' and Mode == 5 then
  6752. Mode = 7777
  6753. SONG = 919231299
  6754. tecks2.Text = "The_Insanity_Error"
  6755. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6756. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6757. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6758. for i, v in pairs(ArmourParts) do
  6759. v.BrickColor = BrickColor.new("Dark blue")
  6760. v.Material = "Neon"
  6761. v.Transparency = 0
  6762. end
  6763. for i, v in pairs(NeonParts) do
  6764. maincolor = BrickColor.new("Really red")
  6765. v.BrickColor = maincolor
  6766. v.Material = "Neon"
  6767. v.Transparency = 0
  6768. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6769. end
  6770. for i, v in pairs(ArmourParts2) do
  6771. v.BrickColor = BrickColor.new("Dark blue")
  6772. v.Material = "Neon"
  6773. v.Transparency = 0
  6774. end
  6775. for i, v in pairs(NeonParts2) do
  6776. maincolor = BrickColor.new("Really red")
  6777. v.BrickColor = maincolor
  6778. v.Material = "Neon"
  6779. v.Transparency = 0
  6780. end
  6781. elseif key == 'y' and Mode == 7777 then
  6782. Painful_Stomp()
  6783. elseif key == 't' and Mode == 7777 then
  6784. FearMe()
  6785. elseif key == 'r' and Mode == 7777 then
  6786. GIMME_THOSE()
  6787. end
  6788. --------------------------------------------------------
  6789. if key == 'm' and Mode == 8 then
  6790. Mode = 25
  6791. SONG = 1564523997
  6792. tecks2.Text = "Ghost"
  6793. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6794. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6795. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6796. for i, v in pairs(ArmourParts) do
  6797. v.BrickColor = BrickColor.new("Ghost grey")
  6798. v.Material = "Neon"
  6799. v.Transparency = 0.7
  6800. end
  6801. for i, v in pairs(NeonParts) do
  6802. maincolor = BrickColor.new("Fog")
  6803. v.BrickColor = maincolor
  6804. v.Material = "Neon"
  6805. v.Transparency = 0.5
  6806. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6807. end
  6808. for i, v in pairs(ArmourParts2) do
  6809. v.BrickColor = BrickColor.new("Ghost grey")
  6810. v.Material = "Neon"
  6811. v.Transparency = 0.7
  6812. end
  6813. for i, v in pairs(NeonParts2) do
  6814. maincolor = BrickColor.new("Fog")
  6815. v.BrickColor = maincolor
  6816. v.Material = "Neon"
  6817. v.Transparency = 0.5
  6818. end
  6819. elseif key == 'm' and Mode == 25 then
  6820. resetmode()
  6821. elseif key == 't' and Mode == 25 then
  6822. thisisit()
  6823. elseif key == 'q' and Mode == 25 then
  6824. Spirit_Beam()
  6825. end
  6826. ---------------------------------------------------------------------
  6827. if key == '7' and Mode ~= 8 then
  6828. Mode = 8
  6829. SONG = 207375545
  6830. tecks2.Text = "Purity"
  6831. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6832. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6833. for i, v in pairs(ArmourParts) do
  6834. v.BrickColor = BrickColor.new("Cyan")
  6835. v.Material = "Neon"
  6836. v.Transparency = 0
  6837. end
  6838. for i, v in pairs(NeonParts) do
  6839. maincolor = BrickColor.new("Institutional white")
  6840. v.BrickColor = maincolor
  6841. v.Material = "Neon"
  6842. v.Transparency = 0
  6843. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6844. end
  6845. for i, v in pairs(ArmourParts2) do
  6846. v.BrickColor = BrickColor.new("Cyan")
  6847. v.Material = "Neon"
  6848. v.Transparency = 0
  6849. end
  6850. for i, v in pairs(NeonParts2) do
  6851. maincolor = BrickColor.new("Institutional white")
  6852. v.BrickColor = maincolor
  6853. v.Material = "Neon"
  6854. v.Transparency = 0
  6855. end
  6856. elseif key == '7' and Mode == 8 then
  6857. resetmode()
  6858. elseif key == 'q' and Mode == 8 then
  6859. LunarSpin()
  6860. end
  6861. ---------------------------------------------------------------------
  6862. if key == '8' and Mode ~= 9 then
  6863. Mode = 9
  6864. SONG = 563062677
  6865. tecks2.Text = "Grim"
  6866. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6867. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6868. for i, v in pairs(ArmourParts) do
  6869. v.BrickColor = BrickColor.new("Institutional white")
  6870. v.Material = "Neon"
  6871. v.Transparency = 0
  6872. end
  6873. for i, v in pairs(NeonParts) do
  6874. maincolor = BrickColor.new("Really black")
  6875. v.BrickColor = maincolor
  6876. v.Material = "Neon"
  6877. v.Transparency = 0
  6878. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6879. end
  6880. for i, v in pairs(ArmourParts2) do
  6881. v.BrickColor = BrickColor.new("Institutional white")
  6882. v.Material = "Neon"
  6883. v.Transparency = 0
  6884. end
  6885. for i, v in pairs(NeonParts2) do
  6886. maincolor = BrickColor.new("Really black")
  6887. v.BrickColor = maincolor
  6888. v.Material = "Neon"
  6889. v.Transparency = 0
  6890. end
  6891. elseif key == '8' and Mode == 9 then
  6892. resetmode()
  6893. elseif key == 't' and Mode == 9 then
  6894. heregoes()
  6895. elseif key == 'q' and Mode == 9 then
  6896. BalanceSpin()
  6897. elseif key == 'y' and Mode == 9 then
  6898. Ancient_Ragu()
  6899. end
  6900. ---------------------------------------------------------------------------
  6901. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6902. Mode = 10
  6903. SONG = 623662713
  6904. local A = math.random(1,4)
  6905. if A == 1 then
  6906. SONG = 623662713
  6907. elseif A == 2 then
  6908. SONG = 943961217
  6909. elseif A == 3 then
  6910. SONG = 623662713
  6911. elseif A == 4 then
  6912. SONG = 919231299
  6913. end
  6914. tecks2.Text = "ErRoR Of The InSaNiTy"
  6915. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6916. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6917. for i, v in pairs(ArmourParts) do
  6918. v.BrickColor = BrickColor.random()
  6919. v.Material = "Neon"
  6920. v.Transparency = 0
  6921. end
  6922. for i, v in pairs(NeonParts) do
  6923. maincolor = BrickColor.random()
  6924. v.BrickColor = maincolor
  6925. v.Material = "Neon"
  6926. v.Transparency = 0
  6927. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6928. end
  6929. for i, v in pairs(ArmourParts2) do
  6930. v.BrickColor = BrickColor.new("Hot white")
  6931. v.Material = "Neon"
  6932. v.Transparency = 0
  6933. end
  6934. for i, v in pairs(NeonParts2) do
  6935. maincolor = BrickColor.new("Hot white")
  6936. v.BrickColor = maincolor
  6937. v.Material = "Neon"
  6938. v.Transparency = 0
  6939. end
  6940. elseif key == 'm' and Mode == 10 then
  6941. resetmode()
  6942. elseif key == 'q' and Mode == 10 then
  6943. Decapitate()
  6944. elseif key == 't' and Mode == 10 then
  6945. wutdefaq()
  6946. elseif key == 'y' and Mode == 10 then
  6947. Painful_Stomp()
  6948. end
  6949. end
  6950. end)
  6951. local Combo = 1
  6952. mouse.Button1Down:connect(function(key)
  6953. if attack == false then
  6954. if Combo == 1 then
  6955. Combo = 2
  6956. attackone()
  6957. elseif Combo == 2 then
  6958. Combo = 3
  6959. attacktwo()
  6960. elseif Combo == 3 then
  6961. Combo = 1
  6962. attackthree()
  6963. end
  6964. end
  6965. end)
  6966.  
  6967.  
  6968.  
  6969.  
  6970.  
  6971.  
  6972. -------------------------------------------------------
  6973. --Start Animations--
  6974. -------------------------------------------------------
  6975. while true do
  6976. swait()
  6977. sine = sine + change
  6978. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6979. local velderp = root.Velocity.y
  6980. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6981. if equipped == true or equipped == false then
  6982. if attack == false then
  6983. idle = idle + 1
  6984. else
  6985. idle = 0
  6986. end
  6987. if Mode == 5 then
  6988. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6989. end
  6990.  
  6991. if Mode == 56565 then
  6992. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6993. end
  6994. if Mode == 25 then
  6995. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6996. end
  6997. if Mode == 100 then
  6998. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6999. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  7000. end
  7001. if Mode == 7 then
  7002. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  7003. end
  7004. if Mode == 7777 then
  7005. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7006. end
  7007. if Mode == 8888 then
  7008. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  7009. tecks2.TextColor3 = maincolor.Color
  7010. tecks2.TextStrokeColor3 = maincolor.Color
  7011. for i, v in pairs(ArmourParts) do
  7012. v.BrickColor = BrickColor.new("Black")
  7013. v.Material = "Neon"
  7014. v.Transparency = 0
  7015. end
  7016. for i, v in pairs(NeonParts) do
  7017. maincolor = BrickColor.new("Really red")
  7018. v.BrickColor = maincolor
  7019. v.Material = "Neon"
  7020. v.Transparency = 0
  7021. end
  7022. end
  7023. if Mode == 10 then
  7024. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  7025. tecks2.TextColor3 = maincolor.Color
  7026. tecks2.TextStrokeColor3 = maincolor.Color
  7027. for i, v in pairs(ArmourParts) do
  7028. v.BrickColor = BrickColor.random()
  7029. v.Material = "Glass"
  7030. v.Transparency = 0
  7031. end
  7032. for i, v in pairs(NeonParts) do
  7033. maincolor = BrickColor.random()
  7034. v.BrickColor = maincolor
  7035. v.Material = "Neon"
  7036. v.Transparency = 0
  7037. end
  7038. end
  7039. if Mode == 6 then
  7040. local A = math.random(1,15)
  7041. if A == 1 then
  7042. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  7043. if A == 2 then
  7044. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7045. end
  7046. end
  7047. end
  7048. if 1 < root.Velocity.y and hitfloor == nil then
  7049. Anim = "Jump"
  7050. if attack == false then
  7051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7052. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7053. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7054. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7055. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7056. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7057. end
  7058. elseif -1 > root.Velocity.y and hitfloor == nil then
  7059. Anim = "Fall"
  7060. if attack == false then
  7061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7062. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7063. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7064. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7065. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7066. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7067. end
  7068. elseif torvel < 1 and hitfloor ~= nil then
  7069. Anim = "Idle"
  7070. change = 1
  7071. if attack == false then
  7072. if Mode == 1 then --Normal
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7075. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7077. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7079. elseif Mode == 99900 then
  7080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7082. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7083. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7084. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7085. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7086. elseif Mode == 8888 then --idk
  7087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7088. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7089. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7090. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7091. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7092. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7093. elseif Mode == 98534 then
  7094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7096. if Mrandom(1,15) == 1 then
  7097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7098. end
  7099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7102. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7103. elseif Mode == 56565 then --idk
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7108. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7109. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7110. elseif Mode == pIXELATED then --PIXELATED
  7111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7113. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7114. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7115. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7116. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7117. elseif Mode == 50 then --ASCENDED
  7118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7119. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7122. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7123. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7124. elseif Mode == 7777 then --NOTHING SPECIAL
  7125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7127. if Mrandom(1,15) == 1 then
  7128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7129. end
  7130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7134. elseif Mode == 6666 then --MEMER
  7135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7141. elseif Mode == 2 then --Machinery
  7142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7143. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7144. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7145. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7146. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7147. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7148. elseif Mode == 3 then --ICE
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7151. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7152. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7153. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7154. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7155. elseif Mode == 4 then --Infused
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7158. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7162. elseif Mode == 5 then --Cybernetic
  7163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7166. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7167. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7168. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7169. elseif Mode == 25 then --Spiritual
  7170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7171. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7172. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7173. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7174. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7175. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7176. elseif Mode == 6 then --Controlled Beyond Recognition
  7177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7179. if Mrandom(1,15) == 1 then
  7180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7181. end
  7182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7184. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7185. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7186. elseif Mode == 1800 then --demon
  7187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7188. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7189. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7190. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7191. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7192. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7193. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7195. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7196. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7197. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7198. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7199. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7200. elseif Mode == 1555 then --anime
  7201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7205. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7206. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7207. elseif Mode == 111111111 then
  7208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7210. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7211. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7212. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7213. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7214. elseif Mode == 100 then --Overclocked
  7215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7217. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7221. elseif Mode == 8 then --Lunarist
  7222. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7226. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7227. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7228. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7229. elseif Mode == 111111112 then
  7230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7231. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7232. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7233. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7234. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7235. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7236. elseif Mode == 10 then --INSANITY
  7237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7245. end
  7246. end
  7247. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7248. Anim = "Walk"
  7249. change = 1.1
  7250. if attack == false then
  7251. if Mode == 6 then
  7252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7254. if Mrandom(1,15) == 1 then
  7255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7256. end
  7257. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7258. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7259. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7261. elseif Mode == 98534 then
  7262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7264. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7265. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7266. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7267. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7268. elseif Mode == 111111112 then
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7272. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7273. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7274. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7275. elseif Mode == 111111111 then
  7276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7278. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7279. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7280. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7281. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7282. elseif Mode == 99900 then
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7286. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7287. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7288. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7289. elseif Mode == 1 then --Normal
  7290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7292. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7296. elseif Mode == 7777 then --NORTHING SPECIAL
  7297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7299. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7300. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7303. elseif Mode == 4 then --Infused
  7304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7306. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7310. elseif Mode == 56565 then --idk
  7311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7312. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7313. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7314. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7315. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7316. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7317. elseif Mode == 8888 then --ik
  7318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7319. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7320. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7321. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7322. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7323. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7324. elseif Mode == 1555 then --anime
  7325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7326. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7327. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7328. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7329. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7330. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7331. elseif Mode == 6666 then
  7332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7334. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7335. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7338. elseif Mode == 1800 then
  7339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7340. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7341. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7342. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7343. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7344. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7345. elseif Mode == 5 then
  7346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7347. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7348. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7349. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7350. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7351. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7352. elseif Mode == 25 then
  7353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7354. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7355. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7356. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7357. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7358. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7359. elseif Mode == 100 then
  7360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7362. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7366. elseif Mode == 10 then
  7367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7370. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7374. elseif Mode == 8 then
  7375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7379. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7380. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7381. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7383. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7384. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7385. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7386. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7387. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7388. end
  7389. end
  7390. elseif torvel >= 25 and hitfloor ~= nil then
  7391. Anim = "Sprint"
  7392. change = 1.35
  7393. if attack == false then
  7394. if Mode == 5 then
  7395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7396. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7397. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7398. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7399. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7400. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7401. elseif Mode == 56565 then
  7402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7404. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7405. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7408. elseif Mode == 111111111 then
  7409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7411. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7412. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7415. elseif Mode == 4 then
  7416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7418. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7422. elseif Mode == 1 then
  7423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7425. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7429. elseif Mode == 25 or Mode == 10 then
  7430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7431. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7432. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7433. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7434. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7435. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7436. elseif Mode ~= 5 then
  7437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7438. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7439. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7440. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7441. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7442. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7443. end
  7444. end
  7445. end
  7446. end
  7447. Music.SoundId = "rbxassetid://"..SONG
  7448. Music.Looped = true
  7449. Music.Pitch = 1
  7450. Music.Volume = 2.5
  7451. Music.Parent = tors
  7452. Music:Resume()
  7453. if 0 < #Effects then
  7454. for e = 1, #Effects do
  7455. if Effects[e] ~= nil then
  7456. local Thing = Effects[e]
  7457. if Thing ~= nil then
  7458. local Part = Thing[1]
  7459. local Mode = Thing[2]
  7460. local Delay = Thing[3]
  7461. local IncX = Thing[4]
  7462. local IncY = Thing[5]
  7463. local IncZ = Thing[6]
  7464. if 1 >= Thing[1].Transparency then
  7465. if Thing[2] == "Block1" then
  7466. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7467. local Mesh = Thing[1].Mesh
  7468. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7469. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7470. elseif Thing[2] == "Block2" then
  7471. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7472. local Mesh = Thing[7]
  7473. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7474. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7475. elseif Thing[2] == "Block3" then
  7476. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7477. local Mesh = Thing[7]
  7478. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7479. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7480. elseif Thing[2] == "Cylinder" then
  7481. local Mesh = Thing[1].Mesh
  7482. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7483. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7484. elseif Thing[2] == "Blood" then
  7485. local Mesh = Thing[7]
  7486. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7487. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7489. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7490. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7491. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7492. elseif Thing[2] == "Disappear" then
  7493. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7494. elseif Thing[2] == "Shatter" then
  7495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7496. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7497. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7498. Thing[6] = Thing[6] + Thing[5]
  7499. end
  7500. else
  7501. Part.Parent = nil
  7502. table.remove(Effects, e)
  7503. end
  7504. end
  7505. end
  7506. end
  7507. end
  7508. end
  7509. -------------------------------------------------------
  7510. --End Animations And Script--
  7511. -------------------------------------------------------
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