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- entity self;
- entity other;
- entity world;
- //entity progs;
- float time = 0;
- float frametime = 0;
- float force_retouch;
- string mapname = "";
- float deathmatch = 0;
- float coop = 0;
- float teamplay;
- float serverflags;
- float total_secrets = 0;
- float total_monsters = 0;
- float found_secrets;
- float killed_monsters;
- float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16;
- vector v_forward, v_up, v_right;
- float trace_allsolid = 0;
- float trace_startsolid = 0;
- float trace_fraction;
- vector trace_endpos;
- vector trace_plane_normal = '0 0 0';
- float trace_plane_dist = 0;
- entity trace_ent;
- float trace_inopen = 0;
- float trace_inwater = 0;
- entity msg_entity;
- void () main;
- void () StartFrame;
- void () PlayerPreThink;
- void () PlayerPostThink;
- void () ClientKill;
- void () ClientConnect;
- void () PutClientInServer;
- void () ClientDisconnect;
- void () SetNewParms;
- void () SetChangeParms;
- //++++++++++++++++++
- void end_sys_globals;
- //++++++++++++++++++
- void (string s) dprint2 = #25;
- .float modelindex;
- .vector absmin;
- .vector absmax;
- .float ltime;
- .float movetype;
- .float solid;
- .vector origin;
- .vector oldorigin;
- .vector velocity;
- .vector angles;
- .vector avelocity;
- .vector punchangle;
- .string classname;
- .string model;
- .float frame;
- .float skin;
- .float effects;
- .vector mins;
- .vector maxs;
- .vector size;
- .void() touch;
- .void() use;
- .void() think;
- .void() blocked;
- .float nextthink;
- .entity groundentity;
- .float health;
- .float frags;
- .float weapon;
- .string weaponmodel;
- .float weaponframe;
- .float currentammo;
- .float ammo_shells;
- .float ammo_nails;
- .float ammo_rockets;
- .float ammo_cells;
- .float items;
- .float takedamage;
- .entity chain;
- .float deadflag;
- .vector view_ofs;
- .float button0;
- .float button1;
- .float button2;
- .float impulse;
- .float fixangle;
- .vector v_angle;
- .float idealpitch;
- .string netname;
- .entity enemy;
- .float flags;
- .float colormap;
- .float team;
- .float max_health;
- .float teleport_time;
- .float armortype;
- .float armorvalue;
- .float waterlevel;
- .float watertype;
- .float ideal_yaw;
- .float yaw_speed;
- .entity aiment;
- .entity goalentity;
- .float spawnflags;
- .string target;
- .string targetname;
- .float dmg_take;
- .float dmg_save;
- .entity dmg_inflictor;
- .entity owner;
- .vector movedir;
- .string message;
- .float sounds;
- .string noise;
- .string noise1;
- .string noise2;
- .string noise3;
- //+++++++++++++++
- void end_sys_fields;
- //+++++++++++++++
- float FALSE = 0;
- float TRUE = 1;
- float FL_FLY = 1;
- float FL_SWIM = 2;
- float FL_CLIENT = 8;
- float FL_INWATER = 16;
- float FL_MONSTER = 32;
- float FL_GODMODE = 64;
- float FL_NOTARGET = 128;
- float FL_ITEM = 256;
- float FL_ONGROUND = 512;
- float FL_PARTIALGROUND = 1024;
- float FL_WATERJUMP = 2048;
- float FL_JUMPRELEASED = 4096;
- float MOVETYPE_NONE = 0;
- float MOVETYPE_WALK = 3;
- float MOVETYPE_STEP = 4;
- float MOVETYPE_FLY = 5;
- float MOVETYPE_TOSS = 6;
- float MOVETYPE_PUSH = 7;
- float MOVETYPE_NOCLIP = 8;
- float MOVETYPE_FLYMISSILE = 9;
- float MOVETYPE_BOUNCE = 10;
- float MOVETYPE_BOUNCEMISSILE = 11;
- float SOLID_NOT = 0;
- float SOLID_TRIGGER = 1;
- float SOLID_BBOX = 2;
- float SOLID_SLIDEBOX = 3;
- float SOLID_BSP = 4;
- float RANGE_MELEE = 0;
- float RANGE_NEAR = 1;
- float RANGE_MID = 2;
- float RANGE_FAR = 3;
- float DEAD_NO = 0;
- float DEAD_DYING = 1;
- float DEAD_DEAD = 2;
- float DEAD_RESPAWNABLE = 3;
- float DAMAGE_NO = 0;
- float DAMAGE_YES = 1;
- float DAMAGE_AIM = 2;
- float IT_AXE = 4096;
- float IT_SHOTGUN = 1;
- float IT_SUPER_SHOTGUN = 2;
- float IT_NAILGUN = 4;
- float IT_SUPER_NAILGUN = 8;
- float IT_GRENADE_LAUNCHER = 16;
- float IT_ROCKET_LAUNCHER = 32;
- float IT_LIGHTNING = 64;
- float IT_HOOK = 0;
- float IT_BLAZE_GUN = 128;
- float IT_SHELLS = 256;
- float IT_NAILS = 512;
- float IT_ROCKETS = 1024;
- float IT_CELLS = 2048;
- float IT_ARMOR1 = 8192;
- float IT_ARMOR2 = 16384;
- float IT_ARMOR3 = 32768;
- float IT_SUPERHEALTH = 65536;
- float IT_KEY1 = 131072;
- float IT_KEY2 = 262144;
- float IT_INVISIBILITY = 524288;
- float IT_INVULNERABILITY = 1048576;
- float IT_SUIT = 2097152;
- float IT_QUAD = 4194304;
- float IT_MINE_LAYER = 8388608;
- float CONTENT_EMPTY = -1;
- float CONTENT_SOLID = -2;
- float CONTENT_WATER = -3;
- float CONTENT_SLIME = -4;
- float CONTENT_LAVA = -5;
- float CONTENT_SKY = -6;
- float STATE_TOP = 0;
- float STATE_BOTTOM = 1;
- float STATE_UP = 2;
- float STATE_DOWN = 3;
- vector VEC_ORIGIN = '0 0 0';
- vector VEC_HULL_MIN = '-16 -16 -24';
- vector VEC_HULL_MAX = '16 16 32';
- vector VEC_HULL2_MIN = '-32 -32 -24';
- vector VEC_HULL2_MAX = '32 32 64';
- float SVC_TEMPENTITY = 23;
- float SVC_KILLEDMONSTER = 27;
- float SVC_FOUNDSECRET = 28;
- float SVC_INTERMISSION = 30;
- float SVC_FINALE = 31;
- float SVC_CDTRACK = 32;
- float SVC_SELLSCREEN = 33;
- float TE_SPIKE = 0;
- float TE_SUPERSPIKE = 1;
- float TE_GUNSHOT = 2;
- float TE_EXPLOSION = 3;
- float TE_TAREXPLOSION = 4;
- float TE_LIGHTNING1 = 5;
- float TE_LIGHTNING2 = 6;
- float TE_WIZSPIKE = 7;
- float TE_KNIGHTSPIKE = 8;
- float TE_LIGHTNING3 = 9;
- float TE_LAVASPLASH = 10;
- float TE_TELEPORT = 11;
- float CHAN_AUTO = 0;
- float CHAN_WEAPON = 1;
- float CHAN_VOICE = 2;
- float CHAN_ITEM = 3;
- float CHAN_BODY = 4;
- float CHAN_DEV = 5;
- float CHAN_RUNE = 6;
- float ATTN_NONE = 0;
- float ATTN_NORM = 1;
- float ATTN_IDLE = 2;
- float ATTN_STATIC = 3;
- float UPDATE_GENERAL = 0;
- float UPDATE_STATIC = 1;
- float UPDATE_BINARY = 2;
- float UPDATE_TEMP = 3;
- float EF_BRIGHTFIELD = 1;
- float EF_MUZZLEFLASH = 2;
- float EF_BRIGHTLIGHT = 4;
- float EF_DIMLIGHT = 8;
- float MSG_BROADCAST = 0;
- float MSG_ONE = 1;
- float MSG_ALL = 2;
- float MSG_INIT = 3;
- float movedist;
- float gameover = 0;
- string string_null = "";
- float empty_float = 0;
- entity newmis;
- entity activator;
- entity damage_attacker;
- float framecount;
- float skill;
- entity runespawn; // Place rune will be spawned into
- float runespawned;
- float capturespawned;
- float teamscored;
- .string map;
- .float worldtype;
- .string killtarget;
- .float style;
- .void() th_stand;
- .void() th_walk;
- .void() th_run;
- .void() th_missile;
- .void() th_melee;
- .void(entity attacker, float damage) th_pain;
- .void() th_die;
- .float speed;
- .float lefty;
- float AS_STRAIGHT = 1;
- float AS_SLIDING = 2;
- float AS_MELEE = 3;
- float AS_MISSILE = 4;
- .float walkframe;
- .float attack_finished;
- .float pain_finished;
- .float hook_out;
- .float invincible_finished;
- .float invisible_finished;
- .float super_damage_finished;
- .float radsuit_finished;
- .float invincible_time;
- .float invincible_sound;
- .float invisible_time;
- .float invisible_sound;
- .float super_time;
- .float super_sound;
- .float regeneration_sound;
- .float haste_sound;
- .float rad_time;
- .float fly_sound;
- .float axhitme;
- .float show_hostile;
- .float jump_flag;
- .float swim_flag;
- .float air_finished;
- .float bubble_count;
- .string deathtype;
- .float player_flag;
- .float staydeadtime;
- .float regen_time;
- .float rune_notice_time;
- .string mdl;
- .vector mangle;
- .float t_length;
- .float t_width;
- .vector dest;
- .vector dest1;
- .vector dest2;
- .float wait;
- .float delay;
- .entity trigger_field;
- .string noise4;
- .float pausetime;
- .entity movetarget;
- .float aflag;
- .float dmg;
- .float cnt;
- .void() think1;
- .vector finaldest;
- .vector finalangle;
- .float count;
- .float lip;
- .float state;
- .vector pos1;
- .vector pos2;
- .float height;
- .float distance;
- .float accesslvl;
- .float viewzoom;
- void (entity e) eprint = #31;
- void (entity client, string s, ...) centerprint2 = #73;
- void (entity client, string s, ...) centerprint3 = #73;
- void (entity client, string s, ...) centerprint4 = #73;
- void (entity client, string s, ...) centerprint5 = #73;
- void (entity client, string s, ...) centerprint6 = #73;
- void (entity client, string s, ...) centerprint7 = #73;
- void (vector ang) makevectors = #1;
- void (entity e, vector o) setorigin = #2;
- void (entity e, string m) setmodel = #3;
- void (entity e, vector min, vector max) setsize = #4;
- void () break = #6;
- float () random = #7;
- void (entity e, float chan, string samp, float vol, float atten) sound = #8;
- void(entity e, float chan, string samp, float vol, float atten, float speedpct) soundpitch = #8;
- vector (vector v) normalize = #9;
- void (string e) error = #10;
- void (string e) objerror = #11;
- float (vector v) vlen = #12;
- float (vector v) vectoyaw = #13;
- entity () spawn = #14;
- void (entity e) remove = #15;
- void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
- entity () checkclient = #17;
- entity (entity start, .string fld, string match) find = #18;
- string (string s) precache_sound = #19;
- string (string s) precache_model = #20;
- void (entity client, string s) stuffcmd = #21;
- entity (vector org, float rad) findradius = #22;
- //void (string s) bprint = #23;
- //void (entity client, string s) sprint = #24;
- void (string s,...) bprint = #23; //<-- fix
- void (entity client, string s,...) sprint = #24; //--fix
- void (string dp) dprint =
- {
- if (self.classname == "player")
- {
- dprint2 (dp);
- }
- else
- {
- bprint (dp);
- }
- };
- string (float f) ftos = #26;
- string (vector v) vtos = #27;
- void () coredump = #28;
- void () traceon = #29;
- void () traceoff = #30;
- float (float yaw, float dist) walkmove = #32;
- float () droptofloor = #34;
- void (float style, string value) lightstyle = #35;
- float (float v) rint = #36;
- float (float v) floor = #37;
- float (float v) ceil = #38;
- float (entity e) checkbottom = #40;
- float (vector v) pointcontents = #41;
- float (float f) fabs = #43;
- vector (entity e, float speed) aim = #44;
- float (string s) cvar = #45;
- void (string s) localcmd = #46;
- entity (entity e) nextent = #47;
- void (vector o, vector d, float color, float count) particle = #48;
- void () ChangeYaw = #49;
- vector (vector v) vectoangles = #51;
- void (float to, float f) WriteByte = #52;
- void (float to, float f) WriteChar = #53;
- void (float to, float f) WriteShort = #54;
- void (float to, float f) WriteLong = #55;
- void (float to, float f) WriteCoord = #56;
- void (float to, float f) WriteAngle = #57;
- void (float to, string s) WriteString = #58;
- void (float to, entity s) WriteEntity = #59;
- void (float step) movetogoal = #67;
- string (string s) precache_file = #68;
- void (entity e) makestatic = #69;
- void (string s) changelevel = #70;
- //void (string var, string val) cvar_set = #72;
- void(string var, string val, ...) cvar_set = #72;
- void (entity client, string s, ...) centerprint = #73;
- void (vector pos, string samp, float vol, float atten) ambientsound = #74;
- string (string s) precache_model2 = #75;
- string (string s) precache_sound2 = #76;
- string (string s) precache_file2 = #77;
- void (entity e) setspawnparms = #78;
- void (string s) bprintcat = #23;
- void (entity client, string s) sprintcat = #24;
- void (string s) dprintcat = #25;
- void (entity client, string s, ...) centerprintcat = #73;
- //void(string s, ...) dprint = #25;
- entity () MultiSelectSpawnPoint ;
- float SPAWNFLAG_SUPERSPIKE = 1;
- float SPAWNFLAG_LASER = 2;
- float SPAWNS; // check map for spawn positions
- float BLUESPAWNS;
- float REDSPAWNS;
- float COPPSPAWNS;
- float STARTSPAWNS;
- float DMSPAWNS;
- float TELESPAWNS;
- float CD_INT; // CD music intermission
- float CD_BGMS; // CD Music start track for map
- float CD_BGME; // CD Music end track for map
- float LIGHTNING_FREQUENCY;
- float GUST_SPEED;
- float RAIN_LEVEL;
- float WEATHER_MOOD;
- float STATIC_WEATHER;
- string tname1;
- string tname2;
- string tname3;
- string tname4;
- string tname5;
- string tname6;
- string tname7;
- string tname8;
- string tname9;
- string tname_a;
- string tname_b;
- string tname_c;
- string tname_d;
- string tname_e;
- string tname_f;
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