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speedyfox66

ak74 roblox

Nov 30th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --Made by N3xul
  89. local runDummyScript = function(f,scri)
  90. local oldenv = getfenv(f)
  91. local newenv = setmetatable({}, {
  92. __index = function(_, k)
  93. if k:lower() == 'script' then
  94. return scri
  95. else
  96. return oldenv[k]
  97. end
  98. end
  99. })
  100. setfenv(f, newenv)
  101. ypcall(function() f() end)
  102. end
  103. cors = {}
  104. mas = Instance.new("Model",game:GetService("Lighting"))
  105. mas.Name = "CompiledModel"
  106. o1 = Instance.new("Tool")
  107. o2 = Instance.new("Part")
  108. o3 = Instance.new("CylinderMesh")
  109. o4 = Instance.new("Part")
  110. o5 = Instance.new("IntValue")
  111. o6 = Instance.new("BlockMesh")
  112. o7 = Instance.new("Part")
  113. o8 = Instance.new("BlockMesh")
  114. o9 = Instance.new("Part")
  115. o10 = Instance.new("CylinderMesh")
  116. o11 = Instance.new("Part")
  117. o12 = Instance.new("SpecialMesh")
  118. o13 = Instance.new("Part")
  119. o14 = Instance.new("BlockMesh")
  120. o15 = Instance.new("Part")
  121. o16 = Instance.new("BlockMesh")
  122. o17 = Instance.new("Part")
  123. o18 = Instance.new("CylinderMesh")
  124. o19 = Instance.new("Part")
  125. o20 = Instance.new("BlockMesh")
  126. o21 = Instance.new("Part")
  127. o22 = Instance.new("SpecialMesh")
  128. o23 = Instance.new("Part")
  129. o24 = Instance.new("CylinderMesh")
  130. o25 = Instance.new("Part")
  131. o26 = Instance.new("BlockMesh")
  132. o27 = Instance.new("Part")
  133. o28 = Instance.new("BlockMesh")
  134. o29 = Instance.new("Part")
  135. o30 = Instance.new("BlockMesh")
  136. o31 = Instance.new("Part")
  137. o32 = Instance.new("BlockMesh")
  138. o33 = Instance.new("Part")
  139. o34 = Instance.new("CylinderMesh")
  140. o35 = Instance.new("Part")
  141. o36 = Instance.new("CylinderMesh")
  142. o37 = Instance.new("Part")
  143. o38 = Instance.new("BlockMesh")
  144. o39 = Instance.new("Part")
  145. o40 = Instance.new("BlockMesh")
  146. o41 = Instance.new("Part")
  147. o42 = Instance.new("CylinderMesh")
  148. o43 = Instance.new("Part")
  149. o44 = Instance.new("BlockMesh")
  150. o45 = Instance.new("Part")
  151. o46 = Instance.new("BlockMesh")
  152. o47 = Instance.new("Part")
  153. o48 = Instance.new("BlockMesh")
  154. o49 = Instance.new("Part")
  155. o50 = Instance.new("BlockMesh")
  156. o51 = Instance.new("Part")
  157. o52 = Instance.new("BlockMesh")
  158. o53 = Instance.new("Part")
  159. o54 = Instance.new("BlockMesh")
  160. o55 = Instance.new("Part")
  161. o56 = Instance.new("SpecialMesh")
  162. o57 = Instance.new("Part")
  163. o58 = Instance.new("BlockMesh")
  164. o59 = Instance.new("Part")
  165. o60 = Instance.new("SpecialMesh")
  166. o61 = Instance.new("Part")
  167. o62 = Instance.new("CylinderMesh")
  168. o63 = Instance.new("Part")
  169. o64 = Instance.new("BlockMesh")
  170. o65 = Instance.new("Part")
  171. o66 = Instance.new("BlockMesh")
  172. o67 = Instance.new("Part")
  173. o68 = Instance.new("BlockMesh")
  174. o69 = Instance.new("Part")
  175. o70 = Instance.new("SpecialMesh")
  176. o71 = Instance.new("Part")
  177. o72 = Instance.new("BlockMesh")
  178. o73 = Instance.new("Part")
  179. o74 = Instance.new("BlockMesh")
  180. o75 = Instance.new("Part")
  181. o76 = Instance.new("Sound")
  182. o77 = Instance.new("Sound")
  183. o79 = Instance.new("Part")
  184. o80 = Instance.new("Part")
  185. o81 = Instance.new("SpecialMesh")
  186. o82 = Instance.new("Part")
  187. o83 = Instance.new("SpecialMesh")
  188. o84 = Instance.new("Part")
  189. o85 = Instance.new("SpecialMesh")
  190. o86 = Instance.new("Part")
  191. o87 = Instance.new("BlockMesh")
  192. o88 = Instance.new("Part")
  193. o89 = Instance.new("SpecialMesh")
  194. o90 = Instance.new("Part")
  195. o91 = Instance.new("SpecialMesh")
  196. o92 = Instance.new("Part")
  197. o93 = Instance.new("SpecialMesh")
  198. o94 = Instance.new("Part")
  199. o95 = Instance.new("SpecialMesh")
  200. o96 = Instance.new("Part")
  201. o97 = Instance.new("BlockMesh")
  202. o98 = Instance.new("Part")
  203. o99 = Instance.new("BlockMesh")
  204. o100 = Instance.new("Part")
  205. o101 = Instance.new("BlockMesh")
  206. o102 = Instance.new("LocalScript")
  207. o103 = Instance.new("LocalScript")
  208. o104 = Instance.new("NumberValue")
  209. o105 = Instance.new("NumberValue")
  210. o106 = Instance.new("ScreenGui")
  211. o107 = Instance.new("Frame")
  212. o108 = Instance.new("TextLabel")
  213. o109 = Instance.new("Smoke")
  214. o110 = Instance.new("Smoke")
  215. o1.Name = "AK74"
  216. o1.Parent = mas
  217. o2.Name = "SmokePart"
  218. o2.Parent = o1
  219. o2.BrickColor = BrickColor.new("Black")
  220. o2.Transparency = 1
  221. o2.Position = Vector3.new(69.2977066, 3.61904788, 201.51828)
  222. o2.Rotation = Vector3.new(90, -90, 0)
  223. o2.Anchored = true
  224. o2.CanCollide = false
  225. o2.FormFactor = Enum.FormFactor.Custom
  226. o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  227. o2.CFrame = CFrame.new(69.2977066, 3.61904788, 201.51828, -3.19382108e-014, 0, -1, -0.999999762, -2.4158453e-013, -3.19382108e-014, 2.4158453e-013, 0.999999762, 0)
  228. o2.BottomSurface = Enum.SurfaceType.Smooth
  229. o2.TopSurface = Enum.SurfaceType.Smooth
  230. o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  231. o2.Position = Vector3.new(69.2977066, 3.61904788, 201.51828)
  232. o3.Parent = o2
  233. o3.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  234. o4.Name = "NoSight"
  235. o4.Parent = o1
  236. o4.BrickColor = BrickColor.new("White")
  237. o4.Transparency = 1
  238. o4.Position = Vector3.new(69.2977066, 3.9342339, 201.089035)
  239. o4.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  240. o4.Anchored = true
  241. o4.CanCollide = false
  242. o4.Elasticity = 0
  243. o4.FormFactor = Enum.FormFactor.Custom
  244. o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  245. o4.CFrame = CFrame.new(69.2977066, 3.9342339, 201.089035, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  246. o4.BottomSurface = Enum.SurfaceType.Smooth
  247. o4.TopSurface = Enum.SurfaceType.Smooth
  248. o4.Color = Color3.new(0.94902, 0.952941, 0.952941)
  249. o4.Position = Vector3.new(69.2977066, 3.9342339, 201.089035)
  250. o5.Name = "lenspart"
  251. o5.Parent = o4
  252. o6.Parent = o4
  253. o6.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.0476190485)
  254. o7.Parent = o1
  255. o7.BrickColor = BrickColor.new("Black")
  256. o7.Position = Vector3.new(69.2977066, 3.6842339, 200.654068)
  257. o7.Rotation = Vector3.new(-135.001236, -0.0161826368, 89.9821167)
  258. o7.Anchored = true
  259. o7.CanCollide = false
  260. o7.Elasticity = 0
  261. o7.FormFactor = Enum.FormFactor.Symmetric
  262. o7.Size = Vector3.new(1, 1, 1)
  263. o7.CFrame = CFrame.new(69.2977066, 3.6842339, 200.654068, 0.000312114571, -0.999998689, -0.000282440305, -0.707122445, -0.000420430471, 0.707091093, -0.707089782, -2.10231665e-005, -0.707121611)
  264. o7.BottomSurface = Enum.SurfaceType.Smooth
  265. o7.TopSurface = Enum.SurfaceType.Smooth
  266. o7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  267. o7.Position = Vector3.new(69.2977066, 3.6842339, 200.654068)
  268. o8.Parent = o7
  269. o8.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.142857149)
  270. o9.Name = "Cylinder"
  271. o9.Parent = o1
  272. o9.BrickColor = BrickColor.new("Black")
  273. o9.Position = Vector3.new(69.2977066, 3.62031507, 200.737213)
  274. o9.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125)
  275. o9.Anchored = true
  276. o9.CanCollide = false
  277. o9.Elasticity = 0
  278. o9.FormFactor = Enum.FormFactor.Symmetric
  279. o9.Size = Vector3.new(1, 1, 1)
  280. o9.CFrame = CFrame.new(69.2977066, 3.62031507, 200.737213, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582)
  281. o9.BottomSurface = Enum.SurfaceType.Smooth
  282. o9.TopSurface = Enum.SurfaceType.Smooth
  283. o9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  284. o9.Position = Vector3.new(69.2977066, 3.62031507, 200.737213)
  285. o10.Parent = o9
  286. o10.Scale = Vector3.new(0.142857149, 0.90476191, 0.095238097)
  287. o11.Name = "NoSight"
  288. o11.Parent = o1
  289. o11.BrickColor = BrickColor.new("Black")
  290. o11.Position = Vector3.new(69.2977066, 3.93926787, 201.118301)
  291. o11.Rotation = Vector3.new(-179.995514, -0.000882029475, -90.0216064)
  292. o11.Anchored = true
  293. o11.CanCollide = false
  294. o11.Elasticity = 0
  295. o11.FormFactor = Enum.FormFactor.Symmetric
  296. o11.Size = Vector3.new(1, 1, 1)
  297. o11.CFrame = CFrame.new(69.2977066, 3.93926787, 201.118301, -0.000377148564, 0.99999851, -1.53943183e-005, 1.00000024, 0.000377149729, 7.84248114e-005, 7.82907009e-005, -1.53648507e-005, -0.999998689)
  298. o11.BottomSurface = Enum.SurfaceType.Smooth
  299. o11.TopSurface = Enum.SurfaceType.Smooth
  300. o11.Color = Color3.new(0.105882, 0.164706, 0.207843)
  301. o11.Position = Vector3.new(69.2977066, 3.93926787, 201.118301)
  302. o12.Parent = o11
  303. o12.MeshId = "http://www.roblox.com/asset/?id=3270017"
  304. o12.Scale = Vector3.new(0.0571428612, 0.0571428612, 0.428571433)
  305. o12.MeshType = Enum.MeshType.FileMesh
  306. o13.Name = "NoSight"
  307. o13.Parent = o1
  308. o13.BrickColor = BrickColor.new("Black")
  309. o13.Position = Vector3.new(69.2977066, 3.76237607, 200.990097)
  310. o13.Rotation = Vector3.new(-45.0002937, -0.0168264471, 90.0145645)
  311. o13.Anchored = true
  312. o13.CanCollide = false
  313. o13.Elasticity = 0
  314. o13.FormFactor = Enum.FormFactor.Symmetric
  315. o13.Size = Vector3.new(1, 1, 1)
  316. o13.CFrame = CFrame.new(69.2977066, 3.76237607, 200.990097, -0.00025420732, -0.999998689, -0.000293676887, 0.707103848, -0.000387427688, 0.707109749, -0.707108736, -2.78929874e-005, 0.707102537)
  317. o13.BottomSurface = Enum.SurfaceType.Smooth
  318. o13.TopSurface = Enum.SurfaceType.Smooth
  319. o13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  320. o13.Position = Vector3.new(69.2977066, 3.76237607, 200.990097)
  321. o14.Parent = o13
  322. o14.Scale = Vector3.new(0.0476190485, 0.0238095243, 0.380952388)
  323. o15.Name = "NoSight"
  324. o15.Parent = o1
  325. o15.BrickColor = BrickColor.new("Black")
  326. o15.Position = Vector3.new(69.2977066, 3.76721001, 201.118103)
  327. o15.Rotation = Vector3.new(0.00099977036, -0.00261890306, 90.0216064)
  328. o15.Anchored = true
  329. o15.CanCollide = false
  330. o15.Elasticity = 0
  331. o15.FormFactor = Enum.FormFactor.Symmetric
  332. o15.Size = Vector3.new(1, 1, 1)
  333. o15.CFrame = CFrame.new(69.2977066, 3.76721001, 201.118103, -0.000377149496, -0.999998689, -4.57084789e-005, 0.99999994, -0.000377148739, -1.74492598e-005, 1.71065331e-005, -4.57148781e-005, 0.999998629)
  334. o15.BottomSurface = Enum.SurfaceType.Smooth
  335. o15.TopSurface = Enum.SurfaceType.Smooth
  336. o15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  337. o15.Position = Vector3.new(69.2977066, 3.76721001, 201.118103)
  338. o16.Parent = o15
  339. o16.Scale = Vector3.new(0.285714298, 0.0238095243, 0.0476190485)
  340. o17.Name = "Cylinder"
  341. o17.Parent = o1
  342. o17.BrickColor = BrickColor.new("Really black")
  343. o17.Position = Vector3.new(69.2977066, 3.62030005, 201.19812)
  344. o17.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956)
  345. o17.Anchored = true
  346. o17.CanCollide = false
  347. o17.Elasticity = 0
  348. o17.FormFactor = Enum.FormFactor.Plate
  349. o17.Size = Vector3.new(1, 0.400000006, 1)
  350. o17.CFrame = CFrame.new(69.2977066, 3.62030005, 201.19812, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005)
  351. o17.BottomSurface = Enum.SurfaceType.Smooth
  352. o17.TopSurface = Enum.SurfaceType.Smooth
  353. o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  354. o17.Position = Vector3.new(69.2977066, 3.62030005, 201.19812)
  355. o18.Parent = o17
  356. o18.Offset = Vector3.new(0, -0.0185714271, 0)
  357. o18.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.099999994)
  358. o19.Parent = o1
  359. o19.BrickColor = BrickColor.new("Black")
  360. o19.Position = Vector3.new(69.2977066, 3.7292459, 200.451019)
  361. o19.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131)
  362. o19.Anchored = true
  363. o19.CanCollide = false
  364. o19.Elasticity = 0
  365. o19.FormFactor = Enum.FormFactor.Symmetric
  366. o19.Size = Vector3.new(1, 1, 1)
  367. o19.CFrame = CFrame.new(69.2977066, 3.7292459, 200.451019, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005)
  368. o19.BottomSurface = Enum.SurfaceType.Smooth
  369. o19.TopSurface = Enum.SurfaceType.Smooth
  370. o19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  371. o19.Position = Vector3.new(69.2977066, 3.7292459, 200.451019)
  372. o20.Parent = o19
  373. o20.Scale = Vector3.new(0.333333343, 0.0476190485, 0.0476190485)
  374. o21.Name = "Wedge"
  375. o21.Parent = o1
  376. o21.BrickColor = BrickColor.new("Brown")
  377. o21.Position = Vector3.new(69.2977066, 3.524261, 199.884064)
  378. o21.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884)
  379. o21.Anchored = true
  380. o21.CanCollide = false
  381. o21.Elasticity = 0
  382. o21.FormFactor = Enum.FormFactor.Symmetric
  383. o21.Size = Vector3.new(1, 1, 1)
  384. o21.CFrame = CFrame.new(69.2977066, 3.524261, 199.884064, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629)
  385. o21.BottomSurface = Enum.SurfaceType.Smooth
  386. o21.TopSurface = Enum.SurfaceType.Smooth
  387. o21.Color = Color3.new(0.486275, 0.360784, 0.27451)
  388. o21.Position = Vector3.new(69.2977066, 3.524261, 199.884064)
  389. o22.Parent = o21
  390. o22.Scale = Vector3.new(0.238095239, 0.0476190485, 0.476190478)
  391. o22.MeshType = Enum.MeshType.Wedge
  392. o23.Name = "Cylinder"
  393. o23.Parent = o1
  394. o23.BrickColor = BrickColor.new("Brown")
  395. o23.Position = Vector3.new(69.2977066, 3.73920989, 200.074005)
  396. o23.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956)
  397. o23.Anchored = true
  398. o23.CanCollide = false
  399. o23.Elasticity = 0
  400. o23.FormFactor = Enum.FormFactor.Symmetric
  401. o23.Size = Vector3.new(1, 1, 1)
  402. o23.CFrame = CFrame.new(69.2977066, 3.73920989, 200.074005, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005)
  403. o23.BottomSurface = Enum.SurfaceType.Smooth
  404. o23.TopSurface = Enum.SurfaceType.Smooth
  405. o23.Color = Color3.new(0.486275, 0.360784, 0.27451)
  406. o23.Position = Vector3.new(69.2977066, 3.73920989, 200.074005)
  407. o24.Parent = o23
  408. o24.Scale = Vector3.new(0.285714298, 0.476190478, 0.238095239)
  409. o25.Parent = o1
  410. o25.BrickColor = BrickColor.new("Brown")
  411. o25.Position = Vector3.new(69.2977066, 3.71525598, 199.979019)
  412. o25.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881)
  413. o25.Anchored = true
  414. o25.CanCollide = false
  415. o25.Elasticity = 0
  416. o25.FormFactor = Enum.FormFactor.Symmetric
  417. o25.Size = Vector3.new(1, 1, 1)
  418. o25.CFrame = CFrame.new(69.2977066, 3.71525598, 199.979019, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005)
  419. o25.BottomSurface = Enum.SurfaceType.Smooth
  420. o25.TopSurface = Enum.SurfaceType.Smooth
  421. o25.Color = Color3.new(0.486275, 0.360784, 0.27451)
  422. o25.Position = Vector3.new(69.2977066, 3.71525598, 199.979019)
  423. o26.Parent = o25
  424. o26.Scale = Vector3.new(0.238095239, 0.666666687, 0.0476190485)
  425. o27.Parent = o1
  426. o27.BrickColor = BrickColor.new("Brown")
  427. o27.Position = Vector3.new(69.2977066, 3.6673429, 199.97905)
  428. o27.Rotation = Vector3.new(-89.9990158, -0.0408415273, -179.993881)
  429. o27.Anchored = true
  430. o27.CanCollide = false
  431. o27.Elasticity = 0
  432. o27.FormFactor = Enum.FormFactor.Symmetric
  433. o27.Size = Vector3.new(1, 1, 1)
  434. o27.CFrame = CFrame.new(69.2977066, 3.6673429, 199.97905, -0.999998391, 0.000106894106, -0.000712819048, -0.000712821377, -1.7285347e-005, 0.999999821, 0.000106862339, 0.999998331, 1.73002481e-005)
  435. o27.BottomSurface = Enum.SurfaceType.Smooth
  436. o27.TopSurface = Enum.SurfaceType.Smooth
  437. o27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  438. o27.Position = Vector3.new(69.2977066, 3.6673429, 199.97905)
  439. o28.Parent = o27
  440. o28.Scale = Vector3.new(0.238095239, 0.095238097, 0.0476190485)
  441. o29.Parent = o1
  442. o29.BrickColor = BrickColor.new("Brown")
  443. o29.Position = Vector3.new(69.2977066, 3.66725087, 200.21788)
  444. o29.Rotation = Vector3.new(-89.9780426, -0.0233572777, 179.999146)
  445. o29.Anchored = true
  446. o29.CanCollide = false
  447. o29.Elasticity = 0
  448. o29.FormFactor = Enum.FormFactor.Symmetric
  449. o29.Size = Vector3.new(1, 1, 1)
  450. o29.CFrame = CFrame.new(69.2977066, 3.66725087, 200.21788, -0.999998629, -1.50081187e-005, -0.000407661399, -0.000407697604, -0.000383511186, 1, -1.51522909e-005, 0.999998629, 0.000383272767)
  451. o29.BottomSurface = Enum.SurfaceType.Smooth
  452. o29.TopSurface = Enum.SurfaceType.Smooth
  453. o29.Color = Color3.new(0.486275, 0.360784, 0.27451)
  454. o29.Position = Vector3.new(69.2977066, 3.66725087, 200.21788)
  455. o30.Parent = o29
  456. o30.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485)
  457. o31.Parent = o1
  458. o31.BrickColor = BrickColor.new("Brown")
  459. o31.Position = Vector3.new(69.2977066, 3.5962379, 199.978958)
  460. o31.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881)
  461. o31.Anchored = true
  462. o31.CanCollide = false
  463. o31.Elasticity = 0
  464. o31.FormFactor = Enum.FormFactor.Symmetric
  465. o31.Size = Vector3.new(1, 1, 1)
  466. o31.CFrame = CFrame.new(69.2977066, 3.5962379, 199.978958, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005)
  467. o31.BottomSurface = Enum.SurfaceType.Smooth
  468. o31.TopSurface = Enum.SurfaceType.Smooth
  469. o31.Color = Color3.new(0.486275, 0.360784, 0.27451)
  470. o31.Position = Vector3.new(69.2977066, 3.5962379, 199.978958)
  471. o32.Parent = o31
  472. o32.Scale = Vector3.new(0.238095239, 0.666666687, 0.095238097)
  473. o33.Name = "Cylinder"
  474. o33.Parent = o1
  475. o33.BrickColor = BrickColor.new("Black")
  476. o33.Position = Vector3.new(69.2977066, 3.75830197, 198.932236)
  477. o33.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956)
  478. o33.Anchored = true
  479. o33.CanCollide = false
  480. o33.Elasticity = 0
  481. o33.FormFactor = Enum.FormFactor.Symmetric
  482. o33.Size = Vector3.new(1, 1, 1)
  483. o33.CFrame = CFrame.new(69.2977066, 3.75830197, 198.932236, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005)
  484. o33.BottomSurface = Enum.SurfaceType.Smooth
  485. o33.TopSurface = Enum.SurfaceType.Smooth
  486. o33.Color = Color3.new(0.105882, 0.164706, 0.207843)
  487. o33.Position = Vector3.new(69.2977066, 3.75830197, 198.932236)
  488. o34.Parent = o33
  489. o34.Scale = Vector3.new(0.285714298, 1.23809528, 0.238095239)
  490. o35.Name = "NoSight"
  491. o35.Parent = o1
  492. o35.BrickColor = BrickColor.new("Black")
  493. o35.Position = Vector3.new(69.254982, 3.91026211, 199.527023)
  494. o35.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131)
  495. o35.Anchored = true
  496. o35.CanCollide = false
  497. o35.Elasticity = 0
  498. o35.FormFactor = Enum.FormFactor.Custom
  499. o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  500. o35.CFrame = CFrame.new(69.254982, 3.91026211, 199.527023, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005)
  501. o35.BottomSurface = Enum.SurfaceType.Smooth
  502. o35.TopSurface = Enum.SurfaceType.Smooth
  503. o35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  504. o35.Position = Vector3.new(69.254982, 3.91026211, 199.527023)
  505. o36.Parent = o35
  506. o36.Scale = Vector3.new(0.238095134, 0.190476194, 0.285714239)
  507. o37.Name = "NoSight"
  508. o37.Parent = o1
  509. o37.BrickColor = BrickColor.new("Black")
  510. o37.Position = Vector3.new(69.3396988, 3.9203341, 199.403091)
  511. o37.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839)
  512. o37.Anchored = true
  513. o37.CanCollide = false
  514. o37.Elasticity = 0
  515. o37.FormFactor = Enum.FormFactor.Custom
  516. o37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  517. o37.CFrame = CFrame.new(69.3396988, 3.9203341, 199.403091, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005)
  518. o37.BottomSurface = Enum.SurfaceType.Smooth
  519. o37.TopSurface = Enum.SurfaceType.Smooth
  520. o37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  521. o37.Position = Vector3.new(69.3396988, 3.9203341, 199.403091)
  522. o38.Parent = o37
  523. o38.Scale = Vector3.new(0.19047603, 0.142857149, 0.285714239)
  524. o39.Parent = o1
  525. o39.BrickColor = BrickColor.new("Brown")
  526. o39.Position = Vector3.new(69.2977066, 3.66739011, 199.741104)
  527. o39.Rotation = Vector3.new(-89.9990158, -0.0408415273, -179.993881)
  528. o39.Anchored = true
  529. o39.CanCollide = false
  530. o39.Elasticity = 0
  531. o39.FormFactor = Enum.FormFactor.Symmetric
  532. o39.Size = Vector3.new(1, 1, 1)
  533. o39.CFrame = CFrame.new(69.2977066, 3.66739011, 199.741104, -0.999998391, 0.000106894106, -0.000712819048, -0.000712821377, -1.7285347e-005, 0.999999821, 0.000106862339, 0.999998331, 1.73002481e-005)
  534. o39.BottomSurface = Enum.SurfaceType.Smooth
  535. o39.TopSurface = Enum.SurfaceType.Smooth
  536. o39.Color = Color3.new(0.486275, 0.360784, 0.27451)
  537. o39.Position = Vector3.new(69.2977066, 3.66739011, 199.741104)
  538. o40.Parent = o39
  539. o40.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485)
  540. o41.Name = "Cylinder"
  541. o41.Parent = o1
  542. o41.BrickColor = BrickColor.new("Brown")
  543. o41.Position = Vector3.new(69.2977066, 3.52424788, 199.718033)
  544. o41.Rotation = Vector3.new(89.9967575, 0.0246726405, -90.0008774)
  545. o41.Anchored = true
  546. o41.CanCollide = false
  547. o41.Elasticity = 0
  548. o41.FormFactor = Enum.FormFactor.Symmetric
  549. o41.Size = Vector3.new(1, 1, 1)
  550. o41.CFrame = CFrame.new(69.2977066, 3.52424788, 199.718033, -1.53435158e-005, 0.99999851, 0.000430618791, -5.63710928e-005, 0.000430618064, -1, -0.99999845, -1.53656074e-005, 5.66393137e-005)
  551. o41.BottomSurface = Enum.SurfaceType.Smooth
  552. o41.TopSurface = Enum.SurfaceType.Smooth
  553. o41.Color = Color3.new(0.486275, 0.360784, 0.27451)
  554. o41.Position = Vector3.new(69.2977066, 3.52424788, 199.718033)
  555. o42.Parent = o41
  556. o42.Scale = Vector3.new(0.142857149, 0.238095239, 0.142857149)
  557. o43.Name = "NoSight"
  558. o43.Parent = o1
  559. o43.BrickColor = BrickColor.new("Black")
  560. o43.Position = Vector3.new(69.2977066, 3.9103539, 199.532043)
  561. o43.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839)
  562. o43.Anchored = true
  563. o43.CanCollide = false
  564. o43.Elasticity = 0
  565. o43.FormFactor = Enum.FormFactor.Custom
  566. o43.Size = Vector3.new(0.200000003, 0.285714298, 0.200000003)
  567. o43.CFrame = CFrame.new(69.2977066, 3.9103539, 199.532043, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005)
  568. o43.BottomSurface = Enum.SurfaceType.Smooth
  569. o43.TopSurface = Enum.SurfaceType.Smooth
  570. o43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  571. o43.Position = Vector3.new(69.2977066, 3.9103539, 199.532043)
  572. o44.Parent = o43
  573. o44.Scale = Vector3.new(0.095238097, 1, 0.238095224)
  574. o45.Parent = o1
  575. o45.BrickColor = BrickColor.new("Black")
  576. o45.Position = Vector3.new(69.2977066, 3.81024194, 199.693863)
  577. o45.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881)
  578. o45.Anchored = true
  579. o45.CanCollide = false
  580. o45.Elasticity = 0
  581. o45.FormFactor = Enum.FormFactor.Symmetric
  582. o45.Size = Vector3.new(1, 1, 1)
  583. o45.CFrame = CFrame.new(69.2977066, 3.81024194, 199.693863, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005)
  584. o45.BottomSurface = Enum.SurfaceType.Smooth
  585. o45.TopSurface = Enum.SurfaceType.Smooth
  586. o45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  587. o45.Position = Vector3.new(69.2977066, 3.81024194, 199.693863)
  588. o46.Parent = o45
  589. o46.Scale = Vector3.new(0.238095239, 0.285714298, 0.142857149)
  590. o47.Name = "NoSight"
  591. o47.Parent = o1
  592. o47.BrickColor = BrickColor.new("Black")
  593. o47.Position = Vector3.new(69.2977066, 3.8913281, 199.656097)
  594. o47.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839)
  595. o47.Anchored = true
  596. o47.CanCollide = false
  597. o47.Elasticity = 0
  598. o47.FormFactor = Enum.FormFactor.Custom
  599. o47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  600. o47.CFrame = CFrame.new(69.2977066, 3.8913281, 199.656097, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005)
  601. o47.BottomSurface = Enum.SurfaceType.Smooth
  602. o47.TopSurface = Enum.SurfaceType.Smooth
  603. o47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  604. o47.Position = Vector3.new(69.2977066, 3.8913281, 199.656097)
  605. o48.Parent = o47
  606. o48.Scale = Vector3.new(0.095237948, 0.285714298, 0.523809493)
  607. o49.Name = "Mag1"
  608. o49.Parent = o1
  609. o49.BrickColor = BrickColor.new("Black")
  610. o49.Position = Vector3.new(69.298439, 2.97143507, 198.956085)
  611. o49.Rotation = Vector3.new(-120.001633, -0.0194266811, 179.986145)
  612. o49.Anchored = true
  613. o49.CanCollide = false
  614. o49.Elasticity = 0
  615. o49.FormFactor = Enum.FormFactor.Symmetric
  616. o49.Size = Vector3.new(1, 1, 1)
  617. o49.CFrame = CFrame.new(69.298439, 2.97143507, 198.956085, -0.99999851, -0.000241882386, -0.000339059538, -0.000414613256, 0.500024915, 0.866010785, -3.9932791e-005, 0.866009295, -0.500024438)
  618. o49.BottomSurface = Enum.SurfaceType.Smooth
  619. o49.TopSurface = Enum.SurfaceType.Smooth
  620. o49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  621. o49.Position = Vector3.new(69.298439, 2.97143507, 198.956085)
  622. o50.Parent = o49
  623. o50.Scale = Vector3.new(0.142857149, 0.333333343, 0.238095239)
  624. o51.Name = "Mag1"
  625. o51.Parent = o1
  626. o51.BrickColor = BrickColor.new("Black")
  627. o51.Position = Vector3.new(69.2974625, 2.80036998, 199.091232)
  628. o51.Rotation = Vector3.new(-135.00087, -0.0141806351, 179.980392)
  629. o51.Anchored = true
  630. o51.CanCollide = false
  631. o51.Elasticity = 0
  632. o51.FormFactor = Enum.FormFactor.Symmetric
  633. o51.Size = Vector3.new(1, 1, 1)
  634. o51.CFrame = CFrame.new(69.2974625, 2.80036998, 199.091232, -0.999998569, -0.00034218331, -0.00024749877, -0.000416969444, 0.707117915, 0.707095742, -6.68740104e-005, 0.707094431, -0.70711714)
  635. o51.BottomSurface = Enum.SurfaceType.Smooth
  636. o51.TopSurface = Enum.SurfaceType.Smooth
  637. o51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  638. o51.Position = Vector3.new(69.2974625, 2.80036998, 199.091232)
  639. o52.Parent = o51
  640. o52.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298)
  641. o53.Name = "NoSight"
  642. o53.Parent = o1
  643. o53.BrickColor = BrickColor.new("Black")
  644. o53.Position = Vector3.new(69.254982, 3.9203341, 199.403091)
  645. o53.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839)
  646. o53.Anchored = true
  647. o53.CanCollide = false
  648. o53.Elasticity = 0
  649. o53.FormFactor = Enum.FormFactor.Custom
  650. o53.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  651. o53.CFrame = CFrame.new(69.254982, 3.9203341, 199.403091, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005)
  652. o53.BottomSurface = Enum.SurfaceType.Smooth
  653. o53.TopSurface = Enum.SurfaceType.Smooth
  654. o53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  655. o53.Position = Vector3.new(69.254982, 3.9203341, 199.403091)
  656. o54.Parent = o53
  657. o54.Scale = Vector3.new(0.19047603, 0.142857149, 0.285714239)
  658. o55.Name = "NoSight"
  659. o55.Parent = o1
  660. o55.BrickColor = BrickColor.new("Black")
  661. o55.Position = Vector3.new(69.301857, 3.92929196, 199.402985)
  662. o55.Rotation = Vector3.new(-87.8713989, 89.9051285, 87.8690186)
  663. o55.Anchored = true
  664. o55.CanCollide = false
  665. o55.Elasticity = 0
  666. o55.FormFactor = Enum.FormFactor.Custom
  667. o55.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  668. o55.CFrame = CFrame.new(69.301857, 3.92929196, 199.402985, 1.51692539e-005, -0.00040766751, 0.999998629, -4.36753035e-005, 1.00000012, 0.000407668209, -0.999998569, -4.3913722e-005, 1.51522545e-005)
  669. o55.BottomSurface = Enum.SurfaceType.Smooth
  670. o55.TopSurface = Enum.SurfaceType.Smooth
  671. o55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  672. o55.Position = Vector3.new(69.301857, 3.92929196, 199.402985)
  673. o56.Parent = o55
  674. o56.Scale = Vector3.new(0.142857105, 0.0952381045, 0.0952381343)
  675. o56.MeshType = Enum.MeshType.Wedge
  676. o57.Parent = o1
  677. o57.BrickColor = BrickColor.new("Black")
  678. o57.Position = Vector3.new(69.2977066, 3.810256, 198.9561)
  679. o57.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125)
  680. o57.Anchored = true
  681. o57.CanCollide = false
  682. o57.Elasticity = 0
  683. o57.FormFactor = Enum.FormFactor.Symmetric
  684. o57.Size = Vector3.new(1, 1, 1)
  685. o57.CFrame = CFrame.new(69.2977066, 3.810256, 198.9561, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582)
  686. o57.BottomSurface = Enum.SurfaceType.Smooth
  687. o57.TopSurface = Enum.SurfaceType.Smooth
  688. o57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  689. o57.Position = Vector3.new(69.2977066, 3.810256, 198.9561)
  690. o58.Parent = o57
  691. o58.Scale = Vector3.new(0.238095239, 1.38095236, 0.0476190485)
  692. o59.Name = "NoSight"
  693. o59.Parent = o1
  694. o59.BrickColor = BrickColor.new("Black")
  695. o59.Position = Vector3.new(69.2930603, 3.92929196, 199.402985)
  696. o59.Rotation = Vector3.new(92.5030975, -89.9051285, 92.5057678)
  697. o59.Anchored = true
  698. o59.CanCollide = false
  699. o59.Elasticity = 0
  700. o59.FormFactor = Enum.FormFactor.Custom
  701. o59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  702. o59.CFrame = CFrame.new(69.2930603, 3.92929196, 199.402985, -1.51692557e-005, -0.000346632412, -0.999998629, 4.36753035e-005, 1.00000012, -0.000346633111, 0.999998569, -4.3913722e-005, -1.51530912e-005)
  703. o59.BottomSurface = Enum.SurfaceType.Smooth
  704. o59.TopSurface = Enum.SurfaceType.Smooth
  705. o59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  706. o59.Position = Vector3.new(69.2930603, 3.92929196, 199.402985)
  707. o60.Parent = o59
  708. o60.Scale = Vector3.new(0.142857119, 0.095238097, 0.0952381045)
  709. o60.MeshType = Enum.MeshType.Wedge
  710. o61.Name = "NoSight"
  711. o61.Parent = o1
  712. o61.BrickColor = BrickColor.new("Black")
  713. o61.Position = Vector3.new(69.3396988, 3.91026211, 199.527023)
  714. o61.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131)
  715. o61.Anchored = true
  716. o61.CanCollide = false
  717. o61.Elasticity = 0
  718. o61.FormFactor = Enum.FormFactor.Custom
  719. o61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  720. o61.CFrame = CFrame.new(69.3396988, 3.91026211, 199.527023, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005)
  721. o61.BottomSurface = Enum.SurfaceType.Smooth
  722. o61.TopSurface = Enum.SurfaceType.Smooth
  723. o61.Color = Color3.new(0.105882, 0.164706, 0.207843)
  724. o61.Position = Vector3.new(69.3396988, 3.91026211, 199.527023)
  725. o62.Parent = o61
  726. o62.Scale = Vector3.new(0.238095134, 0.190476194, 0.285714298)
  727. o63.Parent = o1
  728. o63.BrickColor = BrickColor.new("Black")
  729. o63.Position = Vector3.new(69.2977066, 3.64428711, 198.884186)
  730. o63.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125)
  731. o63.Anchored = true
  732. o63.CanCollide = false
  733. o63.Elasticity = 0
  734. o63.FormFactor = Enum.FormFactor.Symmetric
  735. o63.Size = Vector3.new(1, 2, 1)
  736. o63.CFrame = CFrame.new(69.2977066, 3.64428711, 198.884186, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582)
  737. o63.BottomSurface = Enum.SurfaceType.Smooth
  738. o63.TopSurface = Enum.SurfaceType.Smooth
  739. o63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  740. o63.Position = Vector3.new(69.2977066, 3.64428711, 198.884186)
  741. o64.Parent = o63
  742. o64.Scale = Vector3.new(0.238095239, 0.761904776, 0.285714298)
  743. o65.Name = "Mag1"
  744. o65.Parent = o1
  745. o65.BrickColor = BrickColor.new("Black")
  746. o65.Position = Vector3.new(69.2977066, 3.39128089, 198.845901)
  747. o65.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881)
  748. o65.Anchored = true
  749. o65.CanCollide = false
  750. o65.Elasticity = 0
  751. o65.FormFactor = Enum.FormFactor.Symmetric
  752. o65.Size = Vector3.new(1, 1, 1)
  753. o65.CFrame = CFrame.new(69.2977066, 3.39128089, 198.845901, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005)
  754. o65.BottomSurface = Enum.SurfaceType.Smooth
  755. o65.TopSurface = Enum.SurfaceType.Smooth
  756. o65.Color = Color3.new(0.105882, 0.164706, 0.207843)
  757. o65.Position = Vector3.new(69.2977066, 3.39128089, 198.845901)
  758. o66.Parent = o65
  759. o66.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298)
  760. o67.Name = "Mag1"
  761. o67.Parent = o1
  762. o67.BrickColor = BrickColor.new("Black")
  763. o67.Position = Vector3.new(69.298439, 3.167238, 198.874069)
  764. o67.Rotation = Vector3.new(-105.001732, -0.0219448488, 179.990829)
  765. o67.Anchored = true
  766. o67.CanCollide = false
  767. o67.Elasticity = 0
  768. o67.FormFactor = Enum.FormFactor.Symmetric
  769. o67.Size = Vector3.new(1, 1, 1)
  770. o67.CFrame = CFrame.new(69.298439, 3.167238, 198.874069, -0.999998689, -0.000160119409, -0.000383009872, -0.000411395158, 0.258848459, 0.965918124, -5.55789957e-005, 0.965916514, -0.25884822)
  771. o67.BottomSurface = Enum.SurfaceType.Smooth
  772. o67.TopSurface = Enum.SurfaceType.Smooth
  773. o67.Color = Color3.new(0.105882, 0.164706, 0.207843)
  774. o67.Position = Vector3.new(69.298439, 3.167238, 198.874069)
  775. o68.Parent = o67
  776. o68.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298)
  777. o69.Name = "Wedge"
  778. o69.Parent = o1
  779. o69.BrickColor = BrickColor.new("Black")
  780. o69.Position = Vector3.new(69.2977066, 3.76335192, 198.07431)
  781. o69.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  782. o69.Anchored = true
  783. o69.CanCollide = false
  784. o69.Elasticity = 0
  785. o69.FormFactor = Enum.FormFactor.Symmetric
  786. o69.Size = Vector3.new(1, 1, 1)
  787. o69.CFrame = CFrame.new(69.2977066, 3.76335192, 198.07431, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  788. o69.BottomSurface = Enum.SurfaceType.Smooth
  789. o69.TopSurface = Enum.SurfaceType.Smooth
  790. o69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  791. o69.Position = Vector3.new(69.2977066, 3.76335192, 198.07431)
  792. o70.Parent = o69
  793. o70.Scale = Vector3.new(0.238095239, 0.0476190485, 0.095238097)
  794. o70.MeshType = Enum.MeshType.Wedge
  795. o71.Parent = o1
  796. o71.BrickColor = BrickColor.new("Brown")
  797. o71.Position = Vector3.new(69.2977066, 3.24830794, 198.278915)
  798. o71.Rotation = Vector3.new(-80.0031891, -0.0194450561, -179.99498)
  799. o71.Anchored = true
  800. o71.CanCollide = false
  801. o71.Elasticity = 0
  802. o71.FormFactor = Enum.FormFactor.Symmetric
  803. o71.Size = Vector3.new(1, 1, 1)
  804. o71.CFrame = CFrame.new(69.2977066, 3.24830794, 198.278915, -0.999998629, 8.76361664e-005, -0.000339380262, -0.000349432928, -0.173593849, 0.984817386, 2.74343911e-005, 0.984815717, 0.173593327)
  805. o71.BottomSurface = Enum.SurfaceType.Smooth
  806. o71.TopSurface = Enum.SurfaceType.Smooth
  807. o71.Color = Color3.new(0.486275, 0.360784, 0.27451)
  808. o71.Position = Vector3.new(69.2977066, 3.24830794, 198.278915)
  809. o72.Parent = o71
  810. o72.Scale = Vector3.new(0.190476194, 0.238095239, 0.619047642)
  811. o73.Name = "Block"
  812. o73.Parent = o1
  813. o73.BrickColor = BrickColor.new("Black")
  814. o73.Position = Vector3.new(69.2977066, 3.47234988, 198.498016)
  815. o73.Rotation = Vector3.new(134.106293, -89.9030914, -105.903885)
  816. o73.Anchored = true
  817. o73.CanCollide = false
  818. o73.Elasticity = 0
  819. o73.FormFactor = Enum.FormFactor.Plate
  820. o73.Size = Vector3.new(1, 0.400000006, 1)
  821. o73.CFrame = CFrame.new(69.2977066, 3.47234988, 198.498016, -0.000150461565, 0.000528063392, -0.999998569, 0.866048634, -0.499959767, -0.00039429497, -0.499959201, -0.866047323, -0.000382182479)
  822. o73.BottomSurface = Enum.SurfaceType.Smooth
  823. o73.TopSurface = Enum.SurfaceType.Smooth
  824. o73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  825. o73.Position = Vector3.new(69.2977066, 3.47234988, 198.498016)
  826. o74.Parent = o73
  827. o74.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485)
  828. o75.Name = "Handle"
  829. o75.Parent = o1
  830. o75.Transparency = 1
  831. o75.Position = Vector3.new(69.2974625, 3.28031993, 198.045059)
  832. o75.Rotation = Vector3.new(179.999237, -0.000880051288, 179.978394)
  833. o75.Anchored = true
  834. o75.CanCollide = false
  835. o75.Elasticity = 0
  836. o75.FormFactor = Enum.FormFactor.Plate
  837. o75.Size = Vector3.new(1, 0.400000006, 1)
  838. o75.CFrame = CFrame.new(69.2974625, 3.28031993, 198.045059, -0.99999851, -0.000377149961, -1.53597921e-005, -0.000377149729, 0.999999881, -1.32918358e-005, 1.53648507e-005, -1.34557486e-005, -0.99999845)
  839. o75.BottomSurface = Enum.SurfaceType.Smooth
  840. o75.FrontSurface = Enum.SurfaceType.Universal
  841. o75.TopSurface = Enum.SurfaceType.Smooth
  842. o75.Position = Vector3.new(69.2974625, 3.28031993, 198.045059)
  843. o76.Name = "Reload"
  844. o76.Parent = o75
  845. o76.SoundId = "http://www.roblox.com/asset/?id=2691591"
  846. o76.Volume = 0.099999994039536
  847. o77.Name = "Shoot"
  848. o77.Parent = o75
  849. o77.SoundId = "http://www.roblox.com/asset/?id=2920959"
  850. o77.Volume = 1
  851. o79.Name = "AimPart"
  852. o79.Parent = o1
  853. o79.BrickColor = BrickColor.new("Black")
  854. o79.Transparency = 1
  855. o79.Position = Vector3.new(69.2974625, 3.940202, 197.956024)
  856. o79.Rotation = Vector3.new(-180, 0, -180)
  857. o79.Anchored = true
  858. o79.CanCollide = false
  859. o79.FormFactor = Enum.FormFactor.Custom
  860. o79.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  861. o79.CFrame = CFrame.new(69.2974625, 3.940202, 197.956024, -1, 3.19382108e-014, 0, -3.19382108e-014, 0.999999762, 2.4158453e-013, -0, -2.4158453e-013, -0.999999762)
  862. o79.BottomSurface = Enum.SurfaceType.Smooth
  863. o79.TopSurface = Enum.SurfaceType.Smooth
  864. o79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  865. o79.Position = Vector3.new(69.2974625, 3.940202, 197.956024)
  866. o80.Name = "Wedge"
  867. o80.Parent = o1
  868. o80.BrickColor = BrickColor.new("Brown")
  869. o80.Position = Vector3.new(69.2977066, 3.41328406, 198.16423)
  870. o80.Rotation = Vector3.new(-80.0008011, -0.0228117164, 0.00421439391)
  871. o80.Anchored = true
  872. o80.CanCollide = false
  873. o80.Elasticity = 0
  874. o80.FormFactor = Enum.FormFactor.Symmetric
  875. o80.Size = Vector3.new(1, 1, 1)
  876. o80.CFrame = CFrame.new(69.2977066, 3.41328406, 198.16423, 0.999998569, -7.35549474e-005, -0.000398139557, 0.000404866703, 0.173634678, 0.984809995, -3.2952812e-006, -0.984808683, 0.173634306)
  877. o80.BottomSurface = Enum.SurfaceType.Smooth
  878. o80.TopSurface = Enum.SurfaceType.Smooth
  879. o80.Color = Color3.new(0.486275, 0.360784, 0.27451)
  880. o80.Position = Vector3.new(69.2977066, 3.41328406, 198.16423)
  881. o81.Parent = o80
  882. o81.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
  883. o81.MeshType = Enum.MeshType.Wedge
  884. o82.Name = "Wedge"
  885. o82.Parent = o1
  886. o82.BrickColor = BrickColor.new("Brown")
  887. o82.Position = Vector3.new(69.298439, 3.22434807, 197.384155)
  888. o82.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884)
  889. o82.Anchored = true
  890. o82.CanCollide = false
  891. o82.Elasticity = 0
  892. o82.FormFactor = Enum.FormFactor.Symmetric
  893. o82.Size = Vector3.new(1, 1, 1)
  894. o82.CFrame = CFrame.new(69.298439, 3.22434807, 197.384155, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629)
  895. o82.BottomSurface = Enum.SurfaceType.Smooth
  896. o82.TopSurface = Enum.SurfaceType.Smooth
  897. o82.Color = Color3.new(0.486275, 0.360784, 0.27451)
  898. o82.Position = Vector3.new(69.298439, 3.22434807, 197.384155)
  899. o83.Parent = o82
  900. o83.Scale = Vector3.new(0.238095239, 0.428571433, 1.28571427)
  901. o83.MeshType = Enum.MeshType.Wedge
  902. o84.Name = "Wedge"
  903. o84.Parent = o1
  904. o84.BrickColor = BrickColor.new("Black")
  905. o84.Position = Vector3.new(69.2977066, 3.81024194, 198.194107)
  906. o84.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  907. o84.Anchored = true
  908. o84.CanCollide = false
  909. o84.Elasticity = 0
  910. o84.FormFactor = Enum.FormFactor.Symmetric
  911. o84.Size = Vector3.new(1, 1, 1)
  912. o84.CFrame = CFrame.new(69.2977066, 3.81024194, 198.194107, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  913. o84.BottomSurface = Enum.SurfaceType.Smooth
  914. o84.TopSurface = Enum.SurfaceType.Smooth
  915. o84.Color = Color3.new(0.105882, 0.164706, 0.207843)
  916. o84.Position = Vector3.new(69.2977066, 3.81024194, 198.194107)
  917. o85.Parent = o84
  918. o85.Scale = Vector3.new(0.238095239, 0.0476190485, 0.142857149)
  919. o85.MeshType = Enum.MeshType.Wedge
  920. o86.Parent = o1
  921. o86.BrickColor = BrickColor.new("Brown")
  922. o86.Position = Vector3.new(69.2977066, 3.53424001, 197.12207)
  923. o86.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  924. o86.Anchored = true
  925. o86.CanCollide = false
  926. o86.Elasticity = 0
  927. o86.FormFactor = Enum.FormFactor.Symmetric
  928. o86.Size = Vector3.new(1, 1, 1)
  929. o86.CFrame = CFrame.new(69.2977066, 3.53424001, 197.12207, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  930. o86.BottomSurface = Enum.SurfaceType.Smooth
  931. o86.TopSurface = Enum.SurfaceType.Smooth
  932. o86.Color = Color3.new(0.486275, 0.360784, 0.27451)
  933. o86.Position = Vector3.new(69.2977066, 3.53424001, 197.12207)
  934. o87.Parent = o86
  935. o87.Scale = Vector3.new(0.238095239, 0.190476194, 1.0476191)
  936. o88.Name = "Wedge"
  937. o88.Parent = o1
  938. o88.BrickColor = BrickColor.new("Black")
  939. o88.Position = Vector3.new(69.2977066, 3.47733998, 198.479065)
  940. o88.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884)
  941. o88.Anchored = true
  942. o88.CanCollide = false
  943. o88.Elasticity = 0
  944. o88.FormFactor = Enum.FormFactor.Symmetric
  945. o88.Size = Vector3.new(1, 1, 1)
  946. o88.CFrame = CFrame.new(69.2977066, 3.47733998, 198.479065, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629)
  947. o88.BottomSurface = Enum.SurfaceType.Smooth
  948. o88.TopSurface = Enum.SurfaceType.Smooth
  949. o88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  950. o88.Position = Vector3.new(69.2977066, 3.47733998, 198.479065)
  951. o89.Parent = o88
  952. o89.Scale = Vector3.new(0.238095239, 0.0476190485, 0.714285731)
  953. o89.MeshType = Enum.MeshType.Wedge
  954. o90.Name = "Wedge"
  955. o90.Parent = o1
  956. o90.BrickColor = BrickColor.new("Brown")
  957. o90.Position = Vector3.new(69.2977066, 3.60525489, 197.718201)
  958. o90.Rotation = Vector3.new(179.999237, 0.00218755309, 179.975922)
  959. o90.Anchored = true
  960. o90.CanCollide = false
  961. o90.Elasticity = 0
  962. o90.FormFactor = Enum.FormFactor.Symmetric
  963. o90.Size = Vector3.new(1, 1, 1)
  964. o90.CFrame = CFrame.new(69.2977066, 3.60525489, 197.718201, -0.999998689, -0.000420309458, 3.81800055e-005, -0.000420310069, 0.999999881, -1.32620335e-005, -3.81743303e-005, -1.34557486e-005, -0.999998629)
  965. o90.BottomSurface = Enum.SurfaceType.Smooth
  966. o90.TopSurface = Enum.SurfaceType.Smooth
  967. o90.Color = Color3.new(0.486275, 0.360784, 0.27451)
  968. o90.Position = Vector3.new(69.2977066, 3.60525489, 197.718201)
  969. o91.Parent = o90
  970. o91.Scale = Vector3.new(0.238095239, 0.0476190485, 0.142857149)
  971. o91.MeshType = Enum.MeshType.Wedge
  972. o92.Name = "Wedge"
  973. o92.Parent = o1
  974. o92.BrickColor = BrickColor.new("Brown")
  975. o92.Position = Vector3.new(69.2977066, 3.6534121, 197.908035)
  976. o92.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  977. o92.Anchored = true
  978. o92.CanCollide = false
  979. o92.Elasticity = 0
  980. o92.FormFactor = Enum.FormFactor.Symmetric
  981. o92.Size = Vector3.new(1, 1, 1)
  982. o92.CFrame = CFrame.new(69.2977066, 3.6534121, 197.908035, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  983. o92.BottomSurface = Enum.SurfaceType.Smooth
  984. o92.TopSurface = Enum.SurfaceType.Smooth
  985. o92.Color = Color3.new(0.486275, 0.360784, 0.27451)
  986. o92.Position = Vector3.new(69.2977066, 3.6534121, 197.908035)
  987. o93.Parent = o92
  988. o93.Scale = Vector3.new(0.238095239, 0.142857149, 0.238095239)
  989. o93.MeshType = Enum.MeshType.Wedge
  990. o94.Name = "Ring"
  991. o94.Parent = o1
  992. o94.BrickColor = BrickColor.new("Black")
  993. o94.Position = Vector3.new(69.2977066, 3.47724891, 198.503067)
  994. o94.Rotation = Vector3.new(92.1286011, -89.9051285, -87.8722458)
  995. o94.Anchored = true
  996. o94.CanCollide = false
  997. o94.Elasticity = 0
  998. o94.FormFactor = Enum.FormFactor.Symmetric
  999. o94.Size = Vector3.new(1, 1, 1)
  1000. o94.CFrame = CFrame.new(69.2977066, 3.47724891, 198.503067, 1.51462345e-005, 0.00040766751, -0.999998629, 1.73449516e-005, -0.99999994, -0.000407667307, -0.999998569, -1.71065331e-005, -1.5152269e-005)
  1001. o94.BottomSurface = Enum.SurfaceType.Smooth
  1002. o94.TopSurface = Enum.SurfaceType.Smooth
  1003. o94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1004. o94.Position = Vector3.new(69.2977066, 3.47724891, 198.503067)
  1005. o95.Parent = o94
  1006. o95.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1007. o95.Scale = Vector3.new(0.190476194, 0.142857149, 0.142857149)
  1008. o95.MeshType = Enum.MeshType.FileMesh
  1009. o96.Parent = o1
  1010. o96.BrickColor = BrickColor.new("Black")
  1011. o96.Position = Vector3.new(69.2977066, 3.59620595, 198.074112)
  1012. o96.Rotation = Vector3.new(-90.0060196, -0.00237609027, -0.00436409656)
  1013. o96.Anchored = true
  1014. o96.CanCollide = false
  1015. o96.Elasticity = 0
  1016. o96.FormFactor = Enum.FormFactor.Symmetric
  1017. o96.Size = Vector3.new(1, 1, 1)
  1018. o96.CFrame = CFrame.new(69.2977066, 3.59620595, 198.074112, 0.999998629, 7.61677511e-005, -4.14705974e-005, 4.14781134e-005, -0.000104755163, 1, 7.61922347e-005, -0.999998391, -0.000105023384)
  1019. o96.BottomSurface = Enum.SurfaceType.Smooth
  1020. o96.TopSurface = Enum.SurfaceType.Smooth
  1021. o96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1022. o96.Position = Vector3.new(69.2977066, 3.59620595, 198.074112)
  1023. o97.Parent = o96
  1024. o97.Scale = Vector3.new(0.238095239, 0.095238097, 0.285714298)
  1025. o98.Parent = o1
  1026. o98.BrickColor = BrickColor.new("Brown")
  1027. o98.Position = Vector3.new(69.2977066, 3.51039195, 197.836105)
  1028. o98.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  1029. o98.Anchored = true
  1030. o98.CanCollide = false
  1031. o98.Elasticity = 0
  1032. o98.FormFactor = Enum.FormFactor.Symmetric
  1033. o98.Size = Vector3.new(1, 1, 1)
  1034. o98.CFrame = CFrame.new(69.2977066, 3.51039195, 197.836105, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  1035. o98.BottomSurface = Enum.SurfaceType.Smooth
  1036. o98.TopSurface = Enum.SurfaceType.Smooth
  1037. o98.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1038. o98.Position = Vector3.new(69.2977066, 3.51039195, 197.836105)
  1039. o99.Parent = o98
  1040. o99.Scale = Vector3.new(0.238095239, 0.142857149, 0.380952388)
  1041. o100.Parent = o1
  1042. o100.BrickColor = BrickColor.new("Brown")
  1043. o100.Position = Vector3.new(69.2977066, 3.22426009, 196.67012)
  1044. o100.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  1045. o100.Anchored = true
  1046. o100.CanCollide = false
  1047. o100.Elasticity = 0
  1048. o100.FormFactor = Enum.FormFactor.Symmetric
  1049. o100.Size = Vector3.new(1, 1, 1)
  1050. o100.CFrame = CFrame.new(69.2977066, 3.22426009, 196.67012, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  1051. o100.BottomSurface = Enum.SurfaceType.Smooth
  1052. o100.TopSurface = Enum.SurfaceType.Smooth
  1053. o100.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1054. o100.Position = Vector3.new(69.2977066, 3.22426009, 196.67012)
  1055. o101.Parent = o100
  1056. o101.Scale = Vector3.new(0.238095239, 0.428571433, 0.142857149)
  1057. o102.Name = "Coloring"
  1058. o102.Parent = o1
  1059. table.insert(cors,coroutine.create(function()
  1060. wait()
  1061. runDummyScript(function()
  1062. repeat
  1063. wait()
  1064. until script.Parent.Parent.Parent.ClassName == "Player"
  1065. g = script.Parent:GetChildren()
  1066. for i = 1,#g do
  1067. if g[i].Name == "Color" then
  1068. g[i].BrickColor = script.Parent.Parent.Parent.TeamColor
  1069. end
  1070. end
  1071.  
  1072. end,o102)
  1073. end))
  1074. o103.Name = "Gun_Script"
  1075. o103.Parent = o1
  1076. table.insert(cors,coroutine.create(function()
  1077. wait()
  1078. runDummyScript(function()
  1079. wait(0.5)
  1080. --Edit settings below--
  1081. local Tool = script.Parent
  1082. local Settings = {
  1083. Range = 700
  1084. ,Spread = 5
  1085. ,Damage = {18, 35}
  1086. ,HeadShotDamage = {13, 14}
  1087. ,Bullets = 1
  1088. ,FireRate = 0.10
  1089. ,Automatic = true
  1090. ,AntiTK = false
  1091. ,ImpactDuration = 3
  1092. --Reload
  1093. ,ReloadKey = "R"
  1094. ,ReloadTime = 3
  1095. ,Ammo = 30
  1096. ,IncludeChamberedBullet = true
  1097. --Gui
  1098. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  1099. --Arms
  1100. ,OneHanded = false
  1101. ,FakeArms = true
  1102. ,FakeArmTransparency = 1
  1103. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  1104. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  1105. ,AimPart = Tool.AimPart
  1106. ,AimPartOffset = CFrame.new()
  1107. ,AimGripOffset = Vector3.new(0, 0, 0)
  1108. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  1109. ,AimAnim = {
  1110. Enabled = false
  1111. ,Frames = 50
  1112. ,Time = 0.1
  1113. }
  1114. ,ChangeFOV = {true, 60}
  1115. ,SpreadReduction = 3
  1116. --Weld
  1117. ,Weld = true
  1118. --Mouse
  1119. ,Icons = {
  1120. Idle = "rbxassetid://70288585"
  1121. ,Fire1 = "rbxassetid://70288578"
  1122. ,Fire2 = "rbxassetid://70288572"
  1123. ,Fire3 = "rbxassetid://70288578"
  1124. ,Reload = "rbxassetid://70288599"
  1125. ,Aim = "rbxasset://textures/Blank.png"
  1126. }
  1127. ,FireMouseAnimTime = 0.15
  1128. --Recoil
  1129. ,Recoil = math.rad(1.2)
  1130. --Smoke
  1131. ,Smoke = true
  1132. ,SmokePart = Tool.SmokePart
  1133. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}}
  1134. --Sprint
  1135. ,Sprint = true
  1136. ,SprintSpeed = 25
  1137. ,SprintKey = "0"
  1138. ,SprintSpreadIncrease = 40
  1139. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  1140. --Other
  1141. ,DropHats = false
  1142. }
  1143.  
  1144. --Do not edit below this lign--
  1145.  
  1146. local Orig_Spread = Settings.Spread
  1147. local Orig_Grip = Tool.GripPos
  1148.  
  1149. local Player = game.Players.Speedyfox
  1150. local Character = Player.Character
  1151.  
  1152. local Camera = Workspace.CurrentCamera
  1153.  
  1154. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  1155.  
  1156. local Gui, CanUpdateGui = nil, true
  1157.  
  1158. local Sprinting, Equipped
  1159.  
  1160. function Update_Gui()
  1161. if Gui and CanUpdateGui then
  1162. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  1163. end
  1164. end
  1165.  
  1166. local Welded
  1167. if Settings.Weld then
  1168. Delay(0, function()
  1169. local weldC0s = {}
  1170. for i, v in pairs(Tool:GetChildren()) do
  1171. if v:IsA("BasePart") and v ~= Tool.Handle then
  1172. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  1173. v.Anchored = false
  1174. end
  1175. end
  1176. Tool.Handle.Anchored = false
  1177. local welds = {}
  1178. Tool.Equipped:connect(function()
  1179. for i, v in ipairs(welds) do
  1180. v.Part1 = nil
  1181. v:Destroy()
  1182. end
  1183. for i, v in ipairs(weldC0s) do
  1184. if v[1] and v[2] then
  1185. local w = Instance.new("Weld", Tool.Handle)
  1186. w.Part0 = Tool.Handle
  1187. w.Part1 = v[1]
  1188. w.C0 = v[2]
  1189. table.insert(welds, w)
  1190. end
  1191. end
  1192. end)
  1193. wait()
  1194. Welded = true
  1195. end)
  1196. end
  1197.  
  1198. local Left_Weld, Right_Weld
  1199.  
  1200. Ammo.Changed:connect(Update_Gui)
  1201. StoredAmmo.Changed:connect(Update_Gui)
  1202.  
  1203. Settings.Range = math.min(Settings.Range, 999)
  1204.  
  1205. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  1206. Ignore_Model.Name = "Ray_Ignore"
  1207.  
  1208. local Ray_Ignore = {Character, Ignore_Model, Camera}
  1209.  
  1210. Character.Humanoid.Died:connect(function()
  1211. Tool.Parent = Player.Backpack
  1212. end)
  1213.  
  1214. function Fire(Mouse)
  1215. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  1216. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  1217. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  1218. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  1219. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  1220. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  1221. return
  1222. end
  1223. local Humanoid = Hit.Parent.Humanoid
  1224. local c = Instance.new("ObjectValue")
  1225. c.Name = "creator"
  1226. c.Value = Player
  1227. game.Debris:AddItem(c, 3)
  1228. c.Parent = Humanoid
  1229. if Hit.Name == "Head" then
  1230. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  1231. else
  1232. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  1233. end
  1234. elseif Hit then
  1235. local Hit_Part = Instance.new("Part", Ignore_Model)
  1236. Hit_Part.FormFactor = "Custom"
  1237. Hit_Part.TopSurface = 0
  1238. Hit_Part.BottomSurface = 0
  1239. Hit_Part.Anchored = true
  1240. Hit_Part.CanCollide = false
  1241. Hit_Part.Size = Vector3.new()
  1242. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  1243. Hit_Part.BrickColor = BrickColor.new("Black")
  1244. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  1245. if not Hit.Anchored then
  1246. local w = Instance.new("Weld", Hit_Part)
  1247. w.Part0 = Hit
  1248. w.Part1 = Hit_Part
  1249. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  1250. Hit_Part.Anchored = false
  1251. end
  1252. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  1253. Hit.Parent.Parent = workspace
  1254. game.Debris:AddItem(Hit, 3)
  1255. end
  1256. end
  1257. end
  1258.  
  1259. local Can_Shoot = true
  1260. local Reloading = false
  1261.  
  1262. local First_Person = false
  1263.  
  1264. local Mouse_Held
  1265.  
  1266. Tool.Equipped:connect(function(Mouse)
  1267. Equipped = true
  1268. if Settings.Weld and not Welded then
  1269. wait()
  1270. Tool.Parent = Player.Backpack
  1271. end
  1272. Character = Player.Character
  1273. if Gui then
  1274. return
  1275. end
  1276. Ray_Ignore = {Character, Ignore_Model, Camera}
  1277. Mouse.Icon = Settings.Icons.Idle
  1278. Gui = script.Gui:Clone()
  1279. Gui.Parent = Player.PlayerGui
  1280. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  1281. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  1282. CanUpdateGui = true
  1283. Update_Gui()
  1284. Mouse.Button1Down:connect(function()
  1285. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  1286. Mouse_Held = true
  1287. while true do
  1288. Can_Shoot = false
  1289. Delay(0, function()
  1290. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  1291. if not Aiming then
  1292. Mouse.Icon = Settings.Icons.Fire1
  1293. end
  1294. wait(t)
  1295. if not Aiming then
  1296. if Reloading then return end
  1297. Mouse.Icon = Settings.Icons.Fire2
  1298. end
  1299. wait(t)
  1300. if not Aiming then
  1301. if Reloading then return end
  1302. Mouse.Icon = Settings.Icons.Fire3
  1303. end
  1304. wait(t)
  1305. if not Aiming then
  1306. if Reloading then return end
  1307. Mouse.Icon = Settings.Icons.Idle
  1308. end
  1309. end)
  1310. if Settings.Smoke then
  1311. for i, v in pairs(Settings.Smokes) do
  1312. local s = v[1]:Clone()
  1313. s.Parent = Settings.SmokePart
  1314. s.Enabled = true
  1315. game.Debris:AddItem(s, v[2])
  1316. if v[3] then
  1317. Delay(v[3], function()
  1318. s.Enabled = false
  1319. end)
  1320. end
  1321. end
  1322. end
  1323. for _ = 1, Settings.Bullets do
  1324. Fire(Mouse)
  1325. end
  1326. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  1327. if Tool.Handle:FindFirstChild("Shoot") then
  1328. Tool.Handle.Shoot:Play()
  1329. end
  1330. Ammo.Value = Ammo.Value - 1
  1331. wait(Settings.FireRate)
  1332. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  1333. break
  1334. end
  1335. end
  1336. Can_Shoot = true
  1337. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  1338. Tool.Handle.Click:Play()
  1339. end
  1340. end)
  1341. Mouse.Button1Up:connect(function()
  1342. Mouse_Held = false
  1343. end)
  1344. Mouse.KeyDown:connect(function(Key)
  1345. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  1346. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  1347. return
  1348. end
  1349. Can_Shoot = false
  1350. Reloading = true
  1351. local TextLabel = Gui.Frame.AmmoDisplay
  1352. Delay(0, function()
  1353. CanUpdateGui = false
  1354. TextLabel.Text = "Reloading."
  1355. wait(Settings.ReloadTime/3)
  1356. if TextLabel then
  1357. TextLabel.Text = "Reloading.."
  1358. end
  1359. wait(Settings.ReloadTime/3)
  1360. if TextLabel then
  1361. TextLabel.Text = "Reloading..."
  1362. end
  1363. end)
  1364. if Tool.Handle:FindFirstChild("Reload") then
  1365. Tool.Handle.Reload:Play()
  1366. end
  1367. Mouse.Icon = Settings.Icons.Reload
  1368. wait(Settings.ReloadTime)
  1369. Mouse.Icon = Settings.Icons.Idle
  1370. CanUpdateGui = true
  1371. local m = Settings.Ammo
  1372. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  1373. m = m + 1
  1374. end
  1375. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  1376. Ammo.Value = Ammo.Value + StoredAmmo.Value
  1377. StoredAmmo.Value = 0
  1378. else
  1379. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  1380. Ammo.Value = m
  1381. end
  1382. Can_Shoot = true
  1383. Reloading = false
  1384. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  1385. Sprinting = true
  1386. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  1387. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  1388. end
  1389. end)
  1390. Mouse.KeyUp:connect(function(Key)
  1391. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  1392. Sprinting = false
  1393. Character.Humanoid.WalkSpeed = 16
  1394. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  1395. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1396. end
  1397. end)
  1398. Mouse.Button2Down:connect(function()
  1399. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  1400. Aiming = true
  1401. Mouse.Icon = Settings.Icons.Aim
  1402. if Settings.AimAnim.Enabled then
  1403. Right_Weld.C1 = CFrame.new()
  1404. Right_Weld.C0 = CFrame.new()
  1405. Delay(0, function()
  1406. Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
  1407. end)
  1408. Delay(0, function()
  1409. Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
  1410. end)
  1411. Delay(0, function()
  1412. if Settings.ChangeFOV[1] then
  1413. Camera.FieldOfView = 70
  1414. local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
  1415. for i = 1, T_F do
  1416. local FOV = 70 - Cam_Dif/T_F * i
  1417. Camera.FieldOfView = FOV
  1418. wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
  1419. if not Aiming then
  1420. return
  1421. end
  1422. end
  1423. Camera.FieldOfView = Settings.ChangeFOV[2]
  1424. end
  1425. end)
  1426. else
  1427. Right_Weld.C1 = CFrame.new()
  1428. Right_Weld.C0 = CFrame.new()
  1429. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  1430. Left_Weld.C1 = Settings.LeftAimPos
  1431. if Settings.ChangeFOV[1] then
  1432. Camera.FieldOfView = Settings.ChangeFOV[2]
  1433. end
  1434. end
  1435. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  1436. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  1437. end
  1438. end)
  1439. Mouse.Button2Up:connect(function()
  1440. if Aiming then
  1441. Mouse.Icon = Settings.Icons.Idle
  1442. Tool.GripPos = Orig_Grip
  1443. if Settings.AimAnim.Enabled then
  1444. Delay(0, function()
  1445. Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
  1446. end)
  1447. Delay(0, function()
  1448. Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
  1449. end)
  1450. else
  1451. Right_Weld.C1 = Settings.RightPos
  1452. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1453. Left_Weld.C1 = Settings.LeftPos
  1454. end
  1455. if Settings.ChangeFOV[1] then
  1456. Camera.FieldOfView = 70
  1457. end
  1458. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  1459. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1460. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1461. wait(0.25)
  1462. Aiming = false
  1463. end
  1464. end)
  1465. wait()
  1466. Camera.Changed:connect(function()
  1467. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1468. Mouse.TargetFilter = workspace
  1469. Character.Torso.Neck.C1 = CFrame.new()
  1470. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1471. end
  1472. end)
  1473. Mouse.Idle:connect(function()
  1474. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1475. Mouse.TargetFilter = workspace
  1476. Character.Torso.Neck.C1 = CFrame.new()
  1477. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1478. end
  1479. end)
  1480. while wait() and Equipped do
  1481. if Sprinting then
  1482. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1483. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1484. elseif not Aiming then
  1485. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1486. end
  1487. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  1488. Mouse.TargetFilter = nil
  1489. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1490. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1491. end
  1492. end
  1493. end)
  1494.  
  1495. local Arms_Made
  1496. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  1497.  
  1498. Tool.Equipped:connect(function(Mouse)
  1499. if Character and not Arms_Made then
  1500. Arms_Made = true
  1501. local Torso = Character.Torso
  1502. Torso["Right Shoulder"].Part1 = nil
  1503. Left_Weld = Instance.new("Weld", Torso)
  1504. Left_Weld.Name = "Left_Weld"
  1505. Left_Weld.Part0 = Character.Head
  1506. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1507. if not Settings.OneHanded then
  1508. Torso["Left Shoulder"].Part1 = nil
  1509. Left_Weld.Part1 = Character["Left Arm"]
  1510. end
  1511. Right_Weld = Instance.new("Weld", Torso)
  1512. Right_Weld.Name = "Right_Weld"
  1513. Right_Weld.Part0 = Character.Head
  1514. Right_Weld.Part1 = Character["Right Arm"]
  1515. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1516. Left_Weld.C1 = Settings.LeftPos
  1517. Right_Weld.C1 = Settings.RightPos
  1518. end
  1519. if Settings.FakeArms and not Fake_Arm_Right then
  1520. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  1521. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  1522. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  1523. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  1524. for i = 1, 2 do
  1525. local w = Instance.new("Weld", fakeArms[i])
  1526. w.Part0 = Character[fakeArms[i].Name]
  1527. w.Part1 = fakeArms[i]
  1528. fakeArms[i].Transparency = Settings.FakeArmTransparency
  1529. end
  1530. Fake_Arm_Model = Instance.new("Model", Camera)
  1531. Fake_Arm_Right.Parent = Fake_Arm_Model
  1532. if not Settings.OneHanded then
  1533. Fake_Arm_Left.Parent = Fake_Arm_Model
  1534. end
  1535. Fake_Arm_Model.Name = "FakeArms"
  1536. if Settings.CharacterMeshes then
  1537. for i, v in pairs(Character:GetChildren()) do
  1538. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  1539. v:Clone().Parent = Fake_Arm_Model
  1540. end
  1541. end
  1542. end
  1543. if Character:FindFirstChild("Shirt") then
  1544. Instance.new("Humanoid", Fake_Arm_Model)
  1545. Character.Shirt:Clone().Parent = Fake_Arm_Model
  1546. else
  1547. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  1548. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  1549. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  1550. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  1551. end
  1552. end
  1553. end)
  1554.  
  1555. Tool.Unequipped:connect(function()
  1556. Equipped = false
  1557. Tool.GripPos = Orig_Grip
  1558. Aiming = false
  1559. Settings.Spread = Orig_Spread
  1560. if Settings.ChangeFOV[1] then
  1561. Camera.FieldOfView = 70
  1562. end
  1563. if Gui then
  1564. Gui:Destroy()
  1565. Gui = nil
  1566. end
  1567. for i, v in pairs(Tool.Handle:GetChildren()) do
  1568. if v:IsA("Sound") then
  1569. v:Stop()
  1570. end
  1571. end
  1572. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  1573. Fake_Arm_Model:Destroy()
  1574. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  1575. end
  1576. if Character and Left_Weld and Right_Weld then
  1577. Arms_Made = false
  1578. local Torso = Character.Torso
  1579. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  1580. Left_Weld:Destroy()
  1581. Right_Weld:Destroy()
  1582. end
  1583. Sprinting = false
  1584. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1585. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1586. Character.Humanoid.WalkSpeed = 16
  1587. end)
  1588.  
  1589. end,o103)
  1590. end))
  1591. o104.Name = "Ammo"
  1592. o104.Parent = o103
  1593. o104.Value = 30
  1594. o105.Name = "StoredAmmo"
  1595. o105.Parent = o103
  1596. o105.Value = 1200
  1597. o106.Name = "Gui"
  1598. o106.Parent = o103
  1599. o107.Parent = o106
  1600. o107.Position = UDim2.new(1,-200,1,-100)
  1601. o107.Size = UDim2.new(0,100,0,100)
  1602. o107.Position = UDim2.new(1,-200,1,-100)
  1603. o107.BackgroundColor3 = Color3.new(1, 1, 1)
  1604. o107.BackgroundTransparency = 1
  1605. o107.BorderSizePixel = 0
  1606. o108.Name = "AmmoDisplay"
  1607. o108.Parent = o107
  1608. o108.Size = UDim2.new(1,0,1,0)
  1609. o108.Text = ""
  1610. o108.BackgroundTransparency = 1
  1611. o108.FontSize = Enum.FontSize.Size24
  1612. o108.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  1613. o108.TextStrokeTransparency = 0.5
  1614. o108.TextXAlignment = Enum.TextXAlignment.Right
  1615. o109.Parent = o103
  1616. o109.Size = 0.30000001192093
  1617. o109.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1618. o109.Enabled = false
  1619. o109.Opacity = 0.30000001192093
  1620. o109.RiseVelocity = 15
  1621. o110.Name = "Smoke1"
  1622. o110.Parent = o103
  1623. o110.Size = 0.10000000149012
  1624. o110.Color = Color3.new(1, 0.6, 0.2)
  1625. o110.Enabled = false
  1626. o110.Opacity = 0.40000000596046
  1627. o110.RiseVelocity = 3
  1628. mas.Parent = workspace
  1629. mas:MakeJoints()
  1630. local mas1 = mas:GetChildren()
  1631. for i=1,#mas1 do
  1632. mas1[i].Parent = game:GetService("Players").owner.Backpack
  1633. ypcall(function() mas1[i]:MakeJoints() end)
  1634. end
  1635. mas:Destroy()
  1636. for i=1,#cors do
  1637. c
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