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Jan 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end function lerp(weld,beglerp,endlerp,speed)
  6. weld.C0 = beglerp:lerp(endlerp,speed)
  7. return weld.C0
  8. end
  9.  
  10. local speed = 0.15
  11. local angle = 0
  12. local anglespeed = 1.5
  13. local armspeed = 0.15
  14. local armangle = 0
  15. local armanglespeed = 1.5
  16. local legspeed = 0.15
  17. local legangle = 0
  18. local leganglespeed = 1.5
  19. ignore = {}
  20. on = true
  21. damen = true
  22. enabled = true
  23. combo = 1
  24. Player = game.Players.LocalPlayer
  25. mouse = Player:GetMouse()
  26. Char = Player.Character
  27. if Char["Body Colors"] ~= nil then
  28. Char["Body Colors"]:Destroy()
  29. end
  30. wait(0.1)
  31. if Char:FindFirstChild("Animate") ~= nil then Char.Animate:Destroy() end
  32. for i,v in pairs(Char:GetChildren()) do
  33. if v.ClassName == "Hat" then
  34. v:Destroy()
  35. end
  36. if v.ClassName == "Shirt" then
  37. v:Destroy()
  38. end
  39. if v.ClassName == "Pants" then
  40. v:Destroy()
  41. end
  42. if v.ClassName == "ShirtGraphic" then
  43. v:Destroy()
  44. end
  45. if v.ClassName == "CharacterMesh" then
  46. v:Destroy()
  47. end
  48. if v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
  49. v.BrickColor = BrickColor.new("Pink")
  50. m = Instance.new("SpecialMesh",v)
  51. end
  52. end
  53. Char.Torso.Mesh.Scale = Vector3.new(1.4,1.25,2.5)
  54. Char.Torso.Mesh.Offset = Vector3.new(0,0,-0.5)
  55. Char.Torso.Mesh.MeshType = "Sphere"
  56. Human = Char.Humanoid
  57. if Human:FindFirstChild("Animator") ~= nil then Human.Animator:Destroy() end
  58. Head = Char.Head
  59. Head.Transparency = 1
  60. Head.face:Destroy()
  61. p = Instance.new("Part",Char)
  62. p.CanCollide = false
  63. p.TopSurface = 0
  64. p.BottomSurface = 0
  65. p.Transparency = 0.5
  66. p.Size = Head.Size
  67. p.BrickColor = BrickColor.new("Pink")
  68. w = Instance.new("Weld",p)
  69. w.Part0 = Head
  70. w.Part1 = p
  71. m = Instance.new("SpecialMesh",p)
  72. m.Scale = Vector3.new(1.15,1,1.15)
  73. m.MeshId = "http://www.roblox.com/asset/?id=33366461"
  74. Instance.new("Decal",Head).Texture = "rbxassetid://434049954"
  75. LA = Char:findFirstChild("Left Arm")
  76. RA = Char:findFirstChild("Right Arm")
  77. LL = Char:findFirstChild("Left Leg")
  78. RL = Char:findFirstChild("Right Leg")
  79. T = Char:findFirstChild("Torso")
  80. LS = T:findFirstChild("Left Shoulder")
  81. RS = T:findFirstChild("Right Shoulder")
  82. LH = T:findFirstChild("Left Hip")
  83. RH = T:findFirstChild("Right Hip")
  84. Neck = T:findFirstChild("Neck")
  85. HM = Char:findFirstChild("HumanoidRootPart")
  86. RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  87. WLS = Instance.new("Weld", T)
  88. WLS.C0 = CFrame.new(-1.5, 0.5, 0)
  89. WLS.C1 = CFrame.new(0, 0.5, 0)
  90. WLS.Part0 = T
  91. WLS.Part1 = LA
  92. WRS = Instance.new("Weld", T)
  93. WRS.Part0 = T
  94. WRS.Part1 = RA
  95. WRS.C0 = CFrame.new(1.5, 0.5, 0)
  96. WRS.C1 = CFrame.new(0, 0.5, 0)
  97. WLH = LH
  98. WRH = RH
  99. LSC0 = WLS.C0
  100. RSC0 = WRS.C0
  101. LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  102. LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  103. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  104. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  105. WRJ = RJ
  106. RJC0 = WRJ.C0
  107. RJC1 = WRJ.C1
  108. NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  109. Run = game:GetService("RunService")
  110. Human.MaxHealth = 1000000
  111. wait(0.1)
  112. Human.Health = Human.MaxHealth
  113.  
  114. Meshes={
  115. Blast="20329976",
  116. Crown="1323306",
  117. Ring="3270017",
  118. Claw="10681506",
  119. Crystal="9756362",
  120. Coil="9753878",
  121. Cloud="1095708",
  122. Skull="4770583",
  123. }
  124.  
  125. function nooutlines(part)
  126. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  127. end
  128.  
  129. function getmesh(mesh)
  130. return "rbxassetid://"..mesh
  131. end
  132.  
  133. function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
  134. local p = Instance.new("Part", part or workspace)
  135. p.Anchored = true
  136. p.CanCollide = false
  137. p.FormFactor = Enum.FormFactor.Custom
  138. p.Material = "SmoothPlastic"
  139. p.CFrame = cframe
  140. p.BrickColor = brickcolor
  141. p.Size = Vector3.new(1,1,1)
  142. p.Transparency = trans
  143. nooutlines(p)
  144. local m = Instance.new("SpecialMesh",p)
  145. if meshtype ~= nil and meshid == nil then
  146. m.MeshType = meshtype
  147. end
  148. if meshtype == nil and meshid ~= nil then
  149. m.MeshId = getmesh(meshid)
  150. end
  151. m.Scale = size
  152. coroutine.wrap(function()
  153. for i = 0,loopwait,0.1 do
  154. p.CFrame = p.CFrame
  155. p.Transparency = p.Transparency +transincrement
  156. m.Scale = m.Scale + scaleby
  157. wait(1/60)
  158. end
  159. p:Destroy()
  160. end)()
  161. return p
  162. end
  163.  
  164. PlaySound = function(part,volume,pitch,id,looped)
  165. local Sound = Instance.new("Sound", part)
  166. Sound.SoundId = id
  167. Sound.Pitch = pitch
  168. Sound.Volume = volume
  169. coroutine.wrap(function()
  170. wait()
  171. Sound:Play()
  172. if looped == nil and Sound.SoundId ~= Sounds[2] then
  173. game.Debris:AddItem(Sound,10)
  174. end
  175. end)()
  176. if looped == true then
  177. Sound.Looped = true
  178. ThisSound = Sound
  179. end
  180. end
  181. PlaySound(Head,0.5,1,Sounds[1],true)
  182.  
  183. function GetDistance(Obj,Mag)
  184. for _,v in pairs(workspace:GetChildren()) do
  185. if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
  186. local Mag2 = (v.Torso.Position - Obj.Position).magnitude
  187. if Mag2 < Mag then
  188. return v
  189. end
  190. end
  191. end
  192. end
  193.  
  194. function Die(touched)
  195. if touched.Parent ~= nil and touched.Parent ~= Char and touched.Parent:FindFirstChild("Head") ~= nil and touched.Parent:FindFirstChild("Humanoid") ~= nil then
  196. PlaySound(touched.Parent.Head,0.1,0.9,Sounds[2],true)
  197. touched:Destroy()
  198. end
  199. end
  200.  
  201. function Rwait(long)
  202. if long == 0 or long == nil then
  203. Run.RenderStepped:wait()
  204. else
  205. for i = 0,long do
  206. Run.RenderStepped:wait()
  207. end
  208. end
  209. end
  210.  
  211. keys = mouse.KeyDown:connect(function(key)
  212. if key == "q" then
  213. game:GetService("Chat"):Chat(Char,"who wants to gnaw on human bones")
  214. end
  215. if key == "e" then
  216. game:GetService("Chat"):Chat(Char,"can i gnaw your human bones")
  217. end
  218. if key == "r" then
  219. game:GetService("Chat"):Chat(Char,"hello")
  220. end
  221. if key == "t" then
  222. game:GetService("Chat"):Chat(Char,"would you like to gnaw some human bones sir/madam")
  223. end
  224. if key == "y" then
  225. game:GetService("Chat"):Chat(Char,"walking in the fields over here")
  226. end
  227. if key == "u" then
  228. game:GetService("Chat"):Chat(Char,"im hungry",2)
  229. end
  230. if key == "p" then
  231. game:GetService("Chat"):Chat(Char,"nom",2)
  232. end
  233. if key == "z" then
  234. game:GetService("Chat"):Chat(Char,"no")
  235. end
  236. if key == "x" then
  237. game:GetService("Chat"):Chat(Char,"yes")
  238. end
  239. if key == "c" then
  240. game:GetService("Chat"):Chat(Char,"https://www.youtube.com/watch?v=jdRCNM2k42o")
  241. end
  242. if key == "f" and enabled == true then
  243. enabled = false
  244. game:GetService("Chat"):Chat(Char,"gnaw time",2)
  245. Head.Decal.Texture = "rbxassetid://449278124"
  246. Human.WalkSpeed = 50
  247. po = Head.Touched:connect(Die)
  248. legspeed = 1
  249. for i = 1,80 do
  250. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed)
  251. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,0),armspeed)
  252. lerp(WLH,WLH.C0,LHC0,legspeed)
  253. lerp(WRH,WRH.C0,RHC0,legspeed)
  254. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-HM.RotVelocity.Y/20),speed)
  255. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,HM.RotVelocity.Y/12),speed)
  256. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  257. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
  258. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
  259. end
  260. Rwait()
  261. end
  262. legspeed = 0.15
  263. Human.WalkSpeed = 16
  264. Head.Decal.Texture = "rbxassetid://434049954"
  265. po:disconnect()
  266. enabled = true
  267. end
  268. end)
  269.  
  270. function Cast(Pos,Dir,Amp,IgnoreList)
  271. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
  272. end
  273.  
  274. while true do
  275. surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char)
  276. if on == true then
  277. angle = (angle % 100) +anglespeed/10
  278. armangle = (armangle % 100) +armanglespeed/10
  279. legangle = (legangle % 100) +leganglespeed/10
  280. if action == "Idle" and enabled == true and surface ~= nil then
  281. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed)
  282. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed)
  283. lerp(WLH,WLH.C0,LHC0,legspeed)
  284. lerp(WRH,WRH.C0,RHC0,legspeed)
  285. lerp(WRJ,WRJ.C0,RJC0,speed)
  286. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25/2)*0.25/5,0,0),speed)
  287. end
  288. if action == "Walk" and enabled == true and surface ~= nil then
  289. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.sin(armangle)*2,0,0),armspeed)
  290. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.sin(armangle)*2,0,0),armspeed)
  291. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
  292. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)*2),legspeed)
  293. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-HM.RotVelocity.Y/20),speed)
  294. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,HM.RotVelocity.Y/12),speed)
  295. end
  296. if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
  297. action = "Jump"
  298. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.5,0,0),armspeed)
  299. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.5,0,0),armspeed)
  300. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed)
  301. lerp(WRH,WRH.C0,RHC0 *CFrame.new(1,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed)
  302. lerp(WRJ,WRJ.C0,RJC0,speed)
  303. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed)
  304. Rwait()
  305. end
  306. if HM.Velocity.Y <= -5 and enabled == true and surface == nil then
  307. action = "Fall"
  308. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/3,0,0),armspeed)
  309. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/3,0,0),armspeed)
  310. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  311. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed)
  312. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed)
  313. lerp(Neck,Neck.C0,NC0,speed)
  314. Rwait()
  315. end
  316. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
  317. action = "Idle"
  318. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  319. action = "Walk"
  320. end
  321. end
  322. Rwait()
  323. end
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