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- -------animation
- wait(1)
- player = game.Players.VarixDog
- Char = player.Character
- local Torso = Char.Torso
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=CFrame.new(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=CFrame.new(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=CFrame.new(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- rns = Instance.new("Weld")
- rns.Parent = Torso
- rns.Part0 = rns.Parent
- rns.Part1 = player.Character["Right Arm"]
- rns.C1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- lns = Instance.new("Weld")
- lns.Parent = Torso
- lns.Part0 = lns.Parent
- lns.Part1 = player.Character["Left Arm"]
- lns.C1 = CFrame.new(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- hed = Instance.new("Weld")
- hed.Parent = Torso
- hed.Part0 = lns.Parent
- hed.Part1 = player.Character["Head"]
- hed.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=BrickColor.White
- ch=Char
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=CFrame.new(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=CFrame.new(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- right=RW
- left=LW
- head=hed
- LeftLeg=LH
- RightLeg=RH
- function anim()
- -------------------------------------- PART 1 -----------------------------------CFrame.new(0, 0, 0,
- for i = 0,1,0.01 do
- right.C1 = right.C1:Lerp(CFrame.new(-1.51,.1,-.05)*CFrame.new(0, 0, 0, 0.398513108, 0.895847201, 0.196583375, -0.875140786, 0.307281643, 0.373773545, 0.274437547, -0.320991784, 0.906448185),i)
- left.C1 = left.C1:Lerp(CFrame.new(1.51,.1,-.05)*CFrame.new(0, -2.98023224e-08, 0, 0.265571147, 0.964091301, 0, -0.964091301, 0.265571147, 0, 0, 0, 1),i)
- LeftLeg.C1 = LeftLeg.C1:Lerp(CFrame.new(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)*CFrame.new(0, 0, 0, 0.954985619, -0.296652019, 0, 0.296652019, 0.954985619, 0, 0, 0, 1),i)
- RightLeg.C1 = RightLeg.C1:Lerp(CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)*CFrame.new(0, 0, 0, 0.866823673, -0.498614788, 0, 0.498614788, 0.866823673, 0, 0, 0, 1),i)
- head.C1 = head.C1:Lerp(CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)*CFrame.new(0, 0, 0, 0.999874949, 0.0158137977, 0, -0.0158137977, 0.999874949, 0, 0, 0, 1),i)
- wait(0.01)
- end
- wait()
- for i = 0,1,0.05 do
- right.C1 = right.C1:Lerp(CFrame.new(-1.51,.1,-.05)*CFrame.new(1.49011612e-08, -7.7765435e-08, 0, 0.557308257, 0.777655184, 0.290963829, -0.80322057, 0.416166753, 0.426194698, 0.210343063, -0.47122997, 0.85656178),i)
- left.C1 = left.C1:Lerp(CFrame.new(1.51,.1,-.05)*CFrame.new(-1.49011612e-08, 0, 0, -0.918077707, -0.396400362, -0, 0.396400362, -0.918077707, 0, 0, 0, 1),i)
- wait(0.01)
- end
- wait()
- for i = 0,1,0.05 do
- right.C1 = right.C1:Lerp(CFrame.new(-1.51,.1,-.05),i)
- left.C1 = left.C1:Lerp(CFrame.new(1.51,.1,-.05),i)
- LeftLeg.C1 = LeftLeg.C1:Lerp(CFrame.new(0, 0, 0, 0.954985619, -0.296652019, 0, 0.296652019, 0.954985619, 0, 0, 0, 1),i)
- RightLeg.C1 = RightLeg.C1:Lerp(CFrame.new(0, 0, 0, 0.866823673, -0.498614788, 0, 0.498614788, 0.866823673, 0, 0, 0, 1),i)
- head.C1 = head.C1:Lerp(CFrame.new(0, 0, 0, 0.999874949, 0.0158137977, 0, -0.0158137977, 0.999874949, 0, 0, 0, 1),i)
- wait(0.01)
- end
- end
- while wait(2) do
- anim()
- end
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