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Baldeagle22

ewess

Sep 10th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(1)
  88. math.randomseed(tick() % 1 * 1e6)
  89. sky = coroutine.create(function()
  90. while wait(0.3) do
  91. s = Instance.new("Sky",game.Lighting)
  92. s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408"
  93. s.CelestialBodiesShown = false
  94. end
  95. end)
  96.  
  97.  
  98. del = coroutine.create(function()
  99. while wait(0.3) do
  100. for i,v in pairs(workspace:GetChildren()) do
  101. if v:IsA("Model") then
  102. v:Destroy()
  103. end
  104. end
  105. end
  106. end)
  107.  
  108.  
  109.  
  110. for i,v in pairs(game.Players:GetChildren()) do
  111. end
  112.  
  113. noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'}
  114.  
  115. sound = coroutine.create(function()
  116. a = Instance.new("Sound",workspace)
  117. a.SoundId = "rbxassetid://902601313"
  118. a.Name = "RAINING MEN"
  119. a.Volume = 58359
  120. a.Looped = true
  121. a:Play()
  122. while wait(0.2) do
  123. rainin = workspace:FindFirstChild("RAINING MEN")
  124. if not rainin then
  125. a = Instance.new("Sound",workspace)
  126. a.SoundId = "rbxassetid://902601313"
  127. a.Name = "RAINING MEN"
  128. a.Volume = 58359
  129. a.Looped = true
  130. a:Play()
  131. end
  132. end
  133. end)
  134.  
  135. msg = coroutine.create(function()
  136. while wait(0.4) do
  137. msg = Instance.new("Message",workspace)
  138. msg.Text = "Get toadroasted you bacon-haired bozos. (GO QUIT FUCKED SHIT NIGGER XD FELIXMAYERKIDS IS A HACKER)"
  139. wait(0.4)
  140. msg:Destroy()
  141. end
  142. end)
  143.  
  144.  
  145. rain = coroutine.create(function()
  146. while wait(10 % 1 * 1e2) do
  147. part = Instance.new("Part",workspace)
  148. part.Name = "Toad"
  149.  
  150. mesh = Instance.new("SpecialMesh",part)
  151.  
  152. sound = Instance.new("Sound",workspace)
  153.  
  154. part.CanCollide = false
  155. part.Size = Vector3.new(440,530,380)
  156. part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))
  157.  
  158. sound.SoundId = noises[math.random(1,#noises)]
  159. sound:Play()
  160. sound.Ended:connect(function()
  161. sound:Destroy()
  162. end)
  163.  
  164.  
  165. mesh.MeshType = "FileMesh"
  166. mesh.MeshId = "rbxassetid://430210147"
  167. mesh.TextureId = "rbxassetid://430210159"
  168. end
  169. end)
  170. coroutine.resume(sky)
  171. coroutine.resume(del)
  172. coroutine.resume(sound)
  173. coroutine.resume(msg)
  174. coroutine.resume(rain)
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