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- -- https://www.youtube.com/watch?v=GCl19ixRbHg
- print("Decay removed because of glitches, sorry.")
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local CN = CFrame.new
- local Player_Size = 1
- local plr = owner
- local char = plr.Character
- local hum = char:FindFirstChildOfClass'Humanoid'
- local rarm = char["Right Arm"]
- local larm= char["Left Arm"]
- local rleg= char["Right Leg"]
- local lleg = char["Left Leg"]
- local root = char:FindFirstChild'HumanoidRootPart'
- local torso = char.Torso
- local head = char.Head
- script.Parent = char
- function WELD(type,parent,part0,part1,c0,c1)
- local WELD = Instance.new(type,parent)
- WELD.Part0 = part0
- WELD.Part1 = part1
- WELD.C0 = c0 or CN()
- WELD.C1 = c1 or CN()
- return WELD
- end
- local LS = WELD('Glue',torso,torso,larm,CN(-1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0))
- local RS = WELD('Glue',torso,torso,rarm,CN(1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0))
- local NK = WELD('Weld',torso,torso,head,CN(0,1.5,0))
- local LH = WELD('Glue',torso,torso,lleg,CN(-.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0))
- local RH = WELD('Glue',torso,torso,rleg,CN(.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0))
- local RJ = WELD('Glue',root,root,torso)
- local FF = Instance.new("ForceField",char)
- FF.Visible = false
- function refit()
- RJ.Parent = root
- NK.Parent = torso
- RS.Parent = torso
- LS.Parent = torso
- RH.Parent = torso
- LH.Parent = torso
- root.Parent = char
- larm.Parent = char
- rarm.Parent = char
- rleg.Parent = char
- lleg.Parent = char
- torso.Parent = char
- head.Parent = char
- end
- function ConnectHum()
- hum.Died:connect(function()
- hum:Destroy()
- refit()
- hum = Instance.new("Humanoid",char,{{"MaxHealth",1}})
- ConnectHum()
- end)
- end
- ConnectHum()
- while true do
- wait(2)
- change = script.Parent:WaitForChild("Humanoid")
- change.MaxHealth = 1
- change.Health = change.MaxHealth
- end
- hum.HealthChanged:Connect(function(newhealth)
- if newhealth < 1 then
- hum.MaxHealth = 1
- hum.Health = hum.MaxHealth
- end
- end)
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