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- CoDUO: Key map debug commands
- by Wuphon's Reach
- March 1, 2006
- /devmap [mapname]
- - Allows you to load a map in debug mode.
- /cg_drawFPS 2
- - Shows you additional information, such as the number of tris / vertices / primatives / entities visible at the moment.
- /cg_drawshader 1
- - Shows you the texture names under your crosshairs.
- /r_showportals 1
- - Draws the portal boundaries, allowing you to see how the map was sectioned out.
- /r_showtris 2
- - Draws the outlines of surfaces. Useful for seeing how finely an area was divided.
- /r_showsurfcounts 1
- - Shows the number of textures in use by a particular model.
- /r_showtricounts 1
- - Shows the number of triangles in use by a particular model. This is a good measure of model complexity.
- setCullFog (distancia cercana, distancia lejana, rojo, verde, azul, tiempo de transición)
- Distancia cercana: unidades del jugador antes de que se dibuje la niebla.
- Distancia lejana: unidades del jugador, la niebla elimina la geometría.
- Rojo, Verde, Azul: valor RGB para el color de niebla, en una escala de 0 a 1 (ver el recuadro a continuación)
- Tiempo de transición: aproximadamente equivalente a la densidad total de la niebla.
- 1. Create a new link to the multi-player EXE file [ "C:\Program Files\Call of Duty\CoDMP.exe" +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 + set com_introplayed 1 ]
- 2. Fire up the link, type \devmap mp_hurtgen and then \cg_drawshader 1.
- 3. Point your gun at a texture.
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