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- local await = wait
- if game.PlaceId == 155615604 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Prison Life|DexHub", "BloodTheme")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Main")
- MainSection:NewDropdown("Give Gun", "Gives the localplayer a gun", {"M9", "Remington 870", "AK-47"}, function(v)
- local A_1 = game:GetService("Workspace")["Prison_ITEMS"].giver[v].ITEMPICKUP
- local Event = game:GetService("Workspace").Remote.ItemHandler
- Event:InvokeServer(A_1)
- end)
- MainSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v)
- local module = nil
- if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then
- module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates)
- elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
- module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates)
- end
- --> I need to fix this <--
- if module then
- module["MaxAmmo"] = math.huge
- module["CurrentAmmo"] = math.huge
- module["StoredAmmo"] = math.huge
- module["FireRate"] = 0.000001
- module["Spread"] = 0
- module["Range"] = math.huge
- module["Bullets"] = 10
- module["ReloadTime"] = 0.000001
- module["AutoFire"] = true
- end
- end)
- -- PLAYER
- local Player = Window:NewTab("Local Player")
- local PlayerSection = Player:NewSection("Player")
- local PlayerSection2 = Player:NewSection("Teams")
- local PlayerSection3 = Player:NewSection("Player Misc")
- PlayerSection3:NewButton("Taser Bypass", "Bypasses Gard's Taser", function()
- --> taser thing <--
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:Connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character:WaitForChild("ClientInputHandler").Disabled = true
- end)
- end)
- PlayerSection3:NewButton("Remove Doors", "Removes All Doors", function()
- game.Workspace:WaitForChild("Doors"):Destroy()
- end)
- --team change section
- PlayerSection2:NewButton("Gards Team", "Puts you on the Gards team", function()
- game.Workspace.Remote.TeamEvent:FireServer("Bright blue")
- end)
- PlayerSection2:NewButton("Prisoner Team", "Puts you on the Gards team", function()
- game.Workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- PlayerSection2:NewButton("Netrual Team", "Puts you on the Gards team", function()
- game.Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- end)
- PlayerSection2:NewButton("Criminal Team", "Puts you on the criminal team", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-919.958, 95.327, 2138.189)
- end)
- -->Walk Speed etc <--
- PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
- end)
- PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
- end)
- local Other = Window:NewTab("Info")
- local OtherSection = Other:NewSection("Info")
- OtherSection:NewKeybind("Toggle UI", "Used to open and close the UI", Enum.KeyCode.P, function()
- await(1)
- Library:ToggleUI()
- end)
- --Ninja Legends
- elseif game.PlaceId == 3956818381 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Ninja Legends|DexHub", "Sentinel")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Main")
- MainSection:NewToggle("Auto Swing", "Make your player autoswing", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("ninjitsuGain") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- break
- end
- end
- local A_1 = "swingKatana"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- wait(0.1)
- end
- end)
- MainSection:NewToggle("Auto Sell", "Makes your player autosell", function(v)
- getgenv().autosell = v
- while true do
- if getgenv().autoswing == false then return end
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(0.1)
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = CFrame.new(0,0,0)
- wait(0.1)
- end
- end)
- MainSection:NewButton("Unlock all islands", "Unlocks all islands", function()
- local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for _,v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.1)
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
- end)
- MainSection:NewToggle("Auto buy all swords", "Auto buys all swords", function(v)
- getgenv().buyswords = v
- while true do
- if not getgenv().buyswords then return end
- local A_1 = "buyAllSwords"
- local A_2 = "Inner Peace Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- MainSection:NewToggle("Auto buy all belts", "Auto buys all belts", function(v)
- getgenv().buybelts = v
- while true do
- if not getgenv().buybelts then return end
- local A_1 = "buyAllBelts"
- local A_2 = "Inner Peace Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- end
- end)
- elseif game.PlaceId == 4483381587 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Baseplate|DexHub", "Sentinel")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Main")
- -- PLAYER
- local Player = Window:NewTab("Player")
- local PlayerSection = Player:NewSection("Player")
- PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
- end)
- PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
- end)
- MainSection:NewToggle("Inf.Jump", "Makes you jump infinetly", function(v)
- local Player = game:GetService'Players'.LocalPlayer;
- local UIS = game:GetService'UserInputService';
- _G.JumpHeight = 50;
- function Action(Object, Function) if Object ~= nil then Function(Object); end end
- UIS.InputBegan:Connect(function(UserInput)
- if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
- Action(Player.Character.Humanoid, function(self)
- if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
- Action(self.Parent.HumanoidRootPart, function(self)
- self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
- end)
- end
- end)
- else
- _G.JumpHeight = 0;
- end
- end)
- end)
- --Arsenal
- elseif game.PlaceId == 286090429 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Arsenal|DexHub", "Sentinel")
- -- MAIN
- local Main = Window:NewTab("Main")
- local MainSection = Main:NewSection("Main")
- --Some Variables
- local plr = game.Players.LocalPlayer
- local camera = game.Workspace.CurrentCamera
- local UIS = game:GetService("UserInputService")
- local mouse = plr:GetMouse()
- local LOCKON = "Head"
- _G.aim = false
- UIS.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.E then
- _G.aim = true
- end
- end)
- UIS.InputEnded:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.E then
- _G.aim = false
- end
- end)
- -- FOV
- local FOV = Drawing.new("Circle") -- Change these ESP Settings to anything at https://x.synapse.to/docs/reference/drawing_lib.html
- FOV.Visible = false
- FOV.Color = Color3.fromRGB(255, 0, 0)
- FOV.Thickness = 2
- FOV.NumSides = 100
- FOV.Radius = 125
- FOV.Filled = false
- -- Other section
- MainSection:NewToggle("Aimlock", "Nil", function(state)
- if state then
- FOV.Visible = false
- --code
- game:GetService("RunService").RenderStepped:Connect(function()
- local closest = nil
- local min = math.huge
- FOV.Position = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y/2)
- if _G.aim == true then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.TeamColor ~= plr.TeamColor then
- if game.Players:FindFirstChild(v.Name) and v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Name ~= plr.Name and v.Character.Humanoid.Health > 0 then
- local plrpos, OnScreen = camera:WorldToViewportPoint(v.Character[LOCKON].Position)
- if OnScreen then
- local distance = math.sqrt(math.pow(mouse.X - plrpos.X, 2), math.pow(mouse.Y - plrpos.Y, 2))
- local fovdistance = math.sqrt(math.pow(FOV.Position.X - plrpos.X, 2) + math.pow(FOV.Position.Y - plrpos.Y, 2))
- if fovdistance <= FOV.Radius then
- if distance < min then
- min = distance
- closest = v
- end
- end
- end
- end
- end
- end
- if game.Players:FindFirstChild(closest.Name) and closest.Character ~= nil and closest.Character:FindFirstChild("Humanoid") ~= nil and closest.Character:FindFirstChild("HumanoidRootPart") ~= nil and closest.Name ~= plr.Name and closest.Character.Humanoid.Health > 0 then
- camera.CFrame = CFrame.new(camera.CFrame.Position, closest.Character[LOCKON].CFrame.Position)
- end
- end
- end)
- else
- FOV.Visible = false
- _G.aim = false
- end
- end)
- -- PLAYER
- local Player = Window:NewTab("Player")
- local PlayerSection = Player:NewSection("Player")
- PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
- end)
- PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
- end)
- local Credits = Window:NewTab("Credits")
- local CreditsSection = Credits:NewSection("Credits")
- end
- ---randome
- while true do
- wait(3)
- for i,v in pairs(game.Players:GetChildren()) do
- v.Character:WaitForChild("HeadHB").Size = Vector3.new(4,3,2)
- v.Character:WaitForChild("HeadHB").Transparency = 0
- end
- end
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