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Mar 30th, 2019
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by retram")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then
  96. return typeof(s[k])=="function"
  97. and function(_,...)return s[k](s,...)end or s[k]
  98. end
  99. end,
  100. __newindex = function(self,k,v)
  101. local s = rawget(self,"_RealService")
  102. if s then s[k]=v end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return rawget(self,s) or _rg:GetService(s)
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. RunService = FakeService({
  121. _btrs = {},
  122. RenderStepped = _rg:GetService("RunService").Heartbeat,
  123. BindToRenderStep = function(self,name,_,fun)
  124. self._btrs[name] = self.Heartbeat:Connect(fun)
  125. end,
  126. UnbindFromRenderStep = function(self,name)
  127. self._btrs[name]:Disconnect()
  128. end,
  129. },"RunService")
  130. }
  131. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132. g.service = g.GetService
  133. FakeService(g,game)
  134. --Changing owner to fake player object to support owner:GetMouse()
  135. game,owner = g,g.Players.LocalPlayer
  136. end
  137. -- Created by Nebula_Zorua --
  138. -- Sans Curse (A Curse of Light) --
  139. -- Custom Arcane Adventures Magic --
  140. -- Wielder: Everybody (Released) --
  141. -- Why the fuck did I make this --
  142. -- I don't even LIKE undertale --
  143. -- what the fuck --
  144.  
  145. -- Discord: Nebula the Zorua#6969
  146. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  147.  
  148. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  149.  
  150.  
  151. --// Shortcut Variables \\--
  152. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  153. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  154. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  155. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  156. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  157. local R3 = {N=Region3.new}
  158. local De = S.Debris
  159. local WS = workspace
  160. local Lght = S.Lighting
  161. local RepS = S.ReplicatedStorage
  162. local IN = Instance.new
  163. local Plrs = S.Players
  164.  
  165. local Emit = IN("ParticleEmitter").Emit;
  166.  
  167. --// Initializing \\--
  168. local Plr = Plrs.LocalPlayer
  169. local Char = Plr.Character
  170. local Hum = Char:FindFirstChildOfClass'Humanoid'
  171. local RArm = Char["Right Arm"]
  172. local LArm = Char["Left Arm"]
  173. local RLeg = Char["Right Leg"]
  174. local LLeg = Char["Left Leg"]
  175. local Root = Char:FindFirstChild'HumanoidRootPart'
  176. local Torso = Char.Torso
  177. local Head = Char.Head
  178. local NeutralAnims = true
  179. local Attack = false
  180. local Debounces = {Debounces={}}
  181. local Mouse = Plr:GetMouse()
  182. local Hit = {}
  183. local Sine = 0
  184. local Change = 1
  185.  
  186. local Effects = IN("Folder",Char)
  187. Effects.Name = "Effects"
  188.  
  189.  
  190. --// Debounce System \\--
  191.  
  192.  
  193. function Debounces:New(name,cooldown)
  194. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  195. setmetatable(aaaaa,{__index = Debounces})
  196. Debounces.Debounces[name] = aaaaa
  197. return aaaaa
  198. end
  199.  
  200. function Debounces:Use(overrideUsable)
  201. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  202. if(self.Usable or overrideUsable)then
  203. self.Usable = false
  204. self.CoolingDown = true
  205. local LastUse = time()
  206. self.LastUse = LastUse
  207. delay(self.Cooldown or 2,function()
  208. if(self.LastUse == LastUse)then
  209. self.CoolingDown = false
  210. self.Usable = true
  211. end
  212. end)
  213. end
  214. end
  215.  
  216. function Debounces:Get(name)
  217. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  218. for i,v in next, Debounces.Debounces do
  219. if(i == name)then
  220. return v;
  221. end
  222. end
  223. end
  224.  
  225. function Debounces:GetProgressPercentage()
  226. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  227. if(self.CoolingDown and not self.Usable)then
  228. return math.max(
  229. math.floor(
  230. (
  231. (time()-self.LastUse)/self.Cooldown or 2
  232. )*100
  233. )
  234. )
  235. else
  236. return 100
  237. end
  238. end
  239.  
  240. --// Instance Creation Functions \\--
  241.  
  242. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  243. local Sound = IN("Sound")
  244. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  245. Sound.Pitch = pitch or 1
  246. Sound.Volume = volume or 1
  247. Sound.Looped = looped or false
  248. if(autoPlay)then
  249. coroutine.wrap(function()
  250. repeat wait() until Sound.IsLoaded
  251. Sound.Playing = autoPlay or false
  252. end)()
  253. end
  254. if(not looped and effect)then
  255. Sound.Stopped:connect(function()
  256. Sound.Volume = 0
  257. Sound:destroy()
  258. end)
  259. elseif(effect)then
  260. warn("Sound can't be looped and a sound effect!")
  261. end
  262. Sound.Parent =parent or Torso
  263. return Sound
  264. end
  265. function Part(parent,color,material,size,cframe,anchored,cancollide)
  266. local part = IN("Part")
  267. part.Parent = parent or Char
  268. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  269. part.Material = material or Enum.Material.SmoothPlastic
  270. part.TopSurface,part.BottomSurface=10,10
  271. part.Size = size or V3.N(1,1,1)
  272. part.CFrame = cframe or CF.N(0,0,0)
  273. part.CanCollide = cancollide or false
  274. part.Anchored = anchored or false
  275. return part
  276. end
  277.  
  278. function Weld(part0,part1,c0,c1)
  279. local weld = IN("Weld")
  280. weld.Parent = part0
  281. weld.Part0 = part0
  282. weld.Part1 = part1
  283. weld.C0 = c0 or CF.N()
  284. weld.C1 = c1 or CF.N()
  285. return weld
  286. end
  287.  
  288. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  289. local part = IN("SpecialMesh")
  290. part.MeshId = meshid or ""
  291. part.TextureId = textid or ""
  292. part.Scale = scale or V3.N(1,1,1)
  293. part.Offset = offset or V3.N(0,0,0)
  294. part.MeshType = meshtype or Enum.MeshType.Sphere
  295. part.Parent = parent
  296. return part
  297. end
  298.  
  299. NewInstance = function(instance,parent,properties)
  300. local inst = Instance.new(instance)
  301. inst.Parent = parent
  302. if(properties)then
  303. for i,v in next, properties do
  304. pcall(function() inst[i] = v end)
  305. end
  306. end
  307. return inst;
  308. end
  309.  
  310. function Clone(instance,parent,properties)
  311. local inst = instance:Clone()
  312. inst.Parent = parent
  313. if(properties)then
  314. for i,v in next, properties do
  315. pcall(function() inst[i] = v end)
  316. end
  317. end
  318. return inst;
  319. end
  320.  
  321. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  322. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  323. local Sound = IN("Sound")
  324. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  325. Sound.Pitch = pitch or 1
  326. Sound.Volume = volume or 1
  327. Sound.Looped = looped or false
  328. if(autoPlay)then
  329. coroutine.wrap(function()
  330. repeat wait() until Sound.IsLoaded
  331. Sound.Playing = autoPlay or false
  332. end)()
  333. end
  334. if(not looped and effect)then
  335. Sound.Stopped:connect(function()
  336. Sound.Volume = 0
  337. soundPart:destroy()
  338. end)
  339. elseif(effect)then
  340. warn("Sound can't be looped and a sound effect!")
  341. end
  342. Sound.Parent = soundPart
  343. return Sound
  344. end
  345.  
  346.  
  347. --// Extended ROBLOX tables \\--
  348. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  349. --// Require stuff \\--
  350. function CamShake(who,times,intense,origin)
  351. coroutine.wrap(function()
  352. if(script:FindFirstChild'CamShake')then
  353. local cam = script.CamShake:Clone()
  354. cam:WaitForChild'intensity'.Value = intense
  355. cam:WaitForChild'times'.Value = times
  356.  
  357. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  358. cam.Parent = who
  359. wait()
  360. cam.Disabled = false
  361. elseif(who == Plr or who == Char)then
  362. local intensity = intense
  363. local cam = workspace.CurrentCamera
  364. for i = 1, times do
  365. local camDistFromOrigin
  366. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  367. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  368. elseif(typeof(origin) == 'Vector3')then
  369. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  370. end
  371. if(camDistFromOrigin)then
  372. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  373. end
  374. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  375. swait()
  376. end
  377. end
  378. end)()
  379. end
  380.  
  381. function CamShakeAll(times,intense,origin)
  382. for _,v in next, Plrs:players() do
  383. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  384. end
  385. end
  386.  
  387. function ServerScript(code)
  388. if(script:FindFirstChild'Loadstring')then
  389. local load = script.Loadstring:Clone()
  390. load:WaitForChild'Sauce'.Value = code
  391. load.Disabled = false
  392. load.Parent = workspace
  393. elseif(NS and typeof(NS) == 'function')then
  394. NS(code,workspace)
  395. else
  396. warn("no serverscripts lol")
  397. end
  398. end
  399.  
  400. function RunLocal(where,code)
  401. ServerScript([[
  402. wait()
  403. script.Parent=nil
  404. if(not _G.Http)then _G.Http = game:service'HttpService' end
  405.  
  406. local Http = _G.Http or game:service'HttpService'
  407.  
  408. local source = ]].."[["..code.."]]"..[[
  409. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  410. local asd = Http:PostAsync(link,source)
  411. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  412. local ID = Http:JSONDecode(asd).Result.Require_ID
  413. local vs = require(ID).VORTH_SCRIPT
  414. vs.Parent = game.]]..where:GetFullName()
  415. )
  416. end
  417.  
  418. --// Customization \\--
  419.  
  420. local Frame_Speed = 60;
  421. local WalkSpeed = 16
  422. local DamageColor = BrickColor.new'White'
  423.  
  424. local MagicCircles = {
  425. Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  426. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  427. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  428. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  429. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  430. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  431. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  432. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  433. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  434. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  435. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  436. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  437. GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  438. }
  439.  
  440. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  441. Example:
  442.  
  443. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  444.  
  445. would make it a Light Element
  446. ]]
  447.  
  448. --// Stop animations \\--
  449. for _,v in next, Hum:GetPlayingAnimationTracks() do
  450. v:Stop();
  451. end
  452.  
  453. pcall(game.Destroy,Char:FindFirstChild'Animate')
  454. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  455.  
  456. --// Joints \\--
  457.  
  458. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  459. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  460. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  461. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  462. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  463. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  464.  
  465. local LSC0 = LS.C0
  466. local RSC0 = RS.C0
  467. local NKC0 = NK.C0
  468. local LHC0 = LH.C0
  469. local RHC0 = RH.C0
  470. local RJC0 = RJ.C0
  471.  
  472. --// Artificial HB \\--
  473.  
  474. local ArtificialHB = IN("BindableEvent", script)
  475. ArtificialHB.Name = "Heartbeat"
  476.  
  477. script:WaitForChild("Heartbeat")
  478.  
  479. local tf = 0
  480. local allowframeloss = false
  481. local tossremainder = false
  482. local lastframe = tick()
  483. local frame = 1/Frame_Speed
  484. ArtificialHB:Fire()
  485.  
  486. game:GetService("RunService").Heartbeat:connect(function(s, p)
  487. tf = tf + s
  488. if tf >= frame then
  489. if allowframeloss then
  490. script.Heartbeat:Fire()
  491. lastframe = tick()
  492. else
  493. for i = 1, math.floor(tf / frame) do
  494. ArtificialHB:Fire()
  495. end
  496. lastframe = tick()
  497. end
  498. if tossremainder then
  499. tf = 0
  500. else
  501. tf = tf - frame * math.floor(tf / frame)
  502. end
  503. end
  504. end)
  505.  
  506. function swait(num)
  507. if num == 0 or num == nil then
  508. ArtificialHB.Event:wait()
  509. else
  510. for i = 0, num do
  511. ArtificialHB.Event:wait()
  512. end
  513. end
  514. end
  515.  
  516.  
  517. --// Effect Function(s) \\--
  518.  
  519. function NumSeq(...)
  520. local tab = {...}
  521. local Sequence = {}
  522. for _,v in next, tab do
  523. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  524. end
  525. if(tab[#tab][1] ~= 1)then
  526. local final = tab[#tab]
  527. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  528. end
  529. return NumberSequence.new(Sequence)
  530. end
  531.  
  532. local DefaultRingParticle = IN("ParticleEmitter")
  533. DefaultRingParticle.Name = 'RingEmit'
  534. DefaultRingParticle.LightEmission = 1
  535. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  536. DefaultRingParticle.Texture = "rbxassetid://313951123"
  537. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  538. DefaultRingParticle.ZOffset = 1
  539. DefaultRingParticle.Drag = 0
  540. DefaultRingParticle.Acceleration = V3.N()
  541. DefaultRingParticle.LockedToPart = true
  542. DefaultRingParticle.Enabled = false
  543. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  544. DefaultRingParticle.Rate = 5
  545. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  546. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  547. DefaultRingParticle.Speed = NumberRange.new(0,0)
  548. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  549.  
  550. function MagicCircle(Data)
  551. local Variant = Data.Variant or MagicCircles.Default;
  552.  
  553. local Size = Data.Size or 10;
  554. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  555. local GrowTime = Data.Time or 1;
  556.  
  557. local WeldData = Data.Weld or false;
  558.  
  559.  
  560. local Color = Variant.Color or C3.N(.9,.9,.0)
  561.  
  562. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  563.  
  564.  
  565. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  566. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  567.  
  568.  
  569. local Emitter = DefaultRingParticle:Clone();
  570. Emitter.Parent = Circle
  571. Emitter.Color = ColorSequence.new(Variant.Color)
  572.  
  573. local Top = IN("Decal",Circle)
  574. Top.Texture = "rbxassetid://"..Variant.Texture1
  575. Top.Face = Enum.NormalId.Top
  576.  
  577. local Btm = IN("Decal",Circle)
  578. Btm.Texture = "rbxassetid://"..Variant.Texture2
  579. Btm.Face = Enum.NormalId.Bottom
  580.  
  581. if(WeldData)then
  582. Circle.Anchored = false
  583. Weld(WeldData,Circle,Pos,CF.N())
  584. end
  585. local GrowFrames = GrowTime * Frame_Speed
  586. print(GrowFrames)
  587. --Size*20,0,Size*20
  588. Circle.Transparency = 1
  589. local GrownEvent = Instance.new("BindableEvent",Circle)
  590. coroutine.wrap(function()
  591.  
  592. Emit(Emitter,5)
  593. local End = Size*20
  594. local grow = End/GrowFrames
  595. for i = 1, GrowFrames+1 do
  596. local aa = math.min(CircleM.Scale.x + grow,End)
  597. if(aa >= End)then break end
  598. CircleM.Scale = V3.N(aa,0,aa)
  599. swait()
  600. end
  601. CircleM.Scale = V3.N(End,0,End)
  602. GrownEvent:Fire()
  603.  
  604. end)()
  605.  
  606. local Table = {
  607. Circle = Circle,
  608. Mesh = CircleM,
  609. Grow = function(size)
  610. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  611. end,
  612. Destroy = function(timer)
  613. coroutine.wrap(function()
  614. if(not timer)then timer = 1 end
  615. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  616. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  617. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  618. S.Debris:AddItem(Circle,timer+1)
  619. end)()
  620. end,
  621. Grown = GrownEvent.Event
  622. }
  623.  
  624. return Table;
  625. end
  626.  
  627. function Bezier(startpos, pos2, pos3, endpos, t)
  628. local A = startpos:lerp(pos2, t)
  629. local B = pos2:lerp(pos3, t)
  630. local C = pos3:lerp(endpos, t)
  631. local lerp1 = A:lerp(B, t)
  632. local lerp2 = B:lerp(C, t)
  633. local cubic = lerp1:lerp(lerp2, t)
  634. return cubic
  635. end
  636.  
  637. function SphereFX(duration,color,scale,pos,endScale,increment)
  638. return Effect{
  639. Frames=duration,
  640. Effect='ResizeAndFade',
  641. Color=color,
  642. Size=scale,
  643. Mesh={MeshType=Enum.MeshType.Sphere},
  644. CFrame=pos,
  645. FXSettings={
  646. EndSize=endScale,
  647. EndIsIncrement=increment
  648. }
  649. }
  650. end
  651.  
  652. function BlastFX(duration,color,scale,pos,endScale,increment)
  653. return Effect{
  654. Frames=duration,
  655. Effect='ResizeAndFade',
  656. Color=color,
  657. Size=scale,
  658. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  659. CFrame=pos,
  660. FXSettings={
  661. EndSize=endScale,
  662. EndIsIncrement=increment
  663. }
  664. }
  665. end
  666.  
  667. function BlockFX(duration,color,scale,pos,endScale,increment)
  668. return Effect{
  669. Frames=duration,
  670. Effect='ResizeAndFade',
  671. Color=color,
  672. Size=scale,
  673. CFrame=pos,
  674. FXSettings={
  675. EndSize=endScale,
  676. EndIsIncrement=increment
  677. }
  678. }
  679. end
  680.  
  681. function ShootBullet(data)
  682. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  683. local Size = data.Size or V3.N(2,2,2)
  684. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  685. local StudsPerFrame = data.Speed or 10
  686. local Shape = data.Shape or 'Ball'
  687. local Frames = data.Frames or 160
  688. local Pos = data.Origin or Torso.CFrame
  689. local Direction = data.Direction or Mouse.Hit
  690. local Material = data.Material or Enum.Material.Neon
  691. local OnHit = data.HitFunction or function(hit,pos)
  692. Effect{
  693. Effect='ResizeAndFade',
  694. Color=Color,
  695. Size=V3.N(10,10,10),
  696. Mesh={MeshType=Enum.MeshType.Sphere},
  697. CFrame=CF.N(pos),
  698. FXSettings={
  699. EndSize=V3.N(.05,.05,.05),
  700. EndIsIncrement=true
  701. }
  702. }
  703. for i = 1, 5 do
  704. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  705. Effect{
  706. Effect='Fade',
  707. Frames=65,
  708. Size=V3.N(5,5,10),
  709. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  710. Mesh = {MeshType=Enum.MeshType.Sphere},
  711. Material=Enum.Material.Neon,
  712. Color=Color,
  713. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  714. }
  715. end
  716. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  717. end
  718.  
  719. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  720. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  721. if(Shape == 'Ball')then
  722. BMesh.MeshType = Enum.MeshType.Sphere
  723. elseif(Shape == 'Head')then
  724. BMesh.MeshType = Enum.MeshType.Head
  725. elseif(Shape == 'Cylinder')then
  726. BMesh.MeshType = Enum.MeshType.Cylinder
  727. end
  728.  
  729. coroutine.wrap(function()
  730. for i = 1, Frames+1 do
  731. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  732. if(hit)then
  733. OnHit(hit,pos,norm,dist)
  734. break;
  735. else
  736. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  737. end
  738. swait()
  739. end
  740. Bullet:destroy()
  741. end)()
  742.  
  743. end
  744.  
  745. function Zap(data)
  746. local sCF,eCF = data.StartCFrame,data.EndCFrame
  747. assert(sCF,"You need a start CFrame!")
  748. assert(eCF,"You need an end CFrame!")
  749. local parts = data.PartCount or 15
  750. local zapRot = data.ZapRotation or {-5,5}
  751. local startThick = data.StartSize or 3;
  752. local endThick = data.EndSize or startThick/2;
  753. local color = data.Color or BrickColor.new'Electric blue'
  754. local delay = data.Delay or 35
  755. local delayInc = data.DelayInc or 0
  756. local lastLightning;
  757. local MagZ = (sCF.p - eCF.p).magnitude
  758. local thick = startThick
  759. local inc = (startThick/parts)-(endThick/parts)
  760.  
  761. for i = 1, parts do
  762. local pos = sCF.p
  763. if(lastLightning)then
  764. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  765. end
  766. delay = delay + delayInc
  767. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  768. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  769. if(parts == i)then
  770. local MagZ = (pos-eCF.p).magnitude
  771. zapPart.Size = V3.N(endThick,endThick,MagZ)
  772. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  773. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  774. else
  775. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  776. end
  777.  
  778. lastLightning = zapPart
  779. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  780.  
  781. thick=thick-inc
  782.  
  783. end
  784. end
  785.  
  786. function Zap2(data)
  787. local Color = data.Color or BrickColor.new'Electric blue'
  788. local StartPos = data.Start or Torso.Position
  789. local EndPos = data.End or Mouse.Hit.p
  790. local SegLength = data.SegL or 2
  791. local Thicc = data.Thickness or 0.5
  792. local Fades = data.Fade or 45
  793. local Parent = data.Parent or Effects
  794. local MaxD = data.MaxDist or 200
  795. local Branch = data.Branches or false
  796. local Material = data.Material or Enum.Material.Neon
  797. local Raycasts = data.Raycasts or false
  798. local Offset = data.Offset or {0,360}
  799. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  800. if((StartPos-EndPos).magnitude > MaxD)then
  801. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  802. end
  803. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  804. if(Raycasts)then
  805. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  806. end
  807. local segments = dist/SegLength
  808. local model = IN("Model",Parent)
  809. model.Name = 'Lightning'
  810. local Last;
  811. for i = 1, segments do
  812. local size = (segments-i)/25
  813. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  814. if(AddMesh)then IN("CylinderMesh",prt) end
  815. if(Last and math.floor(segments) == i)then
  816. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  817. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  818. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  819. elseif(not Last)then
  820. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  821. else
  822. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  823. end
  824. Last = prt
  825. if(Branch)then
  826. local choice = M.RNG(1,7+((segments-i)*2))
  827. if(choice == 1)then
  828. local LastB;
  829. for i2 = 1,M.RNG(2,5) do
  830. local size2 = ((segments-i)/35)/i2
  831. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  832. if(AddMesh)then IN("CylinderMesh",prt) end
  833. if(not LastB)then
  834. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  835. else
  836. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  837. end
  838. LastB = prt
  839. end
  840. end
  841. end
  842. end
  843. if(Fades > 0)then
  844. coroutine.wrap(function()
  845. for i = 1, Fades do
  846. for _,v in next, model:children() do
  847. if(v:IsA'BasePart')then
  848. v.Transparency = (i/Fades)
  849. end
  850. end
  851. swait()
  852. end
  853. model:destroy()
  854. end)()
  855. else
  856. S.Debris:AddItem(model,.01)
  857. end
  858. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  859. end
  860.  
  861. function Tween(obj,props,time,easing,direction,repeats,backwards)
  862. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  863. local tween = S.TweenService:Create(obj, info, props)
  864.  
  865. tween:Play()
  866. end
  867.  
  868. function Effect(data)
  869. local FX = data.Effect or 'ResizeAndFade'
  870. local Parent = data.Parent or Effects
  871. local Color = data.Color or C3.N(0,0,0)
  872. local Size = data.Size or V3.N(1,1,1)
  873. local MoveDir = data.MoveDirection or nil
  874. local MeshData = data.Mesh or nil
  875. local SndData = data.Sound or nil
  876. local Frames = data.Frames or 45
  877. local Manual = data.Manual or nil
  878. local Material = data.Material or Enum.Material.Neon
  879. local CFra = data.CFrame or Torso.CFrame
  880. local Settings = data.FXSettings or {}
  881. local Shape = data.Shape or Enum.PartType.Block
  882. local Snd,Prt,Msh;
  883. coroutine.wrap(function()
  884. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  885. Prt = Manual
  886. else
  887. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  888. Prt.Shape = Shape
  889. end
  890. if(typeof(MeshData) == 'table')then
  891. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  892. elseif(typeof(MeshData) == 'Instance')then
  893. Msh = MeshData:Clone()
  894. Msh.Parent = Prt
  895. elseif(Shape == Enum.PartType.Block)then
  896. Msh = Mesh(Prt,Enum.MeshType.Brick)
  897. end
  898. if(typeof(SndData) == 'table')then
  899. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  900. elseif(typeof(SndData) == 'Instance')then
  901. Snd = SndData
  902. end
  903. if(Snd)then
  904. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  905. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  906. end
  907. Size = (Msh and Msh.Scale or Size)
  908. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  909.  
  910. local MoveSpeed = nil;
  911. if(MoveDir)then
  912. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  913. end
  914. if(FX ~= 'Arc')then
  915. for Frame = 1, Frames do
  916. if(FX == "Fade")then
  917. Prt.Transparency = (Frame/Frames)
  918. elseif(FX == "Resize")then
  919. if(not Settings.EndSize)then
  920. Settings.EndSize = V3.N(0,0,0)
  921. end
  922. if(Settings.EndIsIncrement)then
  923. if(Msh)then
  924. Msh.Scale = Msh.Scale + Settings.EndSize
  925. else
  926. Prt.Size = Prt.Size + Settings.EndSize
  927. end
  928. else
  929. if(Msh)then
  930. Msh.Scale = Msh.Scale - grow/Frames
  931. else
  932. Prt.Size = Prt.Size - grow/Frames
  933. end
  934. end
  935. elseif(FX == "ResizeAndFade")then
  936. if(not Settings.EndSize)then
  937. Settings.EndSize = V3.N(0,0,0)
  938. end
  939. if(Settings.EndIsIncrement)then
  940. if(Msh)then
  941. Msh.Scale = Msh.Scale + Settings.EndSize
  942. else
  943. Prt.Size = Prt.Size + Settings.EndSize
  944. end
  945. else
  946. if(Msh)then
  947. Msh.Scale = Msh.Scale - grow/Frames
  948. else
  949. Prt.Size = Prt.Size - grow/Frames
  950. end
  951. end
  952. Prt.Transparency = (Frame/Frames)
  953. end
  954. if(Settings.RandomizeCFrame)then
  955. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  956. end
  957. if(MoveDir and MoveSpeed)then
  958. local Orientation = Prt.Orientation
  959. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  960. Prt.Orientation = Orientation
  961. end
  962. swait()
  963. end
  964. Prt:destroy()
  965. else
  966. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  967. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  968. if(start and endP)then
  969. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  970. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  971. for Frame = 0, 1, (Settings.Speed or 0.01) do
  972. if(Settings.Home)then
  973. endP = Settings.Home.CFrame
  974. end
  975. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  976. end
  977. if(Settings.RemoveOnGoal)then
  978. Prt:destroy()
  979. end
  980. else
  981. Prt:destroy()
  982. assert(start,"You need a start position!")
  983. assert(endP,"You need a start position!")
  984. end
  985. end
  986. end)()
  987. return Prt,Msh,Snd
  988. end
  989. function SoulSteal(whom)
  990. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  991. print(torso)
  992. if(torso and torso:IsA'BasePart')then
  993. local Model = Instance.new("Model",Effects)
  994. Model.Name = whom.Name.."'s Soul"
  995. whom:BreakJoints()
  996. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  997. Soul.Name = 'Head'
  998. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  999. Effect{
  1000. Effect="Arc",
  1001. Manual = Soul,
  1002. FXSettings={
  1003. Start=torso.CFrame,
  1004. Home = Torso,
  1005. RemoveOnGoal = true,
  1006. }
  1007. }
  1008. local lastPoint = Soul.CFrame.p
  1009.  
  1010. for i = 0, 1, 0.01 do
  1011. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1012. local mag = (lastPoint - Soul.Position).magnitude
  1013. Effect{
  1014. Effect = "Fade",
  1015. CFrame = point * CF.N(0, mag/2, 0),
  1016. Size = V3.N(.5,mag+.5,.5),
  1017. Color = Soul.BrickColor
  1018. }
  1019. lastPoint = Soul.CFrame.p
  1020. swait()
  1021. end
  1022. for i = 1, 5 do
  1023. Effect{
  1024. Effect="Fade",
  1025. Color = BrickColor.new'Really red',
  1026. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1027. }
  1028. end
  1029. end
  1030. end
  1031.  
  1032. --// Other Functions \\ --
  1033.  
  1034. function CastRay(startPos,endPos,range,ignoreList)
  1035. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1036. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1037. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1038. end
  1039.  
  1040. function CastRayInDirection(startPos,direction,range,ignoreList)
  1041. local ray = Ray.new(startPos,direction*range)
  1042. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1043. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1044. end
  1045.  
  1046. function getRegion(point,range,ignore)
  1047. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1048. end
  1049.  
  1050. function clerp(startCF,endCF,alpha)
  1051. return startCF:lerp(endCF, alpha)
  1052. end
  1053.  
  1054. function GetTorso(char)
  1055. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1056. end
  1057.  
  1058. function ShowDamage(Pos, Text, Time, Color)
  1059. coroutine.wrap(function()
  1060. local Rate = (1 / Frame_Speed)
  1061. local Pos = (Pos or Vector3.new(0, 0, 0))
  1062. local Text = (Text or "")
  1063. local Time = (Time or 2)
  1064. local Color = (Color or Color3.new(1, 0, 1))
  1065. local EffectPart = NewInstance("Part",Effects,{
  1066. Material=Enum.Material.SmoothPlastic,
  1067. Reflectance = 0,
  1068. Transparency = 1,
  1069. BrickColor = BrickColor.new(Color),
  1070. Name = "Effect",
  1071. Size = Vector3.new(0,0,0),
  1072. Anchored = true,
  1073. CFrame = CF.N(Pos)
  1074. })
  1075. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1076. Size = UDim2.new(1.25, 0, 1.25, 0),
  1077. Adornee = EffectPart,
  1078. })
  1079. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1080. BackgroundTransparency = 1,
  1081. Size = UDim2.new(1, 0, 1, 0),
  1082. Text = Text,
  1083. Font = "Bodoni",
  1084. TextColor3 = Color,
  1085. TextStrokeColor3 = Color3.new(0,0,0),
  1086. TextStrokeTransparency=0,
  1087. TextScaled = true,
  1088. })
  1089. S.Debris:AddItem(EffectPart, (Time))
  1090. EffectPart.Parent = workspace
  1091. delay(0, function()
  1092. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1093. local Frames = (Time / Rate)
  1094. for Frame = 1, Frames do
  1095. swait()
  1096. local Percent = (Frame / Frames)
  1097. TextLabel.TextTransparency = Percent
  1098. TextLabel.TextStrokeTransparency = Percent
  1099. end
  1100. if EffectPart and EffectPart.Parent then
  1101. EffectPart:Destroy()
  1102. end
  1103. end) end)()
  1104. end
  1105.  
  1106.  
  1107. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1108. if(who)then
  1109. local hum = who:FindFirstChildOfClass'Humanoid'
  1110. local Damage = M.RNG(minDam,maxDam)
  1111. local canHit = true
  1112. if(hum)then
  1113. for _, p in pairs(Hit) do
  1114. if p[1] == hum then
  1115. if(time() - p[2] < 0.01) then
  1116. canHit = false
  1117. else
  1118. Hit[_] = nil
  1119. end
  1120. end
  1121. end
  1122. if(canHit)then
  1123. table.insert(Hit,{hum,time()})
  1124. if(hum.Health >= math.huge)then
  1125. who:BreakJoints()
  1126. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1127. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1128. end
  1129. else
  1130. local player = S.Players:GetPlayerFromCharacter(who)
  1131. if(Type == "Fire")then
  1132. --idk..
  1133. else
  1134. local c = Instance.new("ObjectValue",hum)
  1135. c.Name = "creator"
  1136. c.Value = Plr
  1137. game:service'Debris':AddItem(c,0.35)
  1138. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1139. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1140. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1141. end
  1142. hum.Health = hum.Health - Damage*(critMult or 2)
  1143. else
  1144. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1145. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1146. end
  1147. hum.Health = hum.Health - Damage
  1148. end
  1149. if(Type == 'Knockback' and GetTorso(who))then
  1150. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1151. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1152. P = 500,
  1153. maxForce = V3.N(math.huge,0,math.huge),
  1154. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1155. })
  1156. game:service'Debris':AddItem(body,.5)
  1157. elseif(Type == "Electric")then
  1158. if(M.RNG(1,100) >= critChance)then
  1159. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1160. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1161. end
  1162. local asd = hum.WalkSpeed/2
  1163. hum.WalkSpeed = asd
  1164. local paralyzed = true
  1165. coroutine.wrap(function()
  1166. while paralyzed do
  1167. swait(25)
  1168. if(M.RNG(1,25) == 1)then
  1169. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1170. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1171. end
  1172. hum.PlatformStand = true
  1173. end
  1174. end
  1175. end)()
  1176. delay(4, function()
  1177. paralyzed = false
  1178. hum.WalkSpeed = hum.WalkSpeed + asd
  1179. end)
  1180. end
  1181.  
  1182. elseif(Type == 'Knockdown' and GetTorso(who))then
  1183. local rek = GetTorso(who)
  1184. hum.PlatformStand = true
  1185. delay(1,function()
  1186. hum.PlatformStand = false
  1187. end)
  1188. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1189. local bodvol = NewInstance("BodyVelocity",rek,{
  1190. velocity = angle * Knock,
  1191. P = 5000,
  1192. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1193. })
  1194. local rl = NewInstance("BodyAngularVelocity",rek,{
  1195. P = 3000,
  1196. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1197. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1198. })
  1199. game:GetService("Debris"):AddItem(bodvol, .5)
  1200. game:GetService("Debris"):AddItem(rl, .5)
  1201. end
  1202. end
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end
  1208.  
  1209. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1210. for _,v in next, getRegion(where,range,{Char}) do
  1211. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1212. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1213. end
  1214. end
  1215. end
  1216.  
  1217. function AOEHeal(where,range,amount)
  1218. local healed = {}
  1219. for _,v in next, getRegion(where,range,{Char}) do
  1220. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1221. if(hum and not healed[hum])then
  1222. hum.Health = hum.Health + amount
  1223. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1224. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1225. end
  1226. end
  1227. end
  1228. end
  1229.  
  1230. function CamShake(who,times,intense,origin)
  1231. coroutine.wrap(function()
  1232. if(script:FindFirstChild'CamShake')then
  1233. local cam = script.CamShake:Clone()
  1234. cam:WaitForChild'intensity'.Value = intense
  1235. cam:WaitForChild'times'.Value = times
  1236.  
  1237. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1238. cam.Parent = who
  1239. wait()
  1240. cam.Disabled = false
  1241. elseif(who == Plr or who == Char)then
  1242. local intensity = intense
  1243. local cam = workspace.CurrentCamera
  1244. for i = 1, times do
  1245. local camDistFromOrigin
  1246. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1247. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1248. elseif(typeof(origin) == 'Vector3')then
  1249. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1250. end
  1251. if(camDistFromOrigin)then
  1252. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1253. end
  1254. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1255. swait()
  1256. end
  1257. end
  1258. end)()
  1259. end
  1260.  
  1261. function CamShakeAll(times,intense,origin)
  1262. for _,v in next, Plrs:players() do
  1263. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1264. end
  1265. end
  1266.  
  1267. function ServerScript(code)
  1268. if(script:FindFirstChild'Loadstring')then
  1269. local load = script.Loadstring:Clone()
  1270. load:WaitForChild'Sauce'.Value = code
  1271. load.Disabled = false
  1272. load.Parent = workspace
  1273. elseif(NS and typeof(NS) == 'function')then
  1274. NS(code,workspace)
  1275. else
  1276. warn("no serverscripts lol")
  1277. end
  1278. end
  1279.  
  1280. function LocalOnPlayer(who,code)
  1281. ServerScript([[
  1282. wait()
  1283. script.Parent=nil
  1284. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1285.  
  1286. local Http = _G.Http or game:service'HttpService'
  1287.  
  1288. local source = ]].."[["..code.."]]"..[[
  1289. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1290. local asd = Http:PostAsync(link,source)
  1291. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1292. local ID = Http:JSONDecode(asd).Result.Require_ID
  1293. local vs = require(ID).VORTH_SCRIPT
  1294. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1295. ]])
  1296. end
  1297.  
  1298.  
  1299. --// Attack Functions \\--
  1300. function Laser(key)
  1301. NeutralAnims = false
  1302. Attack = true
  1303. Root.Anchored = true
  1304. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1305. local IsGrown = false
  1306. data.Grown:connect(function() IsGrown = true end)
  1307. repeat swait()
  1308. local Alpha = .1
  1309. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1310. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1311. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1312. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1313. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1314. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1315. local LookVector = Mouse.Hit.p
  1316. Torso.CFrame = CF.N(Root.Position,LookVector)
  1317. until IsGrown
  1318. if(S.UserInputService:IsKeyDown(key))then
  1319. local grown = 0
  1320. repeat
  1321. local Alpha = .1
  1322. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1323. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1324. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1325. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1326. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1327. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1328. local LookVector = Mouse.Hit.p
  1329. Root.CFrame = CF.N(Root.Position,LookVector)
  1330. if(grown < 250)then
  1331. data.Grow(.05)
  1332. grown = grown + 1
  1333. end
  1334. swait()
  1335. until not S.UserInputService:IsKeyDown(key)
  1336. end
  1337. Sound(data.Circle,340722848,1,1,false,true,true)
  1338. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1339. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1340. Mesh(part,Enum.MeshType.Cylinder)
  1341. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1342. Effect{
  1343. Effect='ResizeAndFade',
  1344. Color=MagicVariant.Color,
  1345. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1346. Mesh={MeshType=Enum.MeshType.Sphere},
  1347. CFrame=CF.N(pos),
  1348. FXSettings={
  1349. EndSize=V3.N(.05,.05,.05),
  1350. EndIsIncrement=true
  1351. }
  1352. }
  1353. for i = 1, 5 do
  1354. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1355. Effect{
  1356. Effect='Fade',
  1357. Frames=65,
  1358. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1359. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1360. Mesh = {MeshType=Enum.MeshType.Sphere},
  1361. Material=Enum.Material.Neon,
  1362. Color=MagicVariant.Color,
  1363. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1364. }
  1365. end
  1366. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1367. coroutine.wrap(function()
  1368. local frame = (1/30)
  1369. for i = 1, 30 do
  1370. part.Transparency = (i/30)
  1371. swait()
  1372. end
  1373. part:destroy()
  1374. end)()
  1375. Attack = false
  1376. NeutralAnims = true
  1377. Root.Anchored = false
  1378. data.Destroy()
  1379. end
  1380.  
  1381. function Balls(key)
  1382. NeutralAnims = false
  1383. Attack = true
  1384. Root.Anchored = true
  1385. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1386. local IsGrown = false
  1387. data.Grown:connect(function() IsGrown = true end)
  1388. repeat swait()
  1389. local Alpha = .1
  1390. local idk = M.R(25)
  1391. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1392. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1393. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1394. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1395. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1396. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1397. local LookVector = Mouse.Hit.p
  1398. Torso.CFrame = CF.N(Root.Position,LookVector)
  1399. until IsGrown
  1400. local projectiles = 5
  1401. if(S.UserInputService:IsKeyDown(key))then
  1402. local grown = 0
  1403. repeat
  1404. local Alpha = .1
  1405. local idk = M.R(25)
  1406. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1407. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1408. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1409. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1410. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1411. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1412. local LookVector = Mouse.Hit.p
  1413. Root.CFrame = CF.N(Root.Position,LookVector)
  1414. if(grown < 250)then
  1415. data.Grow(.05)
  1416. grown = grown + 1
  1417. projectiles = projectiles + .05
  1418. end
  1419. swait()
  1420. until not S.UserInputService:IsKeyDown(key)
  1421. end
  1422. for i = 1, math.floor(projectiles) do
  1423. data.Grow(-math.floor(projectiles)/20)
  1424. local LookVector = Mouse.Hit.p
  1425. Root.CFrame = CF.N(Root.Position,LookVector)
  1426. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1427. swait(1)
  1428. end
  1429.  
  1430. Attack = false
  1431. NeutralAnims = true
  1432. Root.Anchored = false
  1433. data.Destroy()
  1434. end
  1435.  
  1436. function DLaser(key)
  1437. NeutralAnims = false
  1438. Attack = true
  1439. Root.Anchored = true
  1440. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1441. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1442. local IsGrown = false
  1443. data1.Grown:connect(function() IsGrown = true end)
  1444. repeat swait()
  1445. local Alpha = .1
  1446. local idk = M.R(25)
  1447. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1448. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1449. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1450. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1451. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1452. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1453. local LookVector = Mouse.Hit.p
  1454. Torso.CFrame = CF.N(Root.Position,LookVector)
  1455. until IsGrown
  1456. if(S.UserInputService:IsKeyDown(key))then
  1457. local grown = 0
  1458. repeat
  1459. local Alpha = .1
  1460. local idk = M.R(25)
  1461. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1462. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1463. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1464. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1465. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1466. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1467. local LookVector = Mouse.Hit.p
  1468. Root.CFrame = CF.N(Root.Position,LookVector)
  1469. if(grown < 250)then
  1470. data1.Grow(.05)
  1471. data2.Grow(.05)
  1472. grown = grown + 1
  1473. end
  1474. swait()
  1475. until not S.UserInputService:IsKeyDown(key)
  1476. end
  1477. Sound(data1.Circle,340722848,1,1,false,true,true)
  1478. Sound(data2.Circle,340722848,1,1,false,true,true)
  1479. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1480. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1481. Mesh(part1,Enum.MeshType.Cylinder)
  1482.  
  1483.  
  1484. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1485. Mesh(part2,Enum.MeshType.Cylinder)
  1486. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1487. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1488. Effect{
  1489. Effect='ResizeAndFade',
  1490. Color=MagicVariant.Color,
  1491. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1492. Mesh={MeshType=Enum.MeshType.Sphere},
  1493. CFrame=CF.N(pos),
  1494. FXSettings={
  1495. EndSize=V3.N(.05,.05,.05),
  1496. EndIsIncrement=true
  1497. }
  1498. }
  1499. for i = 1, 5 do
  1500. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1501. Effect{
  1502. Effect='Fade',
  1503. Frames=65,
  1504. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1505. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1506. Mesh = {MeshType=Enum.MeshType.Sphere},
  1507. Material=Enum.Material.Neon,
  1508. Color=MagicVariant.Color,
  1509. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1510. }
  1511. end
  1512. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1513. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1514. coroutine.wrap(function()
  1515. local frame = (1/30)
  1516. for i = 1, 30 do
  1517. part1.Transparency = (i/30)
  1518. part2.Transparency = (i/30)
  1519. swait()
  1520. end
  1521. part1:destroy()
  1522. part2:destroy()
  1523. end)()
  1524. Attack = false
  1525. NeutralAnims = true
  1526. Root.Anchored = false
  1527. data1.Destroy()
  1528. data2.Destroy()
  1529. end
  1530.  
  1531.  
  1532. function BLaser(key)
  1533. NeutralAnims = false
  1534. Attack = true
  1535. Root.Anchored = true
  1536. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1537. local IsGrown = false
  1538. data.Grown:connect(function() IsGrown = true end)
  1539. repeat swait()
  1540. local Alpha = .1
  1541. local idk = M.R(25)
  1542. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1543. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1544. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1545. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1546. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1547. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1548. local LookVector = Mouse.Hit.p
  1549. Torso.CFrame = CF.N(Root.Position,LookVector)
  1550. until IsGrown
  1551. if(S.UserInputService:IsKeyDown(key))then
  1552. local grown = 0
  1553. repeat
  1554. local Alpha = .1
  1555. local idk = M.R(25)
  1556. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1557. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1558. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1559. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1560. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1561. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1562. local LookVector = Mouse.Hit.p
  1563. Root.CFrame = CF.N(Root.Position,LookVector)
  1564. swait()
  1565. until not S.UserInputService:IsKeyDown(key)
  1566. end
  1567.  
  1568. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1569. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1570. Mesh(part,Enum.MeshType.Cylinder)
  1571. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1572. local aa = data.Circle:Clone();
  1573. aa.Parent = Effects
  1574. aa.Anchored = true
  1575. local blast = Sound(aa,334702766,1,5,false,true,true)
  1576. data.Circle:destroy()
  1577. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1578. Effect{
  1579. Effect='ResizeAndFade',
  1580. Color=MagicVariant.Color,
  1581. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1582. Mesh={MeshType=Enum.MeshType.Sphere},
  1583. CFrame=CF.N(pos),
  1584. Sound=blast,
  1585. FXSettings={
  1586. EndSize=V3.N(.05,.05,.05),
  1587. EndIsIncrement=true
  1588. }
  1589. }
  1590. for i = 1, 5 do
  1591. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1592. Effect{
  1593. Effect='Fade',
  1594. Frames=65,
  1595. Sound=blast,
  1596. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1597. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1598. Mesh = {MeshType=Enum.MeshType.Sphere},
  1599. Material=Enum.Material.Neon,
  1600. Color=MagicVariant.Color,
  1601. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1602. }
  1603. end
  1604. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1605. coroutine.wrap(function()
  1606. for i = 1, (blast.TimeLength*Frame_Speed) do
  1607. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1608. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1609. swait()
  1610. end
  1611. aa:destroy()
  1612. part:destroy()
  1613. end)()
  1614.  
  1615. Attack = false
  1616. NeutralAnims = true
  1617. Root.Anchored = false
  1618. Root.Velocity = Mouse.Hit.lookVector*-125
  1619. end
  1620.  
  1621. function Skill1()
  1622. Laser(Enum.KeyCode.Q)
  1623. end
  1624.  
  1625. function Skill2()
  1626. DLaser(Enum.KeyCode.Z)
  1627. end
  1628.  
  1629. function Skill3()
  1630. BLaser(Enum.KeyCode.X)
  1631. end
  1632.  
  1633. --// Wrap it all up \\--
  1634.  
  1635. Mouse.KeyDown:connect(function(k)
  1636. if(Attack)then return end
  1637. if(k == 'q')then Skill1() end
  1638. if(k == 'z')then Skill2() end
  1639. if(k == 'x')then Skill3() end
  1640. end)
  1641.  
  1642. Plr.Chatted:connect(function(m)
  1643.  
  1644. if(m:sub(1,3) == '/e ')then
  1645. local msg = m:sub(4)
  1646. --emote commands (gotta do)
  1647. end
  1648. end)
  1649. while true do
  1650. swait()
  1651. Sine = Sine + Change
  1652.  
  1653. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1654.  
  1655. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1656. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1657. if(not Effects or not Effects.Parent)then
  1658. Effects = IN("Model",Char)
  1659. Effects.Name = "Effects"
  1660. end
  1661. if(State == 'Run')then
  1662. local wsVal = 20 / (Hum.WalkSpeed/16)
  1663. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1664. Change = 3
  1665. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1666. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1667. elseif(State == 'Walk')then
  1668. local wsVal = 20 / (Hum.WalkSpeed/16)
  1669. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1670. Change = 3
  1671. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1672. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1673. else
  1674. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1675. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1676. end
  1677.  
  1678. Hum.WalkSpeed = WalkSpeed
  1679.  
  1680. if(NeutralAnims)then
  1681. if(State == 'Idle')then
  1682. local Alpha = .1
  1683. Change = .75
  1684. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1685. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1686. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1687. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1688. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1689. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1690. -- idle
  1691. elseif(State == 'Run')then
  1692. local wsVal = 20 / (Hum.WalkSpeed/16)
  1693. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1694. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1695. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1696. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1697. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1698. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1699. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1700. elseif(State == 'Walk')then
  1701. local wsVal = 20 / (Hum.WalkSpeed/16)
  1702. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1703. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1704. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1705. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1706. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1707. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1708. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1709. elseif(State == 'Jump')then
  1710. local Alpha = .1
  1711. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1712. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1713. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1714. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1715. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1716. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1717. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1718. elseif(State == 'Fall')then
  1719. local Alpha = .1
  1720. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1721. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1722. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1723. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1724. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1725. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1726. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1727. elseif(State == 'Paralyzed')then
  1728. -- paralyzed
  1729. elseif(State == 'Sit')then
  1730. -- sit
  1731. end
  1732. end
  1733.  
  1734. end
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