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SSilver

Changelog 02/03/2025

Mar 2nd, 2025
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  1. General Changes
  2. + Fixed holstering penalties not properly being set
  3. New change to weapon stats being attributed cause this issue, which should be resolved now resorting these downsides.
  4.  
  5. Equalizer
  6. + Particle effect replaced such that it doesn't go through walls
  7. Prior particle was a bit too distracting and overly visible, this one ought to be better hidden while still being noticeable.
  8.  
  9. Scorch Shot
  10. + Flare no longer bounces off of buildings
  11. Update to better allow flare to bounce as applied to liberally, now should just instantly explode against buildings.
  12.  
  13. Ullapool Caber
  14. + Fixed charge inconsistently recharging after killing enemies
  15. Charge was instantly refilling inconsistently at times, now should properly start at 0% and potentially more when a killed enemy's ammo is collected.
  16.  
  17. Natascha
  18. + Increased health-on-hit to max out at 9 per hit (was 8 per hit)
  19. Reverting fire rate had cut the healing too much, so this slight buff should bring it closer to what its rate once was.
  20.  
  21. Bazaar Bargain
  22. ~ Press SPECIAL ATTACK to use up 1 Head while charging
  23. + Using the Head doubles your charge damage bonus
  24. - Gain stronger tracer on this shot
  25. - Bonus damage is lost on unscoping
  26. While the weapon was in a more balanced state, it didn't appear to provide enough reward for the sake of snowballing. With this change we are allowing Heads to be used as a resource to temporarily negate the charge damage penalty, allowing you to take advantage of the charge bonus with the full damage at the cost of potentially setting your next charge back - on top of committing to hardscoping.
  27.  
  28. The Bushwacka
  29. + Added: On hit, marks enemy for death for 2 seconds
  30. - Added -25% damage penalty
  31. - This weapon deploys 50% slower
  32. The weapon had been requested to be changed for quite some time, due to it's excessively linear design and forced synergy on Sniper's kit. This current version takes it in the direction of giving it some means of applying the mini-crits it requires to self-combo, at the cost of being made weaker when comboing with other forms of minicrits.
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