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FE Jojo Stand 1 [Stops Time.]

Feb 20th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. wait(0.016666666666666666)
  153. plr = game.Players.LocalPlayer
  154. mse = plr:GetMouse()
  155. sound = Instance.new("Sound", game.Workspace)
  156. sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
  157. sound.Volume = 10
  158. canworld = true
  159. mse.KeyDown:connect(function(key)
  160. key = key:lower()
  161. if key == "g" then
  162. if canworld == false then return end
  163. if canworld then
  164. canworld = false
  165. sound:Play()
  166. local function spawnpart()
  167. sphere = Instance.new("Part")
  168. --game.Debris:AddItem(sphere,3)
  169. local sm = Instance.new("SpecialMesh", sphere)
  170. sm.MeshType = "Sphere"
  171. sphere.Transparency = 0.5
  172. sphere.Anchored = true
  173. sphere.CanCollide = false
  174. sphere.Material = "SmoothPlastic"
  175. sphere.BrickColor = BrickColor.new("Lapis")
  176. end
  177.  
  178. local function weld(lol)
  179. local weld = Instance.new("Weld", plr.Character.Torso)
  180. weld.Part0 = plr.Character.Torso
  181. weld.Part1 = lol
  182. weld.C0 = plr.Character.Torso.CFrame:inverse()
  183. weld.C1 = lol.CFrame:inverse()
  184. end
  185. wait(1.4)
  186. spawnpart()
  187. for i, v in pairs(game.Players:GetChildren()) do
  188. t = v.Character:FindFirstChild("Torso")
  189. if t then
  190. t.Anchored = true
  191. plr.Character:FindFirstChild("Torso").Anchored = false
  192. end
  193. RA = v.Character:FindFirstChild("Right Arm")
  194. if RA then
  195. RA.Anchored = true
  196. plr.Character:FindFirstChild("Right Arm").Anchored = false
  197. end
  198. LA = v.Character:FindFirstChild("Left Arm")
  199. if LA then
  200. LA.Anchored = true
  201. plr.Character:FindFirstChild("Left Arm").Anchored = false
  202. end
  203. RL = v.Character:FindFirstChild("Right Leg")
  204. if RL then
  205. RL.Anchored = true
  206. plr.Character:FindFirstChild("Right Leg").Anchored = false
  207. end
  208. LL = v.Character:FindFirstChild("Left Leg")
  209. if LL then
  210. LL.Anchored = true
  211. plr.Character:FindFirstChild("Left Leg").Anchored = false
  212. end
  213. end
  214. weld(sphere)
  215. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  216. cce.Saturation = -2
  217. --game.Debris:AddItem(cce, 5)
  218. sphere.Parent = game.Workspace
  219. for i = 1,10 do
  220. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  221. wait()
  222. end
  223. --wait(5)
  224.  
  225. end
  226. end
  227. end
  228. )
  229.  
  230. mse.KeyDown:connect(function(key)
  231. key = key:lower()
  232. if key == "h" then
  233. canworld = true
  234. for i, v in pairs(game.Players:GetChildren()) do
  235. t = v.Character:FindFirstChild("Torso")
  236. if t then
  237. t.Anchored = false
  238. end
  239. RA = v.Character:FindFirstChild("Right Arm")
  240. if RA then
  241. RA.Anchored = false
  242. end
  243. LA = v.Character:FindFirstChild("Left Arm")
  244. if LA then
  245. LA.Anchored = false
  246. end
  247. RL = v.Character:FindFirstChild("Right Leg")
  248. if RL then
  249. RL.Anchored = false
  250. end
  251. LL = v.Character:FindFirstChild("Left Leg")
  252. if LL then
  253. LL.Anchored = false
  254. end
  255. end
  256. cce.Saturation = 0
  257. sphere:Destroy()
  258. end
  259. end)
  260.  
  261. Effects = {}
  262. local Player = game.Players.localPlayer
  263. local Character = Player.Character
  264. Character.Archivable = true
  265. AdvancingFortress = Character:Clone()
  266. AdvancingFortress.Parent = Character
  267. torso = AdvancingFortress.Torso
  268. hum = AdvancingFortress.Humanoid
  269. AdvancingFortress.Name = "Advancing Fortress"
  270. pl = AdvancingFortress
  271. for i, v in pairs(AdvancingFortress:GetChildren()) do
  272. if v:IsA("BasePart") then
  273. v.Transparency = 1
  274. end
  275. end
  276. local Humanoid = AdvancingFortress.Humanoid
  277. local Mouse = Player:GetMouse()
  278. local LeftArm = AdvancingFortress["Left Arm"]
  279. local RightArm = AdvancingFortress["Right Arm"]
  280. local LeftLeg = AdvancingFortress["Left Leg"]
  281. local RightLeg = AdvancingFortress["Right Leg"]
  282. local Head = AdvancingFortress.Head
  283. local Torso = AdvancingFortress.Torso
  284. local Camera = game.Workspace.CurrentCamera
  285. local RootPart = AdvancingFortress.HumanoidRootPart
  286. local RootJoint = RootPart.RootJoint
  287. local attack = false
  288. local Anim = "Idle"
  289. local attacktype = 1
  290. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  291. local velocity = RootPart.Velocity.y
  292. local sine = 0
  293. local change = 1
  294. local Create = LoadLibrary("RbxUtility").Create
  295. local TimeStop = false
  296. local m = Create("Model")({
  297. Parent = AdvancingFortress,
  298. Name = "WeaponModel"
  299. })
  300. Head.face:remove()
  301. AdvancingFortress.Head.Name = "FHead"
  302. AdvancingFortress.Torso.Name = "FTorso"
  303. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  304. Humanoid.Animator.Parent = nil
  305. AdvancingFortress.Animate.Parent = nil
  306. local function newMotor(part0, part1, c0, c1)
  307. local w = Create("Weld")({
  308. Parent = part0,
  309. Part0 = part0,
  310. Part1 = part1,
  311. C0 = c0,
  312. C1 = c1
  313. })
  314. return w
  315. end
  316. function clerp(a, b, t)
  317. return a:lerp(b, t)
  318. end
  319. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  320. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  321. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  322. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  323. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  324. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  325. RootJoint.C1 = CFrame.new(0, 0, 0)
  326. RootJoint.C0 = CFrame.new(0, 0, 0)
  327. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  328. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  329. local rarmc1 = RW.C1
  330. local larmc1 = LW.C1
  331. local rlegc1 = RH.C1
  332. local llegc1 = LH.C1
  333. local resetc1 = false
  334. function PlayAnimationFromTable(table, speed, bool)
  335. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  336. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  337. RW.C0 = clerp(RW.C0, table[3], speed)
  338. LW.C0 = clerp(LW.C0, table[4], speed)
  339. RH.C0 = clerp(RH.C0, table[5], speed)
  340. LH.C0 = clerp(LH.C0, table[6], speed)
  341. if bool == true and resetc1 == false then
  342. resetc1 = true
  343. RootJoint.C1 = RootJoint.C1
  344. Torso.Neck.C1 = Torso.Neck.C1
  345. RW.C1 = rarmc1
  346. LW.C1 = larmc1
  347. RH.C1 = rlegc1
  348. LH.C1 = llegc1
  349. end
  350. end
  351. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  352. script:WaitForChild("Heartbeat")
  353. frame = 0.03333333333333333
  354. tf = 0
  355. allowframeloss = false
  356. tossremainder = false
  357. lastframe = tick()
  358. script.Heartbeat:Fire()
  359. game:GetService("RunService").Heartbeat:connect(function(s, p)
  360. tf = tf + s
  361. if tf >= frame then
  362. if allowframeloss then
  363. script.Heartbeat:Fire()
  364. lastframe = tick()
  365. else
  366. for i = 1, math.floor(tf / frame) do
  367. script.Heartbeat:Fire()
  368. end
  369. lastframe = tick()
  370. end
  371. if tossremainder then
  372. tf = 0
  373. else
  374. tf = tf - frame * math.floor(tf / frame)
  375. end
  376. end
  377. end)
  378. function swait(num)
  379. if num == 0 or num == nil then
  380. ArtificialHB.Event:wait()
  381. else
  382. for i = 0, num do
  383. ArtificialHB.Event:wait()
  384. end
  385. end
  386. end
  387. function RemoveOutlines(part)
  388. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  389. end
  390. CFuncs = {
  391. Part = {
  392. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  393. local Part = Create("Part")({
  394. Parent = Parent,
  395. Reflectance = Reflectance,
  396. Transparency = Transparency,
  397. CanCollide = false,
  398. Locked = true,
  399. BrickColor = BrickColor.new(tostring(BColor)),
  400. Name = Name,
  401. Size = Size,
  402. Material = Material
  403. })
  404. RemoveOutlines(Part)
  405. return Part
  406. end
  407. },
  408. Mesh = {
  409. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  410. local Msh = Create(Mesh)({
  411. Parent = Part,
  412. Offset = OffSet,
  413. Scale = Scale
  414. })
  415. if Mesh == "SpecialMesh" then
  416. Msh.MeshType = MeshType
  417. Msh.MeshId = MeshId
  418. end
  419. return Msh
  420. end
  421. },
  422. Weld = {
  423. Create = function(Parent, Part0, Part1, C0, C1)
  424. local Weld = Create("Weld")({
  425. Parent = Parent,
  426. Part0 = Part0,
  427. Part1 = Part1,
  428. C0 = C0,
  429. C1 = C1
  430. })
  431. return Weld
  432. end
  433. },
  434. Sound = {
  435. Create = function(id, par, vol, pit)
  436. local Sound = Create("Sound")({
  437. Volume = vol,
  438. Pitch = pit or 1,
  439. SoundId = "rbxassetid://" .. id,
  440. Parent = par or workspace
  441. })
  442. Sound:play()
  443. game:GetService("Debris"):AddItem(Sound, 130)
  444. return Sound
  445. end
  446. },
  447. Decal = {
  448. Create = function(Color, Texture, Transparency, Name, Parent)
  449. local Decal = Create("Decal")({
  450. Color3 = Color,
  451. Texture = "rbxassetid://" .. Texture,
  452. Transparency = Transparency,
  453. Name = Name,
  454. Parent = Parent
  455. })
  456. return Decal
  457. end
  458. },
  459. BillboardGui = {
  460. Create = function(Parent, Image, Position, Size)
  461. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  462. BillPar.CFrame = CFrame.new(Position)
  463. local Bill = Create("BillboardGui")({
  464. Parent = BillPar,
  465. Adornee = BillPar,
  466. Size = UDim2.new(1, 0, 1, 0),
  467. SizeOffset = Vector2.new(Size, Size)
  468. })
  469. local d = Create("ImageLabel", Bill)({
  470. Parent = Bill,
  471. BackgroundTransparency = 1,
  472. Size = UDim2.new(1, 0, 1, 0),
  473. Image = "rbxassetid://" .. Image
  474. })
  475. return BillPar
  476. end
  477. },
  478. ParticleEmitter = {
  479. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  480. local Particle = Create("ParticleEmitter")({
  481. Parent = Parent,
  482. Color = ColorSequence.new(Color1, Color2),
  483. LightEmission = LightEmission,
  484. Size = Size,
  485. Texture = Texture,
  486. Transparency = Transparency,
  487. ZOffset = ZOffset,
  488. Acceleration = Accel,
  489. Drag = Drag,
  490. LockedToPart = LockedToPart,
  491. VelocityInheritance = VelocityInheritance,
  492. EmissionDirection = EmissionDirection,
  493. Enabled = Enabled,
  494. Lifetime = LifeTime,
  495. Rate = Rate,
  496. Rotation = Rotation,
  497. RotSpeed = RotSpeed,
  498. Speed = Speed,
  499. VelocitySpread = VelocitySpread
  500. })
  501. return Particle
  502. end
  503. },
  504. CreateTemplate = {}
  505. }
  506. function rayCast(Position, Direction, Range, Ignore)
  507. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  508. end
  509. function FindNearestTorso(pos)
  510. local list = game.Workspace:children()
  511. local torso
  512. local dist = 1000
  513. local temp, human, temp2
  514. for x = 1, #list do
  515. temp2 = list[x]
  516. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  517. temp = temp2:findFirstChild("Torso")
  518. human = temp2:findFirstChild("Humanoid")
  519. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  520. local dohit = true
  521. if dohit == true then
  522. torso = temp
  523. dist = (temp.Position - pos).magnitude
  524. end
  525. end
  526. end
  527. end
  528. return torso, dist
  529. end
  530. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  531. if hit.Parent == nil then
  532. return
  533. end
  534. local h = hit.Parent:FindFirstChild("Humanoid")
  535. for _, v in pairs(hit.Parent:children()) do
  536. if v:IsA("Humanoid") then
  537. h = v
  538. end
  539. end
  540. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  541. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  542. return
  543. end
  544. local c = Create("ObjectValue")({
  545. Name = "creator",
  546. Value = game:service("Players").LocalPlayer,
  547. Parent = h
  548. })
  549. game:GetService("Debris"):AddItem(c, 0.5)
  550. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  551. local Damage = math.random(minim, maxim)
  552. local blocked = false
  553. local block = hit.Parent:findFirstChild("Block")
  554. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  555. blocked = true
  556. block.Value = block.Value - 1
  557. print(block.Value)
  558. end
  559. if TimeStop == false then
  560. h.Health = h.Health - Damage
  561. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
  562. elseif TimeStop == true then
  563. repeat
  564. wait()
  565. until TimeStop == false
  566. h.Health = h.Health - Damage / 2
  567. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
  568. end
  569. if Type == "Knockdown" then
  570. local hum = hit.Parent.Humanoid
  571. hum.PlatformStand = true
  572. coroutine.resume(coroutine.create(function(HHumanoid)
  573. swait(1)
  574. HHumanoid.PlatformStand = false
  575. end), hum)
  576. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  577. local bodvol = Create("BodyVelocity")({
  578. velocity = angle * knockback,
  579. P = 5000,
  580. maxForce = Vector3.new(8000, 8000, 8000),
  581. Parent = hit
  582. })
  583. local rl = Create("BodyAngularVelocity")({
  584. P = 3000,
  585. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  586. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  587. Parent = hit
  588. })
  589. game:GetService("Debris"):AddItem(bodvol, 0.5)
  590. game:GetService("Debris"):AddItem(rl, 0.5)
  591. elseif Type == "Normal" then
  592. local vp = Create("BodyVelocity")({
  593. P = 500,
  594. maxForce = Vector3.new(math.huge, 0, math.huge),
  595. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  596. })
  597. if knockback > 0 then
  598. vp.Parent = hit.Parent.Torso
  599. end
  600. game:GetService("Debris"):AddItem(vp, 0.5)
  601. elseif Type == "Up" then
  602. local bodyVelocity = Create("BodyVelocity")({
  603. velocity = Vector3.new(0, 20, 0),
  604. P = 5000,
  605. maxForce = Vector3.new(8000, 8000, 8000),
  606. Parent = hit
  607. })
  608. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  609. elseif Type == "DarkUp" then
  610. coroutine.resume(coroutine.create(function()
  611. for i = 0, 1, 0.1 do
  612. swait()
  613. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  614. end
  615. end))
  616. local bodyVelocity = Create("BodyVelocity")({
  617. velocity = Vector3.new(0, 20, 0),
  618. P = 5000,
  619. maxForce = Vector3.new(8000, 8000, 8000),
  620. Parent = hit
  621. })
  622. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  623. elseif Type == "Snare" then
  624. local bp = Create("BodyPosition")({
  625. P = 2000,
  626. D = 100,
  627. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  628. position = hit.Parent.Torso.Position,
  629. Parent = hit.Parent.Torso
  630. })
  631. game:GetService("Debris"):AddItem(bp, 1)
  632. elseif Type == "Freeze" then
  633. local BodPos = Create("BodyPosition")({
  634. P = 50000,
  635. D = 1000,
  636. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  637. position = hit.Parent.Torso.Position,
  638. Parent = hit.Parent.Torso
  639. })
  640. local BodGy = Create("BodyGyro")({
  641. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  642. P = 20000,
  643. Parent = hit.Parent.Torso,
  644. cframe = hit.Parent.Torso.CFrame
  645. })
  646. hit.Parent.Torso.Anchored = true
  647. coroutine.resume(coroutine.create(function(Part)
  648. swait(1.5)
  649. Part.Anchored = false
  650. end), hit.Parent.Torso)
  651. game:GetService("Debris"):AddItem(BodPos, 3)
  652. game:GetService("Debris"):AddItem(BodGy, 3)
  653. end
  654. local debounce = Create("BoolValue")({
  655. Name = "DebounceHit",
  656. Parent = hit.Parent,
  657. Value = true
  658. })
  659. game:GetService("Debris"):AddItem(debounce, Delay)
  660. c = Create("ObjectValue")({
  661. Name = "creator",
  662. Value = Player,
  663. Parent = h
  664. })
  665. game:GetService("Debris"):AddItem(c, 0.5)
  666. end
  667. end
  668. function ShowDamage(Pos, Text, Time, Color)
  669. local Rate = 0.03333333333333333
  670. local Pos = Pos or Vector3.new(0, 0, 0)
  671. local Text = Text or ""
  672. local Time = Time or 2
  673. local Color = Color or Color3.new(1, 0, 1)
  674. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  675. EffectPart.Anchored = true
  676. local BillboardGui = Create("BillboardGui")({
  677. Size = UDim2.new(3, 0, 3, 0),
  678. Adornee = EffectPart,
  679. Parent = EffectPart
  680. })
  681. local TextLabel = Create("TextLabel")({
  682. BackgroundTransparency = 1,
  683. Size = UDim2.new(1, 0, 1, 0),
  684. Text = Text,
  685. Font = "SciFi",
  686. TextColor3 = Color,
  687. TextScaled = true,
  688. Parent = BillboardGui
  689. })
  690. game.Debris:AddItem(EffectPart, Time)
  691. EffectPart.Parent = game:GetService("Workspace")
  692. delay(0, function()
  693. local Frames = Time / Rate
  694. for Frame = 1, Frames do
  695. wait(Rate)
  696. local Percent = Frame / Frames
  697. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  698. TextLabel.TextTransparency = Percent
  699. end
  700. if EffectPart and EffectPart.Parent then
  701. EffectPart:Destroy()
  702. end
  703. end)
  704. end
  705. local STDamage = false
  706. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  707. for _, c in pairs(workspace:children()) do
  708. local hum = c:findFirstChild("Humanoid")
  709. if hum ~= nil then
  710. local head = c:findFirstChild("Torso")
  711. if head ~= nil then
  712. local targ = head.Position - Part.Position
  713. local mag = targ.magnitude
  714. if Magnitude >= mag and c.Name ~= Player.Name then
  715. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  716. if STDamage == true then
  717. for i = 1, 3 do
  718. Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  719. end
  720. for i = 1, 10 do
  721. CamShake(1, 70000)
  722. Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1)
  723. end
  724. elseif STDamage == false then
  725. CamShake(1, 90000)
  726. Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  727. for i = 1, 2 do
  728. Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.4, 0.4, 0.4)
  729. end
  730. end
  731. end
  732. end
  733. end
  734. end
  735. end
  736. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  737. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  738. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Deep orange", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  739. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  740. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  741. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really black", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  742. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  743. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  744. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  745. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  746. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  747. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  748. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  749. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  750. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  751. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  752. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  753. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  754. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  755. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  756. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  757. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  758. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  759. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  760. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  761. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  762. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  763. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  764. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  765. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  766. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  767. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  768. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  769. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  770. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  771. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  772. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  773. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  774. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  775. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  776. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  777. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  778. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  779. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  780. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  781. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  782. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  783. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  784. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  785. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  786. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  787. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  788. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  789. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  790. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  791. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  792. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  793. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  794. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  795. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  796. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  797. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  798. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  799. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  800. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  801. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  802. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  803. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  804. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  805. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  806. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  807. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  808. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  809. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  810. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  811. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  812. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  813. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  814. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  815. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  816. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  817. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  818. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  819. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  820. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  821. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  822. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  823. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  824. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  825. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  826. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  827. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  828. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  829. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  830. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  831. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  832. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  833. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  834. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  835. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  836. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  837. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  838. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Cool yellow", "Part", Vector3.new(9.1, 8.5, 0.2))
  839. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  840. Shield.Parent = nil
  841. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  842. Effects = {
  843. Block = {
  844. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  845. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  846. prt.Anchored = true
  847. prt.CFrame = cframe
  848. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  849. game:GetService("Debris"):AddItem(prt, 10)
  850. if Type == 1 or Type == nil then
  851. table.insert(Effects, {
  852. prt,
  853. "Block1",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. elseif Type == 2 then
  861. table.insert(Effects, {
  862. prt,
  863. "Block2",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. end
  871. end
  872. },
  873. Cylinder = {
  874. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  875. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  876. prt.Anchored = true
  877. prt.CFrame = cframe
  878. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  879. game:GetService("Debris"):AddItem(prt, 2)
  880. Effects[#Effects + 1] = {
  881. prt,
  882. "Cylinder",
  883. delay,
  884. x3,
  885. y3,
  886. z3
  887. }
  888. end
  889. },
  890. Head = {
  891. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3,
  902. y3,
  903. z3,
  904. msh
  905. })
  906. end
  907. },
  908. Sphere = {
  909. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  910. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  911. prt.Anchored = true
  912. prt.CFrame = cframe
  913. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Cylinder",
  918. delay,
  919. x3,
  920. y3,
  921. z3,
  922. msh
  923. })
  924. end
  925. },
  926. Sphere2 = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  928. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. table.insert(Effects, {
  934. prt,
  935. "Cylinder",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. },
  944. Elec = {
  945. Create = function(cff, x, y, z)
  946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Cool yellow"), "Part", Vector3.new(1, 1, 1))
  947. prt.Anchored = true
  948. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  949. prt.CFrame = CFrame.new(prt.Position)
  950. game:GetService("Debris"):AddItem(prt, 2)
  951. local xval = math.random() / 2
  952. local yval = math.random() / 2
  953. local zval = math.random() / 2
  954. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  955. table.insert(Effects, {
  956. prt,
  957. "Elec",
  958. 0.1,
  959. x,
  960. y,
  961. z,
  962. xval,
  963. yval,
  964. zval
  965. })
  966. end
  967. },
  968. Ring = {
  969. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  970. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  971. prt.Anchored = true
  972. prt.CFrame = cframe
  973. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974. game:GetService("Debris"):AddItem(prt, 10)
  975. table.insert(Effects, {
  976. prt,
  977. "Cylinder",
  978. delay,
  979. x3,
  980. y3,
  981. z3,
  982. msh
  983. })
  984. end
  985. },
  986. Wave = {
  987. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  988. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  989. prt.Anchored = true
  990. prt.CFrame = cframe
  991. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  992. game:GetService("Debris"):AddItem(prt, 10)
  993. table.insert(Effects, {
  994. prt,
  995. "Cylinder",
  996. delay,
  997. x3,
  998. y3,
  999. z3,
  1000. msh
  1001. })
  1002. end
  1003. },
  1004. Break = {
  1005. Create = function(brickcolor, cframe, x1, y1, z1)
  1006. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1007. prt.Anchored = true
  1008. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1009. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1010. local num = math.random(10, 50) / 1000
  1011. game:GetService("Debris"):AddItem(prt, 10)
  1012. table.insert(Effects, {
  1013. prt,
  1014. "Shatter",
  1015. num,
  1016. prt.CFrame,
  1017. math.random() - math.random(),
  1018. 0,
  1019. math.random(50, 100) / 100
  1020. })
  1021. end
  1022. },
  1023. Fire = {
  1024. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1025. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1026. prt.Anchored = true
  1027. prt.CFrame = cframe
  1028. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1029. game:GetService("Debris"):AddItem(prt, 10)
  1030. table.insert(Effects, {
  1031. prt,
  1032. "Fire",
  1033. delay,
  1034. 1,
  1035. 1,
  1036. 1,
  1037. msh
  1038. })
  1039. end
  1040. },
  1041. FireWave = {
  1042. Create = function(brickcolor, cframe, x1, y1, z1)
  1043. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1044. prt.Anchored = true
  1045. prt.CFrame = cframe
  1046. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1047. local d = Create("Decal")({
  1048. Parent = prt,
  1049. Texture = "rbxassetid://26356434",
  1050. Face = "Top"
  1051. })
  1052. local d = Create("Decal")({
  1053. Parent = prt,
  1054. Texture = "rbxassetid://26356434",
  1055. Face = "Bottom"
  1056. })
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. table.insert(Effects, {
  1059. prt,
  1060. "FireWave",
  1061. 1,
  1062. 30,
  1063. math.random(400, 600) / 100,
  1064. msh
  1065. })
  1066. end
  1067. },
  1068. Lightning = {
  1069. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1070. local magz = (p0 - p1).magnitude
  1071. local curpos = p0
  1072. local trz = {
  1073. -ofs,
  1074. ofs
  1075. }
  1076. for i = 1, tym do
  1077. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1078. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1079. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1080. li.Material = "Neon"
  1081. if tym == i then
  1082. local magz2 = (curpos - p1).magnitude
  1083. li.Size = Vector3.new(th, th, magz2)
  1084. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1085. table.insert(Effects, {
  1086. li,
  1087. "Disappear",
  1088. last
  1089. })
  1090. else
  1091. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1092. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1093. game.Debris:AddItem(li, 10)
  1094. table.insert(Effects, {
  1095. li,
  1096. "Disappear",
  1097. last
  1098. })
  1099. end
  1100. end
  1101. end
  1102. },
  1103. EffectTemplate = {}
  1104. }
  1105. local Invisible = true
  1106. function Reappear()
  1107. for _, i in pairs(AdvancingFortress:children()) do
  1108. if i:IsA("BasePart") then
  1109. coroutine.resume(coroutine.create(function(Part)
  1110. for i = 0, 1, 0.3 do
  1111. swait()
  1112. Part.Transparency = -i
  1113. end
  1114. Part.Transparency = 0
  1115. end), i)
  1116. end
  1117. end
  1118. for _, i in pairs(m:children()) do
  1119. if i:IsA("BasePart") then
  1120. coroutine.resume(coroutine.create(function(Part)
  1121. for i = 0, 1, 0.3 do
  1122. swait()
  1123. Part.Transparency = i
  1124. end
  1125. Part.Transparency = 0
  1126. end), i)
  1127. end
  1128. end
  1129. end
  1130. function ReappearArmorOnly()
  1131. for _, i in pairs(m:children()) do
  1132. if i:IsA("BasePart") then
  1133. coroutine.resume(coroutine.create(function(Part)
  1134. for i = 0, 1, 0.3 do
  1135. swait()
  1136. Part.Transparency = i
  1137. end
  1138. Part.Transparency = 0
  1139. end), i)
  1140. end
  1141. end
  1142. end
  1143. function Disappear()
  1144. for _, i in pairs(AdvancingFortress:children()) do
  1145. if i:IsA("BasePart") then
  1146. coroutine.resume(coroutine.create(function(Part)
  1147. for i = 0, 1, 0.3 do
  1148. swait()
  1149. Part.Transparency = i
  1150. end
  1151. Part.Transparency = 1
  1152. end), i)
  1153. end
  1154. end
  1155. for _, i in pairs(m:children()) do
  1156. if i:IsA("BasePart") then
  1157. coroutine.resume(coroutine.create(function(Part)
  1158. for i = 0, 1, 0.3 do
  1159. swait()
  1160. Part.Transparency = i
  1161. end
  1162. Part.Transparency = 1
  1163. end), i)
  1164. end
  1165. end
  1166. end
  1167. function DisappearArmorOnly()
  1168. for _, i in pairs(m:children()) do
  1169. if i:IsA("BasePart") then
  1170. coroutine.resume(coroutine.create(function(Part)
  1171. for i = 0, 1, 0.3 do
  1172. swait()
  1173. Part.Transparency = i
  1174. end
  1175. Part.Transparency = 1
  1176. end), i)
  1177. end
  1178. end
  1179. end
  1180. function CamShake(time, freq)
  1181. coroutine.resume(coroutine.create(function()
  1182. local cam = game:GetService("Workspace").CurrentCamera
  1183. local time = 10
  1184. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1185. if math.random(1, 2) == 1 then
  1186. seed = Vector3.new(-seed.x, seed.y, 0)
  1187. end
  1188. if math.random(1, 2) == 1 then
  1189. seed = Vector3.new(seed.x, -seed.y, 0)
  1190. end
  1191. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1192. for i = 1, time do
  1193. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1194. wait()
  1195. end
  1196. end))
  1197. end
  1198. local ora = false
  1199. function ORA()
  1200. attack = true
  1201. local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1202. S.Looped = true
  1203. if ora == true then
  1204. while ora == true do
  1205. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1206. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1207. for i = 0, 1, 0.8 do
  1208. swait()
  1209. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1210. PlayAnimationFromTable({
  1211. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1217. }, 0.8, false)
  1218. end
  1219. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1220. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1221. for i = 0, 1, 0.8 do
  1222. swait()
  1223. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1224. PlayAnimationFromTable({
  1225. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1231. }, 0.8, false)
  1232. end
  1233. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1234. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1235. for i = 0, 1, 0.8 do
  1236. swait()
  1237. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1238. PlayAnimationFromTable({
  1239. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1245. }, 0.8, false)
  1246. end
  1247. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1248. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1249. for i = 0, 1, 0.8 do
  1250. swait()
  1251. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1252. PlayAnimationFromTable({
  1253. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1259. }, 0.8, false)
  1260. end
  1261. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1262. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1263. end
  1264. end
  1265. S:Stop()
  1266. local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1267. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1268. for i = 0, 1, 0.13 do
  1269. swait()
  1270. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1271. PlayAnimationFromTable({
  1272. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1278. }, 0.2, false)
  1279. end
  1280. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1281. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1282. for i = 0, 1, 0.1 do
  1283. swait()
  1284. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1285. PlayAnimationFromTable({
  1286. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1292. }, 0.6, false)
  1293. end
  1294. attack = false
  1295. end
  1296. function CastleCrusherFist()
  1297. attack = true
  1298. STDamage = true
  1299. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1300. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1301. for i = 0, 1, 0.1 do
  1302. swait()
  1303. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1304. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1305. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1306. PlayAnimationFromTable({
  1307. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1313. }, 0.2, false)
  1314. end
  1315. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1316. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1317. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1318. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1319. for i = 0, 1, 0.08 do
  1320. swait()
  1321. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1322. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1323. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1324. PlayAnimationFromTable({
  1325. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1331. }, 0.6, false)
  1332. end
  1333. STDamage = false
  1334. attack = false
  1335. end
  1336. function CastleCrusherFist()
  1337. attack = true
  1338. STDamage = true
  1339. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1340. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1341. for i = 0, 1, 0.1 do
  1342. swait()
  1343. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1344. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1345. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1346. PlayAnimationFromTable({
  1347. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1353. }, 0.2, false)
  1354. end
  1355. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1356. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1357. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1358. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1359. for i = 0, 1, 0.08 do
  1360. swait()
  1361. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1362. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1363. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1364. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1365. PlayAnimationFromTable({
  1366. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1372. }, 0.6, false)
  1373. end
  1374. STDamage = false
  1375. attack = false
  1376. end
  1377. function weld5(part0, part1, c0, c1)
  1378. local weeld = Instance.new("Weld", part0)
  1379. weeld.Part0 = part0
  1380. weeld.Part1 = part1
  1381. weeld.C0 = c0
  1382. weeld.C1 = c1
  1383. return weeld
  1384. end
  1385. local Grab = false
  1386. function GRABEMBOIGRABEM()
  1387. attack = true
  1388. gp = nil
  1389. con1 = HitboxR.Touched:connect(function(hit)
  1390. local ht = hit.Parent
  1391. local hum1 = ht:FindFirstChild("Humanoid")
  1392. if Grab == false then
  1393. if hum1 ~= nil and hit.Parent ~= Character then
  1394. hum1.PlatformStand = true
  1395. gp = ht
  1396. Grab = true
  1397. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1398. asd.Parent = RightArm
  1399. asd.Name = "asd"
  1400. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1401. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1402. elseif hum1 == nil then
  1403. con1:disconnect()
  1404. wait()
  1405. return
  1406. end
  1407. end
  1408. end)
  1409. for i = 0, 1, 0.2 do
  1410. swait()
  1411. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1412. PlayAnimationFromTable({
  1413. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1419. }, 0.3, false)
  1420. end
  1421. for i = 0, 1, 0.1 do
  1422. swait()
  1423. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1424. PlayAnimationFromTable({
  1425. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1431. }, 0.3, false)
  1432. end
  1433. if Grab == true then
  1434. for i = 1, 5 do
  1435. for i = 0, 1, 0.35 do
  1436. swait()
  1437. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1438. PlayAnimationFromTable({
  1439. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1445. }, 0.4, false)
  1446. end
  1447. for i = 0, 1, 0.3 do
  1448. swait()
  1449. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1450. PlayAnimationFromTable({
  1451. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1457. }, 0.7, false)
  1458. end
  1459. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1460. if hit ~= nil then
  1461. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1462. Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1463. Effects.Wave.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1464. Effects.Sphere.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1465. end
  1466. end
  1467. end
  1468. for i, v in pairs(RightArm:GetChildren()) do
  1469. if v.Name == "asd" and v:IsA("Weld") then
  1470. v:Remove()
  1471. end
  1472. end
  1473. Grab = false
  1474. con1:disconnect()
  1475. attack = false
  1476. end
  1477. local IsWearingArmor = false
  1478. function Armor(Mode)
  1479. attack = true
  1480. if IsWearingArmor == false and Mode == "On" then
  1481. IsWearingArmor = true
  1482. Disappear()
  1483. swait(10)
  1484. ReappearArmorOnly()
  1485. Character.Humanoid.MaxHealth = 500
  1486. Character.Humanoid.Health = 500
  1487. HHandleWeld.Part0 = Character.Head
  1488. THandleWeld.Part0 = Character.Torso
  1489. AHandleRWeld.Part0 = Character["Right Arm"]
  1490. AHandleLWeld.Part0 = Character["Left Arm"]
  1491. LHandleRWeld.Part0 = Character["Right Leg"]
  1492. LHandleLWeld.Part0 = Character["Left Leg"]
  1493. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1494. if v:IsA("BasePart") then
  1495. v.Transparency = 1
  1496. end
  1497. end
  1498. for i, v in pairs(Character:GetChildren()) do
  1499. if v:IsA("Accessory") then
  1500. v.Handle.Transparency = 1
  1501. end
  1502. end
  1503. elseif IsWearingArmor == true and Mode == "Off" then
  1504. IsWearingArmor = false
  1505. DisappearArmorOnly()
  1506. for i, v in pairs(Character:GetChildren()) do
  1507. if v:IsA("Accessory") then
  1508. v.Handle.Transparency = 0
  1509. end
  1510. end
  1511. swait(10)
  1512. Reappear()
  1513. Character.Humanoid.MaxHealth = 100
  1514. Character.Humanoid.Health = 100
  1515. HHandleWeld.Part0 = Head
  1516. THandleWeld.Part0 = Torso
  1517. AHandleRWeld.Part0 = RightArm
  1518. AHandleLWeld.Part0 = LeftArm
  1519. LHandleRWeld.Part0 = RightLeg
  1520. LHandleLWeld.Part0 = LeftLeg
  1521. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1522. if v:IsA("BasePart") then
  1523. v.Transparency = 0
  1524. end
  1525. end
  1526. end
  1527. attack = false
  1528. end
  1529. local ShieldMode = false
  1530. local ShieldCharge = false
  1531. function HoloHexShield()
  1532. attack = true
  1533. Shield.Parent = m
  1534. Shield.CanCollide = true
  1535. if ShieldMode == true then
  1536. while ShieldMode == true do
  1537. swait()
  1538. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1539. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1540. PlayAnimationFromTable({
  1541. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1547. }, 0.3, false)
  1548. end
  1549. end
  1550. Shield.CanCollide = false
  1551. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1552. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1553. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1554. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1555. for i = 0, 1, 0.05 do
  1556. swait()
  1557. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1558. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1559. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1560. PlayAnimationFromTable({
  1561. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1567. }, 0.5, false)
  1568. end
  1569. Shield.Parent = nil
  1570. attack = false
  1571. end
  1572. Mouse.Button1Down:connect(function()
  1573. if attack == false and attacktype == 1 then
  1574. attacktype = 2
  1575. attackone()
  1576. elseif attack == false and attacktype == 2 then
  1577. attacktype = 1
  1578. attacktwo()
  1579. end
  1580. end)
  1581. game.Lighting.Outlines = false
  1582. function attackone()
  1583. attack = true
  1584. for i = 0, 1, 0.12 do
  1585. swait()
  1586. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1587. PlayAnimationFromTable({
  1588. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1594. }, 0.3, false)
  1595. end
  1596. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1597. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1598. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1599. for i = 0, 1, 0.11 do
  1600. swait()
  1601. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1602. PlayAnimationFromTable({
  1603. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1609. }, 0.45, false)
  1610. end
  1611. attack = false
  1612. end
  1613. function attacktwo()
  1614. attack = true
  1615. for i = 0, 1, 0.12 do
  1616. swait()
  1617. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1618. PlayAnimationFromTable({
  1619. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1625. }, 0.34, false)
  1626. end
  1627. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1628. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1629. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1630. for i = 0, 1, 0.12 do
  1631. swait()
  1632. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1633. PlayAnimationFromTable({
  1634. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1640. }, 0.45, false)
  1641. end
  1642. attack = false
  1643. end
  1644. function findNearestTorso(pos)
  1645. local list = game.Workspace:children()
  1646. local torso
  1647. local dist = 1000
  1648. local temp, human, temp2
  1649. for x = 1, #list do
  1650. temp2 = list[x]
  1651. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1652. temp = temp2:findFirstChild("Torso")
  1653. human = temp2:findFirstChild("Humanoid")
  1654. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1655. local dohit = true
  1656. if dohit == true then
  1657. torso = temp
  1658. dist = (temp.Position - pos).magnitude
  1659. end
  1660. end
  1661. end
  1662. end
  1663. return torso, dist
  1664. end
  1665. function TrueAim(aim)
  1666. local target, distance = findNearestTorso(Mouse.Hit.p)
  1667. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1668. if aim ~= nil then
  1669. tehcf = aim
  1670. end
  1671. table.insert(Effects, {
  1672. tehcf,
  1673. "Shoot",
  1674. 30,
  1675. HitboxR.Position,
  1676. 10,
  1677. 15,
  1678. 0,
  1679. 3,
  1680. HitboxR,
  1681. target
  1682. })
  1683. end
  1684. function FireProjectiles()
  1685. attack = true
  1686. Humanoid.WalkSpeed = 20
  1687. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1688. for i = 0, 1, 0.1 do
  1689. swait()
  1690. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1691. PlayAnimationFromTable({
  1692. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1698. }, 0.3, false)
  1699. end
  1700. for i = 0, 1, 0.1 do
  1701. swait()
  1702. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1703. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1704. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1705. PlayAnimationFromTable({
  1706. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1712. }, 0.2, false)
  1713. end
  1714. for i = 1, 10 do
  1715. for i = 0, 1, 0.3 do
  1716. swait()
  1717. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1718. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1719. PlayAnimationFromTable({
  1720. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1726. }, 0.3, false)
  1727. end
  1728. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1729. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1730. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1731. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1732. TrueAim(MouseLook.lookVector)
  1733. for i = 0, 1, 0.3 do
  1734. swait()
  1735. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1736. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1737. PlayAnimationFromTable({
  1738. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1744. }, 0.3, false)
  1745. end
  1746. end
  1747. Humanoid.WalkSpeed = 20
  1748. attack = false
  1749. end
  1750. Mouse.KeyDown:connect(function(k)
  1751. k = k:lower()
  1752. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1753. ora = true
  1754. ORA()
  1755. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1756. GRABEMBOIGRABEM()
  1757. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1758. FireProjectiles()
  1759. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1760. Invisible = true
  1761. Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1762. Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1763. Disappear()
  1764. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1765. Invisible = false
  1766. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1767. Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1768. for i = 1, 2 do
  1769. Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1770. end
  1771. for i = 1, 20 do
  1772. Effects.Break.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1)
  1773. end
  1774. Reappear()
  1775. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1776. ShieldMode = true
  1777. HoloHexShield()
  1778. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1779. CastleCrusherFist()
  1780. end
  1781. if k == "[" and IsWearingArmor == false and Invisible == false then
  1782. Armor("On")
  1783. end
  1784. if k == "]" and IsWearingArmor == true and Invisible == false then
  1785. Armor("Off")
  1786. end
  1787. end)
  1788. Mouse.KeyUp:connect(function(k)
  1789. k = k:lower()
  1790. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1791. ora = false
  1792. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1793. ShieldMode = false
  1794. end
  1795. end)
  1796. coroutine.resume(coroutine.create(function(Part, Part2)
  1797. while Part.Parent ~= nil do
  1798. swait(math.random(100, 150))
  1799. for i = 0, 1, 0.2 do
  1800. wait()
  1801. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1802. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1803. end
  1804. for i = 0, 1, 0.2 do
  1805. swait()
  1806. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1807. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1808. end
  1809. end
  1810. end), Eye1, Eye2)
  1811. while true do
  1812. swait()
  1813. for i, v in pairs(Character:children()) do
  1814. if v:IsA("Part") and IsWearingArmor == true then
  1815. v.Anchored = false
  1816. end
  1817. end
  1818. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1819. if v:IsA("Part") then
  1820. v.Material = "SmoothPlastic"
  1821. v.CanCollide = false
  1822. elseif v:IsA("Humanoid") then
  1823. v:remove()
  1824. elseif v:IsA("Accessory") then
  1825. v:remove()
  1826. elseif v:IsA("Shirt") then
  1827. v:remove()
  1828. elseif v:IsA("Pants") then
  1829. v:remove()
  1830. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1831. v:remove()
  1832. elseif v:IsA("BodyColors") then
  1833. v:remove()
  1834. end
  1835. end
  1836. HHandle.Transparency = 1
  1837. THandle.Transparency = 1
  1838. AHandleR.Transparency = 1
  1839. AHandleL.Transparency = 1
  1840. LHandleR.Transparency = 1
  1841. LHandleL.Transparency = 1
  1842. RootPart.Transparency = 1
  1843. HitboxR.Transparency = 1
  1844. HitboxL.Transparency = 1
  1845. Head.BrickColor = BrickColor.new("Cool yellow")
  1846. Torso.BrickColor = BrickColor.new("Camo")
  1847. RightArm.BrickColor = BrickColor.new("Cool yellow")
  1848. LeftArm.BrickColor = BrickColor.new("Cool yellow")
  1849. RightLeg.BrickColor = BrickColor.new("Cool yellow")
  1850. LeftLeg.BrickColor = BrickColor.new("Cool yellow")
  1851. RootPart.Anchored = true
  1852. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1853. velocity = Character.HumanoidRootPart.Velocity.y
  1854. sine = sine + change
  1855. Shield.Anchored = true
  1856. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1857. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1858. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1859. Anim = "Jump"
  1860. if attack == false then
  1861. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1862. PlayAnimationFromTable({
  1863. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1869. }, 0.3, false)
  1870. end
  1871. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1872. Anim = "Fall"
  1873. if attack == false then
  1874. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1875. PlayAnimationFromTable({
  1876. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1881. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1882. }, 0.3, false)
  1883. end
  1884. elseif Torsovelocity < 1 and hit ~= nil then
  1885. Anim = "Idle"
  1886. if attack == false then
  1887. change = 1
  1888. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1889. PlayAnimationFromTable({
  1890. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1896. }, 0.3, false)
  1897. end
  1898. elseif Torsovelocity > 2 and hit ~= nil then
  1899. Anim = "Walk"
  1900. if attack == false then
  1901. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1902. PlayAnimationFromTable({
  1903. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1909. }, 0.3, false)
  1910. end
  1911. end
  1912. if 0 < #Effects then
  1913. for e = 1, #Effects do
  1914. if Effects[e] ~= nil then
  1915. local Thing = Effects[e]
  1916. if Thing ~= nil then
  1917. local Part = Thing[1]
  1918. local Mode = Thing[2]
  1919. local Delay = Thing[3]
  1920. local IncX = Thing[4]
  1921. local IncY = Thing[5]
  1922. local IncZ = Thing[6]
  1923. if Thing[2] == "Shoot" then
  1924. local Look = Thing[1]
  1925. local move = 30
  1926. if Thing[8] == 3 then
  1927. move = 10
  1928. end
  1929. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1930. if Thing[10] ~= nil then
  1931. da = pos
  1932. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1933. cfa = CFrame.new(Thing[4], pos)
  1934. tehCF = cfa:lerp(cf2, 0.2)
  1935. Thing[1] = tehCF.lookVector
  1936. end
  1937. local mag = (Thing[4] - pos).magnitude
  1938. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1939. if Thing[8] == 2 then
  1940. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1941. end
  1942. Thing[4] = Thing[4] + Look * move
  1943. Thing[3] = Thing[3] - 1
  1944. if 2 < Thing[5] then
  1945. Thing[5] = Thing[5] - 0.3
  1946. Thing[6] = Thing[6] - 0.3
  1947. end
  1948. if hit ~= nil then
  1949. Thing[3] = 0
  1950. if Thing[8] == 1 or Thing[8] == 3 then
  1951. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1952. elseif Thing[8] == 2 then
  1953. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1954. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1955. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
  1956. ref.Anchored = true
  1957. ref.CFrame = CFrame.new(pos)
  1958. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1959. game:GetService("Debris"):AddItem(ref, 0.2)
  1960. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1961. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1962. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1963. end
  1964. end
  1965. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
  1966. ref.Anchored = true
  1967. ref.CFrame = CFrame.new(pos)
  1968. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1969. game:GetService("Debris"):AddItem(ref, 1)
  1970. end
  1971. if Thing[3] <= 0 then
  1972. table.remove(Effects, e)
  1973. end
  1974. end
  1975. if Thing[2] == "FireWave" then
  1976. if Thing[3] <= Thing[4] then
  1977. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1978. Thing[3] = Thing[3] + 1
  1979. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1980. else
  1981. Part.Parent = nil
  1982. table.remove(Effects, e)
  1983. end
  1984. end
  1985. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1986. if Thing[1].Transparency <= 1 then
  1987. if Thing[2] == "Block1" then
  1988. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1989. Mesh = Thing[7]
  1990. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1991. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1992. elseif Thing[2] == "Block2" then
  1993. Thing[1].CFrame = Thing[1].CFrame
  1994. Mesh = Thing[7]
  1995. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1996. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1997. elseif Thing[2] == "Fire" then
  1998. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1999. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2000. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2001. elseif Thing[2] == "Cylinder" then
  2002. Mesh = Thing[7]
  2003. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2004. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2005. elseif Thing[2] == "Blood" then
  2006. Mesh = Thing[7]
  2007. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2008. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2009. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2010. elseif Thing[2] == "Elec" then
  2011. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2012. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2013. elseif Thing[2] == "Disappear" then
  2014. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2015. elseif Thing[2] == "Shatter" then
  2016. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2017. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2018. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2019. Thing[6] = Thing[6] + Thing[5]
  2020. end
  2021. else
  2022. Part.Parent = nil
  2023. table.remove(Effects, e)
  2024. end
  2025. end
  2026. end
  2027. end
  2028. end
  2029. end
  2030. end
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